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** Creator/MakikoOhmoto as Franchise/{{Kirby}}, [[VideoGame/EarthBound1994 Ness]], [[VideoGame/FireEmblemTheBlazingBlade Lyn]], [[VideoGame/KidIcarusUprising Viridi]] (the latter two in Japanese) and UsefulNotes/{{Mii}} Fighter type 6.

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** Creator/MakikoOhmoto as Franchise/{{Kirby}}, [[VideoGame/EarthBound1994 Ness]], [[VideoGame/FireEmblemTheBlazingBlade Lyn]], [[VideoGame/KidIcarusUprising Viridi]] (the latter two in Japanese) and UsefulNotes/{{Mii}} MediaNotes/{{Mii}} Fighter type 6.



* TechnologyMarchesOn: ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' feature UsefulNotes/{{Compact Disc}}s as collectable items, used to unlock new songs that can play on various stages. While digital distribution and streaming services were gradually overtaking CD sales outside of Japan since 2001, they were still commonplace enough around the world to be taken seriously as a format for music distribution in the late 2000s and early 2010s. By the time of ''VideoGame/SuperSmashBrosUltimate'' a few years later, CD sales had fallen so far that they were absent from the game entirely, with all stage music being available from the get-go.

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* TechnologyMarchesOn: ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' feature UsefulNotes/{{Compact Platform/{{Compact Disc}}s as collectable items, used to unlock new songs that can play on various stages. While digital distribution and streaming services were gradually overtaking CD sales outside of Japan since 2001, they were still commonplace enough around the world to be taken seriously as a format for music distribution in the late 2000s and early 2010s. By the time of ''VideoGame/SuperSmashBrosUltimate'' a few years later, CD sales had fallen so far that they were absent from the game entirely, with all stage music being available from the get-go.
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** Despite having established English voice actors, [[VideoGame/FinalFantasyVII Cloud Strife and Sephiroth]] speak Japanese in all versions. Steve Burton, Cloud's English voice actor, went on record to state that he was never approached about reprising his role, and was similarly shocked when the announcement was made.[[note]]Steve Burton's contract with Square Enix made him the only person allowed to voice Cloud in English. Part of this contract insists that he be credited under his name, so he couldn't go uncredited or use a pseudonym like many actors who reprised their roles for the series, as it's a non-union dub.[[/note]]

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** Despite having established English voice actors, [[VideoGame/FinalFantasyVII Cloud Strife and Sephiroth]] speak Japanese in all versions. Steve Burton, Cloud's English voice actor, went on record to state that he was never approached about reprising his role, and was similarly shocked when the announcement was made.[[note]]Steve Burton's contract with Square Enix made him the only person allowed to voice Cloud in English.English, even if Cloud appears in a non-union work. Part of this contract insists that he be credited under his name, so he couldn't go uncredited or use a pseudonym like many actors who reprised their roles for the series, as it's a non-union dub.[[/note]]



** The reason that Cloud [[NoDubForYou still speaks Japanese]] in the localized versions of the games is because Cloud's English voice actor prior to ''VideoGame/FinalFantasyVIIRemake'', Steve Burton, is a union member, and the game's dub is a non-union project. Other union actors who appear in the game get around this by using pseudonyms or [[UncreditedRole not appearing in the credits]], but Burton's contract requires that (a) he is ([[VideoGame/FinalFantasyVIIRemake or at least used to be]]) the only one who can voice Cloud in English, and (b) that he must be credited using his real name in any project he appears in, all of which makes it impossible for him to voice Cloud in ''Smash''.

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** The reason that Cloud [[NoDubForYou still speaks Japanese]] in the localized versions of the games is because Cloud's English voice actor prior to ''VideoGame/FinalFantasyVIIRemake'', Steve Burton, is a union member, and the game's dub is a non-union project. Other union actors who appear in the game get around this by using pseudonyms or [[UncreditedRole not appearing in the credits]], but Burton's contract requires that (a) he is ([[VideoGame/FinalFantasyVIIRemake or at least used to be]]) the only one who can voice Cloud in English, English (meaning Cloud couldn't be temporarily recast, as the contract didn't take the character appearing in a non-union work into account), and (b) that he must be credited using his real name in any project he appears in, in. This all of which makes it impossible for him or anyone else to voice Cloud in English in ''Smash''.
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** Captain Falcon, Ness, and Terry are all voiced by Japanese actors [[GratuitousEnglish speaking poor American English]], though Captain Falcon's "Show me your moves" sounds like a native English speaker, albeit exaggerated and cartoony, almost like an ElvisImpersonator.

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** Captain Falcon, Ness, and Terry are all voiced by Japanese actors [[GratuitousEnglish speaking poor American English]], though this is done on purpose for Terry as an homage to his earlier voice acting, and Captain Falcon's "Show me your moves" sounds like a native English speaker, convincingly American, albeit exaggerated and cartoony, almost like an ElvisImpersonator.
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Role Reprise now requires a 5 years gap between appearances


* RoleReprise: Nearly every character from the original games receives their original voice, either through archived clips or new recordings. There's far too many to list each individual example, but one notable reprise from ''Smash Bros.'' itself is Creator/XanderMobus as the announcer — he appears in both ''Wii U/3DS'' and ''Ultimate'', making him the only English announcer to appear in more than one installment.

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* RoleReprise: Nearly every character from the original games receives their original voice, either through archived clips or new recordings. There's far too many to list each individual example, but one notable reprise from ''Smash Bros.'' itself is Creator/XanderMobus as the announcer — he appears in both ''Wii U/3DS'' and ''Ultimate'', making him the only English announcer to appear in more than one installment.
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** ''VideoGame/DreamMixTVWorldFighters'' was an official collaboration in 2003 between Hudson Soft, Konami, and Takara which features mascots from all three companies duking it out in an All-Stars crossover that's too similar to ''Smash'' to be a coincidence.

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** ''VideoGame/DreamMixTVWorldFighters'' was an official collaboration in 2003 between Hudson Soft, Konami, and Takara which features mascots from all three companies duking it out in an All-Stars crossover that's too similar to ''Smash'' to be a coincidence. Hilariously, Snake, Simon, and Richter all appeared in this game prior to appearing in ''Smash''.
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** The entire ''Franchise/MetalGear'' franchise sat out ''Smash for Wii U and 3DS'', only getting referenced in regards to Palutena's Guidance being similar to Snake's codec calls from ''Brawl''. It would later come back for ''Ultimate''.

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** The entire ''Franchise/MetalGear'' ''VideoGame/MetalGear'' franchise sat out ''Smash for Wii U and 3DS'', only getting referenced in regards to Palutena's Guidance being similar to Snake's codec calls from ''Brawl''. It would later come back for ''Ultimate''.
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** It was commonly thought that one of the requirements for being a GuestFighter, as specified by Sakurai, was that a character had to have a long history with Nintendo. Sakurai has actually called this a "courtesy", not a requirement. When [[UnexpectedCharacter Cloud Strife]] was revealed, many accused Sakurai of going back on his rule, even though this was never a hard and fast rule to begin with.[[note]]However, it should be noted that every GuestFighter has appeared on a Nintendo platform in some form; Cloud appeared in ''VideoGame/KingdomHeartsChainOfMemories'' on the [=GameBoy=] Advance, as well as ''VideoGame/TheatrhythmFinalFantasy" ''VideoGame/FinalFantasyExplorers'' for the 3DS, and ''VideoGame/PersonaQ2NewCinemaLabyrinth'' on the 3DS was released in Japan a little over a week before Joker was announced for ''Ultimate''[[/note]]

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** It was commonly thought that one of the requirements for being a GuestFighter, as specified by Sakurai, was that a character had to have a long history with Nintendo. Sakurai has actually called this a "courtesy", not a requirement. When [[UnexpectedCharacter Cloud Strife]] was revealed, many accused Sakurai of going back on his rule, even though this was never a hard and fast rule to begin with.[[note]]However, it should be noted that every GuestFighter has appeared on a Nintendo platform in some form; Cloud appeared in ''VideoGame/KingdomHeartsChainOfMemories'' on the [=GameBoy=] Advance, as well as ''VideoGame/TheatrhythmFinalFantasy" ''VideoGame/TheatrhythmFinalFantasy'' and ''VideoGame/FinalFantasyExplorers'' for the 3DS, and ''VideoGame/PersonaQ2NewCinemaLabyrinth'' on the 3DS was released in Japan a little over a week before Joker was announced for ''Ultimate''[[/note]]

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** The series as a whole is adored by Creator/{{Nintendo}}, as every game has been highly promoted upon release.



** The series as a whole is this to Creator/{{Nintendo}}, as every game has been highly promoted upon release.



* FanCommunityNicknames: Smashers, which is mostly used to refer to competitive players, but sometimes also used to refer to the playable characters themselves.

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* FanCommunityNicknames: Smashers, which is mostly used to refer to competitive players, but sometimes also used to refer to players of the games in general and the playable characters themselves.



** It was commonly thought that one of the requirements for being a GuestFighter, as specified by Sakurai, was that a character had to have a long history with Nintendo. Sakurai has actually called this a "courtesy", not a requirement. When [[UnexpectedCharacter Cloud Strife]] was revealed, many accused Sakurai of going back on his rule, even though this was never a hard and fast rule to begin with.[[note]]However, it should be noted that every GuestFighter has appeared on a Nintendo platform in some form; Cloud appeared in ''VideoGame/KingdomHeartsChainOfMemories'' on the Gameboy Advance, as well as ''VideoGame/FinalFantasyExplorers'' for the 3DS, and ''VideoGame/PersonaQ2NewCinemaLabyrinth'' on the 3DS was released in Japan a little over a week before Joker was announced for ''Ultimate''[[/note]]

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** It was commonly thought that one of the requirements for being a GuestFighter, as specified by Sakurai, was that a character had to have a long history with Nintendo. Sakurai has actually called this a "courtesy", not a requirement. When [[UnexpectedCharacter Cloud Strife]] was revealed, many accused Sakurai of going back on his rule, even though this was never a hard and fast rule to begin with.[[note]]However, it should be noted that every GuestFighter has appeared on a Nintendo platform in some form; Cloud appeared in ''VideoGame/KingdomHeartsChainOfMemories'' on the Gameboy [=GameBoy=] Advance, as well as ''VideoGame/TheatrhythmFinalFantasy" ''VideoGame/FinalFantasyExplorers'' for the 3DS, and ''VideoGame/PersonaQ2NewCinemaLabyrinth'' on the 3DS was released in Japan a little over a week before Joker was announced for ''Ultimate''[[/note]]
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Now a definition only page


* TrollingCreator: The trend about Ganondorf "having a sword but not using it" started as early as ''Melee'', where Ganondorf was simply a last-minute clone chosen by Sakurai to pad out the roster. But by ''Brawl'', Sakurai started to outright troll the "declone Ganondorf" fans while mostly keeping his moveset the same. Ganondorf has taunt where he pulls out his sword and puts it back. In the development blog, Sakurai even said "people tend to make fun of Ganondorf for [not using his sword]," teasing those who wish Ganondorf to be a sword user. ''3DS/U'' continues the trend by keeping said taunt and giving him ''one'' sword move as a custom special while still retaining the rest of his original moveset; the game is often played with customization turned off (mandatory in some modes such as Online With Anyone and All-Star), and the move is mechanically similar to the Warlock Punch anyway (although other, similar sword thrusting moves exist in the game). In ''Ultimate'', he has the same moveset except he uses his sword for Smash Attacks as if he's saying "Hey I'm using a sword, happy?"

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* TrollingCreator: The trend about Ganondorf "having a sword but not using it" started as early as ''Melee'', where Ganondorf was simply a last-minute clone chosen by Sakurai to pad out the roster. But by ''Brawl'', Sakurai started to outright troll the "declone Ganondorf" fans while mostly keeping his moveset the same. Ganondorf has a taunt where he pulls out his sword and puts it back. In the development blog, Sakurai even said "people tend to make fun of Ganondorf for [not using his sword]," teasing those who wish Ganondorf to be a sword user. ''3DS/U'' continues the trend by keeping said taunt and giving him ''one'' sword move as a custom special while still retaining the rest of his original moveset; the game is often played with customization turned off (mandatory in some modes such as Online With Anyone and All-Star), and the move is mechanically similar to the Warlock Punch anyway (although other, similar sword thrusting moves exist in the game). In ''Ultimate'', he has the same moveset except he uses his sword for Smash Attacks as if he's saying "Hey I'm using a sword, happy?"



* TheWikiRule: [[http://www.ssbwiki.com/ SmashWiki,]] and [[http://supersmashbros.wikia.com/wiki/ Wikia's Smashpedia]]. Interestingly, the [[http://www.mariowiki.com/ Mario Wiki]] has a [[http://www.mariowiki.com/Super_Smash_Bros._(series) pretty extensive]] section on ''Super Smash Bros.'', as the wiki covers [[http://www.mariowiki.com/MarioWiki:Coverage#Crossovers content from any crossovers that extensively feature Mario characters]], not just ones that are explicitly ''Mario'' SpinOff series. However, its ''Smash'' content is not quite as voluminous or comprehensive as [=SmashWiki=]'s, and is treated as TheArtifact by many of its users.[[note]]The wiki used to treat ''Smash'' as a ''Mario'' spinoff, and while it no longer takes that stance, it still keeps most of its ''Smash'' content for the sake of tradition and convenience.[[/note]]



** ''Brawl'' had a problem with "taunt parties", which were online matches where players did nothing but taunt the entire match. Since there was no way to report players who did this, there were no reprecussions, and taunt parties became a rampant problem. Likely in response to this, taunting during online matches was limited in ''Smash 4'' and is completely disabled in ''Ultimate''’s quick play online mode.

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** ''Brawl'' had a problem with "taunt parties", which were online matches where players did nothing but taunt the entire match. Since there was no way to report players who did this, there were no reprecussions, repercussions, and taunt parties became a rampant problem. Likely in response to this, taunting during online matches was limited in ''Smash 4'' and is completely disabled in ''Ultimate''’s quick play online mode.
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Added DiffLines:

* TechnologyMarchesOn: ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' feature UsefulNotes/{{Compact Disc}}s as collectable items, used to unlock new songs that can play on various stages. While digital distribution and streaming services were gradually overtaking CD sales outside of Japan since 2001, they were still commonplace enough around the world to be taken seriously as a format for music distribution in the late 2000s and early 2010s. By the time of ''VideoGame/SuperSmashBrosUltimate'' a few years later, CD sales had fallen so far that they were absent from the game entirely, with all stage music being available from the get-go.
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no longer trivia, now main/ indexed on administrivia


* {{Trope Namer|s}} for:
** EdibleAmmunition: Named by Snake about the bullets shot from Diddy's Peanut Popguns.
** MarthDebutedInSmashBros: As well as Lucas and many {{Assist Character}}s such as Starfy. [[InvertedTrope Inverted in the case of fellow series character Roy]], as he really ''did'' debut in ''Super Smash Bros. Melee'' [[EarlyBirdCameo before the release of his own game]].
** MultiMookMelee: With several different timed and scoring variations.
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Has nothing to do with how they made decisions that values art over profit


* DoingItForTheArt:
** You really have to admire all of the extras and the songs they created for the game specifically. Even lesser-known games get revived by just being featured in the game, ''VideoGame/KidIcarus'' being one such example.
** When it comes to certain characters, it becomes very obvious that a lot of work was put in to make them feel like they do in their home series. Creator/{{Capcom}} representatives VideoGame/{{Mega Man|Classic}} and [[Franchise/StreetFighter Ryu]] are two good examples, with Mega Man almost playing like he came straight out of a ''Mega Man'' game, while Ryu brings over a lot of tech from ''Street Fighter'' to ''Smash'', up to even being able to do stronger versions of his special moves by inputting them with the original ''Street Fighter'' commands and having a charge-dependent set of normal attacks based upon the pressure-sensitive pads used in deluxe cabinets for the ''original'' ''VideoGame/{{Street Fighter|I}}''.
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Allowed in Battle Arenas


** ''Brawl'' had a problem with "taunt parties", which were online matches where players did nothing but taunt the entire match. Since there was no way to report players who did this, there were no reprecussions, and taunt parties became a rampant problem. Likely in response to this, taunting during online matches was limited in ''Smash 4'' and is completely disabled in ''Ultimate''.

to:

** ''Brawl'' had a problem with "taunt parties", which were online matches where players did nothing but taunt the entire match. Since there was no way to report players who did this, there were no reprecussions, and taunt parties became a rampant problem. Likely in response to this, taunting during online matches was limited in ''Smash 4'' and is completely disabled in ''Ultimate''.''Ultimate''’s quick play online mode.
Is there an issue? Send a MessageReason:


** Captain Falcon, Ness, and Terry are all voiced by Japanese actors [[GratuitousEnglish speaking poor American English]], though Captain Falcon's "Show me your moves" [[SurprisinglyGoodEnglish sounds like a native English speaker]], albeit exaggerated and cartoony, almost like an ElvisImpersonator.

to:

** Captain Falcon, Ness, and Terry are all voiced by Japanese actors [[GratuitousEnglish speaking poor American English]], though Captain Falcon's "Show me your moves" [[SurprisinglyGoodEnglish sounds like a native English speaker]], speaker, albeit exaggerated and cartoony, almost like an ElvisImpersonator.
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** Creator/MakikoOhmoto as Franchise/{{Kirby}}, [[VideoGame/EarthBound Ness]], [[VideoGame/FireEmblemTheBlazingBlade Lyn]], [[VideoGame/KidIcarusUprising Viridi]] (the latter two in Japanese) and UsefulNotes/{{Mii}} Fighter type 6.

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** Creator/MakikoOhmoto as Franchise/{{Kirby}}, [[VideoGame/EarthBound [[VideoGame/EarthBound1994 Ness]], [[VideoGame/FireEmblemTheBlazingBlade Lyn]], [[VideoGame/KidIcarusUprising Viridi]] (the latter two in Japanese) and UsefulNotes/{{Mii}} Fighter type 6.
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** While Fox in ''64'' and ''Melee'' used his Japanese voice, Shinobu Satouchi, during gameplay, the secret taunts on Corneria were voiced in English by Steve Malpass, his voice from ''VideoGame/StarFoxAdventures''. In ''Brawl'', he switched to Creator/KenjiNojima and Jim Walker, his Japanese and English actors respectively from ''VideoGame/StarFoxAssault''. In the ''3DS/Wii U'' AND ''Ultimate'' installments, Fox uses Mike West, his English VA from ''Star Fox 64'' (and ''64 3D''), instead; Nojima however reprises his role in Japanese despite the later games having Takashi Oohara as his Japanese voice. In ''Ultimate'' however, Oohara finally voices Fox.

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** While Fox in ''64'' and ''Melee'' used his Japanese voice, Shinobu Satouchi, during gameplay, the secret taunts on Corneria were voiced in English by Steve Malpass, his voice from ''VideoGame/StarFoxAdventures''. In ''Brawl'', he switched to Creator/KenjiNojima and Jim Walker, his Japanese and English actors respectively from ''VideoGame/StarFoxAssault''. In the ''3DS/Wii U'' AND and ''Ultimate'' installments, Fox uses Mike West, his English VA from ''Star Fox 64'' (and ''64 3D''), instead; Nojima however reprises his role in Japanese despite the later games having Takashi Oohara Ohara as his Japanese voice. In ''Ultimate'' however, Oohara Ohara finally voices Fox.



** Wolf has an interesting case himself while having the same Japanese voice throughout his series, even had a new English voice actor in the form of Jay Ward solely for ''Brawl''; in prior installments in his home series he even voice actor changes there.

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** Wolf has is an interesting case himself while having the same Japanese voice throughout his series, even had himself. While he was consistently voiced by Mahito Oba in Japanese, he received a new English voice actor in the form of Jay Ward solely for ''Brawl''; ''Brawl''. Ward would reprise the role in prior installments in his home series he even voice actor changes there.''Ultimate'', while Oba was also replaced with Takaguchi similar to Falco.



* PosthumousCredit: Creator/UnshoIshizuka, who provided Incineroar's Japanese voice in ''Ultimate'', passed away four months before the game was released.

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** Franchise/SonicTheHedgehog was originally voiced in the English version of ''Brawl'' by Creator/JasonGriffith, his voice actor in the ''Sonic'' games at the time who had originated the role in ''Anime/SonicX''. Later ''Smash'' games would recast Sonic with Creator/RogerCraigSmith, who by that point had replaced Griffith in the ''Sonic'' games proper starting with ''VideoGame/SonicColors''.
* PosthumousCredit: Creator/UnshoIshizuka, who provided Incineroar's Japanese voice in ''Ultimate'', passed away four months before the game was released. Ishizuka's archived voice clips for Heihachi Mishima were also used posthumously on the Mishima Dojo stage.
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RVA is now a disambig.


* RelationshipVoiceActor:
** [[Anime/DragonBallZ In another reality]], English [[Creator/SeanSchemmel Lucario]] and [[Creator/KyleHebert Ryu]] are father and son, whereas Japanese [[Creator/RyoHorikawa Captain Falcon]] and [[Creator/AyaHisakawa Palutena]] are an OfficialCouple[[note]]second voice for the latter, replacing the late Creator/HiromiTsuru[[/note]], with [[Creator/TakeshiKusao Four]] joining them in ''Ultimate'' as their son.
** Meanwhile in ''VideoGame/DissidiaFinalFantasy'', [[Creator/TakahiroSakurai Cloud]] (AKA Mega Man X) sees Japanese [[Creator/HikaruMidorikawa Marth]] and [[Creator/JunFukuyama Roy]] respectively as [[VideoGame/FinalFantasyII Firion]] and [[VideoGame/FinalFantasyIII Onion Knight]].
*** Similarly, English [[Creator/YuriLowenthal Marth]], [[Creator/RayChase Roy]] and [[Creator/JohnnyYongBosch Zero]] all double as [[VideoGame/FinalFantasyIV Cecil]], [[VideoGame/FinalFantasyXV Noctis]] (in ''Dissidia NT'') and Firion, respectively.
** Both of Mewtwo's voice actors: Masachika Ichimura (Melee) and Creator/KeijiFujiwara (3DS/Wii U), had roles in ''Anime/FinalFantasyVIIAdventChildren'' as Red XIII and Reno, respectively.
** Jeff Manning and Dean Harrington, who respectively narrated the first and second games, had previously worked together on the ''VideoGame/{{Shenmue}}'' franchise.
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** It was commonly thought that one of the requirements for being a GuestFighter, as specified by Sakurai, was that a character had to have a long history with Nintendo. Sakurai has actually called this a "courtesy", not a requirement. When [[UnexpectedCharacter Cloud Strife]] was revealed, many accused Sakurai of going back on his rule, even though this was never a hard and fast rule to begin with.[[note]]However, it should be noted that every GuestFighter has appeared on a Nintendo platform in some form; Cloud appeared in ''VideoGame/KingdomHeartsChainOfMemories'' on the Gameboy Advance, as well as ''VideoGame/FinalFantasyExplorers'' for the 3DS, and while ''VideoGame/PersonaQ2NewCinemaLabyrinth'' on the 3DS was released after Joker was announced for ''Ultimate'', it was already in development by the time he was greenlit.[[/note]]

to:

** It was commonly thought that one of the requirements for being a GuestFighter, as specified by Sakurai, was that a character had to have a long history with Nintendo. Sakurai has actually called this a "courtesy", not a requirement. When [[UnexpectedCharacter Cloud Strife]] was revealed, many accused Sakurai of going back on his rule, even though this was never a hard and fast rule to begin with.[[note]]However, it should be noted that every GuestFighter has appeared on a Nintendo platform in some form; Cloud appeared in ''VideoGame/KingdomHeartsChainOfMemories'' on the Gameboy Advance, as well as ''VideoGame/FinalFantasyExplorers'' for the 3DS, and while ''VideoGame/PersonaQ2NewCinemaLabyrinth'' on the 3DS was released after in Japan a little over a week before Joker was announced for ''Ultimate'', it was already in development by the time he was greenlit.[[/note]]''Ultimate''[[/note]]

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