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* ContentLeak: Mario's movie design was leaked on a discord server by a McDonald's employee a day before it was meant to be revealed.

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* ContentLeak: Mario's movie design was leaked on a discord Discord server by a McDonald's employee a day before it was meant to be revealed.
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** The biggest one was the reason Jeffrey Katzenberg bought the rights to this film for Creator/{{Disney}}. Had the film been successful, the Walt Disney Company would have then started efforts to market Nintendo and their franchises, led of course by the Super Mario franchise, in the Ride/DisneyThemeParks. Katzenberg and [[Franchise/DisneyAnimatedCanon Disney Animation]] were also working with Creator/{{Sega}} to a limited degree for the same reasons with the ''WesternAnimation/{{Aladdin}}'' [[VideoGame/AladdinVirginGames video game]], and both attempts virtually faded when Katzenberg departed the company the [[Creator/DreamWorksAnimation next year]]. Their attempt specifically to bring the Nintendo franchises into the Disney parks ended up biting them in the ass later on when major rival Ride/UniversalStudios struck a licensing deal with Nintendo in May 2015 (and it ended up stinging Disney even more when Creator/{{Universal}} later announced that it would be producing an animated ''Mario'' movie through Creator/IlluminationEntertainment in 2018).

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** The biggest one was the reason Jeffrey Katzenberg bought the rights to this film for Creator/{{Disney}}. Had the film been successful, the Walt Disney Company would have then started efforts to market Nintendo and their franchises, led of course by the Super Mario franchise, in the Ride/DisneyThemeParks. Katzenberg and [[Franchise/DisneyAnimatedCanon Disney Animation]] were also working with Creator/{{Sega}} to a limited degree for the same reasons with the ''WesternAnimation/{{Aladdin}}'' [[VideoGame/AladdinVirginGames video game]], and both attempts virtually faded when Katzenberg departed the company the [[Creator/DreamWorksAnimation next year]]. Their attempt specifically to bring the Nintendo franchises into the Disney parks ended up biting them in the ass later on when major rival Ride/UniversalStudios struck a [[Ride/SuperNintendoWorld licensing deal with Nintendo Nintendo]] in May 2015 (and it ended up stinging Disney even more when Creator/{{Universal}} later announced that it would be producing an animated ''Mario'' movie through Creator/IlluminationEntertainment in 2018).
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* ContentLeak: Mario's movie design was leaked on a discord server by a McDonald's employee a day before it was meant to be revealed.

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* ActingInTheDark: According to Charlie Day, many plot details were kept from the film's actors, with him only being given just enough of the script to perform his role as Luigi.



* ReleaseDateChange: Originally scheduled for December 21, 2022, it was [[https://twitter.com/NintendoAmerica/status/1518756878251089921 annouced]] on April 25th of 2022 that the film would instead be released on April 7th, 2023.

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* ReleaseDateChange: Originally scheduled for December 21, 2022, it was [[https://twitter.com/NintendoAmerica/status/1518756878251089921 annouced]] announced]] on April 25th of 2022 that the film would instead be released on April 7th, 2023.
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** Also for Creator/SamanthaMathis, at least for awhile.

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** Also for Creator/SamanthaMathis, at least for awhile.a while.

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this Troubled Production entry is too long and repeats much of the other ones, let's shorten a bit and also direct towards the trope's page


* RomanceOnTheSet: Creator/LanceHenriksen met his second wife Jane Pollack on the set. Likewise with John Lequizamo and Samantha Mathis as they started dating during production. Lequizamo even wrote once it was the only good thing that came out of the film's production.

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* RomanceOnTheSet: Creator/LanceHenriksen met his second wife Jane Pollack on the set. Likewise with John Lequizamo Leguizamo and Samantha Mathis as they started dating during production. Lequizamo even wrote once it was the only good thing that came out of the film's production.



* StillbornFranchise: The movie's troubled production, box-office failure, and resulting mandate from Nintendo ended the production of a sequel, and dashed studio chairman Jeffrey Katzenberg's dreams of bringing Nintendo products into Disney's business model. More drastically, it put Nintendo off licensing their products for live-action films. It would take 25 years before Nintendo allowed another film version of the franchise to begin production, this time as a cartoon from Creator/IlluminationEntertainment.

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* StillbornFranchise: The movie's troubled production, box-office failure, and resulting mandate from Nintendo ended the production of a sequel, and dashed studio chairman Jeffrey Katzenberg's dreams of bringing Nintendo products into Disney's business model. More drastically, it put Nintendo off licensing their products for live-action films. It would take 25 years before films, with the next one being ''Film/PokemonDetectivePikachu'' in 2019, and ''Mario'' adaptations as well, as only in 2018 Nintendo allowed another film version of the franchise to begin production, this time as a cartoon from Creator/IlluminationEntertainment.



* TroubledProduction: The film suffered from a nightmare mix of this and ExecutiveMeddling, and started a trend of [[VideoGameMoviesSuck poorly received video game film adaptations]] that continues to this day (though somewhat alleviated by ''Film/PokemonDetectivePikachu'' and the ''Film/{{Sonic the Hedgehog|2020}}'' [[Film/SonicTheHedgehog22022 film franchise]] since).
** Before the film had even reached production, the project went through several directors and script writers, as well as a number of potential stars. Unable to find a director willing to commit to the original idea of a more direct adaptation, the producers decided to take a chance on a pitch by husband-and-wife directing team Rocky Morton and Annabel Jankel of ''Series/MaxHeadroom'' fame, who envisioned the film as dark, gritty political satire. New scripts were written with this new direction in mind, and while it impressed the likes of Creator/BobHoskins, Creator/DennisHopper, and Fiona Shaw enough to sign on, the adult tone completely flew in the face of the conception of being a children's film and had nothing to do with the game series [[InNameOnly beyond its name]]. The producers proceeded to bring in new script writers, ''again'', and ordered massive rewrites just before and during shooting.
** The damage these rewrites did to the production cannot be understated. Jankel and Morton had done their own rewrites to bring the film around to their DarkerAndEdgier vision, their rationale being that they wanted to make a film parents could appreciate as well. The studio hired Ed Solomon, showed him some drafts, and gave him two weeks to pull something together, before shooting started, and he did. Unfortunately no one had bothered to tell the directors, who had storyboarded scenes from the script they thought they'd be shooting and were beginning the set-design process ... when someone walked in with Solomon's draft and told them ''this'' was what they'd be shooting. They went out into the lot and burned all the storyboards they had done, coming close to quitting right then and there.
** Things truly turned disastrous once shooting began. Conflicts between Creator/{{Disney}} and the directors led to massive ExecutiveMeddling, daily on-set rewrites occurred without any of the involved parties allowed to communicate with each other,[[note]]Solomon was sent down to the set a couple of weeks in, and found that while his draft was the basis of the script, Morton and Jankel had inserted in various scenes and bits from the drafts they had liked, to the point that there was no longer any throughline to the narrative.[[/note]] and production went over-budget and ''far'' over-schedule (Creator/DennisHopper stated "I was supposed to go down there for five weeks, and I was there for seventeen."). Morton and Jankel's ControlFreak tendencies and poor communication caused severe friction between them and the film's stars. Creator/JohnLeguizamo declared that he and Creator/BobHoskins were having such a bad time that they would frequently get drunk to make it through the experience (which led to injuries to the both of them during shooting). Around a half-hour of scenes were cut from the final film to get it to an acceptable run-time. In the end, the film became a massive BoxOfficeBomb, making a mere $20 million out of a $48 million budget.
** The frequency of re-writes got so bad that towards the end of production, Dennis Hopper snapped and went a long, profane rant on-set about how Morton and Jenkel were the most unprofessional directors he'd ever worked with. After reportedly ranting like this for ''hours'', the couple were practically begging Hopper to finish shooting the scene and were willing to acquiesce to whatever he wanted. Hopper agreed to do the scene as written, saying later he just needed to get the tension out of his system.
** The fallout from the film was massive. It scuttled an attempt by Creator/{{Disney}}, who distributed the film through Hollywood Pictures, to integrate Creator/{{Nintendo}} into their business model. It caused Nintendo to reject any further forays into live-action film adaptations of its franchises, it ruined the directorial careers of Rocky Morton and Annabel Jankel, and played a large role in the downfall of producer Roland Joffe's career. It was also considered a massive OldShame by Creator/DennisHopper and Creator/BobHoskins, the latter of whom had the following to say in an otherwise pretty congenial interview with ''The Guardian'' in 2011:
--->'''What is the worst job you've done?'''
--->Super Mario Brothers.
--->'''What has been your biggest disappointment?'''
--->Super Mario Brothers.
--->'''If you could edit your past, what would you change?'''
--->I wouldn't do Super Mario Brothers.
** It is said that the film's turbulent history [[LaserGuidedKarma ultimately led to]] Creator/{{Nintendo}} granting their theme park license to Ride/UniversalStudios instead of Ride/{{Disney|ThemeParks}} twenty-two years later. According to rumors, Nintendo executives still knew about Disney's treatment of the project, and were adamant that Disney '''not''' get any slice of that pizza.
** The movie, along with the cartoons produced by Creator/DICEntertainment, resulted in Nintendo enacting a strict NoAdaptationsAllowed policy for their properties, particularly by Western studios, that lasted for nearly 30 years. Future adaptations of Nintendo properties (such as ''VideoGame/DonkeyKongCountry'', ''VideoGame/FZero'', ''VideoGame/{{Pokemon}}'',''VideoGame/{{Kirby}}'' and ''VideoGame/AnimalCrossing'') would mostly be produced in Japan as [[UsefulNotes/AnimeAndManga Anime]], and mostly of properties Nintendo only partially owns. Nintendo would eventually relent to another Mario movie as part of their aforementioned deal with Universal, but this time with them having much more creative input.

to:

* TroubledProduction: The film suffered from a nightmare mix of this and ExecutiveMeddling, ExecutiveMeddling ([[TroubledProduction/FilmOToZ more details in the dedicated page]]), and started a trend of [[VideoGameMoviesSuck poorly received video game film adaptations]] that continues to this day (though somewhat alleviated by ''Film/PokemonDetectivePikachu'' and the ''Film/{{Sonic the Hedgehog|2020}}'' [[Film/SonicTheHedgehog22022 film franchise]] since).
** Before the film had even reached production, the project went through several directors and script writers, as well as a number of potential stars. Unable to find a director willing to commit to the original idea of a more direct adaptation, the producers decided to take a chance on a pitch by husband-and-wife directing team Rocky Morton and Annabel Jankel of ''Series/MaxHeadroom'' fame, who envisioned the film as dark, gritty political satire. New scripts were written with this new direction in mind, and while it impressed the likes of Creator/BobHoskins, Creator/DennisHopper, and Fiona Shaw enough to sign on, the adult tone completely flew in the face of the conception of being a children's film and had nothing to do with the game series [[InNameOnly beyond its name]]. The producers proceeded to bring in new script writers, ''again'', and ordered massive rewrites just before and during shooting.
** The damage these rewrites did to the production cannot be understated. Jankel and Morton had done their own rewrites to bring the film around to their DarkerAndEdgier vision, their rationale being that they wanted to make a film parents could appreciate as well. The studio hired Ed Solomon, showed him some drafts, and gave him two weeks to pull something together, before shooting started, and he did. Unfortunately no one had bothered to tell the directors, who had storyboarded scenes from
since). As mentioned above, the script they thought they'd be shooting and were beginning the set-design process ... when someone walked in with Solomon's draft and told them ''this'' was what they'd be shooting. They went out into the lot and burned all the storyboards they had done, coming close to quitting changed right then before filming begun and there.
** Things truly turned disastrous once shooting began. Conflicts between Creator/{{Disney}} and
kept being rewritten on-set, the directors led to massive ExecutiveMeddling, daily on-set rewrites occurred without any of the involved parties allowed to communicate with each other,[[note]]Solomon was sent down were {{Control Freak}}s who did not endear themselves to the set a couple of weeks in, cast and found that while his draft was the basis of the script, Morton and Jankel had inserted in various scenes and bits from the drafts they had liked, to the point that there was no longer any throughline to the narrative.[[/note]] and production went over-budget and ''far'' over-schedule (Creator/DennisHopper stated "I was supposed to go down there for five weeks, and I was there for seventeen."). Morton and Jankel's ControlFreak tendencies and poor communication caused severe friction between them and the film's stars. crew - Creator/JohnLeguizamo declared that he and Creator/BobHoskins were having such a bad time that they would frequently get drunk to make only made it through the experience (which led to injuries to the both production [[INeedAFreakingDrink through copious amounts of them during shooting). Around a half-hour of scenes were cut from the final film to get it to an acceptable run-time. In the end, the film became a massive BoxOfficeBomb, making a mere $20 million out of a $48 million budget.
** The frequency of re-writes got so bad that towards the end of production, Dennis Hopper
alcohol]], while Creator/DennisHopper snapped and went a long, profane rant on-set about how Morton and Jenkel were the most unprofessional directors he'd ever worked with. After reportedly ranting like this for ''hours'', the couple were practically begging Hopper to finish shooting the scene and were willing to acquiesce to whatever he wanted. Hopper agreed to do the scene as written, saying later he just needed to get the tension out of his system.
**
with right before a scene. The fallout from the film was massive. It scuttled an attempt by Creator/{{Disney}}, who distributed the film through Hollywood Pictures, to integrate Creator/{{Nintendo}} into their business model. It caused resulting failure made Nintendo to reject any further forays into live-action film adaptations of its franchises, it ruined take a more hands-on approach regarding adaptations, [[NoAdaptationsAllowed which were mostly denied]], specially those made by Western studios (until the directorial careers of Rocky Morton and Annabel Jankel, and played a large role aforementioned ''Detective Pikachu'' in 2019, there was only the ''Westernanimation/DonkeyKongCountry'' cartoon in the downfall of producer Roland Joffe's career. It was also considered a massive OldShame by Creator/DennisHopper late 90s), and Creator/BobHoskins, aside from letting Bowser be in ''Westernanimation/WreckItRalph'', the latter of whom had the following to say in an otherwise pretty congenial interview with ''The Guardian'' in 2011:
--->'''What is the worst job you've done?'''
--->Super Mario Brothers.
--->'''What has been your biggest disappointment?'''
--->Super Mario Brothers.
--->'''If you could edit your past, what
company would you change?'''
--->I wouldn't do Super Mario Brothers.
** It is said that the film's turbulent history [[LaserGuidedKarma ultimately led to]] Creator/{{Nintendo}} granting
be soured enough by Disney to grant their theme park license to rival Ride/UniversalStudios instead of Ride/{{Disney|ThemeParks}} twenty-two years later. According (which also led to rumors, Nintendo executives still knew about Disney's treatment of the project, and were adamant that Disney '''not''' get any slice of that pizza.
** The movie, along with the cartoons produced by Creator/DICEntertainment, resulted in Nintendo enacting a strict NoAdaptationsAllowed policy for their properties, particularly by Western studios, that lasted for nearly 30 years. Future adaptations of Nintendo properties (such as ''VideoGame/DonkeyKongCountry'', ''VideoGame/FZero'', ''VideoGame/{{Pokemon}}'',''VideoGame/{{Kirby}}'' and ''VideoGame/AnimalCrossing'') would mostly be produced in Japan as [[UsefulNotes/AnimeAndManga Anime]], and mostly of properties Nintendo only partially owns. Nintendo would eventually relent to
them relenting on Universal making another Mario movie as part of their aforementioned deal with Universal, movie, but this time a cartoon with them Nintendo having much more creative input. input).



** According to Mojo Nixon, he was cast in the role of Toad because the production wanted an actual musician for the character, but their first choice Music/TomWaits was unavailable. Nixon's agent pitched him to casting as a "third-rate Tom Waits—for half-price."

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** According to Mojo Nixon, he was cast in the role of Toad because the production wanted an actual musician for the character, but their first choice Music/TomWaits was unavailable. Nixon's agent pitched him to casting as a [[PoorMansSubstitute "third-rate Tom Waits—for half-price.""]]


** Wiki/SuperMarioWiki ([[http://www.mariowiki.com/ link]]). It also has extensive information on the {{Spinoff}} games such as ''VideoGame/DonkeyKong'', ''VideoGame/YoshisIsland'' and ''VideoGame/WarioLand'', and related series' such as ''VideoGame/SuperSmashBros''.

to:

** Wiki/SuperMarioWiki Super Mario Wiki ([[http://www.mariowiki.com/ link]]). It also has extensive information on the {{Spinoff}} games such as ''VideoGame/DonkeyKong'', ''VideoGame/YoshisIsland'' and ''VideoGame/WarioLand'', and related series' such as ''VideoGame/SuperSmashBros''.
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* FlagshipFranchise: It goes without saying that the ''Mario'' series is Nintendo's flagship franchise, constantly getting at least one new game (including spin-offs) every year ever since it debuted in the 80's.
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** Despite being given creative control by Lightmotive, Nintendo had no interest in overseeing the film's production. To them, the ''Super Mario'' brand was too big to fail and this was more or less an experiment to test the strength of the franchise.

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** Despite being given creative control by Lightmotive, Nintendo had no interest in overseeing the film's production. To them, the ''Super Mario'' brand was too big to fail and this was more or less an experiment to test the strength of the franchise. Nintendo would quickly learn from this after the film's release, with them becoming far more involved and strict in adaptations since.
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** Conversely, many of the non-leads have stated it was one of their favorite movies to work on. Some even say it ''is'' their favorite movie.

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** Conversely, many of the non-leads have stated it was one of their favorite movies to work on. Some even say it ''is'' their favorite movie. This also rings true with the effects crew, with Makeup Effects Lab founder Al Apone in particular [[http://www.smbmovie.com/SMBArchive/specials/interviews/12_AllanPaulMEL_2-5-11.html enjoying his time on the film]].




to:

** According to creature effects artist [[http://www.smbmovie.com/SMBArchive/specials/interviews/8_DaveNelson_11-14-10.html Dave Nelson]], he and his team were up against the Creator/JimHensonsCreatureShop to create Yoshi, in stark contrast to the Goombas and King Koopa transformation, which were always planned to be the work of their respective teams (Al Apone's MEL Inc. and Rob Burman).
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** This was Creator/JohnLeguizamo's first leading film role, and he joined his costars in railing on the experience, though he's far less negative about the movie nowadays. Though he admits the movie isn't very good, he nonetheless has fond memories of working on it, says they all had a blast and was thrilled to get to work with Hoskins and Hopper. He also points out that even though the film wasn't great, the fact that people remember it 20 years later means it certainly left it's mark for better or worse.

to:

** This was Creator/JohnLeguizamo's first leading film role, and he joined his costars in railing on the experience, though he's far less negative about the movie nowadays. Though he admits the movie isn't very good, he nonetheless has fond memories of working on it, says they all had a blast and was thrilled to get to work with Hoskins and Hopper. He also points out that even though the film wasn't great, the fact that people remember it 20 years later means it certainly left it's its mark for better or worse.
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** As far as casting Mario, Creator/TomHanks was initially hired for the role, but was fired and replaced with Hoskins, whom the executives thought was more profitable. Creator/BrunoKirby was also considered.

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** As far as casting Mario, Creator/TomHanks was initially hired attached to the project as Mario. However, his then-recent movie output had been underwhelming and he was asking for the role, but too big of a paycheck, so he was fired and replaced with Hoskins, whom the executives thought was more profitable. Creator/BrunoKirby was also considered.
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** Daisy is often associated with her infamous "Hi, I'm Daisy!" quote, which originated in ''VideoGame/MarioKartDoubleDash'' . Even though Daisy doesn't say "Hi, I'm Daisy" in any of the other games she has appeared in, the line is often used to antagonize Daisy, with many people [[NeverLiveItDown claiming that she says it every single game she appears in]]. Granted, she does say the line ''a lot'' in ''Double Dash''.
** No, Waluigi doesn't say "Too bad! Waluigi Time!" in any of the games he has appeared in. That line originates from ''Webcomic/BrawlInTheFamily''. He ''does'' say "Waluigi Time!" (without the "too bad!" part) in ''VideoGame/MarioKartDoubleDash'' though, but then again "[character] time!" is a pretty common CatchPhrase among many characters in the series.

to:

** Daisy is often associated with her infamous "Hi, I'm Daisy!" quote, which originated in ''VideoGame/MarioKartDoubleDash'' . ''VideoGame/MarioKartDoubleDash''. Even though Daisy doesn't say "Hi, I'm Daisy" in any of the other games she has appeared in, the line is often used to [[BaseBreakingCharacter antagonize Daisy, with many people [[NeverLiveItDown claiming that her]], even if she no longer says it every single the line in any other game she appears in]].has appeared in. Granted, she does say the line ''a lot'' in ''Double Dash''.
** No, Waluigi doesn't say "Too bad! Waluigi Time!" in any of the games he has appeared in. That line originates from ''Webcomic/BrawlInTheFamily''. He ''does'' say "Waluigi Time!" (without the "too bad!" part) in ''VideoGame/MarioKartDoubleDash'' though, but then again "[character] time!" is a pretty common CatchPhrase among many characters in the series. That said, Charles Martinet himself did say the line in a fan video.



** In both ''Galaxy'' games and in ''VideoGame/MarioKartWii'', Rosalina was voiced by Mercedes Rose, but from ''VideoGame/MarioKart7'' onwards, she is instead voiced by Kerri Kane. Her voice actress changes yet again to Laura Faye Smith from ''VideoGame/SuperMario3DWorld'' and ''VideoGame/MarioKart8'' onwards. Interestingly enough, ''VideoGame/SuperSmashBrosUltimate'' reuses Kane's portrayal of Rosalina instead of having her voiced by Smith.

to:

** In both ''Galaxy'' games and in ''VideoGame/MarioKartWii'', Rosalina was voiced by Mercedes Rose, but from ''VideoGame/MarioKart7'' onwards, she is instead voiced by Kerri Kane. Her voice actress changes yet again to Laura Faye Smith Creator/LauraFayeSmith from ''VideoGame/SuperMario3DWorld'' and ''VideoGame/MarioKart8'' onwards. Interestingly enough, ''VideoGame/SuperSmashBrosUltimate'' reuses Kane's portrayal of Rosalina instead of having her voiced by Smith.
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** In the nightclub scene, Lena took a shot from a glass containing a live worm. Fiona Shaw was under the impression that the worm was fake until she felt it wiggling from her lip. She managed to keep a professional composure only for the directors to request that she redo it at least three more times.

to:

** In the nightclub scene, Lena took drinks a shot from a glass containing a live worm. Fiona Shaw was under the impression that the worm was fake until she felt it wiggling from her lip. lips. She managed to keep a professional composure about it only for the directors to request that she redo it at least three more times.



* HostilityOnTheSet: The cast and crew disliked Rocky Morton and Annabel Jankel for their allegedly obnoxious and controlling behaviors, their regular rewrites of the script, and for making major changes to the film without telling each other or members of the production. When the LA Times arrived to write a behind the scenes article about the film during its production, none of the cast and crew they interviewed bothered to hide their contempt for the directors and the film as a whole.

to:

* HostilityOnTheSet: The cast and crew disliked Rocky Morton and Annabel Jankel for their allegedly obnoxious and controlling behaviors, their regular rewrites of the script, and for making major changes to the film without telling each other or members of the production. When the LA Times ''LA Times'' arrived to write a [[https://www.latimes.com/archives/la-xpm-1992-08-16-ca-6865-story.html behind the scenes article article]] about the film during its production, movie two months after filming had begun, none of the cast and crew they interviewed bothered to hide their contempt for the directors and the film as a whole.

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* EnforcedMethodActing: Mojo Nixon, who played Toad, was legitimately terrified of Creator/DennisHopper's performance as Koopa, particularly the scene where he was de-evolving and strapped to the chair.

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* EnforcedMethodActing: EnforcedMethodActing:
**
Mojo Nixon, who played Toad, was legitimately terrified of Creator/DennisHopper's performance as Koopa, particularly the scene where he was de-evolving and strapped to the chair.chair.
** In the nightclub scene, Lena took a shot from a glass containing a live worm. Fiona Shaw was under the impression that the worm was fake until she felt it wiggling from her lip. She managed to keep a professional composure only for the directors to request that she redo it at least three more times.



* HostilityOnTheSet: The cast and crew disliked Rocky Morton and Annabel Jankel for their allegedly obnoxious and controlling behaviors, their regular rewrites of the script, and for making major changes to the film without telling each other or members of the production.

to:

* HostilityOnTheSet: The cast and crew disliked Rocky Morton and Annabel Jankel for their allegedly obnoxious and controlling behaviors, their regular rewrites of the script, and for making major changes to the film without telling each other or members of the production. When the LA Times arrived to write a behind the scenes article about the film during its production, none of the cast and crew they interviewed bothered to hide their contempt for the directors and the film as a whole.
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Fixing grammar and formatting and removing an irrelevant part of the entry


ReleaseDateChange: Originally scheduled for December 21, 2022, it was [[https://mobile.twitter.com/NintendoAmerica/status/1518756878251089921 annouced]] on April 25th that year that the film would be released on April 7th, 2023. The only silver lining to this is that the film would avoid being canniballized by the highly anticipated ''Film/AvatarTheWayOfWater'', which releases a week before and would have jeopardized Nintendo’s plans to make more non-''Franchise/{{Pokémon}}'' adaptations of their IPs.

to:

* ReleaseDateChange: Originally scheduled for December 21, 2022, it was [[https://mobile.twitter.[[https://twitter.com/NintendoAmerica/status/1518756878251089921 annouced]] on April 25th that year of 2022 that the film would instead be released on April 7th, 2023. The only silver lining to this is that the film would avoid being canniballized by the highly anticipated ''Film/AvatarTheWayOfWater'', which releases a week before and would have jeopardized Nintendo’s plans to make more non-''Franchise/{{Pokémon}}'' adaptations of their IPs.2023.
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Added DiffLines:

ReleaseDateChange: Originally scheduled for December 21, 2022, it was [[https://mobile.twitter.com/NintendoAmerica/status/1518756878251089921 annouced]] on April 25th that year that the film would be released on April 7th, 2023. The only silver lining to this is that the film would avoid being canniballized by the highly anticipated ''Film/AvatarTheWayOfWater'', which releases a week before and would have jeopardized Nintendo’s plans to make more non-''Franchise/{{Pokémon}}'' adaptations of their IPs.
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!!The 2022 animated film:

to:

!!The 2022 2023 animated film:
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** The movie, along with the cartoons produced by Creator/DICEntertainment, resulted in Nintendo enacting a strict NoAdaptationsAllowed policy for their properties, particularly by Western studios, that lasted for nearly 30 years. Future adaptations of Nintendo properties (such as ''VideoGame/DonkeyKongCountry'', ''VideoGame/FZero'', ''VideoGame/{{Pokemon}}'',''VideoGame/{{Kirby}}'' and ''VideoGame/AnimalCrossing'') would mostly be produced in Japan as UsefulNotes/{{Anime}}, and mostly of properties Nintendo only partially owns. Nintendo would eventually relent to another Mario movie as part of their aforementioned deal with Universal, but this time with them having much more creative input.

to:

** The movie, along with the cartoons produced by Creator/DICEntertainment, resulted in Nintendo enacting a strict NoAdaptationsAllowed policy for their properties, particularly by Western studios, that lasted for nearly 30 years. Future adaptations of Nintendo properties (such as ''VideoGame/DonkeyKongCountry'', ''VideoGame/FZero'', ''VideoGame/{{Pokemon}}'',''VideoGame/{{Kirby}}'' and ''VideoGame/AnimalCrossing'') would mostly be produced in Japan as UsefulNotes/{{Anime}}, [[UsefulNotes/AnimeAndManga Anime]], and mostly of properties Nintendo only partially owns. Nintendo would eventually relent to another Mario movie as part of their aforementioned deal with Universal, but this time with them having much more creative input.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The movie, along with the cartoons produced by Creator/DICEntertainment, resulted in Nintendo enacting a strict NoAdaptationsAllowed policy for their properties, particularly by Western studios, that lasted for nearly 30 years. Future adaptations of Nintendo properties (such as ''VideoGame/DonkeyKongCountry'', ''VideoGame/FZero'', ''VideoGame/{{Pokemon}}'',''VideoGame/{{Kirby}}'' and ''VideoGame/AnimalCrossing'') would mostly be produced in Japan as UsefulNotes/{{Anime}}, and mostly of properties Nintendo only partially owns. Nintendo would eventually relent to another Mario movie as part of their aforementioned deal with Universal, but this time with them having much more creative input.
Tabs MOD

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YMMV


* FanNickname: Particularly within WebVideo/TheAnnotatedSeries, the song "Mega Move" is known as "the surf(ing) music" because of its first appearance during a beach scene in ''Super Mario Bros. 3''.
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* TroubledProduction: The film suffered from a nightmare mix of this and ExecutiveMeddling, and started a trend of [[VideoGameMoviesSuck poorly received video game film adaptations]] that continues to this day.

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* TroubledProduction: The film suffered from a nightmare mix of this and ExecutiveMeddling, and started a trend of [[VideoGameMoviesSuck poorly received video game film adaptations]] that continues to this day.day (though somewhat alleviated by ''Film/PokemonDetectivePikachu'' and the ''Film/{{Sonic the Hedgehog|2020}}'' [[Film/SonicTheHedgehog22022 film franchise]] since).
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not trivia


* ImageSource: See [[ImageSource/SuperMarioBros here]].
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Scott Burns voices Toadsworth.


** Yes, most characters are {{Heroic Mime}}s, but nonetheless, Creator/CharlesMartinet voices both Mario brothers, their baby versions, both "Wario brothers", and Toadsworth.

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** Yes, most characters are {{Heroic Mime}}s, but nonetheless, Creator/CharlesMartinet voices both Mario brothers, their baby versions, both "Wario brothers", and Toadsworth.a significant portion of the smaller or one-off roles in the series.
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** Peach had a much lower voice in the International versions of ''VideoGame/SuperMario64'' and ''VideoGame/MarioKart64'', provided by Nintendo Localization Director Leslie Swan. This voice was brought back in ''[[VideoGameRemake Super Mario 64 DS]]'', complete with newly recorded lines for the ending to take the added playable characters into account... and then she's back to her high voice for the subsequent games, with the odd exception of ''VideoGame/SuperPaperMario'', where Swan voices the character for the final time. For the Japanese version of ''VideoGame/MarioKart64'', ''[[VideoGame/MarioParty Mario Party 1 and 2]] and ''VideoGame/MarioKartSuperCircuit'', Peach was voiced by Asako Kozuki, Nintendo's head of Public Reltions at the time. Jen Taylor became Peach's voice actress for almost a decade, starting with ''Mario Golf'' and voiced her for the final time in ''Mario & Sonic At The Olympic Games''. Samantha Kelly began voicing Peach in ''Mario Strikers Charged'' and is her current voice actress. Between Jen Taylor giving up her role and Samantha Kelly replacing her, Nicole Mills filled in as a temporary voice actress for Peach for a couple of games.

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** Peach had a much lower voice in the International versions of ''VideoGame/SuperMario64'' and ''VideoGame/MarioKart64'', provided by Nintendo Localization Director Leslie Swan. This voice was brought back in ''[[VideoGameRemake Super Mario 64 DS]]'', complete with newly recorded lines for the ending to take the added playable characters into account... and then she's back to her high voice for the subsequent games, with the odd exception of ''VideoGame/SuperPaperMario'', where Swan voices the character for the final time. For the Japanese version of ''VideoGame/MarioKart64'', ''[[VideoGame/MarioParty Mario Party 1 and 2]] 2]]'' and ''VideoGame/MarioKartSuperCircuit'', Peach was voiced by Asako Kozuki, Nintendo's head of Public Reltions at the time. Jen Taylor became Peach's voice actress for almost a decade, starting with ''Mario Golf'' and voiced her for the final time in ''Mario & Sonic At The Olympic Games''. Samantha Kelly began voicing Peach in ''Mario Strikers Charged'' and is her current voice actress. Between Jen Taylor giving up her role and Samantha Kelly replacing her, Nicole Mills filled in as a temporary voice actress for Peach for a couple of games.
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** TOad's first major voice actress was a Nintendo employee named Tomoko Maruno, who voiced him in the Japanese version of ''VideoGame/MarioKart64'', ''Mario Party 1'', ''2'' and ''3'', and ''Mario Kart: Super Circuit''. For the international versions of ''Mario Kart 64'', Toad is instead voiced by Isaac Marshall. Starting with ''Mario Golf'' for the Nintendo 64, Toad is voiced by Jen Taylor, and continued to be voiced by her for almost a decade until she was replaced with Samantha Kelly. Additionally Jen Taylor also voiced Toadette before Samantha Kelly took over her voice role as well.

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** TOad's Toad's first major voice actress was a Nintendo employee named Tomoko Maruno, who voiced him in the Japanese version of ''VideoGame/MarioKart64'', ''Mario Party 1'', ''2'' and ''3'', and ''Mario Kart: Super Circuit''. For the international versions of ''Mario Kart 64'', Toad is instead voiced by Isaac Marshall. Starting with ''Mario Golf'' for the Nintendo 64, Toad is voiced by Jen Taylor, and continued to be voiced by her for almost a decade until she was replaced with Samantha Kelly. Additionally Jen Taylor also voiced Toadette before Samantha Kelly took over her voice role as well.

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** Kazumi Totaka has voiced Birdo in all of her voiced appearances sans ''Super Mario Advance'', where she was voiced by Jen Taylor.

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** Kazumi Totaka has voiced Birdo in all of her voiced appearances sans ''Super Mario Advance'', where she was voiced by Jen Taylor.starting with ''Mario Golf: Toadstool Tour''.



** Peach had a much lower voice in the International versions of ''VideoGame/SuperMario64'' and ''VideoGame/MarioKart64'', provided by Nintendo Localization Director Leslie Swan. This voice was brought back in ''[[VideoGameRemake Super Mario 64 DS]]'', complete with newly recorded lines for the ending to take the added playable characters into account... and then she's back to her high voice for the subsequent games, with the odd exception of ''VideoGame/SuperPaperMario'', where Swan voices the character for the final time. Jen Taylor became Peach's voice actress for almost a decade, starting with ''Mario Golf'' and voicing her for the final time in ''Mario & Sonic At The Olympic Games''. Samantha Kelly began voicing Peach in ''Mario Strikers Charged'' and is her current voice actress.

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** Peach had a much lower voice in the International versions of ''VideoGame/SuperMario64'' and ''VideoGame/MarioKart64'', provided by Nintendo Localization Director Leslie Swan. This voice was brought back in ''[[VideoGameRemake Super Mario 64 DS]]'', complete with newly recorded lines for the ending to take the added playable characters into account... and then she's back to her high voice for the subsequent games, with the odd exception of ''VideoGame/SuperPaperMario'', where Swan voices the character for the final time. For the Japanese version of ''VideoGame/MarioKart64'', ''[[VideoGame/MarioParty Mario Party 1 and 2]] and ''VideoGame/MarioKartSuperCircuit'', Peach was voiced by Asako Kozuki, Nintendo's head of Public Reltions at the time. Jen Taylor became Peach's voice actress for almost a decade, starting with ''Mario Golf'' and voicing voiced her for the final time in ''Mario & Sonic At The Olympic Games''. Samantha Kelly began voicing Peach in ''Mario Strikers Charged'' and is her current voice actress. Between Jen Taylor giving up her role and Samantha Kelly replacing her, Nicole Mills filled in as a temporary voice actress for Peach for a couple of games.



** TOad's first major voice actress was a Nintendo employee named Tomoko Maruno, who voiced him in the Japanese version of ''VideoGame/MarioKart64'', ''Mario Party 1'', ''2'' and ''3'', and ''Mario Kart: Super Circuit''. For the international versions of ''Mario Kart 64'', Toad is instead voiced by Isaac Marshall. Starting with ''Mario Golf'' for the Nintendo 64, Toad is voiced by Jen Taylor, and continued to be voiced by her for almost a decade until she was replaced with Samantha Kelly. Additionally Jen Taylor also voiced Toadette before Samantha Kelly took over her voice role as well.



** In both ''Galaxy'' games and in ''VideoGame/MarioKartWii'', Rosalina was voiced by Mercedes Rose, but from ''VideoGame/MarioKart7'' onwards, she is instead voiced by Kerri Kane. Her voice actor changes yet again to Laura Faye Smith from ''VideoGame/SuperMario3DWorld'' and ''VideoGame/MarioKart8'' onwards. Interestingly enough, ''VideoGame/SuperSmashBrosUltimate'' reuses Kane's portrayal of Rosalina instead of having her voiced by Smith.

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** In both ''Galaxy'' games and in ''VideoGame/MarioKartWii'', Rosalina was voiced by Mercedes Rose, but from ''VideoGame/MarioKart7'' onwards, she is instead voiced by Kerri Kane. Her voice actor actress changes yet again to Laura Faye Smith from ''VideoGame/SuperMario3DWorld'' and ''VideoGame/MarioKart8'' onwards. Interestingly enough, ''VideoGame/SuperSmashBrosUltimate'' reuses Kane's portrayal of Rosalina instead of having her voiced by Smith.Smith.
** In the ''VideoGame/SuperMarioBros2'' remake, ''Super Mario Advance'', Birdo and all of her color variants are voiced by Jen Taylor. In ''Mario Tennis'' for the Nintendo 64, she is instead voiced by Jessica Chisum. Starting with ''Mario Golf: Toadstool Tour'' however, Birdo is voiced by [[CrossDressingVoices Kazumi Totaka]].



** Yoshi and Birdo are both voiced by Kazumi Totaka.

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** Yoshi and Yoshi, Birdo and Professor E. Gadd are both all voiced by Kazumi Totaka.
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** Hoskins claimed that during the course of the production, he got stabbed four times, got electrocuted and very nearly drowned. "And that's just what happened to me".

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** Hoskins claimed that during the course of the production, he got stabbed four times, got electrocuted and very nearly drowned. "And that's just what happened to me".me."

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* FatalMethodActing: Barely averted.
** During the chase through the pipe, someone thought that the mattress was going too slow, so they loosened one of the wires that was pulling them. When the crew came back from lunch, nobody checked the rig. They then shot the scene where Mario and the Brookyln Babes flew out of the tunnel, only to find they were going ''way'' too fast and out of control. One of the Babes almost fell off the mattress twenty five feet onto solid concrete. They all stayed on, but when it hit the ground, it flipped over and they all smashed their heads. Aside from a few bruises, they were okay.
** Creator/BobHoskins claimed that during the course of the production, he broke a finger, got stabbed four times, got electrocuted and very nearly drowned. "And that's just what happened to me".



* OnSetInjury:
** During the chase through the pipe, someone thought that the mattress was going too slow, so they loosened one of the wires that was pulling them. When the crew came back from lunch, nobody checked the rig. They then shot the scene where Mario and the Brookyln Babes flew out of the tunnel, only to find they were going ''way'' too fast and out of control. One of the Babes almost fell off the mattress twenty five feet onto solid concrete. They all stayed on, but when it hit the ground, it flipped over and they all smashed their heads. Aside from a few bruises, they were okay.
** Creator/JohnLeguizamo accidentally broke Creator/BobHoskins' finger while doing a stunt with the Mario Bros. van.
** Hoskins claimed that during the course of the production, he got stabbed four times, got electrocuted and very nearly drowned. "And that's just what happened to me".



* SequelGap: The webcomic began publishing two decades after the original film's release.

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* SequelGap: SequelInAnotherMedium: The webcomic began publishing two decades after the original film's release.
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** Roland Joffé (''Film/TheKillingFields''), the producer, never really recovered from the film's failure, though the similarly InNameOnly adaptation of ''Literature/TheScarletLetter'' he directed that was released two years later certainly didn't help.

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** Roland Joffé (''Film/TheKillingFields''), the producer, never really recovered from the film's failure, though the similarly InNameOnly adaptation of ''Literature/TheScarletLetter'' ''[[Film/TheScarletLetter1995 The Scarlet Letter]]'' he directed that was released two years later certainly didn't help.

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