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* FranchiseKiller: The failure of this game ensured that ''Street Fighter'' wouldn't get a [[VideoGame/StreetFighterIV new installment]] outside of ports and re-releases for seven years. It also killed the CPS-III hardware dead in it's tracks in favor of continued CPS-II development and Capcom jumping ship to the 3D-capable Sega NAOMI hardware.

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** A rumor circulated that the reason Makoto resembles Ryu was because she was originally going to be his sister. The alleged reason why that was changed was because ''Anime/StreetFighterAlphaTheAnimation'', which had a plot point of Ryu meeting a long-lost sibling, was in production at the time and Capcom wanted to avoid confusion. However none of that was officially confirmed.

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** A rumor circulated that the reason Makoto resembles Ryu was because she was originally going to be his sister. The alleged reason why that was changed was because ''Anime/StreetFighterAlphaTheAnimation'', which had a plot point of Ryu meeting a long-lost sibling, was in production at the time and Capcom wanted to avoid confusion. However However, none of that was officially confirmed.
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** Creator/WataruTakagi voiced Ryu in ''New Generation'' and ''2nd Impact'', while Toru Okawa voiced in ''3rd Strike''.
** Koji Tobe voiced Ken in ''New Generation'' and ''2nd Impact'', while Yuji Kishi voiced in ''3rd Strike''.

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** Creator/WataruTakagi voiced Ryu in ''New Generation'' and ''2nd Impact'', while Toru Okawa voiced him in ''3rd Strike''.
** Koji Tobe voiced Ken in ''New Generation'' and ''2nd Impact'', while Yuji Kishi voiced him in ''3rd Strike''.



** Wataru Takagi voiced Hugo in ''2nd Impact'', while Len Carlson voiced in ''3rd Strike''.

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** Wataru Takagi voiced Hugo in ''2nd Impact'', while Len Carlson voiced him in ''3rd Strike''.

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* KeepCirculatingTheTapes: Until the release of ''30th Anniversary Collection'' in 2018, the only way to officially play the first two installments of ''Street Fighter III'' (''New Generation'' and ''2nd Impact'') were either the arcade versions or the ''Street Fighter III: Double Impact'' compilation for the Dreamcast.
* NamesTheSame: In terms of Makoto's special moves, one of them (Hayate) is named after a swordsman from the ''VideoGame/StreetFighterEX'' series. She also shares her name with another incredibly strong female fighting game character, [[VideoGame/BlazBlueContinuumShift Makoto Nanaya.]]



* KeepCirculatingTheTapes: Until the release of ''30th Anniversary Collection'' in 2018, the only way to officially play the first two installments of ''Street Fighter III'' (''New Generation'' and ''2nd Impact'') were either the arcade versions or the ''Street Fighter III: Double Impact'' compilation for the Dreamcast.
* NamesTheSame: In terms of Makoto's special moves, one of them (Hayate) is named after a swordsman from the ''VideoGame/StreetFighterEX'' series. She also shares her name with another incredibly strong female fighting game character, [[VideoGame/BlazBlueContinuumShift Makoto Nanaya.]]
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YMMV


* FanNickname:
** For Dudley, there's Studley, Dudeley, Doodley, and (to a much lesser extent) Duddles.
** Gilley for Gill. In Spain, he is nicknamed ''Gill-ipollas''. (after ''gilipollas'', Europan Spanish for "asshole")
** Due to Urien's poor name, there're Urine, Piss, and many others.
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** A rumor circulated that Makoto was originally going to be Ryu's sister, which may explain their resemblance.

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** A rumor circulated that the reason Makoto resembles Ryu was because she was originally going to be Ryu's sister, his sister. The alleged reason why that was changed was because ''Anime/StreetFighterAlphaTheAnimation'', which may explain their resemblance.had a plot point of Ryu meeting a long-lost sibling, was in production at the time and Capcom wanted to avoid confusion. However none of that was officially confirmed.

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* TroubledProduction: [[https://www.youtube.com/watch?v=tvFUkk-3sCI This video]] from WebVideo/MattMcMuscles shows that the game suffered numerous setbacks that ultimately played a part in the game flopping.
** ''Street Fighter III'' was originally going to be an all-new IP called "New Generation" before Capcom shorehorned the Street Fighter named into the title.

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* TroubledProduction: [[https://www.youtube.com/watch?v=tvFUkk-3sCI This video]] from WebVideo/MattMcMuscles shows that the game suffered numerous setbacks that ultimately played a part in the game flopping.
it flopping:
** ''Street Fighter III'' was originally going to be an all-new IP called "New Generation" titled ''New Generation'' before Capcom shorehorned the Street Fighter named ''Street Fighter'' name into the title.
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* TroubledProduction: [[https://www.youtube.com/watch?v=tvFUkk-3sCI This video]] from WebVideo/MattMcMuscles shows that the game suffered numerous setbacks that ultimately played a part in the game flopping.
** ''Street Fighter III'' was originally going to be an all-new IP called "New Generation" before Capcom shorehorned the Street Fighter named into the title.
** The game was developed by a wholly-new inexperienced team that had no idea on what mechanics should be implemented into the game.

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** [[https://www.youtube.com/watch?v=pc-S5Un_geU According to Infinite]], before was brought on board to do the raps and announcer lines for ''3rd Strike'', he had to audition in front of Capcom staff members. The audition featured a who's who of Canadian hip-hop legends at the time, including Maestro Fresh Wes, Choclair, Michie Mee, Kardinal Offishal, and even his former group Ghetto Concept.

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** [[https://www.youtube.com/watch?v=pc-S5Un_geU According to Infinite]], before he was brought on board to do the raps and announcer lines for ''3rd Strike'', he had to audition in front of Capcom staff members. The audition featured a who's who of Canadian hip-hop legends at the time, including Maestro Fresh Wes, Choclair, Michie Mee, Kardinal Offishal, and even his former group Ghetto Concept.

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** Before Infinite was brought on board to do the raps and announcer lines for ''3rd Strike'', he had to audition in front of Capcom staff. [[https://www.youtube.com/watch?v=pc-S5Un_geU From his own account]] , when he went to audition, a who's who of Canadian hip-hop legends at the time were also at the audition; from Maestro Fresh Wes, Choclair, Michie Mee, Kardinal Offishal, and even his former group Ghetto Concept. Imagine if one of those emcees/groups had been picked instead of of Infinite to record the themes for ''3rd Strike''.

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** Before Infinite was brought on board to do the raps and announcer lines for ''3rd Strike'', he had to audition in front of Capcom staff. [[https://www.youtube.com/watch?v=pc-S5Un_geU From his own account]] , when According to Infinite]], before was brought on board to do the raps and announcer lines for ''3rd Strike'', he went had to audition, audition in front of Capcom staff members. The audition featured a who's who of Canadian hip-hop legends at the time were also at the audition; from time, including Maestro Fresh Wes, Choclair, Michie Mee, Kardinal Offishal, and even his former group Ghetto Concept. Imagine if one of those emcees/groups had been picked instead of of Infinite to record the themes for ''3rd Strike''.Concept.

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* WritingByTheSeatOfYourPants: The day Infinite got the confirmation that he was picked to do the rap tracks for ''Third Strike'', Capcom told him he had studio time the very next day, and he had absolutely nothing prepared; so he spent 24 hours writing rough versions of all three tracks, so he'd at least have something to work with when he got to the studio.

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* WritingByTheSeatOfYourPants: The day Infinite got the confirmation that he was picked to do the rap tracks for ''Third ''3rd Strike'', Capcom told him he had studio time the very next day, and he had absolutely nothing prepared; so he spent 24 hours writing rough versions of all three tracks, so he'd at least have something to work with when he got to the studio.
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* WritingByTheSeatOfYourPants: The day Infinite got the confirmation that he was picked to do the rap tracks for ''Third Strike'', Capcom told him he had studio time the very next day, and he had absolutely nothing prepared; so he spent 24 hours writing rough versions of all three tracks, so he'dat least have something to work with when he got to the studio.

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* WritingByTheSeatOfYourPants: The day Infinite got the confirmation that he was picked to do the rap tracks for ''Third Strike'', Capcom told him he had studio time the very next day, and he had absolutely nothing prepared; so he spent 24 hours writing rough versions of all three tracks, so he'dat he'd at least have something to work with when he got to the studio.
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** Before Infinite was brought on board to do the raps and announcer lines for ''3rd Strike'', he had to audition in front of Capcom staff. [[https://www.youtube.com/watch?v=pc-S5Un_geU From his own account]] , when he went to audition, a who's who of Canadian hip-hop legends at the time were also at the audition; from Maestro Fresh Wes, Choclair, Michie Mee, Kardinal Offishal, and even his former group Ghetto Concept. Imagine if one of those emcees/groups had been picked instead of of Infinite to record the themes for ''3rd Strike''.
* WritingByTheSeatOfYourPants: The day Infinite got the confirmation that he was picked to do the rap tracks for ''Third Strike'', Capcom told him he had studio time the very next day, and he had absolutely nothing prepared; so he spent 24 hours writing rough versions of all three tracks, so he'dat least have something to work with when he got to the studio.

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##The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets. This, coupled with declining public interest in American arcades due to the rising popularity of consoles, led to the game performing poorly at launch. Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so ''SF III'' cabinets were sold in the U.S., as opposed to the 3000 units sold by ''[[Videogame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.

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##The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets. This, coupled with declining public interest in American arcades due to the rising popularity of consoles, led to the game performing poorly at launch. Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so ''SF III'' cabinets were sold in the U.S., as opposed to the 3000 units sold by ''[[Videogame/MarvelVsCapcomClashOfSuperHeroes ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.



* GodNeverSaidThat: It's a common misconception that the game was meant to have only entirely new characters and Ryu and Ken only got added after Capcom faced backlash. [[https://web.archive.org/web/20200531171306/https://game.capcom.com/cfn/sfv/column/132046 Ryu was always planned to be in the game, while Ken got added to round out the character roster after the developers realized the roster was too small.]]



* KeepCirculatingTheTapes: Until the release of ''30th Anniversary Collection'' in 2018, the only way to officially play the first two installments of ''Street Fighter III'' (''New Generation'' and ''2nd Impact'') was to play the versions ported to the Dreamcast in ''Street Fighter III: Double Impact''. Other than that you're buying yourself a [=CPS3=] arcade machine, buddy...

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* KeepCirculatingTheTapes: Until the release of ''30th Anniversary Collection'' in 2018, the only way to officially play the first two installments of ''Street Fighter III'' (''New Generation'' and ''2nd Impact'') was to play were either the arcade versions ported to or the Dreamcast in ''Street Fighter III: Double Impact''. Other than that you're buying yourself a [=CPS3=] arcade machine, buddy...Impact'' compilation for the Dreamcast.



* UrbanLegendOfZelda: A rumor circulated that Makoto was originally going to be Ryu's sister, which may explain their resemblance.

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* UrbanLegendOfZelda: UrbanLegendOfZelda:
** It's a common misconception that the game was meant to have only entirely new characters and Ryu and Ken only got added after Capcom faced backlash. [[https://web.archive.org/web/20200531171306/https://game.capcom.com/cfn/sfv/column/132046 Ryu was always planned to be in the game, while Ken got added to round out the character roster after the developers realized the roster was too small.]]
**
A rumor circulated that Makoto was originally going to be Ryu's sister, which may explain their resemblance.

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* GodNeverSaidThat: It's a common misconception that the game was meant to have only entirely new characters and Ryu and Ken only got added after Capcom faced backlash. [[https://web.archive.org/web/20200531171306/https://game.capcom.com/cfn/sfv/column/132046 Ryu was always planned to be in the game, while Ken got added to round out the character roster after the developers realized the roster was too small.]]



** ''New Generation'' was originally meant to be a full-on retool of the franchise, with a roster strictly comprised entirely of new characters. It was only later in development that it was decided to add Ryu and Ken into the roster. Akuma and Chun-Li would be added to the roster in ''2nd Impact'' and ''3rd Strike'', respectively.

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** Ryu was originally going to be the only returning character in ''New Generation'' was originally meant to be a full-on retool of the franchise, Generation'', with a roster strictly comprised entirely of new characters. It was Ken only later in development that it was decided getting added at the last minute to add Ryu and Ken into fill out the roster. Akuma and Chun-Li would be added to the roster in ''2nd Impact'' and ''3rd Strike'', respectively.Had Ken never been added, this means Sean would've likely been developed as a true ShotoClone rather than a Dan Hibiki-esque JokeCharacter.
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##This series also had the misfortune of launching [[CapcomSequelStagnation almost concurrently]] with the ''[[[[VideoGame/StreetFighterAlpha Alpha series]]'', which was a prequel to ''II'' and actually ''did'' contain many of the series mainstays that ''III'' lacked. Players turned off by the gameplay changes and lack of familiar faces likely turned to the ''Alpha'' games instead, which were ultimately the more successful series.

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##This series also had the misfortune of launching [[CapcomSequelStagnation almost concurrently]] with the ''[[[[VideoGame/StreetFighterAlpha ''[[VideoGame/StreetFighterAlpha Alpha series]]'', which was a prequel to ''II'' and actually ''did'' contain many of the series mainstays that ''III'' lacked. Players turned off by the gameplay changes and lack of familiar faces likely turned to the ''Alpha'' games instead, which were ultimately the more successful series.

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##The lack of a console port at the time of release killed a lot of exposure when compared to both ''II'' and the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, all of which were {{Killer App}}s in their day. ''III'' has never really recovered from that.

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##This series also had the misfortune of launching [[CapcomSequelStagnation almost concurrently]] with the ''[[[[VideoGame/StreetFighterAlpha Alpha series]]'', which was a prequel to ''II'' and actually ''did'' contain many of the series mainstays that ''III'' lacked. Players turned off by the gameplay changes and lack of familiar faces likely turned to the ''Alpha'' games instead, which were ultimately the more successful series.
##The lack of a console port at the time of release killed a lot of exposure when compared to both ''II'' and the ''[[VideoGame/StreetFighterAlpha Alpha]]'' ''Alpha'' series, all of which were {{Killer App}}s in their day. ''III'' has never really recovered from that.
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Unfortunate Names now must be pointed out In-Universe


** Due to Urien's UnfortunateName, there're Urine, Piss, and many others.

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** Due to Urien's UnfortunateName, poor name, there're Urine, Piss, and many others.

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##The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets. This, coupled with declining public interest in American arcades, led to the game performing poorly at launch. Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so ''SF III'' cabinets were sold in the U.S., as opposed to the 3000 units sold by ''[[Videogame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.

to:

##The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets. This, coupled with declining public interest in American arcades, arcades due to the rising popularity of consoles, led to the game performing poorly at launch. Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so ''SF III'' cabinets were sold in the U.S., as opposed to the 3000 units sold by ''[[Videogame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.Capcom]]''.
* CreatorBacklash: Longtime Capcom artist Akira "Akiman" Yasuda has said if he could rewrite history, he would've never worked on the game.
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##The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets. This, coupled with the declining interest in American arcades, led to the game performing poorly at launch. Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so ''SF III'' cabinets were sold in the U.S., as opposed to the 3000 units sold by ''[[Videogame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.

to:

##The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets. This, coupled with the declining public interest in American arcades, led to the game performing poorly at launch. Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so ''SF III'' cabinets were sold in the U.S., as opposed to the 3000 units sold by ''[[Videogame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.
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##The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets. This, coupled with the declining interest in American arcades, led to the game performing poorly at launch. Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so ''SF III'' cabinets were sold in the U.S., as opposed to the 3000 units sold by ''[[Videogame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.
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* PromotedFanboy: In ''Street Fighter III: 3rd Strike Online Edition'', the last of the ten parrying trials is "EVO Moment #37", a.k.a. [[https://www.youtube.com/watch?v=JzS96auqau0 "The Daigo Incident."]]

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* PromotedFanboy: In ''Street Fighter III: 3rd Strike Online Edition'', the last of the ten parrying trials is "EVO Moment #37", a.k.a. [[https://www.youtube.com/watch?v=JzS96auqau0 "The Daigo Incident."]]Parry"]]
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* CrossRegionalVoiceActing: For ''3rd Strike'', several of the characters, both new and [[TheOtherDarrin Darrined]], were voiced by actors situated in Toronto.

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* CrossRegionalVoiceActing: For ''3rd Strike'', several of the characters, both new and [[TheOtherDarrin Darrined]], were voiced by actors situated in Toronto.Toronto, incorporating a mix of Japanese and Canadian actors not unlike the ''VideoGame/MarvelVsCapcom'' series at the time.
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* CrossRegionalVoiceActing: For ''3rd Strike'', several of the characters, both new and [[TheOtherDarrined Darrined]], were voiced by actors situated in Toronto.

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* CrossRegionalVoiceActing: For ''3rd Strike'', several of the characters, both new and [[TheOtherDarrined [[TheOtherDarrin Darrined]], were voiced by actors situated in Toronto.
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* CrossRegionalVoiceActing: For ''3rd Strike'', several of the characters, both new and [[TheOtherDarrined Darrined]], were voiced by actors situated in Toronto.
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** While ''New Generation'' got a UsefulNotes/SegaDreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 port proved a complete non-starter due to its lack of storage capacity (Capcom reportedly looked at a [=64DD=] version, but quickly and correctly concluded the add-on had no commercial potential), a UsefulNotes/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn port got furthest into development eventually scrapped and MovedToTheNextConsole after Sega pulled the plug on the Saturn.

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** While ''New Generation'' got a UsefulNotes/SegaDreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 port proved a complete non-starter due to its lack of storage capacity (Capcom reportedly looked at a [=64DD=] version, but quickly and correctly concluded the add-on had no commercial potential), a UsefulNotes/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn port got furthest into development but was eventually scrapped and MovedToTheNextConsole after Sega pulled the plug on the Saturn.
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** While ''New Generation'' got a UsefulNotes/SegaDreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 port proved a complete non-starter due to its lack of storage capacity (Capcom reportedly looked at a [=64DD=] version, but quickly concluded the add-on had no commercial potential), a UsefulNotes/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn port got furthest into development, but it was eventually scrapped and used as the basis for the Dreamcast version after Sega pulled the plug on the Saturn.

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** While ''New Generation'' got a UsefulNotes/SegaDreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 port proved a complete non-starter due to its lack of storage capacity (Capcom reportedly looked at a [=64DD=] version, but quickly and correctly concluded the add-on had no commercial potential), a UsefulNotes/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn port got furthest into development, but it was development eventually scrapped and used as the basis for the Dreamcast version MovedToTheNextConsole after Sega pulled the plug on the Saturn.
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* KeepCirculatingTheTapes: Until the release of ''30th Anniversary Collection'' in 2018, the only way to officially play the first two installments of ''Street Fighter III'' (''New Generation'' and ''2nd Impact'') was to play the versions ported to the Dreamcast in ''Street Fighter III: Double Impact''. Other than that you're buying yourself a CPS3 arcade machine, buddy...

to:

* KeepCirculatingTheTapes: Until the release of ''30th Anniversary Collection'' in 2018, the only way to officially play the first two installments of ''Street Fighter III'' (''New Generation'' and ''2nd Impact'') was to play the versions ported to the Dreamcast in ''Street Fighter III: Double Impact''. Other than that you're buying yourself a CPS3 [=CPS3=] arcade machine, buddy...
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None

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* KeepCirculatingTheTapes: Until the release of ''30th Anniversary Collection'' in 2018, the only way to officially play the first two installments of ''Street Fighter III'' (''New Generation'' and ''2nd Impact'') was to play the versions ported to the Dreamcast in ''Street Fighter III: Double Impact''. Other than that you're buying yourself a CPS3 arcade machine, buddy...
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##The [[ReplacementScrappy unfamiliar cast]] were less-memorable, and most of them failed to generate a large following, let alone leave a mark on pop culture like the others.

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##The [[ReplacementScrappy unfamiliar cast]] were less-memorable, and most of them failed to generate a large following, let alone leave a mark on pop culture like the others. Capcom is doggedly trying to fix this in the sequels (with some success).

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