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* CreatorBacklash: Creator/JimCummings1952 has [[https://www.youtube.com/watch?v=5n2YwjWOtsY indicated]] that he didn't care for voicing the Terror Mask, calling it a "fluke", saying he only [[MoneyDearBoy did it for the money]], with this dismissal probably being due to how unusually foul-mouthed the role is compared to most of his other fare.

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* CreatorBacklash: Creator/JimCummings1952 [[Creator/JimCummings1952 Jim Cummings]] has [[https://www.youtube.com/watch?v=5n2YwjWOtsY indicated]] that he didn't care for voicing the Terror Mask, calling it a "fluke", saying he only [[MoneyDearBoy did it for the money]], with this dismissal probably being due to how unusually foul-mouthed the role is compared to most of his other fare.
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* CreatorBacklash: Creator/JimCummings1952 has [[https://www.youtube.com/watch?v=5n2YwjWOtsY indicated]] that he didn't care for voicing the Terror Mask, calling it a "fluke", saying he only [[MoneyDearBoy did it for the money]], with this dismissal probably being due to how unusually foul-mouthed the role is compared to most of his other fare.
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* TheWikiRule: [[http://splatterhouse.wikia.com/wiki/Splatterhouse_Wiki The Splatterhouse Wiki]], which is {{NSFW}} not just for the {{gor|n}}e, but there are some topless shots of [[MsFanservice Jennifer]] from the 2010 game.
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* PlayingAgainstType: Who voices the foul-mouthed, sadistic mask in the 2010 remake? ''Creator/JimCummings!''

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* PlayingAgainstType: Who voices the foul-mouthed, sadistic mask in the 2010 remake? ''Creator/JimCummings!''''Creator/{{Jim Cummings|1952}}!''
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* WikiRule: [[http://splatterhouse.wikia.com/wiki/Splatterhouse_Wiki The Splatterhouse Wiki]], which is {{NSFW}} not just for the {{gor|n}}e, but there are some topless shots of [[MsFanservice Jennifer]] from the 2010 game.

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* WikiRule: TheWikiRule: [[http://splatterhouse.wikia.com/wiki/Splatterhouse_Wiki The Splatterhouse Wiki]], which is {{NSFW}} not just for the {{gor|n}}e, but there are some topless shots of [[MsFanservice Jennifer]] from the 2010 game.
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YMMV


* FanNickname: Hell Chaos, the final boss in the first Splatterhouse game was called Captain Mozzarella by fans due to his tattered skin's resemblance to melted cheese.
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* KeepCirculatingTheTapes: The 2010 remake didn't sell very many units during its print run, making the game gradually become an expensive collector's item over the years. As of the early 2020s, complete boxed copies can range anywhere from 90 to 250 dollars depending on the condition.

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* KeepCirculatingTheTapes: The 2010 remake didn't sell very many units during its print run, making the game gradually become an expensive collector's item over the years. As of the early 2020s, complete boxed copies can range anywhere from 90 to 250 dollars depending on the condition.condition, with new sealed ones sometimes surpassing ''300''.
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* KeepCirculatingTheTapes: The 2010 remake didn't sell very many units during its print run, making the game gradually become an expensive collector's item over the years. As of the early 2020s, complete boxed copies can range anywhere from 90 to 250 dollars depending on the condition.
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* WordOfGod: According to Bandai Namco, the canonical ending for ''Splatterhouse 3'' is the GoldenEnding, in which both Jennifer and David survive.

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* WhatCouldHaveBeen: The above-mentioned Polygon article reveals that the final version of the 2010 game was about 75% of what the dev team was going for after development was taken out of [=BottleRocket=]'s management.
** The 2010 game once had a level that took place in a frozen Nazi hangar; Rick would have fought Nazi zombies and mechs. It was presumably scrapped for not really making sense for the story of the game.
** An island level was cut from the 2010 game, and was supposed to take place after The Ruined Heart. Like that level, it would have had narration, except from one of the previous wearers of the Terror Mask, Francisco Miguel Cortes.[[https://www.youtube.com/watch?v=fMpwsvjQ1N0 The dialogue for this level]] is still in the game.
** Originally, [[https://www.youtube.com/watch?v=gQqFKU09yVk Mirror Rick showed signs of active sentience]], attempting to pull a KillAndReplace on the real Rick with a TheReasonYouSuckSpeech.
** Biggy Man was supposed to have [[FatBastard an obese appearance]] in the 2010 game, but it was scrapped and he was redesigned to look closer to the original (albeit still fairly stout) after negative fan reception.
** Rick fighting a sentient giant, flaming Wicker Man was shown in some promotional materials for the 2010 game, most likely indicating ''The Wicker Bride'' was supposed to have a boss fight.
** And also, regarding the soundtrack from the same game, bands such as Music/InFlames and Music/{{GWAR}} and even [[Music/CannibalCorpse CANNIBAL CORPSE]] have been mentioned to appear, but didn't in the end.
** A few lines cut from the remake reveals that the Terror Mask would have been EvilAllAlong and actually aligned with the Corruption.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The above-mentioned Polygon article reveals that the final version of the 2010 game was about 75% of what the dev team was going for after development was taken out of [=BottleRocket=]'s management.
**
management. Among those:
***
The 2010 game once had a level that took place in a frozen Nazi hangar; Rick would have fought Nazi zombies and mechs. It was presumably scrapped for not really making sense for the story of the game.
** *** An island level was cut from the 2010 game, and that was supposed to take place after The Ruined Heart.Heart was cut from the game. Like that level, it would have had narration, except from one of the previous wearers of the Terror Mask, Francisco Miguel Cortes.[[https://www.youtube.com/watch?v=fMpwsvjQ1N0 The dialogue for this level]] is still in the game.
** *** Originally, [[https://www.youtube.com/watch?v=gQqFKU09yVk Mirror Rick showed signs of active sentience]], attempting to pull a KillAndReplace on the real Rick with a TheReasonYouSuckSpeech.
** *** Biggy Man was supposed to have [[FatBastard an obese appearance]] in the 2010 game, but it was scrapped and he was redesigned to look closer to the original (albeit still fairly stout) after negative fan reception.
** *** Rick fighting a sentient giant, flaming Wicker Man was shown in some promotional materials for the 2010 game, materials, most likely indicating ''The Wicker Bride'' was supposed to have a boss fight.
** *** And also, regarding the soundtrack from the same game, soundtrack, bands such as Music/InFlames and Music/{{GWAR}} and even [[Music/CannibalCorpse CANNIBAL CORPSE]] have been mentioned to appear, but didn't in the end.
** *** A few cut lines cut from found in the remake code reveals that the Terror Mask would have been EvilAllAlong and actually aligned with the Corruption.
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* Perhaps the biggest of them all. The original idea of the original arcade game was that Rick was a slasher villain chasing Jennifer through the house, but was changed at the last minute. While the later games obviously made Rick unambiguously heroic, the first game isn't hard to interpret this way.

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* ** Perhaps the biggest of them all. all: The original idea of the original arcade game was that Rick was a slasher villain chasing Jennifer through the house, but was changed at the last minute. While the later games obviously made Rick unambiguously heroic, the first game isn't hard to interpret this way.
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** Perhaps the biggest of them all. The original idea of the game was that Rick was a slasher villain chasing Jennifer through the house, but was changed at the last minute. While the later games obviously made Rick unambiguously heroic, the first game isn't hard to interpret this way.

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** * Perhaps the biggest of them all. The original idea of the original arcade game was that Rick was a slasher villain chasing Jennifer through the house, but was changed at the last minute. While the later games obviously made Rick unambiguously heroic, the first game isn't hard to interpret this way.
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* ExecutiveMeddling and TroubledProduction: A combination of both as [[https://www.polygon.com/features/2018/5/21/17370590/splatterhouse-2010-what-went-wrong a May 2018 article from Polygon]] reveals how shaky the development of the 2010 title was. But to summarize: Namco wanted to keep the game as an '80s styled traditional arcade brawler, from the graphics to the game mechanics. Unfortunately, [=BottleRocket=] Entertainment founder Jay Beard wanted none of it, essentially riding high off the success of ''The Mark of Kri'' during his time at Sony San Diego. They made enough content to comply with the agreed design documents, but otherwise the dev team was forced to do things Beard's way, not Namco's: trying to shoehorn in the targeting system from ''The Mark of Kri'', very grotesque/oddball creature designs, the use of Gamebryo for the game engine. Another nail in the coffin was they had a second team working on a ''ComicBook/TheFlash'' game about the same time and publisher Brash Entertainment closed down in November 2008, which left BR with smaller coffers and a team without work. By February the next year, Namco made the executive decision to repo the dev kits, but told the team that the game wasn't cancelled and that a new temporary studio would be opened to finish it. After about three months, what followed was another year or so's worth of near-constant crunch development by both the temporary Carlsbad studio and the Santa Clara based ''Anime/AfroSamurai'' studio. By November 2010, the game was complete and the Carlsbad studio had been closed, save for one person waiting for Sony's final QA approval for the [=PS3=] version.

to:

* ExecutiveMeddling and TroubledProduction: A combination of both as [[https://www.polygon.com/features/2018/5/21/17370590/splatterhouse-2010-what-went-wrong a May 2018 article from Polygon]] reveals how shaky the development of the 2010 title was. But to summarize: Namco wanted to keep the game as an '80s styled traditional arcade brawler, from the graphics to the game mechanics. Unfortunately, [=BottleRocket=] Entertainment founder Jay Beard wanted none of it, essentially riding high off the success of ''The Mark of Kri'' during his time at Sony San Diego. They made enough content to comply with the agreed design documents, but otherwise the dev team was forced to do things Beard's way, not Namco's: trying to shoehorn in the targeting system from ''The Mark of Kri'', very grotesque/oddball creature designs, designs that didn't fit the game, the use of Gamebryo for the game engine.engine, and various things that made it clear that his goal was making an original game, not a ''Splatterhouse'' reboot. Another nail in the coffin was they had a second team working on a ''ComicBook/TheFlash'' game about the same time and publisher Brash Entertainment closed down in November 2008, which left BR with smaller coffers and a team without work. By February the next year, Namco made the executive decision to repo the dev kits, but told the team that the game wasn't cancelled and that a new temporary studio would be opened to finish it. After about three months, what followed was another year or so's worth of near-constant crunch development by both the temporary Carlsbad studio and the Santa Clara based ''Anime/AfroSamurai'' studio. By November 2010, the game was complete and the Carlsbad studio had been closed, save for one person waiting for Sony's final QA approval for the [=PS3=] version.
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* FanNickname: Captain Mozzarella, a name given to the final boss of the first game due to his tattered skin's resemblance to melted cheese.

to:

* FanNickname: Captain Mozzarella, a name given to Hell Chaos, the final boss of in the first Splatterhouse game was called Captain Mozzarella by fans due to his tattered skin's resemblance to melted cheese.
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*** However, the release of the first game as part of the Namco Arcade Collection, and the filing of a trademark for "Splatterhouse Encore" give new hope to fans hoping for more from the series.
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** Then again, they did release the first game as part of the Namco Museum collection on Nintendo Switch recently, so who knows?
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* DeletedRole: Downplayed. Creator/FredTatasciore is credited for additional creature effects, although one of the characters he played, Francisco Miguel Cortes, was cut from the game, with the only remnant for them being [[DummiedOut sound files buried in the game]].

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* DeletedRole: Downplayed. Creator/FredTatasciore is credited for additional creature effects, although one of the characters he played, Francisco Miguel Cortes, was cut from the game, with the only remnant for them being [[DummiedOut sound files buried in the game]].

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* ExecutiveMeddling and TroubledProduction: A combination of both as [[https://www.polygon.com/features/2018/5/21/17370590/splatterhouse-2010-what-went-wrong a May 2018 article from Polygon]] reveals how shaky the development of the 2010 title was. But to summarize: Namco wanted to keep the game as an '80s styled traditional arcade brawler, from the graphics to the game mechanics. Unfortunately, [=BottleRocket=] Entertainment founder Jay Beard wanted none of it, essentially riding high off the success of ''The Mark of Kri'' during his time at Sony San Diego. They made enough content to comply with the agreed design documents, but otherwise the dev team was forced to do things Beard's way, not Namco's: trying to shoehorn in the targeting system from ''The Mark of Kri'', very grotesque/oddball creature designs, the use of Gamebryo for the game engine. Another nail in the coffin was they had a second team working on a ''ComicBook/TheFlash'' game about the same time and publisher Brash Entertainment closed down in November 2008, which left BR with smaller coffers and a team without work. By February the next year, Namco made the executive decision to repo the dev kits, but told the team that the game wasn't cancelled and that a new temporary studio would be opened to finish it. After about three months, what followed was another year or so's worth of near-constant crunch development by both the temporary Carlsbad studio and the Santa Clara based ''Anime/AfroSamurai'' studio. By November 2010, the game was complete and the Carlsbad studio had been closed, save for one person waiting for Sony's final QA approval for the [=PS3=] version.



* WhatCouldHaveBeen:

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* WhatCouldHaveBeen: The above-mentioned Polygon article reveals that the final version of the 2010 game was about 75% of what the dev team was going for after development was taken out of [=BottleRocket=]'s management.
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None


** Biggy Man was supposed to have [[FatBastard an obese appearance]] in the 2010 game, but it was scrapped and he was redesigned to look closer to the original after negative fan reception.

to:

** Biggy Man was supposed to have [[FatBastard an obese appearance]] in the 2010 game, but it was scrapped and he was redesigned to look closer to the original (albeit still fairly stout) after negative fan reception.
Is there an issue? Send a MessageReason:
None


** And also, regarding the soundtrack from the same game, bands such as Music/InFlames and Music/{{GWAR}} and even [[CannibalCorpse CANNIBAL CORPSE]] have been mentioned to appear, but didn't in the end.

to:

** And also, regarding the soundtrack from the same game, bands such as Music/InFlames and Music/{{GWAR}} and even [[CannibalCorpse [[Music/CannibalCorpse CANNIBAL CORPSE]] have been mentioned to appear, but didn't in the end.
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** Then again, they did release the first game as part of the Namco Museum collection on Nintendo Switch recently, so who knows?
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** Technically, the franchise was ''already'' dead in Japan, since the Western-made remake was [[NoExportForYou never exported in Japan]], as the series is rarely acknowledged by Creator/NamcoBandai's Japanese branch and it's heavily implied the entire series could be an OldShame, as to this date, there's few info about the Japanese creators of the franchise, other than the first game was credited to someone named Akira Usukura, according with Website/HardcoreGaming101. Taking into account the Japanese-made games were a product of their era, along with many social shifts towards perception of violence between the U.S. and Japan, it's understandable why the Japanese branch doesn't want to have any relation with the series anymore.

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** Technically, the franchise was ''already'' dead in Japan, since the Western-made remake was [[NoExportForYou never exported in Japan]], as the series is rarely acknowledged by Creator/NamcoBandai's Creator/BandaiNamcoEntertainment's Japanese branch and it's heavily implied the entire series could be an OldShame, as to this date, there's few info about the Japanese creators of the franchise, other than the first game was credited to someone named Akira Usukura, according with Website/HardcoreGaming101. Taking into account the Japanese-made games were a product of their era, along with many social shifts towards perception of violence between the U.S. and Japan, it's understandable why the Japanese branch doesn't want to have any relation with the series anymore.
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* PlayingAgainstType: Who voices the foul-mouthed, sadistic mask in the 2010 remake? ''Creator/JimCummings!''
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** A sentient giant, flaming Wicker Man was shown in some promotional materials 2010 game, most likely indicating ''The Wicker Bride'' was supposed to have a boss fight.

to:

** A Rick fighting a sentient giant, flaming Wicker Man was shown in some promotional materials for the 2010 game, most likely indicating ''The Wicker Bride'' was supposed to have a boss fight.

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