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* RefittedForSequel: The original game had a Grappling Hook coded, but it wasn't added to the final game, not even in released patches nor ''Team Arena''. ''Quake Live'' makes it functional and an integral part of its Arena CTF gamemode.



** A flamethrower weapon was planned to be part of the arsenal. For gameplay reasons, it was cut.

to:

** A flamethrower weapon was planned to be part of the arsenal. [[VideoGameFlamethrowersSuck For gameplay reasons, reasons]], it was cut.



** There was a Grappling Hook coded, but it wasn't added to the final game, not even in released patches. However, ''VideoGame/OpenArena'' finishes it and makes it available, in addition to Quake Live also making it functional.

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Quake 3 Grenade Launcher has its own set of sounds that sound nothing like its Quake 2 counterpart.


** All of the bots in the game are based on bots from the [[http://mrelusive.com/oldprojects/gladiator/gladiator.html Gladiator bot]] AI mod for ''VideoGame/QuakeII''. Mr. Elusive, the creator of the mod, was hired by Id in order to port his work to the game.

to:

** All of the bots in the game are based on bots from the [[http://mrelusive.com/oldprojects/gladiator/gladiator.html Gladiator bot]] AI mod for ''VideoGame/QuakeII''. Mr. Elusive, the creator of the mod, was hired by Id in order to port his work to the game.



* DuelingWorks: With ''VideoGame/UnrealTournament'', which came out two days before it. Ultimately, ''UT'' was the immediate winner, selling slightly better and and rating a little higher among critics, but ''Quake III'' pulled ahead in the long term due to its greater longevity among [[TournamentPlay the competitive scene]] and more lasting influence that games on its engine or derivatives had over the next decade.

to:

* DuelingWorks: With ''VideoGame/UnrealTournament'', which came out two days before it. Ultimately, ''UT'' was the immediate winner, selling slightly better and and rating a little higher among critics, but ''Quake III'' pulled ahead in the long term due to its greater longevity among [[TournamentPlay the competitive scene]] and more lasting influence that games on its engine or derivatives had over the next decade.



** The GrapplingHookPistol in ''Arena'', accessible via cheating. It's modeled and works like it should, but its functionality is incomplete.
** An incomplete usable item, a Portal Device, exists in the code of ''Team Arena''. Like the Grapple, it's modeled, but its functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird GameBreaker if added to a map. Should it have been completed with the functionality finished, it would have predated games such as ''VideoGame/NarbacularDrop'' and ''VideoGame/{{Portal}}''.

to:

** The GrapplingHookPistol in ''Arena'', accessible via cheating. It's modeled It was modelled and works like as it should, but its functionality is incomplete.
was incomplete. A functional version was eventually added to Quake Live and [[https://www.youtube.com/watch?v=MZp5G4V9yNU it’s a prominent feature of Arena CTF game mode]].
** An incomplete usable item, a Portal Device, exists in the code of ''Team Arena''. Like the Grapple, it's modeled, modelled, but its functionality is incomplete, and there's no model, sprite or effect for it, leading it to being be a weird GameBreaker if added to a map. Should it have been completed with the functionality finished, it would have predated games such as ''VideoGame/NarbacularDrop'' and ''VideoGame/{{Portal}}''.



** The ''Team Arena'' expansion gives us Fritzkrieg, who seems to have been inspired by the ''VideoGame/{{Wolfenstein}}'' series on account of being made up of different soldiers that died during World War II. While Fritzkrieg himself never appeared in ''Wolfenstein'', the German soldiers that became him might have been among the hundreds that B.J. Blazkowicz killed during the course of that series.

to:

** The ''Team Arena'' expansion gives us Fritzkrieg, who seems to have been inspired by the ''VideoGame/{{Wolfenstein}}'' series on account of being made up of different soldiers that who died during World War II. While Fritzkrieg himself never appeared in ''Wolfenstein'', the German soldiers that became him might have been among the hundreds that B.J. Blazkowicz killed during the course of that series.



** The game recycles several sounds from ''VideoGame/QuakeII'', namely the Quad Damage activation sound, the Invulnerability wearing off sound for every other temporal item, the Invulnerability activation sound for the Battle Suit, the Grenade Launcher's sounds and the BFG shoot sound (that one which it does after charging) for the BFG shot.

to:

** The game recycles several sounds from ''VideoGame/QuakeII'', namely the Quad "Quad Damage activation activation" sound, the Invulnerability "Invulnerability wearing off off" sound for every other temporal item, the Invulnerability "Invulnerability activation sound sound" for the Battle Suit, the Grenade Launcher's sounds Suit and the BFG shoot sound "BFG firing sound" (that one which it does after charging) for the BFG shot.



* OfficialFanSubmittedContent: The maps which compose the "Premium" packs for ''Live'' are divided between [[AscendedFanfic converted Q3 maps]] and maps created by the community. Though some maps were also included in the base game.

to:

* OfficialFanSubmittedContent: The maps which that compose the "Premium" packs for ''Live'' are divided between [[AscendedFanfic converted Q3 maps]] and maps created by the community. Though some Some maps were also included in the base game.



** Premium Pak 13: "Infinity" by Ferdinand "cityy" List; "Limbus" by Mike "Yellack" Schreiber and Gary "akm" Turner; "Silence" by city;"Terminus" by akm and Timo "frs" Laakso.

to:

** Premium Pak 13: "Infinity" by Ferdinand "cityy" List; "Limbus" by Mike "Yellack" Schreiber and Gary "akm" Turner; "Silence" by city;"Terminus" cityy; "Terminus" by akm and Timo "frs" Laakso.



** A flamethrower weapon was planned to be part of the arsenal. Gameplay reasons had it cut.

to:

** A flamethrower weapon was planned to be part of the arsenal. Gameplay reasons had For gameplay reasons, it was cut.



** There was a Grappling Hook coded, but it wasn't added to the final game, not even in released patches, though. ''VideoGame/OpenArena'' finishes it and makes it available.

to:

** There was a Grappling Hook coded, but it wasn't added to the final game, not even in released patches, though. patches. However, ''VideoGame/OpenArena'' finishes it and makes it available.available, in addition to Quake Live also making it functional.



** The playable characters in ''Revolution'' had voice clips (Here's [[https://www.youtube.com/watch?v=P9oKCHOaREoDoom Guy's]]), though they were cut. This appears to have been a late decision, as all of the characters were also dubbed in French and Italian.

to:

** The playable characters in ''Revolution'' had voice clips (Here's [[https://www.([[https://www.youtube.com/watch?v=P9oKCHOaREoDoom Guy's]]), com/watch?v=P9oKCHOaREo Doom's quotes]]), though they were cut. This appears to have been a late decision, as all of the characters were also dubbed in French and Italian.
** Hunter was supposed to be a playable character in ''Revolution'''s single-player mode. Her unused skins and voice lines can be seen [[https://tcrf.net/Quake_III:_Revolution#Unused_Skins here]].
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* AscendedFanfic: Plenty of third-party maps made their way to ''Live'':
** The game launched with [[https://lvlworld.com/review/id:203 "Blood Run"]] by Sten "ztn" Uusvali[[note]]Which also made its way to ''VideoGame/QuakeChampions''[[/note]], [[http://ws.q3df.org/map/q3wcp11/ "Industrial Accident"]] (later renamed to "[[Film/PulpFiction Pulp Friction]]") by Jason "Cornelius" Gill, and the Threewave CTF maps [[http://ws.q3df.org/map/q3w1/ "Bloodlust"]] and [[http://ws.q3df.org/map/q3w2/ "Courtyard Conundrum"]] by Dave "Zoid" Kirsch.
** Premium Pak 1: [[https://lvlworld.com/review/id:2175 "Realm of Steel Rats"]] by Jens Bergensten, [[https://lvlworld.com/review/id:822 "Dismemberment"]] by Mindi "Hubster" Burji, [[https://lvlworld.com/review/id:1717 "Aerowalk"]][[note]]More exactly, "Aerowalk [Hubster's Remix II]"[[/note]] by Hubster and Mattias "Preacher" Konradsson, and [[http://ws.q3df.org/map/cpm24/ "Phrantic"]] by Richard "Swelt" Jacques (all of them from the Challenge Pro-Mode Arena -CPMA- mod); [[https://lvlworld.com/review/id:1470 "Deep Inside"]] by J. Scott "Teddy" Drader and [[http://ws.q3df.org/map/ospdm6/ "Intervention" (formerly "Suicide")]] by Agust Atlason (both from the Orange Smoothie Productions (OSP) Tourney mod); [[https://lvlworld.com/review/id:44 "Japanese Castles"]] by Mike "[=g1zm0=]" Burbidge and [[https://lvlworld.com/review/id:1006 "Shinning Forces"]] by Ryan "[=Crewmaac=]" Villegas (both from the Threewave CTF mod); "Theatre of Pain" (formerly "High Noon") by Till "thefury" Merker, and [[https://lvlworld.com/review/id:80 "Overkill"]] by Wiebo de Wit (both from the Rocket Arena 3 mod); [[https://lvlworld.com/review/id:2043 "Battleforged"]] by Tom "[=Phantazm11=]" Perryman, [[https://lvlworld.com/review/id:2077 "Dreadful Place"]] by Pawel "Shadow" Chrapka, and [[https://lvlworld.com/review/id:2084 "Focal Point"]] by Simon "Sock" O'Callaghan.
** Premium Pak 2: "Thunderstruck" by thefury and [[https://lvlworld.com/review/id:2158 "Somewhat Damaged"]] by Adam "Brent" Bellefeuil (both from Rocket Arena 3) and [[https://lvlworld.com/review/id:2160 "Devilish"]] by Justin "[=StormShadow=]" Ingels.
** Premium Pak 3: [[http://ws.q3df.org/map/nodm16/ "Solid"]] by Swelt (from the CPMA mod) and "Window Pain" by Brent (from the Rocket Arena 3 mod).
** Premium Pak 4: [[https://lvlworld.com/review/id:1841 "Evolution"]] by thefury and "Three Story" by [=g1zm0=] (both from the Rocket Arena 3 mod).
** Premium Pak 5: "Double Impact" by Shadow (from the ''VideoGame/QuakeII'' multiplayer-only {{expy}} ''VideoGame/{{Quetoo}}'').
** Premium Pak 6: "Dies Irae" by Shadow (from ''VideoGame/{{Quetoo}}''); [[https://lvlworld.com/review/id:1279 "Skyward" (formerly "The Vast and Furious")]] by Brian "[=ButterB=]" Hahn and "Concrete Palace" also by Shadow.
** Premium Pak 7: "Toxicity" by Alexander Mader.
** Premium Pak 9: "Canned Heat" by thefury (from the Rocket Arena 3 mod); and "Wargrounds" by Shadow.
** Premium Pak 10: "Seams and Bolts" by Brent (from the Rocket Arena 3 mod).
** Premium Pak 11: [[http://ws.q3df.org/map/q3wcp9/ "Spider Crossings"]] by Dan "Scancode" Gold (from the Threewave CTF mod) and "Electric Head" by Brent (from the Rocket Arena 3 mod).
** Premium Pak 12: [[http://ws.q3df.org/map/q3wcp14/ "Camper Crossings"]] by Scancode (from the Threewave CTF mod).
** Premium Pak 13: [[https://lvlworld.com/review/id:2190 "Windsong Keep"]] by [=Phantazm11=].
** Premium Pak 14: [[https://lvlworld.com/review/id:2208 "Terminatria"]] by Russell "bst" Vint, [[https://lvlworld.com/review/id:2184 "Fluorescent"]] by Ferdinand "Cityy" List, and [[https://lvlworld.com/review/id:2131 "Corrosion"]] by [=Phantazm11=].
** Premium Pak 15: [[https://lvlworld.com/review/id:2121 "Left Behind"]] by Cityy.
** Premium Pak 16: [[https://lvlworld.com/review/id:32 "Wicked"]] and [[https://lvlworld.com/review/id:2213 "Use and Abuse"]], both by [=FxR/jude=] (50chickens), and [[https://lvlworld.com/review/id:1508 "Foolish Legacy"]] by Swelt (all of them from the CPMA mod).
** Premium Pak 19: [[http://ws.q3df.org/map/q3wcp18/ "Future Crossings"]], [[http://ws.q3df.org/map/q3w5/ "Gospel Crossings"]] and [[http://ws.q3df.org/map/q3wxs1/ "Railyard"]] (formerly "Silly Railings") all of them by Scancode (all of them from the Threewave CTF mod).
** Premium Pak 20: [[http://ws.q3df.org/map/q3w7/ "City Crossings"]] by Scancode (from the Threewave CTF mod); "Shaken Not Stirred" by Brent, and "Monastery" by [=g1zm0=] (both from the Rocket Arena 3 mod).
** Premium Pak 21: "Hen House" by thefury, "Dead and Gone" by David "[=SgtGhost=]" Levesque (from the Rocket Arena 3 mod); and [[https://lvlworld.com/review/id:2287 "McSarge's"]] by Cityy.
** Premium Pak 22: [[http://ws.q3df.org/map/q3wcp15/ "Industrial Revolution"]] by Joel "Johnny Law" Baxter (from the Threewave CTF mod); "Castle Deathstalker" by H. Scott "Deathstalker" Maclean, "Death or Glory" by [=SgtGhost=], "Drunken Mummy" by thefury (all of them from the Rocket Arena 3 mod); and [[https://lvlworld.com/review/id:1017 "Bitter Embrace"]] by Todd "Mr. Clean" Rose, and [[http://ws.q3df.org/map/phantq3dm5_mav4/ "Solarium"]] by [=Phantazm11=].
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replacing dead link + fixing (it's not just doomguy)


** Doom was supposed to have [[https://www.youtube.com/watch?v=BYVWRjvjCgM voice clips]], though they were cut, in-keeping with his SilentProtagonist role in his home series.

to:

** Doom was supposed to have The playable characters in ''Revolution'' had voice clips (Here's [[https://www.youtube.com/watch?v=BYVWRjvjCgM voice clips]], com/watch?v=P9oKCHOaREoDoom Guy's]]), though they were cut, in-keeping with his SilentProtagonist role cut. This appears to have been a late decision, as all of the characters were also dubbed in his home series.French and Italian.

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* OfficialFanSubmittedContent:
** [[https://lvlworld.com/review/id:767 Two semi-official]] [[https://lvlworld.com/review/id:889 mappacks]] were release for ''Team Arena'' under the supervision of Id's Paul Jaquays and Mr. Elusive. These contain ''Team Arena'' versions of some popular third-party maps such as [[https://lvlworld.com/review/id:44 "Japanese Castles"]], [[https://lvlworld.com/review/id:227 "Schadenfreude CTF"]], [[https://lvlworld.com/review/id:567 "Crossed Paths"]] and [[https://lvlworld.com/review/id:509 "An Iteration of Hell"]], as well as [[https://lvlworld.com/review/id:528 "Smear Campaign"]], [[https://lvlworld.com/review/id:3 "Courtyard Conundrum"]] from ''Threewave CTF'' and [[https://lvlworld.com/review/id:545 "Dynatron"]], plus a tweaked version of "Pyrmageddon".
** The maps which compose the "Premium" packs for ''Live'' are divided between [[AscendedFanfic converted Q3 maps]] and maps created by the community. Though some maps were also included in the base game.
*** Base Game: "Blood Run" by Sten "ztn" Uusvali
*** Premium Pak 1: "Aerowalk" by Mindi "Hubster" Burji and Mattias "Preacher" Konradsson.
*** Premium Pak 5: "Tornado" by Richard "Swelt" Jacques.
*** Premium Pak 8: "Revolver" by Wiebo de Wit; "Sorrow" by Pawel "[=ShadoW=]" Chrapka.
*** Premium Pak 13: "Infinity" by Ferdinand "cityy" List; "Limbus" by Mike "Yellack" Schreiber and Gary "akm" Turner; "Silence" by city;"Terminus" by akm and Timo "frs" Laakso.
*** Premium Pak 14: "Sinister" by Yellack and akm.
*** Premium Pak 15: "Cold Cathode" by cityy and Tom "[=Phantazm11=]" Perryman.
*** Premium Pak 17: "Arcane Citadel" by Yellack and atm; "Cure" by cityy
*** Premium Pak 18: "Delirium" by Russell "bst" Vint; "Fuse" by cityy.
*** Premium Pak 21: "Arkinholm" by Richard "noctis" Gansterer and Chad "Despair" Younger; "New Cerberon" by [=EmeraldTiger=].
*** Premium Pak 22: "Ragnarok" by cityy and frs; "Refinery" and "Satanic", both by Justin "[=StormShadow=]" Ingels.
*** Premium Pak 23: "Electrocution" by Colin "[=Q50=]" Dodd; "Lost Paradise" by Despair; "Servitude" by Todd "Mr. Clean" Rose.

to:

* OfficialFanSubmittedContent:
** [[https://lvlworld.com/review/id:767 Two semi-official]] [[https://lvlworld.com/review/id:889 mappacks]] were release for ''Team Arena'' under the supervision of Id's Paul Jaquays and Mr. Elusive. These contain ''Team Arena'' versions of some popular third-party maps such as [[https://lvlworld.com/review/id:44 "Japanese Castles"]], [[https://lvlworld.com/review/id:227 "Schadenfreude CTF"]], [[https://lvlworld.com/review/id:567 "Crossed Paths"]] and [[https://lvlworld.com/review/id:509 "An Iteration of Hell"]], as well as [[https://lvlworld.com/review/id:528 "Smear Campaign"]], [[https://lvlworld.com/review/id:3 "Courtyard Conundrum"]] from ''Threewave CTF'' and [[https://lvlworld.com/review/id:545 "Dynatron"]], plus a tweaked version of "Pyrmageddon".
**
OfficialFanSubmittedContent: The maps which compose the "Premium" packs for ''Live'' are divided between [[AscendedFanfic converted Q3 maps]] and maps created by the community. Though some maps were also included in the base game.
*** ** Base Game: "Blood Run" by Sten "ztn" Uusvali
*** ** Premium Pak 1: "Aerowalk" by Mindi "Hubster" Burji and Mattias "Preacher" Konradsson.
*** ** Premium Pak 5: "Tornado" by Richard "Swelt" Jacques.
*** ** Premium Pak 8: "Revolver" by Wiebo de Wit; "Sorrow" by Pawel "[=ShadoW=]" Chrapka.
*** ** Premium Pak 13: "Infinity" by Ferdinand "cityy" List; "Limbus" by Mike "Yellack" Schreiber and Gary "akm" Turner; "Silence" by city;"Terminus" by akm and Timo "frs" Laakso.
*** ** Premium Pak 14: "Sinister" by Yellack and akm.
*** ** Premium Pak 15: "Cold Cathode" by cityy and Tom "[=Phantazm11=]" Perryman.
*** ** Premium Pak 17: "Arcane Citadel" by Yellack and atm; "Cure" by cityy
*** ** Premium Pak 18: "Delirium" by Russell "bst" Vint; "Fuse" by cityy.
*** ** Premium Pak 21: "Arkinholm" by Richard "noctis" Gansterer and Chad "Despair" Younger; "New Cerberon" by [=EmeraldTiger=].
*** ** Premium Pak 22: "Ragnarok" by cityy and frs; "Refinery" and "Satanic", both by Justin "[=StormShadow=]" Ingels.
*** ** Premium Pak 23: "Electrocution" by Colin "[=Q50=]" Dodd; "Lost Paradise" by Despair; "Servitude" by Todd "Mr. Clean" Rose.

Added: 241

Changed: 2227

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None


* OfficialFanSubmittedContent: The maps which compose the "Premium" packs for ''Live'' are divided between [[AscendedFanfic converted Q3 maps]] and maps created by the community. Though some maps were also included in the base game.
** Base Game: "Blood Run" by Sten "ztn" Uusvali
** Premium Pak 1: "Aerowalk" by Mindi "Hubster" Burji and Mattias "Preacher" Konradsson.
** Premium Pak 5: "Tornado" by Richard "Swelt" Jacques.
** Premium Pak 8: "Revolver" by Wiebo de Wit; "Sorrow" by Pawel "[=ShadoW=]" Chrapka.
** Premium Pak 13: "Infinity" by Ferdinand "cityy" List; "Limbus" by Mike "Yellack" Schreiber and Gary "akm" Turner; "Silence" by city;"Terminus" by akm and Timo "frs" Laakso.
** Premium Pak 14: "Sinister" by Yellack and akm.
** Premium Pak 15: "Cold Cathode" by cityy and Tom "[=Phantazm11=]" Perryman.
** Premium Pak 17: "Arcane Citadel" by Yellack and atm; "Cure" by cityy
** Premium Pak 18: "Delirium" by Russell "bst" Vint; "Fuse" by cityy.
** Premium Pak 21: "Arkinholm" by Richard "noctis" Gansterer and Chad "Despair" Younger; "New Cerberon" by [=EmeraldTiger=].
** Premium Pak 22: "Ragnarok" by cityy and frs; "Refinery" and "Satanic", both by Justin "[=StormShadow=]" Ingels.
** Premium Pak 23: "Electrocution" by Colin "[=Q50=]" Dodd; "Lost Paradise" by Despair; "Servitude" by Todd "Mr. Clean" Rose.

to:

* OfficialFanSubmittedContent: OfficialFanSubmittedContent:
** [[https://lvlworld.com/review/id:767 Two semi-official]] [[https://lvlworld.com/review/id:889 mappacks]] were release for ''Team Arena'' under the supervision of Id's Paul Jaquays and Mr. Elusive. These contain ''Team Arena'' versions of some popular third-party maps such as [[https://lvlworld.com/review/id:44 "Japanese Castles"]], [[https://lvlworld.com/review/id:227 "Schadenfreude CTF"]], [[https://lvlworld.com/review/id:567 "Crossed Paths"]] and [[https://lvlworld.com/review/id:509 "An Iteration of Hell"]], as well as [[https://lvlworld.com/review/id:528 "Smear Campaign"]], [[https://lvlworld.com/review/id:3 "Courtyard Conundrum"]] from ''Threewave CTF'' and [[https://lvlworld.com/review/id:545 "Dynatron"]], plus a tweaked version of "Pyrmageddon".
**
The maps which compose the "Premium" packs for ''Live'' are divided between [[AscendedFanfic converted Q3 maps]] and maps created by the community. Though some maps were also included in the base game.
** *** Base Game: "Blood Run" by Sten "ztn" Uusvali
** *** Premium Pak 1: "Aerowalk" by Mindi "Hubster" Burji and Mattias "Preacher" Konradsson.
** *** Premium Pak 5: "Tornado" by Richard "Swelt" Jacques.
** *** Premium Pak 8: "Revolver" by Wiebo de Wit; "Sorrow" by Pawel "[=ShadoW=]" Chrapka.
** *** Premium Pak 13: "Infinity" by Ferdinand "cityy" List; "Limbus" by Mike "Yellack" Schreiber and Gary "akm" Turner; "Silence" by city;"Terminus" by akm and Timo "frs" Laakso.
** *** Premium Pak 14: "Sinister" by Yellack and akm.
** *** Premium Pak 15: "Cold Cathode" by cityy and Tom "[=Phantazm11=]" Perryman.
** *** Premium Pak 17: "Arcane Citadel" by Yellack and atm; "Cure" by cityy
** *** Premium Pak 18: "Delirium" by Russell "bst" Vint; "Fuse" by cityy.
** *** Premium Pak 21: "Arkinholm" by Richard "noctis" Gansterer and Chad "Despair" Younger; "New Cerberon" by [=EmeraldTiger=].
** *** Premium Pak 22: "Ragnarok" by cityy and frs; "Refinery" and "Satanic", both by Justin "[=StormShadow=]" Ingels.
** *** Premium Pak 23: "Electrocution" by Colin "[=Q50=]" Dodd; "Lost Paradise" by Despair; "Servitude" by Todd "Mr. Clean" Rose.
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Not a valid trivia item, per this thread.


* ImageSource: For {{Blackground}}, the map "[=Q3DM17:=] The Longest Yard".

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* OfficialFanSubmittedContent: The maps which compose the "Premium" packs for ''Live'' are divided between [[AscendedFanfic converted Q3 maps]] and maps created by the community.

to:

* OfficialFanSubmittedContent: The maps which compose the "Premium" packs for ''Live'' are divided between [[AscendedFanfic converted Q3 maps]] and maps created by the community. Though some maps were also included in the base game.
** Base Game: "Blood Run" by Sten "ztn" Uusvali



** Premium Pak 8: "Revolver" by Wiebo de Wit and "Sorrow" by Pawel "[=ShadoW=]" Chrapka.
** Premium Pak 13: "Infinity" by Ferdinand "Cityy" List, "Limbus" by Mike "Yellack" Schreiber and Gary "akm" Turner, "Silence" by cityy and "Terminus" by akm and Timo "frs" Laakso.

to:

** Premium Pak 8: "Revolver" by Wiebo de Wit and Wit; "Sorrow" by Pawel "[=ShadoW=]" Chrapka.
** Premium Pak 13: "Infinity" by Ferdinand "Cityy" List, "cityy" List; "Limbus" by Mike "Yellack" Schreiber and Gary "akm" Turner, Turner; "Silence" by cityy and "Terminus" city;"Terminus" by akm and Timo "frs" Laakso.



** Premium Pak 17: "Arcane Citadel" by Yellack and atm, and "Cure" by cityy
** Premium Pak 18: "Delirium" by Russell "bst" Vint, and "Fuse" by cityy.
** Premium Pak 21: "Arkinholm" by Richard "noctis" Gansterer and Chad "Despair" Younger, and "New Cerberon" by [=EmeraldTiger=].
** Premium Pak 22: "Ragnarok" by cityy and frs, and "Refinery" and "Satanic", both by Justin "[=StormShadow=]" Ingels.
** Premium Pak 23: "Electrocution" by Colin "[=Q50=]" Dodd, "Lost Paradise" by Despair, and "Servitude" by Todd "Mr. Clean" Rose.

to:

** Premium Pak 17: "Arcane Citadel" by Yellack and atm, and atm; "Cure" by cityy
** Premium Pak 18: "Delirium" by Russell "bst" Vint, and Vint; "Fuse" by cityy.
** Premium Pak 21: "Arkinholm" by Richard "noctis" Gansterer and Chad "Despair" Younger, and Younger; "New Cerberon" by [=EmeraldTiger=].
** Premium Pak 22: "Ragnarok" by cityy and frs, and frs; "Refinery" and "Satanic", both by Justin "[=StormShadow=]" Ingels.
** Premium Pak 23: "Electrocution" by Colin "[=Q50=]" Dodd, Dodd; "Lost Paradise" by Despair, and Despair; "Servitude" by Todd "Mr. Clean" Rose.
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** Premium Pak 1: "Aerowalk" by Mindi "Hubster" Burji and Mattias "Preacher" Konradsson.
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** An incomplete usable item, a Portal Device, exists in the code of ''Team Arena''. Like the Grapple, it's modeled, but its functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird GameBreaker if added to a map. Should it have been completed with the functionality finished, it would have predated games such as ''NarbacularDrop'' and ''VideoGame/{{Portal}}''.

to:

** An incomplete usable item, a Portal Device, exists in the code of ''Team Arena''. Like the Grapple, it's modeled, but its functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird GameBreaker if added to a map. Should it have been completed with the functionality finished, it would have predated games such as ''NarbacularDrop'' ''VideoGame/NarbacularDrop'' and ''VideoGame/{{Portal}}''.
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** Major appears as a statue in the first map, "Arena Gate". Major was the opponent in the Q3 demo version of that map.

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** Major appears as a statue in the first map, "Arena Gate". Major was She is the opponent in the Q3 demo version of that map.



** An incomplete UseItem, a Portal device, exists in the code of ''Team Arena''. Like the Grapple, it's modeled, but its functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird GameBreaker if added to a map. Should it have been completed with the functionality finished, it would have predated games such as NarbacularDrop and VideoGame/{{Portal}}.

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** An incomplete UseItem, usable item, a Portal device, Device, exists in the code of ''Team Arena''. Like the Grapple, it's modeled, but its functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird GameBreaker if added to a map. Should it have been completed with the functionality finished, it would have predated games such as NarbacularDrop ''NarbacularDrop'' and VideoGame/{{Portal}}.''VideoGame/{{Portal}}''.



** A UsefulNotes/NintendoDS version called ''Quake Arena DS'' was in development but was cancelled.

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** A UsefulNotes/NintendoDS version called ''Quake Arena DS'' was in development but was ended up being cancelled.
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Moving to YMMV under Development Heaven


* DoingItForTheArt: For a multiplayer-oriented game, there's a lot of effort put int it to make the game as enjoyable as possible.
** The bots are only there if you don't have enough humans to play the game properly, and they're made for fighting rather than talking, but they will still chat at great length about anything, particularly if prompted by the player. They'll sometimes seem to make sense, rarely repeat themselves and never say anything less than true to their individual characterization. And there's thirty-two of them.
** ''Live''[='=]s Training map has Crash taking you into a course, for a latter fight against her. There's even voice acting and all.
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* DummiedOut:
** Two unused music tracks by Sonic Mayhem, unused announcer voices, a test map and more. More info [[https://tcrf.net/Quake_III_Arena here]].
** The GrapplingHookPistol in ''Arena'', accessible via cheating. It's modeled and works like it should, but its functionality is incomplete.
** An incomplete UseItem, a Portal device, exists in the code of ''Team Arena''. Like the Grapple, it's modeled, but its functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird GameBreaker if added to a map. Should it have been completed with the functionality finished, it would have predated games such as NarbacularDrop and VideoGame/{{Portal}}.
** Some bot chatlines in ''Team Arena'' were commented out, such as Angel's reactions when she gets killed by a player or kills with a [[SuicideAttack Kamikaze]]. They're a real thing for Fritzkrieg and Pi, however.
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* ImageSource: For {{Blackground}}.

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* ImageSource: For {{Blackground}}.{{Blackground}}, the map "[=Q3DM17:=] The Longest Yard".
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* ImageSource: For {{Blackground}}.
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** Doom was supposed to have [[https://www.youtube.com/watch?v=BYVWRjvjCgM voice clips]], though they were cut, in-keeping with his SilentProtagonist role in his home series.
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** The ''Team Arena'' expansion gives us Fritzkrieg, who seems to have been inspired by the ''VideoGame/{{Wolfenstein}}'' series on account of being made up of different soldiers that died during World War II. While Fritzkrieg himself never appeared in that series, the German soldiers that became him might have been among the hundreds that B.J. Blazkowicz killed during the course of the series.

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** The ''Team Arena'' expansion gives us Fritzkrieg, who seems to have been inspired by the ''VideoGame/{{Wolfenstein}}'' series on account of being made up of different soldiers that died during World War II. While Fritzkrieg himself never appeared in that series, ''Wolfenstein'', the German soldiers that became him might have been among the hundreds that B.J. Blazkowicz killed during the course of the that series.
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** The ''Team Arena'' expansion gives us Fritzkrieg, who seems to have been inspired by the ''VideoGame/{{Wolfenstein}}'' series on account of being made up of different soldiers that died during World War II. While Fritzkrieg himself never appeared in that series, the German soldiers that became him might have been among the hundreds that B.J. Blazkowicz killed during the course of the series.
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! [[center:[[Trivia/{{Quake}} Main page]] | [[Trivia/QuakeI Quake]] | [[Trivia/QuakeII Quake II]] | [[Trivia/QuakeIIIArena Quake III Arena]] | [[Trivia/QuakeIV Quake IV]] | [[Trivia/EnemyTerritoryQuakeWars ET: Quake Wars]] | [[Trivia/QuakeChampions Champions]]]]
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! [[center:[[Trivia/{{Quake}} Main page]] | [[Trivia/QuakeI Quake]] | [[Trivia/QuakeII Quake II]] | [[Trivia/QuakeIIIArena Quake III Arena]] | [[Trivia/QuakeIV Quake IV]] | [[Trivia/EnemyTerritoryQuakeWars ET: Quake Wars]] | [[Trivia/QuakeChampions Champions]]]]
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* GodCreatedCanonForeigner:
** Although inspired by Doom himself, Phobos and Crash don't appear in the ''VideoGame/{{Doom}}'' games.
** Likewise, Ranger's counterpart, Wrack, is nowhere to be seen in ''VideoGame/{{Quake|I}}''.
** Although Bitterman is the PlayerCharacter and Grunt the default selectable skin, Stripe is also nowhere to be seen in ''VideoGame/QuakeII''.

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