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* ScrewedByTheLawyers: The team tried as hard as possible to avert this. They vowed only to include franchises that are already in the game (such as in stickers, trophies, etc.) as characters for the Clone Engine, for one example. Eventually, however, one of the reasons the mod's development was cancelled was to avoid harsher legal action due to its scale.

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* ScrewedByTheLawyers: The team tried as hard as possible to avert this. They vowed only to include franchises that are already in the game (such as in stickers, trophies, etc.) as characters for the Clone Engine, for one example. Eventually, however, one of the reasons the mod's development was cancelled was to avoid harsher legal action due to its scale.scale (a cease-and-desist is one thing, but a lawsuit has significant material repercussions beyond just taking down the project).

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* TheOtherDarrin: 3.6 featured the debut of a brand new announcer, so that the team wouldn't have to resort to ManipulativeEditing for the character select screens. Eventually, he too was replaced after the negative reception to the new announcer.


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* TheOtherDarrin: 3.6 featured the debut of a brand new announcer, Brian Mckeener, so that the team wouldn't have to resort to ManipulativeEditing for the character select screens. Eventually, he too was replaced with Kane Jungbluth-Murry after the negative reception to the new announcer.
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* FanWorkBan: Typing the words "Project M" in any post on the Miiverse network will trigger an automatic ban for discussing "[[FelonyMisdemeanor criminal activity]]". Most people discussing it type it as "[the unnameable mod]" or something similar.

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* FanWorkBan: Typing the words "Project M" in any post on the Miiverse network will would trigger an automatic ban for discussing "[[FelonyMisdemeanor criminal activity]]". Most people discussing it type it as "[the unnameable mod]" or something similar.
Is there an issue? Send a MessageReason:
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* ContentLeak: Shortly after the mod was shut down, a development build was leaked online, which revealed that Knuckles, Lyn, Isaac, and Sami were going to be added to the game. The build itself would became the basis of various successor mods to ''Project M''.

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* TrollingCreator: In both April Fools' Day videos for sure.
** In the trailer announcing the 3.6 beta's release, there was one more surprise in the trailer... And it was that you could play as Warioman through a button press, teasing the people who wanted to see one of the rumored new characters officially announced.
* {{Vaporware}}: Early followers of the project may recall the alleged "Demo Patch" [[note]]which probably would've been called Demo 1.1 or Demo1b[[/note]], which was supposed to be a minor update for Demo 1.0 to fix some of the glitches and implement whatever mechanical improvements were available at the time, with a faint possibility of the inclusion of a few more characters. It was announced shortly after Demo 1.0's release. Not too long after it was announced, the team had many technical revelations and took the project to a much greater scale (more characters, more people involved, et cetera), thus decreasing the interest in making a simple patch. Instead, the patch idea was dropped in favor of making a full-blown Demo 2.0, which came out more than a ''year'' after Demo 1.
* Version History
** Demo 1.0 (14 characters[[note]]Mario, Link, Fox, Falco, Sheik, Jigglypuff, Snake, Sonic, Mr. Game and Watch, Zelda, Lucas, Captain Falcon, Ganondorf, and Marth.[[/note]])
** Demo 2.0 (29 characters[[note]]Peach, Pikachu, Donkey Kong, Luigi, Bowser, Ness, Wario, Dedede, Lucario, Toon Link, [=ROB=], Pit, Wolf, Ike, and Charizard added.[[/note]] and updated mechanics[[note]]The landing detection fix is the big update.[[/note]])
** Demo 2.1 (the reskinning of Temple:M to be Skyloft, and updated mechanics.)
** Demo 2.5 (33 characters[[note]]Ivysaur, Squirtle, Zero Suit Samus, and Diddy Kong added.[[/note]] and updated mechanics[[note]]Major improvements include the knockback stacking fix, the input lag fix, the edge-teching fix, the crew mode, the rage quit accelerator, and the stage select screen with striking capabilities.[[/note]])
** Demo 2.5b (updated mechanics[[note]]Major improvements include the ability to direct a player attempting to enter a pre-existing name tag to the same tag (basically, a name tag search bar) and better-functioning stage-striking.[[/note]] and several stage models directly imported from ''Melee'', such as Final Destination.[[note]]Previously, the game used fan-made (yet mostly accurate) remakes of the stages.[[/note]])
** Demo 2.6 (Meta Knight added and updated mechanics.)
** Demo 2.6b (Lylat Cruise and Pokemon Stadium 1 have switched places in the Stage Select screen, and updated mechanics.)
** 3.0 (Yoshi, Kirby, Ice Climbers, Olimar, Samus, Roy, and Mewtwo added, completing the ''Brawl'' roster and introducing two clone engine characters, alternate costumes, and updated mechanics.)
** 3.01 (A new launcher to replace Gecko OS that allows updates via the Internet and support for SD card greater than 2GB for Homebrew users. The PaletteSwap bars on the character select screen were removed.)
** 3.02 (Falco's side-smash charge graphic was tweaked, a bug involving Lucario Hat Kirby was fixed, and the names on the character select screen were lowered to fit the gap left by the removal of the PaletteSwap bars.
** 3.5 (Complete balance (with an emphasis on making safe recovery more challenging), engine, and aesthetic overhaul, Event Matches that were non-functional before were replaced with new ones that worked with the new engine and stages, and the Subspace Emissary was re-enabled.)
** 3.6 Beta (Many aesthetic changes such as a new announcer and ''Melee''-style sound effects, the alternate stage function, some new stages, and moderate balance updates)
** 3.6 (Additional mechanical and aesthetic updates, including yet another announcer change, but mostly the same as the beta; final version as of the mod's closure)

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* TrollingCreator: TrollingCreator:
**
In both all April Fools' Day videos for sure.
** In the trailer announcing the 3.6 beta's release, there was one more surprise in the trailer... And it was that you could play as Warioman Wario-Man through a button press, teasing the people who wanted to see one of the rumored new characters officially announced.
* {{Vaporware}}: Early followers of the project may recall the alleged "Demo Patch" [[note]]which probably would've been called Demo 1.1 or Demo1b[[/note]], which was supposed to be a minor update for Demo 1.0 to fix some of the glitches and implement whatever mechanical improvements were available at the time, with a faint possibility of the inclusion of a few more characters. It was announced shortly after Demo 1.0's release. Not too long after it was announced, the team had many technical revelations and took the project to a much greater scale (more characters, more people involved, et cetera), thus decreasing the interest in making a simple patch. Instead, the patch idea was dropped in favor of making a full-blown Demo 2.0, which came out more than a ''year'' after Demo 1.
* Version History
** Demo 1.0 (14 characters[[note]]Mario, Link, Fox, Falco, Sheik, Jigglypuff, Snake, Sonic, Mr. Game and Watch, Zelda, Lucas, Captain Falcon, Ganondorf, and Marth.[[/note]])
** Demo 2.0 (29 characters[[note]]Peach, Pikachu, Donkey Kong, Luigi, Bowser, Ness, Wario, Dedede, Lucario, Toon Link, [=ROB=], Pit, Wolf, Ike, and Charizard added.[[/note]] and updated mechanics[[note]]The landing detection fix is the big update.[[/note]])
** Demo 2.1 (the reskinning of Temple:M to be Skyloft, and updated mechanics.)
** Demo 2.5 (33 characters[[note]]Ivysaur, Squirtle, Zero Suit Samus, and Diddy Kong added.[[/note]] and updated mechanics[[note]]Major improvements include the knockback stacking fix, the input lag fix, the edge-teching fix, the crew mode, the rage quit accelerator, and the stage select screen with striking capabilities.[[/note]])
** Demo 2.5b (updated mechanics[[note]]Major improvements include the ability to direct a player attempting to enter a pre-existing name tag to the same tag (basically, a name tag search bar) and better-functioning stage-striking.[[/note]] and several stage models directly imported from ''Melee'', such as Final Destination.[[note]]Previously, the game used fan-made (yet mostly accurate) remakes of the stages.[[/note]])
** Demo 2.6 (Meta Knight added and updated mechanics.)
** Demo 2.6b (Lylat Cruise and Pokemon Stadium 1 have switched places in the Stage Select screen, and updated mechanics.)
** 3.0 (Yoshi, Kirby, Ice Climbers, Olimar, Samus, Roy, and Mewtwo added, completing the ''Brawl'' roster and introducing two clone engine characters, alternate costumes, and updated mechanics.)
** 3.01 (A new launcher to replace Gecko OS that allows updates via the Internet and support for SD card greater than 2GB for Homebrew users. The PaletteSwap bars on the character select screen were removed.)
** 3.02 (Falco's side-smash charge graphic was tweaked, a bug involving Lucario Hat Kirby was fixed, and the names on the character select screen were lowered to fit the gap left by the removal of the PaletteSwap bars.
** 3.5 (Complete balance (with an emphasis on making safe recovery more challenging), engine, and aesthetic overhaul, Event Matches that were non-functional before were replaced with new ones that worked with the new engine and stages, and the Subspace Emissary was re-enabled.)
** 3.6 Beta (Many aesthetic changes such as a new announcer and ''Melee''-style sound effects, the alternate stage function, some new stages, and moderate balance updates)
** 3.6 (Additional mechanical and aesthetic updates, including yet another announcer change, but mostly the same as the beta; final version as of the mod's closure)
1.



** Several character ideas were considered and tested, but not implemented in the public builds.
*** There was an experimental Fireball for Bowser, akin to such an attack from several of the ''Mario'' games, and slow and powerful, like Lucario's Aura Bomb. It was scrapped because it gave Bowser too much of an offensive edge (as opposed to his defensive tank-like style) and, as a result, took away the emphasis on the armor.

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** Several character ideas were considered and tested, but not implemented in the public builds.
builds. However, some would be {{refitted|For Sequel}} in its successor mods such as ''Project+'' and ''VideoGame/PMEXRemix'':
*** There was an experimental Fireball for Bowser, akin to such an attack from several of the ''Mario'' games, and slow and powerful, like Lucario's Aura Bomb. It was scrapped because it gave Bowser too much of an offensive edge (as opposed to his defensive tank-like style) and, as a result, took away the emphasis on the armor. Bowser's Fire Breath would be retooled into shooting out fireballs in ''Project+''.



*** As seen in its reveal trailer, Ivysaur was introduced with a new animation for [=SolarBeam=], which had it fire the beam from its mouth.[[note]]This animation was made because the animator felt Ivysaur already has enough moves involving its bulb, which is where the Bulbasaur family is normally depicted firing [=SolarBeam=] from.[[/note]] Since most fans responded that a bulb-firing would be more in-character[[note]](as is the case in several of the Pokémon games, the Pokémon animé, and even in regular ''Brawl'', which has [=SolarBeam=] as Ivysaur's contribution to Pokémon Trainer's Final Smash)[[/note]], the new animation you see in the demo was made.
*** Diddy Kong had undergone similar issues with his [[VideoGame/DonkeyKongCountry hat flip]] being moved as his idle pose in one of the pre-2.5 streams, much to many [[CallBack DKC-fans' dismay.]] After much demand the hat flip was brought back with the clapping taunt being moved as the new idle pose.

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*** As seen in its reveal trailer, Ivysaur was introduced with a new animation for [=SolarBeam=], Solar Beam, which had it fire the beam from its mouth.[[note]]This animation was made because the animator felt Ivysaur already has enough moves involving its bulb, which is where the Bulbasaur family is normally depicted firing [=SolarBeam=] Solar Beam from.[[/note]] Since most fans responded that a bulb-firing would be more in-character[[note]](as is the case in several of the Pokémon ''Pokémon'' games, the Pokémon animé, ''Pokémon'' anime, and even in regular ''Brawl'', which has [=SolarBeam=] Solar Beam as Ivysaur's contribution to Pokémon Trainer's Final Smash)[[/note]], the new animation you see in the demo was made.
*** Diddy Kong had undergone similar issues with his [[VideoGame/DonkeyKongCountry hat flip]] being moved as his idle pose in one of the pre-2.5 streams, much to many [[CallBack DKC-fans' [[MythologyGag DKC fans' dismay.]] After much demand the hat flip was brought back with the clapping taunt being moved as the new idle pose.



*** [=PMDev=] considered giving Ganondorf a sword mode much like Samus's Ice mode, but found that the range it gave him either caused him to be overpowering and/or would require changes that would be far too big. Instead, only one sword move akin to the Warlock Blade from ''Smash 3DS/Wii U'' was kept as a taunt EasterEgg.
*** The head animator of the mod made a harp taunt for Sheik, presumably playing her {{Leitmotif}} from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. As the mod was canceled, it will never be used.
*** Had the mod not been canceled, a redesigned Zero Suit Samus, a Samus costume based on her PED Suit from ''VideoGame/MetroidPrime3Corruption'', an improved version of Roy's ''VideoGame/FireEmblemAwakening'' costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]] as well as [[VideoGame/AdvanceWars Sami]]. Although a group of modders are [[SubvertedTrope working on making the four planned characters fully playable]].

to:

*** [=PMDev=] The PMDT considered giving Ganondorf a sword mode much like Samus's Ice mode, but found that the range it gave him either caused him to be overpowering and/or would require changes that would be far too big. Instead, only one sword move akin to the Warlock Blade from ''Smash 3DS/Wii U'' was kept as a taunt EasterEgg.
*** The head animator of the mod made a harp taunt for Sheik, presumably playing her {{Leitmotif}} from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. As the The mod was canceled, canceled before it will never be used.
was implemented, though it found its way in the mod's successors.
*** Had the mod not been canceled, a redesigned Zero Suit Samus, a Samus costume based on her PED Suit from ''VideoGame/MetroidPrime3Corruption'', an improved version of Roy's ''VideoGame/FireEmblemAwakening'' costume, and a headband for Jigglypuff would've been included in the next update. Like Sheik's harp taunt and Bowser's fireballs, they were implemented in ''Project+''.
***
There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]] as well as [[VideoGame/AdvanceWars Sami]]. Although a group of modders They are [[SubvertedTrope working in various states of completion; Knuckles was completed and added to the ''Project+'' roster in version 2.0, and Lyn and Isaac were added to ''PMEX Remix'' in a playable state.

!!Version History
* Demo 1.0 (14 characters[[note]]Mario, Link, Fox, Falco, Sheik, Jigglypuff, Snake, Sonic, Mr. Game and Watch, Zelda, Lucas, Captain Falcon, Ganondorf, and Marth.[[/note]])
* Demo 2.0 (29 characters[[note]]Peach, Pikachu, Donkey Kong, Luigi, Bowser, Ness, Wario, Dedede, Lucario, Toon Link, [=ROB=], Pit, Wolf, Ike, and Charizard added.[[/note]] and updated mechanics[[note]]The landing detection fix is the big update.[[/note]])
* Demo 2.1 (the reskinning of Temple:M to be Skyloft, and updated mechanics.)
* Demo 2.5 (33 characters[[note]]Ivysaur, Squirtle, Zero Suit Samus, and Diddy Kong added.[[/note]] and updated mechanics[[note]]Major improvements include the knockback stacking fix, the input lag fix, the edge-teching fix, the crew mode, the rage quit accelerator, and the stage select screen with striking capabilities.[[/note]])
* Demo 2.5b (updated mechanics[[note]]Major improvements include the ability to direct a player attempting to enter a pre-existing name tag to the same tag (basically, a name tag search bar) and better-functioning stage-striking.[[/note]] and several stage models directly imported from ''Melee'', such as Final Destination.[[note]]Previously, the game used fan-made (yet mostly accurate) remakes of the stages.[[/note]])
* Demo 2.6 (Meta Knight added and updated mechanics.)
* Demo 2.6b (Lylat Cruise and Pokemon Stadium 1 have switched places in the Stage Select screen, and updated mechanics.)
* 3.0 (Yoshi, Kirby, Ice Climbers, Olimar, Samus, Roy, and Mewtwo added, completing the ''Brawl'' roster and introducing two clone engine characters, alternate costumes, and updated mechanics.)
* 3.01 (A new launcher to replace Gecko OS that allows updates via the Internet and support for SD card greater than 2GB for Homebrew users. The PaletteSwap bars on the character select screen were removed.)
* 3.02 (Falco's side-smash charge graphic was tweaked, a bug involving Lucario Hat Kirby was fixed, and the names on the character select screen were lowered to fit the gap left by the removal of the PaletteSwap bars.
* 3.5 (Complete balance (with an emphasis
on making safe recovery more challenging), engine, and aesthetic overhaul, Event Matches that were non-functional before were replaced with new ones that worked with the four planned characters fully playable]].new engine and stages, and the Subspace Emissary was re-enabled.)
* 3.6 Beta (Many aesthetic changes such as a new announcer and ''Melee''-style sound effects, the alternate stage function, some new stages, and moderate balance updates)
* 3.6 (Additional mechanical and aesthetic updates, including yet another announcer change, but mostly the same as the beta; final version as of the mod's closure)
----
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*** [=PMDev=] considered giving Ganondorf a sword mode much like Samus's Ice mode, but found that the range it gave him either caused him to be overpowering and/or would require changes that would be far too big. Instead, only one sword move akin to the Warlock Blade from ''Smash 3DS/[=Wii U=]'' was kept as a taunt EasterEgg.

to:

*** [=PMDev=] considered giving Ganondorf a sword mode much like Samus's Ice mode, but found that the range it gave him either caused him to be overpowering and/or would require changes that would be far too big. Instead, only one sword move akin to the Warlock Blade from ''Smash 3DS/[=Wii U=]'' 3DS/Wii U'' was kept as a taunt EasterEgg.



*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]] as well as [[VideoGame/AdvanceWars Sami]]. Although a group of modders are [[SubvertedTrope working on making the four planned characters fully playable]].

to:

*** Had the mod not been canceled, a redesigned Zero Suit Samus, a Samus costume based on her PED Suit from ''VideoGame/MetroidPrime3Corruption'', an improved version of Roy's VideoGame/FireEmblemAwakening ''VideoGame/FireEmblemAwakening'' costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]] as well as [[VideoGame/AdvanceWars Sami]]. Although a group of modders are [[SubvertedTrope working on making the four planned characters fully playable]].
Is there an issue? Send a MessageReason:
None


* FanworkBan: Typing the words "Project M" in any post on the Miiverse network will trigger an automatic ban for discussing "[[FelonyMisdemeanor criminal activity]]". Most people discussing it type it as "[the unnameable mod]" or something similar.

to:

* FanworkBan: FanWorkBan: Typing the words "Project M" in any post on the Miiverse network will trigger an automatic ban for discussing "[[FelonyMisdemeanor criminal activity]]". Most people discussing it type it as "[the unnameable mod]" or something similar.
Tabs MOD

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YMMV


* FanNickname: An unofficial name of the mod used primarily by the fans is "''Project Melee''". To clarify, the "M" doesn't actually stand for ''Melee''. It's only a ''reference'' to "Melee".[[note]]The official Twitter and Website/YouTube pages used to use the handle "Projectmelee" simply because "Project M" was taken, but they were changed because they proved to be too confusing.[[/note]]
** A second unofficial name, is saying that the M stands for recovery, a light-hearted jab at how strong recoveries were in 3.0.
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* CreatorsFavorite: Had the team been able to complete work on it, the first of the new characters that would have been added to the roster would have been [[TheRival Knuckles the Echidna]] from the Sonic series. Apparently the team are big fans of Knuckles, despite many fans assuming [[KidSidekick Tails ]]or [[EvilCounterpart Shadow]] would have been the more obvious choices. As far as the work the team was able to accomplish before scrapping the project, Knuckles was by the far the most complete of their new challengers.

to:

* CreatorsFavorite: Had the team been able to complete work on it, the first of the new characters that would have been added to the roster would have been [[TheRival Knuckles the Echidna]] from the Sonic series. Apparently the team are big fans of Knuckles, despite many fans assuming [[KidSidekick Tails ]]or [[EvilCounterpart Shadow]] would have been the more obvious choices. As far as the work the team was able to accomplish before scrapping the project, Knuckles was by the far the most complete of their new challengers. Knuckles would later be added on its SpiritualSuccessor ''Project+''.
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** Nintendo's announcement in late 2014 that using their intellectual property for derivative works is okay seems to be directed at ''PM'' specifically, given the timing. Just before, it was announced that ''PM'' would not be at the APEX 2015 tournament, and many people were blaming Nintendo for it.
** Hideki Naganuma thinks the VideoGame/JetSetRadio themed costume Sonic got is [[https://twitter.com/Hideki_Naganuma/status/519621527164047360 "Super Cool!!"]]
** Whoever was running the official Blog/SonicTheHedgehogTwitter account at the time expressed approval of this mod too.

to:

** Nintendo's announcement in late 2014 that using their intellectual property for derivative works is okay seems to be directed at ''PM'' ''Project M'' specifically, given the timing. Just before, it was announced that ''PM'' would not be at the APEX 2015 tournament, and many people were blaming Nintendo for it.
** Hideki Naganuma thinks the VideoGame/JetSetRadio ''VideoGame/JetSetRadio'' themed costume Sonic got is [[https://twitter."[[https://twitter.com/Hideki_Naganuma/status/519621527164047360 "Super Cool!!"]]
Super Cool!!]]"
** Whoever was running the official Blog/SonicTheHedgehogTwitter ''Blog/SonicTheHedgehogTwitter'' account at the time expressed approval of this mod too.
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* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]] in ''Project M''... despite the fact that ''none'' of the clips in the video were from ''Project M'' itself and just random mods created by random users using the Project M source code. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has custom characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.

to:

* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]] in ''Project M''... despite the fact that ''none'' of the clips in the video were from ''Project M'' itself and just random mods created by random users using the Project M source code. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has custom characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} ''[[Franchise/TouhouProject Alice]]'' as characters in it.
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* UnintentionalPeriodPiece:
** The mod adds costumes based on games from the early 2010s, but nothing later.
** V-canceling cannot be performed due to its discovery being in September 2015.

Changed: 13

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** Whoever was running the official WebOriginal/SonicTheHedgehogTwitter account at the time expressed approval of this mod too.

to:

** Whoever was running the official WebOriginal/SonicTheHedgehogTwitter Blog/SonicTheHedgehogTwitter account at the time expressed approval of this mod too.
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** Whoever was running the official Franchise/SonicTheHedgehog twitter account at the time expressed approval of this mod too.

to:

** Whoever was running the official Franchise/SonicTheHedgehog twitter WebOriginal/SonicTheHedgehogTwitter account at the time expressed approval of this mod too.
Tabs MOD

Changed: 19

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* FanNickname: An unofficial name of the mod used primarily by the fans is "''Project Melee''". To clarify, the "M" doesn't actually stand for ''Melee''. It's only a ''reference'' to "Melee".[[note]]The official Twitter and Website/YouTube pages used to use the handle "Projectmelee" simply because "Project M" was taken, but they were changed [[CaptainObvious because they proved to be too confusing]].[[/note]]

to:

* FanNickname: An unofficial name of the mod used primarily by the fans is "''Project Melee''". To clarify, the "M" doesn't actually stand for ''Melee''. It's only a ''reference'' to "Melee".[[note]]The official Twitter and Website/YouTube pages used to use the handle "Projectmelee" simply because "Project M" was taken, but they were changed [[CaptainObvious because they proved to be too confusing]].confusing.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionalPeriodPiece:
** The mod adds costumes based on games from the early 2010s, but nothing later.
** V-canceling cannot be performed due to its discovery being in September 2015.
Is there an issue? Send a MessageReason:


* FanNickname: An unofficial name of the mod used primarily by the fans is "''Project Melee''". To clarify, the "M" doesn't actually stand for ''Melee''. It's only a ''reference'' to "Melee".[[note]]The official Twitter and YouTube pages used to use the handle "Projectmelee" simply because "Project M" was taken, but they were changed [[CaptainObvious because they proved to be too confusing]].[[/note]]

to:

* FanNickname: An unofficial name of the mod used primarily by the fans is "''Project Melee''". To clarify, the "M" doesn't actually stand for ''Melee''. It's only a ''reference'' to "Melee".[[note]]The official Twitter and YouTube Website/YouTube pages used to use the handle "Projectmelee" simply because "Project M" was taken, but they were changed [[CaptainObvious because they proved to be too confusing]].[[/note]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ExiledFromContinuity: The developers stated that should any new characters be introduced for ''Project M'', they'll be based upon pre-existing Stickers and Trophies, so as to avoid [[ScrewedByTheLawyers legal difficulties]]. New characters from the Wii U and 3DS entries are also not going to show up for similar reasons, along with trying to avoid the impression they're [[DuelingGames competing with Nintendo]]. They ultimately never got to implement any new playable characters, as they ended the project in late 2015.

to:

* ExiledFromContinuity: The developers stated that should any Hypothetical new characters be introduced for ''Project M'', they'll the game were strictly said to be based upon only pre-existing Stickers and Stickers, Trophies, so as or characters from the previous game, and that they weren't going to be backporting characters from the Wii U and 3DS game, to avoid [[ScrewedByTheLawyers legal difficulties]]. New characters from the Wii U and 3DS entries are also not going to show up for similar reasons, along with trying to avoid the impression they're [[DuelingGames competing with Nintendo]]. They ultimately never got to implement any new playable characters, as they ended the project in late 2015.problems]].

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