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** As shown in the artbooks, Nyarlathotep was at one point supposed to have an original human form as The Black Man but for whatever reason the design never made it into the final game.
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Changed line(s) 8 (click to see context) from:
** One was complete for the PSP release of ''Eternal Punishment'' on July 26th, 2022. This is more an extensive edit of the PS1 version's official localization than a true fan translation, though the extra scenario translation is based on a Tumblr translation that was reproduced with permission.
to:
** One was complete for the PSP release of ''Eternal Punishment'' on July 26th, 2022. This is more an extensive edit of the PS1 [=PS1=] version's official localization than a true fan translation, though the extra scenario translation is based on a Tumblr translation that was reproduced with permission.
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Changed line(s) 8 (click to see context) from:
** One was complete for the PSP release of ''Eternal Punishment'' on July 26th, 2022.
to:
** One was complete for the PSP release of ''Eternal Punishment'' on July 26th, 2022. This is more an extensive edit of the PS1 version's official localization than a true fan translation, though the extra scenario translation is based on a Tumblr translation that was reproduced with permission.
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RVA is now a disambig
Deleted line(s) 13 (click to see context) :
* RelationshipVoiceActor: Creator/TakehitoKoyasu as Tatsuya, Creator/AkikoYajima as Maya. [[Anime/MobileSuitGundamWing So, uh, Zechs? Why is Relena now your]] CoolBigSis [[Anime/MobileSuitGundamWing instead of your little sister?]]
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Changed line(s) 3 (click to see context) from:
* DummiedOut: The ability to create and download new dungeons has been taken out of the English release of the ''Innocent Sin'' remake.
to:
* DummiedOut: DummiedOut:
** The ability to create and download new dungeons has been taken out of the English release of the ''Innocent Sin''remake.remake.
** Supposedly, the player could have influenced [[spoiler:Joker's OneWingedAngel form by spreading rumors describing the Joker as angelic or devilish]]. The [=NPCs=] that reference this are still in the game, and both the concept art and a sprite of [[spoiler:the Joker's "devil" form]] still exist, but there's no way to influence his appearance.
** The ability to create and download new dungeons has been taken out of the English release of the ''Innocent Sin''
** Supposedly, the player could have influenced [[spoiler:Joker's OneWingedAngel form by spreading rumors describing the Joker as angelic or devilish]]. The [=NPCs=] that reference this are still in the game, and both the concept art and a sprite of [[spoiler:the Joker's "devil" form]] still exist, but there's no way to influence his appearance.
* PopCultureUrbanLegends: A (now deleted but archived) [[https://files.catbox.moe/nm72l3.png post]] claimed that Jun was originally meant to be the protagonist of ''Eternal Punishment'', despite this supposed information never being found in interviews or in the game's files. Sure enough, a [[https://www.reddit.com/r/Megaten/comments/10idft4/that_old_post_about_unused_data_in_eternal/ post in 2023]] has thoroughly debunked the claim.
supposed
supposed
Deleted line(s) 12,14 (click to see context) :
* WhatCouldHaveBeen:
** Supposedly, the player could have influenced [[spoiler:Joker's OneWingedAngel form by spreading rumors describing the Joker as angelic or devilish]]. The [=NPCs=] that reference this are still in the game, and both the concept art and a sprite of [[spoiler:the Joker's "devil" form]] still exist, but there's no way to influence his appearance.
** A find in ''Eternal Punishment'' almost 20 years later--apparently, [[https://www.reddit.com/r/Megaten/comments/adh35e/unused_data_inside_eternal_punishment_has/ Jun was originally planned to be the protagonist.]] Or at least a GuestStarPartyMember.
** Supposedly, the player could have influenced [[spoiler:Joker's OneWingedAngel form by spreading rumors describing the Joker as angelic or devilish]]. The [=NPCs=] that reference this are still in the game, and both the concept art and a sprite of [[spoiler:the Joker's "devil" form]] still exist, but there's no way to influence his appearance.
** A find in ''Eternal Punishment'' almost 20 years later--apparently, [[https://www.reddit.com/r/Megaten/comments/adh35e/unused_data_inside_eternal_punishment_has/ Jun was originally planned to be the protagonist.]] Or at least a GuestStarPartyMember.
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Since this turned out to be nothing, the rule of cautious editing judgement is in play.
Changed line(s) 11 (click to see context) from:
* TroubledProduction: Iwakura Productions' FanTranslation of the PSP remake of ''Eternal Punishment'' was in development for years, but development fell apart at the last hurdle due to several factors, eventually [[https://iwakuraproductions.wordpress.com/2022/07/27/persona-2-eternal-punishment-psp-update-2/ leading to it being canned]] after it was preempted by [[https://github.com/sayucchin/P2-EP-PSP/ a similar patch]] that came out of nowhere in July 2022. Family deaths and the UsefulNotes/COVID19Pandemic ate into team members' free time, but that was surmountable; what was ''not'' surmountable was the Russian main programmer [[https://www.reddit.com/r/Megaten/comments/w9ete4/comment/ihxcj3e/ losing access to his programming tools]] as a result of the invasion of Ukraine, [[https://twitter.com/cj_iwakura/status/1507894310406168577 causing beta testing to stall]]. Team leader CJ Iwakura claims one of Sayucchin's team ghosted Iwakura Productions several weeks prior, but found nothing plagiarized from his project despite the inherent similarities in content and noted that the only difference script-wise was that this project used UsefulNotes/JapaneseHonorifics, [[https://twitter.com/cj_iwakura/status/1553799865284665349?s=21&t=VSF7cNGObRH8fnXhfzjtzQ which official Atlus localizations use but Iwakura dislikes]].
to:
* TroubledProduction: Iwakura Productions' FanTranslation of the PSP remake of ''Eternal Punishment'' was in development for years, but development fell apart at the last hurdle due to several factors, eventually [[https://iwakuraproductions.wordpress.com/2022/07/27/persona-2-eternal-punishment-psp-update-2/ leading to it being canned]] after it was preempted by [[https://github.com/sayucchin/P2-EP-PSP/ a similar patch]] that came out of nowhere in July 2022. Family deaths and the UsefulNotes/COVID19Pandemic ate into team members' free time, but that was surmountable; what surmountable. What was ''not'' surmountable was the Russian main programmer [[https://www.reddit.com/r/Megaten/comments/w9ete4/comment/ihxcj3e/ losing access to his programming tools]] as a result of the invasion of Ukraine, [[https://twitter.com/cj_iwakura/status/1507894310406168577 causing beta testing to stall]]. Team leader CJ Iwakura claims one of Sayucchin's team ghosted Iwakura Productions several weeks prior, but found nothing plagiarized from his project despite the inherent similarities in content and noted that the only difference script-wise was that this project used UsefulNotes/JapaneseHonorifics, [[https://twitter.com/cj_iwakura/status/1553799865284665349?s=21&t=VSF7cNGObRH8fnXhfzjtzQ which official Atlus localizations use but Iwakura dislikes]].
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The trailer wasn't serious. https://www.reddit.com/r/PERSoNA/comments/wi2sb2/
Deleted line(s) 15 (click to see context) :
** If [[https://youtu.be/m7Gk-onicEc the trailer]] contained in ''Eternal Punishment'' is to be believed so was an anime adaptation titled ''Another Self'' planned of these games at some point but for some reason never materialized.
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None
Changed line(s) 11 (click to see context) from:
* TroubledProduction: Iwakura Productions' FanTranslation of the PSP remake of ''Eternal Punishment'' was in development for years, but development fell apart at the last hurdle due to several factors, eventually [[https://iwakuraproductions.wordpress.com/2022/07/27/persona-2-eternal-punishment-psp-update-2/ leading to it being canned]] after it was preempted by [[https://github.com/sayucchin/P2-EP-PSP/ a similar patch]] that came out of nowhere in July 2022. Family deaths and the UsefulNotes/COVID19Pandemic ate into team members' free time, but that was surmountable; what was ''not'' surmountable was the Russian main programmer [[https://www.reddit.com/r/Megaten/comments/w9ete4/comment/ihxcj3e/ losing access to his programming tools]] as a result of the invasion of Ukraine, [[https://twitter.com/cj_iwakura/status/1507894310406168577 causing beta testing to stall]]. Team leader CJ Iwakura claims one of Sayucchin's team ghosted Iwakura Productions several weeks prior, but found nothing plagiarized from his project despite the inherent similarities in content and noted that the only difference script-wise was that this project used UsefulNotes/JapaneseHonorifics.
to:
* TroubledProduction: Iwakura Productions' FanTranslation of the PSP remake of ''Eternal Punishment'' was in development for years, but development fell apart at the last hurdle due to several factors, eventually [[https://iwakuraproductions.wordpress.com/2022/07/27/persona-2-eternal-punishment-psp-update-2/ leading to it being canned]] after it was preempted by [[https://github.com/sayucchin/P2-EP-PSP/ a similar patch]] that came out of nowhere in July 2022. Family deaths and the UsefulNotes/COVID19Pandemic ate into team members' free time, but that was surmountable; what was ''not'' surmountable was the Russian main programmer [[https://www.reddit.com/r/Megaten/comments/w9ete4/comment/ihxcj3e/ losing access to his programming tools]] as a result of the invasion of Ukraine, [[https://twitter.com/cj_iwakura/status/1507894310406168577 causing beta testing to stall]]. Team leader CJ Iwakura claims one of Sayucchin's team ghosted Iwakura Productions several weeks prior, but found nothing plagiarized from his project despite the inherent similarities in content and noted that the only difference script-wise was that this project used UsefulNotes/JapaneseHonorifics.UsefulNotes/JapaneseHonorifics, [[https://twitter.com/cj_iwakura/status/1553799865284665349?s=21&t=VSF7cNGObRH8fnXhfzjtzQ which official Atlus localizations use but Iwakura dislikes]].
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None
Added DiffLines:
* TroubledProduction: Iwakura Productions' FanTranslation of the PSP remake of ''Eternal Punishment'' was in development for years, but development fell apart at the last hurdle due to several factors, eventually [[https://iwakuraproductions.wordpress.com/2022/07/27/persona-2-eternal-punishment-psp-update-2/ leading to it being canned]] after it was preempted by [[https://github.com/sayucchin/P2-EP-PSP/ a similar patch]] that came out of nowhere in July 2022. Family deaths and the UsefulNotes/COVID19Pandemic ate into team members' free time, but that was surmountable; what was ''not'' surmountable was the Russian main programmer [[https://www.reddit.com/r/Megaten/comments/w9ete4/comment/ihxcj3e/ losing access to his programming tools]] as a result of the invasion of Ukraine, [[https://twitter.com/cj_iwakura/status/1507894310406168577 causing beta testing to stall]]. Team leader CJ Iwakura claims one of Sayucchin's team ghosted Iwakura Productions several weeks prior, but found nothing plagiarized from his project despite the inherent similarities in content and noted that the only difference script-wise was that this project used UsefulNotes/JapaneseHonorifics.
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Changed line(s) 6 (click to see context) from:
** There is also one currently in the works for the PSP release of ''Eternal Punishment''.
to:
** There is also one currently in the works One was complete for the PSP release of ''Eternal Punishment''.Punishment'' on July 26th, 2022.
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Dummied Out is now trivia. Moving examples accordingly.
Added DiffLines:
* DummiedOut: The ability to create and download new dungeons has been taken out of the English release of the ''Innocent Sin'' remake.
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Changed line(s) 8 (click to see context) from:
* TheOtherDarrin: For Maya, Creator/WendeeLee replaces Creator/LaniMinella in the US for the PSP version.
to:
* TheOtherDarrin: For Maya, Creator/WendeeLee Creator/DorothyEliasFahn replaces Creator/LaniMinella in the US for the PSP version.
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Changed line(s) 13 (click to see context) from:
** If [[https://youtu.be/m7Gk-onicEc the trailer]] contained in ''Eternal Punishment'' is to be believed so was an anime adaptation planned of these games at some point but that never materialized.
to:
** If [[https://youtu.be/m7Gk-onicEc the trailer]] contained in ''Eternal Punishment'' is to be believed so was an anime adaptation titled ''Another Self'' planned of these games at some point but that for some reason never materialized.
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None
Added DiffLines:
** If [[https://youtu.be/m7Gk-onicEc the trailer]] contained in ''Eternal Punishment'' is to be believed so was an anime adaptation planned of these games at some point but that never materialized.
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None
Changed line(s) 13 (click to see context) from:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he also presents a pretty good case for them to the scenario writer in the interviews. And let's not even go into the drama CD--baby chickens are a ''really'' big deal.
to:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he also presents a pretty good case for them to the scenario writer in the interviews. And let's not even go into the drama CD--baby CD--[[DoesThisRemindYouOfAnything baby chickens are a ''really'' a]] ''[[DoesThisRemindYouOfAnything really]]'' [[DoesThisRemindYouOfAnything big deal.]]
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Changed line(s) 12,13 (click to see context) from:
** A find in ''Eternal Punishment'' almost 20 years later; apparently, [[https://www.reddit.com/r/Megaten/comments/adh35e/unused_data_inside_eternal_punishment_has/ Jun was originally planned to be the protagonist.]] Or at least a GuestStarPartyMember.
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he also presents a pretty good case for them to the scenario writer in the interviews. And let's not even go into the drama CD--baby chickens are a ''really big deal.''
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he also presents a pretty good case for them to the scenario writer in the interviews. And let's not even go into the drama CD--baby chickens are a ''really big deal.''
to:
** A find in ''Eternal Punishment'' almost 20 years later; apparently, later--apparently, [[https://www.reddit.com/r/Megaten/comments/adh35e/unused_data_inside_eternal_punishment_has/ Jun was originally planned to be the protagonist.]] Or at least a GuestStarPartyMember.
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he also presents a pretty good case for them to the scenario writer in the interviews. And let's not even go into the drama CD--baby chickens are a''really ''really'' big deal.''
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he also presents a pretty good case for them to the scenario writer in the interviews. And let's not even go into the drama CD--baby chickens are a
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Changed line(s) 13 (click to see context) from:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he even makes a pretty good case of them to the scenario writer in the interviews. And let's not even go into the drama CD--baby chickens are a ''really big deal.''
to:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he even makes also presents a pretty good case of for them to the scenario writer in the interviews. And let's not even go into the drama CD--baby chickens are a ''really big deal.''
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None
Changed line(s) 12 (click to see context) from:
** A find in ''Eternal Punishment'' almost 20 years later; apparently, ''[[https://www.reddit.com/r/Megaten/comments/adh35e/unused_data_inside_eternal_punishment_has/ the protagonist was supposed to be Jun]]''.
to:
** A find in ''Eternal Punishment'' almost 20 years later; apparently, ''[[https://www.[[https://www.reddit.com/r/Megaten/comments/adh35e/unused_data_inside_eternal_punishment_has/ the protagonist Jun was supposed originally planned to be Jun]]''.the protagonist.]] Or at least a GuestStarPartyMember.
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Changed line(s) 8 (click to see context) from:
* TheOtherDarrin: For Maya, Creator/WendeeLee replaces Lani Minella in the US for the PSP version.
to:
* TheOtherDarrin: For Maya, Creator/WendeeLee replaces Lani Minella Creator/LaniMinella in the US for the PSP version.
Deleted line(s) 10 (click to see context) :
** Also, Tekkaman Evil and Blade can potentially team up to fight the Nazis!
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None
Changed line(s) 1 (click to see context) from:
* BadExportForYou: The worldwide release of ''Innocent Sin'' for PSP massively cut down the Theater sidequest; the Quest Creation feature was removed, and the official DLC quests were not localized.
to:
* BadExportForYou: The worldwide release of ''Innocent Sin'' for PSP massively cut down the Theater sidequest; side quest; the Quest Creation feature was removed, and the official DLC quests were not localized.
Changed line(s) 14 (click to see context) from:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he even managed to ''slightly change the scenario designer's own opinion of the pairing in one conversation.'' And let's not even go into the drama CD--baby chickens are a ''really big deal.''
to:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya, and he even managed makes a pretty good case of them to ''slightly change the scenario designer's own opinion of writer in the pairing in one conversation.'' interviews. And let's not even go into the drama CD--baby chickens are a ''really big deal.''
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None
Changed line(s) 3 (click to see context) from:
* FanTranslation: ''Innocent Sin'' got one a few years prior to its UpdatedRerelease, and not only was Atlus aware of it, [[ApprovalOfGod they gave it props for quality and accuracy.]]
to:
* FanTranslation: FanTranslation:
** ''Innocent Sin'' got one a few years prior to its UpdatedRerelease, and not only was Atlus aware of it, [[ApprovalOfGod they gave it props for quality and accuracy.]]]]
** There is also one currently in the works for the PSP release of ''Eternal Punishment''.
** ''Innocent Sin'' got one a few years prior to its UpdatedRerelease, and not only was Atlus aware of it, [[ApprovalOfGod they gave it props for quality and accuracy.
** There is also one currently in the works for the PSP release of ''Eternal Punishment''.
Changed line(s) 9 (click to see context) from:
* WhatCouldHaveBeen: Supposedly, the player could have influenced [[spoiler:Joker's OneWingedAngel form by spreading rumors describing the Joker as angelic or devilish]]. The [=NPCs=] that reference this are still in the game, and both the concept art and a sprite of [[spoiler:the Joker's "devil" form]] still exist, but there's no way to influence his appearance.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** Supposedly, the player could have influenced [[spoiler:Joker's OneWingedAngel form by spreading rumors describing the Joker as angelic or devilish]]. The [=NPCs=] that reference this are still in the game, and both the concept art and a sprite of [[spoiler:the Joker's "devil" form]] still exist, but there's no way to influence hisappearance.appearance.
** A find in ''Eternal Punishment'' almost 20 years later; apparently, ''[[https://www.reddit.com/r/Megaten/comments/adh35e/unused_data_inside_eternal_punishment_has/ the protagonist was supposed to be Jun]]''.
** Supposedly, the player could have influenced [[spoiler:Joker's OneWingedAngel form by spreading rumors describing the Joker as angelic or devilish]]. The [=NPCs=] that reference this are still in the game, and both the concept art and a sprite of [[spoiler:the Joker's "devil" form]] still exist, but there's no way to influence his
** A find in ''Eternal Punishment'' almost 20 years later; apparently, ''[[https://www.reddit.com/r/Megaten/comments/adh35e/unused_data_inside_eternal_punishment_has/ the protagonist was supposed to be Jun]]''.
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It's not very unusual for different dubs to have different gender V As, I feel like that could be cut down.
Changed line(s) 2 (click to see context) from:
* CrossDressingVoices: Jun in the English version, for some reason. The Japanese [=PS1=] releases of ''Innocent Sin'' and ''Eternal Punishment'' gave him a reserved but definitely-masculine voice, while the [=PS1=] dub of ''Eternal Punishment'' inexplicably gave him a female voice actress despite being released nearly a year after the original. This is, however, completely averted in the UpdatedRerelease of ''Innocent Sin'', where his current dub actor's voice matches the original much more closely.
to:
* CrossDressingVoices: Jun in the English version, for some reason. The Japanese [=PS1=] releases of ''Innocent Sin'' and ''Eternal Punishment'' gave him a reserved but definitely-masculine voice, while the [=PS1=] dub of ''Eternal Punishment'' inexplicably gave him a female voice actress despite being released nearly a year after the original.actress. This is, however, completely averted in the UpdatedRerelease of ''Innocent Sin'', where his current dub actor's voice matches the original much more closely.
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None
Changed line(s) 5 (click to see context) from:
* NoExportForYou: The original release of ''Innocent Sin'' was never released outside of Japan, whilst ''Eternal Punishment'' was also released in America. The ''Innocent Sin'' remake for PSP was released worldwide, but the ''Eternal Punishment'' remake has not been released outside of Japan, making it the only ''Persona'' game never to receive a release in Europe in some capacity.
to:
* NoExportForYou: The original release of ''Innocent Sin'' was never released outside of Japan, whilst ''Eternal Punishment'' was also released in America. The ''Innocent Sin'' remake for PSP was released worldwide, but the ''Eternal Punishment'' remake has not been released outside of Japan, Japan [[https://blog.us.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/ due to unspecified "unusual circumstances"]], making it the only ''Persona'' game never to receive a release in Europe in some capacity.
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None
Changed line(s) 1 (click to see context) from:
* CrossDressingVoices: Jun in the English version, for some reason. The Japanese PSX releases of ''Innocent Sin'' and ''Eternal Punishment'' gave him a reserved but definitely-masculine voice, while the PSX dub of ''Eternal Punishment'' inexplicably gave him a female voice actress despite being released nearly a year after the original. This is, however, completely averted in the UpdatedRerelease of ''Innocent Sin'', where his current dub actor's voice matches the original much more closely.
to:
* BadExportForYou: The worldwide release of ''Innocent Sin'' for PSP massively cut down the Theater sidequest; the Quest Creation feature was removed, and the official DLC quests were not localized.
* CrossDressingVoices: Jun in the English version, for some reason. The JapanesePSX [=PS1=] releases of ''Innocent Sin'' and ''Eternal Punishment'' gave him a reserved but definitely-masculine voice, while the PSX [=PS1=] dub of ''Eternal Punishment'' inexplicably gave him a female voice actress despite being released nearly a year after the original. This is, however, completely averted in the UpdatedRerelease of ''Innocent Sin'', where his current dub actor's voice matches the original much more closely.
* CrossDressingVoices: Jun in the English version, for some reason. The Japanese
Changed line(s) 4,6 (click to see context) from:
* NoExportForYou:
** The original release of ''Innocent Sin'' was never released outside of Japan, whilst ''Eternal Punishment'' was also released in America. The ''Innocent Sin'' remake for PSP was released worldwide, but the ''Eternal Punishment'' remake has not been released outside of Japan, making it the only ''Persona'' game never to receive a release in Europe in some capacity.
** The worldwide release of ''Innocent Sin'' for PSP massively cut down the Theater sidequest; the Quest Creation feature was removed, and the official DLC quests were not localized.
** The original release of ''Innocent Sin'' was never released outside of Japan, whilst ''Eternal Punishment'' was also released in America. The ''Innocent Sin'' remake for PSP was released worldwide, but the ''Eternal Punishment'' remake has not been released outside of Japan, making it the only ''Persona'' game never to receive a release in Europe in some capacity.
** The worldwide release of ''Innocent Sin'' for PSP massively cut down the Theater sidequest; the Quest Creation feature was removed, and the official DLC quests were not localized.
to:
* NoExportForYou:
**NoExportForYou: The original release of ''Innocent Sin'' was never released outside of Japan, whilst ''Eternal Punishment'' was also released in America. The ''Innocent Sin'' remake for PSP was released worldwide, but the ''Eternal Punishment'' remake has not been released outside of Japan, making it the only ''Persona'' game never to receive a release in Europe in some capacity.
** The worldwide release of ''Innocent Sin'' for PSP massively cut down the Theater sidequest; the Quest Creation feature was removed, and the official DLC quests were not localized.capacity.
**
** The worldwide release of ''Innocent Sin'' for PSP massively cut down the Theater sidequest; the Quest Creation feature was removed, and the official DLC quests were not localized.
Changed line(s) 11,13 (click to see context) from:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya , and he even managed to ''slightly change the scenario designer's own opinion of the pairing in one conversation.'' And let's not even go into the drama CD--baby chickens are a ''really big deal.''
to:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya , Tatsuya, and he even managed to ''slightly change the scenario designer's own opinion of the pairing in one conversation.'' And let's not even go into the drama CD--baby chickens are a ''really big deal.''
''
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Slight tweak.
Changed line(s) 11 (click to see context) from:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya , and he even managed to ''slightly change the scenario designer's own opinion of the pairing in one conversation.'' And let's not even go into detail about the drama CD, whoa baby. Baby chickens are a ''really big deal.''
to:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, supports the pairing of Jun and Tatsuya , and he even managed to ''slightly change the scenario designer's own opinion of the pairing in one conversation.'' And let's not even go into detail about the drama CD, whoa baby. Baby CD--baby chickens are a ''really big deal.''''
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Actually it better to rever to before. Some of the edit came off as misrepresenting.
Changed line(s) 11 (click to see context) from:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, believes that Jun is the most obvious choice of love interest for Tatsuya, and he ''slightly change the scenario designer's own opinion of the pairing in one conversation''. And let's not even get into the drama CD--baby chickens are a ''really big deal.''
to:
* WordOfGay: A lot of this. The character designer, Kazuma Kaneko, believes that supports the pairing of Jun is the most obvious choice of love interest for Tatsuya, and Tatsuya , and he even managed to ''slightly change the scenario designer's own opinion of the pairing in one conversation''. conversation.'' And let's not even get go into detail about the drama CD--baby CD, whoa baby. Baby chickens are a ''really big deal.''