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Correcting, as Choose Your Own Adventure is now a disambig between the genre (Gamebooks) and the book series.


* In a nod to Cloud's crossdressing caper in VideoGame/FinalFantasyVII, he can equip the female-only headgear (Cachusha, Barette, Ribbon).

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* In a nod to Cloud's crossdressing caper in VideoGame/FinalFantasyVII, ''VideoGame/FinalFantasyVII'', he can equip the female-only headgear (Cachusha, Barette, Ribbon).



** The Japanese release contained the Zodiac Brave Story Sound Novels, a collection of four mini-games in the style of ChooseYourOwnAdventure stories. Because of time and budget constraints, they were never translated and left unused in the non-Japanese versions. This in turn leads to some technically used musical tracks to be DummiedOut of non-Japanese versions as well, though unlike the sound novels, the tracks can at least be listened to in the SoundTest of the PSP version, along with several ''truly'' DummiedOut tracks.

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** The Japanese release contained the Zodiac Brave Story Sound Novels, a collection of four mini-games in the style of ChooseYourOwnAdventure stories.{{Gamebooks}}. Because of time and budget constraints, they were never translated and left unused in the non-Japanese versions. This in turn leads to some technically used musical tracks to be DummiedOut of non-Japanese versions as well, though unlike the sound novels, the tracks can at least be listened to in the SoundTest of the PSP version, along with several ''truly'' DummiedOut tracks.
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** Several maps have been dummied out as well; three of them (Hospital in Slums, Warjilis Trade City, and Gate of Limberry Castle) are entirely complete and playable.
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** There were originally going to be twelve Knights Templar, and Matsuno even wrote names, genders and ages down for them.

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** There were originally going to be twelve Knights Templar, and Matsuno even wrote names, genders and ages down for them. Two of them (Gustav and Gragaroth) were recast as different characters. One of them was going to be a woman name [[GenderBlenderName Alfred]] (never officially translated, technically 'Arufuredo').
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* NoDubForYou: An inversion of the trope: the new cutscenes in the PSP remake originally had no voice acting in the Japanese release, only subtitles, so the effect was similar to watching a silent movie. This was an intentional decision on Yasumi Matsuno's part, as he didn't want to give concrete voices to the characters. However, the English release of the game added voice acting.
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** Likewise there were originally going to be a full lineup of thirteen Lucavi, one for each Zodiac Stone. The names of the main twelve (ie excluding BonusBoss Elidibus/Zodiark) are listed in Ivalice script on the Zodiac circle shown in the background of the save screen, though the six who did not make it to the final game had their names {{Retcon}}ned by ''VideoGame/FinalFantasyXII''.

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** Likewise there were originally going to be a full lineup of thirteen Lucavi, one for each Zodiac Stone. The names of the main twelve (ie excluding BonusBoss Elidibus/Zodiark) are listed in Ivalice script on the Zodiac circle shown in the background of the save screen, though the six who did not make it to the final game had their names {{Retcon}}ned by ''VideoGame/FinalFantasyXII''. The ones who didn't appear get to debut in VideoGame/FinalFantasyXIV.
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* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]].

Removed: 1455

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[[AC:Gameplay trivia]]
* Attacks from the sides or behind are more likely to hit (both are usually effective unless the target has a shield or the Parry ability). Shield and Parry in combination can make attacks from the front all but pointless. Shirahadori/Blade Grasp and a Featherweave Cloak can make even back attacks unlikely at a twelve percent success rate.
** Specifically, attacks from the front have to deal with all 4 types of Evasion in a character's stats (Class, Shield, and Accessory Evasion, as well as Weapon Evasion if Parry is equipped). Attacks from the side ignore Class Evasion, and Attacks from behind ignore Class, Shield, AND Weapon Evasion, leaving only Accessory Evasion. Shirahadori is separate from all this, factored before standard evasion (the game makes a check against Shirahadori first, with the success% being equal to the character's Bravery, THEN calculates against all remaining evasion types that are appropriate for the situation).
*** But Reaction Abilities like Shirahadori only work on the first attack, so if you've got the [[DualWielding Dual Wield]] ability, the second swing will have a far greater chance of hitting. In fact, against a high-Bravery character with Shirahadori, this is virtually the ''only'' way to succeed with a physical attack.
*** Unless, of course, the Reaction Ability is Hamedo/First Strike, which will cancel the attack whether the attacker has Dual Wield or not Brave% of the time.
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** Several entries in the Chronicles (or Brave Story, if you're playing the original PS1 version) are technically used, but unable to be seen in normal gameplay, as these entries are only added after crossing the PointOfNoReturn, after which viewing the Chronicles is impossible.

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** Several entries in the Chronicles (or Brave Story, if you're playing the original PS1 [=PS1=] version) are technically used, but unable to be seen in normal gameplay, as these entries are only added after crossing the PointOfNoReturn, after which viewing the Chronicles is impossible.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice: Ramza is [[{{WesternAnimation/Futurama}} Hermes Conrad]], [[Creator/RobinAtkinDownes Delita]] is [[VideoGame/TeamFortress2 The Medic]] and [[VideoGame/NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].
** [[VideoGame/MetalGearSolidVThePhantomPain Delita played Ivalice LIKE A DAMN FIDDLE!]]. [[VideoGame/TeamFortress2 He's also known to prescribe bad medicine]] [[VideoGame/NoMoreHeroes and call people fuckheads]]. Then again, Robin Atkin Downes can fill up an entire page by himself.
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*** One of those demons was going to be called Rofocale. This name was later used for a zombie enemy in a map where he tries to take the Zodiac Stones from you.
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** [[VideoGame/MetalGearSolidVThePhantomPain Delita played Ivalice LIKE A DAMN FIDDLE!]]. [[VideoGame/TeamFortress2 He's also known to prescribe bad medicine]] [[NoMoreHeroes and call people fuckheads]]. Then again, Robin Atkin Downes can fill up an entire page by himself.

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** [[VideoGame/MetalGearSolidVThePhantomPain Delita played Ivalice LIKE A DAMN FIDDLE!]]. [[VideoGame/TeamFortress2 He's also known to prescribe bad medicine]] [[NoMoreHeroes [[VideoGame/NoMoreHeroes and call people fuckheads]]. Then again, Robin Atkin Downes can fill up an entire page by himself.

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** There were originally going to be twelve Knights Templar, and Matsuno even wrote names and genders down for them.

to:

** There were originally going to be twelve Knights Templar, and Matsuno even wrote names and names, genders and ages down for them.them.
** Likewise there were originally going to be a full lineup of thirteen Lucavi, one for each Zodiac Stone. The names of the main twelve (ie excluding BonusBoss Elidibus/Zodiark) are listed in Ivalice script on the Zodiac circle shown in the background of the save screen, though the six who did not make it to the final game had their names {{Retcon}}ned by ''VideoGame/FinalFantasyXII''.
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None

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* DummiedOut:
** Several entries in the Chronicles (or Brave Story, if you're playing the original PS1 version) are technically used, but unable to be seen in normal gameplay, as these entries are only added after crossing the PointOfNoReturn, after which viewing the Chronicles is impossible.
** The Japanese release contained the Zodiac Brave Story Sound Novels, a collection of four mini-games in the style of ChooseYourOwnAdventure stories. Because of time and budget constraints, they were never translated and left unused in the non-Japanese versions. This in turn leads to some technically used musical tracks to be DummiedOut of non-Japanese versions as well, though unlike the sound novels, the tracks can at least be listened to in the SoundTest of the PSP version, along with several ''truly'' DummiedOut tracks.
** A good chunk of text is left out of the game, mostly battle classes (and their descriptions) of characters who are normally scarcely, if at all, seen in battle. Notable strange cases include Delita's Sis (Tietra), Bishop (Simon) and Phony Saint (Ajora).


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** DummiedOut sprites and lines of text suggest that a handful of other characters were meant to be recruitable, or at least guest characters. Aside from the aforementioned Valmafra, such sprites and text exist for Oran, Simon, and even ''Tietra''. The latter two have battle classes of their own (Bishop and Delita's Sis respectively), and Simon even has a full set of battle animations despite never even being seen in battle at any point. Tietra has another oddity; when hacked into the roster, a strange sprite, left unused anywhere in the game, is used as her menu sprite.

Changed: 186

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** [[VideoGame/MetalGearSolidVThePhantomPain Delita played Ivalice LIKE A DAMN FIDDLE!]]

to:

** [[VideoGame/MetalGearSolidVThePhantomPain Delita played Ivalice LIKE A DAMN FIDDLE!]]FIDDLE!]]. [[VideoGame/TeamFortress2 He's also known to prescribe bad medicine]] [[NoMoreHeroes and call people fuckheads]]. Then again, Robin Atkin Downes can fill up an entire page by himself.
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None


* HeyItsThatVoice: Ramza is [[{{WesternAnimation/Futurama}} Hermes Conrad]], [[RobinAtkinDownes Delita]] is [[VideoGAme/TeamFortress2 The Medic]] and [[VideoGame/NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].

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* HeyItsThatVoice: Ramza is [[{{WesternAnimation/Futurama}} Hermes Conrad]], [[RobinAtkinDownes [[Creator/RobinAtkinDownes Delita]] is [[VideoGAme/TeamFortress2 [[VideoGame/TeamFortress2 The Medic]] and [[VideoGame/NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].
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* HeyItsThatVoice: Ramza is [[{{WesternAnimation/Futurama}} Hermes Conrad]], [[RobinAtkinDownes Delita]] is [[TeamFortress2 The Medic]] and [[NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].

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* HeyItsThatVoice: Ramza is [[{{WesternAnimation/Futurama}} Hermes Conrad]], [[RobinAtkinDownes Delita]] is [[TeamFortress2 [[VideoGAme/TeamFortress2 The Medic]] and [[NoMoreHeroes [[VideoGame/NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].
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** [[MetalGearSolidVThePhantomPain Delita played Ivalice LIKE A DAMN FIDDLE!]]

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** [[MetalGearSolidVThePhantomPain [[VideoGame/MetalGearSolidVThePhantomPain Delita played Ivalice LIKE A DAMN FIDDLE!]]

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* WhatCouldHaveBeen: There were originally going to be twelve Knights Templar, and Matsuno even wrote names and genders down for them.
* WordOfGod: [[spoiler: Although the ending was ambiguous, Yasumi Matsuno states that Ramza managed to survive and promptly left the country to [[https://twitter.com/yasumimatsuno/status/169572953686683648 have other adventures.]]]]

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* WhatCouldHaveBeen: There WhatCouldHaveBeen:
**There
were originally going to be twelve Knights Templar, and Matsuno even wrote names and genders down for them.
**It's speculated that Valmafra (Balmafula) was supposed to have a greater role in the game, and was likely to be either a guest or a recruitable character at some stage in the game's production. She even has her own ''Battle Class''[[note]]Witch of the Coven[=/=]Arc Witch, it has a description but no assigned abilities[[/note]], yet never once appears on the battlefield.
* WordOfGod: [[spoiler: WordOfGod: Although the ending was ambiguous, Yasumi Matsuno states that Ramza managed to survive and promptly left the country to [[https://twitter.com/yasumimatsuno/status/169572953686683648 have other adventures.]]]]]]
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None


* HeyItsThatVoice: Ramza is [[{{Futurama}} Hermes Conrad]], [[RobinAtkinDownes Delita]] is [[TeamFortress2 The Medic]] and [[NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].

to:

* HeyItsThatVoice: Ramza is [[{{Futurama}} [[{{WesternAnimation/Futurama}} Hermes Conrad]], [[RobinAtkinDownes Delita]] is [[TeamFortress2 The Medic]] and [[NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].
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** [[MetalGearSolidVThePhantomPain Delita played Ivalice LIKE A DAMN FIDDLE!]]
Is there an issue? Send a MessageReason:
None


* In a nod to Cloud's crossdressing caper in FinalFantasyVII, he can equip the female-only headgear (Cachusha, Barette, Ribbon).

to:

* In a nod to Cloud's crossdressing caper in FinalFantasyVII, VideoGame/FinalFantasyVII, he can equip the female-only headgear (Cachusha, Barette, Ribbon).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: There were originally going to be twelve Knights Templar, and Matsuno even wrote names and genders down for them.
Is there an issue? Send a MessageReason:
None


* In a nod to Cloud's crossdressing caper in FinalFantasy7, he can equip the female-only headgear (Cachusha, Barette, Ribbon).

to:

* In a nod to Cloud's crossdressing caper in FinalFantasy7, FinalFantasyVII, he can equip the female-only headgear (Cachusha, Barette, Ribbon).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In a nod to Cloud's crossdressing caper in FinalFantasy7, he can equip the female-only headgear (Cachusha, Barette, Ribbon).
Is there an issue? Send a MessageReason:
None


* HeyItsThatVoice: Ramza is [[{{Futurama}} Hermes Conrad]], Delita is [[NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].

to:

* HeyItsThatVoice: Ramza is [[{{Futurama}} Hermes Conrad]], Delita [[RobinAtkinDownes Delita]] is [[TeamFortress2 The Medic]] and [[NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeyItsThatVoice: Ramza is [[{{Futurama}} Hermes Conrad]], Delita is [[NoMoreHeroes Travis Touchdown]], Ovelia is [[VideoGame/FinalFantasyXII Princess Ashe]], and Agrias is [[VideoGame/FinalFantasyX Yuna]].
* WordOfGod: [[spoiler: Although the ending was ambiguous, Yasumi Matsuno states that Ramza managed to survive and promptly left the country to [[https://twitter.com/yasumimatsuno/status/169572953686683648 have other adventures.]]]]
----
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*** Unless, of course, the Reaction Ability is Hamedo/First Strike, which will cancel the attack whether the attacker has Dual Wield or not Brave% of the time.
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* Attacks from the sides or behind are more likely to hit (both are usually effective unless the target has a shield or the Weapon Guard ability). Shield and Weapon Guard in combination can make attacks from the front all but pointless. Shirahadori/Blade Grasp and a Featherweave Cloak can make even back attacks unlikely at a twelve percent success rate.
** Specifically, attacks from the front have to deal with all 4 types of Evasion in a character's stats (Class, Shield, and Accessory Evasion, as well as Weapon Evasion if Weapon Guard is equipped). Attacks from the side ignore Class Evasion, and Attacks from behind ignore Class, Shield, AND Weapon Evasion, leaving only Accessory Evasion. Blade Grasp is separate from all this, factored before standard evasion (the game makes a check against Blade Grasp first, with the success% being equal to the character's Brave, THEN calculates against all remaining evasion types that are appropriate for the situation).
*** But Reaction Abilities like Blade Grasp only work on the first attack, so if you've got the [[DualWielding Two Swords]] ability, the second swing will have a far greater chance of hitting. In fact, against a high-Brave character with Blade Grasp, this is virtually the ''only'' way to succeed with a physical attack.

to:

* Attacks from the sides or behind are more likely to hit (both are usually effective unless the target has a shield or the Weapon Guard Parry ability). Shield and Weapon Guard Parry in combination can make attacks from the front all but pointless. Shirahadori/Blade Grasp and a Featherweave Cloak can make even back attacks unlikely at a twelve percent success rate.
** Specifically, attacks from the front have to deal with all 4 types of Evasion in a character's stats (Class, Shield, and Accessory Evasion, as well as Weapon Evasion if Weapon Guard Parry is equipped). Attacks from the side ignore Class Evasion, and Attacks from behind ignore Class, Shield, AND Weapon Evasion, leaving only Accessory Evasion. Blade Grasp Shirahadori is separate from all this, factored before standard evasion (the game makes a check against Blade Grasp Shirahadori first, with the success% being equal to the character's Brave, Bravery, THEN calculates against all remaining evasion types that are appropriate for the situation).
*** But Reaction Abilities like Blade Grasp Shirahadori only work on the first attack, so if you've got the [[DualWielding Two Swords]] Dual Wield]] ability, the second swing will have a far greater chance of hitting. In fact, against a high-Brave high-Bravery character with Blade Grasp, Shirahadori, this is virtually the ''only'' way to succeed with a physical attack.
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None

Added DiffLines:

*** But Reaction Abilities like Blade Grasp only work on the first attack, so if you've got the [[DualWielding Two Swords]] ability, the second swing will have a far greater chance of hitting. In fact, against a high-Brave character with Blade Grasp, this is virtually the ''only'' way to succeed with a physical attack.
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Because I\'m a damned nerd.

Added DiffLines:

** Specifically, attacks from the front have to deal with all 4 types of Evasion in a character's stats (Class, Shield, and Accessory Evasion, as well as Weapon Evasion if Weapon Guard is equipped). Attacks from the side ignore Class Evasion, and Attacks from behind ignore Class, Shield, AND Weapon Evasion, leaving only Accessory Evasion. Blade Grasp is separate from all this, factored before standard evasion (the game makes a check against Blade Grasp first, with the success% being equal to the character's Brave, THEN calculates against all remaining evasion types that are appropriate for the situation).

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