Follow TV Tropes

Following

History Trivia / CrashTwinsanity

Go To

OR

Is there an issue? Send a MessageReason:
None


* TroubledProduction: ''And how!'' Deadlines not being met, scrapped concepts, the pressure of Universal needing the game out, and too many ambitious ideas led to about '''a third of the game's original ideas''' being cut. The final product, while regarded as a good game in the years since its release, shows the lamented development cycle in many areas. However, the Traveller's Tales developers have been kind enough over the years to explain and show off various parts of the game that got cut, even supplying cut voiced dialogue and storyboards, all of which can be found online.

to:

* TroubledProduction: ''And how!'' Deadlines not being met, scrapped concepts, the pressure of Vivendi Universal Games needing the game out, and too many ambitious ideas led to about '''a third of the game's original ideas''' being cut. The final product, while regarded as a good game in the years since its release, shows the lamented development cycle in many areas. However, the Traveller's Tales developers have been kind enough over the years to explain and show off various parts of the game that got cut, even supplying cut voiced dialogue and storyboards, all of which can be found online.
Is there an issue? Send a MessageReason:


* DevelopmentGag: Before the snowboarding level where Crash and Cortex had to save Nina from Evil Crash, Cortex mistakingly referred to her as his daughter then corrects himself to niece. This was a reference to when Nina was originally intended to be Cortex's daughter in the early stages of ''VideoGame/CrashBandicootTheWrathOfCortex'''s development.

to:

* DevelopmentGag: Before the snowboarding level where Crash and Cortex had to save Nina from Evil Crash, Cortex mistakingly referred to her as his daughter then corrects himself to niece. This was a reference to when Nina was originally intended to be Cortex's daughter in the early stages of ''VideoGame/CrashBandicootTheWrathOfCortex'''s ''VideoGame/CrashNitroKart'''s development.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashTwinsanity Has it's own page]].

to:

* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashTwinsanity Has it's its own page]].
Is there an issue? Send a MessageReason:
None


* RecycledPremise: Many concepts from the original idea of this game were later used for [[VideoGame/SonicBoom Rise of Lyric]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecycledPremise: Many concepts from the original idea of this game were later used for [[VideoGame/SonicBoom Rise of Lyric]].

Changed: 56

Removed: 2519

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen:
** The very earliest pitch for Traveller's Tales' second game was instead a teamwork premise for Crash and Coco, with mechanics involving controlling the two characters, and Crash similarly carrying and throwing around Coco much like he does Cortex in the final game.
** In early stages of development, the game was meant to have a DarkerAndEdgier sci-fi theme rather than a comedic theme, with a story of the Evil Twins taking chunks of planets to form an even bigger planet with Crash's home being one of them. This idea was scrapped because [[VideoGame/RatchetAndClank2002 a similar story was used in another game]] so they had to go in the opposite direction, and the rest was history.
*** The game was also going to have RPG elements but the idea was scrapped.
*** There was concept art from this point of development of two levels set in a Gaudí-inspired greenhouse and on the floor of a dried-up ocean.
** Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."
** Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics [[https://www.youtube.com/watch?v=QLNP37P2bkE that were more combat based]] similar to the [[VideoGame/CrashOfTheTitans later games]], minigames based on classic games, and a VillainSong for Dr. Cortex entitled "Take a Walk Inside My Brains". Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]]
** At least two direct sequels were also planned, but never made it past early planning due to Traveller's Tales' Oxford unit shutting down. One of the ideas was a ''VideoGame/{{Pikmin}}'' - ''VideoGame/MegaManClassic'' type game starring Dr. Neo Cortex called ''Cortex Chaos'' or "The All-New Cortex Show". When the studio was working on the early points of ''VideoGame/CrashTagTeamRacing'' it was also intended to be a direct follow on to ''Twinsanity'' with the other characters following Cortex into Crash's brain.
** There were plans for a UsefulNotes/NintendoGameCube port, but due to difficulties with porting the engine, the port was scrapped. Similar issues plagued the [=GameCube=] port of [[VideoGame/CrashBandicootTheWrathOfCortex the previous game]].

to:

* WhatCouldHaveBeen:
** The very earliest pitch for Traveller's Tales' second game was instead a teamwork premise for Crash and Coco, with mechanics involving controlling the two characters, and Crash similarly carrying and throwing around Coco much like he does Cortex in the final game.
** In early stages of development, the game was meant to have a DarkerAndEdgier sci-fi theme rather than a comedic theme, with a story of the Evil Twins taking chunks of planets to form an even bigger planet with Crash's home being one of them. This idea was scrapped because [[VideoGame/RatchetAndClank2002 a similar story was used in another game]] so they had to go in the opposite direction, and the rest was history.
*** The game was also going to have RPG elements but the idea was scrapped.
*** There was concept art from this point of development of two levels set in a Gaudí-inspired greenhouse and on the floor of a dried-up ocean.
** Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."
** Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics [[https://www.youtube.com/watch?v=QLNP37P2bkE that were more combat based]] similar to the [[VideoGame/CrashOfTheTitans later games]], minigames based on classic games, and a VillainSong for Dr. Cortex entitled "Take a Walk Inside My Brains". Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]]
** At least two direct sequels were also planned, but never made it past early planning due to Traveller's Tales' Oxford unit shutting down. One of the ideas was a ''VideoGame/{{Pikmin}}'' - ''VideoGame/MegaManClassic'' type game starring Dr. Neo Cortex called ''Cortex Chaos'' or "The All-New Cortex Show". When the studio was working on the early points of ''VideoGame/CrashTagTeamRacing'' it was also intended to be a direct follow on to ''Twinsanity'' with the other characters following Cortex into Crash's brain.
** There were plans for a UsefulNotes/NintendoGameCube port, but due to difficulties with porting the engine, the port was scrapped. Similar issues plagued the [=GameCube=] port of [[VideoGame/CrashBandicootTheWrathOfCortex the previous game]].
WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashTwinsanity Has it's own page]].
Is there an issue? Send a MessageReason:
None


** Mel Winkler reprises his role as Aku-Aku and has a minor role as a tribesman.

to:

** Mel Winkler reprises his role as Aku-Aku Aku Aku and has a minor role as a tribesman.



** Alex Fernandez voices Uka-Uka and Farmer Ernest.
** Creator/DwightSchultz voices Papu-Papu (and one of the tribesmen), Dingodile and the Rusty Walrus who pursues Crash.

to:

** Alex Fernandez voices Uka-Uka Uka Uka and Farmer Ernest.
** Creator/DwightSchultz voices Papu-Papu Papu Papu (and one of the tribesmen), Dingodile and the Rusty Walrus walrus cook who pursues Crash.
Is there an issue? Send a MessageReason:
None


** Creator/QuintonFlynn voices N. Gin and the Evil Twins.

to:

** Creator/QuintonFlynn voices N. Gin and [[PlayingTheirOwnTwin the Evil Twins.Twins]].

Added: 164

Changed: 27

Is there an issue? Send a MessageReason:
None


** Mel Winkler reprises his role as Aku-Aku and has a minor role as a tribesman.
** In addition to reprising his role as N. Tropy, Michael Ensign voices a tribesman.



** Creator/DwightSchultz voices Papu-Papu, Dingodile and the Rusty Walrus who pursues Crash.

to:

** Creator/DwightSchultz voices Papu-Papu, Papu-Papu (and one of the tribesmen), Dingodile and the Rusty Walrus who pursues Crash.

Added: 348

Changed: 459

Removed: 871

Is there an issue? Send a MessageReason:
The Wrath of Cortex and Crash Nitro Kart were released shortly before Twinsanity. Also adding Acting For Two entry.


* ActingForTwo:
** Susan Silo voices Madame Amberley and Nina Cortex.
** Creator/DebiDerryberry voices both Coco Bandicoot and the younger Neo Cortex.
** Alex Fernandez voices Uka-Uka and Farmer Ernest.
** Creator/DwightSchultz voices Papu-Papu, Dingodile and the Rusty Walrus who pursues Crash.
** Creator/QuintonFlynn voices N. Gin and the Evil Twins.



* RoleReprise:
** Creator/DebiDerryberry reprises her role as Coco from ''The Wrath of Cortex'' and ''Crash Nitro Kart''.
** Creator/QuintonFlynn and Creator/DwightSchultz reprise N. Gin and Dingodile respectively from the latter game, though they are replacements in regards to the main series (N. Gin having been last voiced by Creator/CoreyBurton in ''The Wrath of Cortex'' and Dingodile by William Hootkins in ''Warped'').
** In an interesting note, this is the last game to feature any English cast members from the Naughty Dog games. Mel Winkler voiced Aku Aku for the last time in this title before being replaced by Greg Eagles in ''VideoGame/CrashOfTheTitans'', while Michael Ensign, who had reprised his role as Dr. Nefarious Tropy in ''Nitro Kart'', returned for Tropy's two scenes in this game. None of the original cast have returned since, including the ''N. Sane Trilogy''.

to:

* RoleReprise:
** Creator/DebiDerryberry reprises her role as Coco from ''The Wrath of Cortex'' and ''Crash Nitro Kart''.
** Creator/QuintonFlynn and Creator/DwightSchultz reprise N. Gin and Dingodile respectively from the latter game, though they are replacements in regards to the main series (N. Gin having been last voiced by Creator/CoreyBurton in ''The Wrath of Cortex'' and Dingodile by William Hootkins in ''Warped'').
**
RoleReprise: In an interesting note, this is the last game to feature any English cast members from the Naughty Dog games. Mel Winkler voiced Aku Aku for the last time in this title before being replaced by Greg Eagles in ''VideoGame/CrashOfTheTitans'', while Michael Ensign, who had reprised his role as Dr. Nefarious Tropy in ''Nitro Kart'', returned for Tropy's two scenes in this game. None of the original cast have returned since, including the ''N. Sane Trilogy''.
Is there an issue? Send a MessageReason:
Tweaked quote.


** Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "We were going to visit two dimensions, but... we ran out of time."

to:

** Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "We were going to visit "It should have been two new dimensions, but... we but we've... ran out of time."
Is there an issue? Send a MessageReason:
None


* DevelopmentGag: Before the snowboarding level where Crash and Cortex had to save Nina from Evil Crash, Cortex mistakingly referred to her as his daughter then corrects himself to niece. This was a reference to when Nina was originally intended to be Cortex's daughter in the early stages of [[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'s development.

to:

* DevelopmentGag: Before the snowboarding level where Crash and Cortex had to save Nina from Evil Crash, Cortex mistakingly referred to her as his daughter then corrects himself to niece. This was a reference to when Nina was originally intended to be Cortex's daughter in the early stages of [[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'s ''VideoGame/CrashBandicootTheWrathOfCortex'''s development.
Is there an issue? Send a MessageReason:
Official spelling.


* TroubledProduction: ''And how!'' Deadlines not being met, scrapped concepts, the pressure of Universal needing the game out, and too many ambitious ideas led to about '''a third of the game's original ideas''' being cut. The final product, while regarded as a good game in the years since its release, shows the lamented development cycle in many areas. However, the Traveler's Tales developers have been kind enough over the years to explain and show off various parts of the game that got cut, even supplying cut voiced dialogue and storyboards, all of which can be found online.

to:

* TroubledProduction: ''And how!'' Deadlines not being met, scrapped concepts, the pressure of Universal needing the game out, and too many ambitious ideas led to about '''a third of the game's original ideas''' being cut. The final product, while regarded as a good game in the years since its release, shows the lamented development cycle in many areas. However, the Traveler's Traveller's Tales developers have been kind enough over the years to explain and show off various parts of the game that got cut, even supplying cut voiced dialogue and storyboards, all of which can be found online.



** At least two direct sequels were also planned, but never made it past early planning due to Traveler's Tales' Oxford unit shutting down. One of the ideas was a ''VideoGame/{{Pikmin}}'' - ''VideoGame/MegaManClassic'' type game starring Dr. Neo Cortex called ''Cortex Chaos'' or "The All-New Cortex Show". When the studio was working on the early points of ''VideoGame/CrashTagTeamRacing'' it was also intended to be a direct follow on to ''Twinsanity'' with the other characters following Cortex into Crash's brain.

to:

** At least two direct sequels were also planned, but never made it past early planning due to Traveler's Traveller's Tales' Oxford unit shutting down. One of the ideas was a ''VideoGame/{{Pikmin}}'' - ''VideoGame/MegaManClassic'' type game starring Dr. Neo Cortex called ''Cortex Chaos'' or "The All-New Cortex Show". When the studio was working on the early points of ''VideoGame/CrashTagTeamRacing'' it was also intended to be a direct follow on to ''Twinsanity'' with the other characters following Cortex into Crash's brain.




Is there an issue? Send a MessageReason:


* TroubledProduction: ''And how!'' Deadlines not being met, scrapped concepts, the pressure of Universal needing the game out, and too many ambitious ideas led to about '''a third of the game's original ideas''' being cut. The final product, while regarded as a good game in recent years, shows the lamented development cycle in many areas. However, the Traveler's Tales developers have been kind enough over the years to explain and show off various parts of the game that got cut, even supplying cut voiced dialogue and storyboards, all of which can be found online.

to:

* TroubledProduction: ''And how!'' Deadlines not being met, scrapped concepts, the pressure of Universal needing the game out, and too many ambitious ideas led to about '''a third of the game's original ideas''' being cut. The final product, while regarded as a good game in recent years, the years since its release, shows the lamented development cycle in many areas. However, the Traveler's Tales developers have been kind enough over the years to explain and show off various parts of the game that got cut, even supplying cut voiced dialogue and storyboards, all of which can be found online.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: Poor reviews and poor sales of the game were the final nail in the coffin for Traveler's Tales Oxford, and they would shut down as a result.

to:

* CreatorKiller: Poor reviews and poor sales of the game were the final nail in the coffin for Traveler's Tales Creator/TravellersTales Oxford, and they would shut down as a result.

Top