* CreatorKiller: Poor reviews and poor sales of the game were the final nail in the coffin for Traveler's Tales Oxford, and they would shut down as a result.
* DeletedScene: There are many cutscenes that ended up reaching the storyboard stage, with some even being voiced, but unfortunately [[WhatCouldHaveBeen had to be cut like a lot of other content in the game]]. [[https://www.youtube.com/playlist?list=PL9D33F6B9DDDBF83C Some can be viewed here]].
* TheOtherDarrin: The first game in which Creator/LexLang replaced Creator/ClancyBrown as the voice of Dr. Neo Cortex. He became the regular voice of Cortex from there.
* TroubledProduction: An ''astounding'' example of this. There's loads of missing content, unused ideas, and whole models that ended up getting thrown out. As a result, the game is pitifully unfinished, even if it's pretty fun.
** Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "We were going to visit two dimensions, but... we ran out of time."
** Several hours worth of content was removed from the game, including several returning characters, new levels, and a VillainSong for Dr. Cortex entitled "Take a Walk Inside My Brains". Two members of the development team released a great deal of information on these removed items, which can be viewed [[http://www.crashmania.net/?menu=ts&page=concepts here.]]
** At least two direct sequels were also planned, but never made it past early planning due to Traveler's Tales' Oxford unit shutting down.