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** There was going to be another playable section with Mustache Girl making her way to Subcon to take the Time Pieces before Hat Kid could get there, but meets up with the Snatcher, managing to guess ''all'' of his major traits, and then [[BullyingADragon making fun of him]] until he decides to just kick her out of the forest. Remnants of this can [[DummiedOut still be found]] in the final game's code, but isn't voice acted.
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* DuelingWorks: With ''VideoGame/SuperMarioOdyssey'', as both are classic-styled 3D Collectathon platformers released in the same month.

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* DuelingWorks: With ''VideoGame/SuperMarioOdyssey'', as both are classic-styled 3D Collectathon platformers with a huge focus on hats released in the same month.
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** A character named Timmy was planned for the game, and went through multiple iterations where he was an older man or a boy around Hat Kid's age, to the point he made it pretty far in as a possible co-op partner, before eventually being dropped for a new co-op character.

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* DuelingWorks:
** with ''VideoGame/SuperMarioOdyssey'', being classic-styled 3D Collectathon platformers released in the same month.

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* DuelingWorks:
** with
DuelingWorks: With ''VideoGame/SuperMarioOdyssey'', being as both are classic-styled 3D Collectathon platformers released in the same month.



* RuleThirtyFourCreatorReactions: The game's {{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{Squick}} much to the PR's great dismay]], [[MemeticMutation and the amusement of everyone else]]. And yes, the following response bellow ''does'' contain that many exclamation marks.

to:

* RuleThirtyFourCreatorReactions: The game's {{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{Squick}} much to the PR's great dismay]], [[MemeticMutation and the amusement of everyone else]]. And yes, the following response bellow below ''does'' contain that many exclamation marks.
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* RuleThirtyFourCreatorReactions: The game's {{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{Squick}} much to the PR's great dismay]], [[MemeticMutation and the amusement of everyone else]].

to:

* RuleThirtyFourCreatorReactions: The game's {{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{Squick}} much to the PR's great dismay]], [[MemeticMutation and the amusement of everyone else]]. And yes, the following response bellow ''does'' contain that many exclamation marks.
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** There was a character called "The Moonjumper", who was part of the beta, and the one in a power struggle between himself and Queen Vanessa for Subcon, along with the implication [[spoiler:he's her long dead lover]]. He was cut sometime during development, with his {{Leitmotif}} going to the Badge Seller, and role and backstory going to the Snatcher. WordOfGod has confirmed he's not likely to be refitted for the extra Acts.

to:

** There was a character called "The Moonjumper", who was part of the beta, and the one in a power struggle between himself and Queen Vanessa for Subcon, along with the implication [[spoiler:he's her long dead lover]]. He was cut sometime during development, with his {{Leitmotif}} going to the Badge Seller, and role and backstory going to the Snatcher. WordOfGod has confirmed he's not likely to be refitted for the extra Acts.Acts.
----

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* CelebrityVoiceActor: A few characters are voiced by high-profile Youtube celebrities (such as WebVideo/{{Yungtown}} and WebVideo/JonTron).

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* CelebrityVoiceActor: A few characters are voiced by high-profile Youtube celebrities (such as WebVideo/{{Yungtown}} WebVideo/{{Yungtown}}, Creator/ProZD and WebVideo/JonTron).WebVideo/JonTron).
**The Conductor is voiced by Creator/XanderMobus.
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** In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like hat kid who stole the key to the final room. In the final game this entire segment is nowhere to be seen and the game (very sloppily) warps you to the last room after getting the second key. Presumably if they had left it in it would have made it run a bit too close to a MarathonLevel, as just getting to the manor is decently lengthy with the free roam. Another possibility is that the "Ghost" is The Snatcher, who is ([[DealWithTheDevil sorta]]) allied to you, so it wouldn't make sense for him to interfere with you.

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** In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like hat kid Hat Kid who stole the key to the final room. In the final game game, this entire segment is nowhere to be seen seen, and the game (very sloppily) warps you to the last room after getting the second key. Presumably Presumably, if they had left it in in, it would have made it run a bit too close to a MarathonLevel, as just getting to the manor is decently lengthy with the free roam. Another possibility is that the "Ghost" is The Snatcher, who is ([[DealWithTheDevil sorta]]) allied to you, so it wouldn't make sense for him to interfere with you.
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** In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like hat kid who stole the key to the final room. In the final game this entire segment is nowhere to be seen and the game (very sloppily) warps you to the last room after getting the second key. Presumably if they had left it in it would have made it run a bit too close to a MarathonLevel, as just getting to the manor is decently lengthy with the free roam. Another possibility is that the "Ghost" is The Snatcher, who is ([[DealWithTheDevil sorta]]) allied to you, so it wouldn't make sense for him to interfere with you.

to:

** In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like hat kid who stole the key to the final room. In the final game this entire segment is nowhere to be seen and the game (very sloppily) warps you to the last room after getting the second key. Presumably if they had left it in it would have made it run a bit too close to a MarathonLevel, as just getting to the manor is decently lengthy with the free roam. Another possibility is that the "Ghost" is The Snatcher, who is ([[DealWithTheDevil sorta]]) allied to you, so it wouldn't make sense for him to interfere with you.you.
** There was a character called "The Moonjumper", who was part of the beta, and the one in a power struggle between himself and Queen Vanessa for Subcon, along with the implication [[spoiler:he's her long dead lover]]. He was cut sometime during development, with his {{Leitmotif}} going to the Badge Seller, and role and backstory going to the Snatcher. WordOfGod has confirmed he's not likely to be refitted for the extra Acts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CelebrityVoiceActor: A few characters are voiced by high-profile Youtube celebrities (such as WebVideo/{{Yungtown}} and WebVideo/JonTron).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DuelingWorks:
** with ''VideoGame/SuperMarioOdyssey'', being classic-styled 3D Collectathon platformers released in the same month.
Is there an issue? Send a MessageReason:
None


** In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like hat kid who stole the key to the final room. In the final game this entire segment is nowhere to be seen and the game (very sloppily) warps you to the last room after getting the second key. Presumably if they had left it in it would have made it run a bit too close to a MarathonLevel, as just getting to the manor is decently lengthy with the free roam.

to:

** In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like hat kid who stole the key to the final room. In the final game this entire segment is nowhere to be seen and the game (very sloppily) warps you to the last room after getting the second key. Presumably if they had left it in it would have made it run a bit too close to a MarathonLevel, as just getting to the manor is decently lengthy with the free roam. Another possibility is that the "Ghost" is The Snatcher, who is ([[DealWithTheDevil sorta]]) allied to you, so it wouldn't make sense for him to interfere with you.
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** Chapter 1 was originally named "Down With the Mafia", while the final game calls it Mafia Town. The original name is instead used for Act 4 of that chapter.

to:

** Chapter 1 was originally named "Down With the Mafia", while the final game calls it Mafia Town. The original name is instead used for Act 4 of that chapter.chapter.
** In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like hat kid who stole the key to the final room. In the final game this entire segment is nowhere to be seen and the game (very sloppily) warps you to the last room after getting the second key. Presumably if they had left it in it would have made it run a bit too close to a MarathonLevel, as just getting to the manor is decently lengthy with the free roam.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RuleThirtyFourCreatorReactions: The game's {{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{Squick}} much to the PR's great dismay]], [[MemeticMutation and the amusement of everyone else]].
--> [[BigNo no!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]]

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* WhatCouldHaveBeen: As noted above, the developers wanted a Wii U version to happen, but issues with licensing the Unreal engine and the Wii U's time having come to a close by the time of the game's release, and it's safe to say any chance of the game hitting that console died before it even presented itself.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
As noted above, the developers wanted a Wii U version to happen, but issues with licensing the Unreal engine and the Wii U's time having come to a close by the time of the game's release, and it's safe to say any chance of the game hitting that console died before it even presented itself.itself.
** One of the chapters revealed during the Kickstarter period of the game was "Trainwreck of Science", set to be the third chapter and focusing on the Conductor and his Owl Express. By 2016, the plot was changed to be based around a film competition between the Conductor and DJ Grooves, and it was renamed to to "Last Bird Standing" for its trailer at the end of the year. It was re-renamed to Battle of the Birds and placed as Chapter 2 (swapping places with Subcon Forest) for the final game.
** Chapter 4 was originally planned to be a [[ShiftingSandLand desert]] called "Sand and Sail". The developers decided that the planned gameplay for the chapter wouldn't mesh with the visuals, so it was revamped into a mountainous world of Alpine Skyline.
** Chapter 1 was originally named "Down With the Mafia", while the final game calls it Mafia Town. The original name is instead used for Act 4 of that chapter.
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* ActorAlluion: In the final game, Jon Jafari voices an owl security guard at Dead Bird Studio. [[WebVideo/JonTron He's always had a]] [[LetsPlay/GameGrumps strong association with birds]].

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* ActorAlluion: ActorAllusion: In the final game, Jon Jafari voices an owl security guard at Dead Bird Studio. [[WebVideo/JonTron He's always had a]] [[LetsPlay/GameGrumps strong association with birds]].
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Added DiffLines:

* ActorAlluion: In the final game, Jon Jafari voices an owl security guard at Dead Bird Studio. [[WebVideo/JonTron He's always had a]] [[LetsPlay/GameGrumps strong association with birds]].
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* FlipFlopOfGod: On if the game will hit the UsefulNotes/WiiU or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later then PC). With the Wii U's time having passed as of 2017 and Nintendo having moved on to the Switch, a console capable of running Unreal Engine 4 with little trouble, the possibility of the game hitting a Nintendo platform may have risen a bit more, especially after porting company Virtual Programming accidentally included the game on their list of upcoming projects, listing the Switch as a planned platform.

to:

* FlipFlopOfGod: On if the game will hit the UsefulNotes/WiiU or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later then PC). With the Wii U's time having passed as of 2017 and Nintendo having moved on to the Switch, UsefulNotes/NintendoSwitch, a console capable of running Unreal Engine 4 with little trouble, the possibility of the game hitting a Nintendo platform may have risen a bit more, especially after porting company Virtual Programming accidentally included the game on their list of upcoming projects, listing the Switch as a planned platform.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: As noted above, the developers wanted a Wii U version to happen, but issues with licensing the Unreal engine and the Wii U's time having come to a close by the time of the game's release, and it's safe to say any chance of the game hitting that console died before it even had a chance.

to:

* WhatCouldHaveBeen: As noted above, the developers wanted a Wii U version to happen, but issues with licensing the Unreal engine and the Wii U's time having come to a close by the time of the game's release, and it's safe to say any chance of the game hitting that console died before it even had a chance.presented itself.

Added: 307

Changed: 13

Is there an issue? Send a MessageReason:
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* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later then PC). With the Wii U's time having passed as of 2017 and Nintendo having moved on to the Switch, a console capable of running Unreal Engine 4 with little trouble, the possibility of the game hitting a Nintendo platform may have risen a bit more, especially after porting company Virtual Programming accidentally included the game on their list of upcoming projects, listing the Switch as a planned platform.

to:

* FlipFlopOfGod: On if the game will hit the Wii U UsefulNotes/WiiU or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later then PC). With the Wii U's time having passed as of 2017 and Nintendo having moved on to the Switch, a console capable of running Unreal Engine 4 with little trouble, the possibility of the game hitting a Nintendo platform may have risen a bit more, especially after porting company Virtual Programming accidentally included the game on their list of upcoming projects, listing the Switch as a planned platform.platform.
* WhatCouldHaveBeen: As noted above, the developers wanted a Wii U version to happen, but issues with licensing the Unreal engine and the Wii U's time having come to a close by the time of the game's release, and it's safe to say any chance of the game hitting that console died before it even had a chance.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later then PC). With the Wii U's time having passed as of 2017 and Nintendo having moved on to the Switch, a console capable of running Unreal Engine 4 with little trouble, the possibility of the game hitting a Nintendo platform may have risen a bit more.

to:

* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later then PC). With the Wii U's time having passed as of 2017 and Nintendo having moved on to the Switch, a console capable of running Unreal Engine 4 with little trouble, the possibility of the game hitting a Nintendo platform may have risen a bit more.more, especially after porting company Virtual Programming accidentally included the game on their list of upcoming projects, listing the Switch as a planned platform.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later then PC).

to:

* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later then PC). With the Wii U's time having passed as of 2017 and Nintendo having moved on to the Switch, a console capable of running Unreal Engine 4 with little trouble, the possibility of the game hitting a Nintendo platform may have risen a bit more.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later than PC).

to:

* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later than then PC).
Is there an issue? Send a MessageReason:
Crowner called for removing Hey, It's That Voice/Guy examples from trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89


* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later than PC).
* HeyItsThatVoice: [[WebVideo/JonTron Jon Jafari]] is a snazzy penguin from the moon. [[AnimalMotif Well, at least it being a bird is in-character.]]

to:

* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later than PC).
* HeyItsThatVoice: [[WebVideo/JonTron Jon Jafari]] is a snazzy penguin from the moon. [[AnimalMotif Well, at least it being a bird is in-character.]]
PC).
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to {{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later than PC).

to:

* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to {{Nintendo UsefulNotes/{{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U getting the game later than PC).
Is there an issue? Send a MessageReason:
None


* HeyItsThatVoice: [[JonTron Jon Jafari]] is a snazzy penguin from the moon. [[AnimalMotif Well, at least it being a bird is in-character.]]

to:

* HeyItsThatVoice: [[JonTron [[WebVideo/JonTron Jon Jafari]] is a snazzy penguin from the moon. [[AnimalMotif Well, at least it being a bird is in-character.]]
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* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to {{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U simply getting the game later than PC).

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* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to {{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U simply getting the game later than PC).
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* FlipFlopOfGod: On if the game will hit the Wii U or not. The developers certainly really want the game to hit the platform, since the game itself pays homage to {{Nintendo 64}} era platformers, along with a visual style reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker'' (also helps that, according to many indie developers, the Wii U is very "indie friendly"). The biggest issue for the devs is obtaining proper certification for a version of Unreal Engine (the engine that powers the game) that's approved for consoles. The Wii U has no trouble running games that utilize Unreal Engine (already having a few itself, including some indie titles), but as of now Nintendo themselves only gives certified indie developers the Unity engine at no extra cost. Getting proper certification for Unreal Engine on consoles will require Gears for Breakfast to pay Epic Games, the makers of the Unreal Engine, a decent sum, and for an indie upstart this could take some time (at worst simply resulting in the Wii U simply getting the game later than PC).
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[[WMG: Actual Trivia]]
* Astute fans will notice that the music played in Mafia Town in the alpha build is ''vastly different'' from the music that played there in the prototype build of the game. According to the dev team, the original music proved to be "too overwhelming" and ended up distracting or irritating players. They changed it to a chiller and more relaxing tune so as to help players feel more laid-back (and not to drive them up the wall).

[[WMG: Trivia Tropes]]
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* HeyItsThatVoice: [[JonTron Jon Jafari]] is a snazzy penguin from the moon. [[AnimalMotif Well, at least it being a bird is in-character.]]

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