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*** Now that she's PromotedToPlayable, she is fittingly classified as the above-mentioned Juggernaut-class Defender. She still has her regenerating DeflectorShields, and can practically heal herself with each shield that gets broken, but her true power comes after she's promoted to Elite 1, where she can practically make short work of a ZergRush all by her lonesome,a nd perhaps even solo a single boss if she's managed well enough. Most notably, Mudrock is one of the few Juggernauts who can stand toe-to-toe with Patriot and survive for more than a couple of hits.

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*** Now that she's PromotedToPlayable, she is fittingly classified as the above-mentioned Juggernaut-class Defender. She still has her regenerating DeflectorShields, and can practically heal herself with each shield that gets broken, but her true power comes after she's promoted to Elite 1, where she can practically make short work of a ZergRush all by her lonesome,a nd perhaps even solo a single boss if she's managed well enough. Most notably, Mudrock is one of the few Juggernauts Operators who can stand toe-to-toe with Patriot and survive for more than a couple of hits.
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*** Now that she's PromotedToPlayable, she is fittingly classified as the above-mentioned Juggernaut-class Defender. She still has her regenerating DeflectorShields, and can practically heal herself with each shield that gets broken, but her true power comes after she's promoted to Elite 1, where she can practically make short work of a ZergRush all by her lonesome. perhaps even solo a single boss if she's managed well enough.

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*** Now that she's PromotedToPlayable, she is fittingly classified as the above-mentioned Juggernaut-class Defender. She still has her regenerating DeflectorShields, and can practically heal herself with each shield that gets broken, but her true power comes after she's promoted to Elite 1, where she can practically make short work of a ZergRush all by her lonesome. lonesome,a nd perhaps even solo a single boss if she's managed well enough.enough. Most notably, Mudrock is one of the few Juggernauts who can stand toe-to-toe with Patriot and survive for more than a couple of hits.
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* ''VideoGame/TwistedMetal'' has Darkside as its best example. A large black semi-truck, it is very slow and its Special Weapon is an incredibly weak laser beam, but the player needs not bother with that since the moment Darkside makes physical contact with ''any'' other car in the game, it will drain their health through ram damage in ''seconds'', and thanks to having the highest defense of all the non-boss cars in the game, it can easily outlast two or three cars head-on before ever needing a health refill. Darkside retains this title in its other game appearances in ''Black'', ''Small Brawl'' and the 2012 reboot, with the last one getting an even bigger and invincible new semi-truck with trailer whose name is...''JUGGERNAUT''.
** Axel seems to have picked up this role in ''Twisted Metal 2'', being a complete monster when ramming is involved, although with not as big a defense stat as Darkside. This is funny, however, since Axel is meant to be a normal man merged with a two-wheeled contraption, yet he towers over every other car in-game...even the actual ''Monster Truck''!
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Authority Equals Asskicking has been renamed.


* [[BloodKnight Azrael]] from ''VideoGame/{{Blazblue}}'' definitely counts; it says a lot that he had to be dealt with by sealing him away into a specially-designed prison (which involved being frozen at absolute zero), or the fact that he shrugs off pretty much the entire cast's attacks no matter what they throw at him. Most fights against him in Story or Arcade Mode show the character, even ones like [[OneManArmy Ragna]] or [[AuthorityEqualsAsskicking Kagura]] just trying to survive.

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* [[BloodKnight Azrael]] from ''VideoGame/{{Blazblue}}'' definitely counts; it says a lot that he had to be dealt with by sealing him away into a specially-designed prison (which involved being frozen at absolute zero), or the fact that he shrugs off pretty much the entire cast's attacks no matter what they throw at him. Most fights against him in Story or Arcade Mode show the character, even ones like [[OneManArmy Ragna]] or [[AuthorityEqualsAsskicking [[RankScalesWithAsskicking Kagura]] just trying to survive.
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Fixed grammar mistakes under the 'The Legend of Spyro' entry.


* ''VideoGame/TheLegendOfSpyro'': The Destroyer is an ancient elemental being the size of a mountain that is virtually unstoppable once it gets going and, if it's allowed to reach the volcano it emerged from again, it starts TheEndOfTheWorldAsWeKnowIt. The only way to hope to defeat it is to slow it down long enough to destroy every single Dark Crystal on it's massive body, including going inside it and blowing up it's heart. [[spoiler:And even that fails if the BigBad just so happens to have a backup crystal handy...]] the Golem probably counts as well, as it's virtually unstoppable until a lucky attack uncovers it's brain, allowing Spyro and Cynder to kill it.

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* ''VideoGame/TheLegendOfSpyro'': The Destroyer is an ancient elemental being the size of a mountain that is virtually unstoppable once it gets going and, if it's allowed to reach the volcano it emerged from again, it starts TheEndOfTheWorldAsWeKnowIt. The only way to hope to defeat it is to slow it down long enough to destroy every single Dark Crystal on it's its massive body, including going inside it and blowing up it's its heart. [[spoiler:And even that fails if the BigBad just so happens to have a backup crystal handy...]] the Golem probably counts as well, as it's virtually unstoppable until a lucky attack uncovers it's its brain, allowing Spyro and Cynder to kill it.
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** The Contingency Contract game mode [[OptionalDifficulty lets you create these with each level of Risk you add to the map]]. High-end Contingency Contracts can dramatically boost boss attacks, health, and defense values, as well as making lesser enemies into juggernauts themselves. Often these high-risk contracts will also include limitations on the number of Operators you can deploy, what kind of Operators you can deploy, and apply debuffs to your Operators.

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** The Contingency Contract game mode [[OptionalDifficulty lets you create these with each level of Risk you add to the map]].map. High-end Contingency Contracts can dramatically boost boss attacks, health, and defense values, as well as making lesser enemies into juggernauts themselves. Often these high-risk contracts will also include limitations on the number of Operators you can deploy, what kind of Operators you can deploy, and apply debuffs to your Operators.
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** The Contingency Contract game mode [[OptionalDifficulty lets you create these with each level of Risk you add to the map]]. High-end Contingency Contracts can dramatically boost boss attacks, health, and defense values, as well as making lesser enemies into juggernauts themselves. Often these high-risk contracts will also include limitations on the number of Operators you can deploy, what kind of Operators you can deploy, and apply debuffs to your Operators.
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** Reapers in general can barely ever even be slowed down, let alone destroyed. On the rare occasion we actually see one get destroyed, the sheer amount of firepower aimed at it is nothing short of mind-boggling, and would probably be enough to reduce most conventional ''fleets'' to dust.

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** Reapers in general can barely ever even be slowed down, let alone destroyed. On the rare occasion we actually see one get destroyed, the sheer amount of firepower aimed at it is nothing short of mind-boggling, and would probably be enough to reduce most conventional ''fleets'' to dust. An early cutscene in ''3'' shows a fleet of ''hundreds'' of turian cruisers in formation facing off against a mere six Reaper capital ships. All of them open fire and [[NoSell the Reaper ships don't even seem to notice]] as they begin to tear apart the turian fleet.
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* A few characters in ''VideoGame/DustyDiamondsAllStarSoftball'' are quite good at knocking over infielders in their path as they run the bases. Fuji, Johnny and Bruno all excel at this, as does Diablo despite his atrocious running speed.
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** After getting OlderAndWiser and [[TookALevelInKindness taking a level in kindness]], Kratos meets his match at the start of ''VideoGame/GodOfWarPS4''; A Tattooed Stranger (A.K.A [[spoiler:Baldur]]), who can FeelNoPain. In his boss fight he takes every hit Kratos dishes out thanks to his HealingFactor and bites back hard by launching him over his own Log Cabin with one punch. The Stranger persists even when Kratos reverts back to UnstoppableRage, and survived getting crushed by a boulder. This ended when Kratos manages to beat the Stranger into a wet noodle and snap his neck. [[spoiler:... Except he [[RecurringBoss comes back for two more Boss Fights]] because he's ''also'' invincible and fucking immortal! It takes applying his KryptoniteFactor, mistletoe, to even have a chance at beating him, and the guy still puts up enough of a fight that even Atreus and Kratos tag-teaming the hell out of him and having Jormungandr the World Serpent slam him about isn't enough to make him stop.]]

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** After getting OlderAndWiser and [[TookALevelInKindness taking a level in kindness]], Kratos meets his match at the start of ''VideoGame/GodOfWarPS4''; A Tattooed Stranger (A.K.A [[spoiler:Baldur]]), who can FeelNoPain. In his boss fight he takes every hit Kratos dishes out thanks to his HealingFactor and bites back hard by launching him over his own Log Cabin log cabin with one punch. The Stranger persists even when Kratos reverts back to UnstoppableRage, and survived getting crushed by a boulder. This ended when Kratos manages to beat the Stranger into a wet noodle and snap his neck. [[spoiler:... Except he [[RecurringBoss comes back for two more Boss Fights]] boss fights]] because he's ''also'' invincible and fucking immortal! It takes applying Because his KryptoniteFactor, own mother cursed him with ''absolute'' invincibility (Side effect, he can feel nothing). Even after he touches mistletoe, to even have a chance at beating him, and which removes the curse, the guy still puts up enough of a fight that even Atreus and Kratos tag-teaming the hell out of him and having Jormungandr the World Serpent slam him about isn't enough to make him stop.]]
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** ''AI War 2'' has the Extragalactic War units in general, brought in from the armies the AI is using to fight whatever unnamed threat is outside the galaxy; they're all brought in when the situation inside the galaxy [[GodzillaThreshold has gotten so far out of control it's starting to rival the exogalactic threats]]. However, it comes in five tiers, and the one meant to be the ''true'' Juggernaut is the Flenser, the Tier 5 Extragalactic War ship. ''Nothing'' is meant to last more than a second before it, not even the aforementioned Devourer Golem, ''nothing'' is meant to leave more than a tiny dent in its black hull, and it will inexorably warp its way to your homeworld to eradicate you from the face of the universe; barring [[LordBritishPostulate unforeseen situations and crafty play]], the only way to avoid death is to [[InstantWinCondition kill the AI Overlords before the Flenser can kill you]].

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** ''AI War 2'' has the Extragalactic War units in general, brought in from the armies the AI is using to fight whatever unnamed threat is outside the galaxy; they're all brought in when the situation inside the galaxy [[GodzillaThreshold has gotten so far out of control it's starting to rival the exogalactic threats]]. However, it comes in five tiers, and the one meant to be the ''true'' Juggernaut is the Flenser, the Tier 5 Extragalactic War ship. ''Nothing'' is meant to last more than a second before it, not even the aforementioned Devourer Golem, ''nothing'' is meant to leave more than a tiny dent in its black hull, and it will inexorably warp its way to your homeworld to eradicate you from the face of the universe; barring [[LordBritishPostulate unforeseen situations and crafty play]], the only way to avoid death is to [[InstantWinCondition kill the AI Overlords before the Flenser can kill you]].you]]... Or you could simply not be the Flenser's target in the first place, but if that's the case you're already having a ''really'' bad day as is handling the thing that ''is'' the target.
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Literal examples aren't examples here, but there's something to salvage since I know the game.


%%* The first boss in ''VideoGame/KingdomRush'' is ''named'' Juggernaut.

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%%* The first boss in * ''VideoGame/KingdomRush'' bosses (the first of which is ''named'' Juggernaut.incidentally named the Juggernaut) act like this, simply plowing through everything the towers can throw their way and only ever slowing down to personally plow through whatever measly troops are in their way. They almost always have insta-kill attacks that require you to [[WeHaveReserves keep them bogged in whatever you have available, spaced out to make sure they have to use it many times]], while everything else in your arsenal bears down on them constantly.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* Illith of ''VideoGame/{{Lusternia}}'' was known as both [[NamesToRunAwayFromReallyFast "the Leviathan" and "the Juggernaut"]] prior to her [[SealedEvilInACan defeat]], and with good reason: she rampaged unstoppably through the whole length and breadth of the planet, devouring everything in her path. It could take ''hundreds'' of years for her to reach your settlement, but [[KillEmAll once she got around to it]]...

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* Illith of ''VideoGame/{{Lusternia}}'' was known as both [[NamesToRunAwayFromReallyFast "the Leviathan" and "the Juggernaut"]] prior to her [[SealedEvilInACan defeat]], and with good reason: she rampaged unstoppably through the whole length and breadth of the planet, devouring everything in her path. It could take ''hundreds'' of years for her to reach your settlement, but [[KillEmAll once she got around to it]]...it...
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Up To Eleven is a defunct trope


* ''VideoGame/LegendOfLegaia'' has a being literally called Juggernaut. It's a mountain sized {{Kaiju}} that possesses the ability to teleport, has a BreathWeapon energy beam attack that can demolish a structure as big as itself, never takes any damage throughout the adventure, (the game never even pretends that you can so much as scratch it) absorbs an entire town and would continue to grow until it engulfed the entire planet unopposed. It is only stopped by the heroes, whose power has surpassed even [[TheMaker Tieg]], attacking its weakest point, its heart. [[UpToEleven ITS HEART]] then proceeds to transform into a RealityWarping EldritchAbomination that can summon a planet down on its foes and attack with a [[ThereIsNoKillLikeOverKill energy attack that is more powerful than the planets' collision damage.]] Even after it is defeated it takes the combined might of [[OurAngelsAreDifferent Ozma, Terra, and Meta]] whose FusionDance with the three main heroes let them surpass TheMaker and a [[spoiler:Heroic Sacrifice]] to free the town it absorbed.

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* ''VideoGame/LegendOfLegaia'' has a being literally called Juggernaut. It's a mountain sized {{Kaiju}} that possesses the ability to teleport, has a BreathWeapon energy beam attack that can demolish a structure as big as itself, never takes any damage throughout the adventure, (the game never even pretends that you can so much as scratch it) absorbs an entire town and would continue to grow until it engulfed the entire planet unopposed. It is only stopped by the heroes, whose power has surpassed even [[TheMaker Tieg]], attacking its weakest point, its heart. [[UpToEleven ITS HEART]] HEART then proceeds to transform into a RealityWarping EldritchAbomination that can summon a planet down on its foes and attack with a [[ThereIsNoKillLikeOverKill energy attack that is more powerful than the planets' collision damage.]] Even after it is defeated it takes the combined might of [[OurAngelsAreDifferent Ozma, Terra, and Meta]] whose FusionDance with the three main heroes let them surpass TheMaker and a [[spoiler:Heroic Sacrifice]] to free the town it absorbed.



** Thresher maws. The standard procediment to kill one is using ''heavy weapons and armored tanks'', and even then, success is not guaranteed. Among them is Kalros, who's basically an UpToEleven version of a thresher maw, to the point that even the aforementioned krogan think is unkillable.

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** Thresher maws. The standard procediment to kill one is using ''heavy weapons and armored tanks'', and even then, success is not guaranteed. Among them is Kalros, who's basically an UpToEleven exaggerated version of a thresher maw, to the point that even the aforementioned krogan think is unkillable.



* The Giant from ''VideoGame/MiniRobotWars'', which can take huge amounts of damage before dying & kill your units with 1 slam. The Titan is [[UpToEleven even worse]], because it has twice as much health & can smash 3 minirobots with 1 attack!
* A lot of the enemies in ''VideoGame/PlantsVsZombies'' could count (since they are zombies), but the giant hulk known as the Gargantuar certainly takes the cake. It has so much health that it requires 150 points of damage to kill (instant kill plants only deal 90 damage) & it smashes your plants instead of eating them. The Giga-Gargantuar is [[UpToEleven even worse]] because it has ''twice as much health'' & moves just as fast.

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* The Giant from ''VideoGame/MiniRobotWars'', which can take huge amounts of damage before dying & kill your units with 1 slam. The Titan is [[UpToEleven even worse]], worse, because it has twice as much health & can smash 3 minirobots with 1 attack!
* A lot of the enemies in ''VideoGame/PlantsVsZombies'' could count (since they are zombies), but the giant hulk known as the Gargantuar certainly takes the cake. It has so much health that it requires 150 points of damage to kill (instant kill plants only deal 90 damage) & it smashes your plants instead of eating them. The Giga-Gargantuar is [[UpToEleven even worse]] worse because it has ''twice as much health'' & moves just as fast.
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* ''VideoGame/ValkyriaChronicles'' pits you agaist Selvaria Bles, a badass soldier in her own right, but also the empire's secret weapon who wields an ancient and forbidden power. Said power causes her to glow blue, launch volleys of energy with absurd range that instantly kill anything they hit, and makes her all but invincible - she shrugs off bullets like they're nothing and can swat tank shells out of the air without any trouble. Basically, when she shows up in Valkyria form, your only chance is to stay far, far away from her. [[Completing every mission in her DLC also unlocks a bonus mission where you get to control her in Valkyria form, and she's no less busted there; in fact, you can take out the entire enemy army with just her.]]

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* ''VideoGame/ValkyriaChronicles'' pits you agaist Selvaria Bles, a badass soldier in her own right, but also the empire's secret weapon who wields an ancient and forbidden power. Said power causes her to glow blue, launch volleys of energy with absurd range that instantly kill anything they hit, and makes her all but invincible - she shrugs off bullets like they're nothing and can swat tank shells out of the air without any trouble. Basically, when she shows up in Valkyria form, your only chance is to stay far, far away from her. [[Completing [[spoiler: Completing every mission in her DLC also unlocks a bonus mission where you get to control her in Valkyria form, and she's no less busted there; in fact, you can take out the entire enemy army with just her.]]
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* ''VideoGame/ValkyriaChronicles'' pits you agaist Selvaria Bles, a badass soldier in her own right, but also the empire's secret weapon who wields an ancient and forbidden power. Said power causes her to glow blue, launch volleys of energy with absurd range that instantly kill anything they hit, and makes her all but invincible - she shrugs off bullets like they're nothing and can swat tank shells out of the air without any trouble. Basically, when she shows up in Valkyria form, your only chance is to stay far, far away from her.

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* ''VideoGame/ValkyriaChronicles'' pits you agaist Selvaria Bles, a badass soldier in her own right, but also the empire's secret weapon who wields an ancient and forbidden power. Said power causes her to glow blue, launch volleys of energy with absurd range that instantly kill anything they hit, and makes her all but invincible - she shrugs off bullets like they're nothing and can swat tank shells out of the air without any trouble. Basically, when she shows up in Valkyria form, your only chance is to stay far, far away from her. [[Completing every mission in her DLC also unlocks a bonus mission where you get to control her in Valkyria form, and she's no less busted there; in fact, you can take out the entire enemy army with just her.]]
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* ''VideoGame/ValkyriaChronicles'' pits you agaist Selvaria Bles, a badass soldier in her own right, but also the empire's secret weapon who wields an ancient and forbidden power. Said power causes her to glow blue, launch volleys of energy with absurd range that instantly kill anything they hit, and makes her all but invincible - she shrugs off bullets like they're nothing and can swat tank shells out of the air without any trouble. Basically, when she shows up in Valkyria form, your only chance is to stay far, far away from her.
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* ''[[VideoGame/Carmageddon Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. (The fan-run Carmageddon Wiki reassures the reader the strength rating ''is not a typo''.)

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* ''[[VideoGame/Carmageddon ''[[VideoGame/{{Carmageddon}} Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. (The fan-run Carmageddon Wiki reassures the reader the strength rating ''is not a typo''.)
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* ''VideoGame/Carmageddon2'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. (The fan-run Carmageddon Wiki reassures the reader the strength rating ''is not a typo''.)

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* ''VideoGame/Carmageddon2'' ''[[VideoGame/Carmageddon Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. (The fan-run Carmageddon Wiki reassures the reader the strength rating ''is not a typo''.)
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* ''VideoGame/Carmageddon'' II features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. (The fan-run Carmageddon Wiki reassures the reader the strength rating ''is not a typo''.)

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* ''VideoGame/Carmageddon'' II ''VideoGame/Carmageddon2'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. (The fan-run Carmageddon Wiki reassures the reader the strength rating ''is not a typo''.)

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** With the revamping of the game's class system, Juggernauts are a subclass of the Defender type. Defenders are ''already'' well-known for being a DamageSpongeBoss to the mooks they are blocking, but Juggernauts take this up a notch. As it stands, they tend to have the ability to block up to three mooks and sport some decent attack power, in exchange for more DP needed to summon them and the inability to heal them normally[[note]]though ''indirect'' healing from effects like Perfumer and Angelina's passives still take effect[[/note]]. What they lose in terms of direct healing, Juggernauts gain in the form of LifeDrain in one way or another...properly-managed and supported, [[WhyWontYouDie a Juggernaut is rarely going anywhere without their Doctor's say-so]].

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** With the revamping of the game's class system, Juggernauts are a subclass of the Defender type. Defenders are ''already'' well-known for being a DamageSpongeBoss to the mooks they are blocking, but Juggernauts take this up a notch. As it stands, they tend to have the ability to block up to three mooks and sport some decent attack power, in exchange for more DP needed to summon them and the inability to heal them normally[[note]]though ''indirect'' healing from effects like Perfumer and Angelina's passives still take effect[[/note]]. What they lose in terms of direct healing, Juggernauts gain in the form of LifeDrain in one way or another...properly-managed and supported, [[WhyWontYouDie a Juggernaut is rarely going anywhere without their Doctor's say-so]].extremely difficult to kill.
** Mudrock, in both forms:
*** Before we fought Patriot, Mudrock was a boss that haunted most nightmares. On top of her whopping high HP, DEF, and ATK values, she also had regenerating DeflectorShields, letting her attack up to six times in ''any'' mission will give her a permanent ATK buff, allowing her to mash pretty much any Operator with a swing of her massive hammer.
*** Now that she's PromotedToPlayable, she is fittingly classified as the above-mentioned Juggernaut-class Defender. She still has her regenerating DeflectorShields, and can practically heal herself with each shield that gets broken, but her true power comes after she's promoted to Elite 1, where she can practically make short work of a ZergRush all by her lonesome. perhaps even solo a single boss if she's managed well enough.

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* In ''Videogame/{{Arknights}}'', there is [[MightyGlacier Patriot]], the boss of the game's seventh chapter. He is a massive StoneWall boss, with extremely durable PowerArmor and a massive shield. Absolutely nothing can sop him, and he weathers even the strongest attacks that Rhodes Island's personnel throws at him. Even when his armor is finally breached and he suffers fatal wounds, they only slow him down rather than stop him, and even on the brink of death he continues pushing forward until he finally [[DiedStandingUp dies on his feet]]. In-game this is shown by his extremely high defense and resistance stats, as well as a titanic HP pool. This renders all attempt to hurt him down to ScratchDamage, save the special mines you are given in the boss map, as well as a couple of your Operators who are able to deal [[ArmorPiercingAttack True Damage.]] In addition, putting Operators in his path to slow him down doesn't work, because he can one-shot most of the units in the game. Once you ''finally'' reduce him to zero health, he switches to his [[TurnsRed second phase]] in which [[LightningBruiser he moves faster]], and while he doesn't hit as hard in melee he will periodically hurl his spear at ranged Operators which is an almost certainly a one-hit kill. This turns his second phase into a race to kill him before he wipes out all of your Medics, which will be the only thing keeping him from grinding down your melee units.

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* In ''Videogame/{{Arknights}}'', there is ''Videogame/{{Arknights}}'':
**
[[MightyGlacier Patriot]], the boss of the game's seventh chapter. He is a massive StoneWall boss, with extremely durable PowerArmor and a massive shield. Absolutely nothing can sop him, and he weathers even the strongest attacks that Rhodes Island's personnel throws at him. Even when his armor is finally breached and he suffers fatal wounds, they only slow him down rather than stop him, and even on the brink of death he continues pushing forward until he finally [[DiedStandingUp dies on his feet]]. In-game this is shown by his extremely high defense and resistance stats, as well as a titanic HP pool. This renders all attempt to hurt him down to ScratchDamage, save the special mines you are given in the boss map, as well as a couple of your Operators who are able to deal [[ArmorPiercingAttack True Damage.]] In addition, putting Operators in his path to slow him down doesn't work, because he can one-shot most of the units in the game. Once you ''finally'' reduce him to zero health, he switches to his [[TurnsRed second phase]] in which [[LightningBruiser he moves faster]], and while he doesn't hit as hard in melee he will periodically hurl his spear at ranged Operators which is an almost certainly a one-hit kill. This turns his second phase into a race to kill him before he wipes out all of your Medics, which will be the only thing keeping him from grinding down your melee units.units.
** With the revamping of the game's class system, Juggernauts are a subclass of the Defender type. Defenders are ''already'' well-known for being a DamageSpongeBoss to the mooks they are blocking, but Juggernauts take this up a notch. As it stands, they tend to have the ability to block up to three mooks and sport some decent attack power, in exchange for more DP needed to summon them and the inability to heal them normally[[note]]though ''indirect'' healing from effects like Perfumer and Angelina's passives still take effect[[/note]]. What they lose in terms of direct healing, Juggernauts gain in the form of LifeDrain in one way or another...properly-managed and supported, [[WhyWontYouDie a Juggernaut is rarely going anywhere without their Doctor's say-so]].
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* The Dreadnaught ability in ''VideoGame/DevilMayCry4'', activated in its full power with the Royalguard Style, temporarily turns Dante into this, giving him a full, [[NighInvulnerability impenetrable]] body armor. As long as Dante has a Royal Gauge, he can't run, only walk in that form, but [[TheSlowWalk that]] just [[MookHorrorShow makes him all the more frightening]] because he still has access to his other weapons and movesets.
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* ''VideoGame/Carmageddon'' II features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. (The fan-run Carmageddon Wiki reassures the reader the strength rating ''is not a typo''.)
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** Gilgamesh himself also is a great example of this trope, as he´s capable of smashing through every other character in the game at not even a fifth of his full power and is almost completely invincible due to his golden armor, which can block a salvo of about 50 hits from Saber without a scratch. He only gets injured twice in the entire game; [[spoiler:once when Shirou using [[ImmortalityInducer Avalon]] to reflect a SwordBeam back at him, though he is still mostly unharmed, and in Unlimited Blade Works, where he loses an arm to Shirou (since he didn´t put on his armor). That last one doesn't even slow him down, and it takes a black hole manifesting inside his body to actually give him pause... [[{{Determinator}} until he starts dragging his way out of it with the previously mentioned chains.]] He's finally consumed by the black hole because Archer came and threw a dagger into his face. Had THAT not distracted him for a second, he would've climbed out anyway]]. Let's just say there´s a reason this guy is an EnsembleDarkhorse.

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** Gilgamesh himself also is a great example of this trope, as he´s capable of smashing through every other character in the game at not even a fifth of his full power and is almost completely invincible due to his golden armor, which can block a salvo of about 50 hits from Saber without a scratch. He only gets injured twice four times in the entire game; [[spoiler:once [[spoiler:twice in Fate with the first being when Shirou using [[ImmortalityInducer Avalon]] to reflect a SwordBeam back at him, though he is still mostly unharmed, and the second when Saber hits him with a point-blank Excalibur to kill him, and even then his body is still intact and able to give a dying speech. Once in Unlimited Blade Works, where he loses an arm to Shirou (since he didn´t put on his armor). That last This one doesn't even slow him down, and it takes a black hole manifesting inside his body to actually give him pause... [[{{Determinator}} until he starts dragging his way out of it with the previously mentioned chains.]] He's finally consumed by the black hole because Archer came and threw a dagger into his face. Had THAT not distracted him for a second, he would've climbed out anyway]].anyway. And the final time is in Heaven's Feel when he gets jumped by [[EldritchAbomination the Shadow]], which only happens because he lets his guard down while trying to kill its source and again wasn't wearing his armor, and it mauls him before he gets eaten, and even then if it didn't break him down and tried to [[TheCorruption corrupt him into a slave]] he might have just taken it over from the inside]]. Let's just say there´s a reason this guy is an EnsembleDarkhorse.
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* In ''Videogame/{{Arknights}}'', there is [[MightyGlacier Patriot]], the boss of the game's seventh chapter. He is a massive StoneWall boss, with extremely durable PowerArmor and a massive shield. Absolutely nothing can sop him, and he weathers even the strongest attacks that Rhodes Island's personnel throws at him. Even when his armor is finally breached and he suffers fatal wounds, they only slow him down rather than stop him, and even on the brink of death he continues pushing forward until he finally [[DiedStandingUp dies on his feet]]. In-game this is shown by his extremely high defense and resistance stats, as well as a titanic HP pool. This renders all attempt to hurt him down to ScratchDamage, save the special mines you are given in the boss map, as well as a couple of your Operators who are able to deal [[ArmorPiercingAttack True Damage.]] In addition, putting Operators in his path to slow him down doesn't work, because he can one-shot most of the units in the game. Once you ''finally'' reduce him to zero health, he switches to his [[TurnsRed second phase]] in which [[LightningBruiser he moves faster]], and while he doesn't hit as hard in melee he will periodically hurl his spear at ranged Operators which is an almost certainly a one-hit kill. This turns his second phase into a race to kill him before he wipes out all of your Medics, which will be the only thing keeping him from grinding down your melee units.
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** Glyphid Bulk Detonators might qualify even more. They may be less armored, but their HP is off the charts, they are similarly enormous, and are ''even more relentless''. At best, you can slow them down, but they will stop at ''nothing'' to stomp you into a fiery crater, even if they have to dig their way through a mile of rock to reach you in the first place. They will murder you as soon as you get anywhere vaguely close with their explosive stomps, and they will gladly eat every bullet you have in the process, shrugging off stuns, explosions, and low temperatures. And if you kill them, [[ActionBomb they may get the last laugh anyways]].

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** Glyphid Bulk Detonators might qualify even more. They may be less armored, but their HP is off the charts, they are similarly enormous, and are ''even more relentless''. At best, you can slow them down, but they will stop at ''nothing'' to stomp you into a fiery crater, even if they have to dig their way through a mile of rock to reach you in the first place. They will murder you as soon as you get anywhere vaguely close with their explosive stomps, and they will gladly eat every bullet you have in the process, shrugging off stuns, explosions, and low temperatures. And if you kill them, most likely after spending over half your ammunition, [[ActionBomb they may get the last laugh anyways]].
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* ''Videogame/DeepRockGalactic:''
** Glyphid Dreadnoughts (not counting [[DualBoss Twins, who are less hardy to compensate]]) are full-on biological tanks that will pursue the dwarves at all turns once aware they're there, and try to stomp them into paste or burn them down where they stand. They will walk through ''everything'' the Dwarves can throw at them, and it's almost impossible to even give them pause, whether they're facing high explosives, enormous barrages of ordnance, extreme temperatures or the worst in chemical warfare the dwarves have to offer. Even being able to harm them requires cracking weak points in their armor, or going through an even more complicated process of weak point sniping if it's a Hiveguard. And they can dig, so you can't hide from them either.
** Glyphid Bulk Detonators might qualify even more. They may be less armored, but their HP is off the charts, they are similarly enormous, and are ''even more relentless''. At best, you can slow them down, but they will stop at ''nothing'' to stomp you into a fiery crater, even if they have to dig their way through a mile of rock to reach you in the first place. They will murder you as soon as you get anywhere vaguely close with their explosive stomps, and they will gladly eat every bullet you have in the process, shrugging off stuns, explosions, and low temperatures. And if you kill them, [[ActionBomb they may get the last laugh anyways]].
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** ''VideoGame/MassEffect3'' brings us the multiplayer-only Krogan Vanguard class, aka the [[FanNickname murder train]]. And then to top ''that'', the final multiplayer DLC gives us the Geth Juggernaut, a class that can tank anything thrown at it, and gives absolutely zero fucks to anything.

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** ''VideoGame/MassEffect3'' brings us the multiplayer-only Krogan Vanguard class, aka the [[FanNickname murder train]].class. And then to top ''that'', the final multiplayer DLC gives us the Geth Juggernaut, a class that can tank anything thrown at it, and gives absolutely zero fucks to anything.
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* Interestingly, [[EverythingsBetterWithSamurai Yurnero the Juggernaut]] from ''VideoGame/DefenseOfTheAncients'' (and [[VideoGame/{{Dota 2}} its sequel]])is more complicated than you'd think. As an agility-based hero, he is [[FragileSpeedster fast, but squishy,]] rather than the muscle-bound brute you'd expect from hearing the name. He does live up to his title in a certain way, however, since one of his abilities give him temporary magic immunity while in use, and another flat-out makes him invulnerable (and both dish out a lot of pain on anything around him). And if you meet him alone with his ultimate on? Let's just say he'll just stomp you dead with tons of damaging slashes concentrated just on you.

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* Interestingly, [[EverythingsBetterWithSamurai Yurnero the Juggernaut]] from ''VideoGame/DefenseOfTheAncients'' (and [[VideoGame/{{Dota 2}} its sequel]])is sequel]]) is more complicated than you'd think. As an agility-based hero, he is [[FragileSpeedster fast, but squishy,]] rather than the muscle-bound brute you'd expect from hearing the name. He does live up to his title in a certain way, however, since one of his abilities give him temporary magic immunity while in use, and another flat-out makes him invulnerable (and both dish out a lot of pain on anything around him). And if you meet him alone with his ultimate on? Let's just say he'll just stomp you dead with tons of damaging slashes concentrated just on you.

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