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Alphabetizing example(s), General clarification on work content


* ''VideoGame/{{Fallout}}''
** From ''VideoGame/Fallout2'', FinalBoss and member of Enclave President Richardson's Secret Service, Frank Horrigan is a gigantic, super-mutant behemoth clad in customized PoweredArmor that it is nothing short of a miracle that he considers the Chosen One NotWorthKilling until the final battle in the game, because he'd just murder you without any trouble. He can punch ''deathclaws'' to death easily, frequently makes OneManArmy runs against the Enclave's enemies, and is justly feared as the deadliest thing to have walked the wastelands, at least until you came along. As the Final Boss, against the typical options in ''Fallout'' games, Frank Horrigan is utterly ''impossible'' to reason with, and [[ViolenceIsTheOnlyOption the only way to the end is to go through him]].
** '''LIBERTY PRIME''' in ''VideoGame/Fallout3''. When he first appeared, it was a MassOhCrap moment for [[BadassArmy the Enclave]]. The Brotherhood doesn't need to do much fighting while he plows through the Enclave, one-shots their Vertibirds, and dispenses with their forcefield blockades simply by walking through them. In the ''Broken Steel'' add-on, Prime is fit to continue decimating the Enclave's forces down to their last stronhold and it's only through the use of a KillSat that he is meaningfully destroyed and taken out of the fight.
*** However, not even that was able to keep him down forever, as the Brotherhood salvaged most of his remains and then spent the next 10 years rebuilding him in time for their war against the Institute in the Commonwealth during ''VideoGame/Fallout4'', where he duplicates his feat of inflicting a CurbStompBattle on the Enclave, on them, and this time with no orbital satellite to hit back.
** If not for the ability to cripple limbs, Deathclaws would certainly be this. They can take you out with a couple of hits since their claws completely ignore armor as if you weren't wearing any. And once they spot you, they ''sprint'' towards you and their hitpoints are far too high for you to kill them using anything short of the alien blaster or fat man before they close the distance. The only way to kill them safely is to cripple their legs with a sniping weapon before they notice you. Unless you have a [[GameBreaker dart gun]], that is. Unfortunately in ''VideoGame/FalloutNewVegas'', they axed the Dart Gun and made the Deathclaws even tougher. Fitting this trope even better is the [[{{Superboss}} Legendary Deathclaw]] that you only encounter by finding it in a cramped, dark cave surrounded by a horde of other deathclaws.
*** In another interesting example, Yao Guai, giant mutated black bears, are nearly as powerful as Deathclaws, and with a certain perk, can fight on your side. Like Deathclaws, they can be taken down easily by shooting them first with the Dart Gun, which instantly cripples the legs of these fast powerhouses.
*** Then there's the [[ScaryScorpions Albino Radscorpions]], only encountered if you have the ''Broken Steel'' DLC. They have loads of health, staggering offense and damage resistance, and unlike the Deathclaws or Yao Guai, ''cannot be crippled with the Dart Gun''. Good luck.
*** And finally, we have the Feral Ghoul Reaver. Not only does this thing send you flying as far as a deathclaw can with its also armor-piercing DeadlyLunge, but it also can FlashStep spaz and become nearly invincible. The twitchy dance of doom that the F3 Reaver does is ultimate NightmareFuel. Later, in ''New Vegas'' and ''4'', the Reaver becomes a simple, non-threatening mook.



* '''LIBERTY PRIME''' in ''VideoGame/Fallout3''. When he first appeared, it was a MassOhCrap moment for [[BadassArmy the Enclave]]. The Brotherhood doesn't need to do much fighting while he plows through the Enclave, one-shots their Vertibirds, and dispenses with their forcefield blockades simply by walking through them.
** If you weren't able to cripple limbs, Deathclaws would certainly be this. They can take you out with a couple of hits since their claws completely ignore armor as if you weren't wearing any. And once they spot you, they ''sprint'' towards you and their hitpoints are far too high for you to kill them using anything short of the alien blaster or fat man before they close the distance. The only way to kill them safely is to cripple their legs with a sniping weapon before they notice you. Unless you have a [[GameBreaker dart gun]], that is. Unfortunately in ''VideoGame/FalloutNewVegas'', they axed the Dart Gun and made the Deathclaws even tougher. Fitting this trope even better is the [[{{Superboss}} Legendary Deathclaw]] from that game.
** In another interesting example, Yao Guai, giant mutated black bears, are nearly as powerful as Deathclaws, and with a certain perk, can fight on your side. Like Deathclaws, they can be taken down easily by shooting them first with the Dart Gun, which instantly cripples the legs of these fast powerhouses.
** Then there's the [[ScaryScorpions Albino Radscorpions]], only encountered if you have the Broken Steel DLC. They have loads of health, staggering offense and damage resistance, and unlike the Deathclaws or Yao Guai, ''cannot be crippled with the Dart Gun''. Good luck.
** From ''2'', we have FinalBoss and Secret Service member Frank Horrigan, a gigantic, super-mutant behemoth clad in power armor that you're lucky to have him consider you NotWorthKilling until the final battle in the game, because he'd just murder you without any trouble. He can punch ''Deathclaws'' to death easily, frequently makes OneManArmy runs against Enclave enemies, and is justly feared as the deadliest thing to have walked the wastelands, at least until you came along. Of note: Against most tradition when it comes to Fallout games, Frank Horrigan is utterly ''impossible'' to reason with, and [[ViolenceIsTheOnlyOption the only way to the end is through him]].
** And finally, we have the Feral Ghoul Reaver. Not only does this thing send you flying as far as a deathclaw can with its also armor-piercing DeadlyLunge, but it also can FlashStep spaz and become nearly invincible. The twitchy dance of doom that the F3 Reaver does is ultimate NightmareFuel. Later, in ''New Vegas'' and ''4'', the Reaver becomes a simple, non-threatening mook.
** Liberty Prime makes a triumphant return in the Brotherhood of Steel version of ''[[VideoGame/{{Fallout 4}} 4]]'''s main quest, plowing through the Institute synths as though they weren't even there. Just like in ''3'', the Brotherhood and Sole Survivor barely even need to do anything.
*** If you side with the Institute however, the Brotherhood will be on the receiving end of Liberty Prime's wrath, after you [[AIIsACrapshoot reprogram]] it to see them as Communists.
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** Alcina Dimitrescu in ''VideoGame/ResidentEvilVillage'' combines the free-roaming, systematic-searching characteristics of Jack Baker and [=Remake!Mr. X=], and combines them with a HealingFactor so powerful that she is truly unstoppable: bullets, grenades, rockets, and even NewGamePlus weapons do absolutely nothing to stop her, or even '''''stun''''' her! Once she comes into play and sets her sights on you, your best option is to save your ammo and just ''run as fast and as far away as your legs will carry you''!
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* ''[[VideoGame/{{Carmageddon}} Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' [[note]] The fan-run Carmageddon Wiki stresses that the listed rating ''is not a typo'' [[/note]] on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. The mission where you have to take him down is a notorious rough spot in an already difficult single-player campaign.

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* ''[[VideoGame/{{Carmageddon}} Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' [[note]] The fan-run Carmageddon Wiki stresses that the listed rating ''is not [[note]]This is ''not a typo'' [[/note]] typo''[[/note]] on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. The mission where you have to take him down is a notorious rough spot in an already difficult single-player campaign.
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Added Fate/Grand Order to the Video Game section.

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* ''VideoGame/FateGrandOrder'' has its own twist on the Juggernaut, that being the boogeyman of the cosmos itself: ORT. Something unique about it isn't its enduring will, but rather its complete lack of it—for better or worse, ORT is an AlmightyIdiot that uses brute force to solve all of its problems. Its lack of self is demonstrated through its attempt to plow straight through Mexico City in its single-minded hunt for its [[spoiler:heart, buried inside Mictlan's Sun,]] not even realizing until later that it can just go around its obstacle. For all of its unintelligence, however, ORT can more than make up for it with its persistence and strength. With [[AdaptiveAbility instant adaptation]], an absurd HealingFactor, and ionizing radiation emissions as a mere fraction of its skillset, ORT's "strategy" ''works'' for it; as the supreme being of its extraterrestrial domain, [[spoiler:the Oort Cloud]] it has the power to do anything its instincts tell it to. Even the spider-shaped body it crawls around with [[spoiler:is little more than what humans would consider their nails or hair—a favourable thing to keep around, but not at all necessary for survival.]] And killing it? Besides the laughable idea of slaying an Ultimate One (what has no concept of death cannot die), not even a successfully-planned murder scheme will put it down. [[spoiler:After analyzing Chaldea's summoning formula through the Servants it consumed, ORT synthesized its own artificial history, where it was hailed as the greatest of heroes, and summoned ''itself'' as the highest standard of Servant there is: a Grand Servant. Specifically, the ''Grand Foreigner.'']] All in all, it takes a deranged bat god, the Lostbelt King, [[spoiler:the Alien God]], a goddess capable of repelling ''another'' equally-formidable space threat, two other Underworld Guardians, an army of sapient, gun-slinging dinosaurs, a holy sword born from the planet itself, ''every'' Servant summoned by Chaldea, ''ever'', and [[spoiler:the Sun itself exploding]] to destroy it for good.
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Trope was cut/disambiguated due to cleanup


** If you weren't able to cripple limbs, Deathclaws would certainly be this. They can take you out with a couple of hits since their claws completely ignore armor as if you weren't wearing any. And once they spot you, they ''sprint'' towards you and their hitpoints are far too high for you to kill them using anything short of the alien blaster or fat man before they close the distance. The only way to kill them safely is to cripple their legs with a sniping weapon before they notice you. Unless you have a [[GameBreaker dart gun]], that is. Unfortunately in ''VideoGame/FalloutNewVegas'', they axed the Dart Gun and made the Deathclaws even tougher. Fitting this trope even better is the [[BonusBoss Legendary Deathclaw]] from that game.

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** If you weren't able to cripple limbs, Deathclaws would certainly be this. They can take you out with a couple of hits since their claws completely ignore armor as if you weren't wearing any. And once they spot you, they ''sprint'' towards you and their hitpoints are far too high for you to kill them using anything short of the alien blaster or fat man before they close the distance. The only way to kill them safely is to cripple their legs with a sniping weapon before they notice you. Unless you have a [[GameBreaker dart gun]], that is. Unfortunately in ''VideoGame/FalloutNewVegas'', they axed the Dart Gun and made the Deathclaws even tougher. Fitting this trope even better is the [[BonusBoss [[{{Superboss}} Legendary Deathclaw]] from that game.



* It's not too hard to make the [[VideoGame/DragonAgeOrigins Grey Warden]] into a Juggernaut if he/she uses an Arcane Warrior build. It's ridiculously easy to do this in ''Awakening'' thanks to the new equipment available and the new Mage spells/talents and Battlemage specialization, all of which seem tailormade to make Arcane Warriors even ''more'' broken. Soloing everything on Nightmare with the possible exception of the BonusBoss becomes utterly trivial. As a possible Lampshade, the unique set of armor that can be found in the same area as the Arcane Warrior specialization is called the Juggernaut set.

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* It's not too hard to make the [[VideoGame/DragonAgeOrigins Grey Warden]] into a Juggernaut if he/she uses an Arcane Warrior build. It's ridiculously easy to do this in ''Awakening'' thanks to the new equipment available and the new Mage spells/talents and Battlemage specialization, all of which seem tailormade to make Arcane Warriors even ''more'' broken. Soloing everything on Nightmare with the possible exception of the BonusBoss {{Superboss}} becomes utterly trivial. As a possible Lampshade, the unique set of armor that can be found in the same area as the Arcane Warrior specialization is called the Juggernaut set.
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** ''VideoGame/ValkyriaChronicles4'' continues the trend with another Valkyria named [[spoiler: Crymaria]], who is every bit as unstoppable and deadly as Selvaria was in the first game. One of your most prominent foes in the campaign is Klaus Walz, who drives a tank known as the Vulcan - a 50-ton behemoth that shrugs off anything you can hit it with, is incredibly fast and absolutely devastating to anything in its range. Your only hope for most of the campaign is to outrun it or hide somewhere it can't reach.

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** ''VideoGame/ValkyriaChronicles4'' continues the trend with another Valkyria named [[spoiler: Crymaria]], who is every bit as unstoppable and deadly as Selvaria was in the first game. One of your most prominent foes in the campaign is Klaus Walz, who drives a tank known as the Vulcan - a 50-ton behemoth that shrugs off anything you can hit it with, is incredibly fast and absolutely devastating to anything in its range. Your only hope for most of the campaign is to outrun outmaneuver it or hide somewhere it can't reach.
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None


** ''VideoGame/ValkyriaChronicles4'' continues the trend with another Valkyria named [[spoiler: Crymaria]], who is every bit as unstoppable and deadly as Selvaria was in the first game. One of your most prominent foes in the campaign is Klaus Walz, who drives a tank known as the Vulcan - a 50-ton behemoth that shrugs off anything you can hit it with, is incredibly fast and absolutely devastating to anything in its range. Your only hope for most of the campaign is to outrun it or hide.

to:

** ''VideoGame/ValkyriaChronicles4'' continues the trend with another Valkyria named [[spoiler: Crymaria]], who is every bit as unstoppable and deadly as Selvaria was in the first game. One of your most prominent foes in the campaign is Klaus Walz, who drives a tank known as the Vulcan - a 50-ton behemoth that shrugs off anything you can hit it with, is incredibly fast and absolutely devastating to anything in its range. Your only hope for most of the campaign is to outrun it or hide.hide somewhere it can't reach.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/{{Carmageddon}} Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' [[note]] The fan-run Carmageddon Wiki stresses that the listed strength rating ''is not a typo'' [[/note]] on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. The mission where you have to take him down is a notorious rough spot in an already difficult single-player campaign.

to:

* ''[[VideoGame/{{Carmageddon}} Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' [[note]] The fan-run Carmageddon Wiki stresses that the listed strength rating ''is not a typo'' [[/note]] on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. The mission where you have to take him down is a notorious rough spot in an already difficult single-player campaign.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/{{Carmageddon}} Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' [[note: The fan-run Carmageddon Wiki stresses that the listed strength rating ''is not a typo''.]] on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. The mission where you have to take him down is a notorious rough spot in an already difficult single-player campaign.

to:

* ''[[VideoGame/{{Carmageddon}} Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' [[note: [[note]] The fan-run Carmageddon Wiki stresses that the listed strength rating ''is not a typo''.]] typo'' [[/note]] on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. The mission where you have to take him down is a notorious rough spot in an already difficult single-player campaign.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/{{Carmageddon}} Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. (The fan-run Carmageddon Wiki reassures the reader the strength rating ''is not a typo''.)

to:

* ''[[VideoGame/{{Carmageddon}} Carmageddon II]]'' features Psycho Pitbull and his vehicle, Big Dump - a 35-ton Caterpillar 789 dump truck that towers over all the other vehicles. Fitting the trope, it has a strength of ''80'' [[note: The fan-run Carmageddon Wiki stresses that the listed strength rating ''is not a typo''.]] on the 1-to-5 rating scale and can run right over smaller vehicles, wasting them without even breaking stride. (The fan-run Carmageddon Wiki reassures the reader the strength rating ''is not stride. The mission where you have to take him down is a typo''.) notorious rough spot in an already difficult single-player campaign.
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None


** ''VideoGame/ValkyriaChronicles4'' continues the trend with another deadly Valkyria [[spoiler: Crymaria]], who is every bit as unstoppable and deadly as Selvaria was in the first game. One of your most prominent foes in the campaign is Klaus Walz, who drives a juggernaut of a tank known as Vulcan - a 50-ton behemoth that shrugs off anything you can hit it with, is incredibly fast and absolutely devastating to anything in its range. Your only hope for most of the campaign is to outrun it or hide.

to:

** ''VideoGame/ValkyriaChronicles4'' continues the trend with another deadly Valkyria named [[spoiler: Crymaria]], who is every bit as unstoppable and deadly as Selvaria was in the first game. One of your most prominent foes in the campaign is Klaus Walz, who drives a juggernaut of a tank known as the Vulcan - a 50-ton behemoth that shrugs off anything you can hit it with, is incredibly fast and absolutely devastating to anything in its range. Your only hope for most of the campaign is to outrun it or hide.
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None


** ''VideoGame/ValkyriaChronicles4'' continues the trend with another deadly Valkyria [[Crymaria]], who is every bit as unstoppable and deadly as Selvaria was in the first game. One of your most prominent foes in the campaign is Klaus Walz, who drives a juggernaut of a tank known as Vulcan - a 50-ton behemoth that shrugs off anything you can hit it with, is incredibly fast and absolutely devastating to anything in its range. Your only hope for most of the campaign is to outrun it or hide.

to:

** ''VideoGame/ValkyriaChronicles4'' continues the trend with another deadly Valkyria [[Crymaria]], [[spoiler: Crymaria]], who is every bit as unstoppable and deadly as Selvaria was in the first game. One of your most prominent foes in the campaign is Klaus Walz, who drives a juggernaut of a tank known as Vulcan - a 50-ton behemoth that shrugs off anything you can hit it with, is incredibly fast and absolutely devastating to anything in its range. Your only hope for most of the campaign is to outrun it or hide.
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None
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None
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** ''VideoGame/ValkyriaChronicles4'' continues the trend with another deadly Valkyria [[Crymaria]], who is every bit as unstoppable and deadly as Selvaria was in the first game. One of your most prominent foes in the campaign is Klaus Walz, who drives a juggernaut of a tank known as Vulcan - a 50-ton behemoth that shrugs off anything you can hit it with, is incredibly fast and absolutely devastating to anything in its range. Your only hope for most of the campaign is to outrun it or hide.
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None


* ''VideoGame/ValkyriaChronicles'' pits you agaist Selvaria Bles, a badass soldier in her own right, but also the empire's secret weapon who wields an ancient and forbidden power. Said power causes her to glow blue, launch volleys of energy with absurd range that instantly kill anything they hit, and makes her all but invincible - she shrugs off bullets like they're nothing and can swat tank shells out of the air without any trouble. Basically, when she shows up in Valkyria form, your only chance is to stay far, far away from her. [[spoiler: Completing every mission in her DLC also unlocks a bonus mission where you get to control her in Valkyria form, and she's no less busted there; in fact, you can take out the entire enemy army with just her.]]

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* ''VideoGame/ValkyriaChronicles'' pits you agaist Selvaria Bles, a badass soldier in her own right, but also the empire's secret weapon who wields an ancient and forbidden power. Said power causes her to glow blue, launch volleys of energy with absurd range that instantly kill anything they hit, and makes her all but invincible - she shrugs off bullets like they're nothing and can swat tank shells out of the air without any trouble. Basically, when she shows up in Valkyria form, your only chance is to get behind some sturdy cover or stay far, far away from her. [[spoiler: Completing every mission in her DLC also unlocks a bonus mission where you get to control her in Valkyria form, and she's no less busted there; in fact, you can take out the entire enemy army with just her.]]
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Skarner's a Diver, not a Juggernaut.


** Juggernauts are a subcategory of the 'Fighter' class of champions, combining (supposedly) [[MightyGlacier low mobility with high damage potential and high survivability]]. Including Mordekaiser, Darius, Garen, Skarner, Nasus and Illaoi, the class was codified during the 'Juggernaut rework' patch, with the intention that they be almost impossible to stand and fight against one-on-one (or even two-on-one) but are comparatively easy to escape from or kite around.

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** Juggernauts are a subcategory of the 'Fighter' class of champions, combining (supposedly) [[MightyGlacier low mobility with high damage potential and high survivability]]. Including Mordekaiser, Darius, Garen, Skarner, Nasus and Illaoi, the class was codified during the 'Juggernaut rework' patch, with the intention that they be almost impossible to stand and fight against one-on-one (or even two-on-one) but are comparatively easy to escape from or kite around.

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