History ThatOneBoss / WorldofWarcraft

23rd Jan '17 3:19:23 PM EricNeoMatrix
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* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly and complex mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Nightmare Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the veritable ''army'' of aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming high raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly oneshot anything it hits other than a tank. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is actually not too difficult as an organized group, but good luck beating it without dying multiple times in a PUG.

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* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly and complex mechanics adds while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Nightmare Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the veritable ''army'' of aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming high raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly oneshot anything it hits other than a tank.hits. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is actually not too difficult as an organized group, but good luck beating it without dying multiple times in a PUG.PUG.
* Tichondrius is the brick wall of the Nighthold, being an extremely tight DPS and gear check where a single mistake can easily wipe the raid. He requires the raid to split into two groups to deal with his Carrion Swarm, or else his Carrion Plague will spread to everyone in the group. He also summons a group of blood adds that must be tanked away from him and downed quickly. In phase 2, he throws every single player into an illusion and summons swarms of bats that drop large purple orbs when killed. Beating the enrage timer requires every single DPS in the group to pick up one of the orbs for a damage boost.
30th Dec '16 8:22:45 PM EricNeoMatrix
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* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be addressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools before the damage become unhealable, you die. If you don't have the DPS and the kiting skills to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die. If not enough Brambles are cleared, you'll die as your entire raid gets caught in them while dealing with everything else.

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* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be addressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools before the damage become unhealable, you die. If you don't have the DPS and the kiting skills to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die. If not enough Brambles are cleared, you'll die as your entire raid gets caught in them while dealing with everything else. Xavius, the next (and final) boss of the instance, is a BreatherBoss by comparison.
30th Dec '16 8:21:36 PM EricNeoMatrix
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* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be adressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools, you die. If you don't have the DPS to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die.
* Helya, introduced in the Trial of Valor raid, is easily one of the most difficult bosses of the expansion yet. It combines tons of add control, target switching, and instant-death mechanics for a boss that is the definition of pain incarnate.
* On the dungeon end of things, Cordana Felsong in the Vault of the Wardens isn't necessarily that bad, but if the group you're with doesn't know how to use Elune's Light, you're [[{{Unwinnable}} SOL]]. If you've got an organized group she's trivial, but if there's one thing pick-up groups of random players struggle with, it's mechanics they can't just DPS through.
* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly kill anyone caught in it for more then 1 or 2 casts. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is much easier as an organized group, but good luck beating it without dying multiple times in a PUG.

to:

* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be adressed.addressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools, pools before the damage become unhealable, you die. If you don't have the DPS and the kiting skills to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die.
die. If not enough Brambles are cleared, you'll die as your entire raid gets caught in them while dealing with everything else.
* Helya, introduced in the Trial of Valor raid, is easily one of the most difficult bosses of the expansion yet. It combines tons of add control, target switching, and instant-death mechanics for a boss that is the definition of pain incarnate.
incarnate. It's notorious for being the bane of PUG groups everywhere; it's quite difficult even with a well-coordinated raid.
* On the dungeon end of things, Cordana Felsong in the Vault of the Wardens isn't necessarily that bad, but if the group you're with doesn't know how to use Elune's Light, you're [[{{Unwinnable}} SOL]]. If you've got an organized group she's pretty trivial, but if there's one thing pick-up groups of random players struggle with, it's mechanics they can't just DPS through.
* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly and complex mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Nightmare Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the veritable ''army'' of aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming high raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly kill anyone caught in oneshot anything it for more then 1 or 2 casts.hits other than a tank. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is much easier actually not too difficult as an organized group, but good luck beating it without dying multiple times in a PUG.
24th Dec '16 3:42:52 PM Blastgamer
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to:

* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly kill anyone caught in it for more then 1 or 2 casts. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is much easier as an organized group, but good luck beating it without dying multiple times in a PUG.
15th Dec '16 3:57:17 AM PlagueMD
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to:

* On the dungeon end of things, Cordana Felsong in the Vault of the Wardens isn't necessarily that bad, but if the group you're with doesn't know how to use Elune's Light, you're [[{{Unwinnable}} SOL]]. If you've got an organized group she's trivial, but if there's one thing pick-up groups of random players struggle with, it's mechanics they can't just DPS through.
8th Dec '16 4:47:41 PM EricNeoMatrix
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** In short: if you see a Warlock in the world with the Green Fire appearance modification and the "of the Black Harvest" title, give them a salute. Because they've ''earned'' it.

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** In short: if you see a Warlock in the world with [[BraggingRightsReward the Green Fire appearance modification and the "of the Black Harvest" title, title]], give them a salute. Because they've ''earned'' it.
6th Dec '16 6:43:23 PM EricNeoMatrix
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[[/folder]]

6th Dec '16 6:42:56 PM EricNeoMatrix
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[[/folder]]


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[[/folder]]


6th Dec '16 6:42:25 PM EricNeoMatrix
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6th Dec '16 6:41:50 PM EricNeoMatrix
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** In short: if you see a warlock in the world with the Green Fire appearance modification, give them a salute.
** Because they've earned it.

to:

** In short: if you see a warlock Warlock in the world with the Green Fire appearance modification, modification and the "of the Black Harvest" title, give them a salute.
**
salute. Because they've earned ''earned'' it.


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[[folder: Legion]]
* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be adressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools, you die. If you don't have the DPS to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die.
* Helya, introduced in the Trial of Valor raid, is easily one of the most difficult bosses of the expansion yet. It combines tons of add control, target switching, and instant-death mechanics for a boss that is the definition of pain incarnate.


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