History ThatOneBoss / WorldOfWarcraft

30th Dec '16 8:22:45 PM EricNeoMatrix
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* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be addressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools before the damage become unhealable, you die. If you don't have the DPS and the kiting skills to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die. If not enough Brambles are cleared, you'll die as your entire raid gets caught in them while dealing with everything else.

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* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be addressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools before the damage become unhealable, you die. If you don't have the DPS and the kiting skills to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die. If not enough Brambles are cleared, you'll die as your entire raid gets caught in them while dealing with everything else. Xavius, the next (and final) boss of the instance, is a BreatherBoss by comparison.
30th Dec '16 8:21:36 PM EricNeoMatrix
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* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be adressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools, you die. If you don't have the DPS to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die.
* Helya, introduced in the Trial of Valor raid, is easily one of the most difficult bosses of the expansion yet. It combines tons of add control, target switching, and instant-death mechanics for a boss that is the definition of pain incarnate.
* On the dungeon end of things, Cordana Felsong in the Vault of the Wardens isn't necessarily that bad, but if the group you're with doesn't know how to use Elune's Light, you're [[{{Unwinnable}} SOL]]. If you've got an organized group she's trivial, but if there's one thing pick-up groups of random players struggle with, it's mechanics they can't just DPS through.
* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly kill anyone caught in it for more then 1 or 2 casts. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is much easier as an organized group, but good luck beating it without dying multiple times in a PUG.

to:

* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be adressed.addressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools, pools before the damage become unhealable, you die. If you don't have the DPS and the kiting skills to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die.
die. If not enough Brambles are cleared, you'll die as your entire raid gets caught in them while dealing with everything else.
* Helya, introduced in the Trial of Valor raid, is easily one of the most difficult bosses of the expansion yet. It combines tons of add control, target switching, and instant-death mechanics for a boss that is the definition of pain incarnate.
incarnate. It's notorious for being the bane of PUG groups everywhere; it's quite difficult even with a well-coordinated raid.
* On the dungeon end of things, Cordana Felsong in the Vault of the Wardens isn't necessarily that bad, but if the group you're with doesn't know how to use Elune's Light, you're [[{{Unwinnable}} SOL]]. If you've got an organized group she's pretty trivial, but if there's one thing pick-up groups of random players struggle with, it's mechanics they can't just DPS through.
* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly and complex mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Nightmare Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the veritable ''army'' of aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming high raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly kill anyone caught in oneshot anything it for more then 1 or 2 casts.hits other than a tank. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is much easier actually not too difficult as an organized group, but good luck beating it without dying multiple times in a PUG.
24th Dec '16 3:42:52 PM Blastgamer
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to:

* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly kill anyone caught in it for more then 1 or 2 casts. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is much easier as an organized group, but good luck beating it without dying multiple times in a PUG.
15th Dec '16 3:57:17 AM PlagueMD
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to:

* On the dungeon end of things, Cordana Felsong in the Vault of the Wardens isn't necessarily that bad, but if the group you're with doesn't know how to use Elune's Light, you're [[{{Unwinnable}} SOL]]. If you've got an organized group she's trivial, but if there's one thing pick-up groups of random players struggle with, it's mechanics they can't just DPS through.
8th Dec '16 4:47:41 PM EricNeoMatrix
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** In short: if you see a Warlock in the world with the Green Fire appearance modification and the "of the Black Harvest" title, give them a salute. Because they've ''earned'' it.

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** In short: if you see a Warlock in the world with [[BraggingRightsReward the Green Fire appearance modification and the "of the Black Harvest" title, title]], give them a salute. Because they've ''earned'' it.
6th Dec '16 6:43:23 PM EricNeoMatrix
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6th Dec '16 6:42:56 PM EricNeoMatrix
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[[/folder]]


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[[/folder]]


6th Dec '16 6:42:25 PM EricNeoMatrix
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6th Dec '16 6:41:50 PM EricNeoMatrix
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** In short: if you see a warlock in the world with the Green Fire appearance modification, give them a salute.
** Because they've earned it.

to:

** In short: if you see a warlock Warlock in the world with the Green Fire appearance modification, modification and the "of the Black Harvest" title, give them a salute.
**
salute. Because they've earned ''earned'' it.


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[[folder: Legion]]
* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be adressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools, you die. If you don't have the DPS to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die.
* Helya, introduced in the Trial of Valor raid, is easily one of the most difficult bosses of the expansion yet. It combines tons of add control, target switching, and instant-death mechanics for a boss that is the definition of pain incarnate.


14th Nov '16 1:20:15 PM mikke
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* Also from 5.2, the Warlock-exclusive Kanrethad Ebonlocke, who rewards warlocks with green fire... If they can dodge all his one-shot mechanics while also [=DPSing=] enough to beat the enrage timer.

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* Also from 5.2, the Warlock-exclusive Kanrethad Ebonlocke, who rewards warlocks with green fire... If they can dodge all his one-shot mechanics while also [=DPSing=] enough to beat the enrage timer. Kanrethad Ebonlocke is THE One Boss for the warlock class. He's only available by a class-locked special warlock mission, which means he must be fought alone, without support of tanks or healing. He was specifically designed with a plethora of complicated mechanics designed to force the warlock to use each and every last one of their special warlock tricks, and is really only defeatable by a specific spec (which means if you were more practiced in Affliction or Demonology, you have to re-learn your entire way of fighting.) Among the mechanics you have to master for Kanrethad include:
** He opens the fight by summoning a giant Pit Lord that can one-shot you. You must Enslave the pit lord before it can hit you (which also means you'll be short your accustomed tanking or DPS pet for the rest of the fight.)
** For the rest of the fight, you must manage the Pit Lord's abilities on top of your own, which include a critically-timed interrupt (if you miss it, you'll die; if you hit it too soon and it's on cooldown when you need it, you'll die,) a stacking buff that MUST be properly stacked every.single.time., AND a cleansing spell which is vital for your survival later in the fight.
** The boss himself has both a nuke spell which will kill you unless it is interrupted, AND a nuke spell which will kill you unless you hide from its line of sight; you can't interrupt both. This means you have to use the warlock's distance-skipping portal abilities to blink around the battlefield in order to make it to cover in time (and God help you if your 'run for cover' abilities are on cooldown when you need them.)
** He also puts a DOT on you that will periodically and randomly stun you for multiple seconds -- where a second's inattention can cost you the fight -- unless you can get it off yourself by running in front of your Pit Lord while ordering it to cast cleansing fire.
** And he's not done yet! His next trick is to summon fel hunters which can purge spells... INCLUDING the spell you're using to Enslave your pit lord; if your Pit Lord breaks free, you have less than three seconds to restore it before it kills you (and the felhunters will just purge your spell again unless you can kill them.) Did I say fel 'hunters' plural? Yes, because he summons TWO! You have to Banish one, then kill the other, then release and kill the first, before either of them can get their tentacles on your pit lord. You generally have to order your pit lord to move to the opposite side of the room when the fel hunters come out, then move him back to the middle after they're dead BUT before the boss can do his must-be-interrupted nuke.
** I'm not even bothering to mention the waves of nearly 50 imps at a time, because compared to the rest of this fight, they're easy.
** And we're still not done because here comes phase 3! He summons ANOTHER Pit Lord, and you cannot enslave two at once; you have to Banish the second. And then he summons a Dreadlord, which you must control by keeping Feared... and then another...
** Meanwhile, all the while you're directing your Pit Lord around the battlefield, keeping an eye on Kanrethad's nuke timers and a finger on the interrupt button, being ready to bolt for cover on a dime, pumping out massive AOE damage to kill the literally dozens of imps, pumping out massive burst damage to kill the felhunters before they can free your pit lord, cleansing yourself of the DoT, and being fast as a snake on the target switching and various crowd control mechanics, you have to manage, you ALSO have to maintain an extremely high output of DPS on Kanrethad himself, because if you don't kill him within a certain time frame, you automatically die from his Curse of Doom spell.
** It's worth noting that while higher gear levels within the bracket could help ease the time choke a little, this was a limited-run questline which became unavailable in the next expac, so there were never any opportunities to go back and do it later; this boss could only be fought at-level.
** In short: if you see a warlock in the world with the Green Fire appearance modification, give them a salute.
** Because they've earned it.
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