History ThatOneBoss / WorldOfWarcraft

16th Jul '17 10:28:54 PM JunkieEgo
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* Onyxia was pretty infamous back in the day, notably for her roar ability, which sent players running in fear, which would be bad enough of its own. Making it worse is the fact that the arena had some caves full of eggs ready to hatch into dragon whelps, and it was not unknown for players to uncontrollably run into them due to her fear spell, bringing the wrath of several dozen whelps upon the raid. Her Deep Breath was also pretty infamous, with entire raids getting wiped due to positioning mistakes.



** If you don't consider The Four Horsemen to be the most difficult boss, it's probably because you think it is Sapphiron. It is widely considered harder than even the final boss. The fight was difficult because it had many mechanics which combined to make positioning very difficult. Melee would have to clump around one of the two hind legs to avoid the usual frontal cleave and tail swipe common to most dragons, and the entire room was being swathed with large, mobile, and very deadly blizzards that could come close enough to the melee clump to demand that they all leave immediately and get no damage on the boss. Not only did the blizzards do very high damage and slow you heavily, but the visual effect made it sometimes difficult to perceive exactly where the area-of-effect ended and began. The final constraint upon positioning was Frost Breath, an attack that would instantly kill you unless you broke line-of-sight with the boss by hiding behind 5 random players who are turned into Ice Blocks prior. Keep in mind all these positioning demands were for a 40 man raid group, not a 10/25 one. Finally, Frost Aura consistently damaged all 40 members of your raid. This served to really tax healers and made heal-bombing those unlucky enough to get caught in a Blizzard that much more difficult.



* Onyxia was pretty infamous back in the day, notably for her roar ability, which sent players running in fear, which would be bad enough of its own. Making it worse is the fact that the arena had some caves full of eggs ready to hatch into dragon whelps, and it was not unknown for players to uncontrollably run into them due to her fear spell, bringing the wrath of several dozen whelps upon the raid. Her Deep Breath was also pretty infamous, with entire raids getting wiped due to positioning mistakes.

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* Onyxia was pretty infamous back in the day, notably for her roar ability, which sent players running in fear, which would be bad enough of its own. Making it worse is the fact that the arena had some caves full of eggs ready to hatch into dragon whelps, and it was not unknown for players to uncontrollably run into them due to her fear spell, bringing the wrath of several dozen whelps upon the raid. Her Deep Breath was also pretty infamous, with entire raids getting wiped due to positioning mistakes.
8th Jul '17 5:07:38 AM Fnord
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* The Maiden of Vigilance in the Tomb of Sargeras is an interesting case. She's drawn a lot of comparisons to the Thaddius fight in Naxxramas. She has very simple mechanics, certainly much less complex than several of the bosses that precede her, but very strictly punishes groups in which even one player fails to follow them. This means that she has acquired a reputation as a bloody-handed, slasher smile-bedecked murderer of PUGs. More specifically, she marks players with one of two colors. Touching a player or certain mechanics of the opposite color will turn the player into a bomb, taking heavy damage over time and hitting the whole raid when the timer expires. Players can jump into a hole in the center of the room to prevent the raid-wide damage, but if they jump too early they'll fall to their deaths. All of this is pretty easy to deal with, and this fight is more of a damage and healing check than a mechanics test for coordinated groups. But if one player ignores the colors and stands on the wrong side of the room? Half your raid is now the bomb. Best case scenario, healers blow their cooldowns, bombs jump at the right time, and only a few people die to damage over time or falls. More likely, though, several people will fail the jump portion of the mechanic and the raid will wipe instantly.

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* The Maiden of Vigilance in the Tomb of Sargeras is an interesting case. She's drawn a lot of comparisons to the Thaddius fight in Naxxramas. She has very simple mechanics, certainly much less complex than several of the bosses that precede her, but very strictly punishes groups in which even one player fails to follow them. This means that she has acquired a reputation as a bloody-handed, slasher smile-bedecked murderer of PUGs. More specifically, she marks players with one of two colors. Touching a player or certain mechanics of the opposite color will turn the player into a bomb, taking heavy damage over time and hitting the whole raid when the timer expires. Players can jump into a hole in the center of the room to prevent the raid-wide damage, but if they jump too early they'll fall to their deaths. All of this is pretty easy to deal with, and this fight is more of a damage and healing check than a mechanics test for coordinated groups. But if one player ignores the colors and stands on the wrong side of the room? Half Congratulations, half your raid is now the bomb. Best case scenario, healers blow their cooldowns, bombs jump at the right time, and only a few people die to damage over time or falls. More likely, though, several people will fail the jump portion of the mechanic and the raid will wipe instantly.
5th Jul '17 9:13:55 PM Fnord
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* The Maiden of Vigilance in the Tomb of Sargeras is an interesting case. She's drawn a lot of comparisons to the Thaddius fight in Naxxramas. She has very simple mechanics, certainly much less complex than several of the bosses that precede her, but very strictly punishes groups in which even one player fails to follow them. This means that she has acquired a reputation as a bloody-handed, slasher smile-bedecked murderer of PUGs. More specifically, she marks players with one of two colors. Touching a player or certain mechanics of the opposite color will turn the player into a bomb, taking heavy damage over time and hitting the whole raid when the timer expires. Players can jump into a hole in the center of the room to prevent the raid-wide damage, but if they jump too early they'll fall to their deaths. All of this is pretty easy to deal with, and this fight is more of a damage and healing check than a mechanics test for coordinated groups. But if one player ignores the colors and stands on the wrong side of the room? Half your raid is now the bomb. Best case scenario, healers blow their cooldowns, bombs jump at the right time, and only a few people die to damage over time or falls. More likely, though, several people will fail the jump portion of the mechanic and the raid will wipe instantly.
26th Mar '17 3:53:49 PM Valsion
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** Before her, there is the second boss, Inquisitor Tormentorum. The fight consists of virtually everything to make it a nightmare: multiple debuffs (including, slower movement, disorientation, and gradual petrification, a special atttack called Sap Soul, which prevents players from using one of their abilities and which CANNOT be interrupted on Mythic difficulty, additional varying trash mobs... You'll grow to hate the phrase "Your souls are mine!" because of him.
23rd Jan '17 3:19:23 PM EricNeoMatrix
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* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly and complex mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Nightmare Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the veritable ''army'' of aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming high raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly oneshot anything it hits other than a tank. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is actually not too difficult as an organized group, but good luck beating it without dying multiple times in a PUG.

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* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly and complex mechanics adds while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Nightmare Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the veritable ''army'' of aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming high raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly oneshot anything it hits other than a tank.hits. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is actually not too difficult as an organized group, but good luck beating it without dying multiple times in a PUG.PUG.
* Tichondrius is the brick wall of the Nighthold, being an extremely tight DPS and gear check where a single mistake can easily wipe the raid. He requires the raid to split into two groups to deal with his Carrion Swarm, or else his Carrion Plague will spread to everyone in the group. He also summons a group of blood adds that must be tanked away from him and downed quickly. In phase 2, he throws every single player into an illusion and summons swarms of bats that drop large purple orbs when killed. Beating the enrage timer requires every single DPS in the group to pick up one of the orbs for a damage boost.
30th Dec '16 8:22:45 PM EricNeoMatrix
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* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be addressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools before the damage become unhealable, you die. If you don't have the DPS and the kiting skills to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die. If not enough Brambles are cleared, you'll die as your entire raid gets caught in them while dealing with everything else.

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* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be addressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools before the damage become unhealable, you die. If you don't have the DPS and the kiting skills to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die. If not enough Brambles are cleared, you'll die as your entire raid gets caught in them while dealing with everything else. Xavius, the next (and final) boss of the instance, is a BreatherBoss by comparison.
30th Dec '16 8:21:36 PM EricNeoMatrix
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* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be adressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools, you die. If you don't have the DPS to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die.
* Helya, introduced in the Trial of Valor raid, is easily one of the most difficult bosses of the expansion yet. It combines tons of add control, target switching, and instant-death mechanics for a boss that is the definition of pain incarnate.
* On the dungeon end of things, Cordana Felsong in the Vault of the Wardens isn't necessarily that bad, but if the group you're with doesn't know how to use Elune's Light, you're [[{{Unwinnable}} SOL]]. If you've got an organized group she's trivial, but if there's one thing pick-up groups of random players struggle with, it's mechanics they can't just DPS through.
* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly kill anyone caught in it for more then 1 or 2 casts. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is much easier as an organized group, but good luck beating it without dying multiple times in a PUG.

to:

* Cenarius is easily the most difficult boss of the Emerald Nightmare, simply because of the sheer amount of mechanics that need to be adressed.addressed. If a Twisted Sister gets off too many casts of Scorned Touch, you die. If a dragon gets off too many AOE casts, you die. If you're not paying attention to your Nightmare Corruption and don't get into the green pools, pools before the damage become unhealable, you die. If you don't have the DPS and the kiting skills to kill the boss in Phase 3 when he starts covering the entire arena in a deadly void zone, you die.
die. If not enough Brambles are cleared, you'll die as your entire raid gets caught in them while dealing with everything else.
* Helya, introduced in the Trial of Valor raid, is easily one of the most difficult bosses of the expansion yet. It combines tons of add control, target switching, and instant-death mechanics for a boss that is the definition of pain incarnate.
incarnate. It's notorious for being the bane of PUG groups everywhere; it's quite difficult even with a well-coordinated raid.
* On the dungeon end of things, Cordana Felsong in the Vault of the Wardens isn't necessarily that bad, but if the group you're with doesn't know how to use Elune's Light, you're [[{{Unwinnable}} SOL]]. If you've got an organized group she's pretty trivial, but if there's one thing pick-up groups of random players struggle with, it's mechanics they can't just DPS through.
* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly and complex mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Nightmare Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the veritable ''army'' of aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming high raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly kill anyone caught in oneshot anything it for more then 1 or 2 casts.hits other than a tank. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is much easier actually not too difficult as an organized group, but good luck beating it without dying multiple times in a PUG.
24th Dec '16 3:42:52 PM Blastgamer
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to:

* The fight against Il'gynoth in the Emerald Nightmare raid is a contest of juggling deadly mechanics while fighting a boss that requires nearly everyone to be alive. The fight revolves around destroying the bosses eye, which takes no damage from everything except the death explosions of its own Nightmare Ichor adds. These adds are spawned whenever the other adds in the fight are killed and fixate on a random player, leaving that player to possibly avoid Nightmare Corruption on the ground and forcing the Ichor's in front of the bosses eye. They aren't the reason the boss is on here. The real reason is the aforementioned adds that need to die to spawn them in the first place. Dominator Tentacles need to always be tanked, but aren't that difficult to deal with compared to the other adds. Deathglare Tentacles must be interrupted or someone is most likely gonna die from their ''very'' damaging Mind Flay. Corrupter Tentacles must be killed almost as soon as they spawn, lest they start spamming raid-wide damage like no tomorrow. Finally, the Nightmare Horror must be kited by a tank to a wall or it will start blasting a very damaging eye laser that will almost certainly kill anyone caught in it for more then 1 or 2 casts. Keep in mind the entire time the eye itself is shooting out lasers that take off roughly 1/3rd of an average player's health. Once the Eye is finally dead you have to kill all adds before going in the tree, or they will also do raid wide damage. Finally, you have to avoid Living Bomb style debuffs inside the tree itself while killing the heart and get out before it casts Dark Reconstitution, which kills anyone still inside. You have to kill the eye ''twice''. Thankfully, you're given more time the kill the heart the second time, because the spell it casts then, while killing the entire raid no matter what, takes nearly twice as much time to cast as Dark Reconstitution. The boss is much easier as an organized group, but good luck beating it without dying multiple times in a PUG.
15th Dec '16 3:57:17 AM PlagueMD
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to:

* On the dungeon end of things, Cordana Felsong in the Vault of the Wardens isn't necessarily that bad, but if the group you're with doesn't know how to use Elune's Light, you're [[{{Unwinnable}} SOL]]. If you've got an organized group she's trivial, but if there's one thing pick-up groups of random players struggle with, it's mechanics they can't just DPS through.
8th Dec '16 4:47:41 PM EricNeoMatrix
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** In short: if you see a Warlock in the world with the Green Fire appearance modification and the "of the Black Harvest" title, give them a salute. Because they've ''earned'' it.

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** In short: if you see a Warlock in the world with [[BraggingRightsReward the Green Fire appearance modification and the "of the Black Harvest" title, title]], give them a salute. Because they've ''earned'' it.
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