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**** Let that second-last one sink in; of every child patent in the building, ''only two survived '''and they didn't do so unscathed.''''' If there was any hope for a first-time player of this game at least following InfantImmortality, this is where it died. No-one is safe.
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** Reading the epilogues of those who left the group, only to die horribly. To reiterate: these survivors left your group because they believed that anything was better and they end up dead, tortured or permanently scarred.

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** Reading the epilogues of those who left the group, only to die horribly. To reiterate: these survivors left your group because they believed that anything was better and they end up dead, tortured or permanently scarred.scarred.
* The ending of A Father's Promise DLC. [[spoiler: Throughout the game Adam tries to find his daughter Amelia after she has gone missing. It turns out in the end that the last four days he spend was just a false recollection of memories and that she had died when he tried to get her to a doctor after she was sick. In the end, the only thing he could do is weep for the fact that he failed.]]
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I want to cut the Main redirect.


* When [[TheCynicalBrit Total Biscuit]] did [[http://youtu.be/YNNAdTAM5os?t=27m22s a video of this game]] he spotted someone with a gun and thought they would kill him on sight so he snuck up from behind and clubbed her to death. Then her sister came running down and cried over her corpse. Turns out that person was just on guard for the night in that house, much like some of your own survivors back at your shelter. This is the kind of thing that almost makes you want to quit the game before it auto-saves, out of guilt.

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* When [[TheCynicalBrit [[Creator/TheCynicalBrit Total Biscuit]] did [[http://youtu.be/YNNAdTAM5os?t=27m22s a video of this game]] he spotted someone with a gun and thought they would kill him on sight so he snuck up from behind and clubbed her to death. Then her sister came running down and cried over her corpse. Turns out that person was just on guard for the night in that house, much like some of your own survivors back at your shelter. This is the kind of thing that almost makes you want to quit the game before it auto-saves, out of guilt.
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* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor", and if you do nothing she says she can't and needs to go home. He knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing. It doesn't take a genius to figure out [[RapeIsASpecialKindOfEvil what will happen next]]. This troper was screaming at Jack Septiceye to save the girl but he failed to. If you attack and kill the soldier and come back the girl's neighbor will be scavenging asking if you heard what almost happened and how the girl is shaken up but ok. Turning it into heartwarming.

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* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor", and if you do nothing she says she can't and needs to go home. He knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing. It doesn't take a genius to figure out [[RapeIsASpecialKindOfEvil what will happen next]]. This troper was screaming at Jack Septiceye to save the girl but he failed to. If you attack and kill the soldier and come back the girl's neighbor will be scavenging asking if you heard what almost happened and how the girl is shaken up but ok. Turning it into heartwarming.heartwarming.
* Reading the epilogue of any survivor who died before the end. Hell, reading the bad endings of survivors is worse because of all the atrocities that they needed to do to survive bites them in the end.
** Reading the epilogues of those who left the group, only to die horribly. To reiterate: these survivors left your group because they believed that anything was better and they end up dead, tortured or permanently scarred.
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** (Outside the brothel): "It's trash, mostly. Among it lies a fashionable handbag,torn as if someone had ripped it open, not sparing any thought to a damaged zipper, a tiny framed photo of a young man, and a pocket notebook. Whoever tossed these here wasn't their owner."
** (Letter inside caved-in classroom): "Mom, it's terrible! A girl I knew was shot today by a man called Sniper! I can't believe I won't see here again. She was such a kind girl, what did she do to this Sniper? They turned off the electricity and the teacher said we would have to stay in school a little longer today. I don't know why. I want to see you and dad already. At least they promised to bring you this letter. Will you come and take me home?"

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** (Outside the brothel): "It's trash, mostly. Among it lies a fashionable handbag,torn handbag, torn as if someone had ripped it open, not sparing any thought to a damaged zipper, a tiny framed photo of a young man, and a pocket notebook. Whoever tossed these here wasn't their owner."
** (Letter inside caved-in classroom): "Mom, it's terrible! A girl I knew was shot today by a man called Sniper! I can't believe I won't see here her again. She was such a kind girl, what did she do to this Sniper? They turned off the electricity and the teacher said we would have to stay in school a little longer today. I don't know why. I want to see you and dad already. At least they promised to bring you this letter. Will you come and take me home?"



* Getting your survivors killed for whatever reason (during a fight with bandits or the military) or even of depression or hunger can result in uncontrollable sobbing from you.
* There are moments that can drive a man to desperation, and then to moments of inhumanity. A lack of much needed foodstuffs, for example, can force you to barge into an elderly couple's home (the wife is sick) and stealing supplies while the husband helplessly pleads with you to stop. For one specific occasion that can happen: you hear woman scavenging for food. A soldier 'generously' offers her some in exchange for a 'favor'. She refuses but the soldier won't take no for an answer and decides to rape her. Having nothing but a lockpick, you may have no choice but to use the event as a distraction in order to get supplies.

to:

* Getting your survivors killed for whatever reason (during a fight with bandits or the military) military, depression, or even of depression or hunger hunger) can result in uncontrollable sobbing from you.
* There are moments that can drive a man to desperation, and then to moments of inhumanity. A lack of much needed foodstuffs, for example, can force you to barge into an elderly couple's home (the wife is sick) and stealing supplies while the husband helplessly pleads with you to stop. For one specific occasion that can happen: you hear woman scavenging for food. A soldier 'generously' offers her some in exchange for a 'favor'. She refuses refuses, but the soldier won't take no for an answer and decides to rape her. Having nothing but a lockpick, you may have no choice but to use the event as a distraction in order to get supplies.



* The story in the journal you can find in the barracks at the Military Outpost, about a very young female sniper who was captured, tied up and then strapped with explosives by the soldiers. The author mentioned the fuse was just long enough for her to 'think about her life'.
** This is actually a letter home to his younger brother who is excited to become a soldier and have adventures just like his big brother it ends with him telling his brother he found no adventure only dirt and death. Of course if you're reading this you've probably infiltrated the base by killing the guards so his brother might never get the letter.

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* The story in the journal you can find in the barracks at the Military Outpost, Outpost is about a very young female sniper who was captured, tied up and then strapped with explosives by the soldiers. The author mentioned the fuse was just long enough for her to 'think about her life'.
** This is actually a letter home to his younger brother who is excited to become a soldier and have adventures just like his big brother it brother. It ends with him telling his brother he found no adventure adventure, only dirt and death. Of course course, if you're reading this this, you've probably infiltrated the base by killing the guards guards, so his brother might never get the letter.
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* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor" if you do nothing she says she can't and needs to go home he knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing. This troper was screaming at Jack Septiceye to save the girl but he failed to. If you attack and kill the soldier and come back the girl's neighbor will be scavenging asking if you heard what almost happened and how the girl is shaken up but ok. Turning it into heartwarming.

to:

* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor" "Favor", and if you do nothing she says she can't and needs to go home he home. He knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing.sobbing. It doesn't take a genius to figure out [[RapeIsASpecialKindOfEvil what will happen next]]. This troper was screaming at Jack Septiceye to save the girl but he failed to. If you attack and kill the soldier and come back the girl's neighbor will be scavenging asking if you heard what almost happened and how the girl is shaken up but ok. Turning it into heartwarming.
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* Investigating yields some interesting messages:
** (Outside the brothel): "It's trash, mostly. Among it lies a fashionable handbag,torn as if someone had ripped it open, not sparing any thought to a damaged zipper, a tiny framed photo of a young man, and a pocket notebook. Whoever tossed these here wasn't their owner."
** (Letter inside caved-in classroom): "Mom, it's terrible! A girl I knew was shot today by a man called Sniper! I can't believe I won't see here again. She was such a kind girl, what did she do to this Sniper? They turned off the electricity and the teacher said we would have to stay in school a little longer today. I don't know why. I want to see you and dad already. At least they promised to bring you this letter. Will you come and take me home?"
** (On Hospital desk): "It's an excerpt from the damage report after one of the shellings:
*** General Surgery - 32 patients. 3 killed, 12 wounded.
*** Neurology - 13 patients. 0 killed, 2 wounded.
*** Children's Ward - 34 patients. 32 killed, 2 wounded.
*** Intensive Care - 55 patients. 9 killed, 10 wounded."
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-->"Somewhere...over...the rainbow...painted black...."

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-->"Somewhere...over...the rainbow...painted black....""
* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor" if you do nothing she says she can't and needs to go home he knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing. This troper was screaming at Jack Septiceye to save the girl but he failed to. If you attack and kill the soldier and come back the girl's neighbor will be scavenging asking if you heard what almost happened and how the girl is shaken up but ok. Turning it into heartwarming.
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** This is actually a letter home to his younger brother who is excited to become a soldier and have adventures just like his big brother it ends with him telling his brother he found no adventure only dirt and death. Of course if you're reading this you've probably infiltrated the base by killing the guards so his brother might never get the letter.
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-->'''Total Biscuit''': Nice! Alright. Oh- oh, I think I've alerted them. Alright, oh [[CurseCutShort shi- crap.]] ''(Woman he's alerted is sobbing over the body)'' Oh... [[HeelRealization I am a terrible human being.]] [[YouMonster I don't think she was a psychopath at all, I think I just murdered their guard!]] Damn it!

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-->'''Total Biscuit''': Nice! Alright. Oh- oh, I think I've alerted them. Alright, oh [[CurseCutShort shi- crap.]] ''(Woman he's alerted is sobbing over the body)'' Oh... [[HeelRealization I am a terrible human being.]] [[YouMonster I don't think she was a psychopath at all, I think I just murdered their guard!]] Damn Well, uh... Oh, damn it!
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* When you go to the Decrepit Squat for the first time, you'll come across a homeless man who will ask you for something to eat. [[spoiler: He will die if you don't bring him a can of food.]] If you revisit the location after you fail to give him some food, you'll find him exactly where he was... except that he's now ''dead from starvation''.

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* When you go to the Decrepit Squat for the first time, you'll come across a homeless man who will ask you for something to eat. [[spoiler: He will die if you don't bring him a can any kind of food.food, even if it's raw meat or vegetables.]] If you revisit the location after you fail to give him some food, you'll find him exactly where he was... except that he's now ''dead from starvation''.
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* Some of the survivors' "happy endings" are still really sad. Take Boris, for instance: [[spoiler: The only difference between his "sad" and "good" endings is that in the former, he is haunted by the memory of his girlfriend's and son's fates, while in the latter, he is somewhat comforted by the memory of how courageous and faithful they both were even in the moments of their respective deaths. In either case, he never falls in love or forms any familial relationships again, there is no mention of him ever returning to his home or career, and it's implied that he dies a few years after the war ends.]]

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* Some of the survivors' "happy endings" are still really sad. Take Boris, for instance: [[spoiler: The only difference between his "sad" and "good" endings is that in the former, he is haunted by the memory of his girlfriend's and son's fates, while in the latter, he is somewhat comforted by the memory of how courageous and faithful they both were even in the moments of their respective deaths. In either case, he never falls in love or forms any familial relationships again, there is no mention of him ever returning to his home or career, and it's implied that he dies a few years after the war ends.]]]]
* When your survivors get drunk and stagger around the house singing, some of their lyrics hint at a tortured psyche, damaged by life in a warzone:
-->"Somewhere...over...the rainbow...painted black...."
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** There are other notes scattered around the Old Town house, telling a story about a man becoming obsessed with defending the house despite the [[EverythingTryingToKillYou snipers, bandits, and mortar fire]]. He became so insane that he got angry at a family member for asking a bit more water than usual. The house is abandoned by everyone but the insane man, and his sister wrote a letter begging him to change his mind, even including a ticket out. The insane man can still be found wandering the house. Despite the fact that he's openly hostile and will try to kill you, you CANNOT act in self-defense as killing him counts as murder.

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** There are other notes scattered around the Old Town house, telling a story about a man becoming obsessed with defending the house despite the [[EverythingTryingToKillYou snipers, bandits, and mortar fire]]. He became so insane that he got angry at a family member for asking a bit more water than usual. The house is abandoned by everyone but the insane man, and his sister wrote a letter begging him to change his mind, even including a ticket out. The insane man can still be found wandering the house. Despite the fact that he's openly hostile and will try to kill you, you CANNOT act in self-defense as killing him counts as murder.murder.
*Some of the survivors' "happy endings" are still really sad. Take Boris, for instance: [[spoiler: The only difference between his "sad" and "good" endings is that in the former, he is haunted by the memory of his girlfriend's and son's fates, while in the latter, he is somewhat comforted by the memory of how courageous and faithful they both were even in the moments of their respective deaths. In either case, he never falls in love or forms any familial relationships again, there is no mention of him ever returning to his home or career, and it's implied that he dies a few years after the war ends.]]
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-->'''Total Biscuit''': Nice! Alright. Oh- oh, I think I've alerted them. Alright, oh [[CurseCutShort shi- crap.]] ''(Woman he's alerted is sobbing over the body)'' Oh. [[HeelRealization I am a terrible human being.]]

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-->'''Total Biscuit''': Nice! Alright. Oh- oh, I think I've alerted them. Alright, oh [[CurseCutShort shi- crap.]] ''(Woman he's alerted is sobbing over the body)'' Oh.Oh... [[HeelRealization I am a terrible human being.]]]] [[YouMonster I don't think she was a psychopath at all, I think I just murdered their guard!]] Damn it!

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Remember edit tip number one, guys.


* Getting your survivors killed for whatever reason (during a fight with bandits or the military) or even of depression or hunger can result in uncontrollable sobbing from you. I know, I've been there.
* There are moments that can drive a man to desperation, and then to moments of inhumanity. A lack of much needed foodstuffs, for example, can force you to barge into an elderly couple's home (the wife is sick) and stealing supplies while the husband helplessly pleads with you to stop. On another occasion, I overheard a woman scavenging for food. A soldier 'generously' offers her some in exchange for a 'favor'. She refuses but the soldier won't take no for an answer and decides to rape her. Having nothing but a lockpick, this troper had no choice but to use the event as a distraction in order to get supplies.

to:

* Getting your survivors killed for whatever reason (during a fight with bandits or the military) or even of depression or hunger can result in uncontrollable sobbing from you. I know, I've been there.
you.
* There are moments that can drive a man to desperation, and then to moments of inhumanity. A lack of much needed foodstuffs, for example, can force you to barge into an elderly couple's home (the wife is sick) and stealing supplies while the husband helplessly pleads with you to stop. On another occasion, I overheard a For one specific occasion that can happen: you hear woman scavenging for food. A soldier 'generously' offers her some in exchange for a 'favor'. She refuses but the soldier won't take no for an answer and decides to rape her. Having nothing but a lockpick, this troper had you may have no choice but to use the event as a distraction in order to get supplies.



* When [[TheCynicalBrit Total Biscuit]] did [[http://youtu.be/YNNAdTAM5os?t=27m22s a video of this game]] he spotted someone with a gun and thought they would kill him on sight so he snuck up from behind and clubbed her to death. Then her sister came running down and cried over her corpse. Turns out that person was just on guard for the night in that house, much like some of your own survivors back at your shelter.

to:

* When [[TheCynicalBrit Total Biscuit]] did [[http://youtu.be/YNNAdTAM5os?t=27m22s a video of this game]] he spotted someone with a gun and thought they would kill him on sight so he snuck up from behind and clubbed her to death. Then her sister came running down and cried over her corpse. Turns out that person was just on guard for the night in that house, much like some of your own survivors back at your shelter. This is the kind of thing that almost makes you want to quit the game before it auto-saves, out of guilt.



** I thinks that was in the Detached House location, near the Shelled Cottage. Her name was Bozena and I also accidentally shot her out of paranoia. While feeling like another ruthless thug, a woman ran out not caring that the man had a gun and simply cried in front of the corpse. She cried for the dead woman not to leave her. I did the only thing to make it right: shut off the game to avoid it auto-saving.
*** You're not the only one. This troper quit the game immediately after realizing what he has done, too. And also sworn to leave that place alone after wiping the tears off his eyes and reloading the game. The stinger from this? ''The other woman had threatened you with a gun and even tried to shoot you''. Once you realized it was all in self defense...



* You may face one or two secenarios when visiting the Construction Site. In the ''better'' one, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''. The ''worse'' one pits you against the snipers you hear about so often in the game. It's worse because it's extremely difficult to kill them (the two armed ones always move in a pair), and more than likely your scavenger will be the one killed by them.

to:

* You may face one or two secenarios scenarios when visiting the Construction Site. In the ''better'' one, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''. The ''worse'' one pits you against the snipers you hear about so often in the game. It's worse because it's extremely difficult to kill them (the two armed ones always move in a pair), and more than likely your scavenger will be the one killed by them.
Is there an issue? Send a MessageReason:
None


** There are other notes scattered around the Old Town house, telling a story about a man becoming obsessed with defending the house despite the [[EverythingTryingToKillYou snipers, bandits, and mortar fire]]. He became so insane that he got angry at a family member for asking a bit more water than usual. The house is abandoned by everyone but the insane man, and his sister wrote a letter begging him to change his mind, even including a ticket out. The insane man can still be found wandering the house. He's hostile and killing him counts as murder.

to:

** There are other notes scattered around the Old Town house, telling a story about a man becoming obsessed with defending the house despite the [[EverythingTryingToKillYou snipers, bandits, and mortar fire]]. He became so insane that he got angry at a family member for asking a bit more water than usual. The house is abandoned by everyone but the insane man, and his sister wrote a letter begging him to change his mind, even including a ticket out. The insane man can still be found wandering the house. He's Despite the fact that he's openly hostile and will try to kill you, you CANNOT act in self-defense as killing him counts as murder.
Is there an issue? Send a MessageReason:
None


* The deserter-occupied Ruined Villa has a few soldiers talking about their hostage. Turns out they're demanding ransom, even though their hostage is dead from starvation/neglect. [[SmitingEvilFeelsGood Killing these assholes should be a priority on every playthrough]].

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* The deserter-occupied Ruined Villa has a few soldiers talking about their hostage. Turns out they're demanding ransom, even though their hostage is dead from starvation/neglect. [[SmitingEvilFeelsGood Killing these assholes should be a priority on every playthrough]].playthrough]].
* The two new maps in Update 1.3 have some emotional events. Visiting the Gas Station once has a note for someone about jewelry in a hidden spot, and a dead body on the second floor. Turns out the note was for that man, and upon visiting the Gas Station a second time his friend will give him a proper burial before departing.
** There are other notes scattered around the Old Town house, telling a story about a man becoming obsessed with defending the house despite the [[EverythingTryingToKillYou snipers, bandits, and mortar fire]]. He became so insane that he got angry at a family member for asking a bit more water than usual. The house is abandoned by everyone but the insane man, and his sister wrote a letter begging him to change his mind, even including a ticket out. The insane man can still be found wandering the house. He's hostile and killing him counts as murder.
Is there an issue? Send a MessageReason:
None


* Emilia's family was murdered by looters. Her neighbors told her that they were with the Vyseni militia and were looking for Grazni informants. The fact that they were killed without being interrogated casts suspicion on their actual allegiance and true motives.

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* Emilia's family was murdered by looters. Her neighbors told her that they were with the Vyseni militia and were looking for Grazni informants. The fact that they were killed without being interrogated casts suspicion on their actual allegiance and true motives.motives.
* The deserter-occupied Ruined Villa has a few soldiers talking about their hostage. Turns out they're demanding ransom, even though their hostage is dead from starvation/neglect. [[SmitingEvilFeelsGood Killing these assholes should be a priority on every playthrough]].
Is there an issue? Send a MessageReason:
None


* You may face one or two secenarios when visiting the Construction Site. In the ''better'' one, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''. The ''worse'' one pits you against the snipers you hear about so often in the game. It's worse because it's extremely difficult to kill them, and more than likely your scavenger will be the one killed by them.

to:

* You may face one or two secenarios when visiting the Construction Site. In the ''better'' one, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''. The ''worse'' one pits you against the snipers you hear about so often in the game. It's worse because it's extremely difficult to kill them, them (the two armed ones always move in a pair), and more than likely your scavenger will be the one killed by them.
Is there an issue? Send a MessageReason:
None


* You may face one or two secenarios when visiting the Construction Site. In the ''better'' one, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''.

to:

* You may face one or two secenarios when visiting the Construction Site. In the ''better'' one, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''. The ''worse'' one pits you against the snipers you hear about so often in the game. It's worse because it's extremely difficult to kill them, and more than likely your scavenger will be the one killed by them.
Is there an issue? Send a MessageReason:
None


*** You're not the only one. ThisTroper did it too, and sworn to leave that place alone after reloading the game. I imagine that most people with a heart would do that.

to:

*** You're not the only one. ThisTroper did it too, and This troper quit the game immediately after realizing what he has done, too. And also sworn to leave that place alone after wiping the tears off his eyes and reloading the game. I imagine that most people The stinger from this? ''The other woman had threatened you with a heart would do that.gun and even tried to shoot you''. Once you realized it was all in self defense...



* On your first visit to the Construction Site, in one scenario you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''.

to:

* On your first visit to You may face one or two secenarios when visiting the Construction Site, in one scenario Site. In the ''better'' one, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''.

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* Getting a survivor killed for whatever reason (during a fight with bandits or the military) or even of depression or hunger can result in uncontrollable sobbing.

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* Getting a survivor your survivors killed for whatever reason (during a fight with bandits or the military) or even of depression or hunger can result in uncontrollable sobbing. sobbing from you. I know, I've been there.


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*** You're not the only one. ThisTroper did it too, and sworn to leave that place alone after reloading the game. I imagine that most people with a heart would do that.
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Added DiffLines:

* Getting a survivor killed for whatever reason (during a fight with bandits or the military) or even of depression or hunger can result in uncontrollable sobbing.
Is there an issue? Send a MessageReason:
None


* On your first visit to the Construction Site, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''.

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* On your first visit to the Construction Site, in one scenario you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''.
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* On your first visit to the Construction Site, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''.

to:

* On your first visit to the Construction Site, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''.supplies''.
* Emilia's family was murdered by looters. Her neighbors told her that they were with the Vyseni militia and were looking for Grazni informants. The fact that they were killed without being interrogated casts suspicion on their actual allegiance and true motives.
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** I thinks that was in the Detached House location, near the Shelled Cottage. Her name was Bozena and this troper also accidentally shot her out of paranoia. While feeling like another ruthless thug, a woman ran out not caring that the man had a gun and simply cried in front of the corpse. She cried for the dead woman not to leave her. I did the only thing to make it right: shut off the game to avoid it auto-saving.

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** I thinks that was in the Detached House location, near the Shelled Cottage. Her name was Bozena and this troper I also accidentally shot her out of paranoia. While feeling like another ruthless thug, a woman ran out not caring that the man had a gun and simply cried in front of the corpse. She cried for the dead woman not to leave her. I did the only thing to make it right: shut off the game to avoid it auto-saving.
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* When you go to the Decrepit Squat for the first time, you'll come across a homeless man who will ask you for something to eat. [[spoiler: He will die if you don't bring him a can of food.]] If you revisit the location after you fail to give him some food, you'll find him exactly where he was... except that he's now ''dead from starvation''.

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* When you go to the Decrepit Squat for the first time, you'll come across a homeless man who will ask you for something to eat. [[spoiler: He will die if you don't bring him a can of food.]] If you revisit the location after you fail to give him some food, you'll find him exactly where he was... except that he's now ''dead from starvation''.starvation''.
* On your first visit to the Construction Site, you'll overhear a pair of gunmen who are plotting to trap someone that they've been tracking down for a while. If you can get to the upper area of the site, you'll find an alcove to hide in which just so happens to be at the place where the victim gets hunted down by the gunmen who will then proceed to rob him of his stuff. ''Your character has just witnessed a murder of a defenseless man for his supplies''.
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* The father of the Abandoned Cottage has a simple but tragic story: His two daughters were murdered by the very same looters who robbed them on their first encounter and then delivered revenge on every one of them in return. Ashamed of the fact that he failed to protect his daughters and feeling no positivity from killing the looters, he decided that he wanted to disappear without a trace... after realizing that he became a monster.

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* The father of the Abandoned Cottage has a simple but tragic story: His two daughters were murdered by the very same looters who had already robbed them on their first encounter and then delivered revenge on every one of them in return. Ashamed of the fact that he failed to protect his daughters and feeling no positivity from killing the looters, he decided that he wanted to disappear without a trace... after realizing that he became a monster.
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* The rumors about the gunman at Sniper Junction are bad enough but you'll get to see how much of a heartless bastard he can prove himself to be when you visit the locale: He's trying to finish off a wounded man behind the fountain ''who needs to get medicine to his baby''. God forbid what would've happened to both of them if you didn't show up to lend help.

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* The rumors about the gunman at Sniper Junction are bad enough but you'll get to see how much of a heartless bastard he can prove himself to be when you visit the locale: He's trying to finish off a wounded man behind the fountain ''who needs to get medicine to his baby''.crying, baby son''. God forbid what would've happened to both of them if you didn't show up to lend help.
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* In war, ''nothing is sacred''. Not even the hallowed, consecrated sites of worship. To hammer this fact home, visit St. Mary's Church after it gets sealed off by heavy fighting: You'll find the location has been shelled by the military and re-inhabited by looters.

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* In war, ''nothing is sacred''. Not even the hallowed, consecrated sites of worship. To hammer this fact home, visit St. Mary's Church after it gets sealed off by heavy fighting: You'll find that the location has been shelled by the military and re-inhabited occupied by looters.

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