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* The cutscene you get after you heal Darmani's ghost will make even the most hardened Zelda fan feel funny. The cutscene starts with Darmani's ghost simply floating alone in darkness when suddenly the room lights up, showing all of his Goron friends and family cheering him on with the Song of Healing playing in the background. It wold go under heartwarming, but Darmani is dead and unable to help his fellow Gorons at all. The scene ends with him resigning himself to Link in mask form, knowing full well he failed his people.

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* The cutscene you get after you heal Darmani's ghost will make even the most hardened Zelda fan feel funny. The cutscene starts with Darmani's ghost simply floating alone in darkness when suddenly the room lights up, showing all of his Goron friends and family cheering him on with the Song of Healing playing in the background. It wold would go under heartwarming, but Darmani is dead and unable to help his fellow Gorons at all. The scene ends with him resigning himself to Link in mask form, knowing full well he failed his people.
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* Mikau and Lulu's story is heartbreaking. She and his other friends don't even know that he died, and Lulu had just given birth...those children will never know their father.
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** And then when you play the lullaby for him and get a scene of his father cradling him. Made worse when you realize that his father is very elderly and feeble and probably doesn't have much time left.
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** Since the video's been taken down - The Skull Kid looks up at the giants, who, having finished their role of stopping the moon, are starting to return home. The Skull Kid, who [[spoiler:was only corrupted due to his IMMENSE lonliness]], is shocked that [[spoiler:the giants remember him as their old friend]]. He realizes that all the trouble he caused was for nothing, and he stands there, [[MyGodWhatHaveIDone shaking and crying]], as the Giants go home.

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** Since the video's been taken down - The Skull Kid looks up at the giants, who, having finished their role of stopping the moon, are starting to return home. The Skull Kid, who [[spoiler:was only corrupted due to his IMMENSE lonliness]], loneliness]], is shocked that [[spoiler:the giants remember him as their old friend]]. He realizes that all the trouble he caused was for nothing, and he stands there, [[MyGodWhatHaveIDone shaking and crying]], as the Giants go home.
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* Then there is the part of the game where you meet a little girl who seems to live alone in a house in the middle of Ikana Valley (a desolate wasteland of death and ghosts). Upon investigating her house you come across a closet and open it... and find a ''horribly'' disfigured half mummy/half human object. Turns out that that's her '''father!''' Simply imagining all the suffering the girl has had to go through wihout a father and all alone is a large tearjerker.

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* Then there is the part of the game where you meet a little girl who seems to live alone in a house in the middle of Ikana Valley (a desolate wasteland of death and ghosts). Upon investigating her house you come across a closet and open it... and find a ''horribly'' disfigured half mummy/half human object. human... ''thing''. Turns out that that's her '''father!''' Simply imagining all the suffering the girl has had to go through wihout without a father and all alone is a large tearjerker.
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* Playing the Song Of Healing to Mikau: He floats in a blackness when Lulu and his bandmates appear, and he picks up his guitar for a final jam.

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* Playing the Song Of Healing to Mikau: He floats in a blackness darkness when Lulu and his bandmates appear, and he picks up his guitar for a final jam.
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** That whole sequence is the most soul-wrenching thing in Zelda history outside of [[spoiler: the ending of Link's Awakening]]. His sheer despair at being helpless to save his people is so thick you'd think you could cut with a knife, and ''then'' you find that what killed him is something that's ''so easy'' a puzzle for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...'' "Tear Jerker" isn't nearly strong enough a term for all this. That is ''High Octane '''Suicide''' Fuel.''

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** That whole sequence is the most soul-wrenching thing in Zelda history outside of [[spoiler: the ending of Link's Awakening]]. His sheer despair at being helpless to save his people is so thick you'd think you could cut with a knife, and ''then'' you find that what killed him is something that's ''so easy'' a puzzle to solve for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...'' "Tear Jerker" isn't nearly strong enough a term for all this. That is ''High Octane '''Suicide''' Fuel.''
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** To add to it, the family's already been through a similar incident, as the above conversation and another at the ranch reveal; Anju's father left at some point, and her mother had spent some time hoping he'd return one day, to no avail. She's come to believe it's happening all over again to her daughter. Sure, she turns out to be wrong about Kafei and Cremia. Still, given that she's just trying to keep Anju from through the same heartbreak she did, especially at a time when their own survival is in danger, it becomes a little more understandable why she'd say those things...even though said backstory gives Anju even more reason to feel that Kafei might have abandoned her, possibly eloping a close friend of hers.

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** To add to it, the family's already been through a similar incident, as the above conversation and another at the ranch reveal; Anju's father left at some point, and her mother had spent some time hoping he'd return one day, to no avail. She's come to believe it's happening all over again to her daughter. Sure, she turns out to be wrong about Kafei and Cremia. Still, given that she's just trying to keep Anju from going through the same heartbreak she did, especially at a time when their own survival is in danger, it becomes a little more understandable why she'd say those things...even though said backstory gives Anju even more reason to feel that Kafei might have abandoned her, possibly eloping a close friend of hers.
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*** Plus, the bomb shop man says, "next time, I'll go", meaning that they'll get another chance at some point. Failing to reunite Kafei and Anju, on the other hand, is something with more dire and permanent consequences.
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* The whole premise of the game is that Link's on a journey to find the one friend who's closest to his heart because she left him at the end of ''Ocarina of Time''.

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* The whole premise of the game is that Link's on a journey to find the one friend who's closest to his heart because she left him at the end of ''Ocarina of Time''. [[spoiler:He never finds her.]]

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** This is the song of the apocalypse. A song of unfinished duties and lost hope, dreams and goals and personal desires being put to the side as evident destruction awaits us, ready to pulverize us in our eternal unhappiness.
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** Since the video's been taken down - The Skull Kid looks up at the giants, who, having finished their role of stopping the moon, are starting to return home. The Skull Kid, who [[spoiler:was only corrupted due to his IMMENSE lonliness]], is shocked that [[spoiler:the giants remember him as their old friend]]. He realizes that all the trouble he caused was for nothing, and he stands there, shaking and crying, as the Giants go home.

to:

** Since the video's been taken down - The Skull Kid looks up at the giants, who, having finished their role of stopping the moon, are starting to return home. The Skull Kid, who [[spoiler:was only corrupted due to his IMMENSE lonliness]], is shocked that [[spoiler:the giants remember him as their old friend]]. He realizes that all the trouble he caused was for nothing, and he stands there, [[MyGodWhatHaveIDone shaking and crying, crying]], as the Giants go home.
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None

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** Since the video's been taken down - The Skull Kid looks up at the giants, who, having finished their role of stopping the moon, are starting to return home. The Skull Kid, who [[spoiler:was only corrupted due to his IMMENSE lonliness]], is shocked that [[spoiler:the giants remember him as their old friend]]. He realizes that all the trouble he caused was for nothing, and he stands there, shaking and crying, as the Giants go home.
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** The good news though is that he is healed and and that they become a family again which quite frankly is one of the most [[CrowningMomentofHeartwarming touching moments in the game]] which considering the game, is really saying something.

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** The good news though is that he is healed and and that they become a family again which quite frankly is one of the most [[CrowningMomentofHeartwarming touching moments in the game]] which considering the game, is really saying something.

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Clearing up first person references, duplicate entries, and Thread Mode / Natter.


* The cutscene you get after you heal Darmani's ghost will make even the most hardened Zelda fan feel funny. The cutscene starts with Darmani's ghost simply floating alone in darkness when suddenly the room lights up, showing all of his Goron friends and family cheering him on with the Song of Healing playing in the background. It wold go under heartwarming, but Darmani is dead and unable to help his fellow Gorons at all. The scene ends with him resigning himself to link in mask form, knowing full well he failed his people.
** He might have failed, yes, but was still so determined to help his people that he lingered behind as a ghost. I take the cutscene as him finally being able to move on, and the Gorons he sees are welcoming him into the afterlife. The mask left behind is his physical body in its prime for Link to use in his stead, so he was able to help after all.
** Still, that whole sequence is the most soul-wrenching thing in Zelda history outside of [[spoiler: the ending of Link's Awakening]]. His sheer despair at being helpless to save his people is so thick you'd think you could cut with a knife, and ''then'' you find that what killed him is something that's ''so easy'' a puzzle for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...'' "Tear Jerker" isn't nearly strong enough a term for all this. That is ''High Octane '''Suicide''' Fuel.''

to:

* The cutscene you get after you heal Darmani's ghost will make even the most hardened Zelda fan feel funny. The cutscene starts with Darmani's ghost simply floating alone in darkness when suddenly the room lights up, showing all of his Goron friends and family cheering him on with the Song of Healing playing in the background. It wold go under heartwarming, but Darmani is dead and unable to help his fellow Gorons at all. The scene ends with him resigning himself to link Link in mask form, knowing full well he failed his people.
** He might have failed, yes, but was still so determined to help his people that he lingered behind as a ghost. I take the cutscene as him finally being able to move on, and the Gorons he sees are welcoming him into the afterlife. The mask left behind is his physical body in its prime for Link to use in his stead, so he was able to help after all.
** Still, that
That whole sequence is the most soul-wrenching thing in Zelda history outside of [[spoiler: the ending of Link's Awakening]]. His sheer despair at being helpless to save his people is so thick you'd think you could cut with a knife, and ''then'' you find that what killed him is something that's ''so easy'' a puzzle for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...'' "Tear Jerker" isn't nearly strong enough a term for all this. That is ''High Octane '''Suicide''' Fuel.''



*** If you fail to stop the conveyor belt before the Sun's Mask gets to the end (which will really only happen if you choose to let it, seeing as it's a rather slow conveyor and the rooms are easy enough), you and Kafei are trapped inside Sakon's hideout. You can warp out, but Kafei is stuck there. [[HeroicBSOD And he won't talk. He just stands there with that blank expression.]]

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*** ** If you fail to stop the conveyor belt before the Sun's Mask gets to the end (which will really only happen if you choose to let it, seeing as it's a rather slow conveyor and the rooms are easy enough), you and Kafei are trapped inside Sakon's hideout. You can warp out, but Kafei is stuck there. [[HeroicBSOD And he won't talk. He just stands there with that blank expression.]]



* It should be noted that the Deku Butler's son is whom you transform into, most likely. You transform into Mikau and Darmani [[spoiler: after they die]], so it would make sense because the son is, well-- dead. Skull Kid must have had something to do with it.

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* It should be noted that the Deku Butler's son is whom who you transform into, most likely. You transform into Mikau and Darmani [[spoiler: after they die]], so it would make sense because the son is, well-- dead. Skull Kid must have had something to do with it.



* The whole story of the swordsman always got me. He's really arrogant and brave for the three days then in the final hours he's hiding and completely terrified that the world is ending. Majora's Mask was a powerful game!

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* The whole story of the swordsman always got me. swordsman. He's really arrogant and brave for the three days days, then in the final hours he's hiding and completely terrified that the world is ending. Majora's Mask was a powerful game!ending.



** The gate guards also deserve mention. Usually, when you try to leave town as normal Link they stop you because they can't allow a child to go out on his on, but then let you go after they see you have a sword. In the third day, however, they stop you because they are desperate to know if there's an official evacuation order and they they tell you how much it crushes them to still see kids playing around town.
** To add to that. If you talk to them after they leave the barn to go to the house they both say "see you tomorrow", but in different ways. Romani says it as she would if it were any other day seeing as she doesn't know that there may not be a tomorrow. Cremia pauses for a moment, as if debating whether or not to say it when she knows it may not be true.
** You think the scene when you succeed is bad? Fail at the part where you need to defend the barn from aliens. Romani is taken along with the cows, her fate unknown. Come back the next morning and enter the barn. Cremia is sitting there, sobbing to herself, not even reacting when you talk to her. She sits there for nearly a whole day. Come back the next day, and she'll be outside, staring at you with no emotion at all. The game lacks voiceacting, but you can just imagine her speaking totally monotone. I cried for nearly fifteen minutes. Then I played the Song of Time and did the goddamn thing right.
**** Really? Just use the bunny hood and run around the barn.
* ''Dawn of [[spoiler:a New Day]]''. * sniffle*
** [[http://www.youtube.com/watch?v=Z8SZiNSM8-E Particularly the part with the Skull Kid]]
*** Seconded. When he starts quivering and the fairies hug him...that's hard. But then, the Giant starts singing the Oath To Order...and I'm gone.
*** It's even better if you've listened to the stories from Anju's grandmother and realize how very, ''very'' old the Skull Kid must actually be, and the fact that he spent most of that time thinking that his friends no longer cared about or remembered him.

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** The gate guards also deserve mention. Usually, when you try to leave town as normal Link Link, they stop you because they can't allow a child to go out on his on, own, but then let you go after they see you have a sword. In the third day, however, they stop you because they are desperate to know if there's an official evacuation order and they they tell you how much it crushes them to still see kids playing around town.
** To add to that. * If you talk to them Romani and Cremia after they leave the barn to go to the house house, they both say "see you tomorrow", but in different ways. Romani says it as she would if it were any other day seeing as she doesn't know that there may not be a tomorrow. Cremia pauses for a moment, as if debating whether or not to say it when she knows it may not be true.
** You think the scene when you succeed is bad? Fail at the part where you need to defend the barn from aliens. Romani is taken along with the cows, her fate unknown. Come back the next morning and enter the barn. Cremia is sitting there, sobbing to herself, not even reacting when you talk to her. She sits there for nearly a whole day. Come back the next day, and she'll be outside, staring at you with no emotion at all. The game lacks voiceacting, but you can just imagine her speaking totally monotone. I cried for nearly fifteen minutes. Then I played the Song of Time and did the goddamn thing right.
**** Really? Just use the bunny hood and run around the barn.
monotone.
* ''Dawn of [[spoiler:a New Day]]''. * sniffle*
**
[[http://www.youtube.com/watch?v=Z8SZiNSM8-E Particularly the part with the Skull Kid]]
*** Seconded. When he starts quivering and the fairies hug him...that's hard. But then, the Giant starts singing the Oath To Order...and I'm gone.
***
Kid.]]
**
It's even better if you've listened to the stories from Anju's grandmother and realize how very, ''very'' old the Skull Kid must actually be, and the fact that he spent most of that time thinking that his friends no longer cared about or remembered him.



* The (chicken herding) dude with the mohawk always made me very sad. His backstory is nonspecific, but suggests that he has lead an incredibly lonely, sad life. And then he just accomplishes one thing. And then he's ok with dying. He doesn't ask for his wasted life back. He just wants to do one thing and then die.

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* The (chicken herding) dude with the mohawk always made me very sad.mohawk. His backstory is nonspecific, but suggests that he has lead an incredibly lonely, sad life. And then he just accomplishes one thing. And then he's ok with dying. He doesn't ask for his wasted life back. He just wants to do one thing and then die.



** You know what's worse? If you overheard a conversation Anju has with her mother following the night of the second day, her insecurities of Kafei's love to her stemmed from her mom being 100% convinced he left her at the altar for her best friend, Cremia, because according to Mom she's prettier and Kafei will gain much more from the business Cremia has than the Inn Anju tried to run.

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** You know what's worse? If you overheard a conversation Anju has with her mother following the night of the second day, her insecurities of Kafei's love to her stemmed from her mom being 100% convinced he left her at the altar for her best friend, Cremia, because according to Mom she's prettier and Kafei will gain much more from the business Cremia has than the Inn Anju tried to run.



** What I always found touching is that you can tell certain soldiers that their jobs are finally over,they salute you one last time and then disintegrate. They couldv'e finally rested whenever they wanted to, but were/are ''that'' determined. Deep stuff.
** The soldiers, you say? How about the Skull Keeta himself? The scene right before you get his mask...* sniffle*
* Here's something you may not've realized. It's possible to help everyone with their problems and still finish the game... except for 1 exception. Do you want to stop Sakon from mugging the old woman? That means Anju and Kafei will never be reunited. Want to help the young couple get married? That means you're allowing a nice old lady to get robbed. In terms of gameplay the choice is obvious, but you'll probably have to wrestle with the morality of allowing a local business to suffer for someone's relationship (and vice versa).

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** What I always found touching is that you You can tell certain soldiers that their jobs are finally over,they over, they salute you one last time and then disintegrate. They couldv'e could've finally rested whenever they wanted to, but were/are ''that'' determined. Deep stuff.
** The soldiers, you say? How about the Skull Keeta himself? The himself - the scene right before you get his mask...mask...
* sniffle*
* Here's something you may not've realized.
It's possible to help everyone with their problems and still finish the game... except for 1 with one exception. Do you want to stop Sakon from mugging the old woman? That means Anju and Kafei will never be reunited. Want to help the young couple get married? That means you're allowing a nice old lady to get robbed. In terms of gameplay the choice is obvious, but you'll probably have to wrestle with the morality of allowing a local business to suffer for someone's relationship (and vice versa).



* ''Majora's Mask'' is such a TearJerker-fueled game that even [[http://www.youtube.com/watch?v=f5Mf2mp6fms the commercials]] are bawl-worthy.
** Makes you kinda sad when you consider that the commercials for Majora's Mask all featured a kid saving the world by beating Majora's Mask in three days...
* The Moon's Tear, when you think about it. The moon is ''crying''. Even it doesn't want to go through with this. [[http://www.brawlinthefamily.com/?p=1517 This]] Webcomic/BrawlInTheFamily strip manages to sum it up pretty well.
* I'm surprised no one mentioned the monkey in the Deku Temple. I can't remember it exactly but if you go back immediately after he tells you to rescue the princess, [[spoiler:they dip the monkey into the boiling pot. TWICE. The first time he comes up saying that it's really hot and he tries to get free. [[http://www.youtube.com/watch?v=hwR-udaP4tU The second time, his body is lifeless, completely with glassy eyes]].]] That was one of the main reasons I tried my best to free that princess...I didn't want that to be on my hands for the rest of the game...
* Am I the only one who felt horrible [[spoiler:after playing hide-and-seek with those mask-children on the moon?]] There was just something about the way [[spoiler:the boy wearing Majora's Mask sat under the tree with all this calm, serene scenery surrounding him, all alone, lamenting how the other kids were gone... Then asking if you wanted to play with him.]] I mean, I know how horrible that mask made everyone's lives in Termina, but still... It gets me every time.
* The Postman sidequest. It all resolves around the postman and his inability to flee the city because [[InsaneTrollLogic its not on his schedule]]. If you play the game a certain way, you can finally make it so that he is ordered by his boss to flee the city and override the schedule. Upon receiving the news, he simply jogs out of the bar he was in slowly and happily proclaims his freedom. He finally removes his hat and runs out of town, finally going back to what he has always done best, being the running man from Ocarina of Time. A Zelda fan should understand why its so touching.
* Am I the only one who tears up at the questions of the Lunar Children ("I wonder... If you do the right thing... Does it really make... everybody... happy?" "Your friends... What kind of... people are they? I wonder... Do these people... think of you... as a friend?" etc.) It makes me think that they aren't the bad guys; they're just misled and ignorant. And very lonely.

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* ''Majora's Mask'' is such a TearJerker-fueled game that even [[http://www.youtube.com/watch?v=f5Mf2mp6fms the commercials]] are bawl-worthy.
**
bawl-worthy. Makes you kinda sad when you consider that the commercials for Majora's Mask ''Majora's Mask'' all featured a kid saving the world by beating Majora's Mask the game in three days...
* The Moon's Tear, when you think about it. The moon is ''crying''. Even it doesn't want to go through with this. [[http://www.brawlinthefamily.com/?p=1517 This]] Webcomic/BrawlInTheFamily ''Webcomic/BrawlInTheFamily'' strip manages to sum it up pretty well.
* I'm surprised no one mentioned the The monkey in the Deku Temple. I can't remember it exactly but if If you go back immediately after he tells you to rescue the princess, [[spoiler:they dip the monkey into the boiling pot. TWICE. The first time he comes up saying that it's really hot and he tries to get free. [[http://www.youtube.com/watch?v=hwR-udaP4tU The second time, his body is lifeless, completely with glassy eyes]].]] That was one ]]
* [[spoiler:The game
of the main reasons I tried my best to free that princess...I didn't want that to be on my hands for the rest of the game...
* Am I the only one who felt horrible [[spoiler:after playing
hide-and-seek with those mask-children on the moon?]] moon.]] There was just something about the way [[spoiler:the boy wearing Majora's Mask sat under the tree with all this calm, serene scenery surrounding him, all alone, lamenting how the other kids were gone... Then then asking if you wanted to play with him.]] I mean, I know how horrible that mask made everyone's lives in Termina, but still... It gets me every time.
]]
* The Postman sidequest. It all resolves revolves around the postman and his inability to flee the city because [[InsaneTrollLogic its it's not on his schedule]]. If you play the game a certain way, you can finally make it so that he is ordered by his boss to flee the city and override the schedule. Upon receiving the news, he simply jogs out of the bar he was in slowly and happily proclaims his freedom. He finally removes his hat and runs out of town, finally going back to what he has always done best, being the running man from Ocarina ''Ocarina of Time. Time''. A Zelda fan should understand why its it's so touching.
* Am I the only one who tears up at the The questions of the Lunar Children Children. ("I wonder... If you do the right thing... Does it really make... everybody... happy?" "Your friends... What kind of... people are they? I wonder... Do these people... think of you... as a friend?" etc.) It makes me think that they They aren't the bad guys; they're just misled and ignorant. And very lonely.



* While it's not as bad as some of the other things listed here, failing to defend Cremia's wagon on the second day is still fairly sad. She just seems so... ''disappointed'' with herself for not being able to make the delivery.
* What about the whole premise of the game? Link's on a journey to find the one friend who's closest to his heart because she left him at the end of OoT.

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* While it's not as bad as some of the other things listed here, failing to defend Cremia's wagon on the second day is still fairly sad. She just seems so... ''disappointed'' with herself for not being able to make the delivery.
* What about the
The whole premise of the game? game is that Link's on a journey to find the one friend who's closest to his heart because she left him at the end of OoT.''Ocarina of Time''.
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That didn\'t add anything. It was just awful.


** [[{{HSQ}} Holy shit]], what the [[PrecisionFStrike fuck]] was [[ManlyTears THAT?]]
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* I'm surprised no one mentioned the monkey in the Deku Temple. I can't remember it exactly but if you go back immediately after he tells you to rescue the princess, [[spoiler:they dip the monkey into the boiling pot. TWICE. The first time he comes up saying that it's really hot and he tries to get free. The second time, his body is lifeless, completely with glassy eyes.]] That was one of the main reasons I tried my best to free that princess...I didn't want that to be on my hands for the rest of the game...

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* I'm surprised no one mentioned the monkey in the Deku Temple. I can't remember it exactly but if you go back immediately after he tells you to rescue the princess, [[spoiler:they dip the monkey into the boiling pot. TWICE. The first time he comes up saying that it's really hot and he tries to get free. [[http://www.youtube.com/watch?v=hwR-udaP4tU The second time, his body is lifeless, completely with glassy eyes.eyes]].]] That was one of the main reasons I tried my best to free that princess...I didn't want that to be on my hands for the rest of the game...

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** This troper had completely forgotten this scene. On being reminded of it again, she promptly burst into tears.
** And then, as she cries and his father wonders what happened, she just says: "You had a bad dream. You just were having a little nightmare". That's right, the little helpless girl who has witnessed her beloved father ''turn into a mummy'' is reassuring him to make sure he never knows the horror they went through. Damn...
* It should be noted that the Deku Butler's son is whom you transform into, most likely. You transform into Mikau and Darmani [[spoiler: after they die]], so it would make sense because the son is, well-- dead. Skull Kid must have had something to do with it. </wrists>

to:

** This troper had completely forgotten this scene. On being reminded of it again, she promptly burst into tears.
** And then, as she cries and his father wonders what happened, she just says: "You had a bad dream. You just were having a little nightmare". That's right, the little helpless girl who has witnessed her beloved father ''turn into a mummy'' is reassuring him to make sure he never knows the horror they went through. Damn...
through.
* It should be noted that the Deku Butler's son is whom you transform into, most likely. You transform into Mikau and Darmani [[spoiler: after they die]], so it would make sense because the son is, well-- dead. Skull Kid must have had something to do with it. </wrists>



*** This troper likes to think that Link brought Darmani, Mikau, and the Deku Butler's son back to life somehow at the end. It's just Wild Mass Hoping, but it fits with the "Healing" theme of the game.
*** What I happen to find even WORSE is that, in the manga version of this, the [[PrincessClassic Deku Princess]] apparently had [[UnequalPairing a crush on said Deku Butler's son]]. She understands that he's dead and at first begins to ask Link if he'd stay there, but takes it back, understanding that he has other things he has to do, and so settles for just being able to see his (the Deku Boy's) face once more. I find this incredibly sweet and very sad, [[ThisIsUnforgivable making me hate Majora all the more.]]



* Then there's Cremia and Romani, if you see them at night on the final day after you've solved their other problems. Cremia is telling her little sister that she is giving her a Romani mask AND letting her drink some Chateau Romani for the first time (which means she is considered an adult). What makes this a tear-jerker is that Cremia knows the world is going to end tonight -- she knows Romani isn't going to live to see adulthood. That scene certainly makes this troper teary.



*** Doesn't help when this troper actually had to do this 15. Freaking. Times. Before she got it right.



** This Troper got to the ranch for the first time on the Third Day, not knowing he could use Powder Kegs to get in early. He entered the location, heard the familiar and awesome Lon Lon Ranch theme begin, and as he run up to the main house he see Epona in her pen with Romani sitting on a crate nearby and thought "Yay, I found Lon Lon Ranch!" Then he approached the Romani and saw her staring off into space with a blank look on her face, and entered the barn to find the place empty of animals, with Cremia standing alone in the middle of the barn crying. Five words came to mind "What the hell happened here?" Then this troper went back in time, got to the ranch on the first day when both sisters are bright-eyed and cheerful like Malon was, and you get to set things right so those horrible third day versions of the two never happen. This troper did indeed cry seeing the Ranch as it ''should'' be on the third day after such a dark first impression
* I tried stopping the moon after only saving three of the four giants, just to see what would happen. That was...it wasn't a good idea.



* For this troper just hearing the [[http://www.youtube.com/watch?v=XDX4ZwUeOok Song of Healing's full version]] is enough... though that's probably because it conjures up the images that accompanied it in-game.
* This troper has some small knowledge of meteor hits, and the evacuation attempts really get to him when he realizes that with an impact of such magnitude as the moon, ''nothing on the planet would survive'', no matter how far away they are from the blast, meaning unless you actually destroy the moon, the evacuation attempts are absolutely futile.
** The game actually makes a point of not-so-subtly implying this. The people that are evacuating are desperately trying to find a safe place, that probably ''won't'' be safe. Under many conditions, Anju (and a few others) will relocate to Romani Ranch to ask Cremia for shelter. Unfortunately, people at the ranch are well aware that this isn't going to help, since they mention the ranch isn't safe either. There's also one person who uses a Spider House as essentially a bomb shelter, but whether even that would protect him from the moon is unclear (unlikely though).
*** It would be even worse if it did. Imagine exiting your little shelter, having survived the apocalypse, [[FridgeHorror and realizing you're the only living thing left on the planet]]. And that's assuming a Class 5 ApocalypseHow...[[NightmareFuel now imagine returning to a Class 6]].
***** Um... pretty sure Classes 5 and 6 would appear basically the same.
* This troper got teary-eyed when her older brother told her that the reason the bomber kids were still in Clock Town was because '''''no one''''' bothered to tell them that the moon was going to crash into the town. As annoying as they can be they're freaking '''''kids'''''.
** I always thought it was because they didn't have anywhere to go. They don't seem to have any parents or anyone else to look after them except each other. I had thought they had just been left behind.
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* While it's not as bad as some of the other things listed here, failing to defend Cremia's wagon on the second day is still fairly sad. She just seems so... ''disappointed'' with herself for not being able to make the delivery.

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* While it's not as bad as some of the other things listed here, failing to defend Cremia's wagon on the second day is still fairly sad. She just seems so... ''disappointed'' with herself for not being able to make the delivery.delivery.
* What about the whole premise of the game? Link's on a journey to find the one friend who's closest to his heart because she left him at the end of OoT.
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** And then, as she cries and his father wonders what happened, she just says: "You had a bad dream. You just were having a little nightmare". That's right, the little helpless girl who has witnessed her beloved father ''turn into a mummy'' is reassuring him to make sure he never knows the horror they went through.

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** And then, as she cries and his father wonders what happened, she just says: "You had a bad dream. You just were having a little nightmare". That's right, the little helpless girl who has witnessed her beloved father ''turn into a mummy'' is reassuring him to make sure he never knows the horror they went through. Damn...
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** And then, as she cries and his father wonders what happened, she just says: "You had a bad dream. You just were having a little nightmare". That's right, the little helpless girl who has witnessed her beloved father ''turn into a mummy'' is reassuring him to make sure he never knows the horror they went through.
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** The dialogue between Anju and Kafei makes it all the worse. [[spoiler: "Please take refuge. We are fine here. We shall greet the morning... together."]

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** The dialogue between Anju and Kafei makes it all the worse. [[spoiler: "Please take refuge. We are fine here. We shall greet the morning... together."]"]]
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* The Cutscene you get after you heal Darmani's ghost will make even the mos hardened zelda fan feel funny. The cutscene starts with Darmani's Ghost smply floating all alone in darkness when suddenly the roomlights up showing all of his goron friends and family cheeing him on with the song of healing playing in the background. It wold go under heartwarming, but Darmani is dead and unable to help his fellow gorons at all. The scene ends with him resigning himself to link in mask form knowing full well he failed his people.

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* The Cutscene cutscene you get after you heal Darmani's ghost will make even the mos most hardened zelda Zelda fan feel funny. The cutscene starts with Darmani's Ghost smply ghost simply floating all alone in darkness when suddenly the roomlights up room lights up, showing all of his goron Goron friends and family cheeing cheering him on with the song Song of healing Healing playing in the background. It wold go under heartwarming, but Darmani is dead and unable to help his fellow gorons Gorons at all. The scene ends with him resigning himself to link in mask form form, knowing full well he failed his people.
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*** It would be even worse if it did. Imagine exiting your little shelter, having survived the apocalypse, [[FridgeHorror and realizing you're the only living thing left on the planet]]. And that's assuming a Class 5 ApocalypseHow...[[HighOctaneNightmareFuel now imagine returning to a Class 6]].

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*** It would be even worse if it did. Imagine exiting your little shelter, having survived the apocalypse, [[FridgeHorror and realizing you're the only living thing left on the planet]]. And that's assuming a Class 5 ApocalypseHow...[[HighOctaneNightmareFuel [[NightmareFuel now imagine returning to a Class 6]].



* The [[http://www.youtube.com/watch?v=AdfqKRD94wg Midnight of the Final Day music]], which also doubles as HighOctaneNightmareFuel.

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* The [[http://www.youtube.com/watch?v=AdfqKRD94wg Midnight of the Final Day music]], which also doubles as HighOctaneNightmareFuel.NightmareFuel.

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That quote is no longer on said page, and I\'m removing some of the instnaces of personal experience.


* This editor isn't sure which is more effective, helping Anju and Kafei reunite barely an (in-game) hour before [[TheEndOfTheWorldAsWeKnowIt the moon hits]], or, if you screwed up, talking to Kafei after he returns to an empty room.
** The dialogue between Anju and Kafei makes it all the worse. [[spoiler: "Please take refuge. We are fine here. We shall greet the morning... together."]] I believe I speak for everyone when I quote the [[http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/TheLegendOfZelda Crowning Moment of Heartwarming]] page, "...[[HeroicResolve yes. You will.]] If you'll excuse me, I have a mask to destroy..."
*** Indeed. Now, whenever I go back to beat Majora's Mask, I tend to redo the entire Anju/Kafei storyline, as well as Romani Ranch, as it just seems to make so much sense to do so before going and squashing the [[BigBad Big Bad]].

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* This editor isn't sure which Which is more effective, worse: helping Anju and Kafei reunite barely an (in-game) hour before [[TheEndOfTheWorldAsWeKnowIt the moon hits]], or, if you screwed up, talking to Kafei after he returns to an empty room.
room?
** The dialogue between Anju and Kafei makes it all the worse. [[spoiler: "Please take refuge. We are fine here. We shall greet the morning... together."]] I believe I speak for everyone when I quote the [[http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/TheLegendOfZelda Crowning Moment of Heartwarming]] page, "...[[HeroicResolve yes. You will.]] If you'll excuse me, I have a mask to destroy..."
*** Indeed. Now, whenever I go back to beat Majora's Mask, I tend to redo the entire Anju/Kafei storyline, as well as Romani Ranch, as it just seems to make so much sense to do so before going and squashing the [[BigBad Big Bad]].
"]
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* The Moon's Tear, when you think about it. The moon is ''crying''. Even it doesn't want to go through with this. [[http://www.brawlinthefamily.com/?p=1517 This]] BrawlInTheFamily strip manages to sum it up pretty well.

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* The Moon's Tear, when you think about it. The moon is ''crying''. Even it doesn't want to go through with this. [[http://www.brawlinthefamily.com/?p=1517 This]] BrawlInTheFamily Webcomic/BrawlInTheFamily strip manages to sum it up pretty well.

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** Playing the Song Of Healing to Mikau: He floats in a blackness when Lulu and his bandmates appear, and he picks up his guitar for a final jam.
** This editor isn't sure which is more effective, helping Anju and Kafei reunite barely an (in-game) hour before [[TheEndOfTheWorldAsWeKnowIt the moon hits]], or, if you screwed up, talking to Kafei after he returns to an empty room.
*** The dialogue between Anju and Kafei makes it all the worse. [[spoiler: "Please take refuge. We are fine here. We shall greet the morning... together."]] I believe I speak for everyone when I quote the [[http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/TheLegendOfZelda Crowning Moment of Heartwarming]] page, "...[[HeroicResolve yes. You will.]] If you'll excuse me, I have a mask to destroy..."

to:

** * Playing the Song Of Healing to Mikau: He floats in a blackness when Lulu and his bandmates appear, and he picks up his guitar for a final jam.
** * This editor isn't sure which is more effective, helping Anju and Kafei reunite barely an (in-game) hour before [[TheEndOfTheWorldAsWeKnowIt the moon hits]], or, if you screwed up, talking to Kafei after he returns to an empty room.
*** ** The dialogue between Anju and Kafei makes it all the worse. [[spoiler: "Please take refuge. We are fine here. We shall greet the morning... together."]] I believe I speak for everyone when I quote the [[http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/TheLegendOfZelda Crowning Moment of Heartwarming]] page, "...[[HeroicResolve yes. You will.]] If you'll excuse me, I have a mask to destroy..."



** Then there is the part of the game where you meet a little girl who seems to live alone in a house in the middle of Ikana Valley (a desolate wasteland of death and ghosts). Upon invesigating her house you come across a closet and open it... and find a ''horribly'' disfigured half mummy/half human object. Turns out that that's her '''father!''' Simply imagining all the suffering the girl has had to go through wihout a father and all alone is a large tearjerker.
*** The good news though is that he is healed and and that they become a family again which quite frankly is one of the most [[CrowningMomentofHeartwarming touching moments in the game]] which considering the game, is really saying something.

to:

** * Then there is the part of the game where you meet a little girl who seems to live alone in a house in the middle of Ikana Valley (a desolate wasteland of death and ghosts). Upon invesigating investigating her house you come across a closet and open it... and find a ''horribly'' disfigured half mummy/half human object. Turns out that that's her '''father!''' Simply imagining all the suffering the girl has had to go through wihout a father and all alone is a large tearjerker.
*** ** The good news though is that he is healed and and that they become a family again which quite frankly is one of the most [[CrowningMomentofHeartwarming touching moments in the game]] which considering the game, is really saying something.



** It should be noted that the Deku Butler's son is whom you transform into, most likely. You transform into Mikau and Darmani [[spoiler: after they die]], so it would make sense because the son is, well-- dead. Skull Kid must have had something to do with it. </wrists>
*** EpilepticTrees say that Skull Kid killed the Deku Butler's son specifically to fuel the curse he puts on you.
**** The Deku Butler crying in front of the tree during the credits counts as well. He's one of the few to not get his happy ending...
***** This troper likes to think that Link brought Darmani, Mikau, and the Deku Butler's son back to life somehow at the end. It's just Wild Mass Hoping, but it fits with the "Healing" theme of the game.
**** What I happen to find even WORSE is that, in the manga version of this, the [[PrincessClassic Deku Princess]] apparently had [[UnequalPairing a crush on said Deku Butler's son]]. She understands that he's dead and at first begins to ask Link if he'd stay there, but takes it back, understanding that he has other things he has to do, and so settles for just being able to see his (the Deku Boy's) face once more. I find this incredibly sweet and very sad, [[ThisIsUnforgivable making me hate Majora all the more.]]
** The whole story of the swordsman always got me. He's really arrogant and brave for the three days then in the final hours he's hiding and completely terrified that the world is ending. Majora's Mask was a powerful game!
** Try waiting until the final hours of the third day, then talk to as many people as you can, sadness peaks for characters like the mail man who is so bound by duty that he feels unable to leave.

to:

** * It should be noted that the Deku Butler's son is whom you transform into, most likely. You transform into Mikau and Darmani [[spoiler: after they die]], so it would make sense because the son is, well-- dead. Skull Kid must have had something to do with it. </wrists>
*** ** EpilepticTrees say that Skull Kid killed the Deku Butler's son specifically to fuel the curse he puts on you.
**** ** The Deku Butler crying in front of the tree during the credits counts as well. He's one of the few to not get his happy ending...
***** *** This troper likes to think that Link brought Darmani, Mikau, and the Deku Butler's son back to life somehow at the end. It's just Wild Mass Hoping, but it fits with the "Healing" theme of the game.
**** *** What I happen to find even WORSE is that, in the manga version of this, the [[PrincessClassic Deku Princess]] apparently had [[UnequalPairing a crush on said Deku Butler's son]]. She understands that he's dead and at first begins to ask Link if he'd stay there, but takes it back, understanding that he has other things he has to do, and so settles for just being able to see his (the Deku Boy's) face once more. I find this incredibly sweet and very sad, [[ThisIsUnforgivable making me hate Majora all the more.]]
** * The whole story of the swordsman always got me. He's really arrogant and brave for the three days then in the final hours he's hiding and completely terrified that the world is ending. Majora's Mask was a powerful game!
** * Try waiting until the final hours of the third day, then talk to as many people as you can, sadness peaks for characters like the mail man who is so bound by duty that he feels unable to leave.



** Then there's Cremia and Romani, if you see them at night on the final day after you've solved their other problems. Cremia is telling her little sister that she is giving her a Romani mask AND letting her drink some Chateau Romani for the first time (which means she is considered an adult). What makes this a tear-jerker is that Cremia knows the world is going to end tonight -- she knows Romani isn't going to live to see adulthood. That scene certainly makes this troper teary.
*** To add to that. If you talk to them after they leave the barn to go to the house they both say "see you tomorrow", but in different ways. Romani says it as she would if it were any other day seeing as she doesn't know that there may not be a tomorrow. Cremia pauses for a moment, as if debating whether or not to say it when she knows it may not be true.

to:

** * Then there's Cremia and Romani, if you see them at night on the final day after you've solved their other problems. Cremia is telling her little sister that she is giving her a Romani mask AND letting her drink some Chateau Romani for the first time (which means she is considered an adult). What makes this a tear-jerker is that Cremia knows the world is going to end tonight -- she knows Romani isn't going to live to see adulthood. That scene certainly makes this troper teary.
*** ** To add to that. If you talk to them after they leave the barn to go to the house they both say "see you tomorrow", but in different ways. Romani says it as she would if it were any other day seeing as she doesn't know that there may not be a tomorrow. Cremia pauses for a moment, as if debating whether or not to say it when she knows it may not be true.



** This Troper got to the ranch for the first time on the Third Day, not knowing he could use Powder Kegs to get in early. He entered the location, heard the familiar and awesome Lon Lon Ranch theme begin, and as he run up to the main house he see Epona in her pen with Romani sitting on a crate nearby and tought "yay, I found Lon Lon Ranch!" Then he approached the Romani and saw her staring off into space with a blank look on her face, and enterrf the barn to find the place empty of animals, with Cremia standing alone in the middle of the barn crying. Five words came to mind "What the hell happened here?" Then this troper went back in time, got to the ranch on the first day when both sisters are bright-eyed and cheerful like Malon was, and you get to set things right so those horrible third day versions of the two never happen. This troper did indeed cry seeing the Ranch as it ''should'' be on the third day after such a dark first impression
** I tried stopping the moon after only saving three of the four giants, just to see what would happen. That was...it wasn't a good idea.
** ''Dawn of [[spoiler:a New Day]]''. * sniffle*
*** [[http://www.youtube.com/watch?v=Z8SZiNSM8-E Particularly the part with the Skull Kid]]

to:

** This Troper got to the ranch for the first time on the Third Day, not knowing he could use Powder Kegs to get in early. He entered the location, heard the familiar and awesome Lon Lon Ranch theme begin, and as he run up to the main house he see Epona in her pen with Romani sitting on a crate nearby and tought "yay, thought "Yay, I found Lon Lon Ranch!" Then he approached the Romani and saw her staring off into space with a blank look on her face, and enterrf entered the barn to find the place empty of animals, with Cremia standing alone in the middle of the barn crying. Five words came to mind "What the hell happened here?" Then this troper went back in time, got to the ranch on the first day when both sisters are bright-eyed and cheerful like Malon was, and you get to set things right so those horrible third day versions of the two never happen. This troper did indeed cry seeing the Ranch as it ''should'' be on the third day after such a dark first impression
** * I tried stopping the moon after only saving three of the four giants, just to see what would happen. That was...it wasn't a good idea.
** * ''Dawn of [[spoiler:a New Day]]''. * sniffle*
*** ** [[http://www.youtube.com/watch?v=Z8SZiNSM8-E Particularly the part with the Skull Kid]]



** For this troper just hearing the [[http://www.youtube.com/watch?v=XDX4ZwUeOok Song of Healing's full version]] is enough... though that's probably because it conjures up the images that accompanied it in-game.
** This troper has some small knowledge of meteor hits, and the evacuation attempts really get to him when he realizes that with an impact of such magnitude as the moon, ''nothing on the planet would survive'', no matter how far away they are from the blast, meaning unless you actually destroy the moon, the evacuation attempts are absolutely futile.
*** The game actually makes a point of not-so-subtly implying this. The people that are evacuating are desperately trying to find a safe place, that probably ''won't'' be safe. Under many conditions, Anju (and a few others) will relocate to Romani Ranch to ask Cremia for shelter. Unfortunately, people at the ranch are well aware that this isn't going to help, since they mention the ranch isn't safe either. There's also one person who uses a Spider House as essentially a bomb shelter, but whether even that would protect him from the moon is unclear (unlikely though).
**** It would be even worse if it did. Imagine exiting your little shelter, having survived the apocalypse, [[FridgeHorror and realizing you're the only living thing left on the planet]]. And that's assuming a Class 5 ApocalypseHow...[[HighOctaneNightmareFuel now imagine returning to a Class 6]].

to:

** * For this troper just hearing the [[http://www.youtube.com/watch?v=XDX4ZwUeOok Song of Healing's full version]] is enough... though that's probably because it conjures up the images that accompanied it in-game.
** * This troper has some small knowledge of meteor hits, and the evacuation attempts really get to him when he realizes that with an impact of such magnitude as the moon, ''nothing on the planet would survive'', no matter how far away they are from the blast, meaning unless you actually destroy the moon, the evacuation attempts are absolutely futile.
*** ** The game actually makes a point of not-so-subtly implying this. The people that are evacuating are desperately trying to find a safe place, that probably ''won't'' be safe. Under many conditions, Anju (and a few others) will relocate to Romani Ranch to ask Cremia for shelter. Unfortunately, people at the ranch are well aware that this isn't going to help, since they mention the ranch isn't safe either. There's also one person who uses a Spider House as essentially a bomb shelter, but whether even that would protect him from the moon is unclear (unlikely though).
**** *** It would be even worse if it did. Imagine exiting your little shelter, having survived the apocalypse, [[FridgeHorror and realizing you're the only living thing left on the planet]]. And that's assuming a Class 5 ApocalypseHow...[[HighOctaneNightmareFuel now imagine returning to a Class 6]].



* Yes, the Goron Elder's Son has MostAnnoyingSound going for him, but he's just a little kid missing his father and, on top of that, it's doubtful that anybody has managed to explain "Darmie's" death to him, as young as he is. He's lonely and probably scared; no matter how well he knows the other Gorons, sometimes there's no substitute for a parent. This will definitely hit [[ParentalAbandonment some people]] harder than others.

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* Yes, the Goron Elder's Son has MostAnnoyingSound going for him, but he's just a little kid missing his father and, on top of that, it's doubtful that anybody has managed to explain "Darmie's" death to him, as young as he is. He's lonely and probably scared; no matter how well he knows the other Gorons, sometimes there's no substitute for a parent. This will definitely hit [[ParentalAbandonment some people]] harder than others.others.
* While it's not as bad as some of the other things listed here, failing to defend Cremia's wagon on the second day is still fairly sad. She just seems so... ''disappointed'' with herself for not being able to make the delivery.
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** Playing the Song Of Healing to Mikau: He floats in a blackness when Lulu and his bandmates appear, and he picks up his guitar for a final jam.
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** On the bright side, the lady seems to shrug this off and her son seems more concerned for his mom's safety than the fact that their stock was taken.
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**Still, that whole sequence is the most soul-wrenching thing in Zelda history outside of [[spoiler: the ending of Link's Awakening]]. His sheer despair at being helpless to save his people is so thick you'd think you could cut with a knife, and ''then'' you find that what killed him is something that's ''so easy'' a puzzle for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...'' "Tear Jerker" isn't nearly strong enough a term for all this. That is ''High Octane '''Suicide''' Fuel.''

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