History TearJerker / TheLegendOfZeldaMajorasMask

10th Jul '16 1:10:52 PM totoofze47
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* The Moon's Tear, when you think about it, can be interpreted as the moon crying. Even it doesn't want to go through with this. [[http://brawlinthefamily.keenspot.com/2010/08/19/264-countdown-to-doom/ This]] ''Webcomic/BrawlInTheFamily'' strip manages to sum it up pretty well.
10th Jul '16 1:09:23 PM totoofze47
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18th Apr '16 5:36:34 PM KashimaKitty
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* The whole premise of the game is that Link's on a journey to find the one friend who's closest to his heart because she left him at the end of ''Ocarina of Time''. [[spoiler:It's Navi. He never finds her.]]

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* The whole premise of the game is that Link's on a journey to find the one friend who's closest to his heart because she left him at the end of ''Ocarina of Time''. [[spoiler:It's Navi. He never finds her.]]]]
* If you're going to attempt to help everyone in a single 3-Day cycle, MAKE SURE you help the seahorses BEFORE defeating Gyorg. Otherwise the fisherman will not be at his house, leaving you unable to rescue the first seahorse. Defeating the sea snakes will result in the second seahorse saying that the first one was captured by the fisherman and she'll never see him again.
14th Jan '16 7:32:10 PM Quartz
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Added DiffLines:

** Though to lighten it a bit, the end of the sequence, especially with the flash of Link just before Darmani nods implies that he knows that there's someone to carry on his mission, and thus he lends you all his remaining power before he passes.
10th Jan '16 11:43:47 PM catstuxedo
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* When you discover that [[spoiler:the Deku tree with the horrified expression you come across at the start of the game is in fact the Deku Butler's ''son'']]. Part {{Nightmare Fuel}}, part Tear Jerker.

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* When you discover that [[spoiler:the Deku tree with the horrified expression you come across at the start of the game is in fact the Deku Butler's ''son'']].son]]. Part {{Nightmare Fuel}}, part Tear Jerker.



** The Deku Butler crying in front of the tree during the credits counts as well. He's one of the few to not get his happy ending...
** Then, of course, there's Darmani and Mikau's deaths, which become worse when you realize that you're effectively impersonating them in their societies. Which, if one thinks about it, just [[FridgeBrilliance further exemplifies Link's heroism]]. Link does what he does, not out of a desire for recognition, or for glory, but simply because it's the ''right thing to do''. And if doing the right thing means having to make the people think their hero is still alive so as to rekindle the hope within them, or letting them attribute all your hard work to another warrior, then so be it.
* The cutscene you get after you heal Darmani's ghost will make even the most hardened Zelda fan feel funny. The cutscene starts with Darmani's ghost simply floating alone in darkness when suddenly the room lights up, showing all of his Goron friends and family cheering him on with the Song of Healing playing in the background. It would go under heartwarming, but Darmani is dead and unable to help his fellow Gorons at all. The scene ends with him resigning himself to Link in mask form, knowing full well he failed his people.
** That whole sequence is the most soul-wrenching thing in ''Zelda'' history outside of [[spoiler:the ending of ''Link's Awakening'']]. His sheer despair at being helpless to save his people is so thick you'd think you could cut it with a knife, and ''then'' you find that what killed him is something that's ''so easy'' to solve for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...''

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** The Deku Butler crying in front of the tree during the credits counts as well. He's one of the few to not get his happy ending...
ending.
** Then, of course, there's Darmani and Mikau's deaths, which become worse when you realize that you're effectively impersonating them in their societies. Which, if one thinks about it, just [[FridgeBrilliance further exemplifies Link's heroism]]. Link does what he does, not out of a desire for recognition, or for glory, but simply because it's the ''right right thing to do''.do. And if doing the right thing means having to make the people think their hero is still alive so as to rekindle the hope within them, or letting them attribute all your hard work to another warrior, then so be it.
* The cutscene you get after you heal Darmani's ghost will make even the most hardened Zelda fan feel funny.ghost. The cutscene starts with Darmani's ghost simply floating alone in darkness when suddenly the room lights up, showing all of his Goron friends and family cheering him on with the Song of Healing playing in the background. It would go under heartwarming, but Darmani is dead and unable to help his fellow Gorons at all. The scene ends with him resigning himself to Link in mask form, knowing full well he failed his people.
** That whole sequence is the most soul-wrenching thing in ''Zelda'' history outside of [[spoiler:the ending of ''Link's Awakening'']]. pretty soul-wrenching. His sheer despair at being helpless to save his people is so thick you'd think you could cut it with a knife, and ''then'' then you find that what killed him is something that's ''so easy'' so easy to solve for you, which makes it seem ten times crueler. And ''then'' then you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all all over again...''again.



* Mikau and Lulu's story is heartbreaking. She and his other friends don't even know that he died, and Lulu had just given birth... those children will never know their father.

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* Mikau and Lulu's story is heartbreaking. She and his other friends don't even know that he died, and Lulu had just given birth... those birth. Those children will never know their father.



** If you don't do the quest, on the second day, Anju goes to the Clock Town laundry pool in hopes of seeing Kafei. If you talk to her, Anju breaks down crying and admits that she's afraid to talk to him because she'd have to ask why he left, and thinks it's because he doesn't love her anymore. Damn, just... ''damn.''

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** If you don't do the quest, on the second day, Anju goes to the Clock Town laundry pool in hopes of seeing Kafei. If you talk to her, Anju breaks down crying and admits that she's afraid to talk to him because she'd have to ask why he left, and thinks it's because he doesn't love her anymore. Damn, just... ''damn.''



** To add to it, the family's already been through a similar incident, as the above conversation and another at the ranch reveal; Anju's father left at some point, and her mother had spent some time hoping he'd return one day, to no avail. She's come to believe it's happening all over again to her daughter. Sure, she turns out to be wrong about Kafei and Cremia. Still, given that she's just trying to keep Anju from going through the same heartbreak she did, especially at a time when their own survival is in danger, it becomes a little more understandable why she'd say those things... even though said backstory gives Anju even more reason to feel that Kafei might have abandoned her, possibly eloping a close friend of hers.
* Then there is the part of the game where you meet a little girl who seems to live alone in a house in the middle of Ikana Valley (a desolate wasteland of death and ghosts). Upon investigating her house, you come across a closet and open it... and find a ''horribly'' disfigured half mummy/half human... ''thing''. Turns out that that's her '''father!''' Simply imagining all the suffering the girl has had to go through without a father and all alone is a large tearjerker.

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** To add to it, the family's already been through a similar incident, as the above conversation and another at the ranch reveal; Anju's father left at some point, and her mother had spent some time hoping he'd return one day, to no avail. She's come to believe it's happening all over again to her daughter. Sure, she turns out to be wrong about Kafei and Cremia. Still, given that she's just trying to keep Anju from going through the same heartbreak she did, especially at a time when their own survival is in danger, it becomes a little more understandable why she'd say those things... things, even though said backstory gives Anju even more reason to feel that Kafei might have abandoned her, possibly eloping a close friend of hers.
* Then there is the part of the game where you meet a little girl who seems to live alone in a house in the middle of Ikana Valley (a desolate wasteland of death and ghosts). Upon investigating her house, you come across a closet and open it... it and find a ''horribly'' horribly disfigured half mummy/half human... ''thing''. human thing. Turns out that that's her '''father!''' father. Simply imagining all the suffering the girl has had to go through without a father and all alone is a large tearjerker.



** The good news, though, is that he is healed[[note]]and, unlike Darmani and Mikau, ''without'' having to, you know, ''die''[[/note]] and that they become a family again, which, quite frankly, is one of the most [[CrowningMomentofHeartwarming touching moments in the game]]--considering the nature of this game, that's really saying something.
** And then, as she cries and her father wonders what happened, she just says: "You had a bad dream. You just were having a little nightmare." That's right, the little helpless girl who has witnessed her beloved father ''turn into a mummy'' is reassuring him to make sure he never knows the horror they went through.
* The story of the swordsman. When asked about the moon, he claims that the moon will most certainly not fall and if it does, then he'll just ''karate-chop it in half'' with his awesome skills. Naturally you'll want to see him in action, but when the third night finally arrives, he's nowhere to be found. If you explore the dojo, you'll find a plank of wood in the back. Break through that and you'll find a small, dark room... and there he is, absolutely '''quaking''' with fear in [[TroubledFetalPosition the fetal position]] shouting, "I don't want to die!" There are simply no words for this.

to:

** The good news, though, is that he is healed[[note]]and, unlike Darmani and Mikau, ''without'' without having to, you know, ''die''[[/note]] die[[/note]] and that they become a family again, which, quite frankly, is one of the most [[CrowningMomentofHeartwarming touching moments in the game]]--considering the nature of this game, that's really saying something.
** And then, as she cries and her father wonders what happened, she just says: "You had a bad dream. You just were having a little nightmare." That's right, the little helpless girl who has witnessed her beloved father ''turn turn into a mummy'' mummy is reassuring him to make sure he never knows the horror they went through.
* The story of the swordsman. When asked about the moon, he claims that the moon will most certainly not fall and if it does, then he'll just ''karate-chop karate-chop it in half'' half with his awesome skills. Naturally you'll want to see him in action, but when the third night finally arrives, he's nowhere to be found. If you explore the dojo, you'll find a plank of wood in the back. Break through that and you'll find a small, dark room... room, and there he is, absolutely '''quaking''' quaking with fear in [[TroubledFetalPosition the fetal position]] shouting, "I don't want to die!" There are simply no words for this. die!"



** Fail at the part where you need to defend the barn from aliens. Romani is taken along with the cows, her fate unknown. Come back the next morning and enter the barn. Cremia is sitting there, sobbing to herself, not even reacting when you talk to her. She sits there for nearly a whole day. Come back the next day, and Romani will be back outside, [[ThousandYardStare staring at you with no emotion at all]]. The game lacks voice acting, but you can just imagine her speaking in a total monotone.

to:

** Fail at the part where you need to defend the barn from aliens. Romani is taken along with the cows, her fate unknown. Come back the next morning and enter the barn. Cremia is sitting there, sobbing to herself, not even reacting when you talk to her. She sits there for nearly a whole day. Come back the next day, and Romani will be back outside, [[ThousandYardStare staring at you with no emotion at all]]. The game lacks voice acting, but you can just imagine her speaking in a total monotone.monotone isn't uncalled for.



* ''Dawn of [[spoiler:a New Day]]''. Particularly the part with the Skull Kid. He looks up at the giants, who, having finished their role of stopping the moon, are starting to return home. The Skull Kid, who [[spoiler:was only corrupted due to his IMMENSE loneliness]], is shocked that [[spoiler:the giants remember him as their old friend]]. He realizes that all the trouble he caused was for nothing, and he stands there, [[MyGodWhatHaveIDone shaking and crying]], as the Giants go home.
** It's even better if you've listened to the stories from Anju's grandmother and realize how very, ''very'' old the Skull Kid must actually be, and the fact that he spent most of that time thinking that his friends no longer cared about or remembered him.

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* ''Dawn Dawn of [[spoiler:a New Day]]''.Day]]. Particularly the part with the Skull Kid. He looks up at the giants, who, having finished their role of stopping the moon, are starting to return home. The Skull Kid, who [[spoiler:was only corrupted due to his IMMENSE immense loneliness]], is shocked that [[spoiler:the giants remember him as their old friend]]. He realizes that all the trouble he caused was for nothing, and he stands there, [[MyGodWhatHaveIDone shaking and crying]], as the Giants go home.
** It's even better if you've listened to the stories from Anju's grandmother and realize how very, ''very'' very old the Skull Kid must actually be, and the fact that he spent most of that time thinking that his friends no longer cared about or remembered him.



* Grog, the (chicken herding) dude with the mohawk. His backstory is nonspecific, but suggests that he has lead an incredibly lonely, sad life. And then he just accomplishes one thing. And then he's ok with dying. He doesn't ask for his wasted life back. He just wants to do one thing and then die.
* The meeting that decides the fate of Clock Town; nobody's the bad guy, it's a room full of people who can't or won't understand the magnitude of what's happening. Of particular note is the guard commander strenuously arguing in favour of a full evacuation inside the room, then instantly snapping "the mayor's orders are absolute!" when questioned as if he's trying to remind ''himself'' of that. The fact that they're debating having a carnival everyone ought to be happy and excited about only makes it worse.

to:

* Grog, the (chicken herding) dude with the mohawk. His backstory is nonspecific, but suggests that he has lead an incredibly lonely, sad life. And then he just accomplishes one thing. And then he's ok okay with dying. He doesn't ask for his wasted life back. He just wants to do one thing and then die.
* The meeting that decides the fate of Clock Town; nobody's the bad guy, it's a room full of people who can't or won't understand the magnitude of what's happening. Of particular note is the guard commander strenuously arguing in favour favor of a full evacuation inside the room, then instantly snapping "the mayor's orders are absolute!" when questioned as if he's trying to remind ''himself'' himself of that. The fact that they're debating having a carnival everyone ought to be happy and excited about only makes it worse.



** You can tell certain soldiers that their jobs are finally over; they salute you one last time and then disintegrate. They could've finally rested whenever they wanted to, but were/are ''that'' determined. Deep stuff.
** The Skull Keeta himself--the scene right before you get his mask...

to:

** You can tell certain soldiers that their jobs are finally over; they salute you one last time and then disintegrate. They could've finally rested whenever they wanted to, but were/are ''that'' determined. Deep stuff.
that determined.
** The Skull Keeta himself--the scene right before you get his mask...mask.



* It's possible to help everyone with their problems and still finish the game... with one exception. Do you want to stop Sakon from mugging the old woman? That means Anju and Kafei will never be reunited. Want to help the young couple get married? That means you're allowing a nice old lady to get robbed. In terms of gameplay, the choice is obvious, but you'll probably have to wrestle with the morality of allowing a local business to suffer for someone's relationship (and vice versa). ...Until you realize that in the ending credits, all the good you do in the game carries over to one "perfect" timeline as long as you collected all the masks, so you can help the old lady ''and'' reunite Anju and Kafei.
* Gorman, of all people, ends up getting one of these with your help. With the carnival canceled, Gorman doesn't know what to do anymore, seeing as their huge gig got blown at the same time. Unless you intervene, the guy will spend two straight nights being drunk and miserable at the local milk bar, with his troupe none the wiser. Said intervention being to play the song "Ballad of the Wind Fish" in the bar, this song being the catalyst of Gorman getting into show business in the first place. The effect on him is... touching, considering his overall unpleasant demeanor throughout the game. After deciding to come down with the facts to his troupe, he hands you a mask that is a literal [[TearJerker tear jerker]] to all observers. Especially to his even more unpleasant brothers. A short, yet very emotional sidequest.

to:

* It's possible to help everyone with their problems and still finish the game... game with one exception. Do you want to stop Sakon from mugging the old woman? That means Anju and Kafei will never be reunited. Want to help the young couple get married? That means you're allowing a nice old lady to get robbed. In terms of gameplay, the choice is obvious, but you'll probably have to wrestle with the morality of allowing a local business to suffer for someone's relationship (and vice versa). ... Until you realize that in the ending credits, all the good you do in the game carries over to one "perfect" timeline as long as you collected all the masks, so you can help the old lady ''and'' reunite Anju and Kafei.
* Gorman, of all people, ends up getting one of these with your help. With the carnival canceled, Gorman doesn't know what to do anymore, seeing as their huge gig got blown at the same time. Unless you intervene, the guy will spend two straight nights being drunk and miserable at the local milk bar, with his troupe none the wiser. Said intervention being to play the song "Ballad of the Wind Fish" in the bar, this song being the catalyst of Gorman getting into show business in the first place. The effect on him is... is touching, considering his overall unpleasant demeanor throughout the game. After deciding to come down with the facts to his troupe, he hands you a mask that is a literal [[TearJerker tear jerker]] to all observers. Especially to his even more unpleasant brothers. A short, yet very emotional sidequest.



** The first time you talk to Gorman in the Milk Bar, he yells at Link, asking if it's possible to get DrunkOnMilk. Funny, right? The ''second'' time you talk to him, he goes off on a rant berating himself for going into show business and declaring himself an utter failure compared to his brothers. [[MoodWhiplash Not so funny]].

to:

** The first time you talk to Gorman in the Milk Bar, he yells at Link, asking if it's possible to get DrunkOnMilk. Funny, right? The ''second'' second time you talk to him, he goes off on a rant berating himself for going into show business and declaring himself an utter failure compared to his brothers. [[MoodWhiplash Not so funny]].



* ''Majora's Mask'' is such a TearJerker-fueled game that even [[http://www.youtube.com/watch?v=f5Mf2mp6fms the commercials]] are bawl-worthy. Makes you kinda sad when you consider that the commercials for ''Majora's Mask'' all featured a kid saving the world by beating the game in three days... Most of the tear-jerkers are undone by the end of the game, as the people are saved and no longer gloomy over their then-impending doom, and the credits show that all the good Link did throughout the game stays intact, but even then, some sad things still remain, as the characters who died don't return to life; which is apparent with the scene in the credits that shows [[spoiler:the Deku Butler mourning his son]].
* The Moon's Tear, when you think about it, can be interpreted as the moon ''crying''. Even it doesn't want to go through with this. [[http://brawlinthefamily.keenspot.com/2010/08/19/264-countdown-to-doom/ This]] ''Webcomic/BrawlInTheFamily'' strip manages to sum it up pretty well.
* The monkey in the Deku Temple. If you go back immediately after he tells you to rescue the princess, [[spoiler:they dip the monkey into the boiling pot. TWICE. The first time he comes up saying that it's really hot and he tries to get free. [[http://www.youtube.com/watch?v=hwR-udaP4tU The second time, his body is lifeless, completely with glassy eyes]]. He's still alive anyway, as your rescue of the Deku Princess makes it clear, but it's nonetheless a damn convincing fake-out.]]
* [[spoiler:The game of hide-and-seek with those mask-children on the moon.]] There was just something about the way [[spoiler:the boy wearing Majora's Mask sat under the tree with all this calm, serene scenery surrounding him, all alone, lamenting how the other kids were gone... then asking if you wanted to play with him.]]

to:

* ''Majora's Mask'' is such a TearJerker-fueled game that even [[http://www.youtube.com/watch?v=f5Mf2mp6fms the commercials]] are bawl-worthy. Makes you kinda sad when you consider that the commercials for ''Majora's Mask'' all featured a kid saving the world by beating the game in three days... Most of the tear-jerkers are undone by the end of the game, as the people are saved and no longer gloomy over their then-impending doom, and the credits show that all the good Link did throughout the game stays intact, but even then, some sad things still remain, as the characters who died don't return to life; which is apparent with the scene in the credits that shows [[spoiler:the Deku Butler mourning his son]].
* The Moon's Tear, when you think about it, can be interpreted as the moon ''crying''.crying. Even it doesn't want to go through with this. [[http://brawlinthefamily.keenspot.com/2010/08/19/264-countdown-to-doom/ This]] ''Webcomic/BrawlInTheFamily'' strip manages to sum it up pretty well.
* The monkey in the Deku Temple. If you go back immediately after he tells you to rescue the princess, [[spoiler:they dip the monkey into the boiling pot. TWICE.pot twice. The first time he comes up saying that it's really hot and he tries to get free. [[http://www.youtube.com/watch?v=hwR-udaP4tU The second time, his body is lifeless, completely with glassy eyes]]. He's still alive anyway, as your rescue of the Deku Princess makes it clear, but it's nonetheless a damn convincing fake-out.]]
* [[spoiler:The game of hide-and-seek with those mask-children on the moon.]] There was just something about the way [[spoiler:the boy wearing Majora's Mask sat under the tree with all this calm, serene scenery surrounding him, all alone, lamenting how the other kids were gone... gone, and then asking if you wanted to play with him.]]
13th Nov '15 9:39:10 AM HeraldAlberich
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** It should be noted that the Deku Butler's son is who you transform into when you use the Deku mask, most likely. You transform into Mikau and Darmani [[spoiler:after they die]], so it would make sense because the son is, well-- dead. Skull Kid must have had something to do with it.
** EpilepticTrees and Hyrule Historia say that Skull Kid killed the Deku Butler's son specifically to fuel the curse he puts on you. (Not "specifically" for this reason in Hyrule Historia's case, but still.)

to:

** It should be noted that the Deku Butler's son is who you transform into when you use the Deku mask, most likely. You transform into Mikau and Darmani [[spoiler:after they die]], so it would make sense because the son is, well-- well, dead. Skull Kid must have had something to do with it.
** EpilepticTrees and Hyrule Historia ''Hyrule Historia'' say that Skull Kid killed the Deku Butler's son specifically to fuel the curse he puts on you. (Not "specifically" for this reason in Hyrule Historia's ''Hyrule Historia'''s case, but still.)



** That whole sequence is the most soul-wrenching thing in Zelda history outside of [[spoiler:the ending of ''Link's Awakening'']]. His sheer despair at being helpless to save his people is so thick you'd think you could cut it with a knife, and ''then'' you find that what killed him is something that's ''so easy'' to solve for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...''
* Playing the Song Of Healing to Mikau: He floats in darkness when Lulu and his bandmates appear, and he picks up his guitar for a final jam.

to:

** That whole sequence is the most soul-wrenching thing in Zelda ''Zelda'' history outside of [[spoiler:the ending of ''Link's Awakening'']]. His sheer despair at being helpless to save his people is so thick you'd think you could cut it with a knife, and ''then'' you find that what killed him is something that's ''so easy'' to solve for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...''
* Playing the Song Of of Healing to Mikau: He floats in darkness when Lulu and his bandmates appear, and he picks up his guitar for a final jam.



** If you don't do the quest, on the second day, Anju goes to the Clock Town laundry pool in hopes of seeing Kafei. If you talk to her, Anju breaks down crying and admits that she's afraid to talk to him because she'd have to ask why he left, and thinks it's because he doesn't love her anymore. Damn, just... ''damn.''
** If you overhear a conversation Anju has with her mother following the night of the second day, her insecurities of Kafei's love to her stem from her mom being 100% convinced he left her at the altar for her best friend, Cremia, because according to Mom she's prettier and Kafei will gain much more from the business Cremia has than the Inn Anju is trying to run.
** To add to it, the family's already been through a similar incident, as the above conversation and another at the ranch reveal; Anju's father left at some point, and her mother had spent some time hoping he'd return one day, to no avail. She's come to believe it's happening all over again to her daughter. Sure, she turns out to be wrong about Kafei and Cremia. Still, given that she's just trying to keep Anju from going through the same heartbreak she did, especially at a time when their own survival is in danger, it becomes a little more understandable why she'd say those things... even though said backstory gives Anju even more reason to feel that Kafei might have abandoned her, possibly eloping a close friend of hers.



** The good news, though, is that he is healed[[note]]and, unlike Darmani and Mikau, ''without'' having to, you know, ''die''[[/note]] and that they become a family again, which, quite frankly, is one of the most [[CrowningMomentofHeartwarming touching moments in the game]] -- considering the nature of this game, that's really saying something.
** And then, as she cries and her father wonders what happened, she just says: "You had a bad dream. You just were having a little nightmare". That's right, the little helpless girl who has witnessed her beloved father ''turn into a mummy'' is reassuring him to make sure he never knows the horror they went through.

to:

** The good news, though, is that he is healed[[note]]and, unlike Darmani and Mikau, ''without'' having to, you know, ''die''[[/note]] and that they become a family again, which, quite frankly, is one of the most [[CrowningMomentofHeartwarming touching moments in the game]] -- considering game]]--considering the nature of this game, that's really saying something.
** And then, as she cries and her father wonders what happened, she just says: "You had a bad dream. You just were having a little nightmare". nightmare." That's right, the little helpless girl who has witnessed her beloved father ''turn into a mummy'' is reassuring him to make sure he never knows the horror they went through.



** The Milk Bar's owner will tell you that he only wished his favorite customer came in once more before his death. [[spoiler:It's you]].
* If you talk to Romani and Cremia after they leave the barn to go to the house, they both say "see you tomorrow", but in different ways. Romani says it as she would if it were any other day, seeing as she doesn't know that there may not be a tomorrow. Cremia pauses for a moment, as if debating whether or not to say it when she knows it may not be true.
** If you walk in on them in the barn beforehand, they have an equally-wrenching conversation. Romani excitedly explains to Link that she's being given her own Romani Mask and that Cremia is allowing her to drink Chateau Romani for the first time ever that night. Chateau Romani is something only given to adults, and the obvious implication is that Cremia knows that this is the end for all of them and Romani won't have another chance. Cremia caps it off with an absolutely heartbreaking request:
-->'''Cremia''': Romani... sleep with me in my bed tonight, OK?

to:

** The Milk Bar's owner will tell you that he only wished his favorite customer came in once more before his death. [[spoiler:It's you]].
you.]]
* If you talk to Romani and Cremia after they leave the barn to go to the house, they both say "see you tomorrow", tomorrow," but in different ways. Romani says it as she would if it were any other day, seeing as she doesn't know that there may not be a tomorrow. Cremia pauses for a moment, as if debating whether or not to say it when she knows it may not be true.
** If you walk in on them in the barn beforehand, they have an equally-wrenching conversation. Romani excitedly explains to Link that she's being given her own Romani Mask and that Cremia is allowing her to drink Chateau Romani for the first time ever that night. Chateau Romani is something only given to adults, adults (and the mask, silly-looking as it is, seems to commemorate a Terminan coming-of-age ritual), and the obvious implication is that Cremia knows that this is the end for all of them and Romani won't have another chance. Cremia caps it off with an absolutely heartbreaking request:
-->'''Cremia''': --->'''Cremia:''' Romani... sleep with me in my bed tonight, OK?



** Fail at the part where you need to defend the barn from aliens. Romani is taken along with the cows, her fate unknown. Come back the next morning and enter the barn. Cremia is sitting there, sobbing to herself, not even reacting when you talk to her. She sits there for nearly a whole day. Come back the next day, and Romani will be back outside, [[ThousandYardStare staring at you with no emotion at all]]. The game lacks voiceacting, but you can just imagine her speaking totally monotone.

to:

** Fail at the part where you need to defend the barn from aliens. Romani is taken along with the cows, her fate unknown. Come back the next morning and enter the barn. Cremia is sitting there, sobbing to herself, not even reacting when you talk to her. She sits there for nearly a whole day. Come back the next day, and Romani will be back outside, [[ThousandYardStare staring at you with no emotion at all]]. The game lacks voiceacting, voice acting, but you can just imagine her speaking totally in a total monotone.



* The (chicken herding) dude with the mohawk. His backstory is nonspecific, but suggests that he has lead an incredibly lonely, sad life. And then he just accomplishes one thing. And then he's ok with dying. He doesn't ask for his wasted life back. He just wants to do one thing and then die.
* On the second day, Anju goes to the Clock Town laundry pool in hopes of seeing Kafei. If you talk to her, Anju breaks down crying and admits that she's afraid to talk to him because she'd have to ask why he left, and thinks it's because he doesn't love her anymore. Damn, just... ''damn.''
** If you overheard a conversation Anju has with her mother following the night of the second day, her insecurities of Kafei's love to her stemmed from her mom being 100% convinced he left her at the altar for her best friend, Cremia, because according to Mom she's prettier and Kafei will gain much more from the business Cremia has than the Inn Anju tried to run.
** To add to it, the family's already been through a similar incident, as the above conversation and another at the ranch reveal; Anju's father left at some point, and her mother had spent some time hoping he'd return one day, to no avail. She's come to believe it's happening all over again to her daughter. Sure, she turns out to be wrong about Kafei and Cremia. Still, given that she's just trying to keep Anju from going through the same heartbreak she did, especially at a time when their own survival is in danger, it becomes a little more understandable why she'd say those things... even though said backstory gives Anju even more reason to feel that Kafei might have abandoned her, possibly eloping a close friend of hers.

to:

* The Grog, the (chicken herding) dude with the mohawk. His backstory is nonspecific, but suggests that he has lead an incredibly lonely, sad life. And then he just accomplishes one thing. And then he's ok with dying. He doesn't ask for his wasted life back. He just wants to do one thing and then die.
* On the second day, Anju goes to the Clock Town laundry pool in hopes of seeing Kafei. If you talk to her, Anju breaks down crying and admits that she's afraid to talk to him because she'd have to ask why he left, and thinks it's because he doesn't love her anymore. Damn, just... ''damn.''
** If you overheard a conversation Anju has with her mother following the night of the second day, her insecurities of Kafei's love to her stemmed from her mom being 100% convinced he left her at the altar for her best friend, Cremia, because according to Mom she's prettier and Kafei will gain much more from the business Cremia has than the Inn Anju tried to run.
** To add to it, the family's already been through a similar incident, as the above conversation and another at the ranch reveal; Anju's father left at some point, and her mother had spent some time hoping he'd return one day, to no avail. She's come to believe it's happening all over again to her daughter. Sure, she turns out to be wrong about Kafei and Cremia. Still, given that she's just trying to keep Anju from going through the same heartbreak she did, especially at a time when their own survival is in danger, it becomes a little more understandable why she'd say those things... even though said backstory gives Anju even more reason to feel that Kafei might have abandoned her, possibly eloping a close friend of hers.
die.



** The Skull Keeta himself - the scene right before you get his mask...
--> '''Keeta:''' "Captain, sir! May I take leave, sir?"
--> '''Link:''' ''(Stands there for several seconds, then stands to attention himself, and salutes Keeta)''
--> '''Keeta:''' "Yes, sir!" ''(disintegrates)''

to:

** The Skull Keeta himself - the himself--the scene right before you get his mask...
--> --->'''Keeta:''' Captain, sir! May I take leave, sir?\\
''[Link stands there for several seconds, then snaps to attention himself, and salutes Keeta.]''\\
'''Keeta:''' "Captain, Yes, sir! May I take leave, sir?"
--> '''Link:''' ''(Stands there for several seconds, then stands to attention himself, and salutes Keeta)''
--> '''Keeta:''' "Yes, sir!" ''(disintegrates)''
''[disintegrates]''


Added DiffLines:

** In the 3DS remake, after getting the Circus Leader's Mask you can help Gorman out in a different way, which paints even his brothers in a more sympathetic light. Let Gorman get wasted the first night and you can use the mask to get his brothers to mix up a HideousHangoverCure the next afternoon. It's clear in this interaction that they all still care for each other greatly. Clear Gorman's head in this way and he promises to break the news to the troupe so that they can move on to the next gig.
19th Sep '15 8:20:01 AM TokoWH
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** The dialogue between Anju and Kafei makes it all the worse. [[spoiler:"Please take refuge. We are fine here. We shall greet the morning... together."]]

to:

** The dialogue between Anju and Kafei makes it all the worse. [[spoiler:"Please take refuge. We are fine here. [[FaceDeathWithDignity We shall greet the morning... together.morning]]... [[TogetherInDeath together]]."]]
9th Aug '15 8:42:08 PM Luigifan
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* The ending, in which[[spoiler: the giants leave Skull Kid again, but Skull Kid isn't crying tears of loss. He's crying because his old friends never forgot him.]]

to:

* The ending, in which[[spoiler: the which [[spoiler:the giants leave Skull Kid again, but Skull Kid isn't crying tears of loss. He's crying because his old friends never forgot him.]]



** EpilepticTrees and Hyrule Historia say that Skull Kid killed the Deku Butler's son specifically to fuel the curse he puts on you. (Not "specifically" for this reason in Hyrule Historia's case, but still)

to:

** EpilepticTrees and Hyrule Historia say that Skull Kid killed the Deku Butler's son specifically to fuel the curse he puts on you. (Not "specifically" for this reason in Hyrule Historia's case, but still)still.)



** That whole sequence is the most soul-wrenching thing in Zelda history outside of [[spoiler:the ending of ''Link's Awakening'']]. His sheer despair at being helpless to save his people is so thick you'd think you could cut with a knife, and ''then'' you find that what killed him is something that's ''so easy'' to solve for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...''

to:

** That whole sequence is the most soul-wrenching thing in Zelda history outside of [[spoiler:the ending of ''Link's Awakening'']]. His sheer despair at being helpless to save his people is so thick you'd think you could cut it with a knife, and ''then'' you find that what killed him is something that's ''so easy'' to solve for you, which makes it seem ten times crueler. And ''then'' you go into the Goron town and have everyone so overjoyed to see "Darmani" back, including the one Darmani was like a father to, and knowing that they're wrong and will have to be crushed ''all over again...''



** The dialogue between Anju and Kafei makes it all the worse. [[spoiler: "Please take refuge. We are fine here. We shall greet the morning... together."]]

to:

** The dialogue between Anju and Kafei makes it all the worse. [[spoiler: "Please [[spoiler:"Please take refuge. We are fine here. We shall greet the morning... together."]]



* Then there is the part of the game where you meet a little girl who seems to live alone in a house in the middle of Ikana Valley (a desolate wasteland of death and ghosts). Upon investigating her house you come across a closet and open it... and find a ''horribly'' disfigured half mummy/half human... ''thing''. Turns out that that's her '''father!''' Simply imagining all the suffering the girl has had to go through without a father and all alone is a large tearjerker.

to:

* Then there is the part of the game where you meet a little girl who seems to live alone in a house in the middle of Ikana Valley (a desolate wasteland of death and ghosts). Upon investigating her house house, you come across a closet and open it... and find a ''horribly'' disfigured half mummy/half human... ''thing''. Turns out that that's her '''father!''' Simply imagining all the suffering the girl has had to go through without a father and all alone is a large tearjerker.



** The good news though is that he is healed and that they become a family again which quite frankly is one of the most [[CrowningMomentofHeartwarming touching moments in the game]] which considering the game, is really saying something.

to:

** The good news though news, though, is that he is healed healed[[note]]and, unlike Darmani and Mikau, ''without'' having to, you know, ''die''[[/note]] and that they become a family again which again, which, quite frankly frankly, is one of the most [[CrowningMomentofHeartwarming touching moments in the game]] which -- considering the nature of this game, is that's really saying something.



* The story of the swordsman. When asked about the moon, he claims that the moon will most certainly not fall and if it does, then he'll just ''karate-chop it in half'' with his awesome skills. Naturally you'll want to see him in action, but when the third night finally arrives, he's nowhere to be found. If you explore the dojo, you'll find a plank of wood in the back. Break through that and you'll find a small, dark room... and there he is, absolutely '''quaking''' with fear in the fetal postion shouting, "I don't want to die!" There are simply no words for this.
* Try waiting until the final hours of the third day, then talk to as many people as you can, sadness peaks for characters like the mail man who is so bound by duty that he feels unable to leave.

to:

* The story of the swordsman. When asked about the moon, he claims that the moon will most certainly not fall and if it does, then he'll just ''karate-chop it in half'' with his awesome skills. Naturally you'll want to see him in action, but when the third night finally arrives, he's nowhere to be found. If you explore the dojo, you'll find a plank of wood in the back. Break through that and you'll find a small, dark room... and there he is, absolutely '''quaking''' with fear in [[TroubledFetalPosition the fetal postion position]] shouting, "I don't want to die!" There are simply no words for this.
* Try waiting until the final hours of the third day, then talk to as many people as you can, can; sadness peaks for characters like the mail man mailman who is so bound by duty that he feels unable to leave.



** The Milk Bar's owner will tell you that he only wished his favorite customer came in once more before his death. [[spoiler: It's you]].
* If you talk to Romani and Cremia after they leave the barn to go to the house, they both say "see you tomorrow", but in different ways. Romani says it as she would if it were any other day seeing as she doesn't know that there may not be a tomorrow. Cremia pauses for a moment, as if debating whether or not to say it when she knows it may not be true.
** If you walk in on them in the barn beforehand, they have an equally-wrenching conversation. Romani excitedly explains to Link that she's being given her own Romani Mask and that Cremia is allowing her to drink Chateau Romani for the first time ever that night. Chateau Romani is something only given to adults and the obvious implication is that Cremia knows that this is the end for all of them and Romani won't have another chance. Cremia caps it off with an absolutely heartbreaking request:

to:

** The Milk Bar's owner will tell you that he only wished his favorite customer came in once more before his death. [[spoiler: It's [[spoiler:It's you]].
* If you talk to Romani and Cremia after they leave the barn to go to the house, they both say "see you tomorrow", but in different ways. Romani says it as she would if it were any other day day, seeing as she doesn't know that there may not be a tomorrow. Cremia pauses for a moment, as if debating whether or not to say it when she knows it may not be true.
** If you walk in on them in the barn beforehand, they have an equally-wrenching conversation. Romani excitedly explains to Link that she's being given her own Romani Mask and that Cremia is allowing her to drink Chateau Romani for the first time ever that night. Chateau Romani is something only given to adults adults, and the obvious implication is that Cremia knows that this is the end for all of them and Romani won't have another chance. Cremia caps it off with an absolutely heartbreaking request:



** To add to it, the family's already been through a similar incident, as the above conversation and another at the ranch reveal; Anju's father left at some point, and her mother had spent some time hoping he'd return one day, to no avail. She's come to believe it's happening all over again to her daughter. Sure, she turns out to be wrong about Kafei and Cremia. Still, given that she's just trying to keep Anju from going through the same heartbreak she did, especially at a time when their own survival is in danger, it becomes a little more understandable why she'd say those things...even though said backstory gives Anju even more reason to feel that Kafei might have abandoned her, possibly eloping a close friend of hers.

to:

** To add to it, the family's already been through a similar incident, as the above conversation and another at the ranch reveal; Anju's father left at some point, and her mother had spent some time hoping he'd return one day, to no avail. She's come to believe it's happening all over again to her daughter. Sure, she turns out to be wrong about Kafei and Cremia. Still, given that she's just trying to keep Anju from going through the same heartbreak she did, especially at a time when their own survival is in danger, it becomes a little more understandable why she'd say those things... even though said backstory gives Anju even more reason to feel that Kafei might have abandoned her, possibly eloping a close friend of hers.



** You can tell certain soldiers that their jobs are finally over, they salute you one last time and then disintegrate. They could've finally rested whenever they wanted to, but were/are ''that'' determined. Deep stuff.

to:

** You can tell certain soldiers that their jobs are finally over, over; they salute you one last time and then disintegrate. They could've finally rested whenever they wanted to, but were/are ''that'' determined. Deep stuff.



* It's possible to help everyone with their problems and still finish the game... with one exception. Do you want to stop Sakon from mugging the old woman? That means Anju and Kafei will never be reunited. Want to help the young couple get married? That means you're allowing a nice old lady to get robbed. In terms of gameplay the choice is obvious, but you'll probably have to wrestle with the morality of allowing a local business to suffer for someone's relationship (and vice versa). ...Until you realize that in the ending credits, all the good you do in the game carries over to one "perfect" timeline as long as you collected all the masks, so you can help the old lady ''and'' reunite Anju and Kafei.

to:

* It's possible to help everyone with their problems and still finish the game... with one exception. Do you want to stop Sakon from mugging the old woman? That means Anju and Kafei will never be reunited. Want to help the young couple get married? That means you're allowing a nice old lady to get robbed. In terms of gameplay gameplay, the choice is obvious, but you'll probably have to wrestle with the morality of allowing a local business to suffer for someone's relationship (and vice versa). ...Until you realize that in the ending credits, all the good you do in the game carries over to one "perfect" timeline as long as you collected all the masks, so you can help the old lady ''and'' reunite Anju and Kafei.



* The whole premise of the game is that Link's on a journey to find the one friend who's closest to his heart because she left him at the end of ''Ocarina of Time''. [[spoiler: It's Navi. He never finds her.]]

to:

* The whole premise of the game is that Link's on a journey to find the one friend who's closest to his heart because she left him at the end of ''Ocarina of Time''. [[spoiler: It's [[spoiler:It's Navi. He never finds her.]]
27th Jul '15 10:37:19 AM NoxSky12599
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Added DiffLines:

->'''''Forgive... your... friend...'''''
12th Jun '15 9:34:21 PM Uyyy
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Added DiffLines:

** The first time you talk to Gorman in the Milk Bar, he yells at Link, asking if it's possible to get DrunkOnMilk. Funny, right? The ''second'' time you talk to him, he goes off on a rant berating himself for going into show business and declaring himself an utter failure compared to his brothers. [[MoodWhiplash Not so funny]].
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http://tvtropes.org/pmwiki/article_history.php?article=TearJerker.TheLegendOfZeldaMajorasMask