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Moving Oblivion tearjerkers to Oblivion page.


* The entirety of the Shivering Isles tends to be depressing, if not Heartbreaking. To start, we have a realm that invites its users in with a laughing Sean Connery-like voice. Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeeper's death (which isn't so bad as far as these things go) but is compounded by the fact that you can use its mother's tears to injure it further. The crying ''alone'' deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truly heart-wrenching. The people within are bound to a lifetime of sorrow and paranoia and the only way out (suicide) is punished by magical suicide cliffs that bind the souls of those who leap from them, only to be sentenced to stay there for all of eternity. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler:watch as his world is built up, and then see himself tear it down piece by piece, only to start again.]]
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Moving Oblivion tearjerkers to Oblivion page.


* When [[spoiler: Martin]] died in ''VideoGame/TheElderScrollsIVOblivion'', it's not only heartbreaking, but frustrating that all your work protecting him from the Daedra is in vain. As for the ExpansionPack, there's when [[spoiler: Sheogorath reverted to Jyggalag]], forcing you to ShootTheDog. However, this means you technically [[spoiler: kill a GOD]], so it could also double as the player character's CrowningMomentOfAwesome.
** Perhaps the worst thing about the ending is how everyone calls you the Hero of Cyrodiil after the deed is done. Why is that so bad? [[spoiler: Because you didn't do a damned thing. In the end, all you did was help Martin sacrifice himself.]]
*** What's worst is the HarsherInHindsight aspect, when you see the state of the world in ''Videogame/TheElderScrollsVSkyrim''. It almost makes you wonder if all the struggling your Oblivion character had been through to save Tamriel from Dagon had all been for naught...
** It's easy to find the Dark Brotherhood (assassin) missions a little heartbreaking. Why? Well, when you arrive at the Sanctuary after your initiation killing, you are quickly introduced to a rather (disturbingly?) cheerful band of murderers, whom the mission-givers encourage you to talk to for advice on your "contracts". So after a while, you've gotten to know all of them, their quirks, even the mean old shopkeeper, and the black humor surrounding the missions themselves is hilarious ("If [soon-to-be-dead guy] doesn't quit that awful drug, it'll be the death of him!"), and then you get to the halfway point. The guy who recruited you thinks there's a traitor amongst them, and in order to get the traitor, he [[spoiler:orders you to kill everyone in the sanctuary. All of them. Even darling Antoinette-Marie. And you have to, if you want to complete the mission line. And you'd have to be completely soulless not to feel bad about it. I mean, the shopkeeper chooses now of all times to start being nice to you! Just to add insult to injury, it seems like the rumor mill chooses that moment to pick up all the rumors about all the new dead guys you had a hand in making. Jerks.]] It's enough to make you pull a HeelFaceTurn...
** And some other Dark Brotherhood targets are fairly likeable too. Matilde, "Next of Kin" or "Honour Thy Mother" are good candidates for those that go ''too far''. They're among the worst things you're ever asked to do in any video game in a serious context.
** The Arena battle for Grand Champion. Up till then, your predecessor, the Gray Prince, has been a jovial fellow, if a little worried about his past. When you find out that [[spoiler: he's really the son of a vampire]] he goes straight into a HeroicBSOD, not even bothering to lift a finger to defend himself in the Grand Champion fight. The tear-jerking part? Everyone in Cyrodiil treats you like a hero for killing him... except his best friend, a Dark Elf in the Arena, who bitterly says, "Congratulations, Grand Champion. I hope it was worth it."
** Even some minor details can provoke this. There's a cave in the Shivering Isles populated by elytra and gnarls. Toward the back, you will find a dead woman. She is holding a diary, which details her coming to the cave with her lover and him wishing to make the cave their home due to his finding other people stifling. She came to find the cave something of a prison since she could not leave without breaking his heart (and it having been populated by the aforementioned monsters). She planned to escape, but confronted him about it first, and he allowed her to leave. However, she broke her leg on the way out, and was unable to either leave or return, and he did not respond to her cries for help. Thus ends her story. Deeper in the cave, you come across the man himself - he is still alive but attacks you on sight. If you kill him, and read his journal, he details the same events from his perspective, including how heartbroken he was that she wanted to leave. His diary finished with him hearing her voice, but putting it down to the echoes of memory, not realising she is genuinely in mortal peril. There is no quest relating to these two; you will only encounter the story at all if you find and choose to explore this cave.



** One of the worst moments at the end of the quest as Sheogorath is about to become Jyggalag. Yes he's depressed about his fate but the moments where his voice begins to crack is when he talks about his realm dying. Whether you see him as a painter forced to burn his art or he actually cares about his people either way it's pretty horrible.
*** And to add another layer of horror to it, anyone with experience with Dementia or Alzheimers can be swiftly reminded. In Sheogorath's case you loved him with his eccentricities and insanity but you're forced to watch this person become sane and you are absolutely powerless to save him.
--->'''Sheogorath''': Time, Time is an artificial construct, an arbitrary system based on the idea that events occur in a linear direction at all times. Always forward, never back. Is the concept of time correct? Is time relevant? It matters not one way or another. I fear our time has run out.
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** It's easy to find the Dark Brotherhood (assassin) missions a little heartbreaking. Why? Well, when you arrive at the Sanctuary after your initiation killing, you are quickly introduced to a rather (disturbingly?) cheerful band of murderers, whom the mission-givers encourage you to talk to for advice on your "contracts". So after a while, you've gotten to know all of them, their quirks, even the mean old shopkeep, and the black humor surrounding the missions themselves is hilarious, ("If [soon-to-be-dead guy] doesn't quit that awful drug, it'll be the death of him!") and then you get to the halfway point. The guy who recruited you thinks there's a traitor amongst them, and in order to get the traitor, he [[spoiler: orders you to kill everyone in the sanctuary. All of them. Even darling Antoinette-Marie. And you have to, if you want to complete the mission line. And you'd have to be completely soulless not to feel bad about it. I mean, the shopkeeper chooses now of all times to start being nice to you! Just to add insult to injury, it seems like the rumor mill chooses that moment to pick up all the rumors about all the new dead guys you had a hand in making. Jerks.]] It's enough to make you pull a HeelFaceTurn...

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** It's easy to find the Dark Brotherhood (assassin) missions a little heartbreaking. Why? Well, when you arrive at the Sanctuary after your initiation killing, you are quickly introduced to a rather (disturbingly?) cheerful band of murderers, whom the mission-givers encourage you to talk to for advice on your "contracts". So after a while, you've gotten to know all of them, their quirks, even the mean old shopkeep, shopkeeper, and the black humor surrounding the missions themselves is hilarious, hilarious ("If [soon-to-be-dead guy] doesn't quit that awful drug, it'll be the death of him!") him!"), and then you get to the halfway point. The guy who recruited you thinks there's a traitor amongst them, and in order to get the traitor, he [[spoiler: orders [[spoiler:orders you to kill everyone in the sanctuary. All of them. Even darling Antoinette-Marie. And you have to, if you want to complete the mission line. And you'd have to be completely soulless not to feel bad about it. I mean, the shopkeeper chooses now of all times to start being nice to you! Just to add insult to injury, it seems like the rumor mill chooses that moment to pick up all the rumors about all the new dead guys you had a hand in making. Jerks.]] It's enough to make you pull a HeelFaceTurn...



* The entirety of the Shivering Isles tends to be depressing, if not Heartbreaking. To start, we have a realm that invites its users in with a laughing Sean Connery like voice. Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeeper's death (which isn't so bad as far as these things go) but is compounded by the fact that you can use its mother's tears to injure it further. The crying ''alone'' deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truly heart-wrenching. The people within are bound to a lifetime of sorrow and paranoia and the only way out (suicide) is punished by magical suicide cliffs that bind the souls of those who leap from them, only to be sentenced to stay there for all of eternity. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler: watch as his world is built up, and then see himself tear it down piece by piece, only to start again.]]

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* The entirety of the Shivering Isles tends to be depressing, if not Heartbreaking. To start, we have a realm that invites its users in with a laughing Sean Connery like Connery-like voice. Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeeper's death (which isn't so bad as far as these things go) but is compounded by the fact that you can use its mother's tears to injure it further. The crying ''alone'' deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truly heart-wrenching. The people within are bound to a lifetime of sorrow and paranoia and the only way out (suicide) is punished by magical suicide cliffs that bind the souls of those who leap from them, only to be sentenced to stay there for all of eternity. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler: watch [[spoiler:watch as his world is built up, and then see himself tear it down piece by piece, only to start again.]]



*** And to add another layer of horror to it anyone with experience with Dementia or Alzheimers can be swiftly reminded. In Sheogorath's case you loved him with his eccentricities and insanity but you're forced to watch this person become sane and you are absolutely powerless to save him.
--->'''Sheogorath''': Time, Time is an artificial construct an arbitrary system based on the idea that events occur in a linear direction at all times. Always forward never back. Is the concept of time correct? Is time relevant? It matters not one way or another I fear our time has run out.

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*** And to add another layer of horror to it it, anyone with experience with Dementia or Alzheimers can be swiftly reminded. In Sheogorath's case you loved him with his eccentricities and insanity but you're forced to watch this person become sane and you are absolutely powerless to save him.
--->'''Sheogorath''': Time, Time is an artificial construct construct, an arbitrary system based on the idea that events occur in a linear direction at all times. Always forward forward, never back. Is the concept of time correct? Is time relevant? It matters not one way or another another. I fear our time has run out.



** Adding to this: In Skyrim, we learn that the Dwemer had managed to build a device that [[spoiler: could read an Elder Scroll without the associated blindness.]] In other words, using science and technology, married to magic, they could [[spoiler: see the future!]] And then their civilization vanished.


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** Adding to this: In Skyrim, we learn that the Dwemer had managed to build a device that [[spoiler: could read an Elder Scroll without the associated blindness.]] In other words, using science and technology, married to magic, they could [[spoiler: see [[spoiler:see the future!]] And then their civilization vanished.

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* When [[spoiler: Martin]] died in ''VideoGame/TheElderScrollsIVOblivion'', it's not only heartbroking, but frustrating that all your work protecting him from the Daedra is in vain. As for the ExpansionPack, there's when [[spoiler: Sheogorath reverted to Jyggalag]], forcing you to ShootTheDog. However, this means you technically [[spoiler: kill a GOD]], so it could also double as the player character's CrowningMomentOfAwesome.

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* When [[spoiler: Martin]] died in ''VideoGame/TheElderScrollsIVOblivion'', it's not only heartbroking, heartbreaking, but frustrating that all your work protecting him from the Daedra is in vain. As for the ExpansionPack, there's when [[spoiler: Sheogorath reverted to Jyggalag]], forcing you to ShootTheDog. However, this means you technically [[spoiler: kill a GOD]], so it could also double as the player character's CrowningMomentOfAwesome.
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** To be fair, the Dwemer cities aren't rotting or rusting at all. They managed to metaphysically alter the metal they used to build everything with so that their devices still run near-flawlessly after thousands of years. Which is why so many of said devices are trying to kill you.
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C 0 DA is not an official Elder Scrolls work and as such, does not belong on this page.


* How far civilization has fallen by the start of C0DA. Humans are missing, ambiguously extinct, Khajiit have been reduced to Dunmer's slaves again, and the Dunmer live with scant resources in caves on the moon because [[spoiler: Numidium was brought back by the Thalmor and broke Nirn.]]

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* How far civilization has fallen by the start of C0DA. Humans are missing, ambiguously extinct, Khajiit have been reduced to Dunmer's slaves again, and the Dunmer live with scant resources in caves on the moon because [[spoiler: Numidium was brought back by the Thalmor and broke Nirn.]]

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*** And to add another layer of horror to it anyone with experience with Dementia or Alzheimers can be swiftly reminded. In Sheogorath's case you loved him with his eccentricities and insanity but you're forced to watch this person become sane and you are absolutely powerless to save him.
--->'''Sheogorath''': Time, Time is an artificial construct an arbitrary system based on the idea that events occur in a linear direction at all times. Always forward never back. Is the concept of time correct? Is time relevant? It matters not one way or another I fear our time has run out.
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None

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** One of the worst moments at the end of the quest as Sheogorath is about to become Jyggalag. Yes he's depressed about his fate but the moments where his voice begins to crack is when he talks about his realm dying. Whether you see him as a painter forced to burn his art or he actually cares about his people either way it's pretty horrible.
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\n* How far civilization has fallen by the start of C0DA. Humans are missing, ambiguously extinct, Khajiit have been reduced to Dunmer's slaves again, and the Dunmer live with scant resources in caves on the moon because [[spoiler: Numidium was brought back by the Thalmor and broke Nirn.]]
Is there an issue? Send a MessageReason:
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* The entirety of the Shivering Isles tends to be depressing, if not Heartbreaking. To start, we have a realm that invites its users in with a laughing Sean Connery like voice. Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers death (which isn't so bad as far as these things go) but is compounded by the fact that you can use it's mother's tears to injure it further. The crying ''alone'' deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truly heart-wrenching. The people within are bound to a lifetime of sorrow and paranoia and the only way out (suicide) is punished by magical suicide cliffs that bind the souls of those who leap from them, only to be sentenced to stay there for all of eternity. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler: watch as his world is built up, and then see himself tear it down piece by piece, only to start again.]]

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* The entirety of the Shivering Isles tends to be depressing, if not Heartbreaking. To start, we have a realm that invites its users in with a laughing Sean Connery like voice. Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers Gatekeeper's death (which isn't so bad as far as these things go) but is compounded by the fact that you can use it's its mother's tears to injure it further. The crying ''alone'' deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truly heart-wrenching. The people within are bound to a lifetime of sorrow and paranoia and the only way out (suicide) is punished by magical suicide cliffs that bind the souls of those who leap from them, only to be sentenced to stay there for all of eternity. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler: watch as his world is built up, and then see himself tear it down piece by piece, only to start again.]]
Is there an issue? Send a MessageReason:
None


* The entirety of the Shivering Isles tends to be depressing, if not Heartbreaking. To start, we have a realm that invites it's users in with a laughing Sean Connery like voice. Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers death (which isn't so bad as far as these things go) but is compounded by the fact that you can use it's mother's tears to injure it further. The crying ''alone'' deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truly heart-wrenching. The people within are bound to a lifetime of sorrow and paranoia and the only way out (suicide) is punished by magical suicide cliffs that bind the souls of those who leap from them, only to be sentenced to stay there for all of eternity. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler: watch as his world is built up, and then see himself tear it down piece by piece, only to start again.]]

to:

* The entirety of the Shivering Isles tends to be depressing, if not Heartbreaking. To start, we have a realm that invites it's its users in with a laughing Sean Connery like voice. Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers death (which isn't so bad as far as these things go) but is compounded by the fact that you can use it's mother's tears to injure it further. The crying ''alone'' deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truly heart-wrenching. The people within are bound to a lifetime of sorrow and paranoia and the only way out (suicide) is punished by magical suicide cliffs that bind the souls of those who leap from them, only to be sentenced to stay there for all of eternity. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler: watch as his world is built up, and then see himself tear it down piece by piece, only to start again.]]
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* When [[spoiler: Martin]] died in ''VideoGame/TheElderScrollsIVOblivion'', it's not only heartbroking, but frusturating that all your work protecting him from the Daedra is in vain. As for the ExpansionPack, there's when [[spoiler: Sheogorath reverted to Jyggalag]], forcing you to ShootTheDog. However, this means you technically [[spoiler: kill a GOD]], so it could also double as the player character's CrowningMomentOfAwesome.

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* When [[spoiler: Martin]] died in ''VideoGame/TheElderScrollsIVOblivion'', it's not only heartbroking, but frusturating frustrating that all your work protecting him from the Daedra is in vain. As for the ExpansionPack, there's when [[spoiler: Sheogorath reverted to Jyggalag]], forcing you to ShootTheDog. However, this means you technically [[spoiler: kill a GOD]], so it could also double as the player character's CrowningMomentOfAwesome.
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*** What's worst is the HarsherInHindsight aspect, when you see the state of the world in ''TheElderScrollsVSkyrim''. It almost makes you wonder if all the struggling your Oblivion character had been through to save Tamriel from Dagon had all been for naught...

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*** What's worst is the HarsherInHindsight aspect, when you see the state of the world in ''TheElderScrollsVSkyrim''.''Videogame/TheElderScrollsVSkyrim''. It almost makes you wonder if all the struggling your Oblivion character had been through to save Tamriel from Dagon had all been for naught...
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*** What's worst is the HarsherInHinesight aspect, when you see the state of the world in ''TheElderScrollsVSkyrim''. It almost makes you wonder if all the struggling your Oblivion character had been through to save Tamriel from Dagon had all been for naught...

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*** What's worst is the HarsherInHinesight HarsherInHindsight aspect, when you see the state of the world in ''TheElderScrollsVSkyrim''. It almost makes you wonder if all the struggling your Oblivion character had been through to save Tamriel from Dagon had all been for naught...
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*** What's worst is the HarsherInHinesight aspect, when you see the state of the world in ''TheElderScrollsVSkyrim''. It almost makes you wonder if all the struggling your Oblivion character had been through to save Tamriel from Dagon had all been for naught...
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** It gets worse when the explanation was given by one of Morrowind's writers that they actually succeeded. The dwemer [[spoiler:are the golden skin of Numidium but they left the mythical equivalent of the car keys (the Mantella) outside.

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** It gets worse when the explanation was given by one of Morrowind's writers that they actually succeeded. The dwemer [[spoiler:are the golden skin of Numidium but they left the mythical equivalent of the car keys (the Mantella) outside.outside]].
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** It gets worse when the explanation was given by one of Morrowind's writers that they actually succeeded. The dwemer [[spoiler:are the golden skin of Numidium but they left the mythical equivalent of the car keys (the Mantella) outside.


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* When [[spoiler: Martin]] died in ''TheElderScrolls IV: Oblivion'', it's not only heartbroking, but frusturating that all your work protecting him from the Daedra is in vain. As for the ExpansionPack, there's when [[spoiler: Sheogorath reverted to Jyggalag]], forcing you to ShootTheDog. However, this means you technically [[spoiler: kill a GOD]], so it could also double as the player character's CrowningMomentOfAwesome.

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* When [[spoiler: Martin]] died in ''TheElderScrolls IV: Oblivion'', ''VideoGame/TheElderScrollsIVOblivion'', it's not only heartbroking, but frusturating that all your work protecting him from the Daedra is in vain. As for the ExpansionPack, there's when [[spoiler: Sheogorath reverted to Jyggalag]], forcing you to ShootTheDog. However, this means you technically [[spoiler: kill a GOD]], so it could also double as the player character's CrowningMomentOfAwesome.
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* At one point in ''2920'', a Dunmer woman frantically searches through a burned building for her child.
-->''Turala screamed for Bosriel, but the only reply was the high whistling wind through the ashes.''

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Removing use of This Troper and fixing some formatting and grammar.


* When [[spoiler: Martin]] died in ''TheElderScrolls IV: Oblivion'', this troper was not only heartbroken, but a bit frusturated that all his work protecting him from the Daedra was in vain. Everyone seems to have cried over [[spoiler: Lucien]]'s death, but [[MasterHand this troper]] thought that the little creep deserved it. As for the ExpansionPack, there's when [[spoiler: Sheogorath reverted to Jyggalag]], forcing you to ShootTheDog. However, this means you technically [[spoiler: kill a GOD]], so it could also double as the player character's CrowningMomentOfAwesome.
** The worst thing about the ending to This Troper was how, afterwords, everyone calls you the Hero of Cyrodiil. Why is that so bad? [[spoiler: Because you didn't do a damned thing. In the end, all you did was help Martin sacrifice himself.]]
** This troper found the Dark Brotherhood (assassin) missions a little heartbreaking. Why? Well, when you arrive at the Sanctuary after your initiation killing, you are quickly introduced to a rather (disturbingly?) cheerful band of murderers, whom the mission-givers encourage you to talk to for advice on your "contracts". So after a while, you've gotten to know all of them, their quirks, even the mean old shopkeep, and the black humor surrounding the missions themselves is hilarious, ("If [soon-to-be-dead guy] doesn't quit that awful drug, it'll be the death of him!") and then you get to the halfway point. The guy who recruited you thinks there's a traitor amongst them, and in order to get the traitor, he [[spoiler: orders you to kill everyone in the sanctuary. All of them. Even darling Antoinette-Marie. And you have to, if you want to complete the mission line. And you'd have to be completely soulless not to feel bad about it. I mean, the shopkeeper chooses now of all times to start being nice to you! Just to add insult to injury, it seems like the rumor mill chooses that moment to pick up all the rumors about all the new dead guys you had a hand in making. Jerks.]]
*** [[{{Kriegsmesser}} This troper]] could not finish the rest of the assassination missions after that. He essentially made a HeelFaceTurn at that point. [[spoiler:What did it was having to duel Antoinette-Marie, whom he had become rather attached to. He had tried to take her out last, and quickly, with a Stealth Kill, so she wouldn't know who it was. But, she survived, and he was forced to fight her all through the hideout, on what felt hauntingly like the receiving end of an IKnowYouAreInThereSomewhereFight.]]
** And some other Dark Brotherhood targets are fairly likeable too. Whodunit always gets this troper, 'specially Matilde. But for this (different) editor, it was Honour Thy Mother that went ''too far''. Thanks to my {{Misaimed Fandom}} I was completely unable to kill Mathieu, so I fled.
** Do NOT get this troper started about the Dark Brotherhood quest "Next of Kin." That note... with the shopping list... easily the worst thing this troper has ever done in a video game.
** This troper's moment was during the Arena battle for Grand Champion. Up till then, your predecessor, the Gray Prince, has been a jovial fellow, if a little worried about his past. When you find out the truth... [[spoiler: that he's really the son of a vampire]]... he goes straight into a HeroicBSOD, not even bothering to lift a finger to defend himself in the Grand Champion fight. The tear-jerking part? Everyone in Cyrodiil treats you like a hero for killing him... except his best friend, a Dark Elf in the Arena, who bitterly says, "Congratulations, Grand Champion. I hope it was worth it."
*** It wasn't worth it for this troper. Who proceed to load up an old save game where he hadn't killed the Grand Champion.
*** This troper chose not to follow the sidequest, so that when he faced the Gray Prince, it was a fair fight and not assisted suicide.
** Even some minor details can provoke this. There's a cave in the Shivering Isles populated by elytra and gnarls. Toward the back, you will find a dead woman. She is holding a diary, which details her coming to the cave with her lover and him wishing to make the cave their home due to his finding other people stifling. She came to find the cave something of a prison since she could not leave without breaking his heart (and it having been populated by the aforementioned monsters). She planned to escape, but confronted him about it first, and he allowed her to leave. However, she broke her leg on the way out, and was unable to either leave or return, and he did not respond to her cries for help. Thus ends her story. Deeper in the cave, you come across the man himself - he is still alive but attacks you on sight. If you kill him, and read his journal, he details the same events from his perspective, including how heartbroken he was that she wanted to leave. His diary finished with him hearing her voice, but putting it down to the echoes of memory, not realising she is genuinely in mortal peril. There is as far as I know no quest relating to these two; you will only encounter the story at all if you find and choose to explore this cave.
* This troper finds the entirety of the Shivering Isles to be depressing, if not Heartbreaking. To start, we have a realm that invites it's users in with a laughing Sean Connery like voice. Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers death, which, in and of itself, isn't so bad, but is compounded by the fact that you can use it's mother's tears to injure it further. The crying ALONE deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truly heart-wrenching, seeing these people within bound to a lifetime of sorrow and paranoia and such, and the only way out, suicide, is punished by the suicide cliffs! Oh! Did this troper not mention these? Cliffs that bind the souls of those who couldn't take it any further, and killed themselves, only to be sentenced to stay there for all of eternity, just waiting. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler:watch as his world is built up, and then see himself tear it down piece by piece, only to start again.]]
* The fate of the Dwemer race. Yes, they were not the nicest guys in history and they did some dick things (like what they did with the [[spoiler: Snow Elves]] for just one example among... quite a few). But even as creepy as the Dwemer ruins can be, there is a kind of wonder surrounding them. After all, these guys made steam engines, complex astronomical devices and robots. ''F--ing robots, man!'' They had a scientific genius that the rest of the Elder Scrolls world could only guess at. But then they tried to [[spoiler: make their own God]], and... well, it all just went downhill from there. As unlikely as it may have been, and as ultimately destructive as it could have been... As an optimist regarding technology, I can only wonder just how much better life might be for the denizens of Tamriel if the Dwarves could have used their technology to truly better themselves AND the world around them. Now all that is left of the greatest minds in Tamriel are rotting cities, rusting machines and [[spoiler: one final member of their race, searching for his kin and ending his life diseased and mad]]. Maybe I am just as mad as he is, but I can't help but wonder WhatCouldHaveBeen, even as some MechanicalMonster tries beating me to death. I love you guys Bethesda, but you are evil.

to:

* When [[spoiler: Martin]] died in ''TheElderScrolls IV: Oblivion'', this troper was it's not only heartbroken, heartbroking, but a bit frusturated frusturating that all his your work protecting him from the Daedra was is in vain. Everyone seems to have cried over [[spoiler: Lucien]]'s death, but [[MasterHand this troper]] thought that the little creep deserved it. vain. As for the ExpansionPack, there's when [[spoiler: Sheogorath reverted to Jyggalag]], forcing you to ShootTheDog. However, this means you technically [[spoiler: kill a GOD]], so it could also double as the player character's CrowningMomentOfAwesome.
** The Perhaps the worst thing about the ending to This Troper was how, afterwords, is how everyone calls you the Hero of Cyrodiil.Cyrodiil after the deed is done. Why is that so bad? [[spoiler: Because you didn't do a damned thing. In the end, all you did was help Martin sacrifice himself.]]
** This troper found It's easy to find the Dark Brotherhood (assassin) missions a little heartbreaking. Why? Well, when you arrive at the Sanctuary after your initiation killing, you are quickly introduced to a rather (disturbingly?) cheerful band of murderers, whom the mission-givers encourage you to talk to for advice on your "contracts". So after a while, you've gotten to know all of them, their quirks, even the mean old shopkeep, and the black humor surrounding the missions themselves is hilarious, ("If [soon-to-be-dead guy] doesn't quit that awful drug, it'll be the death of him!") and then you get to the halfway point. The guy who recruited you thinks there's a traitor amongst them, and in order to get the traitor, he [[spoiler: orders you to kill everyone in the sanctuary. All of them. Even darling Antoinette-Marie. And you have to, if you want to complete the mission line. And you'd have to be completely soulless not to feel bad about it. I mean, the shopkeeper chooses now of all times to start being nice to you! Just to add insult to injury, it seems like the rumor mill chooses that moment to pick up all the rumors about all the new dead guys you had a hand in making. Jerks.]]
*** [[{{Kriegsmesser}} This troper]] could not finish the rest of the assassination missions after that. He essentially made a HeelFaceTurn at that point. [[spoiler:What did it was having
]] It's enough to duel Antoinette-Marie, whom he had become rather attached to. He had tried to take her out last, and quickly, with make you pull a Stealth Kill, so she wouldn't know who it was. But, she survived, and he was forced to fight her all through the hideout, on what felt hauntingly like the receiving end of an IKnowYouAreInThereSomewhereFight.]]
HeelFaceTurn...
** And some other Dark Brotherhood targets are fairly likeable too. Whodunit always gets this troper, 'specially Matilde. But Matilde, "Next of Kin" or "Honour Thy Mother" are good candidates for this (different) editor, it was Honour Thy Mother those that went go ''too far''. Thanks to my {{Misaimed Fandom}} I was completely unable to kill Mathieu, so I fled.
** Do NOT get this troper started about the Dark Brotherhood quest "Next of Kin." That note... with the shopping list... easily
far''. They're among the worst thing this troper has things you're ever done asked to do in a any video game.
game in a serious context.
** This troper's moment was during the The Arena battle for Grand Champion. Up till then, your predecessor, the Gray Prince, has been a jovial fellow, if a little worried about his past. When you find out the truth... that [[spoiler: that he's really the son of a vampire]]... vampire]] he goes straight into a HeroicBSOD, not even bothering to lift a finger to defend himself in the Grand Champion fight. The tear-jerking part? Everyone in Cyrodiil treats you like a hero for killing him... except his best friend, a Dark Elf in the Arena, who bitterly says, "Congratulations, Grand Champion. I hope it was worth it."
*** It wasn't worth it for this troper. Who proceed to load up an old save game where he hadn't killed the Grand Champion.
*** This troper chose not to follow the sidequest, so that when he faced the Gray Prince, it was a fair fight and not assisted suicide.
"
** Even some minor details can provoke this. There's a cave in the Shivering Isles populated by elytra and gnarls. Toward the back, you will find a dead woman. She is holding a diary, which details her coming to the cave with her lover and him wishing to make the cave their home due to his finding other people stifling. She came to find the cave something of a prison since she could not leave without breaking his heart (and it having been populated by the aforementioned monsters). She planned to escape, but confronted him about it first, and he allowed her to leave. However, she broke her leg on the way out, and was unable to either leave or return, and he did not respond to her cries for help. Thus ends her story. Deeper in the cave, you come across the man himself - he is still alive but attacks you on sight. If you kill him, and read his journal, he details the same events from his perspective, including how heartbroken he was that she wanted to leave. His diary finished with him hearing her voice, but putting it down to the echoes of memory, not realising she is genuinely in mortal peril. There is as far as I know no quest relating to these two; you will only encounter the story at all if you find and choose to explore this cave.
* This troper finds the The entirety of the Shivering Isles tends to be depressing, if not Heartbreaking. To start, we have a realm that invites it's users in with a laughing Sean Connery like voice. Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers death, which, in and of itself, death (which isn't so bad, bad as far as these things go) but is compounded by the fact that you can use it's mother's tears to injure it further. The crying ALONE ''alone'' deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truly heart-wrenching, seeing these heart-wrenching. The people within are bound to a lifetime of sorrow and paranoia and such, and the only way out, suicide, out (suicide) is punished by the magical suicide cliffs! Oh! Did this troper not mention these? Cliffs cliffs that bind the souls of those who couldn't take it any further, and killed themselves, leap from them, only to be sentenced to stay there for all of eternity, just waiting. eternity. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler:watch [[spoiler: watch as his world is built up, and then see himself tear it down piece by piece, only to start again.]]
* The fate of the Dwemer race. Yes, they were not the nicest guys in history and they did some dick things (like what they did with the [[spoiler: Snow Elves]] for just one example among... quite a few). But even as creepy as the Dwemer ruins can be, there is a kind of wonder surrounding them. After all, these guys made steam engines, complex astronomical devices and robots. ''F--ing robots, man!'' ''effing robots.'' They had a scientific genius that the rest of the Elder Scrolls world could only guess at. But then they tried to [[spoiler: make their own God]], and... well, it all just went downhill from there. As unlikely as it may have been, and as ultimately destructive as it could have been... As an optimist regarding technology, I One can only wonder just how much better life might be for the denizens of Tamriel if the Dwarves could have used their technology to truly better themselves AND the world around them. Now all that is left of the greatest minds in Tamriel are rotting cities, rusting machines and [[spoiler: one final member of their race, searching for his kin and ending his life diseased and mad]]. Maybe I am just as mad as he is, but I can't help but wonder WhatCouldHaveBeen, even as some MechanicalMonster tries beating me to death. I love you guys Bethesda, but you are evil.
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* This troper finds the entirety of the Shivering Isles to be depressing, if not Heartbreaking. To start, we have a realm that invites it's users in with a laughing Sean Connery like voice. Immiedantly after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers death, which, in and of itself, isn't so bad, but compounded by the fact that you can use it's mothers tears to injure it further. The crying ALONE deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truely heart-wrenching, seeing these people within bound to a lifetime of sorrow and paranoia and such, and the only way out, suicide, is punished by the suicide cliffs! Oh! Did this troper not mention these? Cliffs that bind the souls of those who couldn't take it any further, and killed themselves, only to be sentanced to stay there for all of eternity, just waiting. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler:watch as his world is built up, and then see himself tear it down peice by peice, only to start again.]]

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* This troper finds the entirety of the Shivering Isles to be depressing, if not Heartbreaking. To start, we have a realm that invites it's users in with a laughing Sean Connery like voice. Immiedantly Immediately after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers death, which, in and of itself, isn't so bad, but is compounded by the fact that you can use it's mothers mother's tears to injure it further. The crying ALONE deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truely truly heart-wrenching, seeing these people within bound to a lifetime of sorrow and paranoia and such, and the only way out, suicide, is punished by the suicide cliffs! Oh! Did this troper not mention these? Cliffs that bind the souls of those who couldn't take it any further, and killed themselves, only to be sentanced sentenced to stay there for all of eternity, just waiting. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler:watch as his world is built up, and then see himself tear it down peice piece by peice, piece, only to start again.]]
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* This troper finds the entierty of the Shivering Isles to be depressing, if not Heartbreaking. To start, we have a realm that invites it's users in with a laughing Sean Connery like voice. Immiedantly after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers death, which, in and of itself, isn't so bad, but compounded by the fact that you can use it's mothers tears to injure it further. The crying ALONE deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truely heart-wrenching, seeing these people within bound to a lifetime of sorrow and paranoia and such, and the only way out, suicide, is punished by the suicide cliffs! Oh! Did this troper not mention these? Cliffs that bind the souls of those who couldn't take it any further, and killed themselves, only to be sentanced to stay there for all of eternity, just waiting. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler:watch as his world is built up, and then see himself tear it down peice by peice, only to start again.]]

to:

* This troper finds the entierty entirety of the Shivering Isles to be depressing, if not Heartbreaking. To start, we have a realm that invites it's users in with a laughing Sean Connery like voice. Immiedantly after, it will either drive the "guest" insane, and spit him back out to be killed, or keep him/her there forever, thus cutting him off from his life. Next, for those that survive, there's the Gatekeepers death, which, in and of itself, isn't so bad, but compounded by the fact that you can use it's mothers tears to injure it further. The crying ALONE deserves a special mention, because that hints that the mother knows her child is going to die, and that she has seen it before, and she knows she's bound to making these things, just to see them die. Further in, we have an entire city divided into insanity, and the Dementia side is truely heart-wrenching, seeing these people within bound to a lifetime of sorrow and paranoia and such, and the only way out, suicide, is punished by the suicide cliffs! Oh! Did this troper not mention these? Cliffs that bind the souls of those who couldn't take it any further, and killed themselves, only to be sentanced to stay there for all of eternity, just waiting. To wrap this happy little party up, Sheogorath himself is depressing, as he is bound to continuously [[spoiler:watch as his world is built up, and then see himself tear it down peice by peice, only to start again.]]
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* The fate of the Dwemer race. Yes, they were not the nicest guys in history and they did some dick things (like what they did with the [[spoiler: Snow Elves]] for just one example among...quite a few). But even as creepy as the Dwemer ruins can be, there is a kind of wonder surrounding them. After all, these guys made steam engines, complex astronomical devices and robots. ''F--ing robots, man!'' They had a scientific genius that the rest of the Elder Scrolls world could only guess at. But then they tried to [[spoiler: make their own God]], and... well, it all just went downhill from there. As unlikely as it may have been, and as ultimately destructive as it could have been...As an optimist regarding technology, I can only wonder just how much better life might be for the denizens of Tamriel if the Dwarves could have used their technology to truly better themselves AND the world around them. Now all that is left of the greatest minds in Tamriel are rotting cities, rusting machines and [[spoiler: one final member of their race, searching for his kin and ending his life diseased and mad]]. Maybe I am just as mad as he is, but I can't help but wonder WhatCouldHaveBeen, even as some MechanicalMonster tries beating me to death. I love you guys Bethesda, but you are evil.

to:

* The fate of the Dwemer race. Yes, they were not the nicest guys in history and they did some dick things (like what they did with the [[spoiler: Snow Elves]] for just one example among... quite a few). But even as creepy as the Dwemer ruins can be, there is a kind of wonder surrounding them. After all, these guys made steam engines, complex astronomical devices and robots. ''F--ing robots, man!'' They had a scientific genius that the rest of the Elder Scrolls world could only guess at. But then they tried to [[spoiler: make their own God]], and... well, it all just went downhill from there. As unlikely as it may have been, and as ultimately destructive as it could have been... As an optimist regarding technology, I can only wonder just how much better life might be for the denizens of Tamriel if the Dwarves could have used their technology to truly better themselves AND the world around them. Now all that is left of the greatest minds in Tamriel are rotting cities, rusting machines and [[spoiler: one final member of their race, searching for his kin and ending his life diseased and mad]]. Maybe I am just as mad as he is, but I can't help but wonder WhatCouldHaveBeen, even as some MechanicalMonster tries beating me to death. I love you guys Bethesda, but you are evil.
Is there an issue? Send a MessageReason:
None


* The fate of the Dwemer race. Yes, they were not the nicest guys in history and they did some dick things (like what they did with the [[spoiler: Snow Elves]] for just one example among...quite a few). But even as creepy as the Dwemer ruins can be, there is a kind of wonder surrounding them. After all, these guys made steam engines, complex astronomical devices and robots. ''F--ing robots, man!'' They had a scientific genius that the rest of the Elder Scrolls world could only guess at. But then they tried to [[spoiler: make their own God]], and...well, it all just went downhill from there. As unlikely as it may have been, and as ultimately destructive as it could have been...As an optimist regarding technology, I can only wonder just how much better life might be for the denizens of Tamriel if the Dwarves could have used their technology to truly better themselves AND the world around them. Now all that is left of the greatest minds in Tamriel are rotting cities, rusting machines and [[spoiler: one final member of their race, searching for his kin and ending his life diseased and mad]]. Maybe I am just as mad as he is, but I can't help but wonder WhatCouldHaveBeen, even as some MechanicalMonster tries beating me to death. I love you guys Bethesda, but you are evil.

to:

* The fate of the Dwemer race. Yes, they were not the nicest guys in history and they did some dick things (like what they did with the [[spoiler: Snow Elves]] for just one example among...quite a few). But even as creepy as the Dwemer ruins can be, there is a kind of wonder surrounding them. After all, these guys made steam engines, complex astronomical devices and robots. ''F--ing robots, man!'' They had a scientific genius that the rest of the Elder Scrolls world could only guess at. But then they tried to [[spoiler: make their own God]], and... well, it all just went downhill from there. As unlikely as it may have been, and as ultimately destructive as it could have been...As an optimist regarding technology, I can only wonder just how much better life might be for the denizens of Tamriel if the Dwarves could have used their technology to truly better themselves AND the world around them. Now all that is left of the greatest minds in Tamriel are rotting cities, rusting machines and [[spoiler: one final member of their race, searching for his kin and ending his life diseased and mad]]. Maybe I am just as mad as he is, but I can't help but wonder WhatCouldHaveBeen, even as some MechanicalMonster tries beating me to death. I love you guys Bethesda, but you are evil.
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** This troper's moment was during the Arena battle for Grand Champion. Up till then, your predecessor, the Gray Prince, has been a jovial fellow, if a little worried about his past. When you find out the truth...[[spoiler: that he's really the son of a vampire]]... he goes straight into a HeroicBSOD, not even bothering to lift a finger to defend himself in the Grand Champion fight. The tear-jerking part? Everyone in Cyrodiil treats you like a hero for killing him... except his best friend, a Dark Elf in the Arena, who bitterly says, "Congratulations, Grand Champion. I hope it was worth it."

to:

** This troper's moment was during the Arena battle for Grand Champion. Up till then, your predecessor, the Gray Prince, has been a jovial fellow, if a little worried about his past. When you find out the truth... [[spoiler: that he's really the son of a vampire]]... he goes straight into a HeroicBSOD, not even bothering to lift a finger to defend himself in the Grand Champion fight. The tear-jerking part? Everyone in Cyrodiil treats you like a hero for killing him... except his best friend, a Dark Elf in the Arena, who bitterly says, "Congratulations, Grand Champion. I hope it was worth it."
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** This troper's moment was during the Arena battle for Grand Champion. Up till then, your predecessor, the Gray Prince, has been a jovial fellow, if a little worried about his past. When you find out the truth...[[spoiler: that he's really the son of a vampire]]...he goes straight into a HeroicBSOD, not even bothering to lift a finger to defend himself in the Grand Champion fight. The tear-jerking part? Everyone in Cyrodiil treats you like a hero for killing him...except his best friend, a Dark Elf in the Arena, who bitterly says, "Congratulations, Grand Champion. I hope it was worth it."

to:

** This troper's moment was during the Arena battle for Grand Champion. Up till then, your predecessor, the Gray Prince, has been a jovial fellow, if a little worried about his past. When you find out the truth...[[spoiler: that he's really the son of a vampire]]... he goes straight into a HeroicBSOD, not even bothering to lift a finger to defend himself in the Grand Champion fight. The tear-jerking part? Everyone in Cyrodiil treats you like a hero for killing him... except his best friend, a Dark Elf in the Arena, who bitterly says, "Congratulations, Grand Champion. I hope it was worth it."
Is there an issue? Send a MessageReason:
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** This troper's moment was during the Arena battle for Grand Champion. Up till then, your predecessor, the Gray Prince, has been a jovial fellow, if a little worried about his past. When you find out the truth...[[spoiler: that he's really the son of a vampire]]...he goes straight into a HeroicBSOD, not even bothering to lift a finger to defend himself in the Grand Champion fight. The tear-jerking part? Everyone in Cyrodiil treats you like a hero for killing him...except his best friend, a Dark Elf in the Arena, who bitterly says, "Congratulations, Grand Champion. I hope it was worth it." >.<

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** This troper's moment was during the Arena battle for Grand Champion. Up till then, your predecessor, the Gray Prince, has been a jovial fellow, if a little worried about his past. When you find out the truth...[[spoiler: that he's really the son of a vampire]]...he goes straight into a HeroicBSOD, not even bothering to lift a finger to defend himself in the Grand Champion fight. The tear-jerking part? Everyone in Cyrodiil treats you like a hero for killing him...except his best friend, a Dark Elf in the Arena, who bitterly says, "Congratulations, Grand Champion. I hope it was worth it." >.< "
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to:

** Adding to this: In Skyrim, we learn that the Dwemer had managed to build a device that [[spoiler: could read an Elder Scroll without the associated blindness.]] In other words, using science and technology, married to magic, they could [[spoiler: see the future!]] And then their civilization vanished.
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* The fate of the Dwemer race. Yes, they were not the nicest guys in history and they did some dick things (like what they did with the [[spoiler: Snow Elves]] for just one example among...quite a few). But even as creepy as the Dwemer ruins can be, there is a kind of wonder surrounding them. After all, these guys made steam engines, complex astronomical devices and robots. ''F--ing robots, man!'' They had a scientific genius that the rest of the Elder Scrolls world could only guess at. But then they tried to [[spoiler: make their own God]], and...well, it all just went downhill from there. As unlikely as it may have been, and as ultimately destructive as it could have been...As an optimist regarding technology, I can only wonder just how much better life might be for the denizens of Tamriel if the Dwarves could have used their technology to truly better themselves AND the world around them. Now all that is left of the greatest minds in Tamriel are rotting cities, rusting machines and [[spoiler: one final member of their race, searching for his kin and ending his life diseased and mad]]. Maybe I am just as mad as he is, but I can't help but wonder WhatCouldHaveBeen, even as some MechanicalMonster tries beating me to death.
I love you guys Bethesda, but you are evil.

to:

* The fate of the Dwemer race. Yes, they were not the nicest guys in history and they did some dick things (like what they did with the [[spoiler: Snow Elves]] for just one example among...quite a few). But even as creepy as the Dwemer ruins can be, there is a kind of wonder surrounding them. After all, these guys made steam engines, complex astronomical devices and robots. ''F--ing robots, man!'' They had a scientific genius that the rest of the Elder Scrolls world could only guess at. But then they tried to [[spoiler: make their own God]], and...well, it all just went downhill from there. As unlikely as it may have been, and as ultimately destructive as it could have been...As an optimist regarding technology, I can only wonder just how much better life might be for the denizens of Tamriel if the Dwarves could have used their technology to truly better themselves AND the world around them. Now all that is left of the greatest minds in Tamriel are rotting cities, rusting machines and [[spoiler: one final member of their race, searching for his kin and ending his life diseased and mad]]. Maybe I am just as mad as he is, but I can't help but wonder WhatCouldHaveBeen, even as some MechanicalMonster tries beating me to death.
death. I love you guys Bethesda, but you are evil.
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Added DiffLines:

* The fate of the Dwemer race. Yes, they were not the nicest guys in history and they did some dick things (like what they did with the [[spoiler: Snow Elves]] for just one example among...quite a few). But even as creepy as the Dwemer ruins can be, there is a kind of wonder surrounding them. After all, these guys made steam engines, complex astronomical devices and robots. ''F--ing robots, man!'' They had a scientific genius that the rest of the Elder Scrolls world could only guess at. But then they tried to [[spoiler: make their own God]], and...well, it all just went downhill from there. As unlikely as it may have been, and as ultimately destructive as it could have been...As an optimist regarding technology, I can only wonder just how much better life might be for the denizens of Tamriel if the Dwarves could have used their technology to truly better themselves AND the world around them. Now all that is left of the greatest minds in Tamriel are rotting cities, rusting machines and [[spoiler: one final member of their race, searching for his kin and ending his life diseased and mad]]. Maybe I am just as mad as he is, but I can't help but wonder WhatCouldHaveBeen, even as some MechanicalMonster tries beating me to death.

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