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* UpdatedRerelease: The 25th Anniversary reprints of classic DM era sets update the cards with their modern names and errata, Problem-Solving Card Text, foiled Level stars on higher rarities, and even copyright info.
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Crosswicking.

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* MassCardRemoval: Many cards have effects that destroy all cards or monsters on the opponent or both player's board. However, even more powerful than those are cards that banish all cards or send cards on the field to the graveyard, because many monsters often have immunity to being destroyed but are not immune to banishment or [[ExactWords sending]].
** Spell that destroys all monsters on a side of the field:
*** Raigeki: Targets just the enemy
*** Dark Hole targets both sides of the field.
** Black Rose Dragon is a Synchro Monster that gives its controller the option to destroy every card on the field, including itself, when it is Synchro Summoned.
** Divine Arsenal AA-Zeus is an Xyz monster that can send all cards on the field to the Graveyard at Spell Speed 2, and can even activate this effect multiple times in a chain to force the effects through negations.
** Topologic Zeroboros mandatorily banishes all cards on the field when a monster is Special Summoned to a zone a Link Monster points to. While it also banishes itself, it can summons itself from the banish pile in the next turn after it used its effect.
** Nibiru, the Primal Being is a hand trap designed to punish overextension by being able to mass tribute all monsters on the field if the opponent summons more than 5 monsters in 1 turn.
** Evenly Matched: An incredibly powerful mass removal "hand trap", which forces the opponent to [[DeaderThanDead banish cards they control face-down]] until they control the same amount of cards as the player. By being able to be activated from the hand on an empty board, doing so will force the opponent to banish all but 1 of their cards (as the player controls Evenly Matched on the field at resolution).
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** "Properly summoned". Long story short, if a monster that cannot be Normal Summoned/Set (such as nearly every Extra Deck monster, or anything that has the "Cannot be Normal Summoned/Set" or "Must first be Special Summoned" clause) finds its way into the Graveyard or banished in any way other than being sent there after being summoned via its correct summoning procedure, it cannot be Special Summoned to the field under any circumstances, even overriding the "ignoring its Summoning conditions" clause. This is an integral rule to the modern card game but is rarely touched upon by rulebooks, causing many beginner players to wonder why they can't summon back a Fusion/Synchro/Xyz/Link Monster that they dumped to the Graveyard from their Extra Deck.

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** "Properly summoned". Long story short, if a monster that cannot be Normal Summoned/Set (such as nearly every Extra Deck monster, or anything that has the "Cannot be Normal Summoned/Set" or "Must first be Special Summoned" clause) finds its way into the Graveyard or banished in any way other than being sent there after being summoned via its correct summoning procedure, it cannot be Special Summoned to the field under any circumstances, even overriding the "ignoring its Summoning conditions" clause. This even includes monsters that were properly summoned then sent to the Graveyard/banished then summoned back to the field, as once they return in this way they lose their "properly summoned" flag and cannot be brought back a second time. This is an integral rule to the modern card game but is rarely touched upon by rulebooks, causing many beginner players to wonder why they can't summon back a Fusion/Synchro/Xyz/Link Monster that they dumped to the Graveyard from their Extra Deck.
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** "Properly summoned". Long story short, if a monster that cannot be Normal Summoned/Set (such as nearly every Extra Deck monster, or anything that has the "Cannot be Normal Summoned/Set" or "Must first be Special Summoned" clause) finds its way into the Graveyard or banished in any way other than being sent there after being summoned via its correct summoning procedure, it cannot be Special Summoned to the field under any circumstances, even overriding the "ignoring its Summoning conditions" clause. This is an integral rule to the modern card game but is rarely touched upon by rulebooks, causing many beginner players to wonder why they can't summon back a Fusion/Synchro/Xyz/Link Monster that they dumped to the Graveyard from their Extra Deck.
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XMeetsY: the "Kozmo" set is a fusion of ''Literature/TheWizardOfOz'' with ''Franchise/StarWars''

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* LethalJokeItem: In general, the ever-changing metagame and introduction of new interactions and rules can turn some formerly silly-looking cards into potent combo pieces.

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* LethalJokeItem: LethalJokeCharacter: In general, the ever-changing metagame and introduction of new interactions and rules can turn some formerly silly-looking cards into potent combo pieces.


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* NonIndicativeName: Only 1 Normal Summon can be performed per turn, but there is no limit on the number of Special Summons per turn. In the very early game, this rarely mattered since Special Summons were rare and mostly limited to graveyard revival, but modern decks are known for Special Summoning over a dozen times per turn. This means the Normal Summon is in fact the most special type, since you still only get one per turn apart from a few limited effects that can give you an extra one.
** On the other hand, Flowandereeze decks can Normal Summon so many times per turn, that they are basically Special Summons with a different name.
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TRS wick cleanupMemetic Hand Gesture has been disambiguated


* MemeticHandGesture: Some players have adopted the practice from [[Anime/YuGiOh the anime]] of placing their hands over their decks to signify surrendering the duel, though it's obviously not sufficient to just do this for it to legitimately count as a surrender.

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* DeaderThanDead: Cards that are banished (originally known as being removed from play) were initially made such that they'd generally not be seen in the duel again unless one played specific cards to recycle them. However, there are currently so many cards and archetypes that heavily involve cycling cards from the hand/deck/field to the graveyard, from the graveyard to the Banished Zone, then from the Banished Zone right back into the hand/deck/field in a single turn, if not in direct order of one another, '''every single turn''', that not only is DeaderThanDead a massively {{Subverted}} trope in this game, DeathIsCheap has become something of a DeadHorseTrope to the game.
As a result, since 2016 or so, it became standard for cards to be banished '''face-down''' as a more permanent way of excluding them. This is because most cards that recycle banished cards refer to some characteristics of the cards, which face-down cards lack. Since there are only 5 cards that can recycle face-down banished cards [[*]]Necroface, PSY-Framelord Omega, Elemental HERO Elixirir, Tsumuha-Kutsunagi, and Chaos Seed.[[/*]], such cards are effectly gone for the rest of the game.

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* DeaderThanDead: Cards that are banished (originally known as being removed from play) were initially made such that they'd generally not be seen in the duel again unless one played specific cards to recycle them. However, there are currently so many cards and archetypes that heavily involve cycling cards from the hand/deck/field to the graveyard, from the graveyard to the Banished Zone, then from the Banished Zone right back into the hand/deck/field in a single turn, if not in direct order of one another, '''every single turn''', that not only is DeaderThanDead a massively {{Subverted}} trope in this game, DeathIsCheap has become something of a DeadHorseTrope to the game.
game. As a result, since 2016 or so, it became standard for cards to be banished '''face-down''' as a more permanent way of excluding them. This is because most cards that recycle banished cards refer to some characteristics of the cards, which face-down cards lack. Since there are only 5 cards that can recycle face-down banished cards [[*]]Necroface, [[note]]Necroface, PSY-Framelord Omega, Elemental HERO Elixirir, Tsumuha-Kutsunagi, and Chaos Seed.[[/*]], [[/note]], such cards are effectly gone for the rest of the game.
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* DeaderThanDead: Cards that are banished (originally known as being removed from play) were initially made such that they'd generally not be seen in the duel again unless one played specific cards to recycle them. However...
** As of 2016, there are so many cards and archetypes that heavily involve cycling cards from the hand/deck/field to the graveyard, from the graveyard to the Banished Zone, then from the Banished Zone right back into the hand/deck/field in a single turn, if not in direct order of one another, '''every single turn''', that not only is DeaderThanDead a massively {{Subverted}} trope in this game, DeathIsCheap has become something of a DeadHorseTrope to the game. This has reached the point where there are now effects that banish cards '''face-down''' to prevent them from ever being retrieved since they don't commonly have properties that the recycling effects require.

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* DeaderThanDead: Cards that are banished (originally known as being removed from play) were initially made such that they'd generally not be seen in the duel again unless one played specific cards to recycle them. However...
** As of 2016,
However, there are currently so many cards and archetypes that heavily involve cycling cards from the hand/deck/field to the graveyard, from the graveyard to the Banished Zone, then from the Banished Zone right back into the hand/deck/field in a single turn, if not in direct order of one another, '''every single turn''', that not only is DeaderThanDead a massively {{Subverted}} trope in this game, DeathIsCheap has become something of a DeadHorseTrope to the game. This has reached the point where there are now effects that banish game.
As a result, since 2016 or so, it became standard for
cards to be banished '''face-down''' to prevent them from ever being retrieved since they don't commonly have properties as a more permanent way of excluding them. This is because most cards that recycle banished cards refer to some characteristics of the recycling effects require.cards, which face-down cards lack. Since there are only 5 cards that can recycle face-down banished cards [[*]]Necroface, PSY-Framelord Omega, Elemental HERO Elixirir, Tsumuha-Kutsunagi, and Chaos Seed.[[/*]], such cards are effectly gone for the rest of the game.

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Moving to RD page


** Rush Duel rules feature Legend cards, which have the restriction that you can only have a single Legend card of each card type -- Monster, Spell and Trap -- in your deck. (Formerly, it was restricted to one Legend card, period.) These cards tend to be powerful relative to other Rush Duel cards.
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** The ''earliest'' days of the game, before it even came to the west, [[https://yugipedia.com/wiki/Yu-Gi-Oh!_Official_Card_Game#Rule_revisions the rulings were a lot different and resembled]] the Duelist Kingdom arc of [[Anime/YuGiOh the anime]] more closely. Most notably, you could summon any monster regardless of their level, quick effects did not trigger in the hand (making cards like Kuribo completely useless), and Fusion monsters could only be Fusion Summoned if the materials were on the field first, and when bounced would return to ''the hand'' first before returning to the Fusion (Extra) Deck. Thankfully, these rules only lasted a few months at most before the rules that would become the modern card game started to take shape.
** Back when Konami was first starting to experiment with the concept of archetypes with Pegasus' toon monsters, they gave all cards under the archetype the ability[[note]]which denotes an inherent quirk to the card, such as 'Flip' for flip effect monsters, 'Spirit' for spirit monsters and so on[[/note]] moniker of 'Toon', and the cards specifically reference the ability moniker rather than the archetypes name. To this day, they are the only archetype to have an ability moniker, as future archetypes would instead refer to the archetype name of the cards when regarding card interactions.

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** The ''earliest'' days of the game, before it even came to the west, [[https://yugipedia.com/wiki/Yu-Gi-Oh!_Official_Card_Game#Rule_revisions the rulings were a lot different and resembled]] the Duelist Kingdom arc of [[Anime/YuGiOh the anime]] more closely. Most notably, you could summon any monster regardless of their level, quick effects did not trigger in the hand (making cards like Kuribo Kuriboh completely useless), and Fusion monsters could only be Fusion Summoned if the materials were on the field first, and when bounced would return to ''the hand'' first before returning to the Fusion (Extra) Deck. Thankfully, these rules only lasted a few months at most before the rules that would become the modern card game started to take shape.
** Back when Konami was first starting to experiment with the concept of archetypes with Pegasus' toon monsters, they gave all cards under the archetype the ability[[note]]which denotes an inherent quirk to the card, such as 'Flip' for flip effect monsters, 'Spirit' for spirit monsters and so on[[/note]] moniker of 'Toon', and the cards specifically reference the ability moniker rather than the archetypes name. To this day, they are the only archetype to have an ability moniker, as future archetypes would instead refer to the archetype name of the cards when regarding card interactions. In addition, certain Monsters had different effects such as Amazoness Archer who allowed you to sacrifice two of your monsters to deal 1200 points of damage to your opponent and Karakuri Spider, who in addition to only existing in the video games, blew up an opposing DARK monster it battled at the end of the battle phase, even if it was destroyed instead of exploding if switched to Duel Mode and was called Mechanical Spider in those games.



* ElectricJellyfish: The [[ExactlyWhatItSaysOnTheTin aptly named]] [[https://yugipedia.com/wiki/Electric_Jellyfish Electric Jellyfish]] card which is based on an older "normal" [[https://yugipedia.com/wiki/Jellyfish Jellyfish]] card that was only shown to have electric powers in an early episode of the anime.

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* ElectricJellyfish: The [[ExactlyWhatItSaysOnTheTin aptly named]] [[https://yugipedia.com/wiki/Electric_Jellyfish Electric Jellyfish]] card which is based on an older "normal" [[https://yugipedia.com/wiki/Jellyfish Jellyfish]] card that was only shown to have electric powers in an early episode of the anime. It has the ability to once per turn, negate any effect your opponent tries.
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** [[https://yugipedia.com/wiki/Divine_Arsenal_AA-ZEUS_-_Sky_Thunder Divine Arsenal AA-ZEUS - Sky Thunder]] is a Rank 12 Xyz Monster that can be Xyz Summoned by using an Xyz Monster you control as material during the same turn that an Xyz Monster battled. Note the wording on it says "''an'' Xyz Monster battled" and not "your Xyz Monster battled". This means that attacking your opponent's Xyz Monster qualifies for the summoning requirement of AA-ZEUS, which can come up in extremely rare fringe cases.
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** The concept of 'Winmore' cards are based around this. They often have really good effects and can win the game by themselves, but usually come with such steep summoning requirements that, if you ''could'' summon them out, you very likely could have won ''without'' them anyways. More often then not, these cards tend to come from the boss monsters of the various animes.
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** When Speed Duel was new in the TCG, Konami tried printing Speed Duel booster packs in much the same way the normal card game gets them. These proved to be extremely unpopular as they only came with 4 cards in a pack with no rarity guarantees and nearly every card inside them was unplayably bad. Eventually they stopped making the booster packs and settled for the now-standard pre-built deck boxes.
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In 2008, an arcade game called ''Duel Terminal'' was released, which allowed players to collect special Duel Terminal edition cards and play quick ''Yu-Gi-Oh!''-themed games. One of the modes introduced was '''''Speed Duel''''', a streamlined version of the ''Yu-Gi-Oh!'' card game with simplified rules[[note]]Each player starts with 4000 LP, smaller Deck and Extra Deck sizes, starting hand has 4 cards, only 3 Monster and Spell/Trap Zones, no Main Phase 2[[/note]]. The format was later adjusted for and popularized by the video game ''VideoGame/YuGiOhDuelLinks'' and the ''Anime/YuGiOhVRAINS'' anime, resulting in the introduction of the official ''Speed Duel'' format in 2018. The real-life Speed Duel format uses rules based on ''Duel Links'', with the addition of Skill Cards that players can wield to turn the tide of battle, and (in the TCG) only accepts cards with the "SPEED DUEL" watermark on them (although the cards are legal for TCG play). The Speed Duel format receives its own product, including booster packs and boxes with pre-made decks, and is officially supported by Konami-sanctioned events.

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In 2008, an arcade game called ''Duel Terminal'' was released, which allowed players to collect special Duel Terminal edition cards and play quick ''Yu-Gi-Oh!''-themed games. One of the modes introduced was '''''Speed Duel''''', a streamlined version of the ''Yu-Gi-Oh!'' card game with simplified rules[[note]]Each player starts with 4000 LP, smaller Deck and Extra Deck sizes, starting hand has 4 cards, only 3 Monster and Spell/Trap Zones, no Main Phase 2[[/note]]. The format was later adjusted for and popularized by the video game ''VideoGame/YuGiOhDuelLinks'' and the ''Anime/YuGiOhVRAINS'' anime, resulting in the introduction of the official TCG ''Speed Duel'' format in 2018. 2018[[labelnote:*]]The OCG has had official Speed Duel rules for much longer, but as a game variant rather than a dedicated format[[/labelnote]]. The real-life TCG Speed Duel format uses rules based on ''Duel Links'', with the addition of Skill Cards that players can wield to turn the tide of battle, and (in the TCG) only accepts cards with the "SPEED DUEL" watermark on them (although the cards are legal for TCG play). The Speed Duel format receives its own product, including booster packs and boxes with pre-made decks, and is officially supported by Konami-sanctioned events.

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* BoobyTrap: They come in [[https://yugipedia.com/wiki/Barrel_Behind_the_Door just]] [[https://yugipedia.com/wiki/Needle_Ceiling about]] [[https://yugipedia.com/wiki/Needle_Wall any]] [[https://yugipedia.com/wiki/Reckless_Greed shape]] [[https://yugipedia.com/wiki/Trap_Dustshoot you]] [[https://yugipedia.com/wiki/Double_Snare could]] [[https://yugipedia.com/wiki/Treacherous_Trap_Hole imagine.]] Naturally, most of these are trap cards.

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* BoobyTrap: They come in [[https://yugipedia.com/wiki/Barrel_Behind_the_Door just]] [[https://yugipedia.com/wiki/Needle_Ceiling about]] [[https://yugipedia.com/wiki/Needle_Wall any]] [[https://yugipedia.com/wiki/Reckless_Greed shape]] [[https://yugipedia.com/wiki/Trap_Dustshoot you]] [[https://yugipedia.com/wiki/Double_Snare could]] [[https://yugipedia.com/wiki/Treacherous_Trap_Hole imagine.]] Naturally, most of these are trap cards.[[ExactlyWhatItSaysOnTheTin trap]] cards, but not always. There are even a few archetypes based on booby traps such the [[https://yugipedia.com/wiki/Trap_Hole_(archetype) Trap Hole]] series.


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* BuriedAlive: The art and name of [[https://yugipedia.com/wiki/Premature_Burial Premature Burial]] implies that its a spell used to revive a person that was buried alive. There's also [[https://yugipedia.com/wiki/Foolish_Burial Foolish Burial]] which features a guy who seems to have somehow managed to bury ''himself'' alive.
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* BadMoonRising: This can be seen in the artwork of a lot of cards, usually spells or various nocturnal monsters. Of particular note is the [[https://yugipedia.com/wiki/Vampire Vampire]] archetype which features a sinister blood red moon on every other card.


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* BoobyTrap: They come in [[https://yugipedia.com/wiki/Barrel_Behind_the_Door just]] [[https://yugipedia.com/wiki/Needle_Ceiling about]] [[https://yugipedia.com/wiki/Needle_Wall any]] [[https://yugipedia.com/wiki/Reckless_Greed shape]] [[https://yugipedia.com/wiki/Trap_Dustshoot you]] [[https://yugipedia.com/wiki/Double_Snare could]] [[https://yugipedia.com/wiki/Treacherous_Trap_Hole imagine.]] Naturally, most of these are trap cards.
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* AfterlifeExpress: The [[https://yugipedia.com/wiki/Tour_Bus_From_the_Underworld Tour Bus From the Underworld]] and companion card [[https://yugipedia.com/wiki/Tour_Guide_From_the_Underworld Tour Guide From the Underworld]] are a pair of monsters that invoke this asthetic and specialize in retreaving other monster cards from the graveyard or deck. There's also a similar but much more meta card known as the [[https://yugipedia.com/wiki/Tour_Bus_To_Forbidden_Realms Tour Bus To Forbidden Realms]] which lets a player search out a specific type of fiend card from their deck.

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* AfterlifeExpress: The [[https://yugipedia.com/wiki/Tour_Bus_From_the_Underworld Tour Bus From the Underworld]] and companion card [[https://yugipedia.com/wiki/Tour_Guide_From_the_Underworld Tour Guide From the Underworld]] are a pair of monsters that invoke this asthetic aesthetic and specialize in retreaving retrieving other monster cards from the graveyard or deck. There's also a similar but much more meta card known as the [[https://yugipedia.com/wiki/Tour_Bus_To_Forbidden_Realms Tour Bus To Forbidden Realms]] which lets a player search out a specific type of fiend card from their deck.
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* AddedAlliterativeAppeal: The English flavor text for [[https://yugipedia.com/wiki/Megalosmasher_X Megalosmasher X]]:
--> With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
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* RainbowMotif: Several groups of cards in the game have this as a deisgn element, typically with each color being represented by a member of the group, most prominently the Crystal Beasts and their ace monster, Rainbow Dragon. Other cards that have this include the Artifacts, Earthbound Immortals, Fire Formations, Guardragons, Mekk-Knights, The Weather, and World Legacy monsters.

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* RainbowMotif: Several groups of cards in the game have this as a deisgn design element, typically with each color being represented by a member of the group, most prominently the Crystal Beasts and their ace monster, Rainbow Dragon. Other cards that have this include the Artifacts, Earthbound Immortals, Fire Formations, Guardragons, Mekk-Knights, The Weather, and World Legacy monsters.
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* RegionalBonus: As compensation for getting most product several months later than the OCG, the TCG gets World Premiere cards, which are new cards added to Core Booster sets that don't exist in their respective OCG counterpart box. These range the gamut from whole archetypes (such as Danger!, Kaiju, and Gold Pride) to one-off cards. The cards eventually get printed in the OCG in their annual World Premiere Pack booster box, which tends to get printed towards the end of each year.
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* MasterOfIllusion: The Illusionist type is inspired by phantasmal entities and magic used in the early manga that have powers outside the realm of conventional magic, such as reality magic and hypnotism. Illusionist monsters have a shared card effect that prevents them from being destroyed by battle by an opponent's monster or destroy an opponent's monster by battle.
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Shortened caption: designs have obviously have intended purposes, and "resembling something else's design" is often reduntant.


[[caption-width-right:275:The standard ''Yu-Gi-Oh'' card back. Its design is meant to resemble that of a portal to another world.]]

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[[caption-width-right:275:The standard ''Yu-Gi-Oh'' card back. Its design is meant back, designed to resemble that of a portal to another world.]]

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** Is one [[CreepyCrows Creepy Crow]] just not enough for you? Try a whole [[https://yugipedia.com/wiki/Swarm_of_Crows swarm]] then!



* DragonRider: There are several, most of which are the result of a fusion between a dragon monster and a more humanoid card. They include [[https://yugipedia.com/wiki/Dark_Magician_Girl_the_Dragon_Knight Dark Magician Girl the Dragon Knight]], [[https://yugipedia.com/wiki/Paladin_of_White_Dragon Paladin of White Dragon]], [[https://yugipedia.com/wiki/Alligator%27s_Sword_Dragon Alligator's Sword Dragon]] and the mighty [[https://yugipedia.com/wiki/Dragon_Master_Knight Dragon master Knight]] along with many others.

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* DragonRider: There are several, most of which are the result of a fusion between a dragon monster and a more humanoid card. They include [[https://yugipedia.com/wiki/Dark_Magician_Girl_the_Dragon_Knight Dark Magician Girl the Dragon Knight]], [[https://yugipedia.com/wiki/Paladin_of_White_Dragon Paladin of White Dragon]], [[https://yugipedia.com/wiki/Alligator%27s_Sword_Dragon Alligator's Sword Dragon]] and the mighty [[https://yugipedia.com/wiki/Dragon_Master_Knight Dragon master Master Knight]] along with many others.


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** The Amazoness archetype has access to their own private [[https://yugipedia.com/wiki/Amazoness_Hot_Spring hot spring]] that heals their controller for any battle damage they take, likely to symbolize the Amazons relaxing in the springs after a hard day of intense fighting.
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* DeceasedAndDiseased: The [[https://yugipedia.com/wiki/Plaguespreader_Zombie Plaguespreader Zombie]] which despite it's name doesn't actually have any disease related abilities and just uses a generic revival effect as its only skill.


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* DragonRider: There are several, most of which are the result of a fusion between a dragon monster and a more humanoid card. They include [[https://yugipedia.com/wiki/Dark_Magician_Girl_the_Dragon_Knight Dark Magician Girl the Dragon Knight]], [[https://yugipedia.com/wiki/Paladin_of_White_Dragon Paladin of White Dragon]], [[https://yugipedia.com/wiki/Alligator%27s_Sword_Dragon Alligator's Sword Dragon]] and the mighty [[https://yugipedia.com/wiki/Dragon_Master_Knight Dragon master Knight]] along with many others.
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* DeckClogger: [[https://yugipedia.com/wiki/Parasite_Paracide Parasite Paracide]] can shuffle itself into your opponent's deck, and when they draw it, they're forced to summon it and take 1000 damage.
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* AntiFrustrationFeatures: Unlike the main TCG, the TCG-exclusive Speed Duel boxes are comprised largely of fixed, non-randomized pre-built decks, making it extremely cheap and easy to get into the format relative to other card games. The only randomized product is a pack of all Secret Rares that comes with every box, which tends to feature powerful cards or staple cards. The Speed Duel boxes also offer the chance to reprint old cards that Konami would otherwise have no reason to reprint, making it much easier for players of legacy formats such as Edison who struggle to obtain cards that have historically had limited prints.
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House Rules is IUEO


* HouseRules: Two common variations are based on the Forbidden/Limited list: Traditional, which allows banned cards (up to one of each), and Advanced, which completely disallows cards that are Forbidden at all. Another type sometimes seen in competitive play is the Sealed Deck duel, which gives both players identical decks, but no one knows the contents.

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* AdaptationalModesty: Many female monsters show off their tummies, but end up getting them covered up when being brought over from the OCG into the TCG, like the Mermails.[[note]]Except Abyssalacia, Abyssnerei, and Abysstrite to an extent, whose abdomen is still visible albeit under a sheer layer of clothing.[[/note]] However, some such monsters still maintain their bare midriffs (while maybe getting censored in a different way), like I:P Masquerena, Protecting Spirit Loagaeth, Performance of Sword, and all the Valkyrie archetype's monsters.[[note]]except Sigrun, who never bared her midriff.[[/note]]



* BareYourMidriff: Many female monsters show off their tummies, but end up getting them covered up when being brought over from the OCG into the TCG, like the Mermails.[[note]]Except Abyssalacia, Abyssnerei, and Abysstrite to an extent, whose abdomen is still visible albeit under a sheer layer of clothing.[[/note]] However, some such monsters still maintain their bare midriffs (while maybe getting censored in a different way), like I:P Masquerena, Protecting Spirit Loagaeth, Performance of Sword, and all the Valkyrie archetype's monsters.[[note]]except Sigrun, who never bared her midriff.[[/note]]



* FanService: [[ZigzaggedTrope Zigzagged.]] Although most cards which seem to gear towards this are edited for the TCG, there are edited cards that still retain some {{Fanservice}} elements like BareYourMidriff, such as [[http://yugipedia.com/wiki/Chocolate_Magician_Girl Chocolate Magician Girl]] and [[http://yugipedia.com/wiki/Isolde,_Belle_of_the_Underworld Isolde, Belle of the Underworld]].

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* FanService: [[ZigzaggedTrope Zigzagged.]] Although most cards which seem to gear towards this are edited for the TCG, there are edited cards that still retain some {{Fanservice}} elements like BareYourMidriff, elements, such as [[http://yugipedia.com/wiki/Chocolate_Magician_Girl Chocolate Magician Girl]] and [[http://yugipedia.com/wiki/Isolde,_Belle_of_the_Underworld Isolde, Belle of the Underworld]].
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** '''[[https://yugioh.fandom.com/wiki/Number_11:_Big_Eye Number 11: Big Eye]]''' can detach a card to take control of an opponent's monster, at the cost of not being able to attack itself that turn.

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