History TabletopGame / YuGiOh

24th Jun '17 7:49:59 PM flamemario12
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** I am surprised no ones has mentioned Fushioh Richie, Buster Rancher, and Jormungardr. Fushioh roughly translates to undead king, but Richie should be Lich. Buster Rancher should be Buster Launcher and Jormungarder, which is easily overlooked, should be Jormungandr.

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** I am surprised no ones has mentioned There's Fushioh Richie, Buster Rancher, and Jormungardr. Fushioh roughly translates to undead king, but Richie should be Lich. Buster Rancher should be Buster Launcher and Jormungarder, which is easily overlooked, should be Jormungandr.
24th Jun '17 4:31:09 PM KingArgorok
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24th Jun '17 4:30:21 PM KingArgorok
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** I am surprised no ones has mentioned Fushioh Richie, Buster Rancher, and Jormungardr. Fushioh roughly translates to undead king, but Richie should be Lich. Buster Rancher should be Buster Launcher and Jormungarder, which is easily overlooked, should be Jormungandr.
24th Jun '17 4:30:03 AM flamemario12
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** I am surprised no ones has mentioned Fushioh Richie, Buster Rancher, and Jormungardr. How about in the movie when Fenrir was called Fenril?
23rd Jun '17 8:01:53 PM YuriFan17
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* BellyDancer: There's an old Ritual Monster named [[http://yugioh.wikia.com/wiki/Performance_of_Sword Performance of Sword]], who not only dresses like a belly dancer, but appears to ''be'' one. (The required Ritual Spell Card is called [[http://yugioh.wikia.com/wiki/Commencement_Dance Commencement Dance]], and also features a dancer dressed like this.)
21st Jun '17 8:22:03 AM Eagal
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** Take a look at ''any'' Extra Deck, regardless if the deck is Xyz focused or not, and chances are you'll at least find one of the following in it: Evilswarm Exciton Knight, Carnigorgon, the Antiluminescent Knight, Number 101: Silent Honor ARK, and Castel, the Skyblaster Musketeer. In fact, this fits a ''lot'' of Xyz monsters. They often don't have outstanding effects unlike Synchros and Fusions, outside of decks that focus on Xyz "boss monster"s like Galaxy-Eyes, and can only use their effect so many times unlike other monsters, but are ''far'' easier to get out on the field than Fusions and Synchros, and can often be splashed into any deck, regardless of theme.

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** Take a look at ''any'' Extra Deck, regardless if the deck is Xyz focused or not, and chances are you'll at least find one of the following in it: Evilswarm Exciton Knight, Knight (prior to its banlisting), Carnigorgon, the Antiluminescent Knight, Number 101: Silent Honor ARK, and Castel, the Skyblaster Musketeer. In fact, this fits a ''lot'' of Xyz monsters. They often don't have outstanding effects unlike Synchros and Fusions, outside of decks that focus on Xyz "boss monster"s like Galaxy-Eyes, and can only use their effect so many times unlike other monsters, but are ''far'' easier to get out on the field than Fusions and Synchros, and can often be splashed into any deck, regardless of theme.
13th Jun '17 2:02:02 PM KingArgorok
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** I am surprised no ones has mentioned Fushioh Richie, Buster Rancher, and Jormungardr. How about in the movie when Fenrir was called Fenril?
2nd Jun '17 12:14:23 AM Gadjiltron
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** Any archetype that relies on specific spell cards (Gishki, Shaddoll, Qliphort, just to name a few) will struggle if said spell is negated by [[http://yugioh.wikia.com/wiki/Cursed_Seal_of_the_Forbidden_Spell Cursed Seal of the Forbidden Spell]].

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** Any archetype that relies on specific spell cards (Gishki, Shaddoll, Qliphort, Masked HEROs, just to name a few) will struggle if said spell is negated by [[http://yugioh.wikia.com/wiki/Cursed_Seal_of_the_Forbidden_Spell Cursed Seal of the Forbidden Spell]].



*** Which also gets another more elaborate combination in the form of [[http://yugioh.wikia.com/wiki/AtoZ_Dragon_Buster_Cannon AtoZ Dragon Buster Cannon]]

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*** Which also gets another more elaborate combination in the form of [[http://yugioh.wikia.com/wiki/AtoZ_Dragon_Buster_Cannon AtoZ Dragon Buster Cannon]]Cannon]].



** Machina Fortress has the effect that you can discard Machine-type monsters from your hand with total levels of 8 to Special Summon it from the hand or Graveyard. However, Machina Fortress is itself a Machine, and thanks to the rulings and wording of its effect, you can ''discard Machina itself for its own effect cost'', and then Special Summon it from the Graveyard when its effect resolves. And to boot, Machina Fortress is Level 7, meaning the last level needed can come from any Machine-type monster in the game outside [=XYZs=]. In practice, it's effect might as well read "You can discard 1 Machine-type monster to the Graveyard to Special Summon this card from your hand."

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** Machina Fortress has the effect that you can discard Machine-type monsters from your hand with total levels of 8 to Special Summon it from the hand or Graveyard. However, Machina Fortress is itself a Machine, and thanks to the rulings and wording of its effect, you can ''discard Machina itself for its own effect cost'', and then Special Summon it from the Graveyard when its effect resolves. And to boot, Machina Fortress is Level 7, meaning the last level needed can come from any Machine-type monster in the game outside [=XYZs=].with a Level. In practice, it's effect might as well read "You can discard 1 Machine-type monster to the Graveyard to Special Summon this card from your hand."



** Many card effects have a "once per turn" restriction. However, like with Wind-Ups as described above, this effect can be "reset" by having the card leave the field and return. If you control multiple copies of a card, each can use that effect once. Excessive resetting of such effects, especially those that are not balanced to be used more than once in a turn, result in unforeseen combos that propel themselves into GameBreaker status. This is why it's more common to see things like "once per Duel", or "You can only use the effect of [card name] once per turn", which cannot be reset like the standard "once per turn".



*** There was also once [[http://yugioh.wikia.com/wiki/Change_of_Heart Change of Heart]] and [[http://yugioh.wikia.com/wiki/Brain_Control Brain Control]], but they're now forbidden.

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*** ** There was also once [[http://yugioh.wikia.com/wiki/Change_of_Heart Change of Heart]] and [[http://yugioh.wikia.com/wiki/Brain_Control Brain Control]], but they're the former is forbidden and the latter now forbidden.nerfed.



** The soon to be released Shaddoll archetype from Duelist Advent. Its main power card, Shaddoll Fusion, gets its massive power if it's able to grab its Fusion Materials straight from the deck. What condition must be maintained for this to happen? The opponent must have a Special Summoned monster on their field. About 8-10 years ago, this would be too situational. Now? Well, if you're playing the game now take a look down at your current deck. Chances are it relies on Special Summoning. Congrats, chances are you're going to allow Shaddoll decks to do a tapdance on your face. There's really no surprise as to why this archetype is dominating the OCG after ONE SET.

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** The soon to be released Shaddoll archetype from Duelist Advent. Its main power card, Shaddoll Fusion, gets its massive power if it's able to grab its Fusion Materials straight from the deck. What condition must be maintained for this to happen? The opponent must have control a monster Special Summoned monster on their field.from the Extra Deck. About 8-10 years ago, this would be too situational. Now? Well, if you're playing the game now take a look down at your current deck. Chances are it relies on monsters Special Summoning. Summoned from there. Congrats, chances are you're going to allow Shaddoll decks to do a tapdance on your face.face just by trying to play your deck normally. There's really no surprise as to why this archetype is dominating the OCG after ONE SET.



*** The same goes for any "lock" cards that don't have an activation restriction. Tournament-tier decks that would be most disrupted by them would use the card to their advantage in the mirror match by first making all their important plays before activating the card to hinder the opponent's chances of successfully retaliating. Sure, the player will have difficulty furthering their advantage, but they've practically secured a lead in advantage this way.



** The fact that monsters don't activate their effects when detached as Xyz materials resulted from abuse with cards that search out other cards, specifically Sangan. Before his ban, he ended up being in practically every deck that could make a Rank 3 play.

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** The fact that During the early days of the Xyz era, there was some confusion about whether monsters don't activate their effects when detached used as Xyz materials resulted from abuse with cards that search out other cards, specifically Sangan. Before his ban, he ended Materials were still considered to be "on the field". This was particularly significant for a card like Sangan, whose effect could trigger and set up more combos while being in practically every deck used for an Xyz monster's effect. Given that could make Tour Guide of the Underworld can fetch him and set up a Rank 3 play.Xyz monster immediately, this caused an immediate surge in demand for both cards until it was ruled that Xyz Materials ''aren't'' on the field and cannot be abused that way.



** Cards typically move between the Forbidden, Limited, and Semi-Limited lists every 6 months or so. On occasions where a Deck outright dominates a tournament scene, the "emergency banlist", not restricted by such a schedule, can be enacted to knock the dominant Deck down a notch.
** Several formerly overpowered cards have been coming off the Forbidden List... but with errata changing their effects, usually by imposing restrictions without heavily altering their behavior. One of the odd examples of {{nerf}}s outside a digital game.



** Future Fusion. The card was a continuous spell that uses fusion materials from the deck. The drawback is that you have to wait 2 turns before the fusion monster comes out, and that if card itself is destroyed, the fusion monster would also be destroyed. However, in the Arc V era, many new cards does exactly the same thing (e.g. Red Eyes Fusion and Brilliant Fusion) but better (no two turn wait).
** A common criticism of the game is that, unlike ''Pokémon'' and ''Magic the Gathering'', ''Yu-Gi-Oh!'' lacks any "Standard" format - a format that would only allow players to use cards from the last "n" sets. This has caused a constantly-fluctuating and extensive banned list, as well as older cards completely breaking the new Summon types.\\
\\ For example, Magical Scientist, which was long considered vastly inferior to Cyber-Stein (because MS only allowed you to summon level 1-6 Fusion monsters that died at the end of the turn and couldn't attack your opponent directly, while Stein allowed you to permanently summon ANY 1 Fusion monster), is now considered one of, if not THE, most broken cards in the game, because he can - by himself - summon-spam Fusion monster after Fusion monster, as his lifepoint cost is FAR lower than that of Cyber Stein[[note]]Magical Scientist only asks for 1000 lifepoints, whereas Stein asks for 5000[[/note]]. This became a problem when combined with Catapult Turtle, who can launch the monsters at the opponent directly for damage (and there are enough Fusion Monsters with just enough ATK to kill the opponent before you ran out of life points) or overlay them to form an army of Xyz Monsters. Though he is squarely on the Banned list in Advanced Format, if a Standard Format were instituted, there wouldn't even need to be a Banned List that has him on it.\\
\\ A more positive example is Relinquished. When it came out in the third-ever set, it was pretty good, but it quickly fell off the radar - it was a Ritual Monster, which made it [[AwesomeButImpractical a bit too tricky to Summon to be worth it,]] and its effect ([[CannibalismSuperpower absorb an opponent's monster and gain its ATK and DEF]]) wasn't quite as amazing as it sounded. Then there came Preparation of Rites, which made drawing Relinquished and his Ritual Spell very easy... then Mystic Piper, which made it even easier... then Kinka-Byo, which let you repeatedly revive Relinquished and Mystic Piper... then Djinn Releaser of Rituals, which, if used to Summon Relinquished, let Relinquished negate all your opponent's Special Summons and could be used from the Graveyard. Even better, Relinquished's absorbing effect is surprisingly good in the current metagame, because it's technically not a destruction effect and therefore bypasses most traditional defenses. The result is that Relinquished, a card released ''back in 2000'', can still perform well in niche decks.

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** Future Fusion. The card was a continuous spell that uses fusion materials from the deck. The drawback is that you have to wait 2 turns before the fusion monster comes out, and that if card itself is destroyed, the fusion monster would also be destroyed. However, in the Arc V Arc-V era, many new cards does exactly the same thing (e.g. Red Eyes Fusion and Brilliant Fusion) but better (no two turn wait).
** A common criticism of the game is that, unlike ''Pokémon'' and ''Magic the Gathering'', ''Yu-Gi-Oh!'' lacks any "Standard" format - a format that would only allow players to use cards from the last "n" sets. This has caused a constantly-fluctuating and extensive banned list, as well as older cards completely breaking the new Summon types.\\
\\
types.
***
For example, Magical Scientist, which was long considered vastly inferior to Cyber-Stein (because MS only allowed you to summon level 1-6 Fusion monsters that died at the end of the turn and couldn't attack your opponent directly, while Stein allowed you to permanently summon ANY 1 Fusion monster), is now considered one of, if not THE, most broken cards in the game, because he can - by himself - summon-spam Fusion monster after Fusion monster, as his lifepoint cost is FAR lower than that of Cyber Stein[[note]]Magical Scientist only asks for 1000 lifepoints, whereas Stein asks for 5000[[/note]]. This became a problem when combined with Catapult Turtle, who can launch the monsters at the opponent directly for damage (and there are enough Fusion Monsters with just enough ATK to kill the opponent before you ran out of life points) or overlay them to form an army of Xyz Monsters. Though he is squarely on the Banned list in Advanced Format, if a Standard Format were instituted, there wouldn't even need to be a Banned List that has him on it.\\
\\
it.
***
A more positive example is Relinquished. When it came out in the third-ever set, it was pretty good, but it quickly fell off the radar - it was a Ritual Monster, which made it [[AwesomeButImpractical a bit too tricky to Summon to be worth it,]] and its effect ([[CannibalismSuperpower absorb an opponent's monster and gain its ATK and DEF]]) wasn't quite as amazing as it sounded. Then there came Preparation of Rites, which made drawing Relinquished and his Ritual Spell very easy... then Mystic Piper, which made it even easier... then Kinka-Byo, which let you repeatedly revive Relinquished and Mystic Piper... then Djinn Releaser of Rituals, which, if used to Summon Relinquished, let Relinquished negate all your opponent's Special Summons and could be used from the Graveyard. Even better, Relinquished's absorbing effect is surprisingly good in the current metagame, because it's technically not a destruction effect and therefore bypasses most traditional defenses. The result is that Relinquished, a card released ''back in 2000'', can still perform well in niche decks.



** Ironically enough, the hallmark Mechanic/Summon of Arc-V, Pendulum Summoning, was completely underpowered for the longest while at the start of the era, as Pendulum cards were rather rare, and often either had negative effects for their high scale, or were locked to a specific archetype of monsters, and even then, they were mostly used to support previous summoning methods like Fusion, Synchro, and Xyz. It wasn't until around mid-era did Pendulum summoning ''specific'' archetypes like Qilphorts and Ignkights finally start making a name for themselves, and make the mechanic more notable for more than just getting Synchros and Xyzs on the field. ''Every'' type of summoning in the ''ARC-V's'' era is getting love now, instead of brushing everything to the side to support the new hallmark. In fact, even ''with'' more Pendulum specific archetypes being revealed, if anything, Pendulum Summoning seems to have mostly been created to be used as a means of support for the other, previous types of summons.

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** Ironically enough, the hallmark Mechanic/Summon of Arc-V, Pendulum Summoning, was completely underpowered for the longest while at the start of the era, as Pendulum cards were rather rare, and often either had negative effects for their high scale, or were locked to a specific archetype of monsters, and even then, they were mostly used to support previous summoning methods like Fusion, Synchro, and Xyz. It wasn't until around mid-era did Pendulum summoning ''specific'' Pendulum-''centric'' archetypes like Qilphorts and Ignkights finally start making a name for themselves, and make the mechanic more notable for more than just getting Synchros and Xyzs on the field. ''Every'' type of summoning in the ''ARC-V's'' era is getting love now, instead of brushing everything to the side to support the new hallmark. In fact, even ''with'' more Pendulum specific archetypes being revealed, if anything, Pendulum Summoning seems to have mostly been created to be used as a means of support for the other, previous types of summons.
29th May '17 9:54:47 PM DrakeClawfang
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** Some cards say "you can only use this card's effect once per turn" while others say "you can only use this effect of <card's name> once per turn." In the case of the former wording, this means if you control multiple copies of the card, you can use the effect once for each of them.
28th May '17 9:52:21 PM DrakeClawfang
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** An early monster in the ''Legend of Blue-Eyes'' booster was Darkfire Dragon, and ''Pharaoh's Servant'' brought Darkfire Soldier 1 and Darkfire Soldier 2. Sounds like the makings of an archetype, right? No, because all three of them had entirely different names in the Japanese OCG, and besides that Darkfire Dragon is a different Type and Attribute from Darkfire Soldier 1 and 2, begging the question why the two Soldiers were named after it.[[note]]Though interestingly, Darkfire Soldier 2 is a samurai-like monster whose Japanese name, "Flame Swordsmaster," makes it sound like its related to Flame Swordsman, which it isn't.[[notes]]
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