History TabletopGame / YuGiOh

28th Jun '16 12:32:42 PM DDRMASTERM
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* DeaderThanDead: Banished cards generally won't be seen again in the duel unless your deck is specifically designed to recycle them.
** As of 2016, there are so many cards and archetypes that heavily involve cycling cards from the hand/deck/field to the graveyard, from the graveyard to the Banished Zone, then from the Banished Zone right back into the hand/deck/field in a single turn, if not in direct order of one another, '''every single turn''', that not only is DeaderThanDead a massively {{Subverted}} trope in this game, DeathIsCheap has become something of a DeadHorseTrope to the game. This has reached the point where there are now effects that banish cards '''face-down''' to prevent them from ever being retrieved since they don't commonly have properties that the recycling effects require.

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* DeaderThanDead: Banished cards (note that the original term for this was to remove from play) were initially such that generally won't be seen again in the duel unless your deck is specifically designed you played specific cards to recycle them.
them. However...
** As of 2016, there are so many cards and archetypes that heavily involve cycling cards from the hand/deck/field to the graveyard, from the graveyard to the Banished Zone, then from the Banished Zone right back into the hand/deck/field in a single turn, if not in direct order of one another, '''every single turn''', that not only is DeaderThanDead a massively {{Subverted}} trope in this game, DeathIsCheap has become something of a DeadHorseTrope to the game. This has reached the point where there are now effects that banish cards '''face-down''' to prevent them from ever being retrieved since they don't commonly have properties that the recycling effects require.
27th Jun '16 7:07:17 PM TokoWH
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* ObviousRulePatch: The card game has had a few over the course of the series, usually in response to new mechanics or players deciding to get rather smart with an existing rule.
** The fact that monsters don't activate their effects when detached as Xyz materials resulted from abuse with cards that search out other cards, specifically Sangan. Before his ban, he ended up being in practically every deck that could make a Rank 3 play.
** Before the sixty card limit was introduced, decks could contain an unlimited amount of cards, with the only restriction being that they ''must'' contain at least 40 cards. However, after a tournament where a guy brought in a deck that required ''three people'' to carry and primarily consisted of floaters to stall the duel out as long as possible, Konami wisely decided to put a limit of 60 cards on any given deck possible.
21st Jun '16 3:01:50 PM KamenRiderOokalf
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** Even today, it seems that Italian translators are a bunch of morons, with some Italian names reaching TranslationTrainWreck levels. One of the most {{JustForFun/Egregious}} and recent examples is the card "Performapal Friendonkey", which was initially translated as "Artistamico Amicascimmia", something that means "Artist[[DepartmentofRedundancyDepartment friend Friend]]''[[EitherWorldDominationOrSomethingAboutBananas monkey]]''".

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** Even today, it seems that Italian translators are a bunch of morons, with some Italian names reaching TranslationTrainWreck levels. One of the most {{JustForFun/Egregious}} and recent examples is the card "Performapal Friendonkey", which was initially translated as "Artistamico Amicascimmia", something that means "Artist[[DepartmentofRedundancyDepartment "Artist[[DepartmentOfRedundancyDepartment friend Friend]]''[[EitherWorldDominationOrSomethingAboutBananas monkey]]''".
13th Jun '16 12:53:53 AM Gadjiltron
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** Pendulum Summoning is very powerful summoning type, allowing you to summon multiple high level monsters at once. However, Pendulum Cards can easily been gotten rid of with Mystical Space Typhoon, a card [[BoringButPractical nearly every deck runs]], and cards that immediately destroy or negate summonings like Bottomless Trap Hole and Solemn Warning shut it down ''hard'' as, thanks to the wording of them, it destroys / negates ''all'' the monsters summoned this way, since they were treated as one summon, which results in you losing a lot of your best cards in a single move as a result.

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** Pendulum Summoning is very powerful summoning type, allowing you to summon multiple high level monsters at once. However, Pendulum Cards can easily been gotten rid of with Mystical Space Typhoon, a card [[BoringButPractical nearly every deck runs]], and cards that immediately destroy or negate summonings like Bottomless Trap Hole and Solemn Warning shut it down ''hard'' as, thanks to the wording of them, it destroys / negates ''all'' the monsters summoned this way, since they were treated as one summon, which results in you losing a lot of your best cards in a single move as a result. Also, Pendulum Monsters whose Summons got negated and destroyed this way go to the Graveyard instead of back into the Extra Deck so they cannot be easily reclaimed.



* TheArtifact:
** The 8-digit codes in the corner of each card used to be used as passwords to unlock those cards in video games, but this practice was abandoned after a while, since people could easily look up the codes on the Internet without having to buy the cards in real life. The codes are still there, but are basically pointless.



** Big Shield Gardna, Shield Warrior… Okay, pretty much anything with the word "shield" in its name-- Millennium Shield is a Warrior-type… [[UpToEleven And a literal shield]].

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** Big Shield Gardna, Shield Warrior… Okay, pretty much anything with the word "shield" in its name-- Millennium Shield is a Warrior-type… Warrior-type... [[UpToEleven And a literal shield]].



** Playing any deck considered to be "Meta" is this to many duelists. They get the job done, they win tournaments, but at the end of the day, it's a deck that [[ComplacentGamingSyndrome many duelists will run regardless of whether or not they actually care about it,]] as evidenced by the habit duelists have of selling a deck off once it becomes obse. To compound matters even further, this leads to a lot of Mirror Matches, which is a tedious experience to a competitive duelist.

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** Playing any deck considered to be "Meta" is this to many duelists. They get the job done, they win tournaments, but at the end of the day, it's a deck that [[ComplacentGamingSyndrome many duelists will run regardless of whether or not they actually care about it,]] as evidenced by the habit duelists have of selling a deck off once it becomes obse.obsolete. To compound matters even further, this leads to a lot of Mirror Matches, which is a tedious experience to a competitive duelist.



** This is the FanNickname for any monster with more difficult than average summoning conditions, potent effects, high ATK/DEF, or any combination thereof. Lots of decks include one or more either as a lategame finisher that worked with whatever the deck was about, garnering them the nickname "Boss Monster".

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** This is the FanNickname for any monster with more difficult than average summoning conditions, potent effects, high ATK/DEF, or any combination thereof. Lots of decks include one or more either as a lategame finisher that worked with whatever the deck was about, or as an end goal to a combo and engine the deck runs, garnering them the nickname "Boss Monster".



** During [[NoExportForYou certain events]], [[http://yugioh.wikia.com/wiki/Boss_Duel Boss Duels]] become available, functioning as a team co-op game mode against a pre-stacked "Boss Deck" which boasts PurposelyOverpowered cards for this event. To compensate, players themselves get a range of limited-use perks ranging from being able to draw any card in their Deck once to reviving a defeated player. The whole purpose of this game mode is to simulate the climactic fights against the BigBad of various anime seasons.



** Nearly taken to an extreme with Toon World; the entirety of its text is "Pay 1000 Life Points to activate this card." That's it. Sure, now you can Summon your Toon monsters [[note]]some don't need it to be in the field to be… well, on the field[[/note]], but other than that, it just kinda sits there waiting to be destroyed.

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** Nearly taken to an extreme with Toon World; the entirety of its text is "Pay 1000 Life Points to activate this card." That's it. Sure, now you can Summon your Toon monsters [[note]]some don't need it to be in the field to be… be, well, on the field[[/note]], but other than that, it just kinda sits there waiting to be destroyed.



*** Which also gets another more elaborate combination in the form of [[http://yugioh.wikia.com/wiki/AtoZ_Dragon_Buster_Cannon AtoZ Dragon Buster Cannon]]



** Most of the earlier "HERO" support cards have ''really'' specific conditions, which hampered the deck's playability for quite some time. This was resolved when later Elemental HEROes were released that only specified a specific elemental attribute to be summoned; mix that with Super Polymerization that lets you use the ''opponent's'' cards as materials and suddenly they're more competitive competitive.

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** Most of the earlier "HERO" support cards have ''really'' specific conditions, which hampered the deck's playability for quite some time. This was resolved when later Elemental HEROes were released that only specified a specific elemental attribute to be summoned; mix that with Super Polymerization that lets you use the ''opponent's'' cards as materials and suddenly they're more competitive competitive.



** As of 2016, there are so many cards and archetypes that heavily involve cycling cards from the hand/deck/field to the graveyard, from the graveyard to the Banished Zone, then from the Banished Zone right back into the hand/deck/field in a single turn, if not in direct order of one another, '''every single turn''', that not only is DeaderThanDead a massively {{Subverted}} trope in this game, DeathIsCheap has become something of a DeadHorseTrope to the game.

to:

** As of 2016, there are so many cards and archetypes that heavily involve cycling cards from the hand/deck/field to the graveyard, from the graveyard to the Banished Zone, then from the Banished Zone right back into the hand/deck/field in a single turn, if not in direct order of one another, '''every single turn''', that not only is DeaderThanDead a massively {{Subverted}} trope in this game, DeathIsCheap has become something of a DeadHorseTrope to the game. This has reached the point where there are now effects that banish cards '''face-down''' to prevent them from ever being retrieved since they don't commonly have properties that the recycling effects require.



* DiscOneNuke: The password system (8-digit number printed on the lower left corner of a card) allowed for players to port cards from their existing collection into various video games, but eventually it turned into a GameBreaker since people can just look up the card codes online without ever needing the effort of purchasing the card in the game or in real life. Eventually, this flaw was remedied, usually by imposing a cost for acquiring a card based on its rarity or power, limiting how many times you can use a single password, and/or requiring you to have had at least 1 copy of the card in-game before the passwords actually work. The system hence transformed from this trope into an AntiFrustrationFeature for rounding off playsets of cards or completing collections.



** Many monsters with a powerful effect or high [=ATK=]/[=DEF=] say "Cannot be normal summoned or set.". However, [[http://yugioh.wikia.com/wiki/Galaxy-Eyes_Photon_Dragon Galaxy-Eyes Photon Dragon]] only says it '''can''' be special summoned with its own effect. There is nothing stopping one from normal summoning it.

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** Many monsters with a powerful effect or high [=ATK=]/[=DEF=] say "Cannot be normal summoned or set.".set" followed by a Summon condition. However, [[http://yugioh.wikia.com/wiki/Galaxy-Eyes_Photon_Dragon Galaxy-Eyes Photon Dragon]] only says it '''can''' be special summoned with its own effect. There is nothing stopping one from normal summoning it.



** Several archetypes exist that can make very powerful plays if not interrupted. If they are successfully interrupted or don't have a good opening hand, they tend to flounder around, vulnerable for several turns at worst.



** The Wind-Ups. Each of them have effects that can only be activated once while on the field. But if it's sent to the grave/banished zone, then you can re-use the effects. This led to the infamous "Wind-Up Loop" in the March 2012 format, where unless your opponent had Effect Veiler or Maxx C, you basically made them discard their entire hand without any drawback to yourself.

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** The Wind-Ups. Each of them have effects that can only be activated once while on the field. But if it's sent to flipped down and back up or left the grave/banished zone, field and came back, then you can re-use the effects. This led to the infamous "Wind-Up Loop" in the March 2012 format, where unless your opponent had Effect Veiler (which stops an effect activation) or Maxx C, C (which gives you draws for each Special Summon done by your opponent), you basically made them discard their entire hand without any drawback to yourself.



* RocketTagGameplay: Thanks to the PowerCreep over the years, most duels are usually very brief now a days. Generally, if you don't manage to take out an opponent in one turn, there's a very high chance they might end up one-turn-killing you the very next turn. The only expections to this would be if both sides are using an archetype that hasn't seen any major additions in a few years, or if one player is playing a ''very'' defense oriented deck, and even then with the latter, it'll likely only buy you a turn or two at most.

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* RocketTagGameplay: Thanks to the PowerCreep over the years, most duels are usually very brief now a days. Generally, if you don't manage to take out an opponent in one turn, or at least field cards with effects that make it difficult to retaliate, there's a very high chance they might end up one-turn-killing you the very next turn. The only expections to this would be if both sides are using an archetype that hasn't seen any major additions in a few years, or if one player is playing a ''very'' defense oriented deck, and even then with the latter, it'll likely only buy you a turn or two at most.most.
** Taken to its logical conclusion when dueling against a First Turn Kill Deck, with a side of LuckBasedMission. The FTK Deck either kills immediately once it takes its turn, or it fails to do so and becomes incredibly vulnerable to the opponent as it has [[CripplingOverspecialization invested too many resources into its combo that it cannot put up a good defense in case of a failure]].
12th Jun '16 12:07:42 AM SheldonDinkleburg
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* PurposelyOverpowered: Konami is often accused of making cards or archetypes like this only to ban or limit their key cards soon afterward. One of the most blatant cases of this was the TCG including Sixth Sense in Legendary Collection: Joey's World, a card which had been Forbidden in the OCG for years as it gave a player a 33% chance to draw 5-6 cards.
5th Jun '16 6:41:59 AM DoctorSleep
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** Just about every Normal monster from the game's debut year has had their reputation as potent threats completely crushed by new monsters with higher attack and defense points and serious effects. For instance, Battle Ox was originally the most powerful Level 4 Beast-Warrior in the game, but has since been overshadowed by Vorse Raider, who in turn was overshadowed by Gene-Warped Warwolf.
31st May '16 6:43:02 PM emillang1000
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* WallOfText: so many, many cards. Having a tiny text box means that, unlike MagicTheGathering and other games, there is absolutely no room for paragraph breaks, leading to many players not realizing that many cards have 2-3 distinct effects. The microscopic text ''really'' doesn't help.
30th May '16 10:28:49 AM emillang1000
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* PowerCreepPowerSeep: Much of the ultra-powerful and ultra-fast nature of the game [[note: the overwhelming majority of tournament games in 2016 only last 1-2 turns]] comes from the fact that, unlike MagicTheGathering or {{Pokemon}}, YuGiOh doesn't have proper "set rotation," meaning all cards are always legal. New archetypes are designed in a bubble to work only with themselves, but adding in just 2-3 older general-use cards takes them from "Overpowered by Design" to flat-out "broken". This has also led to such things as the once-unstoppable Cyber-Stein being vastly overshadowed by its once-weaker cousin, Magical Scientist - MS can only summon level 6 and lower fusions for one turn, but at a cost of only 1000 LP each. This was bad back when Fusions were the final stage of monster power, and you wanted the biggest around for as long as possible. Now, it's a one-man win-condition due to summoning up to 4 level 6's which are then used to fuel Rank-6 Xyz Monsters, summoning more Fusions to fuel even more Xyz Monsters, etc., setting up for a complete lockdown.

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* PowerCreepPowerSeep: Much of the ultra-powerful and ultra-fast nature of the game [[note: game[[note]] the overwhelming majority of tournament games in 2016 only last 1-2 turns]] turns[[/note]] comes from the fact that, unlike MagicTheGathering or {{Pokemon}}, YuGiOh doesn't have proper "set rotation," meaning all cards are always legal. New archetypes are designed in a bubble to work only with themselves, but adding in just 2-3 older general-use cards takes them from "Overpowered by Design" to flat-out "broken". This has also led to such things as the once-unstoppable Cyber-Stein being vastly overshadowed by its once-weaker cousin, Magical Scientist - MS can only summon level 6 and lower fusions for one turn, but at a cost of only 1000 LP each. This was bad back when Fusions were the final stage of monster power, and you wanted the biggest around for as long as possible. Now, it's a one-man win-condition due to summoning up to 4 level 6's which are then used to fuel Rank-6 Xyz Monsters, summoning more Fusions to fuel even more Xyz Monsters, etc., setting up for a complete lockdown.
30th May '16 10:27:21 AM emillang1000
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* PowerCreepPowerSeep: Much of the ultra-broken nature of the game comes from the fact that, unlike MagicTheGathering TabletopGame/Pokemon, YuGiOh doesn't have proper "set rotation," meaning all cards are always legal. New archetypes are designed in a bubble to work only with themselves, but adding in just 2-3 older general-use cards takes them from "Overpowered by Design" to flat-out "broken". This has also led to such things as the once-unstoppable Cyber-Stein being vastly overshadowed by its once-weaker cousin, Magical Scientist - MS can only summon level 6 and lower fusions for one turn, but at a cost of only 1000 LP each. This was bad back when Fusions were the final stage of monster power, and you wanted the biggest around for as long as possible. Now, it's a one-man win-condition due to summoning up to 4 level 6's which are then used to fuel Rank-6 Xyz Monsters, summoning more Fusions to fuel even more Xyz Monsters, etc., setting up for a complete lockdown.

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* PowerCreepPowerSeep: Much of the ultra-broken ultra-powerful and ultra-fast nature of the game [[note: the overwhelming majority of tournament games in 2016 only last 1-2 turns]] comes from the fact that, unlike MagicTheGathering TabletopGame/Pokemon, or {{Pokemon}}, YuGiOh doesn't have proper "set rotation," meaning all cards are always legal. New archetypes are designed in a bubble to work only with themselves, but adding in just 2-3 older general-use cards takes them from "Overpowered by Design" to flat-out "broken". This has also led to such things as the once-unstoppable Cyber-Stein being vastly overshadowed by its once-weaker cousin, Magical Scientist - MS can only summon level 6 and lower fusions for one turn, but at a cost of only 1000 LP each. This was bad back when Fusions were the final stage of monster power, and you wanted the biggest around for as long as possible. Now, it's a one-man win-condition due to summoning up to 4 level 6's which are then used to fuel Rank-6 Xyz Monsters, summoning more Fusions to fuel even more Xyz Monsters, etc., setting up for a complete lockdown.
30th May '16 10:24:22 AM emillang1000
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Added DiffLines:

* PowerCreepPowerSeep: Much of the ultra-broken nature of the game comes from the fact that, unlike MagicTheGathering TabletopGame/Pokemon, YuGiOh doesn't have proper "set rotation," meaning all cards are always legal. New archetypes are designed in a bubble to work only with themselves, but adding in just 2-3 older general-use cards takes them from "Overpowered by Design" to flat-out "broken". This has also led to such things as the once-unstoppable Cyber-Stein being vastly overshadowed by its once-weaker cousin, Magical Scientist - MS can only summon level 6 and lower fusions for one turn, but at a cost of only 1000 LP each. This was bad back when Fusions were the final stage of monster power, and you wanted the biggest around for as long as possible. Now, it's a one-man win-condition due to summoning up to 4 level 6's which are then used to fuel Rank-6 Xyz Monsters, summoning more Fusions to fuel even more Xyz Monsters, etc., setting up for a complete lockdown.
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