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* BadassNormal - Most non-Adept and not-Avatar [[PlayerCharacter PCs] in a Cosmic game.
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* BadassNormal - Most non-Adept and not-Avatar non-Avatar [[PlayerCharacter PCs] PCs]] in a Cosmic game.
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* DisabilitySuperpower - Some schizophrenics actively channel the backwash from any magic cast nearby, which can be [[ItGotWorse a Very Bad Thing]].
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* DisabilitySuperpower - Some schizophrenics actively channel the backwash from any magic cast nearby, which can be [[ItGotWorse [[OhCrap a Very Bad Thing]].thing]].
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* CrowningMomentOfFunny - the ''rulebook'' has one, of all things. In the description for Videomancers:
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* CrowningMomentOfFunny - the The ''rulebook'' has one, of all things. In the description for Videomancers:
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* {{Deconstruction}} - the game plays with most of the tropes you see in modern fantasy games, but makes sense of them the most mundane ways possible. If they can change reality, why aren't Adepts in charge? Because the very nature of their power makes them loony, and the price they pay to work their miracles makes them as useful as a carefully chosen tool, only weirder. Why is magic falling behind technology? Because technology is just better, and more reliable. Why isn't the supernatural more widespread? Because it makes you batshit crazy, and you don't trust what batshit crazy people tell you.
* {{Determinator}} - one of the powers of the Masterless Man.
* DeusSexMachina - pornomancy. Subverted in that pornomantic sex rituals aren't much fun at all to their practitioner, and having ''regular'' sex is taboo to them.
* {{Determinator}} - one of the powers of the Masterless Man.
* DeusSexMachina - pornomancy. Subverted in that pornomantic sex rituals aren't much fun at all to their practitioner, and having ''regular'' sex is taboo to them.
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* {{Deconstruction}} - the The game plays with most of the tropes you see in modern fantasy games, but makes sense of them the most mundane ways possible. If they can change reality, why aren't Adepts in charge? Because the very nature of their power makes them loony, and the price they pay to work their miracles makes them as useful as a carefully chosen tool, only weirder. Why is magic falling behind technology? Because technology is just better, and more reliable. Why isn't the supernatural more widespread? Because it makes you batshit crazy, and you don't trust what batshit crazy people tell you.
* {{Determinator}} -one One of the powers of the Masterless Man.
* DeusSexMachina -pornomancy.Pornomancy. Subverted in that pornomantic sex rituals aren't much fun at all to their practitioner, and having ''regular'' sex is taboo to them.
* {{Determinator}} -
* DeusSexMachina -
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* DidYouJustPunchOutCthulhu - you can face the very principles of reality one on one. You can even take their place.
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* DidYouJustPunchOutCthulhu - you You can face the very principles of reality one on one. You can even take their place.
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* EasyAmnesia - the Personomancer spell The Mirror, Crack'd is a magical case of retrograde amnesia with some interesting side effects.
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* EasyAmnesia - the The Personomancer spell The Mirror, Crack'd is a magical case of retrograde amnesia with some interesting side effects.
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* GenderBender - avatars of the Mystic Hermaphrodite.
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* GenderBender - avatars Avatars of the Mystic Hermaphrodite.
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* GhostlyGoals: A ghost's personality has no subtlety; they can only act to fulfill their Obsession. If they want revenge, they will chase you to the end of the earth. If they want to collect every last Pokemon card, you better not have a tight grip on that Charizard.
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* GhostlyGoals: GhostlyGoals - A ghost's personality has no subtlety; they can only act to fulfill their Obsession. If they want revenge, they will chase you to the end of the earth. If they want to collect every last Pokemon card, you better not have a tight grip on that Charizard.
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* GodWasMyCopilot - the [[spoiler:Comte De Saint-Germain]], immortal [[PhysicalGod uberpower]], [[HeroicSociopath sadistic bastard]], and appearing in at least half the stock campaigns as a bit part, sometimes in simultaneous roles halfway across a state. Often provides DeusExMachina and DiabolusExMachina.
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* GodWasMyCopilot - the The [[spoiler:Comte De Saint-Germain]], immortal [[PhysicalGod uberpower]], [[HeroicSociopath sadistic bastard]], and appearing in at least half the stock campaigns as a bit part, sometimes in simultaneous roles halfway across a state. Often provides DeusExMachina and DiabolusExMachina.
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* KatanasAreJustBetter - semi-averted; katanas are good, but not better than any other sharp weapon of similar size.
* KnightTemplar - literal example in the Order of St. Cecil, who may simultaneously begin to brainwash the party adept and [[EnemyMine take on quite a number of nasty critters for you]]. Other groups can serve, especially The New Inquisition and the Sleepers.
* KnightTemplar - literal example in the Order of St. Cecil, who may simultaneously begin to brainwash the party adept and [[EnemyMine take on quite a number of nasty critters for you]]. Other groups can serve, especially The New Inquisition and the Sleepers.
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* KatanasAreJustBetter - semi-averted; Semi-averted; katanas are good, but not better than any other sharp weapon of similar size.
* KnightTemplar -literal Literal example in the Order of St. Cecil, who may simultaneously begin to brainwash the party adept and [[EnemyMine take on quite a number of nasty critters for you]]. Other groups can serve, especially The New Inquisition and the Sleepers.
* KnightTemplar -
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* LinearWarriorsQuadraticWizards - averted. Adepts require not only a decent skill level to cast any sort of spell successfully, but also must charge up by doing particular ritual acts. Attacking via magic is less efficient than just using a gun. Avatar magic is flat-out linear, providing particular effects at a particular level of skill. Ritual magic progresses randomly, depending on the whims of the GM. Psychics are generally even more limited.
* LiquidAssets - played more literally than most, as an avatar of the Merchant can trade any intangible good between two other people.
* LiquidAssets - played more literally than most, as an avatar of the Merchant can trade any intangible good between two other people.
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* LinearWarriorsQuadraticWizards - averted.Averted. Adepts require not only a decent skill level to cast any sort of spell successfully, but also must charge up by doing particular ritual acts. Attacking via magic is less efficient than just using a gun. Avatar magic is flat-out linear, providing particular effects at a particular level of skill. Ritual magic progresses randomly, depending on the whims of the GM. Psychics are generally even more limited.
* LiquidAssets -played Played more literally than most, as an avatar of the Merchant can trade any intangible good between two other people.
* LiquidAssets -
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* LonersAreFreaks - mechanically, any individual who is alone for prolonged periods of time ''will'' fill up the Isolation failed bar to go insane or head a long way toward going sociopath.
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* LonersAreFreaks - mechanically, Mechanically, any individual who is alone for prolonged periods of time ''will'' fill up the Isolation failed bar to go insane or head a long way toward going sociopath.
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* {{Muggles}} - but don't you mess with them. They are officially referred to as "the Sleeping Tiger," and the book includes some sobering tables outlining what happens when they wake up.
** MugglesDoItBetter: But adepts do it in ways that [[ConfusionFu defy logic]]. Nobody gets to have it both ways.
** MugglesDoItBetter: But adepts do it in ways that [[ConfusionFu defy logic]]. Nobody gets to have it both ways.
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* {{Muggles}} - but But don't you mess with them. They are officially referred to as "the Sleeping Tiger," and the book includes some sobering tables outlining what happens when they wake up.
**MugglesDoItBetter: MugglesDoItBetter - But adepts do it in ways that [[ConfusionFu defy logic]]. Nobody gets to have it both ways.
**
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* OnlyAFleshWound - the Videomancer spell Watching the Detectives is intentionally designed to invoke this trope.
* OurDemonsAreDifferent: They're actually this world's version of [[OurGhostsAreDifferent ghosts]], and are universally [[strike: quite bitter about not being able to move]] terrified of moving on to the next life.
* OurDemonsAreDifferent: They're actually this world's version of [[OurGhostsAreDifferent ghosts]], and are universally [[strike: quite bitter about not being able to move]] terrified of moving on to the next life.
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* OnlyAFleshWound - the The Videomancer spell Watching the Detectives is intentionally designed to invoke this trope.
*OurDemonsAreDifferent: OurDemonsAreDifferent - They're actually this world's version of [[OurGhostsAreDifferent ghosts]], and are universally [[strike: quite bitter about not being able to move]] terrified of moving on to the next life.
*
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* PaperThinDisguise - a high-level avatar of the Trickster can disguise himself perfectly with just a few token props.
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* PaperThinDisguise - a A high-level avatar of the Trickster can disguise himself perfectly with just a few token props.
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* PunctuatedPounding - the Freak does this to [[spoiler:Jolene]] in ''Godwalker'':
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* PunctuatedPounding - the The Freak does this to [[spoiler:Jolene]] in ''Godwalker'':
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* RunningGag: A subtle one: almost every adventure book refers to an ambulance driver named Jesus who rescues people from alternate timelines or otherspaces.
* SanityHasAdvantages: No [[WeaksauceWeakness Taboo]] to break, for example. Playing a BadassNormal in this game is perfectly feasible.
* SanityHasAdvantages: No [[WeaksauceWeakness Taboo]] to break, for example. Playing a BadassNormal in this game is perfectly feasible.
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* RunningGag: RunningGag - A subtle one: almost every adventure book refers to an ambulance driver named Jesus who rescues people from alternate timelines or otherspaces.
*SanityHasAdvantages: SanityHasAdvantages - No [[WeaksauceWeakness Taboo]] to break, for example. Playing a BadassNormal in this game is perfectly feasible.
*
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* ScaledUp - the Herpemancy formula, "I am become Typhon" - "Sometimes you just gotta turn into a giant snake."
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* ScaledUp - the The Herpemancy formula, "I am become Typhon" - "Sometimes you just gotta turn into a giant snake."
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* SquishyWizard - subverted with fleshworkers, who are usually enormously tough...but go down all too easily all too often because they CastFromHitPoints. Especially true if they go for the Major charge, which involves permanently damaging themselves in some hideous way. (Amputation's a popular one. The Freak ''drank acid.'')
* SympatheticMagic: Rituals and tilts use this heavily.
* TheTrickster -- Another one of the archetypes a character can channel. The powers of an avatar of the Trickster are pretty much straight from the trope, which is of course the idea.
* UnexpectedGameplayChange: The most obvious consequence of casting the Ritual of Light is that Unknown Armies changes from being a "rules and dice" RPG to a pure story-telling RPG. Instead of rolling d10s to determine the outcome of any given check, the gaming group votes on whether they think the outcome should be a success or failure. The GM's vote does not count for more than the players'. This is because the player characters who cast the ritual are linking directly into the Statosphere: for a short time, reality is defined purely by their will, and their choices.
* UnfazedEveryman -- [[spoiler: Depending on the outcome of To Go, this archetype may just ascend to the pantheon.]]. Further spoilers: [[spoiler: A side-effect of this is that adepts can suddenly turn ten minor charges into sigs, making magick immeasurably more powerful.]]
* SympatheticMagic: Rituals and tilts use this heavily.
* TheTrickster -- Another one of the archetypes a character can channel. The powers of an avatar of the Trickster are pretty much straight from the trope, which is of course the idea.
* UnexpectedGameplayChange: The most obvious consequence of casting the Ritual of Light is that Unknown Armies changes from being a "rules and dice" RPG to a pure story-telling RPG. Instead of rolling d10s to determine the outcome of any given check, the gaming group votes on whether they think the outcome should be a success or failure. The GM's vote does not count for more than the players'. This is because the player characters who cast the ritual are linking directly into the Statosphere: for a short time, reality is defined purely by their will, and their choices.
* UnfazedEveryman -- [[spoiler: Depending on the outcome of To Go, this archetype may just ascend to the pantheon.]]. Further spoilers: [[spoiler: A side-effect of this is that adepts can suddenly turn ten minor charges into sigs, making magick immeasurably more powerful.]]
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* SquishyWizard - subverted Subverted with fleshworkers, who are usually enormously tough...but go down all too easily all too often because they CastFromHitPoints. Especially true if they go for the Major charge, which involves permanently damaging themselves in some hideous way. (Amputation's a popular one. The Freak ''drank acid.'')
*SympatheticMagic: SympatheticMagic - Rituals and tilts use this heavily.
* TheTrickster-- - Another one of the archetypes a character can channel. The powers of an avatar of the Trickster are pretty much straight from the trope, which is of course the idea.
*UnexpectedGameplayChange: UnexpectedGameplayChange - The most obvious consequence of casting the Ritual of Light is that Unknown Armies changes from being a "rules and dice" RPG to a pure story-telling RPG. Instead of rolling d10s to determine the outcome of any given check, the gaming group votes on whether they think the outcome should be a success or failure. The GM's vote does not count for more than the players'. This is because the player characters who cast the ritual are linking directly into the Statosphere: for a short time, reality is defined purely by their will, and their choices.
* UnfazedEveryman-- - [[spoiler: Depending on the outcome of To Go, this archetype may just ascend to the pantheon.]]. Further spoilers: [[spoiler: A side-effect of this is that adepts can suddenly turn ten minor charges into sigs, making magick immeasurably more powerful.]]
*
* TheTrickster
*
* UnfazedEveryman
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* TheVillainMakesThePlot: Averted. While there are cool, ManipulativeBastard factions [[UtopiaJustifiesTheMeans trying to create a perfect world by any means necessary]], they are presented very sympathetically and as PC options, particularly for global and cosmic games. Real, pure villain groups are actually kind of pathetic (infernomancers are portrayed as more dangerous to themselves than anything, while demons are immensely petty creatures who are actually harmless in the grand scheme of things).
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* TheVillainMakesThePlot: TheVillainMakesThePlot - Averted. While there are cool, ManipulativeBastard factions [[UtopiaJustifiesTheMeans trying to create a perfect world by any means necessary]], they are presented very sympathetically and as PC options, particularly for global and cosmic games. Real, pure villain groups are actually kind of pathetic (infernomancers are portrayed as more dangerous to themselves than anything, while demons are immensely petty creatures who are actually harmless in the grand scheme of things).
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* WhyDidItHaveToBeSnakes: The Fear passion encompasses both the fears listed in this trope with others such as victimization, losing control, and other things that key off one of the Stress meters.
* WithGreatPowerComesGreatInsanity - With great insanity comes great power.
* WithGreatPowerComesGreatInsanity - With great insanity comes great power.
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* WhyDidItHaveToBeSnakes: WhyDidItHaveToBeSnakes - The Fear passion encompasses both the fears listed in this trope with others such as victimization, losing control, and other things that key off one of the Stress meters.
* WithGreatPowerComesGreatInsanity -With And with great insanity comes great power.
* WithGreatPowerComesGreatInsanity -
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* TheVillainMakesThePlot: Averted. While there are cool, ManipulativeBastard factions [[UtopiaJustifiesTheMeans trying to create a perfect world by any means necessary]], they are presented very sympathetically and as PC options, particularly for global and cosmic games. Real, pure villain groups are actually kind of pathetic (infernomancers are portrayed as more dangerous to themselves than anything, while demons are immensely petty creatures who are actually harmless in the grand scheme of things).
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The world you know is only the surface. The Occult Underground swarms beneath it like a nest of bugs. Adepts alter reality with the power of their own obsessions and madness. Avatars gain the favor of the cosmos by playing their part in the collective unconscious. Those without magick hunt down those with for their own purposes--to control, to suppress, or to assimilate. Sounds pretty interesting, right? There's a catch. There's always a catch. All labor in secret for fear of [[TorchesAndPitchforks the sleeping tiger]]--magick may be powerful, but all the forces of the arcane aren't worth much compared to the panicked masses on a witch hunt. Further, magick power is bought at a steep price. You can alter human flesh only by scouring your own. You can gain the strength of the archetypal Warrior only by never relenting, even when tact or sanity say you should back down. You can bring about anything with magick--provided you're willing to sacrifice your humanity to do so.
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The world you know is only the surface. The Occult Underground swarms beneath it like a nest of bugs. Adepts alter reality with the power of their own obsessions and madness. Avatars gain the favor of the cosmos by playing their part in the collective unconscious. Those without magick hunt down those with for their own purposes--to control, to suppress, or to assimilate. Sounds pretty interesting, right? There's a catch. There's always a catch. All labor in secret for fear of [[TorchesAndPitchforks the sleeping tiger]]--magick may be powerful, but all the forces of the arcane aren't worth much compared to the panicked masses on a witch hunt. Further, magick power is bought at a steep price. You can alter human flesh only by scouring your own. You can gain the strength of the archetypal Warrior only by never relenting, even when tact or sanity say you should back down. You can bring about anything with magick--provided you're willing to sacrifice your humanity what it takes to do so.
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* SympatheticMagic: Rituals and tilts use this heavily.
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quick fix
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* BadassNormal - Most non-Adept and not-Avatar PCs in a Cosmic game.
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* BadassNormal - Most non-Adept and not-Avatar PCs [[PlayerCharacter PCs] in a Cosmic game.
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* Determinator - one of the powers of the Masterless Man.
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* Determinator {{Determinator}} - one of the powers of the Masterless Man.
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* BadassNormal - Most non-Adept and not-Avatar PCs in a Cosmic game.
* BadassAbnormal - Most Avatars can qualify, with Masterless Man being based off of this.
* BadassAbnormal - Most Avatars can qualify, with Masterless Man being based off of this.
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*Determinator - one of the powers of the Masterless Man.
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*** Also averted with some high-level Avatars.
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* RevolversAreJustBetter - Averted. Revolvers have all the flaws they do in real life (low ammunition capacity, bulk, and ect.), making pistols and, for that matter, automatic weapons far more usefull.
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* CastFromHitPoints -- Epideromancy works this way, as do certain rituals. There are also many magick schools that are more indirectly self-destructive.
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* CastFromHitPoints -- Epideromancy works this way, as do certain rituals. There ''All'' magic schools, however, are also many magick schools that are more indirectly self-destructive.fundamentally self-destructive in some manner, whether physiologically or psychologically.
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Greg Stolze also wrote a [[http://www.gregstolze.com/fiction.html#godwalker novel, ''Godwalker'',]] starring several of the NPCs from the game books as they converge on a small town in the midwest and completely mess up it, themselves, and each other. If you'd like an idea of what it's like to play in a global/cosmic game of UA, Godwalker is a good place to start, and it only costs [[ArcNumber $3.33]] in Kindle format.
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Greg Stolze also wrote a [[http://www.gregstolze.com/fiction.html#godwalker novel, ''Godwalker'',]] starring several of the NPCs {{Non Player Character}}s from the game books as they converge on a small town in the midwest and completely mess up it, themselves, and each other. If you'd like an idea of what it's like to play in a global/cosmic game of UA, Godwalker is a good place to start, and it only costs [[ArcNumber $3.33]] in Kindle format.
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* CosmicHorror - subverted. It's the anti-Lovecraft : you aren't scared because the cosmic powers that can crush you like a bug without noticing it are inhuman horrors from the depth of the cosmos. You are scared because they were humans like you, and are living metaphor of what being human means. You aren't mortified because you're helpless, but because [[ArcWords YOU DID IT]].
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* CosmicHorror CosmicHorrorStory - subverted. It's the anti-Lovecraft : you aren't scared because the cosmic powers that can crush you like a bug without noticing it are inhuman horrors from the depth of the cosmos. You are scared because they were humans like you, and are living metaphor of what being human means. You aren't mortified because you're helpless, but because [[ArcWords YOU DID IT]].
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* CrowningMomentofFunny - the ''rulebook'' has one, of all things. In the description for Videomancers:
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* CrowningMomentofFunny CrowningMomentOfFunny - the ''rulebook'' has one, of all things. In the description for Videomancers:
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Greg Stolze also wrote a [[http://www.gregstolze.com/fiction.html#godwalker novel, ''Godwalker'',]] starring several of the NPCs from the game books as they converge on a small town in the midwest and completely mess up it, themselves, and each other. If you'd like an idea of what it's like to play in a global/cosmic game of UA, Godwalker is a good place to start, and it only costs [[ArcNumber $3.33]] in Kindle format.
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* LiteraryAllusionTitle: "Unknown Armies" is a line cribbed from WilliamButlerYeats.
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* LiteraryAllusionTitle: "Unknown Armies" is a line cribbed from WilliamButlerYeats.Creator/WilliamButlerYeats.
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misuse as emphasis
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* CrowningMomentofFunny - the ''[[BeyondTheImpossible rulebook]]'' has one, of all things. In the description for Videomancers:
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* CrowningMomentofFunny - the ''[[BeyondTheImpossible rulebook]]'' ''rulebook'' has one, of all things. In the description for Videomancers:
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* FisherKing - and you can be one, too!
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* FisherKing - Known as "The True King" in this game, and you can be one, too!one of several sample Avatar classes.
* TheFool - Another Avatar type. Known specifically for doing foolish things and somehow surviving.
* TheFool - Another Avatar type. Known specifically for doing foolish things and somehow surviving.
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* HumansAreSpecial: One definite given in any UA game, on account of how the cosmos pretty much revolves around the collective will of humanity and its chosen representatives.
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* HumansAreSpecial: TheHecateSisters - These are said to be "masks", or recognized spiritual icons that mirror the Archetypes. It's an open question as to which is which (though "The Mother" is fairly unambiguous).
* HumansAreSpecial - One definite given in any UA game, on account of how the cosmos pretty much revolves around the collective will of humanity and its chosen representatives.
* HumansAreSpecial - One definite given in any UA game, on account of how the cosmos pretty much revolves around the collective will of humanity and its chosen representatives.
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* TheFool -- one of the archetypes a character can channel. The powers of an avatar of the Fool are pretty much straight from the trope, which is of course the idea.
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* TheFool TheTrickster -- Another one of the archetypes a character can channel. The powers of an avatar of the Fool Trickster are pretty much straight from the trope, which is of course the idea.
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* CrazyHomelessPeople: There's plenty of these, but watch out. UnknownArmies has a disproportionate number of hobos who are also powerful wizards.
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Sinkhole of a subjective trope. Opinions don\'t go in main pages
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This is a fantastic and extremely gritty roleplaying game, full of HighOctaneNightmareFuel. Combat is brutal and bloody--the combat chapter opens up by describing several ways to ''get out of a fight,'' since more often than not you're gonna get torn the hell up if you're not careful, or even if you are. The rules are light, but clever and flavorful, with fancy dice tricks adding spice to the usual d% system. The powers of magick are even more flavorful, bizarre, and amazing. The setting is imaginative, detailed, and engrossing.
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This is a fantastic and extremely gritty roleplaying game, full of HighOctaneNightmareFuel.game. Combat is brutal and bloody--the combat chapter opens up by describing several ways to ''get out of a fight,'' since more often than not you're gonna get torn the hell up if you're not careful, or even if you are. The rules are light, but clever and flavorful, with fancy dice tricks adding spice to the usual d% system. The powers of magick are even more flavorful, bizarre, and amazing. The setting is imaginative, detailed, and engrossing.
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* {{Immortality}} - One goal to aim for; apparently, if Dick Jones could ever get this for the Freak, the Freak would stop hating him so much...
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* HumansAreSpecial: One definite given in any UA game, on account of how the cosmos pretty much revolves around the collective will of humanity and its chosen representatives.
* {{Immortality}} - One goal to aim for; apparently, ifDick Jones Dirk Allen could ever get this for the Freak, the Freak would stop hating him so much...
* {{Immortality}} - One goal to aim for; apparently, if
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* ObstructiveCodeofConduct: The Taboo of any magick-user is basically this. There are some behaviors that you cannot engage in, ever, or you weaken your power in some way. On a meta level, the Self meter is meant to be this for the players, to prevent them from doing just anything (destroying own life's work, cannibalism, public denying their most deeply held beliefs) with their characters.
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* AnthropomorphicPersonification: Each member of the Invisible Clergy is one of these, personifying an idea of what a human being can be. The very concepts of things like TheFool, [[TheHecateSisters The Mother]] and TheTrickster (among others) are represented by ascended mortals in the Clergy.
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* AdultFear -- Possibly more common than unnatural fear. Sure, you might have your body torn to bits by an [[EldritchAbomination Unspeakable Servant]], but there's a much higher probability that you'll just lose your mind, become a recluse whose divorce from society is directly tied to a divorce from reality, and watch everything you loved or cared about slip away from you, until all you've got left is [[LonelyAtTheTop your power]]. And that's if you're ''successful.''
** This trope runs rampant in the Weep scenario "Garden Full of Weeds." - the city district of Garden View is an example of extreme urban decay made worse by supernatural phenomena. This means that there's a serial killer who traps peoples' souls in his sunglasses, but it also means that just about everyone is below the poverty line, every family is abusive, and extreme racism is coupled with rampant gang violence. Oh, and a Loogaroo running around murdering children under six months old.
** This trope runs rampant in the Weep scenario "Garden Full of Weeds." - the city district of Garden View is an example of extreme urban decay made worse by supernatural phenomena. This means that there's a serial killer who traps peoples' souls in his sunglasses, but it also means that just about everyone is below the poverty line, every family is abusive, and extreme racism is coupled with rampant gang violence. Oh, and a Loogaroo running around murdering children under six months old.
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* AnotherDimension -- The Otherspaces are like alternate realities where the rules of existence are fundamentally different. Since they're disconnected from real time and space, they can be useful for transport... but they're generally difficult to reach, and they're often very dangerous, if not [[SanitySlippage maddening]].
* GoMadFromTheRevelation - "Sanity cannot exist for long under conditions of absolute reality." There are a lot of things that can cause you to gain some notches on the madness meters, but suddenly gaining an understanding of some cosmic truth is the most likely to cause a FreakOut.
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* MemeticBadass: in the game, BruceLee has become such a Memetic Badass that you can channel his sheer badassery through ritual magic.
* RunningGag: A subtle one: almost every adventure book refers to an ambulance driver named Jesus who rescues people from alternate timelines or otherspaces.
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* SanityMeter - Five of them, each with two aspects.
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* SanityMeter - Five of them, them (Violence, Unnatural, Self, Helplessness, Isolation), each with two aspects.aspects (Hardened, Failed).
* SanitySlippage - A consequence of gaining "notches" on your sanity meters. Getting hardened notches makes you more and more emotionally dead to a given stimulus, culminating in a complete immunity to stresses of a given kind along with total sociopathy. Getting failed notches makes you more acutely sensitive to a given stimulus, culminating in a severe phobia and total madness.
* SanitySlippage - A consequence of gaining "notches" on your sanity meters. Getting hardened notches makes you more and more emotionally dead to a given stimulus, culminating in a complete immunity to stresses of a given kind along with total sociopathy. Getting failed notches makes you more acutely sensitive to a given stimulus, culminating in a severe phobia and total madness.
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* UnexpectedGameplayChange: The most obvious consequence of casting the Ritual of Light is that Unknown Armies changes from being a "rules and dice" RPG to a pure story-telling RPG. Instead of rolling d10s to determine the outcome of any given check, the gaming group votes on whether they think the outcome should be a success or failure. The GM's vote does not count for more than the players'. This is because the player characters who cast the ritual are linking directly into the Statosphere: for a short time, reality is defined purely by their will, and their choices.
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* AscendedFanboy -- a whole team of them: the Team Salvation is a team of occult do-gooders who used to play [=RPG=]s and read comics together as kids. The team leader's motivation is explicitly defined as "Be a superhero".
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* AscendedFanboy -- a A whole team of them: the Team Salvation is a team of occult do-gooders who used to play [=RPG=]s and read comics together as kids. The team leader's motivation is explicitly defined as "Be a superhero".
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* BodyHorror -- various, but Epideromancy is the #1 source in the game. It's a magic style revolving around molding the bodies of others like clay and powered by self-mutilation... think about it. Its signature attack spell ''isn't'' the one that lets you break bones or tear flesh just by touching someone, it's the spell that lets you mold flesh about the area of your palm. Its most common use? ''Seal someone's mouth and nose.''
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* BodyHorror -- various, Various, but Epideromancy is the #1 source in the game. It's a magic style revolving around molding the bodies of others like clay and powered by self-mutilation... think about it. Its signature attack spell ''isn't'' the one that lets you break bones or tear flesh just by touching someone, it's the spell that lets you mold flesh about the area of your palm. Its most common use? ''Seal someone's mouth and nose.''
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* AntiMagic -- the sample NPC, Eustace Crane, is a walking fifty yard bubble of this that ironically wants to believe in magic. Other sources exist.
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* AntiMagic -- the The sample NPC, Eustace Crane, is a walking fifty yard bubble of this that ironically wants to believe in magic. Other sources exist.
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* MemeticBadass: in the game, BruceLee has become such a Memetic Badass that you can channel his sheer badassery through ritual magic.
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* PoweredByAForsakenChild - The Hotchkiss Compass from ''Godwalker'', an artefact that utilises an aborted hermaphroditic foetus to detect Mystic Hermaphrodites.
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* {{Immortality}} - One goal to aim for; apparently, if Dick Jones could ever get this for the Freak, the Freak would stop hating him so much...
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* GutturalGrowler - The Freak, as a result of drinking acid.
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* PunctuatedPounding - the Freak does this to [[spoiler:Jolene]] in ''Godwalker'':
-->''You don't hurt me! You don't fuck with me! No-one! No-one!''
-->''You don't hurt me! You don't fuck with me! No-one! No-one!''