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* FixedForwardFacingWeapon: Bigger military spacecraft often mount "spinal" particle accelerator weapons.

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* FixedForwardFacingWeapon: Bigger military spacecraft often mount "spinal" particle accelerator weapons. Smaller fighters and the like also usually have fixed weapons, for much the same reasons as they do today.

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* FixedForwardFacingWeapon: Bigger military spacecraft often mount "spinal" particle accelerator weapons.



* KineticWeaponsAreJustBetter: The trope is front and centre here. Personal laser weapons suffer from power supply problems, whereas bullets still work just fine,

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* KineticWeaponsAreJustBetter: The trope is front and centre here. Personal laser weapons suffer from power supply problems, whereas bullets still work just fine,fine. However, vehicles can carry their own power plants, which can be sufficient to power useful energy weapons -- and spacecraft especially don't have to worry with problems about beam weapons in atmosphere. So the trope is enforced less at that scale.


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* MagneticWeapons: Railguns and coilguns show up in the setting as vehicular weapons. Personal firearms can't incorporate big enough batteries to make them more useful than chemical-propellent slugthrowers, but vehicle power plants are up to the job.
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* SpaceMarine: Present and correct, mostly for raids on asteroid bases and {{space station}}s. Hence, Transhuman Space Marines may end up seeing much more combat in police actions than in full-scale warfare -- but they still tough characters in power armour.
* SpaceNavy: Most significant nations have some kind of space force in the setting; some of these see themselves as more naval than others. For example, the U.S. Air Force has kept the Navy out of space operations, and won't let anyone forget it, whereas Britain's Royal Navy has carried its traditions out in the Solar System. China has the [[UsefulNotes/ChineseWithChopperSupport People's Liberation Army Navy]] Space Force, or "PLAN-SF" (allowing a [[Plan9FromOuterSpace geeky in-joke in the setting books).

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* SpaceMarine: Present and correct, mostly for raids on asteroid bases and {{space station}}s. Hence, Transhuman Space Marines may end up seeing much more combat in police actions than in full-scale warfare -- but they are still tough characters in power armour.
* SpaceNavy: Most significant nations have some kind of space force in the setting; some of these see themselves as more naval than others. For example, the U.S. Air Force has kept the Navy out of space operations, and won't let anyone forget it, whereas Britain's Royal Navy has carried its traditions out in the Solar System. China has the [[UsefulNotes/ChineseWithChopperSupport People's Liberation Army Navy]] Space Force, or "PLAN-SF" (allowing a [[Plan9FromOuterSpace geeky in-joke in-joke]] in the setting books).
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* SpaceFighter: Present in the unusual form of "Autonomous Kill Vehicles" (AKVs) -- essentially miniature robot fighters which can double as kinetic-kill missiles when circumstances demand it. Hence, any ace space fighter pilots in the setting must be computer programs.

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* SpaceFighter: Present in the unusual form of "Autonomous Kill Vehicles" (AKVs) ([=AKVs=]) -- essentially miniature robot fighters which can double as kinetic-kill missiles when circumstances demand it. Hence, any ace space fighter pilots in the setting must be computer programs.



* SpacePlane: Technology in this setting doesn't really favour horizontal take-off, single-stage-to-orbit operations, but there are a few hypersonic sub-orbital "Transatmospheric Vehicles" ("TAVs") used for passenger transport between locations on Earth, and military forces have "Transatmospheric Combat Air Vehicles" ("TCAVs") -- essentially hypersonic in-atmosphere fighters, some of which can just about reach low Earth orbit.

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* SpacePlane: Technology in this setting doesn't really favour horizontal take-off, single-stage-to-orbit operations, but there are a few hypersonic sub-orbital "Transatmospheric Vehicles" ("TAVs") ("[=TAVs=]") used for passenger transport between locations on Earth, and military forces have "Transatmospheric Combat Air Vehicles" ("TCAVs") ("[=TCAVs=]") -- essentially hypersonic in-atmosphere fighters, some of which can just about reach low Earth orbit.

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* ArtificialGravity: Scrupulously averted. The only way to get (pseudo-)gravity in (Transhuman) space is by the appropriately hard SF means of acceleration or spin -- and although a few spacecraft have "spin pods", most space travellers have to get used to not having gravity. Advanced biotech and nanotech is used to negate the negative medical effects, where necessary.

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* ArtificialGravity: Scrupulously averted. The only way to get (pseudo-)gravity in (Transhuman) space is by the appropriately hard SF means of acceleration or spin -- and although a few spacecraft have "spin pods", most space travellers have to get used to not having gravity. Advanced biotech and nanotech is are used to negate the negative medical effects, where necessary.


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* SpaceFighter: Present in the unusual form of "Autonomous Kill Vehicles" (AKVs) -- essentially miniature robot fighters which can double as kinetic-kill missiles when circumstances demand it. Hence, any ace space fighter pilots in the setting must be computer programs.
* SpaceMarine: Present and correct, mostly for raids on asteroid bases and {{space station}}s. Hence, Transhuman Space Marines may end up seeing much more combat in police actions than in full-scale warfare -- but they still tough characters in power armour.
* SpaceNavy: Most significant nations have some kind of space force in the setting; some of these see themselves as more naval than others. For example, the U.S. Air Force has kept the Navy out of space operations, and won't let anyone forget it, whereas Britain's Royal Navy has carried its traditions out in the Solar System. China has the [[UsefulNotes/ChineseWithChopperSupport People's Liberation Army Navy]] Space Force, or "PLAN-SF" (allowing a [[Plan9FromOuterSpace geeky in-joke in the setting books).
* SpacePlane: Technology in this setting doesn't really favour horizontal take-off, single-stage-to-orbit operations, but there are a few hypersonic sub-orbital "Transatmospheric Vehicles" ("TAVs") used for passenger transport between locations on Earth, and military forces have "Transatmospheric Combat Air Vehicles" ("TCAVs") -- essentially hypersonic in-atmosphere fighters, some of which can just about reach low Earth orbit.
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* ArtificialGravity: Scrupulously averted. The only way to get (pseudo-)gravity in (Transhuman) space is by the appropriately hard SF means of acceleration or spin -- and although a few spacecraft have "spin pods", most space travellers have to get used to not having gravity. Advanced biotech and nanotech is used to negate the negative medical effects, where necessary.


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* AsteroidMiners: There are some around, though this aspect of Solar System development is less emphasised than in some settings.


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* BoardingPod: "Microgravity Assault Vehicles" exist in the setting, although they're not expected to be used in every space battle -- and boarding actions are noted as being tricky and dangerous.


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* CultColony: A few eccentric cults have orbital or asteroid communities, although these tend to look more like bases (resembling monasteries or mansions) than full-scale colonies.


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* DropShip: A few such vehicles exist, although the dangers of attempting a landing in the face of hostile fire on planets such as Earth are generally overwhelming. Funnily enough, perhaps the most noted users of drop ships, specifically called such, are a ''humanitarian {{rescue}} organisation,'' who don't usually have to worry about being shot at on the way down.


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* RammingAlwaysWorks: Occasionally invoked in-setting, as "Autonomous Kill Vehicles", essentially miniature robot space fighters, are often deployed from larger military ships -- and although they carry weapons of their own, they can be instructed to ram if their target has sufficiently high value.


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* SpaceBase: A few of the {{space station}}s in the setting, especially out in the asteroid belt, are occupied by people who would rate as villainous enough to move them into this category. Many people in-setting would rate all "Red Duncanite" stations as villain bases. However, any weapons mounted on such bases tend to be for defensive purposes.
* SpaceStation: There are a large number, of varying sizes, in Earth orbit, and a few elsewhere.
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* LibertariansInSpace: The "Dincanite" communities of the Asteroid Belt are ''trying'' to live this trope. Governments elsewhere in the setting mostly seem to regard them as a negligible nuisance at worst, and are expanding into space vigorously enough that the Duncanites will probably have either to compromise their ideals or withdraw to the outer solar system quite soon.

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* LibertariansInSpace: The "Dincanite" "Duncanite" communities of the Asteroid Belt are ''trying'' to live this trope. Governments elsewhere in the setting mostly seem to regard them as a negligible nuisance at worst, and are expanding into space vigorously enough that the Duncanites will probably have either to compromise their ideals or withdraw to the outer solar system quite soon.
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* LibertariansInSpace: The "Dincanite" communities of the Asteroid Belt are ''trying'' to live this trope. Governments elsewhere in the setting mostly seem to regard them as a negligible nuisance at worst, and are expanding into space vigorously enough that the Duncanites will probably have either to compromise their ideals or withdraw to the outer solar system quite soon.


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* StealthInSpace: Averted, in that the problems with space stealth are generally fully acknowledged in the setting material. This in turn leads to an SF roleplaying setting with space travel but limited scope for space piracy, as law enforcement can track pirates from the other side of the Solar System (though there's a little of it going on, using trickery and keeping a low profile), which some gamers seem to find frustrating.
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* GoodIsBoring: Somewhat averted, in that this sets out to be a fairly psychologically realistic setting with no moustache-twirling villains; the implicit assumption is that stories can be interesting without the presence of blatant evil. However, there are still some quite horrible or merely weird things going on. ''[[http://e23.sjgames.com/item.html?id=SJG37-6714 Wings of the Rising Sun,]]'' a supplement about a {{Rescue}} organisation, makes a definite effort to avert the trope; the organisation is so sincere it's almost worrying.


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* {{Rescue}}: The supplement ''[[http://e23.sjgames.com/item.html?id=SJG37-6714 Wings of the Rising Sun]]'' details the NKKC (Japan Emergency Rescue Agency), with a view to it being the centerpiece of a campaign. In such games, some scenarios at least would involve {{no antagonist}}s other than natural disasters or accidents.
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* {{Dateline}}: "Teralogos News" is a major news corporation in the setting, and [[http://www.sjgames.com/transhuman/teralogos/ a collection of Teralogos News reports is available for free online]] as support material for the game line. These come complete with classic-style datelines, and include the occasional HumanInterestStory, drama reviews, and so on, as well as actual news stories.

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* ArtificialHuman: Bioroids -- biological androids.

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* ArtificialHuman: Bioroids -- biological androids. androids.
* ArtificialZombie:
** "Necromorph bioshells" are brain-dead but otherwise functional or repairable corpses (sometimes deliberately created by killing unfortunate victims in a controlled manner) with the brain replaced by a computer, usually then operated by a compliant AI. The trope is usually averted in the sense that the AI is usually as reliable as any in the setting, giving the "zombie" no particular reason to misbehave -- unless it's programmed malevolently, perhaps to use the necromorph as a terror weapon.
** Certainly, necromorphs, and indeed most human-looking AI-controlled bioshells, are regarded with suspicion in parts of the setting, being more or less regarded as horrific zombies.
** The one exception, in some places, is a bioshell body controlled by the digital ghost of the formerly-organic-living person on whom it was based. Of course, if the ghost proves defective, you may have something of a scientifically-created zombie on your hands.



* TechnicallyLivingZombie: In the "Orbital Decay" module, caused by a combination of three nanoviruses. One that causes living flesh to rot, one intended to create shock troops, and a third that decreases intelligence and makes the infected go berserk.

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* TechnicallyLivingZombie: In the "Orbital Decay" module, this is caused by a combination of three nanoviruses. One that causes living flesh to rot, one intended to create shock troops, and a third that decreases intelligence and makes the infected go berserk.



* {{Transhumanism}}
* UnwantedFalseFaith: Singularitism, which began as a joke, and about half the congregation actually buys. Needless to say, the other half is trying very hard to let them down easy.

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* {{Transhumanism}}
{{Transhumanism}}: Half the title, and at least half the point of the setting.
* UnwantedFalseFaith: UnwantedFalseFaith:
**
Singularitism, which began as a joke, and about half the congregation actually buys. Needless to say, the other half is trying very hard to let them down easy.easy.
** The Church of Sol is a similar but smaller case that started as a harmless legal dodge.



* WhatMeasureIsANonhuman: Legal attitudes vary greatly by country, usually AIs and Uplifts are property and Bioroids are treated as permanent minors while Ghosts and Parahumans are full citizens but there are exceptions. For example the EU gives full citizenship to Bioroids and SAI while the Caliphate treats SAI as people and Ghosts as abominations, for theological reasons discussed in'' [[http://www.sjgames.com/transhuman/brokendreams/ Broken Dreams]]''.

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* WhatMeasureIsANonhuman: Legal attitudes vary greatly by country, usually country. Usually, AIs and Uplifts uplifts are property and Bioroids bioroids are treated as more or less permanent minors minors, while Ghosts ghosts and Parahumans parahumans are full citizens citizens, but there are exceptions. numerous exceptions and variations. For example the EU gives full citizenship to Bioroids bioroids and SAI [=SAIs=], while the Caliphate treats SAI [=SAIs=] as people and Ghosts ghosts as abominations, for theological reasons discussed in'' [[http://www.sjgames.com/transhuman/brokendreams/ Broken Dreams]]''.
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* CloningBodyParts: Cybernetics are considered obsolete. Nearly everyone waits a couple weeks for a cloned body part instead of just printing off a prosthesis.

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* CloningBodyParts: Cybernetics are considered obsolete. Nearly everyone waits a couple of weeks for a cloned body part instead of just printing off a prosthesis.



* LongevityTreatment: There are a couple nanosymbionts that extend life expectancy by ten years or so each. Rejuvenation is expensive and unreliable, but actually reverses aging.

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* LongevityTreatment: There are a couple of nanosymbionts that extend life expectancy by ten years or so each. Rejuvenation is expensive and unreliable, but actually reverses aging.
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* ArtificialHuman: Bioroids - biological androids.

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* ArtificialHuman: Bioroids - -- biological androids.



* BrainUploading - Two kinds. ''"Ghosts"'' where the brain is destroyed in the process, and ''"Shadows"'', where the brain survives but the AI simulation is an unreliable model at best.

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* BrainUploading - BrainUploading: Two kinds. ''"Ghosts"'' where the brain is destroyed in the process, and ''"Shadows"'', where the brain survives but the AI simulation is an unreliable model at best.



* JustifiedExtraLives: Infomorph characters (artificial intelligences and ghosts) are able to store backups of themselves on secure servers - so if their current incarnation dies, they can easily be restored (though they do lose their memory of everything that happened since the last backup).

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* JustifiedExtraLives: Infomorph characters (artificial intelligences and ghosts) are able to store backups of themselves on secure servers - -- so if their current incarnation dies, incarnations die, they can easily be restored (though they do lose their memory memories of everything that happened since the last backup).



* MadeOfIron: Submissa series bioroids. Canonically intended for (moderate) BDSM play, they're actually tougher than the Spartan series SuperSoldier bioroids. The effect is less pronounced in Fourth Edition (due to Hit Points being calculated from Strength, not Health).

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* MadeOfIron: Submissa series bioroids. Canonically intended for (moderate) BDSM {{BDSM}} play, they're actually tougher than the Spartan series SuperSoldier bioroids. The effect is less pronounced in Fourth Edition (due to Hit Points being calculated from Strength, not Health).



* NoTranshumanismAllowed: Largely averted, though various societies ban some transhumanist technologies - the Islamic Caliphate bans ghosts, the European Union bans radical human genetic engineering, and so on.

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* NoTranshumanismAllowed: Largely averted, though various societies ban some transhumanist technologies - -- the Islamic Caliphate bans ghosts, the European Union bans radical human genetic engineering, and so on.

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* FiveManBand: The line of ''Personnel Files'' supplements, providing ready-made PC groups, include a number of groups that fit this trope fairly well:
** ''Personnel Files 2'': Leader, Rachel Patel; Lancer, Professor Lawson; Big Guy, Steven Smith; Smart Guy, ASTRAKAHN-Delta; Chick, Sally Westerham.
** ''Personnel Files 4'': Leader, Diego Hughes; Lancer, Paul Chung; Big Guy, Charlie Mallinson; Smart Guy, OVERSIGHT; Chick, Paz Ramirez.
** ''Personnel Files 5'': Leader, Mike Harris; Lancer, Denise Walsh; Big Guy, Dave Sheckley (or rather, his RobotBuddy Charlie); Smart Guy, Ian Chakrabarti; Chick, Catherine Moltby.
* GirlNextDoor: Among the various designs of companion/sex-toy bioroids, one type is specifically designed to match this stereotype. Some customers want that.

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* FiveManBand: The line of ''Personnel Files'' supplements, providing ready-made PC groups, include a number of groups some that fit this trope fairly well:
** ''Personnel ''[[http://www.sjgames.com/transhuman/personnel2/ Personnel Files 2'': 2]]'': Leader, Rachel Patel; Lancer, Professor Lawson; Big Guy, Steven Smith; Smart Guy, ASTRAKAHN-Delta; Chick, Sally Westerham.
** ''Personnel ''[[http://www.sjgames.com/transhuman/personnel4/ Personnel Files 4'': 4]]'': Leader, Diego Hughes; Lancer, Paul Chung; Big Guy, Charlie Mallinson; Smart Guy, OVERSIGHT; Chick, Paz Ramirez.
** ''Personnel ''[[http://www.sjgames.com/transhuman/personnel5/ Personnel Files 5'': 5]]'': Leader, Mike Harris; Lancer, Denise Walsh; Big Guy, Dave Sheckley (or rather, perhaps, his RobotBuddy Charlie); Smart Guy, Ian Chakrabarti; Chick, Catherine Moltby.
* GirlNextDoor: Among the various designs of companion/sex-toy bioroids, one type is specifically designed to match this stereotype. Some customers in the setting want that.



* HumanSubspecies: Several, ranging from "upgrades" that have slight improvements and are still interfertile with ordinary humans, to "parahumans" that are effectively different species and include adaptations to life underwater, [[SpacePeople microgravity]], or semi-terraformed Mars.

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* HumanSubspecies: Several, ranging from "upgrades" that have slight improvements and are still interfertile with ordinary humans, to "parahumans" that are effectively different species and include adaptations to life underwater, [[SpacePeople microgravity]], or a semi-terraformed Mars.



* PowerTrio: The ''[[http://www.sjgames.com/transhuman/personnel/ Personnel Files]]'' supplement, which provides a number of pregenerated PC groups, includes several trios that can fit various sub-tropes in interesting ways:
** Barrymore Consultancy could be a weird BigThinShortTrio, FighterMageThief, FreudianTrio, ThreeSuccessfulGenerations, ''or'' WithAFriendAndAStranger, with Helena Barrymore (thin "mage" super-ego old person), Francesco Dellagaria (short fighter -- well, he's the most physically disposable, being backed up -- id who's neither truly old nor truly young and who's an old friend of Helena's), and Nelson Buthembai (big thief ego street kid, recently recruited).
** Antoine Cohen's press team can be seen as a cross-gender BeautyBrainsAndBrawn, with Antoine (TheChick can be male and smart in this setting), Ludwig Braun (TheBigGuy), and Tamara Chuikova (TheSmartGal).
** The Martian U.S. Marshalls team fit FreudianTrio and a sort of TwoGirlsAndAGuy, with Carlena Villareal (super-ego lead hero), Dave O'Connor (ego token male), and Sally Xan (id sidekick girl).
** Emergency Recoveries Inc. can fit ThreeSuccessfulGenerations and WithAFriendAndAStranger, with Colonel Walker (old team leader), Klaus Godot (not-quite-so-old friend), and "Jaculi" (young newcomer).



* {{Terraform}}: The Duncanites were driven off Mars for starting this without the permission of any of the countries colonizing, the Green Duncanites are attempting to terraform Europa and are at war with a group of environmentalists. By 2100 Mars is not quite earth-like, but specially adapted parahumans or people with the appropriate biomods can survive without an environment suit.

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* {{Terraform}}: The Duncanites were driven off Mars for starting this without the permission of any of the countries colonizing, the Green Duncanites are attempting to terraform Europa and are at war with a group of environmentalists. By 2100 Mars is not quite earth-like, Earth-like, but specially adapted parahumans or people with the appropriate biomods can survive without an environment suit.
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* StrawFeminist: A trope that is played with in the depiction of "Margaret", a space station founded by radical feminists which only permits female biological visitors or residents. It's generally accepted in-setting that, in a solar system where people can and do change sex temporarily for fairly trivial reasons, and the big civil rights debates involve artificial intelligences and biological androids, the Margaretians are still fighting the last century's battles. They aren't depicted as wildly stupid, just stubbornly out of date. They ''are'' respected for their women's self-defense classes, which produce some of the most formidable human martial artists in the solar system.

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* FiveManBand: The line of ''Personnel Files'' supplements, providing ready-made PC groups, include a number of groups that fit this trope fairly well:
** ''Personnel Files 2'': Leader, Rachel Patel; Lancer, Professor Lawson; Big Guy, Steven Smith; Smart Guy, ASTRAKAHN-Delta; Chick, Sally Westerham.
** ''Personnel Files 4'': Leader, Diego Hughes; Lancer, Paul Chung; Big Guy, Charlie Mallinson; Smart Guy, OVERSIGHT; Chick, Paz Ramirez.
** ''Personnel Files 5'': Leader, Mike Harris; Lancer, Denise Walsh; Big Guy, Dave Sheckley (or rather, his RobotBuddy Charlie); Smart Guy, Ian Chakrabarti; Chick, Catherine Moltby.



* LivingToys: With the advanced AI, robotics, and microbot technology, this trope is trivial to instantiate. However, small toys don't generally have the computer capacity to run self-aware AI.



* SleeperStarship: Nanostasis is routinely used to save on life support during interplanetary voyages.
* SlidingScaleOfRobotIntelligence: We have non-sapient AI (NAI), low-sapient AI (LAI), and Sapient AI (SAI). Also their template IQ modifier is dependent on their program complexity.

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* RobotBuddy: Virtually everyone who isn't flat broke or weird has one or more AI assistants, sometimes running on portable or implanted computers but sometimes installed in autonomous robot bodies -- so there are a lot of robot buddies around.
* RobotDog: At least one of the many "cybershell" body types available to run AI software on is the "Cyberdog."
* RobotGirl: The thousand-and-one varieties of "cybershell" inevitably include some made to look like attractive female humans -- sometimes for relatively innocent reasons, sometimes not.
* SleeperStarship: Nanostasis is routinely used to save on life support during interplanetary voyages.
voyages, although nobody has attempted manned interstellar flight yet.
* SlidingScaleOfRobotIntelligence: We have non-sapient AI (NAI), low-sapient AI (LAI), and Sapient AI (SAI). Also their Also, baseline AI template IQ modifier is dependent on their program complexity.
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* {{DRM}}: DRM in ''Transhuman Space'' is, in contrast to RealLife, pretty uniformly ahead of the crackers for several reasons (mainly because [[EnforcedTrope if it were easy to steal technology, the Transpacific Socialist Alliance wouldn't be the backwater that it is]]).

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* {{DRM}}: DRM in ''Transhuman Space'' is, in contrast to RealLife, pretty uniformly ahead of the crackers for several reasons (mainly because [[EnforcedTrope [[NecessaryWeasel if it were easy to steal technology, the Transpacific Socialist Alliance wouldn't be the backwater that it is]]).
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Made Of Iron example

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* MadeOfIron: Submissa series bioroids. Canonically intended for (moderate) BDSM play, they're actually tougher than the Spartan series SuperSoldier bioroids. The effect is less pronounced in Fourth Edition (due to Hit Points being calculated from Strength, not Health).
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* CloningBodyParts: Cybernetics are considered obsolete. Nearly everyone waits a couple weeks for a cloned body part instead of just printing off a prosthesis.
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* UsedFuture: A lot of the tech is new and shiny, but where it's used and shabby, the fact is acknowledged. The ''[[http://www.sjgames.com/transhuman/brokendreams/ Broken Dreams]]''' supplement discusses the topic in detail

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* UsedFuture: A lot of the tech is new and shiny, but where it's used and shabby, the fact is acknowledged. The ''[[http://www.sjgames.com/transhuman/brokendreams/ Broken Dreams]]''' Dreams]]'' supplement discusses the topic in detail



* WhatMeasureIsANonhuman: Legal attitudes vary greatly by country, usually AIs and Uplifts are property and Bioroids are treated as permanent minors while Ghosts and Parahumans are full citizens but there are exceptions. For example the EU gives full citizenship to Bioroids and SAI while the Caliphate treats SAI as people and Ghosts as abominations, for theological reasons discussed in [[http://www.sjgames.com/transhuman/brokendreams/ ''Broken Dreams'']].

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* WhatMeasureIsANonhuman: Legal attitudes vary greatly by country, usually AIs and Uplifts are property and Bioroids are treated as permanent minors while Ghosts and Parahumans are full citizens but there are exceptions. For example the EU gives full citizenship to Bioroids and SAI while the Caliphate treats SAI as people and Ghosts as abominations, for theological reasons discussed in in'' [[http://www.sjgames.com/transhuman/brokendreams/ ''Broken Dreams'']].Broken Dreams]]''.

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* UsedFuture: A lot of the tech is new and shiny, but where it's used and shabby, the fact is acknowledged. The ''[[http://www.sjgames.com/transhuman/brokendreams/ Broken Dreams]]''' supplement discusses the topic in detail



* WhatMeasureIsANonhuman: Legal attitudes vary greatly by country, usually AIs and Uplifts are property and Bioroids are treated as permanent minors while Ghosts and Parahumans are full citizens but there are exceptions. For example the EU gives full citizenship to Bioroids and SAI while the Caliphate treats SAI as people and Ghosts as abominations (my guess is they believe infomorphs have souls).

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* WhatMeasureIsANonhuman: Legal attitudes vary greatly by country, usually AIs and Uplifts are property and Bioroids are treated as permanent minors while Ghosts and Parahumans are full citizens but there are exceptions. For example the EU gives full citizenship to Bioroids and SAI while the Caliphate treats SAI as people and Ghosts as abominations (my guess is they believe infomorphs have souls).abominations, for theological reasons discussed in [[http://www.sjgames.com/transhuman/brokendreams/ ''Broken Dreams'']].
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* BodyHorror: Evoked by the ''art'' in some of the early books, which appears to have been created by someone with a more negative view of the setting than many of the writers.

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''Transhuman Space'' is a [[MohsScaleOfScienceFictionHardness Hard]] ScienceFiction [[TabletopGames role-playing game setting]] for {{GURPS}}, published by Steve Jackson Games.

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''Transhuman Space'' is a [[MohsScaleOfScienceFictionHardness Hard]] ScienceFiction [[TabletopGames role-playing game setting]] for {{GURPS}}, published by Steve Jackson Games.
Games. It features a lot of advanced bitech, "wet" (biologically-based) nanotech, the colonisation of the Solar System (including the terraforming of Mars), human personalities uploaded to computers, advanced artificial intelligence, and a politically multi-polar world.



* BrainUploading - Two kinds. "Ghosts" where the brain is destroyed in the process, and "shadows" where the brain survives but the AI simulation isn't as good.
* CatGirl: Felicia-model bodyguard bioroid (here sort of an organic robot built out of flesh and structure, as opposed to a grown organism with its own genome)
** David Pulver puts catgirls into ''[[SignatureStyle every]]'' GURPS setting he writes for. His excuse is that there's a large subset of GURPS players who always want to be a catgirl, regardless of setting.
** Though the don't necessarily have to be girls; cat boys are an acceptable option as well.
* ChinaTakesOverTheWorld: It's the main military power, with the EU as the main technological power. America is a close second for both. Also, China has taken over half of ''Mars''.
* DeathIsCheap: Infomorphs get the "Extra Life" trait to represent backups.

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* BrainUploading - Two kinds. "Ghosts" ''"Ghosts"'' where the brain is destroyed in the process, and "shadows" ''"Shadows"'', where the brain survives but the AI simulation isn't as good.
is an unreliable model at best.
* CatGirl: Felicia-model bodyguard bioroid (here sort (sort of an organic robot built out of flesh and structure, nanotech systems, as opposed to a grown organism with its own genome)
** Though they don't necessarily have to be girls; catboys are an acceptable option as well.
** Author
David Pulver puts seems to put catgirls into ''[[SignatureStyle every]]'' GURPS setting he writes for. His excuse is that there's a large subset of GURPS players who always want to be a catgirl, regardless of setting.
** Though the don't necessarily have to be girls; cat boys are an acceptable option as well.
* ChinaTakesOverTheWorld: It's the main military power, with the EU as generally the main most advanced technological power. America is a close second for both. China's most frequent and direct antagonist on Earth, though, is the "Transpacific Socialist Alliance". (It gets complicated there.) Also, China has taken over half of ''Mars''.
* DeathIsCheap: Infomorphs get the "Extra Life" trait to represent backups.backups, and even flesh and blood humans have a chance of surviving things that would kill them in most settings -- albeit possibly only as software.



* GirlNextDoor: Among the various designs of companion/sex-toy bioroids, one type is specifically designed to match this stereotype. Some customers want that.
* HomingProjectile: With advanced computing and widespread microtechnology, even handgun bullets can have some homing capability.
* HumanSubspecies: Several, ranging from "upgrades" that have slight improvements and are still interfertile with ordinary humans, to "parahumans" that are effectively different species and include adaptations to life underwater, [[SpacePeople microgravity]], or semi-terraformed Mars.



* HumanSubspecies: Several, ranging from "upgrades" that have slight improvements and are still compatible with ordinary humans to "parahumans" that are effectively different species and include adaptations to life underwater, in [[SpacePeople microgravity]], or semi-terraformed Mars.
* LongevityTreatment: There are a couple nanosymbionts that extend life expectancy by 10 years each. Rejuvenation is expensive but actually reverses aging.

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* HumanSubspecies: Several, ranging KineticWeaponsAreJustBetter: The trope is front and centre here. Personal laser weapons suffer from "upgrades" that have slight improvements and are power supply problems, whereas bullets still compatible with ordinary humans work just fine,
* LaserSight: The settings's advanced firearms tend
to "parahumans" that are effectively different species and include adaptations to life underwater, in [[SpacePeople microgravity]], or semi-terraformed Mars.
all sorts of aids as standard, including this.
* LongevityTreatment: There are a couple nanosymbionts that extend life expectancy by 10 ten years or so each. Rejuvenation is expensive and unreliable, but actually reverses aging.



* NeoAfrica: Most of the world is preppy PostCyberpunk, but Africa is still straight {{Cyberpunk}}.
* NoTranshumanismAllowed: Largely averted, though various societies ban some Transhumanist technologies - the Islamic Caliphate bans ghosts, the European Union bans radical human genetic engineering, and so on.

to:

* NeoAfrica: Most of the world is preppy PostCyberpunk, but bits of Africa is are still fairly straight {{Cyberpunk}}.
* NoTranshumanismAllowed: Largely averted, though various societies ban some Transhumanist transhumanist technologies - the Islamic Caliphate bans ghosts, the European Union bans radical human genetic engineering, and so on.



* SlidingScaleOfRobotIntelligence: We have non-sapient AI (NAI), low-sapient AI (LAI), and Sapient AI (SAI). Also their template IQ bonus is dependent on their program complexity.
* SpaceElevator: There is one on Mars, and another one being built in Earth orbit.

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* SlidingScaleOfRobotIntelligence: We have non-sapient AI (NAI), low-sapient AI (LAI), and Sapient AI (SAI). Also their template IQ bonus modifier is dependent on their program complexity.
* SpaceElevator: There is one on Mars, and another one being built in Earth orbit.on Earth.



* UpliftedAnimal: Aplenty. Cats, dogs, dolphins, apes, octopi...

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* UpliftedAnimal: Aplenty. Cats, dogs, dolphins, apes, octopi...octopodes...
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** Though the don't necessarily have to be girls; cat boys are an acceptable option as well.
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* SleeperStarship: Nanostasis is routinely used to save on life support during interplanetary voyages.

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Changed: 11

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* TechnicallyLivingZombie: In the "Orbital Decay" module, caused by a combination of three nanoviruses. One that causes living flesh to rot, one intended to create shock troops, and a third that decreases intelligence and makes the infected go berserk.



* UnwantedFalseReligion: Singularitism, which began as a joke, and about half the congregation actually buys. Needless to say, the other half is trying very hard to let them down easy.

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* UnwantedFalseReligion: UnwantedFalseFaith: Singularitism, which began as a joke, and about half the congregation actually buys. Needless to say, the other half is trying very hard to let them down easy.
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** David Pulver puts catgirls into ''every'' GURPS setting he writes for. His excuse is that there's a large subset of GURPS players who always want to be a catgirl, regardless of setting.

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** David Pulver puts catgirls into ''every'' ''[[SignatureStyle every]]'' GURPS setting he writes for. His excuse is that there's a large subset of GURPS players who always want to be a catgirl, regardless of setting.
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* LongevityTreatment: There are a couple nanosymbionts that extend life expectancy by 10 years each. Rejuvenation is expensive but actually reverses aging.
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* DeathIsCheap: Infomorphs get the "Extra Life" trait to represent backups.
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* WetwareBody: Bioshells.

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