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* AdaptationalWimp:
** While Charizard is fairly strong in the video games, most Charizard cards have been hard to use due to having some form of crippling drawback such as Fire Spin from Base Set requiring four Fire Energy cards and having the player discard two every time they attack. Charizard cards that have been released starting in the [=SM=] era have less restrictive costs and effects.



* AloneAmongFamilies: Card art of the Pokémon Cubone often showcases the Pokemon's orphaned state, such as [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/xy-series/xy8/77/ an image]] of one alone on a bench while, in the background, several happy human families are shown enjoying their time together.

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* AloneAmongFamilies: Card art of the Pokémon Cubone often showcases the Pokemon's Pokémon's orphaned state, such as [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/xy-series/xy8/77/ an image]] of one alone on a bench while, in the background, several happy human families are shown enjoying their time together.
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** Delcatty was an integral part of the [[https://bulbapedia.bulbagarden.net/wiki/Infercatty_(TCG) Infercatty]] deck archetype, which achieved good success in competitive play until its counters became more prevalent. Its regular form was able to quickly gain the energy needed to power Infernape's Flare Blitz, while its ex form was able to recycle that energy and discard cards to fuel Infernape LV.X's Flare Up FinishingMove. Contrast this to the video games, where Delcatty is one of the weakest fully-evolved Pokémon out there and isn't even functional as a SupportPartyMember.

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** Delcatty was an integral part of the [[https://bulbapedia.bulbagarden.net/wiki/Infercatty_(TCG) Infercatty]] deck archetype, which achieved good success in competitive play until its counters became more prevalent. Its regular form was able to quickly gain the energy needed to power Infernape's Flare Blitz, while its ex form was able to recycle that energy and discard cards to fuel Infernape LV.X's Flare Up FinishingMove. Contrast this to the video games, where Delcatty is one of the weakest fully-evolved Pokémon out there and isn't even functional as a SupportPartyMember. Even then, most of Delcatty's cards have been based around Energy cards in some fashion, such as recycling, searching or moving Energy cards around.
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** Sneasel, when it was first introduced in generation II, was a fairly weak Pokémon due to there being no physical Dark- or Ice-type attacks, forcing it to go without STAB. In the TCG, however, Sneasel was so overwhelmingly powerful as part of the [[https://bulbapedia.bulbagarden.net/wiki/Beat_Up_(TCG) Beat Up]] archetype that it became the first Pokémon card to get banned outright.
** Delcatty was an integral part of the [[https://bulbapedia.bulbagarden.net/wiki/Infercatty_(TCG) Infercatty]] deck archetype, which achieved good success in competitive play until its counters became more prevalent. Its regular form was able to quickly gain the energy needed to power Infernape's Flare Blitz, while its ex form was able to recycle that energy and discard cards to fuel Infernape LV.X's Flare Up FinishingMove. Contrast this to the video games, where Delcatty is one of the weakest fully-evolved Pokémon out there and isn't even functional as a SupportPartyMember.
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* AdaptationalBadass: Certain Pokémon are much more powerful as cards than they are in the contemporary games.
** Scyther and Hitmonchan in the generation I games were both terrible Pokémon — Scyther suffered from a lack of any powerful Bug- or Flying-type moves to properly use its high attack and speed, while Hitmonchan was a slow, frail Fighting-type in a game where Psychic was one of the best types. Meanwhile, in the TCG, both of them were an integral part of the [[https://bulbapedia.bulbagarden.net/wiki/Haymaker_(TCG) Haymaker]] deck. Scyther's free retreat cost and Fighting resistance made it flexible to use, while it could deal consistent damage with Slash; meanwhile, Hitmonchan could hit for 20 damage from turn 1 with its Jab, hit harder with Special Punch later on, and take out Lightning and Colorless Pokémon.
** Wailord has been a fairly weak Pokémon since its inception, since its other stats are quite low to balance out its gigantic HP stat. In the TCG, though, defensive stats aren't a thing and bulk is purely decided by HP, so most Wailord cards take serious effort to knock out. Some decks even rely on Wailord cards with the highest HP stats, such as [[https://bulbapedia.bulbagarden.net/wiki/Wailord-EX_(Primal_Clash_38) Wailord EX]] or [[https://bulbapedia.bulbagarden.net/wiki/Magikarp_%26_Wailord-GX_(SM_Promo_166) Magikarp & Wailord GX]], to soak up damage and [[StoneWall stall out the opponent.]]
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Examples are not recent.


** Joltik cards are generally jokes, being 30 HP basics. But one Joltik has an attack called Night March that does 20 damage times the amount of Pokémon with Night March in the discard pile, allowing it to [[GlassCannon hit absurd damage totals]] when combined with the other Pokémon that have Night March. Night March is arguably the best deck in many formats where it was and is legal.

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** Joltik cards are generally jokes, being 30 HP basics. But one Joltik has an attack called Night March that does 20 damage times the amount of Pokémon with Night March in the discard pile, allowing it to [[GlassCannon hit absurd damage totals]] when combined with the other Pokémon that have Night March. Night March is was arguably the best deck in many formats where it was and is legal.legal until PowerCreep set in during the Generation VII era.
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The spelling was changed for HGSS.


* AloneAmongFamilies: Card art of the Pokemon Cubone often showcases the Pokemon's orphaned state, such as [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/xy-series/xy8/77/ an image]] of one alone on a bench while, in the background, several happy human families are shown enjoying their time together.

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* AloneAmongFamilies: Card art of the Pokemon Pokémon Cubone often showcases the Pokemon's orphaned state, such as [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/xy-series/xy8/77/ an image]] of one alone on a bench while, in the background, several happy human families are shown enjoying their time together.



** The [[https://bulbapedia.bulbagarden.net/wiki/Heatmor_%28Dark_Explorers_19%29 Heatmor]] from the ''Dark Explorers'' expansion has an attack that does 60 damage if the opposing Pokemon is Durant, and 10 damage otherwise. It was introduced to counter [[https://bulbapedia.bulbagarden.net/wiki/Durant_Mill_(TCG) Durant Mill]] decks, but it does have the justification that Heatmor is a predator of Durant.

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** The [[https://bulbapedia.bulbagarden.net/wiki/Heatmor_%28Dark_Explorers_19%29 Heatmor]] from the ''Dark Explorers'' expansion has an attack that does 60 damage if the opposing Pokemon Pokémon is Durant, and 10 damage otherwise. It was introduced to counter [[https://bulbapedia.bulbagarden.net/wiki/Durant_Mill_(TCG) Durant Mill]] decks, but it does have the justification that Heatmor is a predator of Durant.



** The original Baby Pokémon from the Neo and e-Card sets, especially the ones from the Neo sets. At first glance, they look pretty bad, especially due to their horrific HP and the fact that you don't necessarily have to use them in order to use their "evolved" forms. However, they often proved to be nasty annoyances due to their Baby Pokémon Powers, which caused every single attack — even those that don't inflict any damage — to have only a 50% chance of succeeding (if the attacker flipped heads). Combine the original Baby Pokémon Power with Focus Band, and one would have a whopping ''seventy-five'' percent chance of having to deal with the Baby Pokémon again the next turn. To make matters even crazier, the Babies usually had troublesome attacks that only cost one Colorless Energy and they had free retreat. After Ruby and Sapphire were released, all new Baby Pokémon were Basic Pokémon, and no longer had to be attacked on a coin flip. However, especially destructive Babies like Cleffa (which was like a Professor Oak that DIDN'T discard your hand that you could re-use, potentially multiple times thanks to the Baby Pokémon rule) were so influential on the game that they were "reprinted" 10 years later in the Heart Gold/Soul Silver sets; however, these new versions weren't anywhere near as chaotic as their G/S/C era counterparts, as they were only impervious to damage if they were asleep.

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** The original Baby Pokémon from the Neo and e-Card sets, especially the ones from the Neo sets. At first glance, they look pretty bad, especially due to their horrific HP and the fact that you don't necessarily have to use them in order to use their "evolved" forms. However, they often proved to be nasty annoyances due to their Baby Pokémon Powers, which caused every single attack — even those that don't inflict any damage — to have only a 50% chance of succeeding (if the attacker flipped heads). Combine the original Baby Pokémon Power with Focus Band, and one would have a whopping ''seventy-five'' percent chance of having to deal with the Baby Pokémon again the next turn. To make matters even crazier, the Babies usually had troublesome attacks that only cost one Colorless Energy and they had free retreat. After Ruby and Sapphire were released, all new Baby Pokémon were Basic Pokémon, and no longer had to be attacked on a coin flip. However, especially destructive Babies like Cleffa (which was like a Professor Oak that DIDN'T discard your hand that you could re-use, potentially multiple times thanks to the Baby Pokémon rule) were so influential on the game that they were "reprinted" 10 years later in the Heart Gold/Soul Silver [=HeartGold/SoulSilver=] sets; however, these new versions weren't anywhere near as chaotic as their G/S/C era counterparts, as they were only impervious to damage if they were asleep.



** Some of the Stage 1 Pokemon GX in recent sets certainly qualify. Golisopod GX can hit for 120 damage for a single energy (though it has to have just came into the active position that turn) and has 210 HP, and the damage output of Zoroark GX (also 210 HP) is based on the amount of Pokémon in play, meaning that in the Expanded format where Sky Field (which allow you to have up to 8 Pokémon on your bench) or [[https://bulbapedia.bulbagarden.net/wiki/Eternatus_VMAX_(Darkness_Ablaze_117) Eternatus V-Max]] is legal, it can hit for up to 200 damage for one Double Colorless Energy.
** [[https://bulbapedia.bulbagarden.net/wiki/Reshiram_%26_Charizard-GX_(Unbroken_Bonds_20) Reshiram & Charizard GX]], from Unbroken Bonds also qualifies. Despite having a hard-hitting, but expensive attack in Flare Strike, it has plenty of Fire-type support, like [[https://bulbapedia.bulbagarden.net/wiki/Welder_(Unbroken_Bonds_189) Welder]], which attaches 2 Fire energy from the player's hand to one of their Pokemon in addition to drawing 3 more cards. Thus, decks built around this Tag Team aim to draw through most of their deck while accelerating energy at a fast rate.
* LimitBreak: GX attacks. You're only allowed one per game and only certain Pokemon can use them, but they're all rather powerful. Tag Team GX Pokemon take this to a whole new level; their GX moves have an optional additional energy or specific card usage requirement that, if fulfilled, enable an even stronger effect when used.

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** Some of the Stage 1 Pokemon Pokémon GX in recent sets certainly qualify. Golisopod GX can hit for 120 damage for a single energy (though it has to have just came into the active position that turn) and has 210 HP, and the damage output of Zoroark GX (also 210 HP) is based on the amount of Pokémon in play, meaning that in the Expanded format where Sky Field (which allow you to have up to 8 Pokémon on your bench) or [[https://bulbapedia.bulbagarden.net/wiki/Eternatus_VMAX_(Darkness_Ablaze_117) Eternatus V-Max]] is legal, it can hit for up to 200 damage for one Double Colorless Energy.
** [[https://bulbapedia.bulbagarden.net/wiki/Reshiram_%26_Charizard-GX_(Unbroken_Bonds_20) Reshiram & Charizard GX]], from Unbroken Bonds also qualifies. Despite having a hard-hitting, but expensive attack in Flare Strike, it has plenty of Fire-type support, like [[https://bulbapedia.bulbagarden.net/wiki/Welder_(Unbroken_Bonds_189) Welder]], which attaches 2 Fire energy from the player's hand to one of their Pokemon Pokémon in addition to drawing 3 more cards. Thus, decks built around this Tag Team aim to draw through most of their deck while accelerating energy at a fast rate.
* LimitBreak: GX attacks. You're only allowed one per game and only certain Pokemon Pokémon can use them, but they're all rather powerful. Tag Team GX Pokemon Pokémon take this to a whole new level; their GX moves have an optional additional energy or specific card usage requirement that, if fulfilled, enable an even stronger effect when used.



** Giratina from the United Minds set allows you to discard a special energy card attacked to your opponent's active pokemon when you first place it onto your bench.

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** Giratina from the United Minds set allows you to discard a special energy card attacked to your opponent's active pokemon Pokémon when you first place it onto your bench.



** Magikarp & Wailord GX has a whopping 300 HP on a Basic — most Stage 2 Pokemon don't even breach 200 HP — but, as a tradeoff, it's ridiculously slow to use its very strong attacks. 5 Water energy to use its normal attack for 180 damage, and ''8'' to use its GX attack[[note]]Well, technically, one. But, without the seven extra energy, it'll only deal 10 damage without any other effects[[/note]].

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** Magikarp & Wailord GX has a whopping 300 HP on a Basic — most Stage 2 Pokemon Pokémon don't even breach 200 HP — but, as a tradeoff, it's ridiculously slow to use its very strong attacks. 5 Water energy to use its normal attack for 180 damage, and ''8'' to use its GX attack[[note]]Well, technically, one. But, without the seven extra energy, it'll only deal 10 damage without any other effects[[/note]].



** Trainer cards initially ''inverted'' this, as Trainer cards from the first few sets were so incredibly powerful that you could dig through half your deck in a single turn and freely switch your opponent's Pokémon around, leading to incredibly restrictive rules on the number of Trainer cards allowed in decks and the introduction of Supporter cards in the Expedition base set, of which only one could be played in a turn, as well as a massive downswing in the effective power of Trainer cards. In more recent years, Trainer cards have slowly crept back up in power; while never ''quite'' reaching the same levels of power that the original Base Set did[[labelnote:*]]Many Base Set cards had effects reprinted in a more limited format, such as 'Bill' having the same 'Draw 3 cards' as the Supporters Cheren, Tierno, and Hau, Professor Oak sharing effects with Supporters Professor Sycamore and Professor Juniper, Gust of Wind's effect going to Supporter Lysandre, and Computer Search being reprinted as an Ace Spec (you may have a single Ace Spec card in your deck — not one copy of, one ''Ace Spec card'') with the same name[[/labelnote]] but often improving in other ways from the ''Expedition Base Set'' onward; such as cards with a near-identical effect simply being more effective[[labelnote:*]]Heart Gold & Soul Silver's Moo-Moo Milk card heals 10 more damage per heads than the otherwise-identical Neo Genesis Moo-Moo Milk, [=BREAKthrough=]'s Brigitte being better than the Holon Mentor card, Professor Kukui outclassing Buck's Training, etc.[[/labelnote]], having effects previously on Supporter cards become Item cards[[labelnote:*]]Professor Elm's Training Method compared to Timer Ball, Pokémon Nurse, and Max Potion[[/labelnote]] or ''both'' [[labelnote:*]]XY's Evosoda is a strictly superior version of the Wally's Training Supporter card[[/labelnote]].

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** Trainer cards initially ''inverted'' this, as Trainer cards from the first few sets were so incredibly powerful that you could dig through half your deck in a single turn and freely switch your opponent's Pokémon around, leading to incredibly restrictive rules on the number of Trainer cards allowed in decks and the introduction of Supporter cards in the Expedition base set, of which only one could be played in a turn, as well as a massive downswing in the effective power of Trainer cards. In more recent years, Trainer cards have slowly crept back up in power; while never ''quite'' reaching the same levels of power that the original Base Set did[[labelnote:*]]Many Base Set cards had effects reprinted in a more limited format, such as 'Bill' having the same 'Draw 3 cards' as the Supporters Cheren, Tierno, and Hau, Professor Oak sharing effects with Supporters Professor Sycamore and Professor Juniper, Gust of Wind's effect going to Supporter Lysandre, and Computer Search being reprinted as an Ace Spec (you may have a single Ace Spec card in your deck — not one copy of, one ''Ace Spec card'') with the same name[[/labelnote]] but often improving in other ways from the ''Expedition Base Set'' onward; such as cards with a near-identical effect simply being more effective[[labelnote:*]]Heart Gold effective[[labelnote:*]][=HeartGold & Soul Silver's Moo-Moo SoulSilver's=] Moomoo Milk card heals 10 more damage per heads than the otherwise-identical Neo Genesis Moo-Moo Milk, Moo Moo-Milk, [=BREAKthrough=]'s Brigitte being better than the Holon Mentor card, Professor Kukui outclassing Buck's Training, etc.[[/labelnote]], having effects previously on Supporter cards become Item cards[[labelnote:*]]Professor Elm's Training Method compared to Timer Ball, Pokémon Nurse, and Max Potion[[/labelnote]] or ''both'' [[labelnote:*]]XY's Evosoda is a strictly superior version of the Wally's Training Supporter card[[/labelnote]].



** {{Averted}} with most of the ''Film/PokemonDetectivePikachu'' cards; some of them like Mewtwo, Charizard, and Greninja are all fairly useful, and their GX versions are about on par with normal GX cards. That being said, some of them like Snubbull and Charmander really aren't that great, but that's typically expected of Pokemon intended to be evolved up.

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** {{Averted}} with most of the ''Film/PokemonDetectivePikachu'' cards; some of them like Mewtwo, Charizard, and Greninja are all fairly useful, and their GX versions are about on par with normal GX cards. That being said, some of them like Snubbull and Charmander really aren't that great, but that's typically expected of Pokemon Pokémon intended to be evolved up.



* TheScreamParody: The [=TCG=] once did a collaboration with the Tokyo Art Museum to create an exhibition of cards that were inspired by the painting. Characters exhibiting the Scream included Psyduck, Eevee, Mimikyu, Pikachu, and Rowlet, whilst the other backgrounders in the painting are replaced by Pokemon (such as the Gastly family and Mimikyu) as well.

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* TheScreamParody: The [=TCG=] TCG once did a collaboration with the Tokyo Art Museum to create an exhibition of cards that were inspired by the painting. Characters exhibiting the Scream included Psyduck, Eevee, Mimikyu, Pikachu, and Rowlet, whilst the other backgrounders in the painting are replaced by Pokemon Pokémon (such as the Gastly family and Mimikyu) as well.
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A trading card game based on the popular ''Franchise/{{Pokemon}}'' franchise. Recursively, the card game ''itself'' became [[VideoGame/PokemonTradingCardGame a pair of video games]], [[NoExportForYou of which only one left Japan]]. Really likes making people flip coins.

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A trading card game CollectibleCardGame based on the popular ''Franchise/{{Pokemon}}'' franchise. Recursively, the card game ''itself'' became [[VideoGame/PokemonTradingCardGame a pair of video games]], [[NoExportForYou of which only one left Japan]]. Really likes making people flip coins.
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** Will from the upcoming Dream League/Cosmic Eclipse set allows you to flat-out choose the result of a coin flip.

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** Will from the upcoming Dream League/Cosmic Eclipse set allows you to flat-out choose the result of a coin flip.
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[https://tcg.pokemon.com/en-us/tcgl/ Can also be played online, though there's software to download first.]] Physical booster packs and decks now come with a digital code that allows players to redeem them in the online version.

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[https://tcg.[[https://tcg.pokemon.com/en-us/tcgl/ Can also be played online, though there's software to download first.]] Physical booster packs and decks now come with a digital code that allows players to redeem them in the online version.
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Old link


[[http://www.pokemontcg.com Can also be played online, though there's software to download first.]] Physical booster packs and decks now come with a digital code that allows players to redeem them in the online version.

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[[http://www.pokemontcg.com [https://tcg.pokemon.com/en-us/tcgl/ Can also be played online, though there's software to download first.]] Physical booster packs and decks now come with a digital code that allows players to redeem them in the online version.
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** Trainer cards initially ''inverted'' this, as Trainer cards from the first few sets were so incredibly powerful that you could dig through half your deck in a single turn and freely switch your opponent's Pokémon around, leading to incredibly restrictive rules on the number of Trainer cards allowed in decks and the introduction of Supporter cards in the Expedition base set, of which only one could be played in a turn, as well as a massive downswing in the effective power of Trainer cards. In more recent years, Trainer cards have slowly crept back up in power; while never ''quite'' reaching the same levels of power that the original Base Set did[[labelnote:*]]Many Base Set cards had effects reprinted in a more limited format, such as 'Bill' having the same 'Draw 3 cards' as the Supporters Cheren, Tierno, and Hau, Professor Oak sharing effects with Supporters Professor Sycamore and Professor Juniper, Gust of Wind's effect going to Supporter Lysandre, and Computer Search being reprinted as an Ace Spec (you may have a single Ace Spec card in your deck — not one copy of, one ''Ace Spec card'') with the same name[[/labelnote]] but often improving in other ways from the ''Expedition Base Set'' onward; such as cards with a near-identical effect simply being more effective[[labelnote:*]]Heart Gold & Soul Silver's Moo-Moo Milk card heals 10 more damage per heads than the otherwise-identical Neo Genesis Moo-Moo Milk, BREAKthrough's Brigitte being better than the Holon Mentor card, Professor Kukui outclassing Buck's Training, etc.[[/labelnote]], having effects previously on Supporter cards become Item cards[[labelnote:*]]Professor Elm's Training Method compared to Timer Ball, Pokémon Nurse, and Max Potion[[/labelnote]] or ''both'' [[labelnote:*]]XY's Evosoda is a strictly superior version of the Wally's Training Supporter card[[/labelnote]].

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** Trainer cards initially ''inverted'' this, as Trainer cards from the first few sets were so incredibly powerful that you could dig through half your deck in a single turn and freely switch your opponent's Pokémon around, leading to incredibly restrictive rules on the number of Trainer cards allowed in decks and the introduction of Supporter cards in the Expedition base set, of which only one could be played in a turn, as well as a massive downswing in the effective power of Trainer cards. In more recent years, Trainer cards have slowly crept back up in power; while never ''quite'' reaching the same levels of power that the original Base Set did[[labelnote:*]]Many Base Set cards had effects reprinted in a more limited format, such as 'Bill' having the same 'Draw 3 cards' as the Supporters Cheren, Tierno, and Hau, Professor Oak sharing effects with Supporters Professor Sycamore and Professor Juniper, Gust of Wind's effect going to Supporter Lysandre, and Computer Search being reprinted as an Ace Spec (you may have a single Ace Spec card in your deck — not one copy of, one ''Ace Spec card'') with the same name[[/labelnote]] but often improving in other ways from the ''Expedition Base Set'' onward; such as cards with a near-identical effect simply being more effective[[labelnote:*]]Heart Gold & Soul Silver's Moo-Moo Milk card heals 10 more damage per heads than the otherwise-identical Neo Genesis Moo-Moo Milk, BREAKthrough's [=BREAKthrough=]'s Brigitte being better than the Holon Mentor card, Professor Kukui outclassing Buck's Training, etc.[[/labelnote]], having effects previously on Supporter cards become Item cards[[labelnote:*]]Professor Elm's Training Method compared to Timer Ball, Pokémon Nurse, and Max Potion[[/labelnote]] or ''both'' [[labelnote:*]]XY's Evosoda is a strictly superior version of the Wally's Training Supporter card[[/labelnote]].

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* ItemAmplifier: [[http://bulbapedia.bulbagarden.net/wiki/Magnezone_(Plasma_Gale_25) Magnezone]] has the effect "Double Brain" that lets the player use 2 Supporter cards per turn instead of the usual 1.

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* ItemAmplifier: ItemAmplifier:
**
[[http://bulbapedia.bulbagarden.net/wiki/Magnezone_(Plasma_Gale_25) Magnezone]] has the effect "Double Brain" that lets the player use 2 Supporter cards per turn instead of the usual 1.



* JokeCharacter:
** Imakuni? is an incredibly weird guy. He has his own rap group to promote the series, specifically the card game, called [[TwoGuysAndAGirl Suzukisan]], which consists of him, an enka singer named Sachiko Kobayashi, and an American guy named Raymond Johnson (who also had TheDanza as a minor character in TheMovie of the anime) who speaks SurprisinglyGoodEnglish. He also makes some joke cards and does illustrations for serious cards. He has a blog at imakuni.com.
** Some cards that weren't intended to be humorous cards are these. For example, Slowpoke and Slowbro from Dark Explorers had terrible attacks/abilities. The former had to do 2 energy for 20 damage ''on a coin flip'' while the latter's ability can '''only''' attack if you have an even number of prizes left, meaning that not only does Slowbro become useless after stealing a kill unless it manages to kill a Pokémon-EX, but it also can't attack at all until you have already taken a prize or you negate its ability. Additionally, Jungle Victreebel was another unplayable card, and even the Weepinbell it evolved from was arguably much better.
** Another useless Slowbro, from Unbroken Bonds, has the attack Three Strikes: flip three coins, for each heads, deal 100 damage, up to 300. [[{{HopeSpot}} Sounds good, right]]? Well, if all three coins are tails, '''[[NonStandardGameOver you lose the game]]'''.

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* JokeCharacter:
**
JokeCharacter: Imakuni? is an incredibly weird guy. He has his own rap group to promote the series, specifically the card game, called [[TwoGuysAndAGirl Suzukisan]], which consists of him, an enka singer named Sachiko Kobayashi, and an American guy named Raymond Johnson (who also had TheDanza as a minor character in TheMovie of the anime) who speaks SurprisinglyGoodEnglish. He also makes some joke cards and does illustrations for serious cards. He has a blog at imakuni.com.
** Some cards that weren't intended
com. Whenever he shows up in the game itself, whether it's on a promotional card or as an opponent in the video games, you can count on him to be humorous cards are these. For example, Slowpoke and Slowbro from Dark Explorers had terrible attacks/abilities. The former had to do 2 energy for 20 damage ''on a coin flip'' while the latter's ability can '''only''' attack if you have an even number of prizes left, meaning that not only does Slowbro become useless after stealing a kill unless it manages to kill a Pokémon-EX, but it also can't attack at all until you have already taken a prize or you negate its ability. Additionally, Jungle Victreebel was another unplayable card, best and even the Weepinbell it evolved from was arguably much better.
** Another useless Slowbro, from Unbroken Bonds, has the attack Three Strikes: flip three coins, for each heads, deal 100 damage, up
actively harmful to 300. [[{{HopeSpot}} Sounds good, right]]? Well, if all three coins are tails, '''[[NonStandardGameOver you lose the game]]'''.his own player at worst.


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* UselessItem: Named [[https://bulbapedia.bulbagarden.net/wiki/Orphaned_card "orphaned cards"]] by the fandom, they're cards that were intended to have some sort of useful effect, but due to bans or changes to the game's ruleset, they end up being unplayable or completely useless. For example, the [[https://bulbapedia.bulbagarden.net/wiki/First_Ticket_(Dragon_Vault_19) First Ticket]] lets you [[ActionInitiative skip the opening coin flip to always go first...]] but a later rule change caused the coin flip to happen ''before'' the players draw their cards, so the card no longer has an opportunity to take effect.
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* UniquenessRule:
** The AwesomeButImpractical Shining Pokémon, as well as their successors Pokémon Star, could only be used at one copy per deck.
** Prism Star cards are powerful cards with the restriction that you can only have one of each Prism Star card in your deck, and if it would normally go into the discard pile, it goes into the Lost Zone instead, ensuring that you won't get to use it again. They also come with the risk of your sole copy ending up among your Prize Cards, which makes accessing it awkward at best.
** Ace Spec cards are so powerful that you can only have a single copy of one of them in your deck. You have to both pick a card carefully and use it wisely.
** GX attacks are powerful attacks with the special rule that you can only use one of them in a game, so you have to make it count. VSTAR Powers have a similar restriction.
** There can only be one Stadium card in play at a time. An existing Stadium card is discarded when a new one comes into play.
** Players can only play one Supporter card per turn. This rule was introduced to {{Nerf}} powerful Trainer cards by keeping players from playing multiple powerful ones per turn.
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** [[https://bulbapedia.bulbagarden.net/wiki/Radiant_Jirachi_(Silver_Tempest_120) Radiant Jirachi]]'s Astral Misfortune has two coins flipped, and knocks out the defending Pokémon if both are heads, doing nothing at all if even one tails is flipped.]]

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** [[https://bulbapedia.bulbagarden.net/wiki/Radiant_Jirachi_(Silver_Tempest_120) Radiant Jirachi]]'s Astral Misfortune has two coins flipped, and knocks out the defending Pokémon if both are heads, doing nothing at all if even one tails is flipped.]]

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The original context was not the trope


* OneHitKO: It's possible to one-shot your opponent and win on your very first turn if the hands are just right.

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* OneHitKO: It's possible to one-shot your Some Pokémon have attacks that always knock out the opponent Pokémon if they're able to connect, regardless of how much HP it has.
** [[https://bulbapedia.bulbagarden.net/wiki/Radiant_Jirachi_(Silver_Tempest_120) Radiant Jirachi]]'s Astral Misfortune has two coins flipped,
and win on your very first turn if knocks out the hands defending Pokémon if both are just right.heads, doing nothing at all if even one tails is flipped.]]
** [[https://bulbapedia.bulbagarden.net/wiki/Yveltal_(Shining_Fates_46) Shining Fates Yveltal]]'s Amazing Destruction knocks out the defending Pokémon without fail if it is used unimpeded, but it requires a massive 5 energy of 3 different types to be used.
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** [[https://bulbapedia.bulbagarden.net/wiki/Spiritomb_(Team_Up_89) Spiritomb in the Team Up Expansion]] has a primary attack that lets you search your deck for four Pokémon and discard them. Again, useless, unless you pair it up with [[https://bulbapedia.bulbagarden.net/wiki/Zoroark_(Team_Up_91) Team Up Zoroark]] for example, which deals more damage for every Pokémon in the discard, or perhaps [[https://bulbapedia.bulbagarden.net/wiki/Greninja_%26_Zoroark-GX_(Unbroken_Bonds_107) Greninja & Zoroark GX]], which 2 GX Pokémon on your bench ''without evolution'', given that said GX cards are already in your discard.

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** [[https://bulbapedia.bulbagarden.net/wiki/Spiritomb_(Team_Up_89) Spiritomb in the Team Up Expansion]] has a primary attack that lets you search your deck for four Pokémon and discard them. Again, useless, unless you pair it up with [[https://bulbapedia.bulbagarden.net/wiki/Zoroark_(Team_Up_91) Team Up Zoroark]] for example, which deals more damage for every Pokémon in the discard, or perhaps [[https://bulbapedia.bulbagarden.net/wiki/Greninja_%26_Zoroark-GX_(Unbroken_Bonds_107) Greninja & Zoroark GX]], which can place 2 GX Pokémon on your bench ''without evolution'', given that said GX cards are already in your discard.



*** "_____'s Pikachu" (more commonly known as "Birthday Pikachu") cards are banned due to them having an attack which is more effective on the player's birthday.

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*** "_____'s Pikachu" (more commonly known as "Birthday Pikachu") cards are banned due to them having an attack which is more effective on the player's birthday. Of course, nobody wants to have to go through the issue of having to verify whether or not it's someone's birthday for tournament legality.



*** Jumbo Cards are banned due to their sheer size. Nothing's stopping you from playing the regular-sized versions of the cards, though. However, in 2022 a player entered a deck consisting ''entirely'' of jumbo cards into a tournament, and it was allowed (presumably because all the cards were the same size so there was no issue of being able to distinguish them from the back).
*** Most Imakuni? cards are straight up banned due to their outlandish nature (some of them do straight up tell you this).

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*** Jumbo Cards are banned due to their sheer size. Nothing's stopping you from playing the regular-sized versions size, being easily-identifiable within a deck of the cards, though. However, in 2022 a player entered normal cards. That said, a deck consisting ''entirely'' of jumbo cards is allowed, and one 2022 player brought an entirely-jumbo deck into a tournament, and it was allowed (presumably because all the cards were the same size so there was no issue of being able to distinguish them from the back).
tournament.
*** Most Imakuni? cards are straight up banned due to their outlandish nature (some of them do straight up tell you this).nature; Imakuni?'s Whismur, for example, prevents the players from speaking when its on the field, and Imakuni?'s PC has an "effect" that's just a weird anecdone about him.



** The bar is raised with each generation. It's gotten to the point where the best decks when the TCG started some 15 years ago (like Haymaker, for example) would be absolutely unplayable against ANY legal deck today that has seen any play. A good comparison would be [[https://bulbapedia.bulbagarden.net/wiki/Sneasel_(Celestial_Storm_86) [=7th=]-gen Celestial Storm Sneasel]] to its original [[https://bulbapedia.bulbagarden.net/wiki/Sneasel_(Neo_Genesis_25) [=2nd=]-gen Neo Genesis version]]; the original Neo Genesis version was incredibly strong since it needed only two energy to deal an average of 90 damage in a time when 150 HP was a lot, but the Celestial Storm version — which is a very slightly nerfed version of the Neo Genesis one — didn't make nearly as much of a splash, since 90 damage was to be expected of a heavy hitter that didn't need coin flips, and was only really good for evolving into stronger cards.

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** The bar is raised with each generation. It's gotten to the point where the best decks when the TCG started some 15 years ago (like Haymaker, for example) would be absolutely unplayable against ANY legal deck today that has seen any play. A good comparison would be [[https://bulbapedia.bulbagarden.net/wiki/Sneasel_(Celestial_Storm_86) [=7th=]-gen Celestial Storm Sneasel]] to its original [[https://bulbapedia.bulbagarden.net/wiki/Sneasel_(Neo_Genesis_25) [=2nd=]-gen Neo Genesis version]]; the original Neo Genesis version was incredibly strong since it needed only two energy to deal an average of 90 damage in a time when 150 HP was a lot, but the Celestial Storm version — which is a very slightly nerfed version of the Neo Genesis one — didn't make nearly as much of a splash, since 90 damage was to be expected of a heavy hitter that didn't need coin flips, ''didn't'' rely on RNG, and was only really good for evolving into stronger cards.



** Some of the promo cards you win in the game from the Cups, such as Farfetch'd and Mankey, have the EXACT SAME STATS as their alternate (and easier to get) cards. Only real difference is their art and level descriptions. Unless you're going for full completion you really like the artwork, or you ant a BraggingRightsReward, you should probably skip any Cups giving them as prizes.

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** Some of the promo cards you win in the game from the Cups, such as Farfetch'd and Mankey, have the EXACT SAME STATS as their alternate (and easier to get) cards. Only real difference is their art and level descriptions. Unless you're going for full completion completion, you really like the artwork, or you ant want a BraggingRightsReward, you should probably skip any Cups giving them as prizes.

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** Charizard has traditionally been like this, with high HP and attacks that cause enormous damage (in the 100-300 range) but are way too slow to set up and usually have crippling drawbacks. However, Charizard cards tend to fetch high prices (despite their low competitive value) due to the big lizard's popularity combined with the "wow" factor of its damage output. A running joke in the community is that any new Charizard card is bound to be an unplayable "collector card" rather than one that can be used to good effect in battle. This is subverted with the [[https://bulbapedia.bulbagarden.net/wiki/Charizard_(Team_Up_14) Charizard from Team Up]], [[https://bulbapedia.bulbagarden.net/wiki/Reshiram_%26_Charizard-GX_(Unbroken_Bonds_20) Reshiram & Charizard-GX]],
[[https://bulbapedia.bulbagarden.net/wiki/Charizard_%26_Braixen-GX_(Cosmic_Eclipse_22) Charizard & Braixen-GX]], and [[https://bulbapedia.bulbagarden.net/wiki/Radiant_Charizard_(Pok%C3%A9mon_GO_11) Radiant Charizard]] as these cards have seen some degree of tournament success some time after their release.

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** Charizard has traditionally been like this, with high HP and attacks that cause enormous damage (in the 100-300 range) but are way too slow to set up and usually have crippling drawbacks. However, Charizard cards tend to fetch high prices (despite their low competitive value) due to the big lizard's popularity combined with the "wow" factor of its damage output. A running joke in the community is that any new Charizard card is bound to be an unplayable "collector card" rather than one that can be used to good effect in battle. This is subverted with the [[https://bulbapedia.bulbagarden.net/wiki/Charizard_(Team_Up_14) Charizard from Team Up]], [[https://bulbapedia.bulbagarden.net/wiki/Reshiram_%26_Charizard-GX_(Unbroken_Bonds_20) Reshiram & Charizard-GX]],
Charizard-GX]], [[https://bulbapedia.bulbagarden.net/wiki/Charizard_%26_Braixen-GX_(Cosmic_Eclipse_22) Charizard & Braixen-GX]], and [[https://bulbapedia.bulbagarden.net/wiki/Radiant_Charizard_(Pok%C3%A9mon_GO_11) Radiant Charizard]] as these cards have seen some degree of tournament success some time after their release.

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** Charizard has traditionally been like this, with high HP and attacks that cause enormous damage (in the 100-300 range) but are way too slow to set up and usually have crippling drawbacks. However, Charizard cards tend to fetch high prices (despite their low competitive value) due to the big lizard's popularity combined with the "wow" factor of its damage output. A running joke in the community is that any new Charizard card is bound to be an unplayable "collector card" rather than one that can be used to good effect in battle. This is subverted with the [[https://bulbapedia.bulbagarden.net/wiki/Charizard_(Team_Up_14) Charizard from Team Up]], [[https://bulbapedia.bulbagarden.net/wiki/Reshiram_%26_Charizard-GX_(Unbroken_Bonds_20) Reshiram & Charizard-GX]], and [[https://bulbapedia.bulbagarden.net/wiki/Charizard_%26_Braixen-GX_(Remix_Bout_8) Charizard & Braixen-GX]] as these cards have seen some degree of tournament success some time after their release.

to:

** Charizard has traditionally been like this, with high HP and attacks that cause enormous damage (in the 100-300 range) but are way too slow to set up and usually have crippling drawbacks. However, Charizard cards tend to fetch high prices (despite their low competitive value) due to the big lizard's popularity combined with the "wow" factor of its damage output. A running joke in the community is that any new Charizard card is bound to be an unplayable "collector card" rather than one that can be used to good effect in battle. This is subverted with the [[https://bulbapedia.bulbagarden.net/wiki/Charizard_(Team_Up_14) Charizard from Team Up]], [[https://bulbapedia.bulbagarden.net/wiki/Reshiram_%26_Charizard-GX_(Unbroken_Bonds_20) Reshiram & Charizard-GX]], and Charizard-GX]],
[[https://bulbapedia.bulbagarden.net/wiki/Charizard_%26_Braixen-GX_(Remix_Bout_8) net/wiki/Charizard_%26_Braixen-GX_(Cosmic_Eclipse_22) Charizard & Braixen-GX]] Braixen-GX]], and [[https://bulbapedia.bulbagarden.net/wiki/Radiant_Charizard_(Pok%C3%A9mon_GO_11) Radiant Charizard]] as these cards have seen some degree of tournament success some time after their release.
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* SymmetricEffect:
** Stadium cards tend to affect both players. However, quite a few of them only do anything for certain decks, or only shut down specific cards.
** [[https://bulbapedia.bulbagarden.net/wiki/N_(Noble_Victories_92) N]] has both players shuffle their hands into their decks, then draw a card for each prize card they have yet to claim.
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* StoneWall: [[https://bulbapedia.bulbagarden.net/wiki/Chansey_(Base_Set_3) Base Set Chansey]] has 120 HP, a very large amount for a Basic Pokémon [[PowerCreep at the time.]] However, its only means of dealing damage is the AwesomeButImpractical Double-Edge — which, while powerful, requires 4 energy to use and [[CastFromHitPoints deals 80 damage to both Chansey and its opponent.]] Instead, Chansey is used to soak up damage with its damage-negating Scrunch attack, or in conjunction with [[https://bulbapedia.bulbagarden.net/wiki/Alakazam_(Base_Set_1) Alakazam's]] Damage Swap power and [[https://bulbapedia.bulbagarden.net/wiki/Scoop_Up_(Base_Set_78) Scoop Up]] to continuously move damage over to it and heal your other Pokémon.
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...I don't even know what "reconstruction" is supposed to mean in that example


** An interesting {{Reconstruction}} of this trope. There's a few cards [[http://bulbapedia.bulbagarden.net/wiki/User:MannedTooth/List_of_narrative_cards that reference other cards through their illustrations]]. The trend started in Legendary Treasures, and was extremely prevalent there.

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** An interesting {{Reconstruction}} of this trope. There's a few cards [[http://bulbapedia.bulbagarden.net/wiki/User:MannedTooth/List_of_narrative_cards that reference other cards through their illustrations]]. The trend started in Legendary Treasures, and was extremely prevalent there.
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* DigitalTabletopGameAdaptation: The game can be played online on ''Pokémon Trading Card Game Online''. Some physical products come with codes that can be redeemed for digital cards.
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* VanillaUnit:
** Most attacks have some sort of secondary effect, or at least something like conditional extra damage, but there are also a few simple ones that just deal a flat sum of damage. Some Pokémon even have no abilities other than vanilla attacks.
** Basic energy cards are the vanillas of energy cards. They provide one energy of one type, and have no further bonuses or drawbacks. In contrast, Special Energy cards tend to have drawbacks like restrictions on what you can attach them to, or additional costs to attach them. There are also Special Energy cards that provide utility (e.g. drawing you a card) at the cost of only providing colorless energy.
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* FirstPlayerAdvantageMitigation: The player who goes first is not allowed to attack on their first turn. This helps compensate for their tempo advantage.
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* StockSubtitle: ''[[http://bulbapedia.bulbagarden.net/wiki/Generations_%28TCG%29 Pokemon TCG: Generations]]'', a 2016 expansion that commemorates the ''Franchise/{{Pokemon}}'' franchise's [[MilestoneCelebration 20th anniversary]]. Also ''[[http://bulbapedia.bulbagarden.net/wiki/Evolutions_(TCG) Evolutions]]'', another 2016 expansion that commemorates the franchise's 20th anniversary, this time featuring cards directly based on the layout of the original Base Set. Most Pokémon from the set are effectively reprints of Base Set cards with heavily buffed HP and attacks to make them at least playable in the modern day, although a few cards, like [[https://bulbapedia.bulbagarden.net/wiki/Beedrill_(Evolutions_7) Beedrill]], were completely reworked from their [[https://bulbapedia.bulbagarden.net/wiki/Beedrill_(Base_Set_17) Base Set counterparts]].
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*** Jumbo Cards are banned due to their sheer size. Nothing's stopping you from playing the regular-sized versions of the cards, though.

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*** Jumbo Cards are banned due to their sheer size. Nothing's stopping you from playing the regular-sized versions of the cards, though. However, in 2022 a player entered a deck consisting ''entirely'' of jumbo cards into a tournament, and it was allowed (presumably because all the cards were the same size so there was no issue of being able to distinguish them from the back).
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Up To Eleven is a defunct trope


** Imakuni? UpToEleven. And yes, the question mark is part of his name.

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** Imakuni? UpToEleven. And yes, the question mark is part of his name.

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* ColorCodedElements: The game simplifies the elemental types from the game series from 18 to 11 by lumping them together by color; [[NonElemental Normal/Colorless]] (including [[BlowYouAway Flying]]) is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] (including {{Ice|MagicIsWater}}) is [[WaterIsBlue blue]], [[GreenThumb Grass]] (including [[BigCreepyCrawlies Bug]]) is green, [[ShockAndAwe Electric/Lightning]] is yellow, [[BareFistedMonk Fighting]] (including [[DishingOutDirt Ground and Rock]]) is [[YellowEarthGreenEarth brown]],[[note]]one of the weirder groupings, which was apparently made with the logic that "Fighting is brown, Ground is brown, and Rock is similar to Ground"[[/note]] [[PsychicPowers Psychic]] (including [[SoulPower Ghost]]) [[SupernaturalIsPurple is purple]], [[CastingAShadow Dark/Darkness]] is black, [[ExtraOreDinary Steel/Metal]] is gray, [[OurDragonsAreDifferent Dragon]] is gold, and [[TheFairFolk Fairy]] is pink.

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* ColorCodedElements: The game simplifies the elemental types from the game series from 18 to 11 by lumping them together by color; [[NonElemental Normal/Colorless]] (including [[BlowYouAway Flying]]) is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] (including {{Ice|MagicIsWater}}) is [[WaterIsBlue blue]], [[GreenThumb Grass]] (including [[BigCreepyCrawlies Bug]]) is green, [[ShockAndAwe Electric/Lightning]] is yellow, [[BareFistedMonk Fighting]] (including [[DishingOutDirt Ground and Rock]]) is [[YellowEarthGreenEarth brown]],[[note]]one of the weirder groupings, which was apparently made with the logic that "Fighting is brown, Ground is brown, and Rock is similar to Ground"[[/note]] [[PsychicPowers Psychic]] (including [[SoulPower Ghost]]) [[SupernaturalIsPurple [[TechnicolorMagic is purple]], [[CastingAShadow Dark/Darkness]] is black, [[ExtraOreDinary Steel/Metal]] is gray, [[OurDragonsAreDifferent Dragon]] is gold, and [[TheFairFolk Fairy]] is pink.



* SupernaturalIsPurple: The Psychic type is represented by the color purple.


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* TechnicolorMagic: The Psychic type is represented by the color purple.
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** Rayquaza VMAX. When set up properly, you have a very powerful and consistent all-in-one draw engine and beatstick with no weakness... emphasis on ''when''. The Pokémon is ultimately too slow and inconsistent to set up properly, requiring the Dragon-type standard of two different Energy types as well as multiple evolutions (for multiple copies of both itself and the Flaaffy used for energy acceleration), and the speed of the format it's in means the player needs to get ''very'' lucky and set up quickly or else they lose the game. Additionally, some Basic Pokémon V[[note]]meaning they don't need to evolve to reach their full potential[[/note]] released in subsequent sets do Rayquaza's beatstick job but better, such as Raichu V[[note]]deals less damage per discarded Lightning Energy, but only requires one Energy type and can discard energy from ''any'' of your Pokémon and not just itself[[/note]], Flygon V[[note]]has an attack that works similarly to Max Burst against Pokémon VMAX but deals more damage against them than said attack[[/note]], and Garchomp V[[note]]has an attack that works very similarly to a 3-energy discard Max Burst and deals slightly less damage, but can be used to snipe ''any'' of your opponent's Pokémon and not just their Active[[/note]].

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** Rayquaza VMAX. When set up properly, you have a very powerful and consistent all-in-one draw engine and beatstick with no weakness... emphasis on ''when''. The Pokémon is ultimately too slow and inconsistent to set up properly, requiring the Dragon-type standard of two different Energy types as well as multiple evolutions (for multiple copies of both itself and the Flaaffy used for energy acceleration), and the speed of the format it's in means the player needs to get ''very'' lucky and set up quickly or else they lose the game. Additionally, some Basic Pokémon V[[note]]meaning they don't need to evolve to reach their full potential[[/note]] released in subsequent sets [[OvershadowedByAwesome do Rayquaza's beatstick job but better, better]], such as Raichu V[[note]]deals less damage per discarded Lightning Energy, but only requires one Energy type and can discard energy from ''any'' of your Pokémon and not just itself[[/note]], Flygon V[[note]]has an attack that works similarly to Max Burst against Pokémon VMAX but deals more damage against them than said attack[[/note]], and Garchomp V[[note]]has an attack that works very similarly to a 3-energy discard Max Burst and deals slightly less damage, but can be used to snipe ''any'' of your opponent's Pokémon and not just their Active[[/note]].
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** Rayquaza VMAX. When set up properly, you have a very powerful and consistent all-in-one draw engine and beatstick with no weakness... emphasis on ''when''. The Pokémon is ultimately too slow and inconsistent to set up properly, requiring the Dragon-type standard of two different Energy types as well as multiple evolutions (for multiple copies of both itself and the Flaaffy used for energy acceleration), and the speed of the format it's in means the player needs to get ''very'' lucky and set up quickly or else they lose the game.

to:

** Rayquaza VMAX. When set up properly, you have a very powerful and consistent all-in-one draw engine and beatstick with no weakness... emphasis on ''when''. The Pokémon is ultimately too slow and inconsistent to set up properly, requiring the Dragon-type standard of two different Energy types as well as multiple evolutions (for multiple copies of both itself and the Flaaffy used for energy acceleration), and the speed of the format it's in means the player needs to get ''very'' lucky and set up quickly or else they lose the game. Additionally, some Basic Pokémon V[[note]]meaning they don't need to evolve to reach their full potential[[/note]] released in subsequent sets do Rayquaza's beatstick job but better, such as Raichu V[[note]]deals less damage per discarded Lightning Energy, but only requires one Energy type and can discard energy from ''any'' of your Pokémon and not just itself[[/note]], Flygon V[[note]]has an attack that works similarly to Max Burst against Pokémon VMAX but deals more damage against them than said attack[[/note]], and Garchomp V[[note]]has an attack that works very similarly to a 3-energy discard Max Burst and deals slightly less damage, but can be used to snipe ''any'' of your opponent's Pokémon and not just their Active[[/note]].

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