History TabletopGame / Pokemon

10th Aug '17 7:13:49 PM TheBigBopper
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The game relies heavily on "Energy Cards", 9 (initially 6, later 8) cards representing the different Pokémon types (though there is an 11th Dragon-type with no Energy equivalent outside of Roaring Skies' Double Dragon Energy card, and the much earlier Colorless energy which has no Basic energy card, but serves as a "Wild Card", being fulfilled with the other energy types, as well as having the oft-reprinted Double Colorless Energy card), and the only cards the player is allowed to have more than four copies of in a deck. In general, a Pokémon of a specific type will have attacks that require Energy of that type, although some do have "Colorless" energy requirements, which can be fulfilled by any of the 11 types. Because the player is limited to only playing one Energy Card per turn, it's important for them to manage their energy distribution wisely, as a benched Pokémon that already has energy on it will be able to start fighting much quicker than one that doesn't. Stronger attacks will require more energy, with the strongest attacks requiring the player to remove one or all of the Pokémon's attached energy, limiting their use. Pokémon also have retreat costs, the amount of energy cards that must be removed in order to switch out for a Pokémon in the bench, which is also (usually) proportional to the Pokémon's power.

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The game relies heavily on "Energy Cards", 9 (initially 6, later 8) cards representing the different Pokémon types (though there is an 11th Dragon-type with no Energy equivalent outside of Roaring Skies' Double Dragon Energy card, and the much earlier Colorless energy which has no Basic energy card, but serves as a "Wild Card", being fulfilled with the other energy types, as well as having the oft-reprinted Double Colorless Energy card), and the only cards the player is allowed to have more than four copies of in a deck. In general, a Pokémon of a specific type will have attacks that require Energy of that type, although some do have "Colorless" energy requirements, which can be fulfilled by any of the 11 types. Because the player is limited to only playing one Energy Card per turn, it's important for them to manage their energy distribution wisely, as a benched Pokémon that already has energy on it will be able to start fighting much quicker than one that doesn't. Stronger attacks will require more energy, with the strongest attacks requiring the player to remove one or all of the Pokémon's attached energy, limiting their use. Pokémon also have retreat costs, the amount number of energy cards that must be removed in order to switch out for a Pokémon in the bench, which is also (usually) proportional to the Pokémon's power.



* CanonImmigrant: Flail, Destiny Bond and Nightmare started out in the TCG before appearing in the second generation. However, TCG Nightmare is only similar in an "affects sleeping targets only" clause with game Nightmare.

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* CanonImmigrant: CanonImmigrant:
**
Flail, Destiny Bond and Nightmare started out in the TCG before appearing in the second generation. However, TCG Nightmare is only similar in an "affects sleeping targets only" clause with game Nightmare.



*** And in a case of reversal, starting with the Black and White expansion, [=PokePowers=] and [=PokeBodies=] were thrown out and replaced with Abilities.
* CloudCuckoolander: Imakuni? UpToEleven. And yes, the question mark is part of his name.

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*** ** And in a case of reversal, starting with the Black and White expansion, [=PokePowers=] and [=PokeBodies=] were thrown out and replaced with Abilities.
* CloudCuckoolander: CloudCuckoolander:
**
Imakuni? UpToEleven. And yes, the question mark is part of his name.



* CrackIsCheaper: Making a functional deck often costs hundreds and hundreds of dollars. Newer players can opt for so-called "Theme Decks" that run for about 10 dollars apiece but usually serve no actual competitive function and would most likely be destroyed by any professionally-made deck.

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* CrackIsCheaper: CrackIsCheaper:
**
Making a functional deck often costs hundreds and hundreds of dollars. Newer players can opt for so-called "Theme Decks" that run for about 10 dollars apiece but usually serve no actual competitive function and would most likely be destroyed by any professionally-made deck.



* InconsistentDub: Several attack names are translated differently from the video game series. This could be argued as {{Woolseyism}} in some cases--for example, a move called Confusion in the games causes confusion, but was renamed Psyshock in the card game, where it causes paralysis ([[DubInducedPlothole it was called Willpower in both cases in the Japanese games]]). However, others are just different for no discernible reason, such as a move called "Teeter Dance" in the video games and "The Hula-la" in the card game.

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* InconsistentDub: InconsistentDub:
**
Several attack names are translated differently from the video game series. This could be argued as {{Woolseyism}} in some cases--for example, a move called Confusion in the games causes confusion, but was renamed Psyshock in the card game, where it causes paralysis ([[DubInducedPlothole it was called Willpower in both cases in the Japanese games]]). However, others are just different for no discernible reason, such as a move called "Teeter Dance" in the video games and "The Hula-la" in the card game.



* JokeCharacter: Imakuni? is an incredibly weird guy. He has his own rap group to promote the series, specifically the card game, called [[TwoGuysAndAGirl Suzukisan]], which consists of him, an enka singer named Sachiko Kobayashi, and an American guy named Raymond Johnson (who also had TheDanza as a minor character in TheMovie of the anime) who speaks SurprisinglyGoodEnglish. He also makes some joke cards and does illustrations for serious cards. He has a blog at imakuni.com.
** Some cards that weren't intended to be humorous cards are these. For example, Slowpoke and Slowbro from Dark Explorers had terrible attacks/abilities. The former had to do 2 energy for 20 damage ''on a coin flip'' while the latter's ability can '''only''' attack if you have an even amount of prizes left, meaning that not only does Slowbro become useless after stealing a kill unless it manages to kill a Pokemon-EX, but it also can't attack at all until you have already taken a prize or you negate its ability. Additionally, Jungle Victreebel was another unplayable card, and even the Weepinbell it evolved from was arguably much better.

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* JokeCharacter: JokeCharacter:
**
Imakuni? is an incredibly weird guy. He has his own rap group to promote the series, specifically the card game, called [[TwoGuysAndAGirl Suzukisan]], which consists of him, an enka singer named Sachiko Kobayashi, and an American guy named Raymond Johnson (who also had TheDanza as a minor character in TheMovie of the anime) who speaks SurprisinglyGoodEnglish. He also makes some joke cards and does illustrations for serious cards. He has a blog at imakuni.com.
** Some cards that weren't intended to be humorous cards are these. For example, Slowpoke and Slowbro from Dark Explorers had terrible attacks/abilities. The former had to do 2 energy for 20 damage ''on a coin flip'' while the latter's ability can '''only''' attack if you have an even amount number of prizes left, meaning that not only does Slowbro become useless after stealing a kill unless it manages to kill a Pokemon-EX, but it also can't attack at all until you have already taken a prize or you negate its ability. Additionally, Jungle Victreebel was another unplayable card, and even the Weepinbell it evolved from was arguably much better.



* LethalJokeCharacter: The original Baby Pokemon from the Neo and e-Card sets, especially the ones from the Neo sets. At first glance, they look pretty bad, especially due to their horrific HP and the fact that you don't necessarily have to use them in order to use their "evolved" forms. However, they often proved to be nasty annoyances due to their Baby Pokemon Powers, which caused every single attack - even those that don't inflict any damage - to have only a 50% chance of succeeding (if the attacker flipped heads). Combine the original Baby Pokemon Power with Focus Band, and one would have a whopping ''seventy-five'' percent chance of having to deal with the Baby Pokemon again the next turn. To make matters even crazier, the Babies usually had troublesome attacks that only cost one Colorless Energy and they had free retreat. After Ruby and Sapphire were released, all new Baby Pokemon were Basic Pokemon, and no longer had to be attacked on a coin flip. However, especially destructive Babies like Cleffa (which was like a Professor Oak that DIDN'T discard your hand that you could re-use, potentially multiple times thanks to the Baby Pokemon rule) were so influential on the game that they were "reprinted" 10 years later in the Heart Gold/Soul Silver sets; however, these new versions weren't anywhere near as chaotic as their G/S/C era counterparts, as they were only impervious to damage if they were asleep.

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* LethalJokeCharacter: LethalJokeCharacter:
**
The original Baby Pokemon from the Neo and e-Card sets, especially the ones from the Neo sets. At first glance, they look pretty bad, especially due to their horrific HP and the fact that you don't necessarily have to use them in order to use their "evolved" forms. However, they often proved to be nasty annoyances due to their Baby Pokemon Powers, which caused every single attack - even those that don't inflict any damage - to have only a 50% chance of succeeding (if the attacker flipped heads). Combine the original Baby Pokemon Power with Focus Band, and one would have a whopping ''seventy-five'' percent chance of having to deal with the Baby Pokemon again the next turn. To make matters even crazier, the Babies usually had troublesome attacks that only cost one Colorless Energy and they had free retreat. After Ruby and Sapphire were released, all new Baby Pokemon were Basic Pokemon, and no longer had to be attacked on a coin flip. However, especially destructive Babies like Cleffa (which was like a Professor Oak that DIDN'T discard your hand that you could re-use, potentially multiple times thanks to the Baby Pokemon rule) were so influential on the game that they were "reprinted" 10 years later in the Heart Gold/Soul Silver sets; however, these new versions weren't anywhere near as chaotic as their G/S/C era counterparts, as they were only impervious to damage if they were asleep.



* PowerCreep

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* PowerCreepPowerCreep:



* {{Retraux}}: Along with the reprints of Base Set, ''Evolutions'' also includes brand new cards that are [[http://bulbapedia.bulbagarden.net/wiki/Pidgeot_Spirit_Link_(Evolutions_81) deliberately]] [[http://bulbapedia.bulbagarden.net/wiki/Venusaur_Spirit_Link_(Evolutions_89) designed]] [[http://bulbapedia.bulbagarden.net/wiki/Charizard_Spirit_Link_(Evolutions_75) after]] [[http://bulbapedia.bulbagarden.net/wiki/Slowbro_Spirit_Link_(Evolutions_86) Base Set's]] [[http://bulbapedia.bulbagarden.net/wiki/Fairy_Energy_(TCG)#Gallery art]] [[http://bulbapedia.bulbagarden.net/wiki/Metal_Energy_(Basic)#Gallery style]].
** [[http://xy12.pokemontcgxy.com/en-us/home.php The official page]] for the set is delibrately designed to resemble 90's webpage design, down to an UsefulNotes/{{Amiga}} style song playing in the background and unfinished "Under Construction" subsections.
* RockPaperScissors: The Trainer cards "Misty's Duel" and "Team Galactic's Wager" make the players do this. [[ZigZaggedTrope Zig-Zagged]] on Misty's duel, where players have the option to flip coins in case of the very unlikely chance the opponent "''[[DevelopersForesight does not know how to play Rock-Paper-Scissors]]''"

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* {{Retraux}}: {{Retraux}}:
**
Along with the reprints of Base Set, ''Evolutions'' also includes brand new cards that are [[http://bulbapedia.bulbagarden.net/wiki/Pidgeot_Spirit_Link_(Evolutions_81) deliberately]] [[http://bulbapedia.bulbagarden.net/wiki/Venusaur_Spirit_Link_(Evolutions_89) designed]] [[http://bulbapedia.bulbagarden.net/wiki/Charizard_Spirit_Link_(Evolutions_75) after]] [[http://bulbapedia.bulbagarden.net/wiki/Slowbro_Spirit_Link_(Evolutions_86) Base Set's]] [[http://bulbapedia.bulbagarden.net/wiki/Fairy_Energy_(TCG)#Gallery art]] [[http://bulbapedia.bulbagarden.net/wiki/Metal_Energy_(Basic)#Gallery style]].
** [[http://xy12.pokemontcgxy.com/en-us/home.php The official page]] for the set is delibrately designed to resemble 90's 90s webpage design, down to an UsefulNotes/{{Amiga}} style song playing in the background and unfinished "Under Construction" subsections.
* RockPaperScissors: RockPaperScissors:
**
The Trainer cards "Misty's Duel" and "Team Galactic's Wager" make the players do this. [[ZigZaggedTrope Zig-Zagged]] on Misty's duel, where players have the option to flip coins in case of the very unlikely chance the opponent "''[[DevelopersForesight does not know how to play Rock-Paper-Scissors]]''"



* ThemeDeck: Beginner play encourages specializing in one or two types in order to more effectively meet energy card requirements, although in advanced play one finds that there are enough special energies that can count as multiple types and ways to search energy that sticking to any one type isn't as necessary, avoiding CripplingOverspecialization.
** However, most competitive decks used in tournaments will focus on bringing out and powering up a specific card rather than having multiple typed attackers. This happens due to the sheer amount of supporter and item cards in competitive decks use, leaving room for only one or two attackers for the deck to be built around.

to:

* ThemeDeck: ThemeDeck:
**
Beginner play encourages specializing in one or two types in order to more effectively meet energy card requirements, although in advanced play one finds that there are enough special energies that can count as multiple types and ways to search energy that sticking to any one type isn't as necessary, avoiding CripplingOverspecialization.
** However, most competitive decks used in tournaments will focus on bringing out and powering up a specific card rather than having multiple typed attackers. This happens due to the sheer amount number of supporter and item cards in competitive decks use, leaving room for only one or two attackers for the deck to be built around.
15th Jul '17 12:29:23 PM mariofan1000
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Added DiffLines:

** [[http://xy12.pokemontcgxy.com/en-us/home.php The official page]] for the set is delibrately designed to resemble 90's webpage design, down to an UsefulNotes/{{Amiga}} style song playing in the background and unfinished "Under Construction" subsections.
11th Jul '17 1:12:00 PM JJSponge120
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** A [[https://bulbapedia.bulbagarden.net/wiki/Xatu_(Legendary_Treasures_56) Xatu card]] from the Legendary Treasures set has an attack that involves this.

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** A [[https://bulbapedia.bulbagarden.net/wiki/Xatu_(Legendary_Treasures_56) Xatu card]] Xatu]] card from the Legendary Treasures set has an attack that involves this.
11th Jul '17 1:10:47 PM JJSponge120
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Added DiffLines:

** A [[https://bulbapedia.bulbagarden.net/wiki/Xatu_(Legendary_Treasures_56) Xatu card]] from the Legendary Treasures set has an attack that involves this.
3rd Jul '17 1:01:48 PM z-a-p21
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** However, most competitive decks used in tournaments will focus on bringing out and powering up a specific card rather than having multiple attackers. This happens due to the sheer amount of supporter and item cards in competitive decks use, leaving room for only a few attackers for the deck to be built around.

to:

** However, most competitive decks used in tournaments will focus on bringing out and powering up a specific card rather than having multiple typed attackers. This happens due to the sheer amount of supporter and item cards in competitive decks use, leaving room for only a few one or two attackers for the deck to be built around.
3rd Jul '17 1:00:39 PM z-a-p21
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Added DiffLines:

**However, most competitive decks used in tournaments will focus on bringing out and powering up a specific card rather than having multiple attackers. This happens due to the sheer amount of supporter and item cards in competitive decks use, leaving room for only a few attackers for the deck to be built around.
7th Apr '17 1:22:10 PM Gosicrystal
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* RockPaperScissors: The Trainer cards "Misty's Duel" and "Team Galactic's Wager" makes the players do this. [[ZigZaggedTrope Zig-Zagged]] on Misty's duel, where players have the option to flip coins in case of the very unlikely chance the opponent "''[[TheDevTeamThinksOfEverything does not know how to play Rock-Paper-Scissors]]''"

to:

* RockPaperScissors: The Trainer cards "Misty's Duel" and "Team Galactic's Wager" makes make the players do this. [[ZigZaggedTrope Zig-Zagged]] on Misty's duel, where players have the option to flip coins in case of the very unlikely chance the opponent "''[[TheDevTeamThinksOfEverything "''[[DevelopersForesight does not know how to play Rock-Paper-Scissors]]''"



* StockSubtitle: ''[[http://bulbapedia.bulbagarden.net/wiki/Generations_%28TCG%29 Pokemon TCG: Generations]]'', a 2016 expansion that commemorates the ''Franchise/{{Pokemon}}'' franchise's [[MilestoneCelebration 20th anniversary]].
** Also ''[[http://bulbapedia.bulbagarden.net/wiki/Evolutions_(TCG) Evolutions]]'', another 2016 expansion that commemorates the franchise's 20th anniversary, this time featuring cards directly based on the layout of the original Base Set. The only changes to the cards being buffed HP (presumably to make them more viable).

to:

* StockSubtitle: ''[[http://bulbapedia.bulbagarden.net/wiki/Generations_%28TCG%29 Pokemon TCG: Generations]]'', a 2016 expansion that commemorates the ''Franchise/{{Pokemon}}'' franchise's [[MilestoneCelebration 20th anniversary]].
**
anniversary]]. Also ''[[http://bulbapedia.bulbagarden.net/wiki/Evolutions_(TCG) Evolutions]]'', another 2016 expansion that commemorates the franchise's 20th anniversary, this time featuring cards directly based on the layout of the original Base Set. The only changes to the cards being buffed HP (presumably to make them more viable).
28th Mar '17 6:44:46 AM pgj1997
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* ContinuityNod: The online simulator lets you give Lance's hairstyle to male avatars and Misty's hairstyle to female ones.

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* ContinuityNod: ContinuityNod:
**
The online simulator lets you give Lance's hairstyle to male avatars and Misty's hairstyle to female ones.ones.
** An interesting {{Reconstruct|edTrope}}ion of this trope. There's a few cards [[http://bulbapedia.bulbagarden.net/wiki/User:MannedTooth/List_of_narrative_cards that reference other cards through their illustrations]]. The trend started in Legendary Treasures, and was extremely prevalent there.
* CopyProtection: As with the industry standard, real cards will not be translucent if held up against a light. This is due to a black layer of paper put in-between the sides of the cards. It's more expensive to produce, which is why fake manufactures don't bother doing it.



%%* LuckBasedMission

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%%* LuckBasedMission* LuckBasedMission: There's a lot of factors that rely on coin flips and nothing else. While tournament standard requires all coins to have an even 50/50 chance of landing on either side, outcomes can still be stacked against players.



* ObviousRulePatch:
** "_____'s Pikachu" (more commonly known as "Birthday Pikachu") is banned due to the card requiring it to be the player's birthday.
** "Ancient Mew" is banned due to the card being written in Runic (and even if the card is deciphered, the card is all but viable anyway).
** Jumbo Cards are banned due to their sheer size. Nothing's stopping you from playing the regular-sized versions of the cards though.
** Most Imakuni? cards are straight up banned due to their outlandish nature (some of them do straight up tell you this).



* {{Retraux}}: Along with the reprints of Base Set, ''Evolutions'' also includes brand new cards that are [[http://bulbapedia.bulbagarden.net/wiki/Pidgeot_Spirit_Link_(Evolutions_81) deliberately]] [[http://bulbapedia.bulbagarden.net/wiki/Venusaur_Spirit_Link_(Evolutions_89) designed]] [[http://bulbapedia.bulbagarden.net/wiki/Charizard_Spirit_Link_(Evolutions_75) after]] [[http://bulbapedia.bulbagarden.net/wiki/Slowbro_Spirit_Link_(Evolutions_86) Base Set's]] [[http://bulbapedia.bulbagarden.net/wiki/Fairy_Energy_(TCG)#Gallery art]] [[http://bulbapedia.bulbagarden.net/wiki/Metal_Energy_(Basic)#Gallery style]].



* RunningGag: A recurring trend with Cleffa cards is that they all have only one attack named "Eek", with various amounts on "E"s.



** Dialga EX from ''Phantom Forces'' has the attacks [[VideoGame/ChronoTrigger Chrono Wind]].

to:

** Dialga EX from ''Phantom Forces'' has the attacks an attack named [[VideoGame/ChronoTrigger Chrono Wind]].



** Also ''[[http://bulbapedia.bulbagarden.net/wiki/Evolutions_(TCG) Evolutions]]'', another 2016 expansion that commemorates the franchise's 20th anniversary, this time featuring cards directly based on the layout of the original Base Set.

to:

** Also ''[[http://bulbapedia.bulbagarden.net/wiki/Evolutions_(TCG) Evolutions]]'', another 2016 expansion that commemorates the franchise's 20th anniversary, this time featuring cards directly based on the layout of the original Base Set. The only changes to the cards being buffed HP (presumably to make them more viable).
24th Mar '17 5:47:35 AM flamemario12
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* AwesomeButImpractical: The most valuable card from the initial set, Charizard, was hardly ever used in competitive play even in the early days. Only by using it in a combo deck strategy with Venusaur did it work on a practical level. Other similarly overpowered-yet-impractical cards have since been released.
** Charizard has traditionally been like this, with attacks that cause enormous damage (in the 100-300 range) but are way too slow to set up and usually have crippling drawbacks. However, Charizard cards tend to fetch high prices (despite their low competitive value) due to the big lizard's EnsembleDarkhorse nature combined with the "wow" factor of its damage output.
** There are several "huge" cards that are as big as a book, or are made of 4 regular cards. You cannot play these cards, but often, their stats are so awesome you wish you could. (For example, Shadow Lugia!)
** BoringButPractical: Ninetales, from the same set, could put out 50% more damage per turn, took one evolution instead of two, still had respectable HP, ''didn't'' have a ridiculous retreat cost, fit into the same types of decks, and... wasn't a flying, fire-breathing dragon.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
The most valuable card from the initial set, Charizard, was hardly ever used in competitive play even in the early days. Only by using it in a combo deck strategy with Venusaur did it work on a practical level. Other similarly overpowered-yet-impractical cards have since been released.
** Charizard has traditionally been like this, with attacks that cause enormous damage (in the 100-300 range) but are way too slow to set up and usually have crippling drawbacks. However, Charizard cards tend to fetch high prices (despite their low competitive value) due to the big lizard's EnsembleDarkhorse nature popularity combined with the "wow" factor of its damage output.
** There are several "huge" cards that are as big as a book, or are made of 4 regular cards. You cannot play these cards, but often, their stats are so awesome you wish you could. (For example, Shadow Lugia!)
** BoringButPractical: Ninetales, from the same set, could put out 50% more damage per turn, took one evolution instead of two, still had respectable HP, ''didn't'' have a ridiculous retreat cost, fit into the same types of decks, and... wasn't a flying, fire-breathing dragon.



** EX Mega Evolutions are this in general; they have high HP and very strong attacks, but can't attack the turn they Mega Evolve, and usually have difficult Energy requirements for their attacks, sometimes paired with insane drawbacks. [[BreadEggsBreadedEggs Both of Charizard's Mega Evolutions are textbook examples]]. Because they (unsurprisingly) have attacks that deal 300 damage, [[http://pojo.com/COTD/2014/Jun/6.shtml some have noted]] that their unplayability prevents their price from shooting through the roof on the secondary market.
*** ''The Pokemon Company'' seemed to have noticed that last one hence why as of Phantom Forces they started to give Mega Evolutions a Tool called Spirit Links which allow them to Mega Evolve without needing to skip a turn. The only drawback is the inability to put on a different Tool on the Poke (unless you remove the Link afterwards, or have Theta Double like Mega Tyranitar EX) but it's a small price to pay in order to not lose your turn. On top of that Mega Pokemon started to receive much more efficient attacks in terms of energy costs and thus they skyrocketed to competitive relevance almost immediately.

to:

** EX Mega Evolutions are this in general; they have high HP and very strong attacks, but can't attack the turn they Mega Evolve, and usually have difficult Energy requirements for their attacks, sometimes paired with insane drawbacks. [[BreadEggsBreadedEggs Both of Charizard's Mega Evolutions are textbook examples]]. Because they (unsurprisingly) have attacks that deal 300 damage, [[http://pojo.com/COTD/2014/Jun/6.shtml some have noted]] that their unplayability prevents their price from shooting through the roof on the secondary market.
***
market. ''The Pokemon Company'' seemed to have noticed that last one hence why as of Phantom Forces they started to give Mega Evolutions a Tool called Spirit Links which allow them to Mega Evolve without needing to skip a turn. The only drawback is the inability to put on a different Tool on the Poke (unless you remove the Link afterwards, or have Theta Double like Mega Tyranitar EX) but it's a small price to pay in order to not lose your turn. On top of that Mega Pokemon started to receive much more efficient attacks in terms of energy costs and thus they skyrocketed to competitive relevance almost immediately.


Added DiffLines:

* BoringButPractical: Ninetales, from the same set, could put out 50% more damage per turn, took one evolution instead of two, still had respectable HP, ''didn't'' have a ridiculous retreat cost, fit into the same types of decks, and... wasn't a flying, fire-breathing dragon
1st Mar '17 11:18:55 AM CrimsonZephyr
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* VictoryThroughEndurance: Stonewalling the opponent until they run out of cards causes them to lose the match.

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* VictoryThroughEndurance: VictoryByEndurance: Stonewalling the opponent until they run out of cards causes them to lose the match.
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