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Minor tweaks and removing references to unofficial content. (Lurking Terror for instance doesn\'t actually exist yet. Likewise ponies.)


* BackFromTheDead: The "Phoenix Reborn" ability for Monks, and a few alike powers in the Dragon, Celestial, and Undead tracks. Also possible via a medicine check.
* BareFistedMonk: [[CaptainObvious Monks]] get a boost that cause their unarmed strikes to gain the same properties as any other weapon(with a few exceptions), except they gain some more properties.
* TheBerserker: Path of Rage.
* BlowYouAway: The Air Elemental Track

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* BackFromTheDead: The "Phoenix Reborn" ability for Monks, Discipline of the Crane, and a few alike similar powers in the Dragon, Celestial, and Undead tracks. Also possible via a medicine check.
* BareFistedMonk: [[CaptainObvious Monks]] and other characters with Discipline of the Serpent get a boost that cause their unarmed strikes to gain the same properties as any other weapon(with a few exceptions), except they gain some more properties.
properties. This can be used for some...[[KamehameHadoken unusual]] purposes.
* TheBerserker: Path of Rage.
Rage's default fluff.
* BlowYouAway: The Air Elemental TrackTrack, and Just Blade's telekinetic powers.



* CharacterCustomization: Pretty much the big draw of the system. Not only can you choose class, but each class has a set of three ability tracks it grants. You may swap out one of your class ability tracks for that of another, and may swap a second track with the Guild Initiation feat. Finally, you have the option to take an additional fourth track with the Full Buy In mechanic (though you trade away most of your magic items in exchange). In practice, this means that not only can you build almost any conceivable character, but there are usually several different ways to do it.

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* CharacterCustomization: Pretty much the big biggest draw of the system. Not only can you choose class, but each class has a set of three ability tracks it grants. You may swap out one of your class ability tracks for that of another, and may swap a second track with the Guild Initiation feat. Finally, you have the option to take an additional fourth track with the Full Buy In mechanic (though you trade away most of your magic items in exchange). In practice, this means that not only can you build almost any conceivable character, but there are usually several different ways to do it. Even better, the system's focus on balance means that all these builds will be equally viable.



** Also an example of an InformedAbility, at least as of the most recent printing (1.0), given the complete lack of stats for such.



* FertileFeet: Weirdly enough, this is possible fluff for the Lurking Terror track, although the names of its abilities suggest [[WalkingWasteland the exact opposite.]]



* FluffyTheTerrible: Despite what you may think, the [[WesternAnimation/MyLittlePonyFriendshipIsMagic My Little Legend]] tracks are quite powerful and can be used to great effect with a bit of reflavoring.



* LightningBruiser: Due to the track system, making someone who are reasonably good at everthing is easy. As an example, a Dragon/Smiting/Pegasus build has both high defensive capabilities from Dragon, high-offense abilities from Smiting and a high mobility from Pegasus.

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* LightningBruiser: Due to the track system, making someone who are reasonably good at everthing is easy. As an example, a Dragon/Smiting/Pegasus an Utter Brute/Smiting/Crane build has both high defensive capabilities from Dragon, Brute, high-offense abilities from Smiting and a high mobility from Pegasus.Crane.



** If anything, spells are actually ''underpowered'' in this game.
* LivingShadow: Another possibility for Lurking Terror.



* MadeOfIron: The point of Path of the Ancestors

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* MadeOfIron: The point of Path of the AncestorsAncestors.



* NaturalWeapon: Present and accounted for. They gain something of a power boost from the fact that they - and, by extension, their properties - are always active and available even with [[StatSticks another weapon]] drawn. This allows you to [[MinmaxersDelight have an active weapon loaded to the gills with defensive properties while still having a strong attack freely available.]]

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* NaturalWeapon: Present and accounted for. They gain something of a power boost from the fact that they - and, by extension, their properties - are always active and available even with [[StatSticks another weapon]] drawn. This allows you to [[MinmaxersDelight have an active weapon loaded to the gills with defensive properties while still having a strong attack freely available.]]]] This is an acknowledged tactic, and highly encouraged by the Devs.



** And that's without taking advantage of the Floating Feat / Guild Initiation combo, which allows you to change your track once per scene.



* PowerGivesYouWings: Besides the other ways of gaining flight, wings are available as an option to everyone from lv9 onwards.

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* PowerGivesYouWings: Besides the other ways of gaining flight, wings High-level characters are available as an option outright expected to everyone from lv9 onwards.fly or have a way of dealing with fliers.



* ShieldsAreUseless: So useless, in fact, that the only shields availible must be magic. However, the [Guardian] weapon property can be fluffed as a shield.



* StoneWall: The point of Path of Ancestors.

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* StoneWall: The point of Path of Ancestors.Many defensive tracks make the character into these.



* TeleportSpam: The Shadow Blink feat enables this.

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* TeleportSpam: The Shadow Blink feat enables this.this, as do a few tracka bilities. Now in horseshoe flavour- your ''mount'' can teleport.



* UnstoppableRage: Still the Barbarian's calling card; available to any class via multiclassing. Notably, it gets legitimately quite unstoppable as the character levels up - a higher-level Barbarian's rage includes features such as counting as one size larger (whether or not the character actually grows in size is left to the player), being able to intimidate enemies in combat, and gaining immunity to mind-affecting attacks. At the highest circle of the track in question, the Barbarian ''never stops raging.''

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* UnstoppableRage: Still the Barbarian's calling card; available to any class via multiclassing. Notably, it gets legitimately quite unstoppable as the character levels up - a higher-level Barbarian's rage includes features such as counting as one size larger (whether or not the character actually grows in size is left to the player), being able to intimidate enemies in combat, and gaining immunity to mind-affecting attacks. At the highest circle of the track in question, the Barbarian ''never ''[[TranquilFury never stops raging.'']]''
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1.0 isn\'t going to be the final edition.


A beta version was officially released on November 25th, 2011 though the charity Child's Play, and updates to the beta came out in May 2012 and January 2013. The final 1.0 edition was released on June 17th, 2013.

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A beta version was officially released on November 25th, 2011 though the charity Child's Play, and updates to the beta came out in May 2012 and January 2013. The final 1.0 edition was released on June 17th, 2013.
2013. WordOfGod is that more content is in the works.
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* BreakingTheBonds: Athletics checks allow you to break free from anything: ropes, chains, even [[UpToEleven gravity itself]].
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** [Precision] damage focuses on "exploiting weak points for massive damage."

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** [Precision] damage focuses on "exploiting weak points for massive damage.ForMassiveDamage."
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* HealingPotion: One of several consumables.
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* IKnowYourTrueName: The [[ExactlyWhatItSaysOnTheTin Know Truenames]] feat and the Runesong Scholar track both offer versions of this.

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* IKnowYourTrueName: The [[ExactlyWhatItSaysOnTheTin Know Truenames]] Words of Power feat and the Runesong Scholar track both offer versions of this.
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* HiddenWeapon: Any weapon with the [Hold-out] property.

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* HiddenWeapon: HiddenWeapons: Any weapon with the [Hold-out] property.



* LeParkour: Legend's skill game made for TheChase is called "Parkour". Osaka Street Stories has it happen right before the climax, with the players chasing an [[{{Youkai}} Oni]] across rooftops.

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* LeParkour: Legend's skill game made for TheChase [[TheChase chasing enemies or being chased]] is called "Parkour". Osaka Street Stories has it happen right before the climax, with the players chasing an [[{{Youkai}} Oni]] across rooftops.
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* LeParkour: Happens right before the climax of Osaka Street Stories, with the players chasing an [[{{Youkai}} Oni]] across rooftops.

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* LeParkour: Happens Legend's skill game made for TheChase is called "Parkour". Osaka Street Stories has it happen right before the climax of Osaka Street Stories, climax, with the players chasing an [[{{Youkai}} Oni]] across rooftops.
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* HiddenWeapon: Any weapon with the [Hold-out] property.
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** Also an example of an InformedAbility, at least as of the most recent printing (1.0), given the complete lack of stats for such.
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** [Precision] damage focuses on "exploiting weak points for massive damage."

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* RageQuit: The Tell Them, Still Angry feat is essentially an in-character version of this - you explode on death, inflicting damage on everyone in the vicinity. The flavor text reads "No table will remain unflipped."



* ShoutOut:

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* ShoutOut:ShoutOut: '''MANY.'''
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* GambitRoulette: Can be [[InvokedTrope invoked]] by a player with the "Arranged" [Legendary] ability: if they can weave a convincing enough tale of how everything has gone AllAccordingToPlan, they outright win the current encounter (with GM approval of course).

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* GambitRoulette: Can be [[InvokedTrope invoked]] by a player with the "Arranged" "Arrangements" [Legendary] ability: if they can weave a convincing enough tale of how everything has gone AllAccordingToPlan, they outright win the current encounter (with GM approval of course).course). This can even devolve into a GambitPileup if there's ''another'' character with this ability: the two characters are forced to exchange counter-plots until the GM decides one is definitively better.
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** The Combat Alchemist track is basically TheWitcher in a can.
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* GambitRoulette: Can be [[InvokedTrope invoked]] by a player with the "Arranged" [Legendary] ability: if they can weave a convincing enough tale of how everything has gone AllAccordingToPlan, they outright win the current encounter (with GM approval of course).
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None


* CharacterCustomization: Pretty much the big draw of the system. Not only can you choose class, but each class has a set of ability tracks it grants. You may swap out one of your class ability tracks for that of another, and may swap a second track with the Guild Initiation feat. In practice, this means that not only can you build almost any conceivable character, but there are usually several different ways to do it.

to:

* CharacterCustomization: Pretty much the big draw of the system. Not only can you choose class, but each class has a set of three ability tracks it grants. You may swap out one of your class ability tracks for that of another, and may swap a second track with the Guild Initiation feat. Finally, you have the option to take an additional fourth track with the Full Buy In mechanic (though you trade away most of your magic items in exchange). In practice, this means that not only can you build almost any conceivable character, but there are usually several different ways to do it.

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WOOOHOOOO!


A beta version was officially released on November 25th, 2011 though the charity Child's Play, and updates to the beta came out in May 2012 and January 2013. The final release of the 1.0 edition is firmly set for June 17, 2013.

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A beta version was officially released on November 25th, 2011 though the charity Child's Play, and updates to the beta came out in May 2012 and January 2013. The final release of the 1.0 edition is firmly set for was released on June 17, 17th, 2013.



* RealSoonNow: THE HOUR IS NEAR. THE NUMBER IS PRIME. (Translation: The schedule is: 1.0 soon, the monster guide some time after that, Hallow and Chion eventually).
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* NinjaPirateRobotZombie: A literal one. Start as a Sentient Construct Shaman. Use Shaman's Path to get Swashbuckler from Rogue. Use your free multiclass to get I Am Ten Ninjas. Then opt for Full Buy-In to take the Undead track with Ghoul. Now you have I Am Ten Ninjas (Ninja), Swashbuckler (Pirate), Sentient Construct (Robot), Undead (Zombie).

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* NinjaPirateRobotZombie: ** A literal one. Start as a Sentient Construct Shaman. Use Shaman's Path to get Swashbuckler from Rogue. Use your free multiclass to get I Am Ten Ninjas. Then opt for Full Buy-In to take the Undead track with Ghoul. Now you have I Am Ten Ninjas (Ninja), Swashbuckler (Pirate), Sentient Construct (Robot), Undead (Zombie).
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* NinjaPirateRobotZombie: A literal one. Start as a Sentient Construct Shaman. Use Shaman's Path to get Swashbuckler from Rogue. Use your free multiclass to get I Am Ten Ninjas. Then opt for Full Buy-In to take the Undead track with Ghoul. Now you have I Am Ten Ninjas (Ninja), Swashbuckler (Pirate), Sentient Construct (Robot), Undead (Zombie).
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None


A beta version was officially released on November 25th, 2011 though the charity Child's Play, and updates to the beta came out in May 2012 and January 2013. The final release of the 1.0 edition is firmly set for RealSoonNow.

to:

A beta version was officially released on November 25th, 2011 though the charity Child's Play, and updates to the beta came out in May 2012 and January 2013. The final release of the 1.0 edition is firmly set for RealSoonNow.
June 17, 2013.
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* LightningBruiser: Anybody with the [[BareFistedMonk Discipline of the Serpent]] track becomes one, thanks to that track's focus on granting extra attacks. The dev team considers this the single biggest GameBreaker in the book.

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* LightningBruiser: Anybody with Due to the [[BareFistedMonk Discipline of the Serpent]] track becomes one, thanks to that track's focus on granting extra attacks. The dev team considers this the single biggest GameBreaker in the book.system, making someone who are reasonably good at everthing is easy. As an example, a Dragon/Smiting/Pegasus build has both high defensive capabilities from Dragon, high-offense abilities from Smiting and a high mobility from Pegasus.
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None


* InsistentTerminology: Any word that has a definition beyond normal everyday language is written in [[SelfDemonstratingArticle isolated [Brackets]]]. [[TropesAreNotBad This is not a bad thing;]] it makes it easier to understand what is being talked about.

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* InsistentTerminology: Any word that has a specific definition beyond normal everyday language in the game is written in isolated [[SelfDemonstratingArticle isolated [Brackets]]]. [[TropesAreNotBad This is not a bad thing;]] in fact, it makes it easier to understand what is being talked about.helps clear up rule confusion when everything has a strict definition.
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* InsistentTerminology: Any word that has a definition beyond normal everyday language is written in [[SelfDemonstratingArticle isolated [Brackets]]]. [[TropesAreNotBad This is not a bad thing;]] it makes it easier to understand what is being talked about.
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* BlowYouAway: The Air Elemental Track


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* DishingOutDirt: The Earth Elemental Track


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* AnIcePerson: Elementalists who have Cold as their chosen energy type.


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* KnightInShiningArmour: [[CaptainObvious The Knight Track]]


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* MakingASplash: The Water Elemental track


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* NoRangeLikePointBlankRange: the [Point Blank] weapon property increases damage dealt with ranged weapons to enemies within close range.


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* PlayingWithFire: The Fire Elemental track and Elementalists with fire as their chosen energy type.
* PoisonousPerson: Elementalists who have Acid as their chosen energy type.


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* ShockAndAwe: Elementalists with Electricity as their chosen energy type.


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* ThrowingYourSwordAlwaysWorks: If the weapon in question has the [Thrown] Property, it does.
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* ShieldsAreUseless: So useless, in fact, that the only shields availible must be magic. However, the [Guardian] weapon property can be fluffed as a shield.
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* BareFistedMonk: [[CaptainObvious Monks]] get a boost that cause their unarmed strikes to gain the same properties as any other weapon.

to:

* BareFistedMonk: [[CaptainObvious Monks]] get a boost that cause their unarmed strikes to gain the same properties as any other weapon.weapon(with a few exceptions), except they gain some more properties.
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* {{Cyborg}}: Several different flavors:
** A Sentient Construct with the Skinjob Feat is a robot covered in human skin.
** The 6th Circle ability of Mechanist Savant, "Scrapheap Hero", makes the Mechanist Savant count as one of his own robots, fluffed as being covered in many different contraptions.
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THE HOUR IS NEAR. THE NUMBER IS PRIME.


* RealSoonNow: The schedule is: 1.0 soon, the monster guide some time after that, Hallow and Chion eventually.

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* RealSoonNow: THE HOUR IS NEAR. THE NUMBER IS PRIME. (Translation: The schedule is: 1.0 soon, the monster guide some time after that, Hallow and Chion eventually.eventually).

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** And that's without taking advantage of the Floating Feat / Guild Initiation combo, which allows you to change your track once a week.

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** And that's without taking advantage of the Floating Feat / Guild Initiation combo, which allows you to change your track once a week.per scene.
* NotTheFallThatKillsYou: Fall damage is broken up into three categories:
** Trivial Falls that deal no damage
** Hazardous Falls that do up to 30 damage - devastating to low level characters, easily brushed off past level 5 for almost anyone
** [[DisneyVillainDeath Dramatic Plunges]] that are very explicitly falls to your doom. The rulebook recommends using them extremely sparingly.
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A beta version was officially released on November 25th, 2011 though the charity Child's Play, and an update to the beta came out in May 2012. The final release of the 1.0 edition is firmly set for RealSoonNow.

to:

A beta version was officially released on November 25th, 2011 though the charity Child's Play, and an update updates to the beta came out in May 2012.2012 and January 2013. The final release of the 1.0 edition is firmly set for RealSoonNow.

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