History TabletopGame / IronKingdoms

20th Apr '17 2:35:24 PM CountDorku
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* AllCrimesAreEqual: The urban RPG supplement has a list of fourteen crimes; the Protectorate of Menoth judiciary can sentence you to death by burning for no less than eleven of them, including "improper speech".


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* DisproportionateRetribution: In the RPG, Menoth's legal system is incredibly brutal. Public drunkenness? Torture! Petty theft? Wracking! No less than ''eleven'' crimes on a list of fourteen have death by burning as a possible punishment, including burglary, smuggling, tax evasion, counterfeiting, and ''improper speech''.
20th Mar '17 5:28:34 AM SAMAS
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* ''Llael'', a [[TheKingdom small but rich nation]] whose alchemists hold the monopoly on blasting powder, situated between Khador and Cygnar. With little else in the way of mineral wealth or military might, a woefully inefficient government, and no actual ruler, it came as no surprise to anyone when Khador took it over.

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* ''Llael'', a [[TheKingdom small but rich nation]] whose alchemists hold the monopoly on blasting powder, situated between Khador and Cygnar. With little else in the way of mineral wealth or military might, a woefully inefficient government, and no actual ruler, it came as no surprise to anyone when Khador took half of it over.over. Then the Protectorate took half of what was left in their Northern Crusade.
20th Feb '17 4:56:37 PM KrimsonNekros
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* FanService: The Convention exclusive models, [[http://privateerpress.com/files/imagecache/product_image/products/92007_DruidGoneWilderWEB.jpg Druid Gone Wilder]], [[http://privateerpress.com/files/imagecache/product_image/products/92016_BlindwaterBrewWitchDoctor_WEB.jpg Blindwater Brew Witch Doctor]], and [[http://privateerpress.com/files/imagecache/product_image/products/92006_Bombardier_Bombshell2WEB.jpg Bombadier Bombshell]] among others.
11th Feb '17 8:35:03 AM HTD
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* FantasyCounterpartCulture: Khards are unapologetically the Immoren equivalent of Russians, Umbreans are Romanians, Skirov and Kossites are Eastern Europeans with a mix of Scandinavians, Caspians are basically Americans with British accents, Midlunders are Northern British, Thurians are Irish, Tordorans are a blend of Spain, Italy, and Portugal, Ryn are French with Welsh naming, Idrians are Bedouins, the trollkin are a mix of Scots and Native Americans, the Tharn are pre-Roman Celts, the skorne are Japanese (when it comes to their armor, iconography and language) with a few signs of Persian Empire, the gatormen are stereotypically Louisianian (complete with [[RaginCajun Cajun accents]] and [[HollywoodVoodoo bokors]]) and the Orgoth are infernal-worshipping Vikings.

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* FantasyCounterpartCulture: Khards are unapologetically the Immoren equivalent of Russians, Umbreans are Romanians, Skirov and Kossites are Eastern Europeans with a mix of Scandinavians, Caspians are basically Americans with British accents, Midlunders are Northern British, Thurians are Irish, Tordorans are a blend of Spain, Italy, and Portugal, Ryn are French with Welsh naming, Idrians are Bedouins, Radiz are Romani, the trollkin are a mix of Scots and Native Americans, the Tharn are pre-Roman Celts, the skorne are Japanese (when it comes to their armor, iconography and language) with a few signs of Persian Empire, the Morridanes, Arjun and gatormen are stereotypically Louisianian (complete with [[RaginCajun Cajun accents]] and [[HollywoodVoodoo bokors]]) bokors]] in the case of the gatormen) and the Orgoth are infernal-worshipping Vikings.Vikings. According to WordOfGod, the Bolotov are based on the Sámi and (to a lesser extent) the Picts and Ainu, the Yhari-Umbreans are the Alans with some Mongol and Eastern European influences, and the Olgar are the Polynesians.



* MiniMecha: Most non-Colossal steamjacks are humanoid walkers that range from two to four metres tall.



* OurDragonsAreDifferent: At the EldritchAbomination level; a dragon's true form is just a sentient crystal called an athanc, but this crystal possesses nigh-RealityWarper powers. And they're freaking huge.

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* OurDragonsAreDifferent: At the EldritchAbomination level; a dragon's true form is just a sentient crystal called an athanc, but this crystal possesses nigh-RealityWarper powers. And they're freaking huge. There are also the various species of drakes, which are natural animals with relatively large size and resemblance to dragons though still far smaller than them.



* OurGhoulsAreDifferent: Genzouls, degenerate undead skorne cannibals often found in desolate wilderness regions. They are afflicted with karovoul, a ravening hunger that causes a compulsion for cannibalism.

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* OurGhoulsAreDifferent: OurGhoulsAreCreepier: Genzouls, degenerate undead skorne cannibals often found in desolate wilderness regions. They are afflicted with karovoul, a ravening hunger that causes a compulsion for cannibalism.
8th Feb '17 12:45:37 AM HTD
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* TheButcher: That of Khardov, Orsus Zoktavir.

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* TheButcher: That of Khardov, Orsus Zoktavir.Zoktavir, the BUTCHER OF KHARDOV.



* ElvesVsDwarves: Fairly common amongst the various factions, most explicitly between the steampunk-inspired WARMACHINE factions and the Primal Powers of HORDES. Amusingly enough, averted by the setting's ''actual'' elves and dwarves: the elves hate humans, while the dwarves don't feel particularly strongly one way or the other.

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* ElvesVsDwarves: ElvesVersusDwarves: Fairly common amongst the various factions, most explicitly between the steampunk-inspired WARMACHINE factions and the Primal Powers of HORDES. Amusingly enough, averted by the setting's ''actual'' elves and dwarves: the elves hate humans, humans and skorne, while the dwarves don't feel particularly strongly one way or the other.



* FantasyCounterpartCulture: Khards are unapologetically the Immoren equivalent of Russians, Umbreans are Romanians, Skirov and Kossites are Eastern Europeans with a mix of Scandinavians, Caspians are basically Americans with British accents, Midlunders are Northern British, Thurians are Irish, Tordorans are a blend of Spain, Italy, and Portugal, Ryn are French with Welsh naming, Idrians are Bedouins, the trollkin are a mix of Scots and Native Americans, the Tharn are Celts, the skorne are Japanese (when it comes to their armor, iconography and language) with a few signs of Persian Empire, the gatormen are stereotypically Louisianian (complete with [[RaginCajun Cajun accents]] and [[HollywoodVoodoo bokors]]) and the Orgoth are infernal-worshipping Vikings.

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* FantasyCounterpartCulture: Khards are unapologetically the Immoren equivalent of Russians, Umbreans are Romanians, Skirov and Kossites are Eastern Europeans with a mix of Scandinavians, Caspians are basically Americans with British accents, Midlunders are Northern British, Thurians are Irish, Tordorans are a blend of Spain, Italy, and Portugal, Ryn are French with Welsh naming, Idrians are Bedouins, the trollkin are a mix of Scots and Native Americans, the Tharn are pre-Roman Celts, the skorne are Japanese (when it comes to their armor, iconography and language) with a few signs of Persian Empire, the gatormen are stereotypically Louisianian (complete with [[RaginCajun Cajun accents]] and [[HollywoodVoodoo bokors]]) and the Orgoth are infernal-worshipping Vikings.
5th Feb '17 11:52:31 AM PlasmaTalon
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** Original Colossals that the Human kingdoms built to overthrow the Orgoth became so after the war. As the high cost of building and maintenance led to them being replaced by smaller, cheaper, and more numerous warjacks.
8th Nov '16 10:22:21 AM dlchen145
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* {{Determinator}}: Asheth Magnus. See TheUnfettered, below. Karchev the Terrible is another prime example of this. After losing his arms and legs in a disastrous military operation, he still ''demanded'' to be put back on the front lines to put his warcaster talent to use for Khador. He proved this at the final hearing to decide whether he should return to active duty - to convince the board that he could still fight, he directed a Juggernaut warjack to charge into the room, race towards the large, marble table the officials were sitting at and cleave it in two with the 'jack's axe. [[BadAss Then basically asking them if they still thought he couldn't serve his country.]]

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* {{Determinator}}: Asheth Magnus. See TheUnfettered, below. Karchev the Terrible is another prime example of this. After losing his arms and legs in a disastrous military operation, he still ''demanded'' to be put back on the front lines to put his warcaster talent to use for Khador. He proved this at the final hearing to decide whether he should return to active duty - to convince the board that he could still fight, he directed a Juggernaut warjack to charge into the room, race towards the large, marble table the officials were sitting at and cleave it in two with the 'jack's axe. [[BadAss Then basically asking them if they still thought he couldn't serve his country.]]
31st Oct '16 2:44:47 PM Morgenthaler
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* BadAss: Pretty much every named character. Even some of the {{Mooks}} are portrayed this way in the fluff.
24th Oct '16 5:10:59 AM HTD
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* AndIMustScream: All skorne that do not get exalted or chosen by an exalted to be its revered companions (that is, the majority of them, including all non-warriors with very few exceptions) will, upon death, be flung into the yawning Void to experience endless pain and agony and inevitably go mad.



* AppropriatedAppellation: When the Iosans still ruled much of central Immoren, before the Abyss was created, they called the primitive skorne godless. The skorne took it as a compliment, in the belief that the Iosan pantheon pampered the elves, making them weak and dependent on the gods.

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* AppropriatedAppellation: When the Iosans elves still ruled much of central Immoren, before the Abyss was created, they called the primitive skorne godless. The skorne took it as a compliment, in the belief that the Iosan pantheon elven gods pampered the elves, making them weak and dependent on the gods.



* {{Cyclops}}: The one-eyed, large, brutish cyclopes are one of the most common warbeasts used by the skorne.



* DragonsAreDemonic: In this setting, dragons are the equivalent of {{Eldritch Abomination}]s. They do not need food, water or air, and do not breed as other species do. They also radiate a mutagenic effect known as the Blight that gradually transforms the landscape and mutates creatures around them into their servants.

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* DragonsAreDemonic: In this setting, dragons are the equivalent of {{Eldritch Abomination}]s.Abomination}}s. They do not need food, water or air, and do not breed as other species do. They also radiate a mutagenic effect known as the Blight that gradually transforms the landscape and mutates creatures around them into their servants.



* ElvesVsDwarves: Fairly common amongst the various factions, most explicitly between the steampunk-inspired WARMACHINE factions and the Primal Powers of HORDES. Amusingly enough, averted by the setting's ''actual'' elves and dwarves: the elves hate everyone, while the dwarves don't feel particularly strongly one way or the other.

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* ElvesVsDwarves: Fairly common amongst the various factions, most explicitly between the steampunk-inspired WARMACHINE factions and the Primal Powers of HORDES. Amusingly enough, averted by the setting's ''actual'' elves and dwarves: the elves hate everyone, humans, while the dwarves don't feel particularly strongly one way or the other.


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* TheGoodTheBadAndTheEvil: We have Cygnar and the Trollbloods as the Good; Khador, the Circle and the Thornfall Alliance in the middle; the Protectorate, the Retribution, the Convergence and the Blindwater Congregation as the Bad; Cryx, the skorne, the Legion and the cephalyx as the Evil. And except for the Cryx-cephalyx alliance, ''none'' of these factions get along well with each other.


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* OurGhoulsAreDifferent: Genzouls, degenerate undead skorne cannibals often found in desolate wilderness regions. They are afflicted with karovoul, a ravening hunger that causes a compulsion for cannibalism.


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* SeasonalBaggage: Dhunian paragons develop a predilection for a particular season of the year. The paragon can access Dhunia’s gifts throughout the year, but they are particularly strong during this favoured season. Spring paragons are often especially healthy, resilient, and virile, much like the wilds of Caen after a long winter’s sleep. Summer paragons channel the brutality of a summer heat wave, making them potent forces of aggression and wrath. Autumn paragons are turbulent and full of change and can use their gifts to protect others and to help them hunt prey when food is scarce. Winter paragons can be harsh like the cold air and frozen earth, but their abilities protect them and others from enemies and the harmful effects of nature.


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* WarElephants: Titans (which can be described as small, four-armed elephants) and their larger cousins, the mammoths, are widely used as warbeasts by skorne warlocks.
23rd Oct '16 6:26:05 PM PlasmaTalon
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** Models with the "Defensive Line" rule get extra melee defense when their bases are touching.
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