History TabletopGame / IronKingdoms

8th Nov '16 10:22:21 AM dlchen145
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* {{Determinator}}: Asheth Magnus. See TheUnfettered, below. Karchev the Terrible is another prime example of this. After losing his arms and legs in a disastrous military operation, he still ''demanded'' to be put back on the front lines to put his warcaster talent to use for Khador. He proved this at the final hearing to decide whether he should return to active duty - to convince the board that he could still fight, he directed a Juggernaut warjack to charge into the room, race towards the large, marble table the officials were sitting at and cleave it in two with the 'jack's axe. [[BadAss Then basically asking them if they still thought he couldn't serve his country.]]

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* {{Determinator}}: Asheth Magnus. See TheUnfettered, below. Karchev the Terrible is another prime example of this. After losing his arms and legs in a disastrous military operation, he still ''demanded'' to be put back on the front lines to put his warcaster talent to use for Khador. He proved this at the final hearing to decide whether he should return to active duty - to convince the board that he could still fight, he directed a Juggernaut warjack to charge into the room, race towards the large, marble table the officials were sitting at and cleave it in two with the 'jack's axe. [[BadAss Then basically asking them if they still thought he couldn't serve his country.]]
31st Oct '16 2:44:47 PM Morgenthaler
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* BadAss: Pretty much every named character. Even some of the {{Mooks}} are portrayed this way in the fluff.
24th Oct '16 5:10:59 AM HTD
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* AndIMustScream: All skorne that do not get exalted or chosen by an exalted to be its revered companions (that is, the majority of them, including all non-warriors with very few exceptions) will, upon death, be flung into the yawning Void to experience endless pain and agony and inevitably go mad.



* AppropriatedAppellation: When the Iosans still ruled much of central Immoren, before the Abyss was created, they called the primitive skorne godless. The skorne took it as a compliment, in the belief that the Iosan pantheon pampered the elves, making them weak and dependent on the gods.

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* AppropriatedAppellation: When the Iosans elves still ruled much of central Immoren, before the Abyss was created, they called the primitive skorne godless. The skorne took it as a compliment, in the belief that the Iosan pantheon elven gods pampered the elves, making them weak and dependent on the gods.



* {{Cyclops}}: The one-eyed, large, brutish cyclopes are one of the most common warbeasts used by the skorne.



* DragonsAreDemonic: In this setting, dragons are the equivalent of {{Eldritch Abomination}]s. They do not need food, water or air, and do not breed as other species do. They also radiate a mutagenic effect known as the Blight that gradually transforms the landscape and mutates creatures around them into their servants.

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* DragonsAreDemonic: In this setting, dragons are the equivalent of {{Eldritch Abomination}]s.Abomination}}s. They do not need food, water or air, and do not breed as other species do. They also radiate a mutagenic effect known as the Blight that gradually transforms the landscape and mutates creatures around them into their servants.



* ElvesVsDwarves: Fairly common amongst the various factions, most explicitly between the steampunk-inspired WARMACHINE factions and the Primal Powers of HORDES. Amusingly enough, averted by the setting's ''actual'' elves and dwarves: the elves hate everyone, while the dwarves don't feel particularly strongly one way or the other.

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* ElvesVsDwarves: Fairly common amongst the various factions, most explicitly between the steampunk-inspired WARMACHINE factions and the Primal Powers of HORDES. Amusingly enough, averted by the setting's ''actual'' elves and dwarves: the elves hate everyone, humans, while the dwarves don't feel particularly strongly one way or the other.


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* TheGoodTheBadAndTheEvil: We have Cygnar and the Trollbloods as the Good; Khador, the Circle and the Thornfall Alliance in the middle; the Protectorate, the Retribution, the Convergence and the Blindwater Congregation as the Bad; Cryx, the skorne, the Legion and the cephalyx as the Evil. And except for the Cryx-cephalyx alliance, ''none'' of these factions get along well with each other.


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* OurGhoulsAreDifferent: Genzouls, degenerate undead skorne cannibals often found in desolate wilderness regions. They are afflicted with karovoul, a ravening hunger that causes a compulsion for cannibalism.


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* SeasonalBaggage: Dhunian paragons develop a predilection for a particular season of the year. The paragon can access Dhunia’s gifts throughout the year, but they are particularly strong during this favoured season. Spring paragons are often especially healthy, resilient, and virile, much like the wilds of Caen after a long winter’s sleep. Summer paragons channel the brutality of a summer heat wave, making them potent forces of aggression and wrath. Autumn paragons are turbulent and full of change and can use their gifts to protect others and to help them hunt prey when food is scarce. Winter paragons can be harsh like the cold air and frozen earth, but their abilities protect them and others from enemies and the harmful effects of nature.


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* WarElephants: Titans (which can be described as small, four-armed elephants) and their larger cousins, the mammoths, are widely used as warbeasts by skorne warlocks.
23rd Oct '16 6:26:05 PM PlasmaTalon
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** Models with the "Defensive Line" rule get extra melee defense when their bases are touching.
5th Oct '16 8:31:55 AM HTD
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* FantasticCasteSystem: All skorne have a caste which largely defines one's role in skorne society. The skorne castes are, in descending order: warrior, worker, slave, and outcast. Typically a character’s caste is determined early in life, but some skorne belong to castes other than the one they were born into.


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* WitchSpecies: Unlike the other races, all skorne have the potential to use magic in the form of mortitheurgy. As a result, in the RPG, in contrast to characters of other races can only have an ARC stat or take magic careers if they have the Gifted archetype, skorne non-Gifted characters start with an ARC stat of 1 and can take magic careers as long as they meet the prerequisites (the only exception being the Extoller career). A skorne character with the Gifted archetype is either a particularly powerful individual or one who committed early to the study of magic.
5th Oct '16 8:17:19 AM HTD
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* {{Bald Of|Evil}} {{Well Intentioned Extremis|t}}m: Most of the Retribution of Scryah's basic troops and several of their commanders.

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* {{Bald Of|Evil}} {{Well Intentioned Extremis|t}}m: BaldOfEvil: Most of the Retribution of Scryah's Scyrah's basic troops and several of their commanders.commanders shave their heads.


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* DragonsAreDemonic: In this setting, dragons are the equivalent of {{Eldritch Abomination}]s. They do not need food, water or air, and do not breed as other species do. They also radiate a mutagenic effect known as the Blight that gradually transforms the landscape and mutates creatures around them into their servants.


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* GenderBlenderName:
** Ethnic Khards (the most numerous of the indigenous peoples of Khador) mostly have normal [[UsefulNotes/RussianNamingConvention Russian surnames]] with one exception: they are not inflected for gender like in real life; so we have the female warcaster Sorscha Kratikoff who has a masculine surname, and there are ''plenty'' of male Khard background characters with surnames ending in the feminine suffix ''-a''.
** One of the mercenary solos is a male ogrun named Gudrun, which is a Nordic female given name.


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* MassiveRaceSelection: In the RPG, the list of playable races consists of: humans, dwarves, gobbers, Iosans, Nyss, ogrun, trollkin, satyxis, Tharn, pygmy trolls, farrow, gatormen, bog trogs, skorne, blighted Nyss, blighted ogrun, striders, efaarit, bogrin, swamp gobbers and croaks.
7th Aug '16 5:42:29 AM blindinkpoet
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** Gargantuans, Hordes' equivalent to the Colossals too.
7th Aug '16 5:40:39 AM blindinkpoet
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* BerserkButton: Orsus Zoktavir is Berserk as it is, but if he ever finds out you hurt a woman, he will '''END''' you.

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* BerserkButton: BerserkButton:
**
Orsus Zoktavir is Berserk as it is, but if he ever finds out you hurt a woman, he will '''END''' you. you.
** For some of the dragons, the fact that Everblight's first gargantuan, the Archangel, looks so much like one of them is this, to the point that one demanded the destruction of every single Archangel as condition for his joining an alliance.
20th Jul '16 5:49:33 PM Servitor_2152
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* SchizoTech: Depending on where in Immoren you are at the moment, the tech level varies from Stone Age to Industrial Revolution to World War I.

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* SchizoTech: Depending on where in Immoren you are at the moment, the tech level varies from Stone Age to World War I, with most of the setting hovering somewhere between the Middle Ages and the Industrial Revolution to World War I.Revolution.
3rd Jun '16 7:51:51 AM HTD
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* AllTrollsAreDifferent: Trolls in the Iron Kingdoms are generally split into four categories (fullblood, pygmy, dire, and trollkin), but all of them adhere to a few basic distinguishing features including thick and hairless skin, four fingers and toes, no noses, short spines growing out of their heads and rock like stubble that pokes out of various places on their bodies. Trollkin can be seen as the [[OurOrcsAreDifferent Orcs]] of the setting (pygmy trolls can be seen as [[OurGoblinsAreDifferent another kind of goblin]]), and trollkin and pygmy trolls are both as civilized as humans are, although the latter seem to have a curious aversion to pants if the models and artwork are any indications.



* FantasyCounterpartCulture: Khards are unapologetically the Immoren equivalent of Russians, Umbreans are Romanians, Skirov and Kossites are Eastern Europeans with a mix of Scandinavians, Caspians are basically Americans with British accents, Midlunders are Northern British, Thurians are Irish, Tordorans are a blend of Spain, Italy, and Portugal, Ryn are French with Welsh naming, Idrians (the original inhabitants of the lands south of Cygnar, before the Protectorate was formed there) are Middle Easterners, the trollkin are a mix of Scots and Native Americans, the Tharn are Celts, the skorne are Japanese (when it comes to their armor, iconography and language) with a few signs of Persian Empire, the gatormen are stereotypically Louisianian (complete with [[RaginCajun Cajun accents]] and [[HollywoodVoodoo bokors]]) and the Orgoth are infernal-worshipping Vikings.

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* FantasyCounterpartCulture: Khards are unapologetically the Immoren equivalent of Russians, Umbreans are Romanians, Skirov and Kossites are Eastern Europeans with a mix of Scandinavians, Caspians are basically Americans with British accents, Midlunders are Northern British, Thurians are Irish, Tordorans are a blend of Spain, Italy, and Portugal, Ryn are French with Welsh naming, Idrians (the original inhabitants of the lands south of Cygnar, before the Protectorate was formed there) are Middle Easterners, Bedouins, the trollkin are a mix of Scots and Native Americans, the Tharn are Celts, the skorne are Japanese (when it comes to their armor, iconography and language) with a few signs of Persian Empire, the gatormen are stereotypically Louisianian (complete with [[RaginCajun Cajun accents]] and [[HollywoodVoodoo bokors]]) and the Orgoth are infernal-worshipping Vikings.



* GodzillaThreshold:
** The Orgoth invasion has been the only time Lord Toruk has had to personally fight to defend his empire, and it's heavily implied that it wasn't the CurbStompBattle his followers think it was. Bonus points for Toruk actually being a godzilla sized dragon.

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* GodzillaThreshold:
**
GodzillaThreshold: The Orgoth invasion has been the only time Lord Toruk has had to personally fight to defend his empire, and it's heavily implied that it wasn't the CurbStompBattle his followers think it was. Bonus points for Toruk actually being a godzilla sized dragon.



* KilledOffForReal: Both defied and played straight. The creative director, Matt Willson, has stated many times that he and the rest of the creative team have no intention of killing off any of the named characters in the story if they already have a model for them that can be used in the minis game. If you ''don't'' have a mini, however...

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* KilledOffForReal: Both defied In Mark I and played straight. The creative director, Matt Willson, has stated many times that he and the rest of the creative team have no intention of killing off any of the named characters Mark II, if a playable character with a mini was seemingly killed in the story if they already have a model for them that can be used in the minis game. If you ''don't'' have a mini, however...story, then (s)he will not stay dead. In Mark III, this policy was rescinded, so no one is safe anymore.



* OurMonstersAreDifferent: Unique takes on a number of fantasy creatures:
** AllTrollsAreDifferent: Trolls in the Iron Kingdoms are generally split into four categories (fullblood, pygmy, dire, and trollkin), but all of them adhere to a few basic distinguishing features including thick and hairless skin, four fingers and toes, no noses, short spines growing out of their heads and rock like stubble that pokes out of various places on their bodies. Trollkin can be seen as the [[OurOrcsAreDifferent Orcs]] of the setting (pygmy trolls can be seen as [[OurGoblinsAreDifferent another kind of goblin]]), and trollkin and pygmy trolls are both as civilized as humans are, although the latter seem to have a curious aversion to pants if the models and artwork are any indications.
** OurAngelsAreDifferent:
*** The angelii, seraphim and archangels are angels InNameOnly; they are just as monstrous as the rest of Everblight's warbeasts.
*** The Harbinger of Menoth is sort of a High-Warrior-Priestess who also floats, although she doesn't have wings.
** OurDragonsAreDifferent: At the EldritchAbomination level; a dragon's true form is just a sentient crystal called an athanc, but this crystal possesses nigh-RealityWarper powers. And they're freaking huge.
** OurDwarvesAreDifferent: Apart from being gun-wielding, mecha-commanding little lunatics, the dwarves of Rhul often ''have no beards.''
** OurElvesAreBetter: They're {{Animesque}} religious zealots in shining white {{Magitek}} armor. Some even have ''beards''!
** OurWerewolvesAreDifferent: The Circle's Warpwolves are more protean than most: in addition to shifting from human to wolf forms, they can also mutate themselves to be stronger, faster, or tougher from moment to moment.

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* OurMonstersAreDifferent: Unique takes on a number of fantasy creatures:
** AllTrollsAreDifferent: Trolls in the Iron Kingdoms are generally split into four categories (fullblood, pygmy, dire, and trollkin), but all of them adhere to a few basic distinguishing features including thick and hairless skin, four fingers and toes, no noses, short spines growing out of their heads and rock like stubble that pokes out of various places on their bodies. Trollkin can be seen as the [[OurOrcsAreDifferent Orcs]] of the setting (pygmy trolls can be seen as [[OurGoblinsAreDifferent another kind of goblin]]), and trollkin and pygmy trolls are both as civilized as humans are, although the latter seem to have a curious aversion to pants if the models and artwork are any indications.
**
OurAngelsAreDifferent:
*** ** The angelii, seraphim and archangels are angels InNameOnly; they are just as monstrous as the rest of Everblight's warbeasts.
*** ** The Harbinger of Menoth is sort of a High-Warrior-Priestess who also floats, although she doesn't have wings.
** * OurDragonsAreDifferent: At the EldritchAbomination level; a dragon's true form is just a sentient crystal called an athanc, but this crystal possesses nigh-RealityWarper powers. And they're freaking huge.
** * OurDwarvesAreDifferent: Apart from being gun-wielding, mecha-commanding little lunatics, the dwarves of Rhul often ''have no beards.''
** * OurElvesAreBetter: They're {{Animesque}} religious zealots in shining white {{Magitek}} armor. Some even have ''beards''!
** * OurWerewolvesAreDifferent: The Circle's Warpwolves are more protean than most: in addition to shifting from human to wolf forms, they can also mutate themselves to be stronger, faster, or tougher from moment to moment.moment. There are also Warpborn Skinwalkers, who are smaller and less powerful than Warpwolves but also have much more control on their shapeshifting ability.
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