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updated wick with new namespace


A Digital version of the game released on UsefulNotes/{{Steam}} on Dec 27, 2022.

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A Digital version of the game released on UsefulNotes/{{Steam}} Platform/{{Steam}} on Dec 27, 2022.
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* VariablePlayerGoals: In addition to everyone having "Control a set amount of groups based on player number" win condition, each type of secret society has their own goals - generally in-line with their strengths or flavor. For example, the banking-themed Gnomes of Zurich need a lot of money, and Servants of Cthulhu. The advanced rules propose you can take it even further by randomly drawing the special goals at the start of the game and keeping them hidden.

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* VariablePlayerGoals: In addition to everyone having "Control a set amount of groups based on player number" win condition, each type of secret society has their own goals - generally in-line with their strengths or flavor. For example, the banking-themed Gnomes of Zurich need a lot of money, and Servants of Cthulhu.Cthulhu need to cause massive destruction. The advanced rules propose you can take it even further by randomly drawing the special goals at the start of the game and keeping them hidden.
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dewicking disambiguation page


* JustForPun: Many, including [[Literature/TheIlluminatusTrilogy Fnord Motor Company]], [[ChurchOfHappyology the Church of Violentology,]] the Triliberal Commission and so on.


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* {{Pun}}: Many, including [[Literature/TheIlluminatusTrilogy Fnord Motor Company]], [[ChurchOfHappyology the Church of Violentology,]] the Triliberal Commission and so on.
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** The Society of Assassins are ExactlyWhatItSaysOnTheTin, and win by neutralizing their competition.

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** The [[TheHashshashin Society of Assassins Assassins]] are ExactlyWhatItSaysOnTheTin, and win by neutralizing their competition.
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* VariablePlayerGoals: In addition to everyone having "Control a set amount of groups based on player number" win condition, each type of secret society has their own goals - generally in-line with their strengths or vlavor. For example, the banking-themed Gnomes of Zurich need a lot of money, and Servants of Cthulhu. The advanced rules propose you can take it even further by randomly drawing the special goals at the start of the game and keeping them hidden.

to:

* VariablePlayerGoals: In addition to everyone having "Control a set amount of groups based on player number" win condition, each type of secret society has their own goals - generally in-line with their strengths or vlavor.flavor. For example, the banking-themed Gnomes of Zurich need a lot of money, and Servants of Cthulhu. The advanced rules propose you can take it even further by randomly drawing the special goals at the start of the game and keeping them hidden.
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add variable player goals

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* VariablePlayerGoals: In addition to everyone having "Control a set amount of groups based on player number" win condition, each type of secret society has their own goals - generally in-line with their strengths or vlavor. For example, the banking-themed Gnomes of Zurich need a lot of money, and Servants of Cthulhu. The advanced rules propose you can take it even further by randomly drawing the special goals at the start of the game and keeping them hidden.

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* OneWorldOrder: The primary goal of the conspiracies.

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* MisereGame: A player is normally eliminated from the game if, at any time after their third turn, they control no group other than their Illuminati. But if the Servants of Cthulhu destroy their last group--and by doing so achieve their special victory condition of eight groups destroyed--they win.
%%*
OneWorldOrder: The primary goal of the conspiracies.
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A Digital version of the game released on Creator/{{Steam}} on Dec 27, 2022.

to:

A Digital version of the game released on Creator/{{Steam}} UsefulNotes/{{Steam}} on Dec 27, 2022.
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A Digital version of the game released on Creator/{{Steam}} on Dec 27, 2022.

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''Illuminati: The Game of Conspiracy'' is a CardGame created by Creator/SteveJacksonGames (also known for their game ''TabletopGame/{{Munchkin}}''). In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has [[VariablePlayerGoals its own goal]] and [[AsymmetricMultiplayer powers]], with the ultimate plan of being the only secret society left. Over the years it has been offered in both fixed-set and [[TabletopGame/IlluminatiNewWorldOrder collectable versions]], while a licensed [[PlayByPostGames play-by-email]] version of the game is run by [[http://www.flyingbuffalo.com/illumin.htm Flying Buffalo.]] It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]

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''Illuminati: The Game of Conspiracy'' is a CardGame created by Creator/SteveJacksonGames (also known for their game ''TabletopGame/{{Munchkin}}''). ''TabletopGame/{{Munchkin}}'').

In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has [[VariablePlayerGoals its own goal]] and [[AsymmetricMultiplayer powers]], with the ultimate plan of being the only secret society left. left.

Over the years it has been offered in both fixed-set and [[TabletopGame/IlluminatiNewWorldOrder collectable versions]], while a licensed [[PlayByPostGames play-by-email]] version of the game is run by [[http://www.flyingbuffalo.com/illumin.htm Flying Buffalo.]] It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' ''Literature/{{Illuminatus}}'' trilogy and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]






* UsefulNotes/ConspiracyTheories: Most of the conspiracies, and several of the groups, are based off of real-life conspiracy theories.



* JustForPun: Many, including [[Literature/TheIlluminatusTrilogy Fnord Motor Company]], [[ChurchOfHappyology the Church of Violentology,]] the Triliberal Commission, the Religious Reich, and so on.

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* JustForPun: Many, including [[Literature/TheIlluminatusTrilogy Fnord Motor Company]], [[ChurchOfHappyology the Church of Violentology,]] the Triliberal Commission, the Religious Reich, Commission and so on.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ExpansionPack: Three or four were made.

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* %%* ExpansionPack: Three or four were made.



* TheHashshashin: Another name for the Society of Assassins.

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* %%* TheHashshashin: Another name for the Society of Assassins.



* KillEmAll: The secondary win condition of the Cult of Cthulhu.
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* MurphysLaw: You can weaponize it.
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* EyeOfProvidence: Almost every edition uses the eye in the pyramid as the dominant image on the cover art/box art.
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''Illuminati: The Game of Conspiracy'' is a CardGame created by Creator/SteveJacksonGames (also known for their game ''TabletopGame/{{Munchkin}}''). In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has its own goal and powers, with the ultimate plan of being the only secret society left. Over the years it has been offered in both fixed-set and [[TabletopGame/IlluminatiNewWorldOrder collectable versions]], while a licensed [[PlayByPostGames play-by-email]] version of the game is run by [[http://www.flyingbuffalo.com/illumin.htm Flying Buffalo.]] It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]

to:

''Illuminati: The Game of Conspiracy'' is a CardGame created by Creator/SteveJacksonGames (also known for their game ''TabletopGame/{{Munchkin}}''). In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has [[VariablePlayerGoals its own goal goal]] and powers, [[AsymmetricMultiplayer powers]], with the ultimate plan of being the only secret society left. Over the years it has been offered in both fixed-set and [[TabletopGame/IlluminatiNewWorldOrder collectable versions]], while a licensed [[PlayByPostGames play-by-email]] version of the game is run by [[http://www.flyingbuffalo.com/illumin.htm Flying Buffalo.]] It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]
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Disambiguating; deleting and renaming wicks as appropriate


** The [=UFOs=] are an alien conspiracy, and possibly even TheReptilians, considering they win by mimicking another group's win condition.

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** The [=UFOs=] are an alien conspiracy, and possibly even TheReptilians, LizardFolk, considering they win by mimicking another group's win condition.



* LittleGreenMen[=/=]TheGreys: The UFO Conspiracy is made of this trope ... or, depending on your interpretation, TheReptilians.

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* LittleGreenMen[=/=]TheGreys: The UFO Conspiracy is made of this trope ... or, depending on your interpretation, TheReptilians.the ReptilianConspiracy.
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None


''Illuminati: The Game of Conspiracy'' is a CardGame created by [[http://www.sjgames.com/ Steve Jackson Games]] (also known for their game ''TabletopGame/{{Munchkin}}''). In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has its own goal and powers, with the ultimate plan of being the only secret society left. Over the years it has been offered in both fixed-set and [[TabletopGame/IlluminatiNewWorldOrder collectable versions]], while a licensed [[PlayByPostGames play-by-email]] version of the game is run by [[http://www.flyingbuffalo.com/illumin.htm Flying Buffalo.]] It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]

to:

''Illuminati: The Game of Conspiracy'' is a CardGame created by [[http://www.sjgames.com/ Steve Jackson Games]] Creator/SteveJacksonGames (also known for their game ''TabletopGame/{{Munchkin}}''). In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has its own goal and powers, with the ultimate plan of being the only secret society left. Over the years it has been offered in both fixed-set and [[TabletopGame/IlluminatiNewWorldOrder collectable versions]], while a licensed [[PlayByPostGames play-by-email]] version of the game is run by [[http://www.flyingbuffalo.com/illumin.htm Flying Buffalo.]] It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]
Is there an issue? Send a MessageReason:
None


''Illuminati: The Game of Conspiracy'' is a CardGame created by [[http://www.sjgames.com/ Steve Jackson Games]] (also known for their game ''TabletopGame/{{Munchkin}}''). In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has its own goal and powers, with the ultimate plan of being the only secret society left. Over the years it has been offered in both fixed-set and [[TabletopGame/IlluminatiNewWorldOrder collectable versions]]. It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]

to:

''Illuminati: The Game of Conspiracy'' is a CardGame created by [[http://www.sjgames.com/ Steve Jackson Games]] (also known for their game ''TabletopGame/{{Munchkin}}''). In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has its own goal and powers, with the ultimate plan of being the only secret society left. Over the years it has been offered in both fixed-set and [[TabletopGame/IlluminatiNewWorldOrder collectable versions]]. versions]], while a licensed [[PlayByPostGames play-by-email]] version of the game is run by [[http://www.flyingbuffalo.com/illumin.htm Flying Buffalo.]] It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]


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* HaveAGayOldTime: Despite being fairly recent, the game has an example of this in the use of “Straight” as a synonym for “mainstream” (its opposite is Weird) that has nothing to do with sexuality. Instead its based on 1950s-60s slang for "normal". It’s still of course vulnerable to the AccidentalInnuendo.

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* HaveAGayOldTime: Despite being fairly recent, the game has an example of this in the use of “Straight” "Straight" as a synonym for “mainstream” "mainstream" (its opposite is Weird) that has nothing to do with sexuality. Instead its it's based on 1950s-60s slang for "normal". It’s still of Of course it's still vulnerable to the AccidentalInnuendo.



* JokeCharacter: The Church of the [=SubGenius=]. They have less power and income than any of the other groups, and their special power is to get a small amount of money any time one of their groups is taken from them. Also, their special win condition is [[PowerUpLetdown to need one fewer group than anyone else to win.]] They ''can'' become a LethalJokeCharacter: While it's true that the Church's powers put them at a major disadvantage in smaller games, in larger games -- where you only need six or seven groups to win and people are constantly neutralizing and destroying each others' groups -- they can easily dominate [[MagikarpPower with a bit of patience.]]

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* JokeCharacter: The Church of the [=SubGenius=]. They have less power and income than any of the other groups, and their special power is to get a small amount of money any time one of their groups is taken from them. Also, their special win condition is [[PowerUpLetdown to need one fewer group than anyone else to win.]] They ''can'' become a LethalJokeCharacter: While it's true that the Church's powers put them at a major disadvantage in smaller games, in larger games -- where you only need six or seven groups to win win, and people are constantly neutralizing and destroying each others' groups -- they can easily dominate [[MagikarpPower with a bit of patience.]]
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* HaveAGayOldTime: Despite being fairly recent, the game has an example of this in the use of “Straight” as a synonym for “mainstream” (its opposite is Weird) that has nothing to do with sexuality. It’s still of course vulnerable to the AccidentalInnuendo.

to:

* HaveAGayOldTime: Despite being fairly recent, the game has an example of this in the use of “Straight” as a synonym for “mainstream” (its opposite is Weird) that has nothing to do with sexuality. Instead its based on 1950s-60s slang for "normal". It’s still of course vulnerable to the AccidentalInnuendo.
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None


* MadScientist: One of the groups you can control is "Mad Scientists [[FakeCharity For a Better Tomorrow.]]"

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* MadScientist: One of the groups you can control is "Mad Scientists "[[MadScientist Evil Geniuses]] [[FakeCharity For a Better Tomorrow.]]"
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* HaveAGayOldTime: Despite being fairly recent, the game has an example of this in the use of “Straight” as a synonym for “mainstream” (its opposite is Weird) that has nothing to do with sexuality. It’s still of course vulnerable to the AccidentalInnuendo.
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Fix


* NewWorldOrder: The primary goal of the conspiracies.

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* NewWorldOrder: OneWorldOrder: The primary goal of the conspiracies.

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** [[ParodyReligion The Church of the SubGenius]] is a conspiracy of normal people who win by [[JokeCharacter needing slightly fewer groups]] than everyone else.
*** Becomes [[LethalJokeCharacter much more dangerous in large games.]]

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** [[ParodyReligion The Church of the SubGenius]] is a conspiracy of normal people who win by [[JokeCharacter needing slightly fewer groups]] than everyone else.
*** Becomes
else. They become [[LethalJokeCharacter much more dangerous in large games.]]



* BlackHelicopter: Just another one of the many groups you can try to control.
** Ironically, they're not particularly powerful.

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* BlackHelicopter: Just another one of the many groups you can try to control.
**
control. Ironically, they're not particularly powerful.



* TheIlluminati: The game namer and a playable group.
** Specifically, it's the Bavarian Illuminati; multiple groups throughout history have used the name "Illuminati."
* JokeCharacter: The Church of the [=SubGenius=]. They have less power and income than any of the other groups, and their special power is to get a small amount of money any time one of their groups is taken from them. Also, their special win condition is [[PowerUpLetdown to need one fewer group than anyone else to win.]]
** LethalJokeCharacter: While it's true that the Church's powers put them at a major disadvantage in smaller games, in larger games- where you only need six or seven groups to win and people are constantly neutralizing and destroying each others' groups- they can easily dominate [[MagikarpPower with a bit of patience.]]

to:

* TheIlluminati: The game namer and a playable group.
**
group. Specifically, it's the Bavarian Illuminati; multiple groups throughout history have used the name "Illuminati."
* JokeCharacter: The Church of the [=SubGenius=]. They have less power and income than any of the other groups, and their special power is to get a small amount of money any time one of their groups is taken from them. Also, their special win condition is [[PowerUpLetdown to need one fewer group than anyone else to win.]]
**
]] They ''can'' become a LethalJokeCharacter: While it's true that the Church's powers put them at a major disadvantage in smaller games, in larger games- games -- where you only need six or seven groups to win and people are constantly neutralizing and destroying each others' groups- groups -- they can easily dominate [[MagikarpPower with a bit of patience.]]



* LittleGreenMen/TheGreys: The UFO Conspiracy is made of this trope... or, depending on your interpretation, TheReptilians.

to:

* LittleGreenMen/TheGreys: LittleGreenMen[=/=]TheGreys: The UFO Conspiracy is made of this trope...trope ... or, depending on your interpretation, TheReptilians.



* MilkmanConspiracy: while most groups you want are large and powerful, the small and jokey ones can still play a part in your strategy especially if you have a conspiracy that likes to collect things, like UsefulNotes/{{Discordia|nism}} or the Assassins.
** This specifically applies best to the Church of the [=SubGenius=], which is an unintentional conspiracy of the mediocre and middle-class.

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* MilkmanConspiracy: while most groups you want are large and powerful, the small and jokey ones can still play a part in your strategy strategy, especially if you have a conspiracy that likes to collect things, like UsefulNotes/{{Discordia|nism}} or the Assassins.
**
Assassins. This specifically applies best to the Church of the [=SubGenius=], which is an unintentional conspiracy of the mediocre and middle-class.



* {{Pacifist}}: Shangri-La gets a bonus to capture Peaceful groups, and wins the game if they can control enough of them.
** TechnicalPacifist: This doesn't stop Shangri-La from attacking, neutralizing or destroying enemy groups, or from controlling Violent groups.

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* {{Pacifist}}: Shangri-La gets a bonus to capture Peaceful groups, and wins the game if they can control enough of them.
** TechnicalPacifist: This
them. That’s kind of TechnicalPacifist, though; it doesn't stop Shangri-La from attacking, neutralizing or destroying enemy groups, or from controlling Violent groups.



* TacticalRockPaperScissors: A variant; every society gets a bonus when trying to control a society of the same type, a penalty when controlling the opposite, and no difference from non-opposite groups. Conversely, trying to destroy or neutralize is that much easier.
** The one exception to this is groups with the Fanatic type - [[KnightTemplar Fanatics]] get a bonus when attacking other Fanatics.
* ViolenceReallyIsTheAnswer: If you're the Assassins' Guild or the Cult of Cthulhu, it certainly is.
** For reference, the Servants of Cthulhu can win by ''destroying'' enough groups (which removes them from play for the rest of the game).

to:

* TacticalRockPaperScissors: A variant; every society gets a bonus when trying to control a society of the same type, a penalty when controlling the opposite, and no difference from non-opposite groups. Conversely, trying to destroy or neutralize is that much easier.
**
easier. The one exception to this is groups with the Fanatic type - [[KnightTemplar Fanatics]] get a bonus when attacking other Fanatics.
* ViolenceReallyIsTheAnswer: If you're the Assassins' Guild or the Cult of Cthulhu, it certainly is.
** For
is.[[note]]For reference, the Servants of Cthulhu can win by ''destroying'' enough groups (which removes them from play for the rest of the game).
game).[[/note]]
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''Illuminati: The Game of Conspiracy'' is a CardGame created by [[http://www.sjgames.com/ Steve Jackson Games]] (also known for their game ''TabletopGame/{{Munchkin}}''). In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has its own goal and powers, with the ultimate plan of being the only secret society left. Over the years it has been offered in both fixed-set and collectable versions. It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]

to:

''Illuminati: The Game of Conspiracy'' is a CardGame created by [[http://www.sjgames.com/ Steve Jackson Games]] (also known for their game ''TabletopGame/{{Munchkin}}''). In this game, there are secret societies trying to take control of the the world and its residents. The twist? You're one of those societies, and so are the other players. Every different organization has its own goal and powers, with the ultimate plan of being the only secret society left. Over the years it has been offered in both fixed-set and [[TabletopGame/IlluminatiNewWorldOrder collectable versions.versions]]. It was inspired by the ''[[Literature/{{Illuminatus}} Illuminatus! Trilogy]]'' and the game's official website is [[http://www.sjgames.com/illuminati/ here.]]
Is there an issue? Send a MessageReason:
Inaccurate/incomplete win conditions fixed.


** The [[UsefulNotes/{{Discordianism}} Discordians]] worship Eris, the Greek goddess of discord, and win by upsetting the status quo enough to [[AnarchyIsChaos throw the world into disarray.]]

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** The [[UsefulNotes/{{Discordianism}} Discordians]] worship Eris, the Greek goddess of discord, and win by upsetting the status quo gathering enough eccentrics and weirdos together to [[AnarchyIsChaos throw the world into disarray.]]



** The Bermuda Triangle is a mysterious group that just seems to want to envelop everything.

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** The Bermuda Triangle is a mysterious group that just seems to want to envelop everything.everything, uniting all viewpoints under their banner.
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** The [[CthulhuMythos Cult of Cthulhu]] just wants to [[OmnicidalManiac destroy everything]] to prepare the world for the coming of their master.

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** The [[CthulhuMythos [[Franchise/CthulhuMythos Cult of Cthulhu]] just wants to [[OmnicidalManiac destroy everything]] to prepare the world for the coming of their master.
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Factually wrong. The secondary goal for the Assassins is controlling Violent groups. They have a BONUS to neutralize, but it's not their goal.


** For reference, the Assassins can win the game by neutralizing enough groups (it's implied that this is done through assassination), while the Cult of Cthulhu can win by ''destroying'' enough groups (which removes them from play for the rest of the game).

to:

** For reference, the Assassins can win the game by neutralizing enough groups (it's implied that this is done through assassination), while the Cult Servants of Cthulhu can win by ''destroying'' enough groups (which removes them from play for the rest of the game).

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