Follow TV Tropes

Following

History TabletopGame / HuntertheVigil

Go To

OR

Is there an issue? Send a MessageReason:
added Scratch Damage Enemy

Added DiffLines:

* ScratchDamageEnemy: Masks are a type of supernaturally enhanced SerialKiller, in the vein of [[Franchise/{{Halloween}} Michael Myers]] and [[Franchise/FridayThe13th Jason Voorhees]], that become MadeOfIron -- any direct attack against them only deals one damage. However, this doesn't apply to indirect harm like a BoobyTrap.
Is there an issue? Send a MessageReason:
Since this is specific to a single Conspiracy, I'm moving this to their folder in the Characters page.


* TheInfested: One of the implants used by the Cheiron Group is a swarm of man-faced hornets that live in their host's arm and fly out to attack when their host becomes angry at something.
Is there an issue? Send a MessageReason:

Added DiffLines:

* TheInfested: One of the implants used by the Cheiron Group is a swarm of man-faced hornets that live in their host's arm and fly out to attack when their host becomes angry at something.

Added: 199

Changed: 1

Is there an issue? Send a MessageReason:
None


** There are two Punk Rock and Philadelphia-specific shoutouts in the core book's Philadelphia appendix. Two monsters featured, the vampire Zipperhead and the revenant The Dead Milkman are references to counter-culture shop Zipperhead, and to Philly punk band Music/TheDeadMilkmen

to:

** There are two Punk Rock and Philadelphia-specific shoutouts in the core book's Philadelphia appendix. Two monsters featured, the vampire Zipperhead and the revenant The Dead Milkman are references to counter-culture shop Zipperhead, and to Philly punk band Music/TheDeadMilkmenMusic/TheDeadMilkmen.
** VASCU agents have access to psychic powers in three categories, one of which is abilities used in interviewing suspects. The first of these is called [[Series/{{Columbo}} "Just One More Thing"]].
Is there an issue? Send a MessageReason:
None


-->-- '''[[http://1d4chan.org/wiki/World_of_Darkness 1d4chan]]'''

to:

-->-- '''[[http://1d4chan.'''[[https://1d6chan.miraheze.org/wiki/World_of_Darkness 1d4chan]]'''
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: At Tier 3, the game might as well be called [[TabletopGame/MageTheAscension Technocracy: The Playable]]. Task Force VALKYRIE and the Cheiron Group in particular are direct [[{{Expy}} expies]] of the former. Cheiron also has much in common with [[TabletopGame/WerewolfTheApocalypse Pentex]].

Changed: 1

Removed: 82



%%* AttackItsWeakPoint:
%%* AsskickingEqualsAuthority: This is very common, especially among the Cainites.

to:

%%* AttackItsWeakPoint:
%%* AsskickingEqualsAuthority: This is very common, especially among the Cainites.
AttackItsWeakPoint

Added: 425

Changed: 316

Removed: 738

Is there an issue? Send a MessageReason:
None


* ContinuityNod:
** Division Six hunts "reality deviants", but are actually the pawns of evil mages. [[TabletopGame/MageTheAscension Sound familiar?]]
** The Cainite Heresy hears voices from unknown messengers, urging them to fight the supernatural and granting them powers to do so. [[TabletopGame/HunterTheReckoning Sound familiar?]] Hell, doesn't the Cainite Heresy [[TabletopGame/VampireTheMasquerade remind you of anyone?]]

to:

* ContinuityNod:
** Division Six hunts "reality deviants", but are actually
ContinuityNod: Part of the pawns whole point of evil mages. [[TabletopGame/MageTheAscension Sound familiar?]]
** The Cainite Heresy hears voices from unknown messengers, urging
the game is cramming in as many nods to the other games in TabletopGame/ChroniclesOfDarkness without explicitly referencing them or requiring a Storyteller or players to fight look into those other lines. Owls, as mentioned under BodySurf, are pretty much a shout out to the supernatural and granting them powers to do so. [[TabletopGame/HunterTheReckoning Sound familiar?]] Hell, doesn't the Cainite Heresy [[TabletopGame/VampireTheMasquerade remind you of anyone?]]Strix, for example.



* MythologyGag:
** Division Six hunts "reality deviants", but are actually the pawns of evil mages. [[TabletopGame/MageTheAscension Sound familiar?]]
** The Cainite Heresy hears voices from unknown messengers, urging them to fight the supernatural and granting them powers to do so. [[TabletopGame/HunterTheReckoning Sound familiar?]] Hell, doesn't the Cainite Heresy [[TabletopGame/VampireTheMasquerade remind you of anyone?]]



** Part of the whole point of the game is cramming in as many {{Shout Out}}s to the other games in TabletopGame/ChroniclesOfDarkness without explicitly referencing them or requiring a Storyteller or players to look into those other lines. Owls, as mentioned under BodySurf, are pretty much a shout out to the Strix, for example.
Is there an issue? Send a MessageReason:
None


* BodySurf: Owls ([[CanonImmigrant also known as]] [[TabletopGame/VampireTheRequiem Strix]]) are ghostly spirits that hijack human and vampire bodies, transforming them into Bloodjackers, creatures somewhere between a [[OurVampiresAreDifferent vampire]] and a [[OurZombiesAreDifferent zombie]]. The body drinks blood but continues to rot; when it's worn out or destroyed the Owl simply hijacks another. Elder Demons are also prone to doing this.

to:

* BodySurf: Owls ([[CanonImmigrant ([[ContinuityNod also known as]] [[TabletopGame/VampireTheRequiem Strix]]) are ghostly spirits that hijack human and vampire bodies, transforming them into Bloodjackers, creatures somewhere between a [[OurVampiresAreDifferent vampire]] and a [[OurZombiesAreDifferent zombie]]. The body drinks blood but continues to rot; when it's worn out or destroyed the Owl simply hijacks another. Elder Demons are also prone to doing this.

Added: 226

Changed: 21

Removed: 239

Is there an issue? Send a MessageReason:


* [[TheHedonist Ashwood Abbey]]: Comprised of [[RichIdiotWithNoDayJob jaded socialites]] and [[AristocratsAreEvil devious aristocrats]], this Compact is the most infamous of all the hunter organizations. Members of the Abbey often come off as [[LackOfEmpathy disturbingly amoral]] even to some of their most inhuman adversaries, what with their preference for torture and... making sport with their prey. Recent supplements attempt to paint them with a touch more morality, stressing their recklessness and love of competition.

to:

* [[TheHedonist Ashwood Abbey]]: Comprised of [[RichIdiotWithNoDayJob [[IdleRich jaded socialites]] and [[AristocratsAreEvil devious aristocrats]], this Compact is the most infamous of all the hunter organizations. Members of the Abbey often come off as [[LackOfEmpathy disturbingly amoral]] even to some of their most inhuman adversaries, what with their preference for torture and... making sport with their prey. Recent supplements attempt to paint them with a touch more morality, stressing their recklessness and love of competition.



* IdleRich: Ashwood Abbey started as a hobby of a rich, immoral jackass. They think hunting, violating and (eventually) killing monsters is entertaining. And then there's the Hunt Club. The Hunt Club thinks they're ''posers''.



* RichIdiotWithNoDayJob: Ashwood Abbey started as a hobby of a rich, immoral jackass. They think hunting, violating and (eventually) killing monsters is entertaining. And then there's the Hunt Club. The Hunt Club thinks they're ''posers''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndroclesLion: Suggested in one of the stories in ''Spirit Slayers''. In an ancient account by a Roman historian, a merchant joined a Scythian caravan and noted that a slave, a blinded man from a people called the Neuri, was treated far worse than any others; he eventually learns that he is a prisoner of war, and that the Scythians and Neuri are bitter enemies. He largely accepts this as being the way it is, but begins to slip morsels of food and drinks of water to the abused slave. Eventually, a storm forces the caravan into the cuntry of the Neuri, where a pack of huge wolves attacks and slaughters everyone save the merchant, who is spared when the leader of the wolves, a scarred and blinded specimen, calls them off and leads them back into the night. The modern transcriber notes that it is tempting to read this as the slave being a werewolf who spared the merchant for his kindness, although the account notes that the merchant couldn't be sure of this due to the bodies being so mangled that he couldn't tell whether the blind slave was or wasn't among them.


Added DiffLines:

* PoorCommunicationKills: In theory, hunters and the Forsaken have a fair bit of common grounds and shared goals -- both are generally interested in combating the worst excesses of the supernatural and safeguarding the material world. However, they are far more likely to fight and kill one another than to cooperate or even talk due to persistent failures in communication. Hunters usually see werewolves as just one more kind of monster and only rarely think to try to actually talk to them; the Forsaken, in turn, tend to be insular, violent and incommunicative, and mostly consider humans to be annoyances to be chased away from important matters. This has led to a vicious cycle where werewolves have come to see hunters as dangerous and ignorant menaces while hunters have learned that trying to approach werewolves is useless at best and very dangerous at worst. Notably, one of the primary reasons why Les Mystères have been duped into being patsies for the spirits against the Forsaken is that spirits, unlike werewolves, will actually try to contact mortals and try to make them see things their way.

Added: 1384

Changed: 128

Is there an issue? Send a MessageReason:
None


* AntiMagicalFaction: A number of Hunter groups have ideological axes to grind with magic-users in particular, and care about removing the practice of magic much more than they do about hunting other supernatural beings; often, this brings them into conflict with Conspiracies whose Endowments are, for all practical purposes, magic. Notable examples include the Keepers of the Source, who believe the magic use is done by essentially raping Mother Earth, and the Knights of St. George, who believe that magic attracts the attention of {{Eldritch Abomination}}s.



* LanguageOfMagic: The Rmoahals, a pre-human race of giants, spoke a language that described things and concepts with such precision that, in essence, a statement ''was'' the thing it described, and altering it altered the thing as well. The Rmoahals themselves did not possess imagination or the ability to conceive of things that do not exist, but humans can use it to alter reality and work magic.



* PathOfInspiration: The ostensibly Anglican sorcerer-hunting Knights of the Order of St. George are actually sworn to serve [[EldritchAbomination a fragment of the Abyss in the guise of a destroying angel]].

to:

* PathOfInspiration: The ostensibly Anglican sorcerer-hunting Knights of the Order of St. George are actually sworn to serve appease [[EldritchAbomination a fragment of the Abyss in the guise of a destroying angel]].



* {{Precursors}}: The Rmoahals, the first race that [[spoiler:the Loyalists of Thule think will explain everything]].

to:

* {{Precursors}}: The Rmoahals, the first a pre-human race that [[spoiler:the Loyalists of Thule think will explain everything]].blue-skinned giants whose tongue was the language of magic.


Added DiffLines:

* PuppeteerParasite: ''Witch Finders'' describes a swarm of mechanical ants created by ancient Pharaoh that can burrow into living bodies, consume their victims' souls, and control the now-empty vessel. Nowadays, millennia after their master's death, the surviving ants lack much purpose beyond instinctively seeking out fresh hosts to infect, but the ant-host gestalts have an innate drive to cause chaos and destruction.

Top