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* The Upper City area of ''VideoGame/HiddenCity'' is first introduced by the arrival of two strangers in an airship, and many of the locations feature steam pipes that often serve as hiding spots for objects. Technology-wise, they are in an antiquated era where candles and/or gas lamps are still used for lighting, and typewriters and fireplace bellows are still commonplace. The residents of that district also wear fashion that looks more distinctly Victorian Era-esque than the more mordern/casual outfits worn by those from the Main City, and two of the prominent characters hailing from that district are lamplighters.

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* The [[GenreShift Upper City area area]] of ''VideoGame/HiddenCity'' is first introduced by the arrival of two strangers in an airship, and many of the locations feature steam pipes that often serve as hiding spots for objects. Technology-wise, they are in an antiquated era where candles and/or gas lamps are still used for lighting, and typewriters and fireplace bellows are still commonplace. The residents of that district also wear fashion that looks more distinctly Victorian Era-esque than the more mordern/casual outfits worn by those from the Main City, and City--which has a more UrbanFantasy feel--and two of the prominent characters hailing from that district are lamplighters.
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moved to clockpunk


* ''VideoGame/TheWatchmaker2018'' is set in a giant clock tower, which is a world of massive gears, giant dolls, and various other devices.
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* The german RPG ''VideoGame/DieReiseInsAll'' is strongly influenced by the works of Verne and wells and contains a lot of steampunk elements.

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* The german German RPG ''VideoGame/DieReiseInsAll'' is strongly influenced by the works of Verne and wells and contains a lot of steampunk elements.



** The Steampunk elements in the series can easily be seen by looking at the city of Mac Anu. In The World R:1 it's a Canal City ala Venice. In R:2, it's still Canal City (but with a radically different layout, but the canals are rarely shown in use and steam based Robots serve as the [=NPCs=] rather then the Humans of the previous version. SteamPunk fixtures are common. In the World R:X the Steam Punk elements have been removed but the layout of the city seems to be the same as R:2.

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** The Steampunk elements in the series can easily be seen by looking at the city of Mac Anu. In The World R:1 it's a Canal City ala Venice. In R:2, it's still Canal City (but with a radically different layout, but the canals are rarely shown in use and steam based steam-based Robots serve as the [=NPCs=] rather then than the Humans of the previous version. SteamPunk fixtures are common. In the World R:X the Steam Punk elements have been removed but the layout of the city seems to be the same as R:2.
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* The Upper City area of ''VideoGame/HiddenCity'' is first introduced by the arrival of two strangers in an airship, and many of the locations feature steam pipes that often serve as hiding spots for objects. Technology-wise, they are in an antiquated era where candles and/or gas lamps are still used for lighting, and typewriters and fireplace bellows are still commonplace. The residents of that district also wear fashion that looks more distinctly Victorian Era-esque than the more mordern/casual outfits worn by those from the Main City, and two of the prominent characters hailing from that district are lamplighters.
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* The setting of ''VideoGame/WeNeedToGoDeeper'' is heavily inspired by Creator/JulesVerne, with players taking control of a submarine in this style and exploring the depths of the Living Infinite.
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* ''VideoGame/ClusterTruck'': The 8th world in the game is literally just called "Steampunk World".
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* ''VideoGame/BioShockInfinite'' serves partially as a [[GenreDeconstruction deconstruction]] of SteamPunk. It's set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds. Whereas other works are content to focus on a LighterAndSofter [[TheThemeParkVersion Theme Park Version]] of the steampunk era, however, with the cool-looking technology and 19th Century fashion sensibilities, Bioshock Infinite shines a light on its uglier side, such as imperialism, racism, and cutthroat, robber-baron capitalism.

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* ''VideoGame/BioShockInfinite'' serves partially as a [[GenreDeconstruction deconstruction]] of SteamPunk.GenreDeconstruction. It's set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds. Whereas But whereas other works are content to focus on a LighterAndSofter [[TheThemeParkVersion Theme Park Version]] TheThemeParkVersion of the steampunk era, however, SteamPunk, what with the cool-looking technology and 19th Century 19th-century fashion sensibilities, Bioshock Infinite shines a light on its uglier side, such clearly presents Columbia as imperialism, racism, and cutthroat, robber-baron capitalism.a CrapsaccharineWorld run by [[PoliticallyIncorrectVillain casual racists]].

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* ''[[VideoGame/EightyDays 80 Days]]'' is a unique take on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Except the events of the game (built like an interactive novel) take place in a {{Steam Punk}}ish AlternateHistory that also crosses into ClockPunk territory. Right off the bat, you ([[PlayerCharacter Passepartout]]) and your master, Phileas Fogg, take a mechanical carriage (i.e. a carriage pulled by a mechanical horse) to the train station. The train turns out to be able to cross the English Channel by turning into a submarine. After you get to Paris (which is actually occupied by UsefulNotes/{{Prussia}}ns), you can get a few options as far as your next route (for some reason, Fogg always lets his manservant pick the next leg). On your journey, you find out about the Artificer Guild, who are responsible for all the Steam/Clock Punking that is going on. Your modes of transportation range from mechanical carriages and {{Cool Train}}s (one is actually shaped like an iron horse) to ZeppelinsFromAnotherWorld and steamships that can submerge (thereby traveling ''faster''). The largest transportation mode in this world is the entire city of Agra, which is a [[BaseOnWheels walking city]] built by Emperor Shah Jahan to honor his third wife Mumtaz (basically, imagine the Taj Mahal on huge mechanical legs).
* ''Robo VideoGame/{{Aleste}}'' is set in an AlternateHistory Sengoku period Japan that suddenly underwent a technological leap to around 1900 and started making HumongousMecha.
* ''VideoGame/AmericanMcGeesAlice'' has some steampunk/clockpunk influences, especially when you're in the Mad Hatter's realms. Two levels of the maze portion of the game involve making your way through a giant steam-powered machine.
* Most of the heavy machinery in ''VideoGame/AmnesiaTheDarkDescent'' is steam or water driven, though this is accurate to the time period (1839). One note can be found by the Baron lamenting the necessity of steam tech; it may work, but it's large, noisy, and crude.
-->'''Baron''': Where the inventor of this device would require a magnifying glass to make his minute adjustments, I must push five men to erect a tower of iron, in the hopes of harnessing even one hundredth of the same energy!
** ''VideoGame/AmnesiaAMachineForPigs'' also uses this, being set on the night of Dec 31 1899, and Magnus created a massive machine below a meat processing factory, which converts people into Man-Pigs. The machine has a long network of pipes to power itself with steam, and later human blood.
* The ''VideoGame/{{Angband}}'' variant ''Steamband'' is a {{Roguelike}} with a steampunk theme (One of the races is a steam mecha, for example.), in which the goal is to get out of the earth's core to the surface.
* ''VideoGame/AnotherSight'' has a steampunk aesthetic. This is justified, since the game is set in 1899, and most of the stranger machines are designed by Nikola Tesla himself. [[spoiler:There's also some influence from [[RewritingReality the Node]] that makes the impossible easier to bring into reality, though this is implied to not necessarily be a good thing.]]
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' features an unusual take on the concept. It is set in a stereotypical HighFantasy world featuring humans, elves, dwarves, gnomes, halflings, ogres, orcs, various crossbreeds between them and other such trappings of Tolkien-esque fantasy. The twist is that an industrial revolution began in this world called Arcanum circa 60 years earlier, with the result being that most of the main cities of the world are at at steampunkish version of late 19th century industrialised societies level of technology. This means that railroads, pneumatic tube subways, telegraphs, gnomish capitalists, orcs as mistreated factory workers and other fantasy-ish twists on concepts taken from steampunk or history are present. A prominent theme is the conflict between Magic and Technology, where Magic is based [[FunctionalMagic on the caster affecting usual laws of physics through willpower]] and the new-fangled Technology is based around exploiting the laws of physics to achieve a desired result, thus actually strengthening the laws of physics around machinery. The net result is that having a magic user present can cause a machine to malfunction, and a complex machine can in turn cause magic to fail in a certain radius around it.
** The game also acts as a {{Deconstruction}} for steam punk settings by showing off the less glamorous aspects of the Victorian age. Factories are hideously unsafe to work in, and striking workers often get shot in the street by capitalist thugs. Classism and racism are everywhere, and a scary amount of people agree with eugenics -- there's even a very uncomfortable book that talks about solving "the Orcish Question" by use of a breeding program and removal of a "malignant gland". If you play as a half-orc then most people will at best be grudgingly civil, and at worst will be vocally disgusted by your presence.
* ''VideoGame/AztecWars'' has alement of steampunk in its AlternateHistory. The Russians, the Chinese and to some extent, the Aztecs use steam-powered tanks and turrets that have cannons mounted on them, shoot huge arrows... or... toss giant axes?!
* ''Videogame/BatmanArkhamCity'' had a deserted section of the undercity called "Wonder City", a steampunk utopia from the 1800's that ran on Lazarus Pit chemicals and had robotic "mechanical guardians".



* The video game ''VideoGame/{{Syberia}}'' and its sequels are set in a mixture of ClockPunk and {{Steampunk}} towns, with the occasional RaygunGothic setting. This is despite being in the present day. The games are about RomanticismVersusEnlightenment with the idea much was lost in the transition between the past and modern world.

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* ''VideoGame/TheChaosEngine'' takes place in victorian England, following the reverse-engineering of future technology by a mad scientist who captured a time traveler. The video eponymous engine has already turned England into a CrapsackWorld by the time the game ''VideoGame/{{Syberia}}'' and its sequels are set in a mixture of ClockPunk and {{Steampunk}} towns, with the occasional RaygunGothic setting. This is despite being in the present day. The games are about RomanticismVersusEnlightenment with the idea much was lost in the transition between the past and modern world.starts.



* ''[[VideoGame/SkiesOfArcadia Skies of Arcadia: Legends]]'' is steeped in a rustic [[Creator/JulesVerne Jules Vernian]] aesthetic, where TheSkyIsAnOcean and [[CoolAirship Air Ships]] are the means of transport. You'll [[https://www.youtube.com/watch?v=-cp7Q7KPnC0 set sail to exotic lands and uncharted regions,]] in search of lost civilizations and ancient treasure beneath the moons of Arcadia - all of which is recorded [[CaptainsLog in your journal]] as you progress. Even the world map is hand drawn to further reflect the setting.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' features an unusual take on the concept. It is set in a stereotypical HighFantasy world featuring humans, elves, dwarves, gnomes, halflings, ogres, orcs, various crossbreeds between them and other such trappings of Tolkien-esque fantasy. The twist is that an industrial revolution began in this world called Arcanum circa 60 years earlier, with the result being that most of the main cities of the world are at at steampunkish version of late 19th century industrialised societies level of technology. This means that railroads, pneumatic tube subways, telegraphs, gnomish capitalists, orcs as mistreated factory workers and other fantasy-ish twists on concepts taken from steampunk or history are present. A prominent theme is the conflict between Magic and Technology, where Magic is based [[FunctionalMagic on the caster affecting usual laws of physics through willpower]] and the new-fangled Technology is based around exploiting the laws of physics to achieve a desired result, thus actually strengthening the laws of physics around machinery. The net result is that having a magic user present can cause a machine to malfunction, and a complex machine can in turn cause magic to fail in a certain radius around it.
** The game also acts as a {{Deconstruction}} for steam punk settings by showing off the less glamorous aspects of the Victorian age. Factories are hideously unsafe to work in, and striking workers often get shot in the street by capitalist thugs. Classism and racism are everywhere, and a scary amount of people agree with eugenics - there's even a very uncomfortable book that talks about solving "the Orcish Question" by use of a breeding program and removal of a "malignant gland". If you play as a half-orc then most people will at best be grudgingly civil, and at worst will be vocally disgusted by your presence.
* The ''VideoGame/{{Thief}}'' game series has a generous mix of DarkerAndEdgier SteamPunk and ClockPunk, especially in [[VideoGame/ThiefIITheMetalAge the second game]] with the Mechanist technology.
* ''Franchise/FinalFantasy'' constantly cycles between this, CyberPunk, clockpunk and [[PunkPunk every Punk in the book]].
** ''VideoGame/FinalFantasyV'' has the Ronka Ruins, a ruin full of LostTechnology that serves as a cross between Steampunk and the EternalEngine, before it, there is the Steamship, which is a massive fire-powered boat created by Cid and Mid for the industrial nation of Karnak, which eventually serves as a CoolBoat for the heroes.
** Even more so is ''VideoGame/FinalFantasyVI'', set as it is in the middle of a second industrial revolution, with railroads, trains, and steamboats being common features. Narshe is loaded with coal mines, railroads, and heaters that keep the snowy streets warm, the kingdom of Figaro is centered in a ''submersible castle'' that is powered with massive steam engines, and King Figaro himself, with all manner of gadgets, up to and including an AutomaticCrossbow. TheEmpire, on the other hand, uses [[PoweredByAForsakenChild the life force of enslaved Espers]] to power its MagiTek armored walkers and Air Force, and some of the more elite soldiers are actually cyborgs, as they utilize computer programs in battle and short circuit when attacked with lightning or water.
** In ''VideoGame/FinalFantasyIX'', airships and other heavy machinery are mostly [[MetaphysicalFuel run by the Mist, a strange natural resource with magical properties]] that is later discovered to be derived from [[PoweredByAForsakenChild the souls of the dead]]. Halfway through the game, the heroes slay the monster who was capturing these souls and as a consequence, all long-distance travel halts due to the Mist vanishing. Thankfully, Regent Cid has been developing the steam engine- which eventually results in the creation of [[CoolAirship a steam-powered airship which the heroes can use to their advantage]].

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* ''[[VideoGame/SkiesOfArcadia Skies of Arcadia: Legends]]'' is steeped in a rustic [[Creator/JulesVerne Jules Vernian]] aesthetic, where TheSkyIsAnOcean and [[CoolAirship Air Ships]] are the means of transport. You'll [[https://www.youtube.com/watch?v=-cp7Q7KPnC0 set sail to exotic lands and uncharted regions,]] in search of lost civilizations and ancient treasure beneath the moons of Arcadia - all of which is recorded [[CaptainsLog in your journal]] as you progress. Even the world map is hand drawn to further reflect the setting.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' features an unusual take on the concept. It is set in a stereotypical HighFantasy world featuring humans, elves, dwarves, gnomes, halflings, ogres, orcs, various crossbreeds between them and other such trappings of Tolkien-esque fantasy. The twist is that an industrial revolution began in this world called Arcanum circa 60 years earlier, with the result being that most of the main cities of the world are at at steampunkish version of late 19th century industrialised societies level of technology. This means that railroads, pneumatic tube subways, telegraphs, gnomish capitalists, orcs as mistreated factory workers and other fantasy-ish twists on concepts taken from steampunk or history are present. A prominent theme is the conflict between Magic and Technology, where Magic is based [[FunctionalMagic on the caster affecting usual laws of physics through willpower]] and the new-fangled Technology is based around exploiting the laws of physics to achieve a desired result, thus actually strengthening the laws of physics around machinery. The net result is that having a magic user present can cause a machine to malfunction, and a complex machine can in turn cause magic to fail in a certain radius around it.
** The game also acts as a {{Deconstruction}} for steam punk settings by showing off the less glamorous aspects of the Victorian age. Factories are hideously unsafe to work in, and striking workers often get shot in the street by capitalist thugs. Classism and racism are everywhere, and a scary amount of people agree with eugenics - there's even a very uncomfortable book that talks about solving "the Orcish Question" by use of a breeding program and removal of a "malignant gland". If you play as a half-orc then most people will at best be grudgingly civil, and at worst will be vocally disgusted by your presence.
* The ''VideoGame/{{Thief}}'' game
''VideoGame/{{Civilization}}'' series has a generous mix of DarkerAndEdgier SteamPunk and ClockPunk, especially dabbled in [[VideoGame/ThiefIITheMetalAge the second game]] with the Mechanist technology.
* ''Franchise/FinalFantasy'' constantly cycles between this, CyberPunk, clockpunk and [[PunkPunk every Punk in the book]].
** ''VideoGame/FinalFantasyV''
steampunk. ''V'' has the Ronka Ruins, a ruin full ''Empires of LostTechnology that serves as a cross between Steampunk and the EternalEngine, before it, there is the Steamship, Smoky Skies'' scenario, which lets players control FantasyCounterpartCulture European nations in an alternate 19th century. The research tree is a massive fire-powered boat created by Cid completely redesigned, starting from Steam Power and Mid for including techs such as Analog Computation, a Sky Fortress and Perpetual Motion.
* ''VideoGame/CodenameSTEAM'', as you might expect by
the industrial nation of Karnak, which eventually serves as a CoolBoat for the heroes.
** Even more so
title, is ''VideoGame/FinalFantasyVI'', set as it is in the middle of a second industrial revolution, with railroads, trains, and steamboats being common features. Narshe is loaded with coal mines, railroads, and heaters that keep the snowy streets warm, the kingdom of Figaro is centered in a ''submersible castle'' that is powered with massive steam engines, and King Figaro himself, with all manner of gadgets, up about steampunk. It features a team assembled by UsefulNotes/AbrahamLincoln who use steam-powered gear (up to and including a HumongousMecha) to repel an AutomaticCrossbow. TheEmpire, on the alien invasion.
* ''VideoGame/CovertFront'' takes place in a Steam Punk AlternateHistory with technology including, among
other hand, uses [[PoweredByAForsakenChild things, a ''literal'' library search engine.
* ''VideoGame/CrimsonSteamPirates'' is a mobile game where
the life force Golden Age of enslaved Espers]] to power its MagiTek armored walkers Piracy takes place during the age of steam. Naturally, this is an AlternateUniverse, where the Confederacy [[DividedStatesOfAmerica was not re-absorbed into the Union]]. While most characters are fictional, there are a few {{Historical Domain Character}}s, including Creator/MarkTwain (an expert navigator) and Air Force, UsefulNotes/NikolaTesla (designer of exotic {{Energy Weapon}}s). Most vehicles are steamships, but there are also steam ''submarines'', steam [[ZeppelinsFromAnotherWorld zeppelins]], and some of the more elite soldiers are actually cyborgs, as they utilize computer programs in battle steam airplanes, and short circuit when attacked with lightning or water.
** In ''VideoGame/FinalFantasyIX'', airships
a few left-over sailing ships and other heavy machinery are mostly [[MetaphysicalFuel run by the Mist, sail/steam hybrids. Being a strange natural resource with magical properties]] that is later discovered to be derived from [[PoweredByAForsakenChild the souls of the dead]]. Halfway through the pirate game, the heroes slay the monster who was capturing these souls boarding can also take place, but only in scripted missions. Weapons include cannons, rockets, machineguns (for airplanes), bombs (for zeppelins), torpedoes (for some ships and as a consequence, submarines), and Tesla's {{Energy Weapon}}s.
* Almost
all long-distance travel halts due to the Mist vanishing. Thankfully, Regent Cid has been developing the steam engine- which eventually results technology in the creation of [[CoolAirship a steam-powered airship which "present" in ''VideoGame/DarkCloud 2'' is steampunk. Even the heroes can use to their advantage]].weapons.



* The german RPG ''VideoGame/DieReiseInsAll'' is strongly influenced by the works of Verne and wells and contains a lot of steampunk elements.
* ''VideoGame/{{Dishonored}}'' has a very SteamPunk art design. Protagonist Corvo wears an elaborate mechanical mask, and carries a clockwork heart accessory. The non-player characters also wear very Victorian-style wardrobes. A spreading plague is central to the plot. However, rather than steam being the dominant power source, the game world instead runs on whale oil.
* While the overall series would be classified as cyberpunk or postcyberpunk, the ''VideoGame/DotHackGU'' games feature some steampunk technology (for example, the steam bikes). In fact you even meet at least one steampunk fanatic in the game.
** The Steampunk elements in the series can easily be seen by looking at the city of Mac Anu. In The World R:1 it's a Canal City ala Venice. In R:2, it's still Canal City (but with a radically different layout, but the canals are rarely shown in use and steam based Robots serve as the [=NPCs=] rather then the Humans of the previous version. SteamPunk fixtures are common. In the World R:X the Steam Punk elements have been removed but the layout of the city seems to be the same as R:2.
* The technology used by the Gnomes of Popsprocket in ''VideoGame/DragonFable'' has a very steampunk aesthetic. They even create an army of steam-powered robots...[[AIIsACrapshoot who promptly rebel against them]].



* ''VideoGame/SteambotChronicles'' (''Bumpy Trot'' in Japan) utilizes large steam-powered trots for everything (except flying, because [[spoiler:most]] Trotmobiles can't fly). The rest of the robots are powered by internal combustion engines. [[spoiler:As illustrated when fuel prices (along with others) skyrocket when the desert oil wells are captured by the Bloody Mantis.]]
* ''VideoGame/ShiningForce'' and its sequel, ''VideoGame/ShiningForceII'', featured steam-powered armor, ships, and ''[[SchizoTech robots]]''.
* Almost all technology in the "present" in ''VideoGame/DarkCloud 2'' is steampunk. Even the weapons.
* This is the whole PREMISE of the new MMORPG ''VideoGame/NeoSteam''.
* The Goblins and Gnomes of the ''Franchise/{{Warcraft|ExpandedUniverse}}'' series are steam punk fanatics, each trying to outdo the other with technological prowess.
* The Vinci faction in RTS ''VideoGame/RiseOfLegends'' are an example of clockpunk that creep into steampunk as they ramp up their technology tree - notably in the Steam Cannon, Steam Tank, Steam Fortress, and, eventually, a giant spider-crab robot known as the Land Leviathan. {{Hero Unit}}s Giacomo and The Doge also use steam-powered Humongous Mecha.
* The excellent flash game ''[[http://www.miniclip.com/games/dirk-valentine/en/ Dirk Valentine and the Fortress of Steam.]]'' As you'd guess from the title, the game practically '''runs''' on Steampunk.
** As does ''[[http://www.nitrome.com/games/steamlands/ Steamlands,]]'' from [[Creator/{{Nitrome}} the same creators]].
* Another flash game example is the ''VideoGame/{{Stormwinds}}'' series. (It can be found on [[http://herointeractive.com/ this website.]])
* In ''VideoGame/SnoopyFlyingAce'', the weapons Snoopy uses are outlandishly over the top, to a Ratchet and Clank degree. The weapons and airplanes are steam punk influenced, with a bit of comic book sci-fi thrown in. Also the Zeppelin doomsday devices.
* The ''VideoGame/WildArms'' JRPG series combines this with TheWestern and ScavengerWorld.

to:

* ''VideoGame/SteambotChronicles'' (''Bumpy Trot'' in Japan) utilizes large steam-powered trots Early designs for everything (except flying, because [[spoiler:most]] Trotmobiles can't fly). ''VideoGame/EpicMickey'' were heavily influenced by SteamPunk. The rest finished product landed more in SchizoTech, but some of the robots early elements are powered by internal combustion engines. [[spoiler:As illustrated when fuel prices (along with others) skyrocket when still visible, like the desert oil wells are captured by the Bloody Mantis.]]
* ''VideoGame/ShiningForce''
automaton versions of Goofy, Daisy, and its sequel, ''VideoGame/ShiningForceII'', featured steam-powered armor, ships, and ''[[SchizoTech robots]]''.
* Almost all technology in the "present" in ''VideoGame/DarkCloud 2'' is steampunk. Even the weapons.
* This is the whole PREMISE of the new MMORPG ''VideoGame/NeoSteam''.
* The Goblins and Gnomes of the ''Franchise/{{Warcraft|ExpandedUniverse}}'' series are steam punk fanatics, each trying to outdo the other with technological prowess.
* The Vinci faction in RTS ''VideoGame/RiseOfLegends'' are an example of clockpunk that creep into steampunk as they ramp up their technology tree - notably in the Steam Cannon, Steam Tank, Steam Fortress, and, eventually, a giant spider-crab robot known as the Land Leviathan. {{Hero Unit}}s Giacomo and The Doge also use steam-powered Humongous Mecha.
* The excellent flash game ''[[http://www.miniclip.com/games/dirk-valentine/en/ Dirk Valentine and the Fortress of Steam.]]'' As you'd guess from the title, the game practically '''runs''' on Steampunk.
** As does ''[[http://www.nitrome.com/games/steamlands/ Steamlands,]]'' from [[Creator/{{Nitrome}} the same creators]].
* Another flash game example is the ''VideoGame/{{Stormwinds}}'' series. (It can be found on [[http://herointeractive.com/ this website.]])
* In ''VideoGame/SnoopyFlyingAce'', the weapons Snoopy uses are outlandishly over the top, to a Ratchet and Clank degree. The weapons and airplanes are steam punk influenced, with a bit of comic book sci-fi thrown in. Also the Zeppelin doomsday devices.
* The ''VideoGame/WildArms'' JRPG series combines this with TheWestern and ScavengerWorld.
Donald.



* ''Franchise/FinalFantasy'' constantly cycles between this, CyberPunk, clockpunk and [[PunkPunk every Punk in the book]].
** ''VideoGame/FinalFantasyV'' has the Ronka Ruins, a ruin full of LostTechnology that serves as a cross between Steampunk and the EternalEngine, before it, there is the Steamship, which is a massive fire-powered boat created by Cid and Mid for the industrial nation of Karnak, which eventually serves as a CoolBoat for the heroes.
** Even more so is ''VideoGame/FinalFantasyVI'', set as it is in the middle of a second industrial revolution, with railroads, trains, and steamboats being common features. Narshe is loaded with coal mines, railroads, and heaters that keep the snowy streets warm, the kingdom of Figaro is centered in a ''submersible castle'' that is powered with massive steam engines, and King Figaro himself, with all manner of gadgets, up to and including an AutomaticCrossbow. TheEmpire, on the other hand, uses [[PoweredByAForsakenChild the life force of enslaved Espers]] to power its MagiTek armored walkers and Air Force, and some of the more elite soldiers are actually cyborgs, as they utilize computer programs in battle and short circuit when attacked with lightning or water.
** In ''VideoGame/FinalFantasyIX'', airships and other heavy machinery are mostly [[MetaphysicalFuel run by the Mist, a strange natural resource with magical properties]] that is later discovered to be derived from [[PoweredByAForsakenChild the souls of the dead]]. Halfway through the game, the heroes slay the monster who was capturing these souls and as a consequence, all long-distance travel halts due to the Mist vanishing. Thankfully, Regent Cid has been developing the steam engine- which eventually results in the creation of [[CoolAirship a steam-powered airship which the heroes can use to their advantage]].
* In ''VideoGame/GemsOfWar'', the kingdom of Adana is a steampunk-ish zone in a world which generally isn't. It's more technologically advanced than the other kingdoms, and its units are often mechanical (e.g. the Flame Cannon or the Steam Turret) and/or armed with guns (e.g. the Musketeer).
* ''Videogame/GunsOfIcarus'' is Steampunk-themed, with ZeppelinsFromAnotherWorld and lots and lots of SkyPirates.
* ''VideoGame/GunsOfIcarusOnline'' is all about crewing airships. One of the equipment slots is even specifically for goggles!
* ''VideoGame/HavenMoon'''s aesthetics are heavily steampunk-inspired. The buildings and machinery resemble that of the late 19th and early 20th centuries and there is an airship you can travel in.
* ''VideoGame/{{Ironcast}}'' features steampunkish tinkers in mechs battling it out as the French launch an invasion of Victorian Britain (complete with ZeppelinsFromAnotherWorld bombing London).
* ''VideoGame/JadeEmpire'' has bat-winged "flyers" created by a goggle-wearing mad scientist, and an eccentric [[HighClassGlass monocle-wearing]] British GentlemanAdventurer named "Sir Roderick Ponce Von Fontlebottom, the Magnificent Bastard" (voiced by Creator/JohnCleese) in the Imperial City.
* {{Precursor}} technology in ''VideoGame/JakAndDaxter'' looks very Steampunk-inspired. Even in the technologically advanced BadFuture, whatever Precursor artifacts and robots remain appear to be steam-powered.
* ''VideoGame/KaptainBraweABraweNewWorld'' has steam-powered wooden spaceships mixed with RaygunGothic.
* In ''VideoGame/KingdomHeartsI'', Hollow Bastion could be considered steam punk, or at least ClockPunk.
* ''Zelda'' series has been slowly drifting away from pure MedievalEuropeanFantasy into DungeonPunk, OceanPunk and occasionally Steampunk with the inclusion of steam technologies in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and its sequel ''VideoGame/TheLegendOfZeldaSpiritTracks''.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' goes as far as to include robots and TechnoWreckage.
* The Arcadia world in ''VideoGame/TheLongestJourney'' and [[VideoGame/DreamfallTheLongestJourney its sequel]]. Well, the part where [[TheEmpire The Empire of Azadi]] conquered, at least.
* ''VideoGame/LunarTheSilverStar'' has this with a gigantic BaseOnWheels called the Grindery that serves as the final dungeon (subverted in the remake ''Silver Star Story Complete'', in which it is magic powered). There are also a number of steampunk enemies, including a boss called the Dragon Tank.



* The MMORPG (sort of) ''{{Website/Neopets}}'' has a world called Moltara, where all the Neopian denizens that hail from it live underground in huge steam and lava-filled caverns, and the theme of the world is very obviously SteamPunk influenced. There was even a plot involving it a while back.
* This is the whole PREMISE of the new MMORPG ''VideoGame/NeoSteam''.
* The [[PunnyName "passively]] [[MassivelyMultiplayerOnlineRolePlayingGame multiplayer]] [[ExactlyWhatItSaysOnTheTin online game"]] known at the moment as ''[[http://thenethernet.com/ The Nethernet]]'' (previously PMOG), is based on the concept of the internet as a battleground between [[OrderVersusChaos order and chaos]], and has quite a SteamPunk/Clock Punk flavor, with part of the arsenal available to players including a "mechanical watchdog" for guarding websites and more besides, despite the somewhat cartoony illustration style and AppliedPhlebotinum heavy tools which some classes have.
* Creator/{{Nitrome}}'s ''Dirk Valentine and the Fortress of Steam'' and ''Steamlands''. The former has all sorts of crazy machines from chain-launching guns, teleporters, flying platforms, [[SpiderTank "electro-tanks"]], and armoured "gaspoids" (small piloted pods that shoot toxic gases). The latter requires the player to build gigantic tank-like mobile fortresses and wage war against similar vehicles.
* ''VideoGame/Noblemen1896'' takes place in an alternate steampunkish world. The storyline has a mysterious [[ThePlague Plague]] sweep across the US not long after the end of the Civil War, killing many and turning some into ghouls or vampires. A group of corporations decide that this is a perfect time to get rid of the federal government, forming the United Corporations and convincing many people that OneNationUnderCopyright would be a grand idea. Both sides are using steam-powered machines (e.g. tanks) and even advanced [[TeslaTechTimeline Tesla technology]], including teleportation, shields, and Tesla rifles. There are also airplanes, heavily-armed zeppelins, bomb-dropping balloons, and elephants with cannons on their backs because... why not?
* ''VideoGame/TheOrder1886'' (which takes place in 1886) is a fairly light version of SteamPunk, since the game has more in line with GaslampFantasy than technology. Still, you do have radios transmitters, megastructures dominating the London cityscape, Tesla guns, and of course airships.



* While the overall series would be classified as cyberpunk or postcyberpunk, the ''VideoGame/DotHackGU'' games feature some steampunk technology (for example, the steam bikes). In fact you even meet at least one steampunk fanatic in the game.
** The Steampunk elements in the series can easily be seen by looking at the city of Mac Anu. In The World R:1 it's a Canal City ala Venice. In R:2, it's still Canal City (but with a radically different layout, but the canals are rarely shown in use and steam based Robots serve as the [=NPCs=] rather then the Humans of the previous version. SteamPunk fixtures are common. In the World R:X the Steam Punk elements have been removed but the layout of the city seems to be the same as R:2.
* The [[PunnyName "passively]] [[MassivelyMultiplayerOnlineRolePlayingGame multiplayer]] [[ExactlyWhatItSaysOnTheTin online game"]] known at the moment as ''[[http://thenethernet.com/ The Nethernet]]'' (previously PMOG), is based on the concept of the internet as a battleground between [[OrderVersusChaos order and chaos]], and has quite a SteamPunk/Clock Punk flavour, with part of the arsenal available to players including a "mechanical watchdog" for guarding websites and more besides, despite the somewhat cartoony illustration style and AppliedPhlebotinum heavy tools which some classes have.
* The ''VideoGame/SummonNight'' series mixes medieval Europe with railroads, modern factories, along with other things, resulting in SteamPunk. This is a result of the game's universe being populated by beings from multiple other ones, bringing influences with them.
* ''VideoGame/RatchetAndClank'' {{Verse}} - especially [[UsefulNotes/PlayStation3 current-gen]] installments - includes visual themes [[RecycledInSpace not unlike]] Steampunk. All the futuristic machinery is [[ShinyLookingSpaceships pretty shiny]], but rough around the edges. Newly-released [[MakeWrongWhatOnceWentRight Crack In Time]] is a prominent example.
* ''Zelda'' series has been slowly drifting away from pure MedievalEuropeanFantasy into DungeonPunk, OceanPunk and occasionally Steampunk with the inclusion of steam technologies in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and its sequel ''VideoGame/TheLegendOfZeldaSpiritTracks''.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' goes as far as to include robots and TechnoWreckage.
* {{Precursor}} technology in ''VideoGame/JakAndDaxter'' looks very Steampunk-inspired. Even in the technologically advanced BadFuture, whatever Precursor artifacts and robots remain appear to be steam-powered.
* ''VideoGame/LunarTheSilverStar'' has this with a giantic BaseOnWheels called the Grindery that serves as the final dungeon (subverted in the remake ''Silver Star Story Complete'', in which it is magic powered). There are also a number of steampunk enemies, including a boss called the Dragon Tank.
* An atmospheric, moody VisualNovel [[FanTranslation fan-translated]] in 2009 named ''VisualNovel/SekienNoInganock'', though things are called by numerous different names.
* The Arcadia world in ''VideoGame/TheLongestJourney'' and [[VideoGame/DreamfallTheLongestJourney its sequel]]. Well, the part where [[TheEmpire The Empire of Azadi]] conquered, at least.
* Machine Labyrinth from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' is very steampunk, including steam cannons and pipes as level gimmicks.



* The ''VideoGame/{{Angband}}'' variant ''Steamband'' is a {{Roguelike}} with a steampunk theme (One of the races is a steam mecha, for example.), in which the goal is to get out of the earth's core to the surface.
* In ''VideoGame/KingdomHeartsI'', Hollow Bastion could be considered steam punk, or at least ClockPunk.
* ''VideoGame/AmericanMcGeesAlice'' has some steampunk/clockpunk influences, especially when you're in the Mad Hatter's realms. Two levels of the maze portion of the game involve making your way through a giant steam-powered machine.
* ''VideoGame/TalesOfInnocence'' takes place in an industrialized world, an oddity for the VideoGame/TalesSeries, which usually sticks to MedievalEuropeanFantasy with LostTechnology. The intro prominently shows a steam train and a steam boat, and steam engines are referenced a few times.
* ''VideoGame/UltimaWorldsOfAdventure2MartianDreams'' was about a manned space journey to Mars in an [[AlternateHistory alternate 19th century.]]
* The MMORPG (sort of) ''{{Website/Neopets}}'' has a world called Moltara, where all the Neopian denizens that hail from it live underground in huge steam and lava-filled caverns, and the theme of the world is very obviously SteamPunk influenced. There was even a plot involving it a while back.
* Early designs for ''VideoGame/EpicMickey'' were heavily influenced by SteamPunk. The finished product landed more in SchizoTech, but some of the early elements are still visible, like the automaton versions of Goofy, Daisy, and Donald.
* ''VideoGame/UnwrittenLegends'' has a class centered around the creation and use of steampunk gear.
* ''VideoGame/SecondLife'' has a rather significant Steampunk population with entire regions devoted to roleplaying, including the Independent State of Caledon, City of New Babbage, Winterfell, and former City of Steelhead.

to:

* The ''VideoGame/{{Angband}}'' variant ''Steamband'' is a {{Roguelike}} with a steampunk theme (One of the races is a steam mecha, for example.), in which the goal is to get out of the earth's core to the surface.
* In ''VideoGame/KingdomHeartsI'', Hollow Bastion could be considered steam punk, or at least ClockPunk.
* ''VideoGame/AmericanMcGeesAlice'' has some steampunk/clockpunk influences,
''VideoGame/RatchetAndClank'' {{Verse}} -- especially when you're [[UsefulNotes/PlayStation3 current-gen]] installments -- includes visual themes [[RecycledInSpace not unlike]] Steampunk. All the futuristic machinery is [[ShinyLookingSpaceships pretty shiny]], but rough around the edges. Newly-released [[MakeWrongWhatOnceWentRight Crack In Time]] is a prominent example.
* The Vinci faction in RTS ''VideoGame/RiseOfLegends'' are an example of clockpunk that creep into steampunk as they ramp up their technology tree -- notably
in the Mad Hatter's realms. Two levels of the maze portion of the game involve making your way through Steam Cannon, Steam Tank, Steam Fortress, and, eventually, a giant spider-crab robot known as the Land Leviathan. {{Hero Unit}}s Giacomo and The Doge also use steam-powered machine.
* ''VideoGame/TalesOfInnocence'' takes place in an industrialized world, an oddity for the VideoGame/TalesSeries, which usually sticks to MedievalEuropeanFantasy with LostTechnology. The intro prominently shows a steam train and a steam boat, and steam engines are referenced a few times.
* ''VideoGame/UltimaWorldsOfAdventure2MartianDreams'' was about a manned space journey to Mars in an [[AlternateHistory alternate 19th century.]]
* The MMORPG (sort of) ''{{Website/Neopets}}'' has a world called Moltara, where all the Neopian denizens that hail from it live underground in huge steam and lava-filled caverns, and the theme of the world is very obviously SteamPunk influenced. There was even a plot involving it a while back.
* Early designs for ''VideoGame/EpicMickey'' were heavily influenced by SteamPunk. The finished product landed more in SchizoTech, but some of the early elements are still visible, like the automaton versions of Goofy, Daisy, and Donald.
* ''VideoGame/UnwrittenLegends'' has a class centered around the creation and use of steampunk gear.
* ''VideoGame/SecondLife'' has a rather significant Steampunk population with entire regions devoted to roleplaying, including the Independent State of Caledon, City of New Babbage, Winterfell, and former City of Steelhead.
Humongous Mecha.



* ''Videogame/GunsOfIcarus'' is Steampunk-themed, with ZeppelinsFromAnotherWorld and lots and lots of SkyPirates.
* ''Robo VideoGame/{{Aleste}}'' is set in an AlternateHistory Sengoku period Japan that suddenly underwent a technological leap to around 1900 and started making HumongousMecha.
* ''VideoGame/{{Wizard 101}}'' has the some elements of this scattered throughout the spiral, the world of Marleybone's technology is in the middle of evolving to this from ClockPunk. They even have {{Golem}}s based on it.
* ''VideoGame/AztecWars'' has alement of steampunk in its AlternateHistory. The Russians, the Chinese and to some extent, the Aztecs use steam-powered tanks and turrets that have cannons mounted on them, shoot huge arrows... or... toss giant axes?!
* ''VideoGame/{{Dishonored}}'' has a very SteamPunk art design. Protagonist Corvo wears an elaborate mechanical mask, and carries a clockwork heart accessory. The non-player characters also wear very Victorian-style wardrobes. A spreading plague is central to the plot. However, rather than steam being the dominant power source, the game world instead runs on whale oil.
* Most of the heavy machinery in ''VideoGame/AmnesiaTheDarkDescent'' is steam or water driven, though this is accurate to the time period (1839). One note can be found by the Baron lamenting the necessity of steam tech; it may work, but it's large, noisy, and crude.
-->'''Baron''': Where the inventor of this device would require a magnifying glass to make his minute adjustments, I must push five men to erect a tower of iron, in the hopes of harnessing even one hundredth of the same energy!
** ''VideoGame/AmnesiaAMachineForPigs'' also uses this, being set on the night of Dec 31 1899, and Magnus created a massive machine below a meat processing factory, which converts people into Man-Pigs. The machine has a long network of pipes to power itself with steam, and later human blood.
* ''VideoGame/GunsOfIcarusOnline'' is all about crewing airships. One of the equipment slots is even specifically for goggles!
* The technology used by the Gnomes of Popsprocket in ''VideoGame/DragonFable'' has a very steampunk aesthetic. They even create an army of steam-powered robots...[[AIIsACrapshoot who promptly rebel against them]].
* ''VideoGame/CovertFront'' takes place in a Steam Punk AlternateHistory with technology including, among other things, a ''literal'' library search engine.
* ''VideoGame/TheChaosEngine'' takes place in victorian England, following the reverse-engineering of future technology by a mad scientist who captured a time traveler. The eponymous engine has already turned England into a CrapsackWorld by the time the game starts.

to:

* ''Videogame/GunsOfIcarus'' ''VideoGame/SakuraTaisen'' is Steampunk-themed, with ZeppelinsFromAnotherWorld and lots and lots of SkyPirates.
* ''Robo VideoGame/{{Aleste}}'' is set
a {{Steampunk}} franchise which takes place in an AlternateHistory Sengoku period Japan that suddenly underwent alternate version of the 1920s where, instead of World War I, there was a technological leap to around 1900 massive war between humans and started making HumongousMecha.
* ''VideoGame/{{Wizard 101}}'' has the some elements
demons. Now women are being trained in specialized suits of this scattered throughout the spiral, the world of Marleybone's technology is in the middle of evolving to this from ClockPunk. They even have {{Golem}}s based on it.
* ''VideoGame/AztecWars'' has alement of steampunk in its AlternateHistory. The Russians, the Chinese and to some extent, the Aztecs use
steam-powered tanks and turrets that mecha because they tend to have cannons mounted on them, shoot huge arrows... or... toss giant axes?!
* ''VideoGame/{{Dishonored}}'' has a very SteamPunk art design. Protagonist Corvo wears an elaborate mechanical mask, and carries a clockwork heart accessory. The non-player characters also wear very Victorian-style wardrobes. A spreading plague is central
far higher spirit energy than men. Due to the plot. However, rather than steam games being [[NoExportForYou relegated to Japan]] until ''VideoGame/SakuraWarsSoLongMyLove'', it's more likely Westerners will be familiar with the dominant power source, the game world instead runs on whale oil.anime or manga spinoffs.
* Most of ''VideoGame/SecondLife'' has a rather significant Steampunk population with entire regions devoted to roleplaying, including the heavy machinery Independent State of Caledon, City of New Babbage, Winterfell, and former City of Steelhead.
* An atmospheric, moody VisualNovel [[FanTranslation fan-translated]]
in ''VideoGame/AmnesiaTheDarkDescent'' is steam or water driven, 2009 named ''VisualNovel/SekienNoInganock'', though this is accurate to the time period (1839). One note can be found things are called by the Baron lamenting the necessity of steam tech; it may work, but it's large, noisy, numerous different names.
* ''VideoGame/ShiningForce''
and crude.
-->'''Baron''': Where the inventor of this device would require a magnifying glass to make his minute adjustments, I must push five men to erect a tower of iron, in the hopes of harnessing even one hundredth of the same energy!
** ''VideoGame/AmnesiaAMachineForPigs'' also uses this, being set on the night of Dec 31 1899, and Magnus created a massive machine below a meat processing factory, which converts people into Man-Pigs. The machine has a long network of pipes to power itself with steam, and later human blood.
* ''VideoGame/GunsOfIcarusOnline'' is all about crewing airships. One of the equipment slots is even specifically for goggles!
* The technology used by the Gnomes of Popsprocket in ''VideoGame/DragonFable'' has a very steampunk aesthetic. They even create an army of
its sequel, ''VideoGame/ShiningForceII'', featured steam-powered robots...[[AIIsACrapshoot who promptly rebel against them]].
armor, ships, and ''[[SchizoTech robots]]''.
* ''VideoGame/CovertFront'' ''[[VideoGame/SkiesOfArcadia Skies of Arcadia: Legends]]'' is steeped in a rustic [[Creator/JulesVerne Jules Vernian]] aesthetic, where TheSkyIsAnOcean and [[CoolAirship Air Ships]] are the means of transport. You'll [[https://www.youtube.com/watch?v=-cp7Q7KPnC0 set sail to exotic lands and uncharted regions,]] in search of lost civilizations and ancient treasure beneath the moons of Arcadia -- all of which is recorded [[CaptainsLog in your journal]] as you progress. Even the world map is hand drawn to further reflect the setting.
* In ''VideoGame/SnoopyFlyingAce'', the weapons Snoopy uses are outlandishly over the top, to a Ratchet and Clank degree. The weapons and airplanes are steam punk influenced, with a bit of comic book sci-fi thrown in. Also the Zeppelin doomsday devices.
* Machine Labyrinth from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' is very steampunk, including steam cannons and pipes as level gimmicks.
* ''VideoGame/SteambotChronicles'' (''Bumpy Trot'' in Japan) utilizes large steam-powered trots for everything (except flying, because [[spoiler:most]] Trotmobiles can't fly). The rest of the robots are powered by internal combustion engines. [[spoiler:As illustrated when fuel prices (along with others) skyrocket when the desert oil wells are captured by the Bloody Mantis.]]
* ''Steamworld: Dig'' is steampunk with sentient robots in the Wild West, while ''Steamworld: Heist'' is steampunk with sentient robots [[RecycledInSpace IN SPACE]].
* Another flash game example is the ''VideoGame/{{Stormwinds}}'' series. (It can be found on [[http://herointeractive.com/ this website.]])
* The ''VideoGame/SummonNight'' series mixes medieval Europe with railroads, modern factories, along with other things, resulting in SteamPunk. This is a result of the game's universe being populated by beings from multiple other ones, bringing influences with them.
* ''VideoGame/TheSwindle'' has steam-powered robots, cybernetics, and computers, with the main objective being to steal a master computer that risks the creation of an omnipresent surveillance state. It's 1849.
* The video game ''VideoGame/{{Syberia}}'' and its sequels are set in a mixture of ClockPunk and {{Steampunk}} towns, with the occasional RaygunGothic setting. This is despite being in the present day. The games are about RomanticismVersusEnlightenment with the idea much was lost in the transition between the past and modern world.
* ''VideoGame/TalesOfInnocence''
takes place in a Steam Punk AlternateHistory an industrialized world, an oddity for the VideoGame/TalesSeries, which usually sticks to MedievalEuropeanFantasy with technology including, among other things, a ''literal'' library search engine.
* ''VideoGame/TheChaosEngine'' takes place in victorian England, following the reverse-engineering of future technology by a mad scientist who captured a time traveler.
LostTechnology. The eponymous engine has already turned England into intro prominently shows a CrapsackWorld by the time the game starts.steam train and a steam boat, and steam engines are referenced a few times.



* ''Videogame/BatmanArkhamCity'' had a deserted section of the undercity called "Wonder City", a steampunk utopia from the 1800's that ran on Lazarus Pit chemicals and had robotic "mechanical guardians".
* ''VideoGame/CrimsonSteamPirates'' is a mobile game where the Golden Age of Piracy takes place during the age of steam. Naturally, this is an AlternateUniverse, where the Confederacy [[DividedStatesOfAmerica was not re-absorbed into the Union]]. While most characters are fictional, there are a few {{Historical Domain Character}}s, including Creator/MarkTwain (an expert navigator) and UsefulNotes/NikolaTesla (designer of exotic {{Energy Weapon}}s). Most vehicles are steamships, but there are also steam ''submarines'', steam [[ZeppelinsFromAnotherWorld zeppelins]], and steam airplanes, and a few left-over sailing ships and sail/steam hybrids. Being a pirate game, boarding can also take place, but only in scripted missions. Weapons include cannons, rockets, machineguns (for airplanes), bombs (for zeppelins), torpedoes (for some ships and submarines), and Tesla's {{Energy Weapon}}s.
* ''[[VideoGame/EightyDays 80 Days]]'' is a unique take on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Except the events of the game (built like an interactive novel) take place in a {{Steam Punk}}ish AlternateHistory that also crosses into ClockPunk territory. Right off the bat, you ([[PlayerCharacter Passepartout]]) and your master, Phileas Fogg, take a mechanical carriage (i.e. a carriage pulled by a mechanical horse) to the train station. The train turns out to be able to cross the English Channel by turning into a submarine. After you get to Paris (which is actually occupied by UsefulNotes/{{Prussia}}ns), you can get a few options as far as your next route (for some reason, Fogg always lets his manservant pick the next leg). On your journey, you find out about the Artificer Guild, who are responsible for all the Steam/Clock Punking that is going on. Your modes of transportation range from mechanical carriages and {{Cool Train}}s (one is actually shaped like an iron horse) to ZeppelinsFromAnotherWorld and steamships that can submerge (thereby traveling ''faster''). The largest transportation mode in this world is the entire city of Agra, which is a [[BaseOnWheels walking city]] built by Emperor Shah Jahan to honor his third wife Mumtaz (basically, imagine the Taj Mahal on huge mechanical legs).
* In the now-defunct smartphone game ''My [[Franchise/TheMuppets Muppets]] Show'', the "Ship" stage (based loosely on ''Film/MuppetTreasureIsland'') features a sparking brass version of [=80s=] Robot from ''Film/TheMuppets'' called [=1880s=] Robot. His bio says that he objects to the term "steampunk", preferring "steamgentleman".
* The german RPG ''VideoGame/DieReiseInsAll'' is strongly influenced by the works of Verne and wells and contains a lot of steampunk elements.
* ''VideoGame/TheOrder1886'' (which takes place in 1886) is a fairly light version of SteamPunk, since the game has more in line with GaslampFantasy than technology. Still, you do have radios transmitters, megastructures dominating the London cityscape, Tesla guns, and of course airships.
* ''VideoGame/CodenameSTEAM'', as you might expect by the title, is all about steampunk. It features a team assembled by UsefulNotes/AbrahamLincoln who use steam-powered gear (up to and including a HumongousMecha) to repel an alien invasion.
* ''VideoGame/{{Ironcast}}'' features steampunkish tinkers in mechs battling it out as the French launch an invasion of Victorian Britain (complete with ZeppelinsFromAnotherWorld bombing London).
* Creator/{{Nitrome}}'s ''Dirk Valentine and the Fortress of Steam'' and ''Steamlands''. The former has all sorts of crazy machines from chain-launching guns, teleporters, flying platforms, [[SpiderTank "electro-tanks"]], and armoured "gaspoids" (small piloted pods that shoot toxic gases). The latter requires the player to build gigantic tank-like mobile fortresses and wage war against similar vehicles.
* The ''Gizmos'' series is set on a [[PlanetOfHats steampunk planet]] populated by green men with surprisingly Earth-like names.

to:

* ''Videogame/BatmanArkhamCity'' had a deserted section of the undercity called "Wonder City", ''VideoGame/TheyAreBillions'' is a steampunk utopia from the 1800's that ran on Lazarus Pit chemicals and had robotic "mechanical guardians".
* ''VideoGame/CrimsonSteamPirates'' is a mobile
RealTimeStrategy game where set in the Golden Age aftermath of Piracy takes place during a ZombieApocalypse. Specifically, it's the age of steam. Naturally, this is an AlternateUniverse, where 22nd Century after the Confederacy [[DividedStatesOfAmerica was not re-absorbed into apocalypse somewhere in the Union]]. While most characters are fictional, there are a few {{Historical Domain Character}}s, including Creator/MarkTwain (an expert navigator) and UsefulNotes/NikolaTesla (designer of exotic {{Energy Weapon}}s). Most vehicles are steamships, but there are also steam ''submarines'', steam [[ZeppelinsFromAnotherWorld zeppelins]], and steam airplanes, and a few left-over sailing ships and sail/steam hybrids. Being a pirate game, boarding can also take place, but only in scripted missions. Weapons include cannons, rockets, machineguns (for airplanes), bombs (for zeppelins), torpedoes (for some ships and submarines), and Tesla's {{Energy Weapon}}s.
* ''[[VideoGame/EightyDays 80 Days]]'' is a unique take on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Except the events of the game (built like an interactive novel) take place in a {{Steam Punk}}ish AlternateHistory that also crosses into ClockPunk territory. Right off the bat, you ([[PlayerCharacter Passepartout]]) and your master, Phileas Fogg, take a mechanical carriage (i.e. a carriage pulled by a mechanical horse) to the train station. The train turns out to be able to cross the English Channel by turning into a submarine. After you get to Paris (which is actually occupied by UsefulNotes/{{Prussia}}ns), you can get a few options as far as your next route (for some reason, Fogg always lets his manservant pick the next leg). On your journey, you find out about the Artificer Guild, who are responsible for
2000's set civilization all the Steam/Clock Punking that is going on. Your modes of transportation range from mechanical carriages and {{Cool Train}}s (one is actually shaped like an iron horse) way back to ZeppelinsFromAnotherWorld and steamships that can submerge (thereby traveling ''faster''). The largest transportation mode in this world is the entire city of Agra, which is a [[BaseOnWheels walking city]] built by Emperor Shah Jahan to honor his third wife Mumtaz (basically, imagine the Taj Mahal on huge mechanical legs).
* In the now-defunct smartphone game ''My [[Franchise/TheMuppets Muppets]] Show'', the "Ship" stage (based loosely on ''Film/MuppetTreasureIsland'') features a sparking brass version of [=80s=] Robot from ''Film/TheMuppets'' called [=1880s=] Robot. His bio says that he objects to the term "steampunk", preferring "steamgentleman".
* The german RPG ''VideoGame/DieReiseInsAll'' is strongly influenced by the works of Verne and wells and contains a lot of steampunk elements.
* ''VideoGame/TheOrder1886'' (which takes place in 1886) is a fairly light version of SteamPunk, since the game has more in line with GaslampFantasy than technology. Still, you do have radios transmitters, megastructures dominating the London cityscape, Tesla guns, and of course airships.
* ''VideoGame/CodenameSTEAM'', as you might expect by the title, is all about steampunk. It features a team assembled by UsefulNotes/AbrahamLincoln who use steam-powered gear (up to and including a HumongousMecha) to repel an alien invasion.
* ''VideoGame/{{Ironcast}}'' features steampunkish tinkers in mechs battling it out as the French launch an invasion of
Victorian Britain (complete with ZeppelinsFromAnotherWorld bombing London).
* Creator/{{Nitrome}}'s ''Dirk Valentine
times, and the Fortress of Steam'' and ''Steamlands''. The former has all sorts of crazy machines from chain-launching guns, teleporters, flying platforms, [[SpiderTank "electro-tanks"]], and armoured "gaspoids" (small piloted pods that shoot toxic gases). The latter requires the player to build gigantic tank-like mobile fortresses and wage war against similar vehicles.
climb back up took some interesting directions.
* The ''Gizmos'' ''VideoGame/{{Thief}}'' game series is set on has a [[PlanetOfHats steampunk planet]] populated by green men generous mix of DarkerAndEdgier SteamPunk and ClockPunk, especially in [[VideoGame/ThiefIITheMetalAge the second game]] with surprisingly Earth-like names.the Mechanist technology.



* ''VideoGame/SakuraTaisen'' is a {{Steampunk}} franchise which takes place in an alternate version of the 1920s where, instead of World War 1, there was a massive war between humans and demons. Now women are being trained in specialized suits of steam-powered mecha because they tend to have far higher spirit energy than men. Due to the games being [[NoExportForYou relegated to Japan]] until ''VideoGame/SakuraWarsSoLongMyLove'', it's more likely Westerners will be familiar with the anime or manga spinoffs.
* ''VideoGame/JadeEmpire'' has bat-winged "flyers" created by a goggle-wearing mad scientist, and an eccentric [[HighClassGlass monocle-wearing]] British GentlemanAdventurer named "Sir Roderick Ponce Von Fontlebottom, the Magnificent Bastard" (voiced by Creator/JohnCleese) in the Imperial City.
* In ''VideoGame/GemsOfWar'', the kingdom of Adana is a steampunk-ish zone in a world which generally isn't. It's more technologically advanced than the other kingdoms, and its units are often mechanical (e.g. the Flame Cannon or the Steam Turret) and/or armed with guns (e.g. the Musketeer).

to:

* ''VideoGame/SakuraTaisen'' is ''VideoGame/UltimaWorldsOfAdventure2MartianDreams'' was about a {{Steampunk}} franchise which takes place manned space journey to Mars in an [[AlternateHistory alternate version 19th century.]]
* ''VideoGame/UnwrittenLegends'' has a class centered around the creation and use of steampunk gear.
* The Goblins and Gnomes
of the 1920s where, instead of World War 1, there was a massive war between humans and demons. Now women ''Franchise/{{Warcraft|ExpandedUniverse}}'' series are being trained in specialized suits of steam-powered mecha because they tend steam punk fanatics, each trying to have far higher spirit energy than men. Due to the games being [[NoExportForYou relegated to Japan]] until ''VideoGame/SakuraWarsSoLongMyLove'', it's more likely Westerners will be familiar with the anime or manga spinoffs.
* ''VideoGame/JadeEmpire'' has bat-winged "flyers" created by a goggle-wearing mad scientist, and an eccentric [[HighClassGlass monocle-wearing]] British GentlemanAdventurer named "Sir Roderick Ponce Von Fontlebottom, the Magnificent Bastard" (voiced by Creator/JohnCleese) in the Imperial City.
* In ''VideoGame/GemsOfWar'', the kingdom of Adana is a steampunk-ish zone in a world which generally isn't. It's more technologically advanced than
outdo the other kingdoms, and its units are often mechanical (e.g. the Flame Cannon or the Steam Turret) and/or armed with guns (e.g. the Musketeer).technological prowess.
* ''VideoGame/TheWatchmaker2018'' is set in a giant clock tower, which is a world of massive gears, giant dolls, and various other devices.



* Even the ''VideoGame/{{Civilization}}'' series has dabbled in steampunk. ''V'' has the ''Empires of the Smoky Skies'' scenario, which lets players control FantasyCounterpartCulture European nations in an alternate 19th century. The research tree is completely redesigned, starting from Steam Power and including techs such as Analog Computation, a Sky Fortress and Perpetual Motion.
* ''Steamworld: Dig'' is steampunk with sentient robots in the Wild West, while ''Steamworld: Heist'' is steampunk with sentient robots [[RecycledInSpace IN SPACE]].
* ''VideoGame/TheyAreBillions'' is a steampunk RealTimeStrategy game set in the aftermath of a ZombieApocalypse. Specifically, it's the 22nd Century after the apocalypse somewhere in the 2000's set civilization all the way back to Victorian times, and the climb back up took some interesting directions.
* ''VideoGame/TheSwindle'' has steam-powered robots, cybernetics, and computers, with the main objective being to steal a master computer that risks the creation of an omnipresent surveillance state. It's 1849.
* ''VideoGame/TheWatchmaker2018'' is set in a giant clock tower, which is a world of massive gears, giant dolls, and various other devices.
* ''VideoGame/HavenMoon'''s aesthetics are heavily steampunk-inspired. The buildings and machinery resemble that of the late 19th and early 20th centuries and there is an airship you can travel in.
* ''VideoGame/AnotherSight'' has a steampunk asthetic. This is justified, since the game is set in 1899, and most of the stranger machines are designed by Nikola Tesla himself. [[spoiler:There's also some influence from [[RewritingReality the Node]] that makes the impossible easier to bring into reality, though this is implied to not necessarily be a good thing.]]



* ''VideoGame/Noblemen1896'' takes place in an alternate steampunkish world. The storyline has a mysterious [[ThePlague Plague]] sweep across the US not long after the end of the Civil War, killing many and turning some into ghouls or vampires. A group of corporations decide that this is a perfect time to get rid of the federal government, forming the United Corporations and convincing many people that OneNationUnderCopyright would be a grand idea. Both sides are using steam-powered machines (e.g. tanks) and even advanced [[TeslaTechTimeline Tesla technology]], including teleportation, shields, and Tesla rifles. There are also airplanes, heavily-armed zeppelins, bomb-dropping balloons, and elephants with cannons on their backs because... why not?
* ''VideoGame/KaptainBraweABraweNewWorld'' has steam-powered wooden spaceships mixed with RaygunGothic.

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* ''VideoGame/Noblemen1896'' takes place in an alternate steampunkish world. The storyline ''VideoGame/WildArms'' JRPG series combines this with TheWestern and ScavengerWorld.
* ''VideoGame/{{Wizard 101}}''
has a mysterious [[ThePlague Plague]] sweep across the US not long after the end of the Civil War, killing many and turning some into ghouls or vampires. A group elements of corporations decide that this is a perfect time to get rid of scattered throughout the federal government, forming spiral, the United Corporations and convincing many people that OneNationUnderCopyright would be a grand idea. Both sides are using steam-powered machines (e.g. tanks) and world of Marleybone's technology is in the middle of evolving to this from ClockPunk. They even advanced [[TeslaTechTimeline Tesla technology]], including teleportation, shields, and Tesla rifles. There are also airplanes, heavily-armed zeppelins, bomb-dropping balloons, and elephants with cannons have {{Golem}}s based on their backs because... why not?
* ''VideoGame/KaptainBraweABraweNewWorld'' has steam-powered wooden spaceships mixed with RaygunGothic.
it.
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* ''VideoGame/KaptainBraweABraweNewWorld'' has steam-powered wooden spaceships mixed with RaygunGothic.
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* ''VideoGame/Noblemen1896'' takes place in an alternate steampunkish world. The storyline has a mysterious [[ThePlague Plague]] sweep across the US not long after the end of the Civil War, killing many and turning some into ghouls or vampires. A group of corporations decide that this is a perfect time to get rid of the federal government, forming the United Corporations and convincing many people that OneNationUnderCopyright would be a grand idea. Both sides are using steam-powered machines (e.g. tanks) and even advanced [[TeslaTechTimeline Tesla technology]], including teleportation, shields, and Tesla rifles. There are also airplanes, heavily-armed zeppelins, bomb-dropping balloons, and elephants with cannons on their backs because... why not?
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* ''VideoGame/{{Wells}}'' has you wielding Steampunk weapons in a Steampunk world.
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Shin Sakura Wars is coming out, which makes two games.


* ''VideoGame/SakuraTaisen'' is a {{Steampunk}} franchise which takes place in an alternate version of the 1920s where, instead of World War 1, there was a massive war between humans and demons. Now women are being trained in specialized suits of steam-powered mecha because they tend to have far higher spirit energy than men. Due to only one of the games being exported, it's more likely Westerners will be familiar with the anime or manga spinoffs.

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* ''VideoGame/SakuraTaisen'' is a {{Steampunk}} franchise which takes place in an alternate version of the 1920s where, instead of World War 1, there was a massive war between humans and demons. Now women are being trained in specialized suits of steam-powered mecha because they tend to have far higher spirit energy than men. Due to only one of the games being exported, [[NoExportForYou relegated to Japan]] until ''VideoGame/SakuraWarsSoLongMyLove'', it's more likely Westerners will be familiar with the anime or manga spinoffs.
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* ''VideoGame/AnotherSight'' has a steampunk asthetic. This is justified, since the game is set in 1899, and most of the stranger machines are designed by Nikola Tesla himself. [[spoiler:There's also some influence from [[RewritingReality the Node]] that makes the impossible easier to bring into reality, though this is implied to not necessarily be a good thing.]]
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* ''VideoGame/HavenMoon'''s aesthetics are heavily steampunk-inspired. The buildings and machinery resemble that of the late 19th and early 20th centuries and there is an airship you can travel in.
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* ''VideoGame/TheyAreBillions'' is a steampunk RealTimeStrategy game set in the aftermath of a ZombieApocalypse.

to:

* ''VideoGame/TheyAreBillions'' is a steampunk RealTimeStrategy game set in the aftermath of a ZombieApocalypse. Specifically, it's the 22nd Century after the apocalypse somewhere in the 2000's set civilization all the way back to Victorian times, and the climb back up took some interesting directions.
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* ''VideoGame/TheOrder1886'' (which takes place in [[CaptainObvious 1886]]) is a fairly light version of SteamPunk, since the game has more in line with GaslampFantasy than technology. Still, you do have radios transmitters, megastructures dominating the London cityscape, Tesla guns, and of course airships.

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* ''VideoGame/TheOrder1886'' (which takes place in [[CaptainObvious 1886]]) 1886) is a fairly light version of SteamPunk, since the game has more in line with GaslampFantasy than technology. Still, you do have radios transmitters, megastructures dominating the London cityscape, Tesla guns, and of course airships.
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* ''VideoGame/TheWatchmaker2018'' is set in a giant clock tower, which is a world of massive gears, giant dolls, and various other devices.
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* ''VideoGame/BioShockInfinite'' serves partially as a [[GenreDeconstruction deconstruction]] of SteamPunk. It's set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds. Whereas other works are content to focus on a LighterAndSofter [[TheThemeParkVersion Theme Park Version]] of the steampunk era, however, with the cool-looking technology and 19th Century fashion sensibilities, Bioshock Infinite shines a light on its uglier side, such as imperialism, racism, and robber baron capitalism.

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* ''VideoGame/BioShockInfinite'' serves partially as a [[GenreDeconstruction deconstruction]] of SteamPunk. It's set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds. Whereas other works are content to focus on a LighterAndSofter [[TheThemeParkVersion Theme Park Version]] of the steampunk era, however, with the cool-looking technology and 19th Century fashion sensibilities, Bioshock Infinite shines a light on its uglier side, such as imperialism, racism, and robber baron cutthroat, robber-baron capitalism.
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* ''VideoGame/BioShockInfinite'' serves partially as a Deconstruction of SteamPunk. It's set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds. Whereas other works are content to focus on a LighterAndSofter [[TheThemeParkVersion Theme Park Version]] of the steampunk era, however, with the cool-looking technology and 19th Century fashion sensibilities, Bioshock Infinite shines a light on its uglier side, such as imperialism, racism, and robber baron capitalism.

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* ''VideoGame/BioShockInfinite'' serves partially as a Deconstruction [[GenreDeconstruction deconstruction]] of SteamPunk. It's set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds. Whereas other works are content to focus on a LighterAndSofter [[TheThemeParkVersion Theme Park Version]] of the steampunk era, however, with the cool-looking technology and 19th Century fashion sensibilities, Bioshock Infinite shines a light on its uglier side, such as imperialism, racism, and robber baron capitalism.
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Giving mention to Bioshock Infinite's deconstructive elements.


* ''VideoGame/BioShockInfinite'' is set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds.

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* ''VideoGame/BioShockInfinite'' is serves partially as a Deconstruction of SteamPunk. It's set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds. Whereas other works are content to focus on a LighterAndSofter [[TheThemeParkVersion Theme Park Version]] of the steampunk era, however, with the cool-looking technology and 19th Century fashion sensibilities, Bioshock Infinite shines a light on its uglier side, such as imperialism, racism, and robber baron capitalism.
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* While the overall series would be classified as cyberpunk or postcyberpunk, the [[VideoGame/DotHackGUGames .Hack//G.U. games]] feature some steampunk technology (for example, the steam bikes). In fact you even meet at least one steampunk fanatic in the game.
** The Steampunk elements in the series can easily be seen by looking at the city of Mac Anu. In The World R:1 it's a CanalCity ala Venice. In R:2, it's still canal city (but with a radically different layout, but the canals are rarely shown in use and steam based Robots serve as the [=NPCs=] rather then the Humans of the previous version. SteamPunk fixtures are common. In the World R:X the Steam Punk elements have been removed but the layout of the city seems to be the same as R:2.

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* While the overall series would be classified as cyberpunk or postcyberpunk, the [[VideoGame/DotHackGUGames .Hack//G.U. games]] ''VideoGame/DotHackGU'' games feature some steampunk technology (for example, the steam bikes). In fact you even meet at least one steampunk fanatic in the game.
** The Steampunk elements in the series can easily be seen by looking at the city of Mac Anu. In The World R:1 it's a CanalCity Canal City ala Venice. In R:2, it's still canal city Canal City (but with a radically different layout, but the canals are rarely shown in use and steam based Robots serve as the [=NPCs=] rather then the Humans of the previous version. SteamPunk fixtures are common. In the World R:X the Steam Punk elements have been removed but the layout of the city seems to be the same as R:2.



* ''VideoGame/LunarTheSilverStar'' has this with a giantic BaseOnWheels called the Grindery that serves as the final dungeon (subverted in the remake ''SilverStarStoryComplete'', in which it is magic powered). There are also a number of steampunk enemies, including a boss called the Dragon Tank.

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* ''VideoGame/LunarTheSilverStar'' has this with a giantic BaseOnWheels called the Grindery that serves as the final dungeon (subverted in the remake ''SilverStarStoryComplete'', ''Silver Star Story Complete'', in which it is magic powered). There are also a number of steampunk enemies, including a boss called the Dragon Tank.
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** As does [[http://www.nitrome.com/games/steamlands/ Steamlands]], from [[Creator/{{Nitrome}} the same creators]].

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** As does [[http://www.''[[http://www.nitrome.com/games/steamlands/ Steamlands]], Steamlands,]]'' from [[Creator/{{Nitrome}} the same creators]].
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* The excellent flash game ''[[http://www.miniclip.com/games/dirk-valentine/en/ Dirk Valentine and the Fortress of Steam]]''. As you'd guess from the title, the game practically '''runs''' on Steampunk.

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* The excellent flash game ''[[http://www.miniclip.com/games/dirk-valentine/en/ Dirk Valentine and the Fortress of Steam]]''. Steam.]]'' As you'd guess from the title, the game practically '''runs''' on Steampunk.



* Another flash game example is the ''VideoGame/{{Stormwinds}}'' series (it can be found on [[http://herointeractive.com/ this website]]).
* In ''VideoGame/SnoopyFlyingAce'', the weapons Snoopy uses are outlandishly over the top, to a Ratchet and Clank degree. The weapons and airplanes are steam punk influenced, with a bit of comic book sci fi thrown in. Also the Zeppelin doomsday devices.

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* Another flash game example is the ''VideoGame/{{Stormwinds}}'' series (it series. (It can be found on [[http://herointeractive.com/ this website]]).
website.]])
* In ''VideoGame/SnoopyFlyingAce'', the weapons Snoopy uses are outlandishly over the top, to a Ratchet and Clank degree. The weapons and airplanes are steam punk influenced, with a bit of comic book sci fi sci-fi thrown in. Also the Zeppelin doomsday devices.
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* ''[[VideoGame/SkiesOfArcadia Skies of Arcadia: Legends]]'' is steeped in a rustic [[Creator/JulesVerne Jules Vernian]] aesthetic, where TheSkyIsAnOcean and [[CoolAirship Air Ships]] are the means of transport. You'll [[https://www.youtube.com/watch?v=-cp7Q7KPnC0 set sail to exotic lands and uncharted regions]], in search of lost civilizations and ancient treasure beneath the moons of Arcadia - all of which is recorded [[CaptainsLog in your journal]] as you progress. Even the world map is hand drawn to further reflect the setting.

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* ''[[VideoGame/SkiesOfArcadia Skies of Arcadia: Legends]]'' is steeped in a rustic [[Creator/JulesVerne Jules Vernian]] aesthetic, where TheSkyIsAnOcean and [[CoolAirship Air Ships]] are the means of transport. You'll [[https://www.youtube.com/watch?v=-cp7Q7KPnC0 set sail to exotic lands and uncharted regions]], regions,]] in search of lost civilizations and ancient treasure beneath the moons of Arcadia - all of which is recorded [[CaptainsLog in your journal]] as you progress. Even the world map is hand drawn to further reflect the setting.
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* In the original ''VideoGame/KingdomHearts'', Hollow Bastion could be considered steam punk, or at least ClockPunk.

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* In the original ''VideoGame/KingdomHearts'', ''VideoGame/KingdomHeartsI'', Hollow Bastion could be considered steam punk, or at least ClockPunk.
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** The [[OurDwarvesAreDifferent Dwemer]], a sub-species of {{Naytheist}} elves who disappeared thousands of years before the time of the games takes place, were this. They were master enchanters in addition to their technical expertise, adding some {{Magitek}} elements to their technology. Their ruins and creations are still up and running thousands of years later due to the Dwemer having altered the "Earth Bones," essentially the laws of nature and physics, to make their [[RagnarokProofing creations last]]. It has all become LostTechnology in the ages since, with none of the other races coming anywhere close to matching the accomplishments of the Dwemer. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' feature Dwemer ruins prominently, as those settings had the densest populations of the Dwemer before their disappearance.

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** The [[OurDwarvesAreDifferent Dwemer]], a sub-species of {{Naytheist}} elves who disappeared thousands of years before the time of the games takes place, were this. They were master enchanters in addition to their technical expertise, adding some {{Magitek}} elements to their technology. Their ruins and creations are still up and running thousands of years later due to the Dwemer having altered the "Earth Bones," essentially the laws of nature and physics, to make their [[RagnarokProofing creations last]]. It has all become LostTechnology in the ages since, with none of the other races coming anywhere close to matching the accomplishments of the Dwemer. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' feature Dwemer ruins prominently, as those settings had the densest populations of the Dwemer before their disappearance. Many of their machines vent steam when in use and their ruins are littered with massive steam pipes, though the primary power source of their machinery actually seems to be [[SoulPower soul gems]].
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** The game also acts as a {{Deconstruction}} for steam punk settings by showing off the less glamorous aspects of the Victorian age. Factories are hideously unsafe to work in, and striking workers often get shot in the street by capitalist thugs. Classism and racism are everywhere, and a scary amount of people agree with eugenics - there's even a very uncomfortable book that talks about solving "the Orcish Question" by use of a breeding program and removal of a "malignant gland". If you play as a half-orc then most people will at best be grudgingly civil, and at worst will be vocally disgusted by your presence.
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* The ''Franchise/WildArms'' JRPG series combines this with TheWestern and ScavengerWorld.

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* The ''Franchise/WildArms'' ''VideoGame/WildArms'' JRPG series combines this with TheWestern and ScavengerWorld.
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* ''VideoGame/TheSwindle'' has steam-powered robots, cybernetics, and computers, with the main objective being to steal a master computer that risks the creation of an omnipresent surveillance state. It's 1849.
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* The ''ProfessorLayton'' games have this, particularly in ''Professor Layton And The Unwound Future'', where most of the game takes place in a steampunk aesthetic, although, it could be described as ''Clock Punk'', but that's just splitting hairs.

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* The ''ProfessorLayton'' ''VideoGame/ProfessorLayton'' games have this, particularly in ''Professor Layton And The Unwound Future'', where most of the game takes place in a steampunk aesthetic, although, it could be described as ''Clock Punk'', but that's just splitting hairs.

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