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* ''VideoGame/TheRoomMobileGame'' series takes on some steampunk elements in its later games, particularly ''Old Sins''.
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Capitalization was fixedfrom SteamPunk.Video Games to Steampunk.Video Games. Null edit to update page.
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Examples Are Not Recent. Six more Ratchet & Clank games have released since then, so A Crack in Time is no longer the latest game.


* ''VideoGame/RatchetAndClank'' {{Verse}} -- especially [[UsefulNotes/PlayStation3 current-gen]] installments -- includes visual themes [[RecycledInSpace not unlike]] Steampunk. All the futuristic machinery is [[ShinyLookingSpaceships pretty shiny]], but rough around the edges. Newly-released [[MakeWrongWhatOnceWentRight Crack In Time]] is a prominent example.

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* ''VideoGame/RatchetAndClank'' {{Verse}} -- especially [[UsefulNotes/PlayStation3 current-gen]] installments from the [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation onwards]] -- includes visual themes [[RecycledInSpace not unlike]] Steampunk. All the futuristic machinery is [[ShinyLookingSpaceships pretty shiny]], but rough around the edges. Newly-released [[MakeWrongWhatOnceWentRight The finale to the ''Future'' trilogy, ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack In Time]] in Time]]'' is a prominent example.
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* Machine Labyrinth from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' is very steampunk, including steam cannons and pipes as level gimmicks.

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* Machine Labyrinth from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' ''VideoGame/SonicRushAdventure'' is very steampunk, including steam cannons and pipes as level gimmicks.
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* ''VideoGame/CodenameSTEAM'', as you might expect by the title, is all about steampunk. It features a team assembled by UsefulNotes/AbrahamLincoln who use steam-powered gear (up to and including a HumongousMecha) to repel an alien invasion.

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* ''VideoGame/CodenameSTEAM'', ''VideoGame/CodeNameSTEAM'', as you might expect by the title, is all about steampunk. It features a team assembled by UsefulNotes/AbrahamLincoln who use steam-powered gear (up to and including a HumongousMecha) to repel an alien invasion.
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* ''Steamworld: Dig'' is steampunk with sentient robots in the Wild West, while ''Steamworld: Heist'' is steampunk with sentient robots [[RecycledInSpace IN SPACE]].

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* ''Steamworld: Dig'' ''VideoGame/SteamWorldDig'' is steampunk with sentient robots in the Wild West, while ''Steamworld: Heist'' ''VideoGame/SteamWorldHeist'' is steampunk with sentient robots [[RecycledInSpace IN SPACE]].
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* ''VideoGame/HiddenDragonLegend'' contains plenty of steampunk robots serving as recurring MechaMooks. In the Tang Dynasty.
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* The Northmen faction in ''VideoGame/ParaWorld'' make use of some Steampunk devices. While a steam battleship would probably not fit the trope (they existed in real life), steam tanks ([[AluminumChristmasTrees which also existed, a bit rarer]]) are more fitting for the trope. This is Hand Waved by the fact that the parallel world lacks electricity.

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* The Northmen faction in ''VideoGame/ParaWorld'' make use of some Steampunk devices. While a steam battleship would probably not fit the trope (they existed in real life), steam tanks ([[AluminumChristmasTrees which (which also existed, a bit rarer]]) rarer) are more fitting for the trope. This is Hand Waved by the fact that the parallel world lacks electricity.
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* ''VideoGame/NewLegends'' combines {{wuxia}} with Steampunk, and somehow it works.
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* ''VideoGame/BioShockInfinite'' serves partially as a GenreDeconstruction. It's set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds. But whereas other works are content to focus on TheThemeParkVersion of SteamPunk, what with the cool-looking technology and 19th-century fashion sensibilities, Bioshock Infinite clearly presents Columbia as a CrapsaccharineWorld run by [[PoliticallyIncorrectVillain casual racists]].

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* ''VideoGame/BioShockInfinite'' serves partially as a GenreDeconstruction. It's set in the floating city of Columbia, which was made as flying monument of American Exceptionalism, and a secret superweapon. The inhabitants live in a Edwardian Era steam punk society, mixed with some bits from the modern era, which are taken from tears that lead to alternate worlds. But whereas other works are content to focus on TheThemeParkVersion of SteamPunk, what with the cool-looking technology and 19th-century fashion sensibilities, Bioshock Infinite ''[=BioShock=] Infinite'' clearly presents Columbia as a CrapsaccharineWorld run by [[PoliticallyIncorrectVillain casual racists]].
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* The Temen-ni-Gru tower in ''VideoGame/DevilMayCry 3'' has elevators and monorail trams, amongst other things, powered by clockpunk. Even complete with power shortages.

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* The Temen-ni-Gru Temen-ni-gru tower in ''VideoGame/DevilMayCry 3'' ''VideoGame/DevilMayCry3DantesAwakening'' has elevators and monorail trams, amongst other things, powered by clockpunk. Even complete with power shortages.
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* ''VideoGame/PokemonLegendsArceus'' is a DistantPrequel taking place during the UsefulNotes/MeijiRestoration, and the Poké Balls of the era are archaic to the point that they have a port at the very top that vents steam after a Pokémon is caught.
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* ''VideoGame/LamplightCity'' takes place in a universe where the Industrial Revolution happened earlier and turned out more advanced, which resulted in the development of "steam-tech" that included automated machines, such as primitive automobiles, and airships. It also stands out as a somewhat downplayed example, as "steam-tech" is still a relatively new invention, and is met with some degree of consumer skepticism, especially from older people, so it hasn't been very widely adopted yet and remains somewhat of an uncommon sight to most people.

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* ''VideoGame/LamplightCity'' takes place in a universe where the Industrial Revolution happened earlier and turned out more advanced, which resulted in the development of "steam-tech" that included automated machines, such as primitive automobiles, and airships. It also stands out as a somewhat downplayed example, as "steam-tech" is still a relatively new invention, and is met with some degree of consumer skepticism, especially from older people, so the more advanced versions of it hasn't been very widely adopted yet and remains somewhat of an uncommon sight to most people.

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* ''Zelda'' series has been slowly drifting away from pure MedievalEuropeanFantasy into DungeonPunk, OceanPunk and occasionally Steampunk with the inclusion of steam technologies in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and its sequel ''VideoGame/TheLegendOfZeldaSpiritTracks''.

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* ''Zelda'' ''VideoGame/LamplightCity'' takes place in a universe where the Industrial Revolution happened earlier and turned out more advanced, which resulted in the development of "steam-tech" that included automated machines, such as primitive automobiles, and airships. It also stands out as a somewhat downplayed example, as "steam-tech" is still a relatively new invention, and is met with some degree of consumer skepticism, especially from older people, so it hasn't been very widely adopted yet and remains somewhat of an uncommon sight to most people.
* ''Franchise/TheLegendOfZelda''
series has been slowly drifting away from pure MedievalEuropeanFantasy into DungeonPunk, OceanPunk and occasionally Steampunk with the inclusion of steam technologies in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and its sequel ''VideoGame/TheLegendOfZeldaSpiritTracks''.

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