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* From ''SegaRallyChampionship'': [[http://www.youtube.com/watch?v=09s-c2JVI40 GAME OVER YEAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!]]

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* ''[[CapcomVsWhatever Marvel vs. Capcom 2]]'' features epic battles between uber-powerful warriors and friggin' ''superheroes'', yet it's scored with a bizarre mix of elevator muzak and lounge tunes that would be out of place in pretty much any setting that ''isn't'' an elevator or a lounge. The absurd dissonance here is about on par with using zydeco music in ''Silent Hill'', and even better: you can't turn it off or adjust the volume. Oh, it's gonna take you for a ride, all right...

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* ''[[CapcomVsWhatever Marvel vs. Capcom 2]]'' features epic battles between uber-powerful warriors and friggin' ''superheroes'', yet it's scored with a bizarre mix of elevator muzak and lounge tunes that would be out of place in pretty much any setting that ''isn't'' isn't an elevator or a lounge. The absurd dissonance here is about on par with using zydeco music in ''Silent Hill'', and even better: you can't turn it off or adjust the volume. Oh, it's gonna take you for a ride, all right...



** Well, I for one liked the soundtrack, it made the battles feel dramatic rather than just energetic. So, [[Your Mileage May Vary]].
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account that posted the DKC 2 music got terminated


** The last bramble level was an exception. It was a race against an evil parrot that used intense music for a good portion of the level. However, the music still played during the rest of the level, and to make up for this brief period of fitting music, this was the last level before the epic battle to save DK. That means that if you go straight into the next area, ignoring the map screen's music, you go straight from the above song to [[http://www.youtube.com/watch?v=DSmDgjNnfzM&feature=related ''THIS'']].

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** The last bramble level was an exception. It was a race against an evil parrot that used intense music for a good portion of the level. However, the music still played during the rest of the level, and to make up for this brief period of fitting music, this was the last level before the epic battle to save DK. That means that if you go straight into the next area, ignoring the map screen's music, you go straight from the above song to [[http://www.youtube.com/watch?v=DSmDgjNnfzM&feature=related ''THIS'']].a different song that the Japanese record industry doesn't want us spoiling.
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* TheSims 3 has this happen now and again. A Sim can quite easily be animated as rocking out on the guitar, but actually playing a gentle and contemplative ballad.
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* Act-Fancer: Cybernetick Hyper Weapon pulls this for it's final battle. As you deal the last hit to what appears to be the final boss fairly conventional boss music plays. However as the BigBad reveals it's true nature [[spoiler: As a mechanical being and an {{expy}} of an R-Type ship at that]] calyapy music begins to play. The strange music only serves to make the sudden twist even more jarring.
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* ''CovertFront'' features an opening scene where a SpinningPaper and eerie monochrome photos introduce the player to the AlternateHistory WorldWarOne -- all while soothing waltz music plays.
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Listed twice, but the other one is better written.


* ''{{Disgaea 3}}'' is a game with some pretty epic music, so you'd expect the game over music to be pretty depressing. So what exactly ''do'' you hear when you die? ''An unbelievably cheerful tune with sickeningly cute vocals.''
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* In contrast to the somber [[http://www.youtube.com/watch?v=moy2gSOgFvU Tragic Marionette]] and [[http://www.youtube.com/watch?v=DdtJj5hwDGc Sinful Rose's Fragrance]] that play of the {{Game Over}}s of the first two {{Disgaea}} games, {{Disgaea 3}} has the [[http://www.youtube.com/watch?v=eywOADyH7JM Maritsu Evil Academy Entrance Applicant Recruiting CM Song]]: a tune so peppy and cheerful that most fans suspect that the game is making fun of them for dying.
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* The DS version of FinalFantasyIV has Whyt's training. It's kind of weird hearing Rydia's beautiful theme music playing over the solving of simple math problems.
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** Backtracking to [[GrandTheftAutoII Grand Theft Auto 2]], you'll find [[http://www.youtube.com/watch?v=swQULRb2oH4 this Christian pop song]] in what should be a dark cyberpunk future, coupled with lyrics that preaches the exact opposite of what a player would normally be doing in a GTA game.

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** Backtracking And backtracking to [[GrandTheftAutoII Grand Theft Auto 2]], you'll find [[http://www.youtube.com/watch?v=swQULRb2oH4 this Christian pop song]] in what should be a dark cyberpunk future, coupled with lyrics that preaches preach the exact opposite of what a player would normally be doing in a GTA game.

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* in the ''FateStayNight'' visual novel during Shirou's battle with [[spoiler:Archer]], rather than having the amazing Emiya play in the background, they have [[http://www.youtube.com/watch?v=6GbctgywNBg This]] play instead. Rather than present the battle as epic and amazing, it is presented as tragic.

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* in the ''FateStayNight'' visual novel during Shirou's battle with [[spoiler:Archer]], rather than having the amazing Emiya play in the background, they have [[http://www.youtube.com/watch?v=6GbctgywNBg This]] play instead. Rather than present the battle as epic and amazing, it is presented as tragic.
* In the final chapter of ''RuleOfRose'' the music is an annoying, downright maddeningly cheerful tune that's in complete contrast with the fact how it rubs in that despite of all her efforts to be liked, everybody hates Jennifer's guts, and seemingly all the struggles in the game have been in vain. It doesn't help that it's implied that Mr. Hoffman is playing this music over the loudspeakers to cover the fact that he's molesting Clara in the sickroom.
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** The elevator music-style "Crimson Wings".

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** The elevator music-style PCEngine version of "Crimson Wings".Wings". The Super Famicom version of the song, which is much more upbeat, averts this trope.
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* in the ''FateStayNight'' visual novel during Shirou's battle with [[spoiler:Archer]], rather than having the amazing Emiya play in the background, they have [[http://www.youtube.com/watch?v=6GbctgywNBg This]] play instead. Rather than present the battle as epic and amazing, it is presented as tragic.
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* The "[[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]" level in ''Medal Of Honor: Frontline'' is a heated battle in the streets and ruins of Arnhem set to slow, melancholy Dutch CherubicChoir music. Actually somewhat justified, as the Allies lost the battle in real life.

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* The "[[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]" level in ''Medal Of Honor: Frontline'' is a heated battle in the streets and ruins of Arnhem set to slow, melancholy Dutch CherubicChoir music. Actually somewhat justified, as the Allies lost are losing the battle in real life.battle.
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* The "[[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]" level in ''Medal Of Honor: Frontline'' is a heated battle in the streets and ruins of Arnhem set to slow, melancholy Dutch CherubicChoir music. Doubly subverting this trope is the fact that the Allies lost the battle in real life.

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* The "[[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]" level in ''Medal Of Honor: Frontline'' is a heated battle in the streets and ruins of Arnhem set to slow, melancholy Dutch CherubicChoir music. Doubly subverting this trope is the fact that Actually somewhat justified, as the Allies lost the battle in real life.
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** The "Rough Landing" level has similar choral music.

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** The "Rough Landing" level has similar choral music.music, which evokes images of serene countryside, but said countryside is in the middle of a war zone.
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* In ''StalinVsMartians'', a communist army is fighting with colorful cartoony aliens. Techno music plays in the background.

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* The ending credits theme for most video games is a triumphant or happy piece, or a medley of the various songs throughout the game. However, in ''MarioAndLuigi: Partners in Time'', the ending credits theme is instead played by [[http://www.youtube.com/watch?v=ujQwJdykk68 a very sinister-sounding oom-pah band]] for some odd reason.

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* The ending credits theme for most video games is a triumphant or happy piece, or a medley of the various songs throughout the game. However, in ''MarioAndLuigi: Partners in Time'', the ending credits theme is instead played by [[http://www.youtube.com/watch?v=ujQwJdykk68 a very sinister-sounding oom-pah band]] for some odd reason.reason
** A majority of ''SuperMarioBros'' series games will actually have extremely cheerful, optimistic music playing over some of the most difficult levels in those games.

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* ''{{Quake}} II'' shipped with a hard-driving industrial metal soundtrack CD put together specifically for the game to put you in an ass-kicking mood. Without it, the game's dark areas, ultra-violence and horror themes really take over.

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* ''{{Quake}} II'' ''QuakeII'' shipped with a hard-driving industrial metal soundtrack CD put together specifically for the game to put you in an ass-kicking mood. Without it, the game's dark areas, ultra-violence and horror themes really take over.



* Aversion : [[MemeticMutation Guile's theme goes with everything!]]

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* Aversion : [[MemeticMutation Guile's theme goes with everything!]]everything!]]
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* ''BioMetal'' for the SNES had two soundtracks by region- the Japanese version and the North American/European version. The Japanese soundtrack is generally considered to be CrowningMusicOfAwesome as it fits the rather dark mood of the game, while the English soundtrack is much-hated by the shmup community because the [[OrchestraHitTechnoBattle 2 Unlimited music]] used spoils the mood. Hear the Stage 1 musics for yourself ([[http://www.youtube.com/watch?v=OdUWftOzxBw Japanese]])([[http://www.youtube.com/watch?v=WiVX_vC0om8 English]]).
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** Route 209, which is remixed to be even more upbeat and cheerful, can be played on the grueling stage of Spear Pillar, which has the legendaries of Diamond and Pearl attacking you with huge laser rays and exploding platforms.

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** Route 209, which is remixed to be even more upbeat and cheerful, can be played on the grueling stage of Spear Pillar, which has the legendaries of ''Pokémon Diamond and Pearl Pearl'' attacking you with huge laser rays beams and exploding platforms.



** With some Windows PC games where the soundtrack resided on the game CD as CD Audio, it can be possible to swap the game CD with an Audio CD of your choice and use that CD's audio (eg if the game doesn't require its game CD to execute itself or continue running after launching).

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** With some Windows PC games where the soundtrack resided on the game CD as CD Audio, it can be possible to swap the game CD with an Audio CD of your choice and use that CD's audio (eg (e.g. if the game doesn't require its game CD to execute itself or continue running after launching).
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** Don't forget the fact that the Pokémon Centre theme plays on one of the Pokémon stages. Think about it for a minute. A piece of music that normally plays in a place of healing, in a fighting game.

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** Don't forget the fact that the Pokémon Centre Center theme plays on one of the Pokémon stages. Think about it for a minute. A piece of music that normally plays in a place of healing, in a fighting game.
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dinatter


*** Hey, don't compare "Calling to the Night" to "My Heart Will Go On". Celine Dion doesn't even belong being tangentially relevant to something from Metal Gear Solid. Or...the last decade in general.
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** [[http://www.youtube.com/watch?v=2P81NLAtjjs The fans like]] [[http://www.youtube.com/watch?v=3QECuDudWoI doing this too.]]

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** Earlier in the game you are tasked with killing everything that moves in a mansion, with a classical piece playing in the background.
*** The piece was "Ave Maria." It's coming from a television inside the house that is scrolling the production credits for Raven Shield, possibly a reference to the "Hitman" series.

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** Earlier in the game you are tasked with killing everything that moves in a mansion, with a the classical piece "Ave Maria" playing in the background.
*** The piece was "Ave Maria." It's coming from a television inside the house that is scrolling the production credits for Raven Shield, possibly a reference to the "Hitman" series.
background.
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* In ''EndlessOcean Blue World'', the music that plays when you're swimming in the Triton Village Ruins area of Ciceros Strait gives off a tense feeling. It's appropriate... the ''first'' time, when you first encounter [[spoiler:a shark that isn't calmed by Pulsar shots.]] All the other times you go there, however, there is no danger, and still the music plays. (However, you can later buy a jukebox that overrides the music until you leave Nineball Island and return.)

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* In ''EndlessOcean Blue World'', the music that plays when you're swimming in the Triton Village Ruins area of Ciceros Strait gives off a tense feeling. It's appropriate... the ''first'' time, when you first encounter [[spoiler:a shark that isn't calmed by Pulsar shots.]] All the other times you go there, however, there is no danger, and still the music plays. (However, you can later buy a jukebox that overrides the music until you leave Nineball Island and return.))
*Aversion : [[MemeticMutation Guile's theme goes with everything!]]
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** [=GTA IV=] also has The Journey, which is a station that plays ambient music and the like. Feels weird driving on the sidewalk and using pedestrians as brakes to Jean-Michel Jarre.
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*** Hey, don't compare "Calling to the Night" to "My Heart Will Go On". Celine Dion doesn't even belong being tangentially relevant to something from Metal Gear Solid.

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*** Hey, don't compare "Calling to the Night" to "My Heart Will Go On". Celine Dion doesn't even belong being tangentially relevant to something from Metal Gear Solid. Or...the last decade in general.
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*** Hey, don't compare "Calling to the Night" to "My Heart Will Go On". Celine Dion doesn't even belong being tangentially relevant to something from Metal Gear Solid.
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** The "Rough Landing" level has similar choral music.

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