History SoundtrackDissonance / VideoGames

23rd Mar '17 8:12:04 PM jtierney50
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** Just like the aforementioned examples in 1 and 3, New Vegas begins in a similar way, with FrankSinatra's ''Blue Moon'' playing over a long, slow pan across New Vegas and the Mojave. Included in the scene are an abandoned, empty casino, an NCR ranger blowing the head off a Fiend (with blood splattering the camera), members of Caesar's Legion setting up a camp, and a man digging a grave (as you soon learn, it's ''your'' grave). Pretty much the only connection between the song and what's being shown is that the moon is briefly shown on a poster in the casino and is visible in the outdoor scenes.
23rd Mar '17 4:56:53 AM Adept
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* ''RedFaction II'' commercial. [[StandardSnippet "White Rabbit."]] FEEEEEED YOUR HEEEEEEAD! Not quite dissonant, because it feels pretty epic, actually, but come on. That's just insane. And awesome.
** A commercial for ''LostOdyssey'' used the same song. And it was glorious.

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* ''RedFaction ''VideoGame/RedFaction II'' commercial. [[StandardSnippet "White Rabbit."]] FEEEEEED YOUR HEEEEEEAD! Not quite dissonant, because it feels pretty epic, actually, but come on. That's just insane. And awesome.
** A commercial for ''LostOdyssey'' ''VideoGame/LostOdyssey'' used the same song. And it was glorious.
11th Mar '17 11:44:53 AM nombretomado
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* ''MetalGearSolid4'' has interactive soundtrack dissonance. Snake has an [[ProductPlacement iPod]] loaded with orchestral pieces, some old-style light jazz/blues, and "Oishii Two-han Seikatsu", an utterly vapid, super-perky J-pop piece absolutely ideal for brutal gunfights. You're even encouraged to, since Snake's Psyche slowly restores when he listens to it.

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* ''MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has interactive soundtrack dissonance. Snake has an [[ProductPlacement iPod]] loaded with orchestral pieces, some old-style light jazz/blues, and "Oishii Two-han Seikatsu", an utterly vapid, super-perky J-pop piece absolutely ideal for brutal gunfights. You're even encouraged to, since Snake's Psyche slowly restores when he listens to it.
4th Mar '17 12:49:21 AM RacattackForce
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* When Midna is in critical condition and is about to die about a third of the way through ''VideoGame/TheLegendOfZeldaTwilightPrincess'', a SimpleScoreOfSadness called Midna's Lament plays as you race to get her to Zelda. It's a melancholic piano rendition of the game's main theme that highlights the urgency of the situation and how Midna has begun to care about Link more than herself...and it is constantly interrupted by standard enemy BattleThemeMusic in both the original and the HD remake.

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* When Midna is in critical condition and is about to die about a third of the way through ''VideoGame/TheLegendOfZeldaTwilightPrincess'', a SimpleScoreOfSadness called Midna's Lament plays as you race to get her to Zelda. It's a melancholic piano rendition of the game's main theme that highlights the urgency of the situation and how Midna has begun to care about Link more than herself...and it is constantly interrupted by standard enemy BattleThemeMusic in both the original and the HD remake.
4th Mar '17 12:48:52 AM RacattackForce
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* When Midna is in critical condition and is about to die about a third of the way through ''VideoGame/TheLegendOfZeldaTwilightPrincess'', a SimpleScoreOfSadness called Midna's Lament plays as you race to get her to Zelda. It's a melancholic piano rendition of the game's main theme that highlights the urgency of the situation and how Midna has begun to care about Link more than herself...and it is constantly interrupted by standard enemy BattleThemeMusic in both the original and the HD remake.
25th Feb '17 12:40:19 PM nombretomado
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* "Sweet Georgia Brown" is used during the DuelBoss in ''BarkleyShutUpAndJamGaiden''. Also the background is inexplicably switched to a basketball court (ItMakesSenseInContext given that "Sweet Georgia Brown" is the Harlem Globetrotters' theme.)

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* "Sweet Georgia Brown" is used during the DuelBoss in ''BarkleyShutUpAndJamGaiden''.''VideoGame/BarkleyShutUpAndJamGaiden''. Also the background is inexplicably switched to a basketball court (ItMakesSenseInContext given that "Sweet Georgia Brown" is the Harlem Globetrotters' theme.)
17th Feb '17 5:37:11 PM SantosLHalper
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* In ''VideoGame/StalinVsMartians'', {{UsefulNotes/Reds With Rockets}} fight colorful cartoony aliens while techno music, Hong Kong pop and {{Camp}}y GlamRock plays in the background. Then again, given [[WhatDoYouMeanItWasntMadeOnDrugs the above premise]], it's doubtful if ''any'' soundtrack could be made for this game without falling into this trope.

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* In ''VideoGame/StalinVsMartians'', {{UsefulNotes/Reds With Rockets}} fight colorful cartoony aliens while techno music, Hong Kong pop and {{Camp}}y {{Camp}}y-sounding GlamRock plays in the background. Then again, given [[WhatDoYouMeanItWasntMadeOnDrugs the above premise]], it's doubtful if ''any'' soundtrack could be made for this game without falling into this trope.
13th Feb '17 1:47:42 PM GojiBiscuits
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* For all its blatant violence, anti-religion and sexually-charged action, infamous Doom 2 [=WAD=] ''VideoGame/Grezzo2'' manages to pull off a fantastic example of this trope when you pick up a specific item. All enemies slow down to a crawl, you become invulnerable, and in the background an A Capella version of Bach's ''Air'' begins to play. It's time to cause as much mayhem as you possibly can.
18th Jan '17 9:01:26 AM SantosLHalper
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* In ''VideoGame/StalinVsMartians'', {{UsefulNotes/Reds With Rockets}} fight colorful cartoony aliens while techno music and {{Camp}}y GlamRock plays in the background. Then again, given [[WhatDoYouMeanItWasntMadeOnDrugs the above premise]], it's doubtful if ''any'' soundtrack could be made for this game without falling into this trope.

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* In ''VideoGame/StalinVsMartians'', {{UsefulNotes/Reds With Rockets}} fight colorful cartoony aliens while techno music music, Hong Kong pop and {{Camp}}y GlamRock plays in the background. Then again, given [[WhatDoYouMeanItWasntMadeOnDrugs the above premise]], it's doubtful if ''any'' soundtrack could be made for this game without falling into this trope.
8th Jan '17 6:21:58 AM SeptimusHeap
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* Every single ''SilentHill'' game has this ''at least'' once. The most frequent user is definitely the second game, in which the opening cutscene alone has the beautiful "Theme of Laura" playing over scenes of madness, delusion, suicide, and [[FreudWasRight incredibly suggestive]] images.

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* Every single ''SilentHill'' game has this ''at least'' once. The most frequent user is definitely the second game, in which the opening cutscene alone has the beautiful "Theme of Laura" playing over scenes of madness, delusion, suicide, and [[FreudWasRight incredibly suggestive]] suggestive images.
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http://tvtropes.org/pmwiki/article_history.php?article=SoundtrackDissonance.VideoGames