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* In ''DawnOfWar'' the Imperial Eagle shows up all over the architecture on Meridian in the second game and its expansions.

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* In ''DawnOfWar'' ''VideoGame/DawnOfWar'' the Imperial Eagle shows up all over the architecture on Meridian in the second game and its expansions.
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** ''Dream Drop Distance'' adds 3 new ones: Spirit and Nightmare Dream Eater logos (which are very similar to the symbols above) and the [[spoiler: Recusant's Sigil, the X used to mark people by Xehanort and the second Organiztion. The [[FridgeHorror most worrisome part]] about the Recusant's Sigil is that it's also part of many of the above symbols, making you wonder [[ParanoiaFuel just how far Xehanort's influence has stretched throughout the entire series]].]]

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** ''Dream Drop Distance'' adds 3 new ones: Spirit and Nightmare Dream Eater logos (which are very similar to the symbols above) and the [[spoiler: Recusant's Sigil, the X used to mark people by Xehanort and the second Organiztion. The [[FridgeHorror most worrisome part]] about the Recusant's Sigil is that it's also part of many of the above symbols, symbols (the Nobody and Heartless symbols are just the start), making you wonder [[ParanoiaFuel just how far Xehanort's influence has stretched throughout the entire series]].]]
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** ''Dream Drop Distance'' adds 3 new ones: Spirit and Nightmare Dream Eater logos (which are very similar to the symbols above) and the [[spoiler: Recusant's Sigil, the X used to mark people by Xehanort and the second Organiztion.]]

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** ''Dream Drop Distance'' adds 3 new ones: Spirit and Nightmare Dream Eater logos (which are very similar to the symbols above) and the [[spoiler: Recusant's Sigil, the X used to mark people by Xehanort and the second Organiztion. The [[FridgeHorror most worrisome part]] about the Recusant's Sigil is that it's also part of many of the above symbols, making you wonder [[ParanoiaFuel just how far Xehanort's influence has stretched throughout the entire series]].]]
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* Both the Assassins and Templars put their respective logos on everything in the ''Franchise/AssassinsCreed'' series, but the titular Assassins really take it UpToEleven. Their capital "A" symbol is visible somewhere on virtually everything they use; it's on flags above their [=HQs=], it's engraved into their weapons, it's stitched into their clothing, it's ''cut'' into their clothing (they are fond of split capes that are cut so as to form a clear representation of the Assassin "A", with the distinctive inward curve at the bottom edges to make it very clearly not a coincidence) and in some cases it's even ''worked into their architecture''. To a lesser degree, the Templars do this with their cross logo, but it's mostly restricted to their flags, weapons, and metal accessories (like buckles). You'd think the two halves of a secret AncientConspiracy older than civilization itself would be more circumspect with advertising their allegiances.
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** The villainous teams all do this with their own logos as well, the most egregious of them being Team Flare, who puts their logo on damn near everything they own.
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** They even have the symbol on [[NiceHat children's hats]]. It appears to be considered fashionable in-universe.
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* The Pigmask army of ''VideoGame/{{MOTHER 3}}'' makes it a note to put their pig nose sigil on their machines, buildings, and even their food products.
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* In ''DawnOfWar2'' the Imperial Eagle shows up all over the architecture on Meridian.

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* In ''DawnOfWar2'' ''DawnOfWar'' the Imperial Eagle shows up all over the architecture on Meridian.Meridian in the second game and its expansions.
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* In ''DawnOfWar2'' the Imperial Eagle shows up all over the architecture on Meridian.
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** Note that the symbols on the enemies actually do serve a storyline purpose: many heartless varieties were artificially created, so their symbol was included in order to determine the experiments from the natural "pureblood" variety. The Nobodies all belong to one group and use that mark as a means to identify with it.

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** Note that the symbols on the enemies actually do serve a storyline purpose: many heartless Heartless varieties were artificially created, so their symbol was included in order to determine the experiments from the natural "pureblood" variety. The Nobodies all belong to one group and use that mark as a means to identify with it.



** By ''VideoGame/MassEffect3'', Cerberus punts any notion of subtlety out the window when they outfit their military forces in [[HighlyConspicuousUniform black, white and yellow custom armour]] stamped with their logos. Even their custom designed weapons are stamped with their logos! Somewhat justified as Cerberus punts all notions of secrecy out the window as well; [[NGOSuperpower launching several full scale invasions of installations and colonies]] controlled by the [[TheFederation Citadel races and Human Systems Alliance]].

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** By ''VideoGame/MassEffect3'', Cerberus punts any notion of subtlety out the window when they outfit their military forces in [[HighlyConspicuousUniform black, white white, and yellow custom armour]] stamped with their logos. Even their custom designed weapons are stamped with their logos! Somewhat justified as Cerberus punts all notions of secrecy out the window as well; [[NGOSuperpower launching several full scale invasions of installations and colonies]] controlled by the [[TheFederation Citadel races and the Human Systems Alliance]].



** Averted in case of Scrin, whose logo appear only as holo-banner making clear which troops garrisoned bulding.
** As FPS spin-off, thus saw from much closer perspective, Renegade takes this uptoleven, with NOD logos everywhere.
*** And in screenshots of canceled FPS Tiberium, we can see total GDI logo spam instead.

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** Averted in case of the Scrin, whose logo appear only as a holo-banner making it clear which troops have garrisoned bulding.which building.
** As an FPS spin-off, thus saw seeing them from much closer perspective, Renegade takes this uptoleven, up to eleven, with NOD Nod logos everywhere.
*** And in screenshots of the canceled FPS Tiberium, we can see total GDI logo spam instead.
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** Being a Disney property, the series as a whole has a few Hidden Mickeys.
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* Both the Republic and the Sith cover the interiors of their installations with prominent SigilSpam in the ''StarWarsKnightsOfTheOldRepublic'' games. If their ruins are anything to go by, the Infinite Empire of the ancient Rakata was heavily into it as well.

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* Both the Republic and the Sith cover the interiors of their installations with prominent SigilSpam in the ''StarWarsKnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' games. If their ruins are anything to go by, the Infinite Empire of the ancient Rakata was heavily into it as well.
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* The Creator/PlatinumGames logo is used far more liberally in ''VideoGame/TheWonderful101'' than in any of the [[VideoGame/MadWorld company's]] [[VideoGame/Bayonetta previous]] [[VideoGame/MetalGearRisingRevengeance games]]. This gets to such an extreme that [[spoiler: various elements of Blossom City's protection are named after Platinum Games and use their logo. Even a [[HumongousMecha giant mecha made of buildings]]]]!

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* The Creator/PlatinumGames logo is used far more liberally in ''VideoGame/TheWonderful101'' than in any of the [[VideoGame/MadWorld company's]] [[VideoGame/Bayonetta [[VideoGame/{{Bayonetta}} previous]] [[VideoGame/MetalGearRisingRevengeance games]]. This gets to such an extreme that [[spoiler: various elements of Blossom City's protection are named after Platinum Games and use their logo. Even a [[HumongousMecha giant mecha made of buildings]]]]!
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* The Creator/PlatinumGames logo is used far more liberally in ''VideoGame/TheWonderful101'' than in any of the [[VideoGame/MadWorld company's]] [[VideoGame/Bayonetta previous]] [[VideoGame/MetalGearRisingRevengeance games]]. This gets to such an extreme that [[spoiler: various elements of Blossom City's protection are named after Platinum Games and use their logo. Even a [[HumongousMecha giant mecha made of buildings]]]]!
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* In ''VideoGame/BackToTheFuture'', the symbol of [[spoiler:Citizen Brown's]] regime in alt-1986 is a human figure with its arms raised, which appears all over the place. [[spoiler:When Brown looks at it after his HeelFaceTurn, he gets the idea for the similarly-shaped flux capacitator.]]

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* In ''VideoGame/BackToTheFuture'', the symbol of [[spoiler:Citizen Brown's]] Brown]]'s regime in alt-1986 is a human figure with its arms raised, which appears all over the place. [[spoiler:When Brown looks at it after his HeelFaceTurn, he gets the idea for the similarly-shaped flux capacitator.]]
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* In ''VideoGame/BackToTheFuture'', the symbol of [[spoiler:Citizen Brown's]] regime in alt-1986 is a human figure with its arms raised, which appears all over the place. [[spoiler:When Brown looks at it after his HeelFaceTurn, he gets the idea for the similarly-shaped flux capacitator.]]
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* ''VideoGame/InfamousSecondSon'''s DUP has their facilities and vehicles covered in their logo and distinctive black, white, and gold color scheme. This also helps players identify the EverythingIsSmashableArea[=s=].

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** The Normandy SR-2 is officially flagged as Cerberus, even, as can be heard in Tali's loyalty mission. And Jack recognises the symbol as Cerberus upon first visual contact.

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** The Normandy SR-2 is officially flagged as Cerberus, even, as can be heard in Tali's loyalty mission. And Jack recognises the symbol as Cerberus upon first visual contact.contact (though she has been in and out of Cerberus facilities for most of her life).
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* ''SonicTheHedgehog'''s ArchEnemy Dr Robotnik is particularly guilty of this. His logo (his face) appears on many of his airships, robots, weapons, missiles, space stations, and even his bedding. Many of his robots are shaped like, or modelled on him in some way too.

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* ''SonicTheHedgehog'''s ArchEnemy Dr Dr. Ivo "Eggman" Robotnik is particularly guilty of this. His logo (his face) ("EG" in ''VideoGame/SonicTheHedgehog2'' or his face in other games) appears on many of his airships, robots, weapons, missiles, space stations, and even his bedding. Many of his robots are shaped like, or modelled on him in some way too.
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** Nod does this in all its game appearances, their symbol is either a fist, or a scorpions tail. Their barracks has a fist on top of it.
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* In ''VideoGame/MirrorsEdge'', private security firm Pirandello-Kruger is rather fond of a stylized symbol of a guard dog. You can even come across an e-mail from one PK employee to another that refers to it as a "supervillain symbol".

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* In ''VideoGame/MischiefMakers'', every living creature and inanimate object on Clancer has the same haniwa-like face on it. This includes the planet itself.

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* In ''VideoGame/MischiefMakers'', every living creature and inanimate object on Clancer has the same haniwa-like face on it. This includes the planet itself.
* ''VideoGame/DeadSpace'': All of the containers and at least one location on any given wall, device and all posters will feature the [=CEC's=] logo. Given the corporate ownership of the [=USG=] Ishimura, it's acceptable.
** ''VideoGame/DeadSpace2'' maintains the general feel of the first game with respect to this trope.
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* ''{{Half-Life}}'''s Black Mesa scientific research corporation puts their logo on almost everything. Justified as their complex is a top-secret ElaborateUndergroundBase and they don't want anything escaping.

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* ''{{Half-Life}}'''s ''VideoGame/HalfLife1'''s Black Mesa scientific research corporation puts their logo on almost everything. Justified as their complex is a top-secret ElaborateUndergroundBase and they don't want anything escaping.
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* In ''VideoGame/MischiefMakers'', every living creature and inanimate object on Clancer has the same haniwa-like face on it. This includes the planet itself.
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* Both the Republic and the Sith cover the interiors of their installations with prominent SigilSpam in the StarWarsKnightsOfTheOldRepublic games. If their ruins are anything to go by, the Infinite Empire of the ancient Rakata was heavily into it as well.

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* Both the Republic and the Sith cover the interiors of their installations with prominent SigilSpam in the StarWarsKnightsOfTheOldRepublic ''StarWarsKnightsOfTheOldRepublic'' games. If their ruins are anything to go by, the Infinite Empire of the ancient Rakata was heavily into it as well.
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None

Added DiffLines:

* Both the Republic and the Sith cover the interiors of their installations with prominent SigilSpam in the StarWarsKnightsOfTheOldRepublic games. If their ruins are anything to go by, the Infinite Empire of the ancient Rakata was heavily into it as well.
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** To be fair, they probably [[AcmeProducts made all of that]]. Which would probably imply that those are not normal beans.
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* While the Nazi memorabilia wall hangings and flags in ''VideoGame/Wolfenstein3D'' are probably to be expected, the swastika, eagle and iron cross level designs are likely less so.

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* While the Nazi memorabilia wall hangings and flags in ''VideoGame/Wolfenstein3D'' ''VideoGame/{{Wolfenstein 3D}}'' are probably to be expected, the swastika, eagle and iron cross level designs are likely less so.
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** As Hawke gets more famous, his/her family logo starts to show up graffitied in places in Kirkwall.
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* The Umbrella Corporation's logo is ''everywhere'' in the ''Franchise/ResidentEvil'' games, and even pops up in ''[=RE5=],'' even though the game takes place several years after the corporation has been outed and dissolved.
* ''{{Killzone}}'': The Helghast symbol is everywhere. TruthInTelevision, as it ''is'' a fascist government, and some of similar governments have done so before. But putting [[PuttingOnTheReich at a level very close to Nazi]].
* The UAC logo in ''VideoGame/{{Doom}}'' from door to blue carpet and even screensaver.
* The Triforce, especially in ''VideoGame/TheLegendOfZeldaOcarinaOfTime.'' Also in ''Ocarina of Time'', [[http://www.zeldawiki.org/Gerudo_Symbol the Gerudo symbol]] is even found on blocks and switches.
* The Gear symbol in ''GearsOfWar.'' There's even a bridge supported by beams stylized to look like gears.
* ''{{Half-Life}}'''s Black Mesa scientific research corporation puts their logo on almost everything. Justified as their complex is a top-secret ElaborateUndergroundBase and they don't want anything escaping.
** Happens again in [[VideoGame/HalfLife2 the sequel]], this time, of course, with the Combine logo. The symbol appears on propaganda posters scattered around City 17 and on all Combine equipment.
* ''Franchise/KingdomHearts''. The Heartless emblem and the Nobody sigil both show up on pretty much anything connected to their groups. Hell, even that crown design gets around. There's also the classic Mickey Mouse logo, which shows up everywhere in Disney Castle.
** One of the pattern options for your gummi ship offers three different sigils to spam at once: the Mickey Mouse symbol, the Kingdom crown, and a keyhole symbol that we might as well call Sora's heraldry and be done with it.
** Note that the symbols on the enemies actually do serve a storyline purpose: many heartless varieties were artificially created, so their symbol was included in order to determine the experiments from the natural "pureblood" variety. The Nobodies all belong to one group and use that mark as a means to identify with it.
** ''Birth by Sleep'' adds the Unversed logo and reveals that the Heartless and Nobody symbols are both derived from the Mark of Mastery symbol found in the Land of Departure.
** ''Dream Drop Distance'' adds 3 new ones: Spirit and Nightmare Dream Eater logos (which are very similar to the symbols above) and the [[spoiler: Recusant's Sigil, the X used to mark people by Xehanort and the second Organiztion.]]
* ''SonicTheHedgehog'''s ArchEnemy Dr Robotnik is particularly guilty of this. His logo (his face) appears on many of his airships, robots, weapons, missiles, space stations, and even his bedding. Many of his robots are shaped like, or modelled on him in some way too.
* {{Pokemon}}: The Poké Ball symbol is so iconic that if any player of the games sees an unintentional instance of it, they will automatically make the association.
** This sometimes leads one to question the design of Google Chrome's icon, as it looks eerily similar...
** Or [[http://intl.parovoz.com/gallery/20061128_2792.jpg these lights]] outside the New York City subway entrances.
*** Heck, the Pokémon Foongus even surprises people and Pokémon [[ChestMonster by looking like a pokeball]].
*** The same goes for Voltorb and Electrode.
* In ''VideoGame/DeusEx'', every group in the game puts their logo on every computer system that they own. Even the ''Illuminati''. Also, the [=MJ12=] labs have a gigantic statue of [[GotTheWholeWorldInMyHand a hand reaching around the globe]] in the front hall, which makes a very nice backdrop whenever our villains need to foreshadow something.
** At least they don't put the logo on stuff that's meant to be shown in public; having your logo pop up on computers inside your secure base guarded by paramilitary types with assault guns makes more sense than plastering it all over the front door.
** Additionally, UNATCO is a completely overt agency and Chinese Triads are as overt as it goes for an oriental crime syndicates.
* In ''VideoGame/MassEffect2'', Cerberus puts their logo in nearly everything they own including their uniforms, ships and facilities, both in their interior and exterior. There are several facilities that have dozens of logos every three feet apart on the walls as though it's some kind of wallpaper pattern. FridgeLogic kicks in when you realize that they are considered terrorists by the Alliance and Citadel Council. You'd think they'd keep a low profile.
** FanFic and EpilepticTrees attribute the symbol to Cerberus's front company, Cord-Hislop Aerospace.
** The Normandy SR-2 is officially flagged as Cerberus, even, as can be heard in Tali's loyalty mission. And Jack recognises the symbol as Cerberus upon first visual contact.
** This is all the more obvious because in ''VideoGame/MassEffect1'' Cerberus ''did'' keep a low profile, their operations staffed with troops that looked like regular mercs, and the logo that is attached to Cerberus items obtained by cheat codes is ''not'' the same as the one used in ''VideoGame/MassEffect2''.
** By ''VideoGame/MassEffect3'', Cerberus punts any notion of subtlety out the window when they outfit their military forces in [[HighlyConspicuousUniform black, white and yellow custom armour]] stamped with their logos. Even their custom designed weapons are stamped with their logos! Somewhat justified as Cerberus punts all notions of secrecy out the window as well; [[NGOSuperpower launching several full scale invasions of installations and colonies]] controlled by the [[TheFederation Citadel races and Human Systems Alliance]].
* Nintendo is pretty consistent about this. It's pretty telling that in ''VideoGame/SuperSmashBros'', every character or group of characters has a symbol that is pretty easily identifiable.
** The ''{{Mario}}'' series has the Mushroom of course, but Yoshi has his own symbol, an egg.
** ''Franchise/TheLegendOfZelda'' has the Triforce.
** ''{{Pokemon}}'' has the Poké Ball, and so on.
** Culminated, of course, with the sigil for ''Super Smash Bros'' itself (a circle with two lines crossing in the lower-left quadrant) appearing all over the place in the games (various backgrounds, on crates, the bases of the trophies...).
* In ''VideoGame/{{Portal}}'', just about every object has the Aperture Science logo on it, from the storage cubes, to the chairs, to the custom computer cases and even tins of beans.
* In ''VideoGame/PerfectDark'', the weapons-manufacturing {{Megacorp}} dataDyne likes plastering their "dD" logo on all their architecture (admittedly it ''is'' quite a cool logo). Not to mention the fact that the Carrington Institute's logo appears on Joanna Dark's SpyCatsuit (which I'm sure would make her extremely plausibly deniable if she was ever captured!).
* In ''{{Strife}}'', the Order has many, many images of their Sigil. [[spoiler:The Sigil is actually an ancient alien superweapon which you obtain over the course of the game, and you can [[SpamAttack spam]] [[JustForPun it]], but it [[CastFromHitPoints takes your HP]].]]
* While the ''Franchise/{{Halo}}'' series was almost an aversion of this trope throughout the Trilogy ''Halo3ODST'' begins to embody it with widespread use of the various logos for the various corporate, government, and AI entities featured in the game. Particularly those of the Office of Naval Intelligence and the Superintendent. ''Halo: Reach'' takes SigilSpam UpToEleven with the United Nations Space Command and the Covenant stamping their respective logos on everything from side arms to sand bags.
* ''VideoGame/CommandAndConquer'': When technology evolved enough to allow use of full rendered 3D graphics for RTS games, Command and Conquer games become fully guilty of this trope. Every unit has at least one logo of its mother faction. Most buildings have symbols as well. It may be justified by the fact that units needs to be easily distinguished - however that is what team colors are for, as the logos are pretty tiny (as the battlefield is viewed from afar), so this justification is pretty weak. Maybe psychological warfare then.
** Averted in case of Scrin, whose logo appear only as holo-banner making clear which troops garrisoned bulding.
** As FPS spin-off, thus saw from much closer perspective, Renegade takes this uptoleven, with NOD logos everywhere.
*** And in screenshots of canceled FPS Tiberium, we can see total GDI logo spam instead.
* ''[[VideoGame/JustCause Just Cause 2]]'' has the government of Panau's symbol, a white star on a red background, everywhere. Items include electrical generators, oil tanks, water towers, propaganda trailers, gas stations and vehicles. You can and should destroy anything with that symbol on it in order to increase the "chaos" in the game.
* The Yevon symbol (a stylized angel) is everywhere in ''VideoGame/FinalFantasyX'', along with a {{leitmotif}}. In fact, the Yevon symbol is on the final boss.
* The sigil of the Elder Gods in ''MortalKombat'', a stylised Asian dragon that appears in the game's logo, is ''everywhere''. Many stages have it as some form of decoration, even (or ''especially'') when they have nothing to do with the Elder Gods, the Elder Gods themselves take the form of the dragon in the logo, Shao Kahn has it on his hammer, the koins are in the shape of it, and in ''VideoGame/MortalKombat9'', Liu Kang wears it on his belt. Liu Kang also has a recurring [[FinishingMove fatality]] in which he transforms into said dragon due to being the champion of the Elder Gods.
** Though it's not as widely used as the dragon, depictions of Shinnok's amulet turn up a lot in ''4'' through ''Deception'' and in ''VideoGame/MortalKombatMythologiesSubZero''.
* The base builder in ''CityOfHeroes'' allows you to do this with your character's SuperTeam logo while putting their secret base together.
** Three villain groups in the game, Arachnos, the Fifth Column, and the Council, are fond of slapping their logos on everything in sight as well.
* The [[DirtyCommunists Red Star forces]] in ''HeavyWeapon'' definitely love placing their logo on their bosses and Mooks.
* While the Nazi memorabilia wall hangings and flags in ''VideoGame/Wolfenstein3D'' are probably to be expected, the swastika, eagle and iron cross level designs are likely less so.
** Episode 6, level 3 of Wolfenstein is the ultimate expression of this trope: a level made almost entirely out of a whole bunch of swastikas slotted together, like Nazi bathroom tiles.
* ''VideoGame/MegaManStarForce'': the Murian symbol shows up an awful lot, on pretty much everything that originated in Mu ''except'' the MechaMooks.
* In the ''VideoGame/FalloutNewVegas'' [=DLCs=] ''Old World Blues'' and ''Lonesome Road'' you'll often come across a painted version of the Fallout setting's equivalent of the Stars and Stripes. These are done by Ulysses and aside from him leaving his mark also serve a practical purpose: White marks indicate the correct path, red marks indicate dangerous areas and blue markings mean that there's supplies in the following area.
* In ''VideoGame/DragonAgeII'', a lot of the architecture in Kirkwall tends to be covered in various Sigils.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' represents "All-Star Power" (AP) primarily with a sort of translucent blue energy closely resembling the wavy ribbons seen in every PS3 default background on the main screen. If you look closely, Crosses, Squares, Triangles and Circles can be seen spilling from defeated characters, along with any other large source of All-Star Power. [[spoiler:In the final level, Polygon Man's realm is overflowing with these waves of energy, and the four shapes making up the Playstation buttons can be spotted flowing through them in a stream]].
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