History SigilSpam / VideoGames

11th Aug '16 3:32:31 PM UmbrellasWereAwesome
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* While the ''Franchise/{{Halo}}'' series was almost an aversion of this trope throughout the Trilogy ''VideoGame/Halo3ODST'' begins to embody it with widespread use of the various logos for the various corporate, government, and AI entities featured in the game. Particularly those of the Office of Naval Intelligence and the Superintendent. ''Halo: Reach'' takes SigilSpam UpToEleven with the United Nations Space Command and the Covenant stamping their respective logos on everything from side arms to sand bags.

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* While the ''Franchise/{{Halo}}'' series was almost an aversion of this trope throughout in the Trilogy original trilogy, ''VideoGame/Halo3ODST'' begins began to embody push it towards this, with widespread use of the various logos for the various corporate, government, and AI entities featured in the game. Particularly franchise (with ''ODST'' particularly featuring those of the Office of Naval Intelligence and the Superintendent. ''Halo: Reach'' Superintendent). ''VideoGame/HaloReach'' takes SigilSpam UpToEleven with the United Nations Space Command and the Covenant stamping their respective logos on everything from side arms to sand bags.
5th Aug '16 10:59:31 AM Odacon_Spy
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* ''[[VideoGame/JustCause Just Cause 2]]'' has the government of Panau's symbol, a white star on a red background, everywhere. Items include electrical generators, oil tanks, water towers, propaganda trailers, gas stations and vehicles. You can and should destroy anything with that symbol on it in order to increase the "chaos" in the game.

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* ''[[VideoGame/JustCause Just Cause 2]]'' has the government of Panau's symbol, a white star Panau has branded almost everything on a red background, everywhere. Items include the island, including electrical generators, oil tanks, water towers, propaganda trailers, gas stations stations, statues and vehicles. vehicles, with its symbol, a white star on a red background. You can and should (and should) destroy anything with that symbol on it in order to increase cause chaos and destabilize the "chaos" in the game.regime.
26th Jul '16 7:04:46 PM Sark0TAG
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* The logo of [[AiIsACrapshoot AM]] appears in some form in every level of ''VideoGame/IHaveNoMouthAndIMustScream'', so much that Nimdok's scenario, being a mockup of a World War II death camp, has this insignia in place of the typical Nazi swastikas. Since AM created these places, it makes sense.
14th Jul '16 3:27:23 PM HyperEmerson
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* ''VideoGame/{{Pepsiman}}'' is an intentionally corny advergame where Pepsi is the most important thing in the planet. From ads about it with lame english slogans (Now it's Pepsi!) to entire landscapes of blue buildings featuring the Pepsi logo, about the only places you can be safe from this refreshing beverage are sewers and old mines.

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* ''VideoGame/{{Pepsiman}}'' is an intentionally corny advergame where Pepsi is the most important thing in the planet. From ads about it with lame english {{engrish}} slogans (Now it's Pepsi!) to entire landscapes of blue buildings featuring the Pepsi logo, about the only places you can be safe from this refreshing beverage are sewers and old mines.
14th Jul '16 3:26:23 PM HyperEmerson
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* ''VideoGame/{{Pepsiman}}'' is an intentionally corny advergame where Pepsi is the most important thing in the planet. From ads about it with lame english slogans (Now it's Pepsi!) to entire landscapes of blue buildings featuring the Pepsi logo, about the only places you can be safe from this refeshing beverage are sewers and old mines.

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* ''VideoGame/{{Pepsiman}}'' is an intentionally corny advergame where Pepsi is the most important thing in the planet. From ads about it with lame english slogans (Now it's Pepsi!) to entire landscapes of blue buildings featuring the Pepsi logo, about the only places you can be safe from this refeshing refreshing beverage are sewers and old mines.
14th Jul '16 3:26:08 PM HyperEmerson
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Added DiffLines:

* ''VideoGame/{{Pepsiman}}'' is an intentionally corny advergame where Pepsi is the most important thing in the planet. From ads about it with lame english slogans (Now it's Pepsi!) to entire landscapes of blue buildings featuring the Pepsi logo, about the only places you can be safe from this refeshing beverage are sewers and old mines.
11th Jul '16 2:36:39 PM DavidCowie
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* TriOptimum's logo is everywhere on the ''Von Braun'' in ''VideoGame/SystemShock2'', from the various computer screens to the smallest storage crates. Justified since TriOp owns the ship, though the personnel on board mingles with the UNN, whose starship, ''Rickenbacker'' is docked on top of the ''Von Braun''.

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* TriOptimum's ''VideoGame/FinalFantasyX2:'' [=LeBlanc=]'s organisation put her logo (a heart with two dots) on every available surface.
* [=TriOptimum=]'s
logo is everywhere on the ''Von Braun'' in ''VideoGame/SystemShock2'', from the various computer screens to the smallest storage crates. Justified since TriOp owns the ship, though the personnel on board mingles with the UNN, whose starship, ''Rickenbacker'' is docked on top of the ''Von Braun''.
20th Jun '16 10:56:39 AM malter
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* The early ''VideoGame/MegaMan'' games have BigBad Dr. Wily's "Dr. W" logo in the center square of the level select screen as well as above the boss door at the end of every level. It's also above the front door of Wily's fortresses, naturally. Later games that introduce new villains have their sigils instead, such as "[[VideoGame/MegaMan4 Dr. C]]" or [[VideoGame/MegaMan9 "Dr. L"]] or nothing at all, until the plot is [[HijackedByGanon hijacked by Dr. Wily]] and "Dr. W" again starts to appear everywhere.
4th Jun '16 6:08:35 AM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'': The distinctive "Z" signs hanging overhead, not unlike the Third Reich's banners.

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* ''VideoGame/GrandTheftAutoII'': ''VideoGame/GrandTheftAuto2'': The distinctive "Z" signs hanging overhead, not unlike the Third Reich's banners.
2nd Jun '16 1:41:51 PM DanaO
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* ''VideoGame/TheSecretWorld'': Unsurprisingly, TheIlluminati are notably fond of this. This gets explained in-universe as a convenient way of HidingInPlainSight; they've created so many fake "Illuminati" who have no connection to the real group and have made their trope so prevalent in fiction that the eye-on-pyramid symbol has about as much meaning and connection to the real Illuminati as it does in real life. Everybody uses their symbol, so their own SigilSpam points the way to their secrets to anyone who already has a general ''what'' and ''where'' while fading into random noise to the unenlightened.
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http://tvtropes.org/pmwiki/article_history.php?article=SigilSpam.VideoGames