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* CharacterCatchphrase:
** "Show it to me!", asking for the value of a chosen bonus question.
** SigningOffCatchPhrase: "Get in the game!" In the final episode, Peter changed it to "Stay in the game."

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Additionally, five players each on the show's Web site and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way). Any money remaining in this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10 for a correct answer, while the remaining question multiplied it by 100.

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Additionally, five players each on the show's Web site and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of during the show to play for an [=eMachines=] computer in the same way). Any money remaining in this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10 for a correct answer, while the remaining question multiplied it by 100.


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* LuckBasedMission: You would want to pick a satellite player who got the question wrong to avoid losing money for each question in the main game, as well as the topic to get you a whopping 100 times your bank in the bonus game.
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* BonusRound: One more question in one of 10 categories, 15 seconds to answer. Answering correctly multiplied banked winnings by 10, while one category [[BonusSpace multiplied it by 100 instead]].

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* BonusRound: One more question in one of 10 categories, [[TimedMission 15 seconds seconds]] to answer. Answering correctly multiplied banked winnings by 10, while one category [[BonusSpace multiplied it by 100 instead]].
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** TheAnnouncer


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** StudioAudience
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/gameshow_rules_para1.jpg]]
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With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his/her bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; a correct answer paid that remote player $1,000 out of the studio contestant's bank, but a wrong answer earned a strike. A remote player who earned two strikes was out of the game. The studio contestant could swap out a remote player or eliminate them altogether...for a price ($1,000 and $3,000, respectively). Knocking out all three remote players awarded the studio player whatever money was left in the bank.

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With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his/her bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; a correct answer paid that remote player $1,000 out of the studio contestant's bank, but a wrong answer earned a strike. A remote player who earned two strikes was out of the game. The studio contestant could swap out a remote player or eliminate them altogether... for a price ($1,000 and $3,000, respectively). Knocking out all three remote players awarded the studio player whatever money was left in the bank.
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* AbsurdlyHighStakesGame: This thing was played for $1.5 million.
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* HomeParticipationSweepstakes: The interactive parts were one giant play-at-home component, although some viewers [[http://www.cexx.org/craputer.htm may view eMachines computers]] of that era as an UndesirablePrize,

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* HomeParticipationSweepstakes: The interactive parts were one giant play-at-home component, although some viewers [[http://www.cexx.org/craputer.htm may view eMachines computers]] of that era as an UndesirablePrize,UndesirablePrize.
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With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his/her bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; a correct answer paid that remote player $1,000 out of the studio contestant's bank, but a wrong answer earned a strike. A remote player who earned two strikes was out of the game. The studio contestant could swap out a remote player or eliminate them altogether...for a price ($1,000 and $3,000, respectively). Surviving 10 rounds, or knocking out all three remote players, awarded the studio player whatever money was left in the bank.

to:

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his/her bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; a correct answer paid that remote player $1,000 out of the studio contestant's bank, but a wrong answer earned a strike. A remote player who earned two strikes was out of the game. The studio contestant could swap out a remote player or eliminate them altogether...for a price ($1,000 and $3,000, respectively). Surviving 10 rounds, or knocking Knocking out all three remote players, players awarded the studio player whatever money was left in the bank.
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!! Other tropes in use include:
* FreudianSlip: Prior to this, Peter had been hosting various interactive game shows over on Creator/{{GSN}}; during this show's first ep, he started to say "We'll be back to Paranoia here on the Game Sho-" before catching himself.
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'''''Paranoia''''' was a GameShow that ran on what was then ]]Creator/{{Freeform}} Fox Family]] three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.

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'''''Paranoia''''' was a GameShow that ran on what was then ]]Creator/{{Freeform}} [[Creator/{{Freeform}} Fox Family]] three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.
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'''''Paranoia''''' is a Fox Family GameShow that ran three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; a correct answer paid that remote player $1,000 out of the studio contestant's bank, but a wrong answer earned a strike. A remote player who earned two strikes was out of the game. The studio contestant could swap out a remote player or eliminate them altogether...for a price ($1,000 and $3,000, respectively). Surviving 10 rounds, or knocking out all three remote players, awarded the studio player whatever money was left in the bank.

to:

'''''Paranoia''''' is was a Fox Family GameShow that ran on what was then ]]Creator/{{Freeform}} Fox Family]] three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his his/her bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; a correct answer paid that remote player $1,000 out of the studio contestant's bank, but a wrong answer earned a strike. A remote player who earned two strikes was out of the game. The studio contestant could swap out a remote player or eliminate them altogether...for a price ($1,000 and $3,000, respectively). Surviving 10 rounds, or knocking out all three remote players, awarded the studio player whatever money was left in the bank.



** GameShowHost: Peter Tomarken.

to:

** GameShowHost: Peter Tomarken.Tomarken, best known as the host of ''Series/PressYourLuck''.
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With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.

Additionally, select players on the internet and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10 for a correct answer, while the remaining question multiplied it by 100.

to:

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the a correct answer paid that remote player got $1,000 out of the studio contestant's bank, but a strike (two wrong answer earned a strike. A remote player who earned two strikes eliminated was out of the player). There were also forms of lifelines which game. The studio contestant could swap out a remote player or entirely eliminate them...them altogether...for a fee.

price ($1,000 and $3,000, respectively). Surviving 10 rounds, or knocking out all three remote players, awarded the studio player whatever money was left in the bank.

Additionally, select five players each on the internet show's Web site and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from way). Any money remaining in this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10 for a correct answer, while the remaining question multiplied it by 100.



----

to:

----
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With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions (hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.

to:

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions (hey, ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.



!!GameShow Tropes in use:

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!!GameShow Tropes !!GameShowTropes in use:
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* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free — the swap cost $1,000, the kick $3,000. Later, the victims were given these fees as consolation prizes, essentially making the lifelines into forced bribes.

to:

* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely.give one the [-/kick-]. Unlike most lifelines, these were ''not'' free — the swap cost $1,000, the kick $3,000. Later, the victims were given these fees as consolation prizes, essentially making the lifelines into forced bribes.

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There\'s a disambiguation page, this is not needed.


->''For the role-playing game, see TabletopGame/{{Paranoia}}.''
->''For the film, see Film/{{Paranoia}}.''

Fox Family GameShow that ran three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.

to:

->''For the role-playing game, see TabletopGame/{{Paranoia}}.''
->''For the film, see Film/{{Paranoia}}.''

'''''Paranoia''''' is a Fox Family GameShow that ran three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.
Is there an issue? Send a MessageReason:
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!!This show provides examples of:
* HeyItsThatGuy: Peter Tomarken is best known for hosting ''PressYourLuck''.
** He was also an early presenter for GameShowNetwork. In fact, one time, throwing to break, [[WhereDoYouThinkYouAre he almost said Game Show Network]] before correcting himself.
----
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->''For the role playing game, see TabletopGame/{{Paranoia}}''
->''For the film, see Film/{{Paranoia}}''

to:

->''For the role playing role-playing game, see TabletopGame/{{Paranoia}}''
TabletopGame/{{Paranoia}}.''
->''For the film, see Film/{{Paranoia}}''
Film/{{Paranoia}}.''



With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend their bank (which began at $10,000) by answering 10 multiple-choice questions (hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.

Additionally, select players on the internet and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10, while the remaining question multiplied it by 100.

to:

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend their his bank (which began at $10,000) by answering 10 multiple-choice questions (hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.

Additionally, select players on the internet and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10, 10 for a correct answer, while the remaining question multiplied it by 100.



* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free — the swap cost $1,000, the kick $3,000. Later on, the victims were given these fees as consolation prizes, essentially making the lifelines into forced bribes.

to:

* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free — the swap cost $1,000, the kick $3,000. Later on, Later, the victims were given these fees as consolation prizes, essentially making the lifelines into forced bribes.



** He was also an early presenter for GameShowNetwork. In fact, one time, throwing to break, he almost said Game Show Network before correcting himself.

to:

** He was also an early presenter for GameShowNetwork. In fact, one time, throwing to break, [[WhereDoYouThinkYouAre he almost said Game Show Network Network]] before correcting himself.
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to:

->''For the film, see Film/{{Paranoia}}''
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->''For the role playing game, see TabletopGame/{{Paranoia}}''
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''(For other uses of the term "Paranoia", [[TabletopGame/{{Paranoia}} click here]])''
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the Namespace!


''(For other uses of the term "Paranoia", [[{{Paranoia}} click here]])''

to:

''(For other uses of the term "Paranoia", [[{{Paranoia}} [[TabletopGame/{{Paranoia}} click here]])''
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''(For other uses of the term "Paranoia", [[{{Paranoia}} click here]])''
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Added DiffLines:

** He was also an early presenter for GameShowNetwork. In fact, one time, throwing to break, he almost said Game Show Network before correcting himself.
Is there an issue? Send a MessageReason:
None


* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free — the swap cost $1,000, and the kick $3,000. Later on, affected contestants received these fees as consolation prizes.

to:

* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free — the swap cost $1,000, and the kick $3,000. Later on, affected contestants received the victims were given these fees as consolation prizes.prizes, essentially making the lifelines into forced bribes.

Changed: 43

Removed: 69

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Fox Family GameShow that ran briefly in Spring 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.

to:

Fox Family GameShow that ran briefly in Spring three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.



* ShortRunners: Began April 14, ran three times a week through May 7.

Added: 69

Changed: 68

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Fox Family GameShow that ran briefly in Spring 2000, and was unique due to its use of ''(gasp)'' technology to allow one in-studio contestant (on a fancy blue-screen set at that!) to compete against many others live, either via satellite, on the phone, or on the internet!

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend their bank (which began at $10,000) by answering 10 multiple-choice questions (hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them (for a fee).

Additionally, select players on the internet and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10, while the remaining question multiplied it by 100!

to:

Fox Family GameShow that ran briefly in Spring 2000, and was unique due to its use of ''(gasp)'' technology to allow allowing one in-studio contestant (on a fancy blue-screen set at that!) set) to compete against many others live, either live via satellite, on the phone, or on the internet!

internet.

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend their bank (which began at $10,000) by answering 10 multiple-choice questions (hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them (for them...for a fee).

fee.

Additionally, select players on the internet and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10, while the remaining question multiplied it by 100!100.


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* ShortRunners: Began April 14, ran three times a week through May 7.
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Short-lived GameShow aired by the cable channel Fox Family in Spring 2000. This show was unique due to its use of ''(gasp)'' technology to allow one in-studio contestant (on a fancy blue-screen set at that!) to compete against many others live, either via satellite, on the phone, or on the internet!

to:

Short-lived GameShow aired by the cable channel Fox Family GameShow that ran briefly in Spring 2000. This show 2000, and was unique due to its use of ''(gasp)'' technology to allow one in-studio contestant (on a fancy blue-screen set at that!) to compete against many others live, either via satellite, on the phone, or on the internet!



* AudienceParticipation: Multi-platform audience participation, too!
* BonusRound: One more question in one of 10 categories, 15 seconds to answer. Answering correctly multiplied banked winnings by 10, while one category [[BonusSpace multiplied it by 100 instead]].
* HomeParticipationSweepstakes: The interactive parts were one giant play-at-home component, although some viewers [[http://www.cexx.org/craputer.htm may view eMachines computers]] of that era as an UndesirablePrize,
* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free — the swap cost $1,000, and the kick $3,000. Later on, affected contestants received these fees as consolation prizes!
* Personnel:
** GameShowHost: Peter Tomarken.
* WhoWantsToBeWhoWantsToBeAMillionaire: Mathematical possibility of a $1,500,000 top prize? Questions? Glitzy early-2000s CGI blue screen set? Lifelines? Yep, we got it all!

to:

* * AudienceParticipation: Multi-platform audience participation, too!
* * BonusRound: One more question in one of 10 categories, 15 seconds to answer. Answering correctly multiplied banked winnings by 10, while one category [[BonusSpace multiplied it by 100 instead]].
* * HomeParticipationSweepstakes: The interactive parts were one giant play-at-home component, although some viewers [[http://www.cexx.org/craputer.htm may view eMachines computers]] of that era as an UndesirablePrize,
* * {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free — the swap cost $1,000, and the kick $3,000. Later on, affected contestants received these fees as consolation prizes!
*
prizes.
*
Personnel:
** ** GameShowHost: Peter Tomarken.
* * WhoWantsToBeWhoWantsToBeAMillionaire: Mathematical possibility of a $1,500,000 top prize? Questions? Glitzy early-2000s CGI blue screen set? Lifelines? Yep, we got it all!



* HeyItsThatGuy: Peter Tomarken is best known for hosting ''PressYourLuck''.

to:

* * HeyItsThatGuy: Peter Tomarken is best known for hosting ''PressYourLuck''.
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Misuse (name now changed to Second Season Downfall to avoid this). Added page to Short Runners index.


* OneSeasonWonder: Began on April 14, ran three times a week until some point in May.

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