Series / Paranoia

Paranoia is a Fox Family Game Show that ran three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions (hey, that's a little familiar). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; a correct answer paid that remote player $1,000 out of the studio contestant's bank, but a wrong answer earned a strike. A remote player who earned two strikes was out of the game. The studio contestant could swap out a remote player or eliminate them altogether...for a price ($1,000 and $3,000, respectively). Surviving 10 rounds, or knocking out all three remote players, awarded the studio player whatever money was left in the bank.

Additionally, five players each on the show's Web site and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an eMachines computer in the same way). Any money remaining in this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10 for a correct answer, while the remaining question multiplied it by 100.

Game Show Tropes in use: