Follow TV Tropes

Following

Context Series / Paranoia

Go To

1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/gameshow_rules_para1.jpg]]
2'''''Paranoia''''' was a GameShow that ran on what was then [[Creator/{{Freeform}} Fox Family]] three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.
3
4With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his/her bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; a correct answer paid that remote player $1,000 out of the studio contestant's bank, but a wrong answer earned a strike. A remote player who earned two strikes was out of the game. The studio contestant could swap out a remote player or eliminate them altogether... for a price ($1,000 and $3,000, respectively). Knocking out all three remote players awarded the studio player whatever money was left in the bank.
5
6Additionally, five players each on the show's Web site and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen during the show to play for an [=eMachines=] computer in the same way). Any money remaining in this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10 for a correct answer, while the remaining question multiplied it by 100.
7----
8!!GameShowTropes in use:
9* AbsurdlyHighStakesGame: This thing was played for $1.5 million.
10* AudienceParticipation: Multi-platform audience participation, too!
11* BonusRound: One more question in one of 10 categories, [[TimedMission 15 seconds]] to answer. Answering correctly multiplied banked winnings by 10, while one category [[BonusSpace multiplied it by 100 instead]].
12* CharacterCatchphrase:
13** "Show it to me!", asking for the value of a chosen bonus question.
14** SigningOffCatchPhrase: "Get in the game!" In the final episode, Peter changed it to "Stay in the game."
15* HomeParticipationSweepstakes: The interactive parts were one giant play-at-home component, although some viewers [[http://www.cexx.org/craputer.htm may view eMachines computers]] of that era as an UndesirablePrize.
16* {{Lifelines}}: Either swap out a remote player for a different one on deck, or give one the [-/kick-]. Unlike most lifelines, these were ''not'' free — the swap cost $1,000, the kick $3,000. Later, the victims were given these fees as consolation prizes, essentially making the lifelines into forced bribes.
17* LuckBasedMission: You would want to pick a satellite player who got the question wrong to avoid losing money for each question in the main game, as well as the topic to get you a whopping 100 times your bank in the bonus game.
18* Personnel:
19** TheAnnouncer
20** GameShowHost: Peter Tomarken, best known as the host of ''Series/PressYourLuck''.
21** StudioAudience
22* WhoWantsToBeWhoWantsToBeAMillionaire: Mathematical possibility of a $1,500,000 top prize? Questions? Glitzy early-2000s CGI blue screen set? Lifelines? Yep, we got it all!
23!! Other tropes in use include:
24* FreudianSlip: Prior to this, Peter had been hosting various interactive game shows over on Creator/{{GSN}}; during this show's first ep, he started to say "We'll be back to Paranoia here on the Game Sho-" before catching himself.

Top