History Series / Paranoia

28th May '16 5:47:47 PM DrSlide
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With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.

Additionally, select players on the internet and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10 for a correct answer, while the remaining question multiplied it by 100.

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With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" at least one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the a correct answer paid that remote player got $1,000 out of the studio contestant's bank, but a strike (two wrong answer earned a strike. A remote player who earned two strikes eliminated was out of the player). There were also forms of lifelines which game. The studio contestant could swap out a remote player or entirely eliminate them...them altogether...for a fee.

price ($1,000 and $3,000, respectively). Surviving 10 rounds, or knocking out all three remote players, awarded the studio player whatever money was left in the bank.

Additionally, select five players each on the internet show's Web site and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from way). Any money remaining in this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10 for a correct answer, while the remaining question multiplied it by 100.



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31st Dec '15 1:02:56 PM Gimere
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With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions (hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.

to:

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend his bank (which began at $10,000) by answering 10 multiple-choice questions (hey, ([[WhoWantsToBeWhoWantsToBeAMillionaire hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.



!!GameShow Tropes in use:

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!!GameShow Tropes !!GameShowTropes in use:
30th Jan '14 10:52:13 PM Lirodon
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* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free the swap cost $1,000, the kick $3,000. Later, the victims were given these fees as consolation prizes, essentially making the lifelines into forced bribes.

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* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely.give one the [-/kick-]. Unlike most lifelines, these were ''not'' free the swap cost $1,000, the kick $3,000. Later, the victims were given these fees as consolation prizes, essentially making the lifelines into forced bribes.
25th Sep '13 5:11:07 PM StFan
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->''For the role-playing game, see TabletopGame/{{Paranoia}}.''
->''For the film, see Film/{{Paranoia}}.''

Fox Family GameShow that ran three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.

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->''For the role-playing game, see TabletopGame/{{Paranoia}}.''
->''For the film, see Film/{{Paranoia}}.''

'''''Paranoia''''' is a Fox Family GameShow that ran three times a week from April 14 to May 7, 2000, and was unique due to its allowing one in-studio contestant (on a fancy blue-screen set) to compete against others live via satellite, on the phone, or on the internet.
15th Aug '13 2:02:10 AM gallium
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!!This show provides examples of:
* HeyItsThatGuy: Peter Tomarken is best known for hosting ''PressYourLuck''.
** He was also an early presenter for GameShowNetwork. In fact, one time, throwing to break, [[WhereDoYouThinkYouAre he almost said Game Show Network]] before correcting himself.
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20th May '13 6:26:26 AM CorahsUncle
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->''For the role playing game, see TabletopGame/{{Paranoia}}''
->''For the film, see Film/{{Paranoia}}''

to:

->''For the role playing role-playing game, see TabletopGame/{{Paranoia}}''
TabletopGame/{{Paranoia}}.''
->''For the film, see Film/{{Paranoia}}''
Film/{{Paranoia}}.''



With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend their bank (which began at $10,000) by answering 10 multiple-choice questions (hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.

Additionally, select players on the internet and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10, while the remaining question multiplied it by 100.

to:

With a mathematical possibility of up to $1,500,000 as the top prize, the studio contestant tried to defend their his bank (which began at $10,000) by answering 10 multiple-choice questions (hey, that's a little [[WhoWantsToBeWhoWantsToBeAMillionaire familiar]]). Correct answers kept the bank intact, while incorrect answers deducted $1,000. Additionally following every question, the studio contestant had to "challenge" one of the three contestants that were live via satellite to see if they answered correctly; if the chosen player had answered correctly, that's another $1,000 down the drain, or else no money was deducted and the remote player got a strike (two strikes eliminated the player). There were also forms of lifelines which could swap out a remote player or entirely eliminate them...for a fee.

Additionally, select players on the internet and phone lines were chosen per question to play for $50 from the "interactive jackpot" of $5,000 (and some interactive players would also be chosen at the end of the show to play for an [=eMachines=] computer in the same way), leftovers from this pot would also be added to the studio player's bank at the end of the game (if they make it that far) for the bonus round, where the contestant picked a bonus question from one of ten categories. Nine questions multiplied the winnings by 10, 10 for a correct answer, while the remaining question multiplied it by 100.



* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free the swap cost $1,000, the kick $3,000. Later on, the victims were given these fees as consolation prizes, essentially making the lifelines into forced bribes.

to:

* {{Lifelines}}: Either swap out a remote player for a different one on deck, or just kick them out entirely. Unlike most lifelines, these were ''not'' free the swap cost $1,000, the kick $3,000. Later on, Later, the victims were given these fees as consolation prizes, essentially making the lifelines into forced bribes.



** He was also an early presenter for GameShowNetwork. In fact, one time, throwing to break, he almost said Game Show Network before correcting himself.

to:

** He was also an early presenter for GameShowNetwork. In fact, one time, throwing to break, [[WhereDoYouThinkYouAre he almost said Game Show Network Network]] before correcting himself.
20th May '13 6:07:18 AM KhymChanur
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to:

->''For the film, see Film/{{Paranoia}}''
20th May '13 6:06:31 AM KhymChanur
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Added DiffLines:

->''For the role playing game, see TabletopGame/{{Paranoia}}''
7th Apr '13 11:42:27 PM EarlOfSandvich
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''(For other uses of the term "Paranoia", [[TabletopGame/{{Paranoia}} click here]])''
14th Jun '12 9:01:08 AM FELH2
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''(For other uses of the term "Paranoia", [[{{Paranoia}} click here]])''

to:

''(For other uses of the term "Paranoia", [[{{Paranoia}} [[TabletopGame/{{Paranoia}} click here]])''
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