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Resident Evil 3: updated video link, since the previous link was dead


** ''VideoGame/ResidentEvil3Nemesis'' deserves special mention for its many cutscenes depicting Raccoon City's descent into chaos, culminating in a nuclear strike that obliterates the entire town. It was very impressive CGI at the time, and even today the destruction is [[https://www.youtube.com/watch?v=u_F0XgBrcYY glorious to behold]].

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** ''VideoGame/ResidentEvil3Nemesis'' deserves special mention for its many cutscenes depicting Raccoon City's descent into chaos, culminating in a nuclear strike that obliterates the entire town. It was very impressive CGI at the time, and even today the destruction is [[https://www.youtube.com/watch?v=u_F0XgBrcYY [[https://youtu.be/-mNFSysXkvw?t=416 glorious to behold]].
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* The main areas of ''VideoGame/NierAutomata'' are full of gorgeous looking ruined, post-apocalyptic cityscapes.
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* In ''VideoGame/SplinterCellConviction'', [[spoiler: Downtown Washington, D.C. after the EMP bombs go off]] with wrecked buildings or vehicles, fires in the streets and various casualties (you even get to see [[spoiler: someone succumb to his wounds before your eyes, with his companion weeping over his body]]) does more to drive in the evil of [[spoiler: Tom Reed]]'s plan than any amount of [[AndThatsTerrible ranting]] could. Similarly, the inside of [[spoiler: the White House]] is also disturbing.

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* In ''VideoGame/SplinterCellConviction'', ''VideoGame/SplinterCell: Conviction'', [[spoiler: Downtown Washington, D.C. after the EMP bombs go off]] with wrecked buildings or vehicles, fires in the streets and various casualties (you even get to see [[spoiler: someone succumb to his wounds before your eyes, with his companion weeping over his body]]) does more to drive in the evil of [[spoiler: Tom Reed]]'s plan than any amount of [[AndThatsTerrible ranting]] could. Similarly, the inside of [[spoiler: the White House]] is also disturbing.
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* At the beginning of ''VideoGame/BatmanArkhamCity'', the Penguin greets Bruce by welcoming him to Hell. Suffice it to say he's not being hyperbolic, and the burning, dilapidated environmental detail immediately lets you know it.

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* At the beginning of ''VideoGame/BatmanArkhamCity'', the Penguin ComicBook/ThePenguin greets Bruce by welcoming him to Hell. Suffice it to say he's not being hyperbolic, and the burning, dilapidated environmental detail immediately lets you know it.
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* One mission of ''VideoGame/GrandTheftAutoLibertyCityStories'' has you leveling an entire city district so that [[CorruptCorporateExecutive Donald Love]] can redevelop the land. The aftermath is ''not'' pretty.
* No matter how you choose to execute the FIB heist in ''VideoGame/GrandTheftAutoV'', it ends up with the building being blown to hell and back. Most of the latter half of the heist involves escaping the blasted upper floors of the building as it burns and falls apart around you, and it's even possible for one of your crew members to be killed by falling rubble.
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* ''VideoGame/DonkeyKongCountryTropicalFreeze'':
** Scorch 'n' Torch. You know those grassy plains you've been running through in the past few levels? Picture them, except ''on fire''.
** World 6, where you get to see all of the locations from the first game after they got turned into a frozen wasteland.
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* While ''[[{{VideoGame/XenobladeChronicles2}} Xenoblade Chronicles 2]]'' does sport some [[SceneryPorn fantastic picturesque locales]], places like [[spoiler:Spirit Crucible Elpys and the Land of Morytha]] are pretty hard on the eyes. [[spoiler:It doesn't help that one is the corpse of a Titan that drains the ether of your Blades until they're dead for good and that the other is what's left of our world after Klaus engaged his experiment, creating the world of Alrest we know as of the events of the game.]] Needless to say, neither result is at all pretty.
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How To Write An Example - Don't Write Reviews


** Another scene not that long afterwards (well, relatively; this is an [[RolePlayingGame RPG]] we're talking about) involves ''literal'' gore as well, which also doubles as a CrowningMomentOfAwesome -- your party must outrun the Midgar Zolom to proceed, which, at this point in the game, is very strong. Upon escaping it, they prepare to enter the Mythril Mine... [[spoiler:and see the corpse of another Midgar Zolom impaled on a tree, courtesy of Sephiroth]].

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** Another scene not that long afterwards (well, relatively; this is an [[RolePlayingGame RPG]] we're talking about) involves ''literal'' gore as well, which also doubles as a CrowningMomentOfAwesome -- your well. Your party must outrun the Midgar Zolom to proceed, which, at this point in the game, is very strong. Upon escaping it, they prepare to enter the Mythril Mine... [[spoiler:and see the corpse of another Midgar Zolom impaled on a tree, courtesy of Sephiroth]].
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* ''[[VideoGame/SegaSuperstars Sonic and All-Stars Racing Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[VidgeoGame/SkiesOfArcadia Rogues Landing]] and [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]] start off rather peaceful, but by the third lap, the respective series' [[BigBad Big Bads]] blow half of the areas off.

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* ''[[VideoGame/SegaSuperstars Sonic and All-Stars Racing Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[VidgeoGame/SkiesOfArcadia [[VideoGame/SkiesOfArcadia Rogues Landing]] and [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]] start off rather peaceful, but by the third lap, the respective series' [[BigBad Big Bads]] blow half of the areas off.
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* ''Videogame/SunlessSkies:'' Some of the Spectacles qualify. Only one among the Wonder sort (the still-chiming remains of the Big Ben), but several of the Horror sort qualify, such as ancient ruins crawling with [[LanguageOfMagic Correspondence]] and the remains of a mine where the workers disturbed an entire nest of {{Space Whale}}s.
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* ''VideoGame/RisingStorm'' features beautiful jungle environments and Pacific islands interspersed with [[BoobyTrap traps]], machine-gun nests, trenches, flaming huts, and knocked out or abandoned vehicles. On maps such as Peleliu and Iwo Jima, vegetation has been burned altogether thanks to constant shelling, leaving a lifeless husk of an island to fight on.
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* ''FistOfTheNorthStar: Ken's Rage'' has several of its stages take place in decaying post-nuclear-apocalyptic cities.

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* ''FistOfTheNorthStar: Ken's Rage'' ''VideoGame/FistOfTheNorthStarKensRage'' has several of its stages take place in decaying post-nuclear-apocalyptic cities.
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** Halfway through the first act of Angel Island Zone in ''Sonic3AndKnuckles'', the jungle the stage takes place in is set on fire. It continues to burn throughout the rest of the stage.

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** Halfway through the first act of Angel Island Zone in ''Sonic3AndKnuckles'', ''VideoGame/Sonic3AndKnuckles'', the jungle the stage takes place in is set on fire. It continues to burn throughout the rest of the stage.
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* ''VideoGame/MassEffectAndromeda:'' Former planet H-047C, which was blown to pieces by a NegativeSpaceWedgie. The only view consists of mile after mile of completely dead planet, and chunks of dead planet floating around. All lovingly rendered with the game's high-definition graphics. Ryder will even comment that, terrifying though it is to be there, the views are pretty spectacular.
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** The Mushroomy Kingdom stage is almost this. It is a decayed, abandoned, desolate version of the classic World 1-1 from SuperMarioBros. What it lacks in actual ruins (aside from the blocks and pipes), it makes up for with wasteland and [[http://www.youtube.com/watch?v=u589pvON9nE tragic remixes]].

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** The Mushroomy Kingdom stage is almost this. It is a decayed, abandoned, desolate version of the classic World 1-1 from SuperMarioBros.''VideoGame/SuperMarioBros1''. What it lacks in actual ruins (aside from the blocks and pipes), it makes up for with wasteland and [[http://www.youtube.com/watch?v=u589pvON9nE tragic remixes]].
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* ''VideoGame/BrothersInArms'' has quite a number of cases, which is fitting in keeping with its WarIsHell message.
** ''Earned in Blood'' has St. Sauveur, a city located on a hill, with a large portion of it destroyed by Allied bombing.
** ''Hell's Highway'' takes this UpToEleven with Eindhoven, which is destroyed by German bombers and buildings are shown bombed out and burning in the process. And then there's "[[TitleDrop Hell's Highway]]", which goes even further, with burning vehicles and buildings at literally every other meter one looks.
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* ''EpicMickey'', most places are dark and ruined by default thanks to the [[NiceJobBreakingItHero Thinner Disaster]]. Places such as a ruined theme park and a ghost ship are downright nightmarish.

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* ''EpicMickey'', ''VideoGame/EpicMickey'', most places are dark and ruined by default thanks to the [[NiceJobBreakingItHero Thinner Disaster]]. Places such as a ruined theme park and a ghost ship are downright nightmarish.
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* One of the first few things to realize in ''InazumaEleven 2'' is that the whole Raimon academy is totally destroyed by aliens. The scene specially pans on the soccer club, which is the heroes' important stronghold in the first game. The school gets better, and more fabulous than ever.

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* One of the first few things to realize in ''InazumaEleven ''VideoGame/InazumaEleven 2'' is that the whole Raimon academy is totally destroyed by aliens. The scene specially pans on the soccer club, which is the heroes' important stronghold in the first game. The school gets better, and more fabulous than ever.
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* ''FinalFantasyXV'' gives us Insomnia in the World of Ruin. While it's implied that the rest of the world is the same, Insomnia is the only place you get to explore. The once-bustling city is shrouded in eternal night, its streets littered with debris and crawling with daemons. One particularly breathtaking moment has you standing atop the tallest building looking down at the city, which is completely dead and silent.

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* ''FinalFantasyXV'' ''VideoGame/FinalFantasyXV'' gives us Insomnia in the World of Ruin. While it's implied that the rest of the world is the same, Insomnia is the only place you get to explore. The once-bustling city is shrouded in eternal night, its streets littered with debris and crawling with daemons. One particularly breathtaking moment has you standing atop the tallest building looking down at the city, which is completely dead and silent.
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** The Dread Wastes in ''Mists of Pandaria'' are hauntingly beautiful in spots, but much of them has been ruined by Sha corruption.
*** The Vale of Eternal Blossoms became this after Garrosh stole the Heart of Y'shaarj. Once the most beautiful zone on the continent, the waters are now dry and a giant scar of Sha corruption runs down the middle, even shattering its iconic sentinel statues.
** The Broken Shore in ''Legion'' is a mass of shattered rock and fel lava, peppered with demonic structures leading to the Tomb of Sargeras.
*** Argus is even worse, consisting of three continental masses torn free from the ravaged planet itself, with Krokuun and the Antoran Wastes being more extreme version of the Broken Shore. Mac'aree appears beautiful at first glance but the earth has been shattered since then and void corruption is spreading to pollute the land.

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* The [[BadFuture bad futures]] in ''VideoGame/SonicCD'' are dystopian worlds corrupted by Dr. Eggman. Sonic can make these futures better if he fixes what Eggman has done wrong in the past.

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* ''Franchise/SonicTheHedgehog''
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The [[BadFuture bad futures]] in ''VideoGame/SonicCD'' are dystopian worlds corrupted by Dr. Eggman. Sonic can make these futures better if he fixes what Eggman has done wrong in the past.


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** ''Videogame/SonicForces'' takes place in a dystopian world taken over by Eggman. Some levels aren't changed that dramatically (Green Hill has seen its water changed to sand), but Park Avenue is a stage in the process of being ripped up by [[HumongousMecha Death Egg Robots]], with Sonic blazing through to find Shadow while Knuckles, the Chaotix and Silver keep them at bay, and the entire stage looks ''awesome''.
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* ''FinalFantasyXV'' gives us Insomnia in the World of Ruin. While it's implied that the rest of the world is the same, Insomnia is the only place you get to explore. The once-bustling city is shrouded in eternal night, its streets littered with debris and crawling with daemons. One particularly breathtaking moment has you standing atop the tallest building looking down at the city, which is completely dead and silent.


** Its sequel, ''AliceMadnessReturns'' wavers between gorgeous scenery porn (Oriental area) and horrific scenery gorn (the Hatter's Domain) until [[spoiler: Queensland]]. Then gorn rules the day.

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** * Its sequel, ''AliceMadnessReturns'' ''VideoGame/AliceMadnessReturns'' wavers between gorgeous scenery porn (Oriental area) and horrific scenery gorn (the Hatter's Domain) until [[spoiler: Queensland]]. Then gorn rules the day.
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* This trope is almost the entire point of ''SpaceFuneral''.

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* This trope is almost the entire point of ''SpaceFuneral''.''VideoGame/SpaceFuneral''.
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* The [[BadFuture bad futures]] in ''SonicCD'' are dystopian worlds corrupted by Dr. Eggman. Sonic can make these futures better if he fixes what Eggman has done wrong in the past.

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* The [[BadFuture bad futures]] in ''SonicCD'' ''VideoGame/SonicCD'' are dystopian worlds corrupted by Dr. Eggman. Sonic can make these futures better if he fixes what Eggman has done wrong in the past.
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* ''[[SegaSuperstars Sonic and All-Stars Racing Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[VidgeoGame/SkiesOfArcadia Rogues Landing]] and [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]] start off rather peaceful, but by the third lap, the respective series' [[BigBad Big Bads]] blow half of the areas off.

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* ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic and All-Stars Racing Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[VidgeoGame/SkiesOfArcadia Rogues Landing]] and [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]] start off rather peaceful, but by the third lap, the respective series' [[BigBad Big Bads]] blow half of the areas off.
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* ''Bare Knuckle 3'', a Japanese version of the third ''StreetsOfRage'' game, has this very trope [[http://www.youtube.com/watch?v=0JgR7xnWrXg as one of its bad endings.]] [[NightmareFuel No wonder it got bowdlerized in the west...]]

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* ''Bare Knuckle 3'', a Japanese version of the third ''StreetsOfRage'' ''VideoGame/StreetsOfRage'' game, has this very trope [[http://www.youtube.com/watch?v=0JgR7xnWrXg as one of its bad endings.]] [[NightmareFuel No wonder it got bowdlerized in the west...]]
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* ''[[VideoGame/GhostsNGoblins Ghouls n' Ghosts]]'s'' second stage is a derelict village of windmills. In the Game Boy Advance port of ''Super Ghouls and Ghosts'', a modified version of the stage appears in the new Arrange Mode as an alternative to that game's own original Gorn stage of a rotting shipyard.
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* ''VideoGame/DragonQuestBuilders'' takes place after the bad ending of ''VideoGame/DragonQuestI''. Civilization in Alefgard has been laid to waste, and what buildings remain standing are dilapidated and in disrepair.

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