History SceneryGorn / VideoGames

22nd Apr '16 7:44:03 PM Stealth
Is there an issue? Send a Message


* Many of the maps in ''VideoGame/WorldOfTanks'' are the bombed-out remains of cities and towns, all rendered in intricate detail; this is especially true of the HD update, where you can now visit the sand-blasted bleakness of Ghost Town and Sand River, the industrial husks of Widepark and Ensk, or the solemn ruins of Kharkov and Stalingrad.

to:

* Many of the maps in ''VideoGame/WorldOfTanks'' are the bombed-out remains of cities and towns, all rendered in intricate detail; this is especially true of the HD update, where you can now visit the sand-blasted bleakness lonely wastes of Ghost Town and Sand River, the industrial husks of Widepark and Ensk, or the solemn ruins of Kharkov and Stalingrad.
22nd Apr '16 7:43:21 PM Stealth
Is there an issue? Send a Message


* In ''VideoGame/TheSilentAge'' the scenery 40 years into the future is designed to depict all sorts of decay and absolute abandonment by any living being, save for the flora. Buildings crumbling, windows broken, skeletons everywhere, rust, dust, dirt and electricity out. The final future destination [[spoiler:over hundreds years into the future]] exhibits all the same signs of decline, only partly turning into eerie jungle.



* Many of the maps in ''VideoGame/WorldOfTanks'' are the bombed-out remains of cities and towns, all rendered in intricate detail; this is especially true of the HD update, where you can now visit the sand-blasted bleakness of Ghost Town and Sand River, the industrial husks of Widepark and Ensk, or the solemn ruins of Kharkov and Stalingrad.



* In ''VideoGame/TheSilentAge'' the scenery 40 years into the future is designed to depict all sorts of decay and absolute abandonment by any living being, save for the flora. Buildings crumbling, windows broken, skeletons everywhere, rust, dust, dirt and electricity out. The final future destination [[spoiler:over hundreds years into the future]] exhibits all the same signs of decline, only partly turning into eerie jungle.
18th Feb '16 6:04:28 PM GrammarNavi
Is there an issue? Send a Message


* ''TheLastOfUs'' features some impressive shots of ruined cities. Boston in particular is a harsh reminder that the world as you knew it is gone.

to:

* ''TheLastOfUs'' ''VideoGame/TheLastOfUs'' features some impressive shots of ruined cities. Boston in particular is a harsh reminder that the world as you knew it is gone.
29th Jan '16 5:03:37 PM nombretomado
Is there an issue? Send a Message


* The Ruined Zoo in ''SuperSmashBrothers Brawl'': The opening cut scenes depict a run-down, abandoned zoo against a dark murky sky and a lone animal howling in the distance. Once the actual stage begins, however, it's MoodDissonance to the extreme, featuring music such as [[http://www.youtube.com/watch?v=oO70K3W-cPQ this.]]

to:

* The Ruined Zoo in ''SuperSmashBrothers Brawl'': ''VideoGame/SuperSmashBrosBrawl'': The opening cut scenes depict a run-down, abandoned zoo against a dark murky sky and a lone animal howling in the distance. Once the actual stage begins, however, it's MoodDissonance to the extreme, featuring music such as [[http://www.youtube.com/watch?v=oO70K3W-cPQ this.]]
20th Jan '16 5:46:10 PM KatanaCat
Is there an issue? Send a Message


** The final battle of [[VideoGame/SonicAdventure]] takes place in a flooded Station Square filled with broken buildings and highways.
** ''VideoGame/SonicGenerations'' brings back [[VideoGame/SonicCD Bad Future Stardust Speedway]], [[VideoGame/SonicTheHedgehog2006 Crisis City]], and [[VideoGame/SonicAdventure ruined Station Square]] in HD. Bonus points for adding props from Speed Highway (another Sonic Adventure stage featured in the game) to the latter. [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone's]] background also got upgraded from a generic cityscape to a field of smoke-belching factories.

to:

** The final battle of [[VideoGame/SonicAdventure]] ''VideoGame/SonicAdventure'' takes place in a flooded Station Square filled with broken buildings and highways.
** ''VideoGame/SonicGenerations'' brings back [[VideoGame/SonicCD Bad Future Stardust Speedway]], [[VideoGame/SonicTheHedgehog2006 Crisis City]], and [[VideoGame/SonicAdventure ruined Station Square]] in HD. Bonus points for adding props from Speed Highway (another Sonic Adventure stage featured in the game) to the latter. [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone's]] background is also got upgraded from a generic cityscape to a field of smoke-belching factories.



* ''[[SegaSuperstars Sonic and Racing [=All-Stars=] Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] and [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]] start off rather peaceful, but by the third lap, the respective series' [[BigBad Big Bads]] blow half of the areas off.

to:

* ''[[SegaSuperstars Sonic and All-Stars Racing [=All-Stars=] Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] and [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]] start off rather peaceful, but by the third lap, the respective series' [[BigBad Big Bads]] blow half of the areas off.
16th Jan '16 10:26:22 PM Tacitus
Is there an issue? Send a Message


* ''VideoGame/CommandAndConquer'', boy howdy! By ''Tiberian Sun'', Earth is pretty much a ravaged, drought-ridden wasteland dotted with lovely things like [[ManEatingPlant Tiberian Weeds]] and raging ion storms. Only a scant few pockets of civilization remain on the blighted landscape, and even they are torn with the ongoing no-holds-barred beatdown between NOD and GDI. And then it goes FromBadToWorse in ''Tiberium Wars'', when we see just how xenoformed the Red Zones have become.
* ''CompanyOfHeroes'' featured this, but in a twist, instead of immediately starting off this, you are the one doing the [[WhatTheHellHero destruction]]. Its a sight when you first start off, some french villas, beautiful market squares, and walls. But once the battle actually starts, artillery starts falling, blowing up houses, grenades and mortars start scarring the landscape, and tanks break apart the walls. By the end a battle, the landscape is completely changed, with only an inkling of the past beauty.

to:

* ''VideoGame/CommandAndConquer'', boy howdy! By ''Tiberian Sun'', Earth is pretty much a ravaged, drought-ridden wasteland dotted with lovely things like [[ManEatingPlant Tiberian Weeds]] and raging ion storms. Only a scant few pockets of civilization remain on the blighted landscape, and even they are torn with the ongoing no-holds-barred beatdown between NOD and GDI. And then it goes FromBadToWorse in ''Tiberium Wars'', when we see just how xenoformed the Red Zones have become.
become, with Tiberium "glaciers."
* ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' featured this, but in a twist, instead of immediately starting off this, you are the one doing the [[WhatTheHellHero destruction]]. Its a sight when you first start off, some french villas, beautiful market squares, and walls. But once the battle actually starts, artillery starts falling, blowing up houses, grenades and mortars start scarring the landscape, and tanks break apart the walls. By the end a battle, the landscape is completely changed, with only an inkling of the past beauty.



** ''VideoGame/{{Fallout 4}}'' brings the series to the ruins of Boston, and while the area itself wasn't nuked directly, the city is in ruins, a sprawling, multi-level nightmare of urban combat between bands of raiders, mercenaries, and Super Mutants. Then there's the Glowing Sea, where the nuke ''did'' fall, an irradiated wasteland that will kill an unprotected explorer in a manner of minutes, assuming the local wildlife doesn't find them first. Worse, the danger of the Glowing Sea doesn't stay confined to it, and occasional Radiation Storms sweep through the Commonwealth and force the wise indoors.



* The tutorial of ''GuildWars Prophecies'' ends with the Searing, magical fire raining down on your DoomedHometown. The next few missions take place in the ruins, which are now a burned-out wasteland; this is particularly effective if you remember how beautiful it was during the tutorial. Other uses of Scenery Gorn include ''Nightfall'''s Desolation, a sulfurous desert inhabitable only by the undead and the demonic, and Realm of Torment, the hellish prison of a banished god.
* ''GuildWars2'' has Orr, a former human kingdom that sank beneath the waves for centuries only to rise after being corrupted by a dragon, all the while being infested with the undead. It's littered with the remains of what were beautiful cathedrals and palaces, most of which are encrusted with dead sea life and enormous filmy eyes.

to:

* The tutorial of ''GuildWars ''VideoGame/GuildWars Prophecies'' ends with the Searing, magical fire raining down on your DoomedHometown. The next few missions take place in the ruins, which are now a burned-out wasteland; this is particularly effective if you remember how beautiful it was during the tutorial. Other uses of Scenery Gorn include ''Nightfall'''s Desolation, a sulfurous desert inhabitable only by the undead and the demonic, and Realm of Torment, the hellish prison of a banished god.
* ''GuildWars2'' ''VideoGame/GuildWars2'' has Orr, a former human kingdom that sank beneath the waves for centuries only to rise after being corrupted by a dragon, all the while being infested with the undead. It's littered with the remains of what were beautiful cathedrals and palaces, most of which are encrusted with dead sea life and enormous filmy eyes.
29th Dec '15 1:22:59 AM jormis29
Is there an issue? Send a Message


* ''{{Metro 2033}}'' has this when you get out onto the surface, coupled with snow, howling wind, and ruined buildings.

to:

* ''{{Metro ''VideoGame/{{Metro 2033}}'' has this when you get out onto the surface, coupled with snow, howling wind, and ruined buildings.
25th Nov '15 11:15:07 AM missmoon
Is there an issue? Send a Message

Added DiffLines:

* Every game in ''Videogame/MysteryCaseFiles'''s Ravenhearst arc get progressively scarier and scarier, to the point where ''Escape From Ravenhearst'' and ''Ravenhearst Unlocked'' needed ContentWarnings for not only the horrifyingly scary plots, but also for the nightmare-inducing BedlamHouse settings.
24th Nov '15 9:45:26 PM DetailsCat
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/RadiationIsland'': The wrecked buildings and military hardware you discover all over the island. There's an OhCrap moment or two when you find [[spoiler:a pile of ''battleships'' dumped on the beach like broken toys. Or the wrecked hospital with all the patient beds stacked into massive pyramids. Or the extended radiation area enclosing a massive cemetery]]. Explore at your own risk.
23rd Nov '15 10:45:09 PM jormis29
Is there an issue? Send a Message


* In ''SplinterCell Conviction'', [[spoiler: Downtown Washington, D.C. after the EMP bombs go off]] with wrecked buildings or vehicles, fires in the streets and various casualties (you even get to see [[spoiler: someone succumb to his wounds before your eyes, with his companion weeping over his body]]) does more to drive in the evil of [[spoiler: Tom Reed]]'s plan than any amount of [[AndThatsTerrible ranting]] could. Similarly, the inside of [[spoiler: the White House]] is also disturbing.

to:

* In ''SplinterCell Conviction'', ''VideoGame/SplinterCellConviction'', [[spoiler: Downtown Washington, D.C. after the EMP bombs go off]] with wrecked buildings or vehicles, fires in the streets and various casualties (you even get to see [[spoiler: someone succumb to his wounds before your eyes, with his companion weeping over his body]]) does more to drive in the evil of [[spoiler: Tom Reed]]'s plan than any amount of [[AndThatsTerrible ranting]] could. Similarly, the inside of [[spoiler: the White House]] is also disturbing.
This list shows the last 10 events of 78. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=SceneryGorn.VideoGames