History SceneryGorn / VideoGames

21st Sep '16 6:17:33 AM Morgenthaler
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* In ''WorldInConflict'', most of the campaign and multiplayer battles tend to end with the map you've been fighting over reduced to nothing more than blackened ground, craters, and ruins - artillery is cheap, napalm is fair game, and more than one tactical nuke can be dropped per game. The sky even darkens a little from all the smoke if a battle drags out.

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* In ''WorldInConflict'', ''VideoGame/WorldInConflict'', most of the campaign and multiplayer battles tend to end with the map you've been fighting over reduced to nothing more than blackened ground, craters, and ruins - artillery is cheap, napalm is fair game, and more than one tactical nuke can be dropped per game. The sky even darkens a little from all the smoke if a battle drags out.
15th Aug '16 12:15:54 PM UmbrellasWereAwesome
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* ''VideoGame/Halo3ODST'' plays this especially strongly during the nighttime segments of prowling the Covenant-occupied New Mombasa. Abandoned cars, destroyed vehicles, and burning buildings are common.

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* ''Franchise/{{Halo}}'':
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''VideoGame/Halo3ODST'' plays this especially strongly during the nighttime segments of prowling the Covenant-occupied New Mombasa. Abandoned cars, destroyed vehicles, and burning buildings are common.
30th Jul '16 11:19:33 AM SparkyLurkdragon
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* ''[[SegaSuperstars Sonic and All-Stars Racing Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] and [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]] start off rather peaceful, but by the third lap, the respective series' [[BigBad Big Bads]] blow half of the areas off.

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* ''[[SegaSuperstars Sonic and All-Stars Racing Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia [[VidgeoGame/SkiesOfArcadia Rogues Landing]] and [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]] start off rather peaceful, but by the third lap, the respective series' [[BigBad Big Bads]] blow half of the areas off.
27th Jul '16 4:56:41 PM MathematicalVoid
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* ''VideoGame/SuperPaperMario'' inverts this trope to similar effect. After [[spoiler:Sammer's Kingdom is destroyed by the void]], what remains is [[spoiler:[[WhiteVoidRoom little more than a single black line showing where you can stand in the seemingly endless white expanse]], with outlines of the remains of the world occasionally appearing.]]
9th Jul '16 4:24:20 AM Morgenthaler
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* The ruined areas of Haven City in ''Jak3Wastelander''. It's unnerving when you can make out areas you've visited in the previous game now in a state of severe ruin.

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* The ruined areas of Haven City in ''Jak3Wastelander''.''VideoGame/Jak3Wastelander''. It's unnerving when you can make out areas you've visited in the previous game now in a state of severe ruin.



* In ''LegendOfLegaia'', this is [[spoiler: Conkram in its current state.]] It's one of the few video game architectures that sends Legaia's level design right into Silent Hill Territory. Between people trapped in walls, guards that open the pathway by [[BodyHorror splitting up the flesh that joins them together,]] helpless citizens screaming incoherently from the unbearable pain they've been experiencing [[FateWorseThanDeath non-stop for over ten years]], and overall oppressive atmosphere, it's a complete nightmare and HellOnEarth. It's one of the most poignant examples of the horrors of the Mist, and a level that can be repulsive to many gamers playing through it.

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* In ''LegendOfLegaia'', ''VideoGame/LegendOfLegaia'', this is [[spoiler: Conkram in its current state.]] It's one of the few video game architectures that sends Legaia's level design right into Silent Hill Territory. Between people trapped in walls, guards that open the pathway by [[BodyHorror splitting up the flesh that joins them together,]] helpless citizens screaming incoherently from the unbearable pain they've been experiencing [[FateWorseThanDeath non-stop for over ten years]], and overall oppressive atmosphere, it's a complete nightmare and HellOnEarth. It's one of the most poignant examples of the horrors of the Mist, and a level that can be repulsive to many gamers playing through it.



* ''{{Manhunt}}'' is made of this trope, as the story takes place in a crappy, run-down stand-in for New York City. From the abandoned projects to the empty mall, it's everywhere.

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* ''{{Manhunt}}'' ''VideoGame/{{Manhunt}}'' is made of this trope, as the story takes place in a crappy, run-down stand-in for New York City. From the abandoned projects to the empty mall, it's everywhere.



* The ''NightmareNed'' video game features some really scary scenes, as per the name.

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* The ''NightmareNed'' ''VideoGame/NightmareNed'' video game features some really scary scenes, as per the name.
8th Jul '16 7:13:03 AM Trogdor7620
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* Take a look and compare the differences between the maps [[http://www.zeldadungeon.net/wiki/images/4/4e/Hyrule_Warriors_Stage_Hyrule_Field.jpg Hyrule Field]] and [[http://zeldawiki.org/images/thumb/1/10/HW_Ganon's_Castle_2.png/300px-HW_Ganon's_Castle_2.png Ganon's Tower]] in ''VideoGame/HyruleWarriors''. No wonder the narrator said that every time the Triforce fell into the hands of evil, the land fell into misery.

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* Take a look and compare the differences between the maps [[http://www.zeldadungeon.net/wiki/images/4/4e/Hyrule_Warriors_Stage_Hyrule_Field.jpg Hyrule Field]] and [[http://zeldawiki.org/images/thumb/1/10/HW_Ganon's_Castle_2.png/300px-HW_Ganon's_Castle_2.png [[http://tinyurl.com/ja7uz9m Ganon's Tower]] in ''VideoGame/HyruleWarriors''. No wonder the narrator said that every time the Triforce fell into the hands of evil, the land fell into misery.
7th Jul '16 3:43:36 PM Trogdor7620
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* Take a look and compare the differences between the maps [[http://www.zeldadungeon.net/wiki/images/4/4e/Hyrule_Warriors_Stage_Hyrule_Field.jpg Hyrule Field]] and [[http://zeldawiki.org/images/thumb/1/10/HW_Ganon's_Castle_2.png/300px-HW_Ganon's_Castle_2.png Ganon's Tower]] in ''VideoGame/HyruleWarriors''. No wonder the narrator said that every time the Triforce fell into the hands of evil, the land fell into misery.
6th Jul '16 1:45:41 AM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': [[spoiler:The "Free Will" ending features the destruction of the entire simulation before you are uploaded to the SOMA[=/=]TALOS unit]].
5th Jul '16 4:55:37 PM nombretomado
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* ''AmericanMcGeesAlice'' has this in spades. It's hard to single out just one screenshot for comparison, but [[http://2.bp.blogspot.com/_g9A4qUX6pZ0/S9CIIt7pD2I/AAAAAAAAAhc/p1kq_m3rGoI/s1600/American_McGee%27s_Alice.jpg this]] pretty much sums up the mood of the new "Wonderland" created by Alice's unbalanced mind.

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* ''AmericanMcGeesAlice'' ''VideoGame/AmericanMcGeesAlice'' has this in spades. It's hard to single out just one screenshot for comparison, but [[http://2.bp.blogspot.com/_g9A4qUX6pZ0/S9CIIt7pD2I/AAAAAAAAAhc/p1kq_m3rGoI/s1600/American_McGee%27s_Alice.jpg this]] pretty much sums up the mood of the new "Wonderland" created by Alice's unbalanced mind.
27th Jun '16 5:19:04 PM TSBasilisk
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* ''VideoGame/DiabloIII'' has the Halls of Agony, torture chambers filled gore, baskets of heads, and other horrors. The Desolate Sands are dull and lifeless, littered with bones and tar pits. Mount Arreat is a hellish volcano filled with black architecture and eyeless, tormented giants chained to the walls. The Heavens start largely pristine but become more and more polluted as the act progresses, growing dark and overrun by fleshy growths.
** ''Reaper of Souls'' has Westmarch, a once-lively city littered with corpses and two courtyards nearly paved with piles of the dead. Pandemonium is a cold wasteland crumbling apart and filled with the ruins of an eons-long war.
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