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Changed line(s) 14 (click to see context) from:
* '''Zig-Zagged''': The work had no dialogue at all. The sequel added voices, but due to an error, it turned every character into TheUnintelligible. The third sequel turned this into full-out SpeakingSimlish. Then the original work was remade with actual voices that speak English.
to:
* '''Zig-Zagged''': '''Zig-Zagged''':
** The work had no dialogue at all. The sequel added voices, but due to an error, it turned every character into TheUnintelligible. The third sequel turned this into full-out SpeakingSimlish. Then the original work was remade with actual voices that speak English.
** The work had no dialogue at all. The sequel added voices, but due to an error, it turned every character into TheUnintelligible. The third sequel turned this into full-out SpeakingSimlish. Then the original work was remade with actual voices that speak English.
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Changed line(s) 13 (click to see context) from:
* '''Parodied''': ???
to:
* '''Parodied''': ???The language includes animal sounds and even cartoonish sound effects.
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Changed line(s) 21 (click to see context) from:
** "We can't find any good voice actors and want to finish this game by the end of the year, so we might as well make the verbal dialogue gibberish."
to:
** "We can't find any good voice actors and want to finish this game work by the end of the year, so we might as well make the verbal dialogue gibberish."
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Changed line(s) 12 (click to see context) from:
* '''Double Subverted'': It turns out the characters were not speaking English at all; they just speak gibberish that slightly sounds a bit like English.
to:
* '''Double Subverted'': Subverted''': It turns out the characters were not speaking English at all; they just speak gibberish that slightly sounds a bit like English.
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Changed line(s) 1,3 (click to see context) from:
'''Basic Trope''': Characters in a video game speak voice-acted gibberish instead of actual language.
* '''Straight''': Everybody speaks a gibberish language.
* '''Exaggerated''': Everybody speaks using inhuman sounds.
* '''Straight''': Everybody speaks a gibberish language.
* '''Exaggerated''': Everybody speaks using inhuman sounds.
to:
'''Basic Trope''': Characters in a video game speak voice-acted gibberish instead of actual language.
Language that makes no sense and only serves to let you know that the characters are talking.
* '''Straight''':Everybody speaks Alice, Bob, and the other characters speak a gibberish language.
* '''Exaggerated''':Everybody Everyone in the work speaks using inhuman sounds.
* '''Straight''':
* '''Exaggerated''':
Changed line(s) 7,13 (click to see context) from:
* '''Justified''': The game takes place in a different world, where languages share nothing in common with our world's languages.
* '''Inverted''': Everyone, even babies, speaks perfect English. [[AliensSpeakingEnglish Aliens too!]]
* '''Subverted''': The characters are speaking an actual language, just not the same one as the text of the game.
* '''Double Subverted''': The language was one [[ConLang constructed purposely for the game]], and isn't very complete outside the game dialogue.
* '''Parodied''': This trope... In a SitCom.
* '''Zig Zagged''': The first game had no voice acting. The sequel game tried to add voice, but due to audio compression it was entirely [[TheUnintelligible unintelligible]]. The third game turned this into full-out SpeakingSimlish, but during development a second team started remaking the first game with full voice acting.
** Characters speak normally if they're supposed to speak English, a heavily accented English if they're supposed to be speaking their native language while the main character the action is focused on is fluent in their language, and simlish gibberish that [[AsLongAsItSoundsForeign only sounds like their native language]] if the action is following a character whom is not fluent in it.
* '''Inverted''': Everyone, even babies, speaks perfect English. [[AliensSpeakingEnglish Aliens too!]]
* '''Subverted''': The characters are speaking an actual language, just not the same one as the text of the game.
* '''Double Subverted''': The language was one [[ConLang constructed purposely for the game]], and isn't very complete outside the game dialogue.
* '''Parodied''': This trope... In a SitCom.
* '''Zig Zagged''': The first game had no voice acting. The sequel game tried to add voice, but due to audio compression it was entirely [[TheUnintelligible unintelligible]]. The third game turned this into full-out SpeakingSimlish, but during development a second team started remaking the first game with full voice acting.
** Characters speak normally if they're supposed to speak English, a heavily accented English if they're supposed to be speaking their native language while the main character the action is focused on is fluent in their language, and simlish gibberish that [[AsLongAsItSoundsForeign only sounds like their native language]] if the action is following a character whom is not fluent in it.
to:
* '''Justified''': '''Justified''':
** Thegame work takes place in a different world, world where languages share nothing in common with our world's languages.
** In this world, humans were born without tongues, so the characters are reduced to gibberish.
* '''Inverted''': Everyone, even animals and babies, speaks perfect English. [[AliensSpeakingEnglish Aliens too!]]
* '''Subverted''': Thecharacters are work turns out to be from the POV of a foreigner named Chloe in the United Kingdom with no knowledge of English; everyone was speaking an actual language, just not the same one as the text of the game.
English and we were hearing gibberish from Chloe's POV.
* '''DoubleSubverted''': The language was one [[ConLang constructed purposely for Subverted'': It turns out the game]], and isn't very complete outside the game dialogue.
characters were not speaking English at all; they just speak gibberish that slightly sounds a bit like English.
* '''Parodied''':This trope... In a SitCom.
???
*'''Zig Zagged''': '''Zig-Zagged''': The first game work had no voice acting. dialogue at all. The sequel game tried to add voice, added voices, but due to audio compression an error, it was entirely [[TheUnintelligible unintelligible]]. turned every character into TheUnintelligible. The third game sequel turned this into full-out SpeakingSimlish, but during development a second team started remaking SpeakingSimlish. Then the first game original work was remade with full voice acting.
actual voices that speak English.
**Characters The characters speak normally if they're supposed to speak English, a heavily accented English if they're supposed to be speaking their native language while the main character the action is focused on is fluent in their language, and simlish gibberish that [[AsLongAsItSoundsForeign only sounds like their native language]] if the action is following a character whom who is not fluent in it.
** The
** In this world, humans were born without tongues, so the characters are reduced to gibberish.
* '''Inverted''': Everyone, even animals and babies, speaks perfect English. [[AliensSpeakingEnglish Aliens too!]]
* '''Subverted''': The
* '''Double
* '''Parodied''':
*
**
Changed line(s) 15,16 (click to see context) from:
** The game is fully voiced in English.
** The game has no voice acting at all.
** The game has no voice acting at all.
to:
** The game is fully voiced in Every character speaks English.
** Thegame work has no voice acting dialogue at all.
** The
Changed line(s) 18 (click to see context) from:
** "We want to add voice acting to this game, but there's not enough memory to hold all the lines."
to:
** "We want The creators wanted the work to add voice acting to this game, take place in the United Kingdom, but there's not enough memory they have no knowledge of English, so they decided to hold all make the lines."characters speak gibberish.
Changed line(s) 20,21 (click to see context) from:
** "We don't have the budget to hire voice actors for all our target languages, so instead lets have them talk a gibberish (and spend what we save on voice acting costs on improving their body-language)."
* '''Lampshaded''': "It's a good thing we have these text boxes, otherwise I'd have no idea what you're saying!"
* '''Lampshaded''': "It's a good thing we have these text boxes, otherwise I'd have no idea what you're saying!"
to:
** "We don't have the budget to hire voice The actors for all our target languages, the creators hired were not fluent in English, so instead lets the script was rewritten to have them talk a speak gibberish (and spend what we save on voice acting costs on improving their body-language)."
instead.
* '''Lampshaded''':"It's a good thing "Bili lumarn tapa luie wolo yesha umal quina ulmer wagi?" [[note]] Why do we have these text boxes, otherwise I'd have no idea what you're saying!"speak this strange language anyway? [[/note]]
* '''Lampshaded''':
Changed line(s) 23,31 (click to see context) from:
* '''Exploited''': In an RPG where you can spend skill points to learn languages, someone speaking in a language you haven't spend skill points on learning will be rendered this way. If you do have the proper skill points in languages, they will be speaking normally. That way, the developers don't deal with the hassle of creating a fictional language.
* '''Defied''': ???
* '''Discussed''': "What a fascinating language, you can say a million different things with the same five phrases."
* '''Conversed''': ???
* '''Deconstructed''': The setting acknowledges that the characters have no verbal language and have to resort to signing to communicate.
* '''Reconstructed''': Characters manage to convey information through the tone of speech rather through the meaning of words.
* '''Played For Laughs''':
** Simlish is used in a very dramatic scene.
** Some Simlish words sound like rude English slang.
* '''Defied''': ???
* '''Discussed''': "What a fascinating language, you can say a million different things with the same five phrases."
* '''Conversed''': ???
* '''Deconstructed''': The setting acknowledges that the characters have no verbal language and have to resort to signing to communicate.
* '''Reconstructed''': Characters manage to convey information through the tone of speech rather through the meaning of words.
* '''Played For Laughs''':
** Simlish is used in a very dramatic scene.
** Some Simlish words sound like rude English slang.
to:
* '''Exploited''': In an RPG where you can spend skill points Alice and Bob decide to learn languages, someone speaking in a use their gibberish language you haven't spend skill points on learning will be rendered this way. If you do have the proper skill points in languages, they will be speaking normally. That way, the developers don't deal with the hassle of creating a fictional language.
to freak their American neighbour Danny out.
* '''Defied''':???
Alice learns English and, over time, refuses to speak the gibberish language.
* '''Discussed''': "What a fascinatinglanguage, you language! You can say a million different things with the same five phrases."
phrases!"
* '''Conversed''':???
"What are these people saying anyway?"
* '''Deconstructed''': Thesetting acknowledges that the characters have no verbal language and have to resort to signing to communicate.
* '''Reconstructed''':Characters The characters manage to convey information through the tone of speech rather than through the meaning of words.
* '''PlayedFor for Laughs''':
**Simlish is used Dramatic moments, like [[DiedInYourArmsTonight Bob holding Alice in his arms as she dies of a very dramatic scene.
gunshot wound]], are ruined when the characters start speaking incomprehensible gibberish.
** SomeSimlish gibberish words sound like rude English slang.
* '''Defied''':
* '''Discussed''': "What a fascinating
* '''Conversed''':
* '''Deconstructed''': The
* '''Reconstructed''':
* '''Played
**
** Some
Changed line(s) 33 (click to see context) from:
F'ytei m'tb e SpeakingSimlish.
to:
F'ytei m'tb e SpeakingSimlish.SpeakingSimlish. [[note]] Back to SpeakingSimlish [[/note]]
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%%
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%%* '''Played For Drama''': ???
to:
%%* '''Played For for Drama''': ???
%%* '''Played for Horror''': ???
%%* '''Played for Horror''': ???
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Added DiffLines:
** "We don't have the budget to hire voice actors for all our target languages, so instead lets have them talk a gibberish (and spend what we save on voice acting costs on improving their body-language)."
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': Aliens speak gibberish until you get some TranslatorMicrobes.
to:
* '''Downplayed''': '''Downplayed''':
** Aliens speak gibberish until you get someTranslatorMicrobes.TranslatorMicrobes.
** Listen closely to the gibberish and you'll pick out a few words of English.
** Aliens speak gibberish until you get some
** Listen closely to the gibberish and you'll pick out a few words of English.
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Added DiffLines:
** Characters speak normally if they're supposed to speak English, a heavily accented English if they're supposed to be speaking their native language while the main character the action is focused on is fluent in their language, and simlish gibberish that [[AsLongAsItSoundsForeign only sounds like their native language]] if the action is following a character whom is not fluent in it.
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Changed line(s) 11 (click to see context) from:
* '''Averted''': The game is fully voiced in English. (Alternately, the game has no voice acting at all.)
to:
* '''Averted''': '''Averted''':
** The game is fully voiced inEnglish. (Alternately, the English.
** The game has no voice acting at all.)
** The game is fully voiced in
** The game has no voice acting at all.
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Changed line(s) 17 (click to see context) from:
* '''Exploited''': ???
to:
* '''Exploited''': ???In an RPG where you can spend skill points to learn languages, someone speaking in a language you haven't spend skill points on learning will be rendered this way. If you do have the proper skill points in languages, they will be speaking normally. That way, the developers don't deal with the hassle of creating a fictional language.
Deleted line(s) 26,27 (click to see context) :
* '''Plotted A Good Waste''': In an RPG where you can spend skill points to learn languages, someone speaking in a language you don't have spend skill points on learning will be rendered this way. If you do have the proper skill points in languages, they will be speaking normally.
Deleted line(s) 34 (click to see context) :
%%* '''Plotted A Good Waste''': ???
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Added DiffLines:
* '''Plotted A Good Waste''': In an RPG where you can spend skill points to learn languages, someone speaking in a language you don't have spend skill points on learning will be rendered this way. If you do have the proper skill points in languages, they will be speaking normally.
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Fixed a typo
Changed line(s) 21 (click to see context) from:
* '''Deconstructed''': The setting acknowledges that the charters have no verbal language and have to resort to signing to communicate.
to:
* '''Deconstructed''': The setting acknowledges that the charters characters have no verbal language and have to resort to signing to communicate.
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': Aliens speak gibberish until you get the TranslatorMicrobes.
to:
* '''Downplayed''': Aliens speak gibberish until you get the some TranslatorMicrobes.
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???Aliens speak gibberish until you get the TranslatorMicrobes.
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Changed line(s) 12 (click to see context) from:
* '''Enforced''': "We want to add voice acting to this game, but there's not enough memory to hold all the lines."
to:
* '''Enforced''': '''Enforced''':
** "We want to add voice acting to this game, but there's not enough memory to hold all the lines."
** "We can't find any good voice actors and want to finish this game by the end of the year, so we might as well make the verbal dialogue gibberish."
** "We want to add voice acting to this game, but there's not enough memory to hold all the lines."
** "We can't find any good voice actors and want to finish this game by the end of the year, so we might as well make the verbal dialogue gibberish."
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Added standarized \'Playing With Wiki\' template
* '''Downplayed''': ???
Changed line(s) 8,10 (click to see context) from:
* '''Parodied''': This trope... in a SitCom.
* '''Deconstructed''': The setting acknowledges that the charters have no verbal language and have to resort to signing to communicate.
* '''Reconstructed''': Characters manage to convey information through the tone of speech rather through the meaning of words.
* '''Deconstructed''': The setting acknowledges that the charters have no verbal language and have to resort to signing to communicate.
* '''Reconstructed''': Characters manage to convey information through the tone of speech rather through the meaning of words.
to:
* '''Parodied''': This trope... in In a SitCom.
* '''Deconstructed''': The setting acknowledges that the charters have no verbal language and have to resort to signing to communicate.
* '''Reconstructed''': Characters manage to convey information through the tone of speech rather through the meaning of words.SitCom.
* '''Deconstructed''': The setting acknowledges that the charters have no verbal language and have to resort to signing to communicate.
* '''Reconstructed''': Characters manage to convey information through the tone of speech rather through the meaning of words.
* '''Exploited''': ???
Changed line(s) 19 (click to see context) from:
* '''Played For Laughs''': Simlish is used in a very dramatic scene.
to:
* '''Deconstructed''': The setting acknowledges that the charters have no verbal language and have to resort to signing to communicate.
* '''Reconstructed''': Characters manage to convey information through the tone of speech rather through the meaning of words.
* '''Played ForLaughs''': Laughs''':
** Simlish is used in a very dramatic scene.
* '''Reconstructed''': Characters manage to convey information through the tone of speech rather through the meaning of words.
* '''Played For
** Simlish is used in a very dramatic scene.
Deleted line(s) 24 (click to see context) :
%%* '''Implied''': ???
Deleted line(s) 28 (click to see context) :
%%* '''Played For Laughs''': ???
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Changed line(s) 5 (click to see context) from:
* '''Inverted''': Everyone, even babies, speaks perfect English.
to:
* '''Inverted''': Everyone, even babies, speaks perfect English. [[AliensSpeakingEnglish Aliens too!]]
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Changed line(s) 3,7 (click to see context) from:
* '''Exaggerated''': Everybody speaks using grunts and clicking sounds.
*** I'm pretty sure that there's a real-life language made up primarily of grunting and clicking...
**** [[http://www.chacha.com/question/what-language-is-made-up-of-clicks-and-grunts this?]]
** Everyone speaks binary
* '''Justified''': The characters are [[ALongTimeAgoInAGalaxyFarFarAway aliens]], their language is [[StarfishLanguage unintelligible to humans]].
*** I'm pretty sure that there's a real-life language made up primarily of grunting and clicking...
**** [[http://www.chacha.com/question/what-language-is-made-up-of-clicks-and-grunts this?]]
** Everyone speaks binary
* '''Justified''': The characters are [[ALongTimeAgoInAGalaxyFarFarAway aliens]], their language is [[StarfishLanguage unintelligible to humans]].
to:
* '''Exaggerated''': Everybody speaks using grunts and clicking inhuman sounds.
*** I'm pretty sure that there's a real-life language made up primarily of grunting and clicking...
**** [[http://www.chacha.com/question/what-language-is-made-up-of-clicks-and-grunts this?]]
** Everyone speaks binary
* '''Justified''': The characters are [[ALongTimeAgoInAGalaxyFarFarAway aliens]], their language is [[StarfishLanguage unintelligible to humans]].game takes place in a different world, where languages share nothing in common with our world's languages.
**** [[http://www.chacha.com/question/what-language-is-made-up-of-clicks-and-grunts this?]]
** Everyone speaks binary
Changed line(s) 13 (click to see context) from:
* '''Reconstructed''': The gibberish sounds utterly hilarious.
to:
* '''Reconstructed''': The gibberish sounds utterly hilarious.Characters manage to convey information through the tone of speech rather through the meaning of words.
Added DiffLines:
* '''Played For Laughs''': Simlish is used in a very dramatic scene.
** Some Simlish words sound like rude English slang.
** Some Simlish words sound like rude English slang.
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Added DiffLines:
**** [[http://www.chacha.com/question/what-language-is-made-up-of-clicks-and-grunts this?]]
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Changed line(s) 4 (click to see context) from:
** I'm pretty sure that there's a real-life language made up primarily of grunting and clicking...
to:
** Everyone speaks binary
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Added DiffLines:
** I'm pretty sure that there's a real-life language made up primarily of grunting and clicking...