Playing With / Speaking Simlish

Basic Trope: Characters in a video game speak voice-acted gibberish instead of actual language.
  • Straight: Everybody speaks a gibberish language.
  • Exaggerated: Everybody speaks using inhuman sounds.
  • Downplayed: Aliens speak gibberish until you get some Translator Microbes.
  • Justified: The game takes place in a different world, where languages share nothing in common with our world's languages.
  • Inverted: Everyone, even babies, speaks perfect English. Aliens too!
  • Subverted: The characters are speaking an actual language, just not the same one as the text of the game.
  • Double Subverted: The language was one constructed purposely for the game, and isn't very complete outside the game dialogue.
  • Parodied: This trope... In a Sitcom.
  • Zig Zagged: The first game had no voice acting. The sequel game tried to add voice, but due to audio compression it was entirely unintelligible. The third game turned this into full-out Speaking Simlish, but during development a second team started remaking the first game with full voice acting.
  • Averted:
    • The game is fully voiced in English.
    • The game has no voice acting at all.
  • Enforced:
    • "We want to add voice acting to this game, but there's not enough memory to hold all the lines."
    • "We can't find any good voice actors and want to finish this game by the end of the year, so we might as well make the verbal dialogue gibberish."
  • Lampshaded: "It's a good thing we have these text boxes, otherwise I'd have no idea what you're saying!"
  • Invoked: "Hey, I don't feel like talking today, so let's just make funny sounds and pretend they mean something!"
  • Exploited: In an RPG where you can spend skill points to learn languages, someone speaking in a language you haven't spend skill points on learning will be rendered this way. If you do have the proper skill points in languages, they will be speaking normally. That way, the developers don't deal with the hassle of creating a fictional language.
  • Defied: ???
  • Discussed: "What a fascinating language, you can say a million different things with the same five phrases."
  • Conversed: ???
  • Deconstructed: The setting acknowledges that the characters have no verbal language and have to resort to signing to communicate.
  • Reconstructed: Characters manage to convey information through the tone of speech rather through the meaning of words.
  • Played For Laughs:
    • Simlish is used in a very dramatic scene.
    • Some Simlish words sound like rude English slang.

F'ytei m'tb e Speaking Simlish.