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Changed line(s) 12 (click to see context) from:
* '''Enforced''': Creators don't want to waste time on characters' turning animations.
to:
* '''Enforced''': '''Enforced''':
** Creators don't want to waste time on characters' turninganimations.animations.
** The creators are working within the hardware restrictions of the system. A realistic turning animation might require additional sprites which takes up extra storage space, and/or more processing power than the system has to look fluid.
** Creators don't want to waste time on characters' turning
** The creators are working within the hardware restrictions of the system. A realistic turning animation might require additional sprites which takes up extra storage space, and/or more processing power than the system has to look fluid.
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added entries
Changed line(s) 7,8 (click to see context) from:
* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Double Subverted''': ???
to:
* '''Subverted''': ???
Troubles at Molydnoid is designed as a side-scroller with 8-bit graphics and as such is expected to have the characters turn around instantly. They don't.
* '''Double Subverted''':???However, this only lasts till the second level of the game.
* '''Double Subverted''':
Changed line(s) 14,15 (click to see context) from:
* '''Invoked''': ???
* '''Exploited''': ???
* '''Exploited''': ???
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* '''Invoked''': ???
The BigBad of Troubles at Molydnoid has installed powerful side reactors on all the standard-issue Doom Tanks so they can turn instantly and react to any threat.
* '''Exploited''':???The BigBad of Troubles at Molydnoid seeks to create a powerful electric generator using the massive kinetic energy released by the creatures when they turn.
* '''Exploited''':
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Changed line(s) 10 (click to see context) from:
* '''Zig Zagged''': ???
to:
* '''Zig Zagged''': ???Characters turn around either instantly or realistically, and seemingly at random.
* '''Reconstructed''': Technology is sufficiently advanced to prevent such injuries, or most of the characters prefer to take two 90-degree turns in the place of a single 180-degree turn.
Deleted line(s) 26,27 (click to see context) :
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Reconstructed''': ???
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Added standarized \'Playing With Wiki\' template
Deleted line(s) 10,11 (click to see context) :
* '''Deconstructed''': Most of the characters start deliberately avoiding turning as much as possible because they start to suffer from injuries caused by turning around that fast.
* '''Reconstructed''': ???
* '''Reconstructed''': ???
* '''Exploited''': ???
Changed line(s) 20 (click to see context) from:
* '''For Laughs''': See parodied
to:
* '''For Laughs''': See parodied'''Deconstructed''': Most of the characters start deliberately avoiding turning as much as possible because they start to suffer from injuries caused by turning around that fast.
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%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
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Added DiffLines:
* '''Downplayed''': When sprites in Troubles at Molydnoid turn around, their turning animations are as realistically fast as possible.
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Changed line(s) 8 (click to see context) from:
* '''Parodied''': ???
to:
* '''Parodied''': ???Most of the characters start tripping over themselves or each other.
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* '''For Laughs''': See parodied