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** The arrows are weak and tiny, being somewhere in between an actual arrow and a mere dart.
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Changed line(s) 28 (click to see context) from:
* '''Enforced''': "There are tons of enemy archers! If the arrows did wound people severely, the battle would be one-sided, and we need the battle to take up the whole episode!"
to:
* '''Enforced''': '''Enforced''':
** "There are tons of enemy archers! If the arrows did wound people severely, the battle would be one-sided, and we need the battle to take up the wholeepisode!"episode!"
** It's a fighting game. The archer has an innate advantage by having longer range, so they needed to balance it out.
** "There are tons of enemy archers! If the arrows did wound people severely, the battle would be one-sided, and we need the battle to take up the whole
** It's a fighting game. The archer has an innate advantage by having longer range, so they needed to balance it out.
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** Steve makes a LastStand against a group of archers, and only goes down after being pincushioned.
Changed line(s) 18 (click to see context) from:
* '''Double Subverted''': ...After he collapses, though, one of Steve's comrades removes the arrow, and Steve quickly leaps up and resumes fighting.
to:
** Steve then takes a sword to the head without blinking. It's not only the arrows that are useless against him.
* '''DoubleSubverted''': ...Subverted''':
** ...After he collapses, though, one of Steve's comrades removes the arrow, and Steve quickly leaps up and resumesfighting.fighting.
** The infection is cured by rubbing some herbs on the infected area.
* '''Double
** ...After he collapses, though, one of Steve's comrades removes the arrow, and Steve quickly leaps up and resumes
** The infection is cured by rubbing some herbs on the infected area.
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No longer to be used as a trope. Use one of it's sub tropes if applicable.
Changed line(s) 6 (click to see context) from:
** Arrow injuries incapacitate by default or against a BadAss slow them down enough to give them a chance to lose. ImprobableAimingSkills or giving a SedgwickSpeech are the only things that make them directly lethal.
to:
** Arrow injuries incapacitate by default or against a BadAss badass slow them down enough to give them a chance to lose. ImprobableAimingSkills or giving a SedgwickSpeech are the only things that make them directly lethal.
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Changed line(s) 5 (click to see context) from:
** Steve is shown to be wounded and in pain from being hit by arrows, but needs only peremptory first aid before he's [[JustAFleshWound fixed up as good as new]].
to:
** Steve is shown to be wounded and in pain from being hit by arrows, but needs only peremptory first aid before he's [[JustAFleshWound fixed up as good as new]].new]]..
** Arrow injuries incapacitate by default or against a BadAss slow them down enough to give them a chance to lose. ImprobableAimingSkills or giving a SedgwickSpeech are the only things that make them directly lethal.
** Arrow injuries incapacitate by default or against a BadAss slow them down enough to give them a chance to lose. ImprobableAimingSkills or giving a SedgwickSpeech are the only things that make them directly lethal.
Changed line(s) 26 (click to see context) from:
* '''Exploited''': ???
to:
* '''Exploited''': ???Arrow volleys are used like rubber bullets to injure and demoralize mobs without killing them.
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** Steve has a powerful HealingFactor, so any arrow that isn't immediately lethal will only slow him down.
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Changed line(s) 17 (click to see context) from:
* '''Parodied''': Steve charges towards the enemy archers with his sword and ends up nearly covered in arrows. He complains about how it's going to take ''forever'' to pull them all out of his skin, what a waste of time.
to:
* '''Parodied''': '''Parodied''':
** Steve charges towards the enemy archers with his sword and ends up nearly covered in arrows. He complains about how it's going to take ''forever'' to pull them all out of his skin, what a waste oftime.time.
** After noticing that his arrows have no effect, the frustrated archer tries to beat Steve to death with his bow.
** Steve charges towards the enemy archers with his sword and ends up nearly covered in arrows. He complains about how it's going to take ''forever'' to pull them all out of his skin, what a waste of
** After noticing that his arrows have no effect, the frustrated archer tries to beat Steve to death with his bow.
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': Steve is shown to be wounded and in pain from being hit by arrows, but needs only peremptory first aid before he's [[JustAFleshWound fixed up as good as new]].
to:
* '''Downplayed''': '''Downplayed''':
** Steve is shown to be wounded and in pain from being hit by arrows, but needs only peremptory first aid before he's [[JustAFleshWound fixed up as good as new]].
** Steve is shown to be wounded and in pain from being hit by arrows, but needs only peremptory first aid before he's [[JustAFleshWound fixed up as good as new]].
Changed line(s) 7,9 (click to see context) from:
** Steve is being hit by arrows from weak bows, some of which fail to even draw blood.
** Steve isn't human; he's an android, demon, alien, or some other type of entity that can shrug off such attacks with ease.
** Steve is friggin' enormous and hopped up on adrenaline and drugs.
** Steve isn't human; he's an android, demon, alien, or some other type of entity that can shrug off such attacks with ease.
** Steve is friggin' enormous and hopped up on adrenaline and drugs.
to:
** Steve is being hit by arrows from weak bows, some of which fail to even draw blood.
break the skin.
** Steve isn't entirely human; he's an android, demon, alien, or some other type of entity that can shrug off such attacks withease.
** Steve is friggin' enormous and hopped up on adrenaline and drugs.ease.
** Steve isn't entirely human; he's an android, demon, alien, or some other type of entity that can shrug off such attacks with
** Steve is friggin' enormous and hopped up on adrenaline and drugs.
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Changed line(s) 8 (click to see context) from:
** Steve isn't human; he's an android, demon, alien, or some other type of creature that can shrug off such attacks with ease.
to:
** Steve isn't human; he's an android, demon, alien, or some other type of creature entity that can shrug off such attacks with ease.
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Changed line(s) 9 (click to see context) from:
** Steve is friggin' enormous.
to:
** Steve is friggin' enormous.enormous and hopped up on adrenaline and drugs.
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** Steve is being hit by arrows from weak bows, some of which fail to even draw blood.
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** Steve is friggin' enormous.
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Changed line(s) 3,4 (click to see context) from:
* '''Exaggerated''': Steve is hit by a barrage of arrows from a group of enemy archers. He pulls each one out, and doesn't even seem to be bleeding.
* '''Downplayed''': Steve is shown to be wounded and in pain from being hit by arrows, but still just pulls them out and continues fighting, not being in life-threatening danger.
* '''Downplayed''': Steve is shown to be wounded and in pain from being hit by arrows, but still just pulls them out and continues fighting, not being in life-threatening danger.
to:
* '''Exaggerated''': Steve is [[HumanPincushion hit by a barrage of arrows arrows]] from a group of enemy archers. He pulls each one out, and doesn't even seem to be bleeding.
* '''Downplayed''': Steve is shown to be wounded and in pain from being hit by arrows, butstill just pulls them out and continues fighting, not being in life-threatening danger.needs only peremptory first aid before he's [[JustAFleshWound fixed up as good as new]].
* '''Downplayed''': Steve is shown to be wounded and in pain from being hit by arrows, but
Changed line(s) 10,11 (click to see context) from:
** Alternatively: An arrow barely grazes Steve's shoulder. He loses use of that arm permanently.
** Steve is immune to all weapons the enemy uses, except arrows. The BigBad knows this, and takes advantage of it.
** Steve is immune to all weapons the enemy uses, except arrows. The BigBad knows this, and takes advantage of it.
to:
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minor indentation fix
Changed line(s) 12 (click to see context) from:
* '''Subverted''': The arrow hits Steve, and he seems only slightly bothered by it, but then the pain kicks in and he collapses.
to:
* '''Subverted''': '''Subverted''':
** The arrow hits Steve, and he seems only slightly bothered by it, but then the pain kicks in and he collapses.
** The arrow hits Steve, and he seems only slightly bothered by it, but then the pain kicks in and he collapses.
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** The arrows wounds give way to nasty infections.
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Added standarized \'Playing With Wiki\' template
Deleted line(s) 15,16 (click to see context) :
* '''Deconstructed''': It turns out that the enemy's arrows are nearly painless because they were tipped with a poison that numbs the area of the injury and causes the wounds to often swell closed and bleed only a minimal amount. Shortly after the battle, however, people start dying.
* '''Reconstructed''': ...until an antidote is discovered, and when administered, people can charge into battle treating arrows as simply annoying again.
* '''Reconstructed''': ...until an antidote is discovered, and when administered, people can charge into battle treating arrows as simply annoying again.
* '''Exploited''': ???
* '''Deconstructed''': It turns out that the enemy's arrows are nearly painless because they were tipped with a poison that numbs the area of the injury and causes the wounds to often swell closed and bleed only a minimal amount. Shortly after the battle, however, people start dying.
* '''Reconstructed''': ...until an antidote is discovered, and when administered, people can charge into battle treating arrows as simply annoying again.
* '''Reconstructed''': ...until an antidote is discovered, and when administered, people can charge into battle treating arrows as simply annoying again.
Changed line(s) 26,27 (click to see context) from:
Shoot back to AnnoyingArrows
----
----
to:
Shoot back to AnnoyingArrows
----AnnoyingArrows (not that they'll do anything to you, though)
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
----
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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Changed line(s) 2 (click to see context) from:
* '''Straight''': Steve gets hit by an arrow. He barely flinches, quickly pulls it out, and continues fighting.
to:
* '''Straight''': Steve gets hit by an arrow. He barely flinches, quickly and easily pulls it out, and continues fighting.
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Changed line(s) 2 (click to see context) from:
* '''Straight''': Steve gets hit by an arrow. He barely flinches and quickly pulls it out and continues fighting.
to:
* '''Straight''': Steve gets hit by an arrow. He barely flinches and flinches, quickly pulls it out out, and continues fighting.
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': Steve is shown to be in pain from being hit by arrows, but still just pulls them out and continues fighting, not being in life-threatening danger.
to:
* '''Downplayed''': Steve is shown to be wounded and in pain from being hit by arrows, but still just pulls them out and continues fighting, not being in life-threatening danger.
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Changed line(s) 2 (click to see context) from:
* '''Straight''': Steve gets hit by an arrow. He pulls it out and continues fighting.
to:
* '''Straight''': Steve gets hit by an arrow. He barely flinches and quickly pulls it out and continues fighting.
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Indentation
Changed line(s) 5 (click to see context) from:
* '''Justified''': Steve is wearing heavy armor, which the arrows are unable to penetrate.
to:
* '''Justified''': '''Justified''':
** Steve is wearing heavy armor, which the arrows are unable to penetrate.
** Steve is wearing heavy armor, which the arrows are unable to penetrate.
Changed line(s) 7 (click to see context) from:
* '''Inverted''': Steve is seemingly unfazed by sword wounds, but when he gets hit by an arrow he collapses at once.
to:
* '''Inverted''': '''Inverted''':
** Steve is seemingly unfazed by sword wounds, but when he gets hit by an arrow he collapses at once.
** Steve is seemingly unfazed by sword wounds, but when he gets hit by an arrow he collapses at once.
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Changed line(s) 6 (click to see context) from:
** Steve is undead, so arrows aren't very effective against him.
to:
** Steve is undead, so arrows aren't very effective against him.isn't human; he's an android, demon, alien, or some other type of creature that can shrug off such attacks with ease.
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** Steve is immune to all weapons the enemy uses, except arrows. The BigBad knows this, and takes advantage of it.
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Changed line(s) 15,17 (click to see context) from:
* '''Averted''': Steve gets hit by an arrow, and needs immediate medical attention.
** Or he needs medical attention, but [[TooDumbToLive waves it off despite his comrade's insistence]]. Pulling the arrow out results in massive bleeding from the now-open wound, and he gets dragged to the pissed-off healers just in time to survive. It takes several weeks to get back to normal, and even then there's a nasty scar that serves to remind a much-wiser Steve against future stupidity.
** Steve dies from an arrow wound.
** Or he needs medical attention, but [[TooDumbToLive waves it off despite his comrade's insistence]]. Pulling the arrow out results in massive bleeding from the now-open wound, and he gets dragged to the pissed-off healers just in time to survive. It takes several weeks to get back to normal, and even then there's a nasty scar that serves to remind a much-wiser Steve against future stupidity.
** Steve dies from an arrow wound.
to:
* '''Averted''': Steve gets hit by an arrow, and needs immediate medical attention.
** Or he needs medical attention, but [[TooDumbToLive waves it off despite his comrade's insistence]]. Pulling the arrow out results in massive bleeding from the now-open wound, and he gets dragged to the pissed-off healers just in time to survive. It takes several weeks to get back to normal, and even then there's a nasty scar that serves to remind a much-wiser Steve against future stupidity.
** Steve dies from an arrow wound.Arrows are treated as deadly, or at least extremely painful.
** Or he needs medical attention, but [[TooDumbToLive waves it off despite his comrade's insistence]]. Pulling the arrow out results in massive bleeding from the now-open wound, and he gets dragged to the pissed-off healers just in time to survive. It takes several weeks to get back to normal, and even then there's a nasty scar that serves to remind a much-wiser Steve against future stupidity.
** Steve dies from an arrow wound.
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Changed line(s) 13 (click to see context) from:
* '''Reconstructed''': ...Except that there was very little poison on each arrow, and everyone therefore hardly suffers from it.
to:
* '''Reconstructed''': ...Except that there was very little poison on each arrow, until an antidote is discovered, and everyone therefore hardly suffers from it.when administered, people can charge into battle treating arrows as simply annoying again.
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Changed line(s) 25 (click to see context) from:
Back to AnnoyingArrows
to:
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* '''Downplayed''': Steve is shown to be in pain from being hit by arrows, but still just pulls them out and continues fighting, not being in life-threatening danger.
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** Alternatively: An arrow barely grazes Steve's shoulder. He loses use of that arm permanently.
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** Steve dies from an arrow wound.