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* ''Videogame/{{Bloodborne}}'': With the kind of setting the game has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam Hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than not a mask or high collar, plus a NiceHat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun. The Cainhurst Vilebloods, or what is left of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.

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* ''Videogame/{{Bloodborne}}'': With the kind of setting the game has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto into your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration Blood Ministration from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam Hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than not a mask or high collar, plus a NiceHat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun. The Cainhurst Vilebloods, or what is left of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.
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* Vampires from ''VideoGame/{{Bloodmasque}}'' are nocturnal, feed on human blood, and can be killed with a stake through the heart. And that's about where the similarities to conventional modern portrayals end. A stake to the heart is the ''only'' thing that can kill them, they reproduce sexually, are divided into four "bloodclans" tied to four of the SevenDeadlySins, and in their human form they have red and black eyes, pale skin, distorted, predatory features, and ''all'' their teeth are sharp, pointed, curved fangs. In their true form, they're even worse -- they're grotesquely distorted animate corpses, with things like blades or spikes sticking out of arms and hands, underdeveloped bat-like wings, patches where they have exoskeleton instead of skin, external hearts, and skulls with inhuman shapes.

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* Vampires from ''VideoGame/{{Bloodmasque}}'' ''Bloodmasque'' are nocturnal, feed on human blood, and can be killed with a stake through the heart. And that's about where the similarities to conventional modern portrayals end. A stake to the heart is the ''only'' thing that can kill them, they reproduce sexually, are divided into four "bloodclans" tied to four of the SevenDeadlySins, and in their human form they have red and black eyes, pale skin, distorted, predatory features, and ''all'' their teeth are sharp, pointed, curved fangs. In their true form, they're even worse -- they're grotesquely distorted animate corpses, with things like blades or spikes sticking out of arms and hands, underdeveloped bat-like wings, patches where they have exoskeleton instead of skin, external hearts, and skulls with inhuman shapes.

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* Vampires are a popular subject for [[HiddenObjectGame hidden object games]]. While most barely touch upon the creatures aside from featuring them, some offer some unique aspects to the lore:
** ''Vampireville'' has it that vampires killed leave ghosts behind. Turning has the additional requirement that the subject and his sire must have the same blood type.
** ''Myths Of The World: Black Rose'' supports the StrongerWithAge trope, and newly-turned vampires must learn their abilities. Abilities for more seasoned vampires include being able to create wards and turn humans into mindless thralls.
** ''Blood Oath'' has it that vampires are required to learn their abilities, which includes turning into a bat, turning into mist, dispelling wards, and even [[DaywalkingVampire surviving in daylight]]. They learn these abilities by acquiring talismans.



* ''Videogame/{{Bloodborne}}'': With the kind of setting the game has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than not a mask or high collar, plus a NiceHat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun. The Cainhurst Vilebloods, or what is left of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.

to:

* ''Videogame/{{Bloodborne}}'': With the kind of setting the game has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam hunter Hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than not a mask or high collar, plus a NiceHat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun. The Cainhurst Vilebloods, or what is left of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.creature.
* In the mobile game ''Blood Brothers'', you play as one of eight warlords who have been turned into a vampire by the [[EvilOverlord Dynast-King]]. As a vampire, you are sometimes able to recruit enemies you have slain in battle with your blood. Other than that, you have none of their usual weaknesses (as seen so far). One of the 'vampires' you get is even able to use a [[WhiteMagic healing spell]].








* ''VideoGame/CodeVein'': Vampires are called Revenants and are created by placing a BOR parasite in the body of a dead human to revive them. They are [[TheAgeless ageless]], [[ResurrectiveImmortality soon reform if killed]], and have strange BloodMagic abilities. They have none of the traditional vampire weaknesses except for a thirst for blood. If they go too long without blood, they will frenzy, transforming into the mindless Lost with no shred of humanity left. A direct hit to the heart will kill the BOR parasite and reduce a Revenant to ash for good.
* Vampire Cookie from ''VideoGame/CookieRun'' is a FriendlyNeighborhoodVampire who drinks [[FrothyMugsOfWater grape juice]](originally wine pre {{Bowdlerization}}) instead of blood. He extracts health-restoring droplets of juice from obstacles, can turn into a wine glass with bat wings, and has a [[SiblingYinYang younger sister]] who's not undead at all.
* In ''VideoGame/CountdownVampires'', people are turned into vampires by coming into contact with black water. They can be changed back with white water.



* Nevan in ''VideoGame/DevilMayCry3DantesAwakening'' is [[NotUsingTheZWord never outright referred to as a vampire]], but she tries to suck out Dante's soul by kissing him, attempts to bite his neck, has a flowing waterfall just outside the cave mouth leading to her lair (preventing her from leaving, it looks like), is deathly pale, and has an affinity towards bats and can transform into a swarm of them. Calling her one is a pretty safe bet. She's based on the Leanan sídhe, also called the Dearg-Dul, which are vampiric fae from Irish folklore. She's named for Nemain (pronounced Nevan), the spirit of frenzied war in celtic folklore.

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* Nevan in ''VideoGame/DevilMayCry3DantesAwakening'' is [[NotUsingTheZWord never outright referred to as a vampire]], but she tries to suck out Dante's soul by kissing him, attempts to bite his neck, has a flowing waterfall just outside the cave mouth leading to her lair (preventing her from leaving, it looks like), is deathly pale, and has an affinity towards bats and can transform into a swarm of them. Calling her one is a pretty safe bet. She's based on the Leanan sídhe, also called the Dearg-Dul, which are vampiric fae from Irish folklore. She's named for Nemain (pronounced Nevan), the spirit of frenzied war in celtic folklore.Celtic folklore.
* The ''Videogame/DinerDash'' series has Glampires that are seemingly a ''Literature/{{Twilight}}'' parody/ShoutOut (they look like Edward and are called...well, Glampires. Also, their Werewolves are called [[Film/TeenWolf Tween Wolves]], so...) They eat what looks like normal food that all of your other customers consume and in the ''Hotel Dash'' spin off seemingly sleep in regular beds. If you don't serve them quick enough, rather than kill your other customers, they simply block them from getting by.



* To celebrate [[HalloweenEpisode the second year of Halloween]], ''VideoGame/DragonProject'' gives us Almighty Gryllen as the [[ShockAndAwe Thunder]] [[EnergyBow Soul Bow]] [[OurMonstersAreDifferent Behemoth.]] Along with the habit of [[VampiresSleepInCoffins sleeping in coffins during the day]], a [[BadassInANiceSuit fancy outfit]], bat wings, [[VampiricDraining the ability to suck blood]], and turn into a [[BatOutOfHell swarm of bats]], Gryllen seems to be like a standard vampire... Except for the fact that not only does he have LaserEyes, but he also [[LifeDrain steals your HP]] through the [[BewareMyStingerTail syringe at the end of his tail.]]
* While he may or may not be a vampire, Psaro the Manslayer from ''VideoGame/DragonQuestIV'' has a decent amount of vampiric traits. Pale skin, red eyes (some vampire stories give vampires red eyes), fangs, and unnatural beauty.








* Vampires in ''VideoGame/EnterTheMatrix'' and ''VideoGame/TheMatrixPathOfNeo'' are human shaped with pale skin, black-hair, can kill you in sunlight, bend gravity to walk, somersault, cartwheel on the ceiling and can be killed by stakes or, in ''Path of Neo'', other weapons because it disrupts their codes, somehow.






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\n\n* In ''VideoGame/FallFromHeaven II'', the vampires of the Calabim civilization are technically alive, consume souls instead of blood, and most of the traditional weaknesses probably don't affect them. However, they hate the sunlight, because Lugus, the Angel of Light, cursed them to revive each of their feedings from the point of view of the victim. They also quite openly rule their own civilization of normal humans, but few realize that they're more than standard [[EvilOverlord Evil Overlords]].



* ''VideoGame/GrabbedByTheGhoulies'' features [[RaisingTheSteaks Vampire Chicken]] early on and later Vampire taking the form of pale plump girls walking in a movable coffin with a pet bat on their shoulder and can attack by either smacking Cooper over the head with their bats or by dragging him inside the coffin, making him loose health until he's free. Both can be killed with Garlic, though the latter is only vulnerable when their coffin are open (which, unconveniently, means they're about to attack you). Apparently, more Vampire enemies were initially planned, including short child-like vampires, slimmier and sexier vampire ladies and an imposing male vampire serving as TheDragon for the BigBad of the game.

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* Vampires in ''VideoGame/GoldenKroneHotel'' are illiterate and have deformed hands that prevents them from holding weapons. They are harmed by sunlight and water, and can temporarily become human again by drinking Soul Elixirs.
* ''VideoGame/GrabbedByTheGhoulies'' features [[RaisingTheSteaks Vampire Chicken]] early on and later Vampire taking the form of pale plump girls walking in a movable coffin with a pet bat on their shoulder and can attack by either smacking Cooper over the head with their bats or by dragging him inside the coffin, making him loose health until he's free. Both can be killed with Garlic, though the latter is only vulnerable when their coffin are open (which, unconveniently, inconveniently, means they're about to attack you). Apparently, more Vampire enemies were initially planned, including short child-like vampires, slimmier and sexier vampire ladies and an imposing male vampire serving as TheDragon for the BigBad of the game.



* ''VideoGame/{{Hakuouki}}'' features "furies" created by experimentation with a Western drug (revealed in Heisuke's route to have been made from vampire blood), identifiable by their white hair and [[RedEyesTakeWarning glowing red eyes]]. They are inhumanly fast and strong and heal most injuries almost immediately, to the point that the only sure way to kill them is to pierce the heart or cut off the head, but being out in daylight is physically taxing and painful for them, they have difficulty healing wounds made with silver, and their craving for blood is so intense that it drives most of them quickly insane. The furies strong-willed enough to hang onto their sanity suffer episodes of crippling pain when the bloodlust hits them. It's eventually revealed that the furies' power [[CastFromLifespan comes at the cost of their lifespan]], as they burn up in minutes the energy they would normally have used to live for years; when it's finally used up, they crumble into ash.
* ''VideoGame/TheHalloweenHack'': The Vladula. Falls asleep during battle, but if it wakes up, it can devastate the party with deadly PSI. Also, it uses the Mr. Batty overworld sprite.
* Early ''VideoGame/HeroesOfMightAndMagic'' games featured vampires that were, to put it bluntly, boilerplate. The ones in the second game might as well have stepped out of the original 'Dracula' movie, albeit with quite a bit of color added. Then came the new setting of V and VI... hooo boy, are they EVER different. They're actually former [[OurLichesAreDifferent Liches]] who have had their blood replaced with magical spider-venom. Visual cues include slate-gray skin, ghostly-white hair (the basic form of them looks like he just stepped out of ''VideoGame/LegacyOfKain'') and GlowingEyesOfDoom in a tasteful green. They can teleport, are enormously tough, and can drain the life of (non-undead) enemies to heal themselves. No specific weakness to sunlight, but being undead, they are vulnerable to the ReviveKillsZombie rule, and there are certain specific anti-undead spells that push the same buttons. Also, once they fully master their powers, they start aging backwards at a rate of 1 year off for every 100 years of unlife, which has no gameplay-effect except to justify the possible existence of [[CreepyChild child-vampires]], which the necessity of being a powerful necromancer before you have any chance of becoming a vampire would otherwise preclude. Oh, and the reason they need to regularly consume human blood is to thin down the venom that now runs in their veins so it won't tear them apart from the inside out.
** Heroes 3 featured Orlock-like vampires and only the upgrade (vampire lords -- still monstrous but with a swishy red robe rather than black rags) drained blood. They too seemed to have no particular weaknesses (at least outside GameplayAndStorySegregation) not shared with other creatures of the undead type and were even more of a GameBreaker than their Heroes V and VI successors as they fully drained the damage they did to living creatures. They, and the [[MillionMookMarch ludicrous accumulation of Skeletons,]] caused the Necropolis to be declared overpowered and banned in high-level play, along with the Conflux.
*** Within [[VideoGame/MightAndMagic the setting]], vampires ''do'' have the standard sunlight weakness (though an -- recently developed and rare as of after Armageddon's Blade -- amulet that protects against sunlight does exist), so GameplayAndStorySegregation is still in effect for the Heroes games), as well as the 'home soil' and 'blood-thirst' weaknesses (although they don't necessarily need to ''drink'' it, there are magical tricks that can drain it directly). Running water and homes they haven't been invited into, on the other hand, are no problem at all.






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\n\n* Dracula appears in ''VideoGame/KingsQuestII'' long enough to confirm the pale skin, sleeping in coffins, being repelled by crosses, and able to be killed by a stake to the heart. In the FanRemake (where Dracula is replaced by Caldaur), the pale complexion and sleeping in coffins remains and immortality is confirmed as well. One unique aspect of vampires is that they seems to age or rejuvenate to their twenties or thirties if they're not there already [[spoiler: as shown when Caldaur turns Lavidia and Possom.]] For some reason, female vampires in the game have strongly distorted voices.
* Marcos, from ''Last Half of Darkness: Beyond the Spirit's Eye'', was infected with vampirism by a cursed artifact rather than another vampire. He resembles a shark-toothed version of the vampire from ''[[LooksLikeOrlok Nosferatu]]'', moves disconcertingly fast, and can climb well; his other abilities are unspecified, but it's unlikely that he can turn into mist ([[spoiler:because he needed other means to enter the locked lab]]), and he at least ''thought'' he could kill himself by hanging.



* VideoGame/TheLordOfTheRingsOnline has the Merrevail, which are a kind of ancient evil. They are decidedly less [[VampiresAreSexGods sexy]] than most, appearing more as hunched, grey skinned human-ish things with wings on their arms, though some of the stronger ones can call out swarms of bats. There is also a quest in Mirkwood where an Elf swears he ran into an actual Vampire (very rare in Tolkein's settings, only referred to on maybe two occasions in the Silmarillion.) It turns out to be a [[BatOutOfHell REALLY big bat]] but then again, it does talk to you right before you kill it...



* Vampires are one of the [[NinjaPirateZombieRobot many]] forms of the Revenant from ''VideoGame/NexusClash''. Vampiric revenants can turn into bats, [[LifeDrain drain life]] with their fangs, and gain supernatural perception that not even invisible characters can hide from.



* ''VideoGame/OnePieceUnlimitedWorldRed'': Even apart from being created using the ''Franchise/OnePiece'' Devil Fruit gimmick, the featured Vampire doesn't drink blood so much as he drains his victims of their youth and vitality. And he uses his hands to do so.








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\n\n\n\n* In ''VideoGame/PillarsOfEternity'' [[NotUsingTheZWord fampyrs]] are [[FantasticSapientSpecies Kith]] who have bound their souls to their corpses. They need to eat [[YourSoulIsMine soul energy]] to keep from degenerating into [[OurGhoulsAreCreepier more]] [[OurZombiesAreDifferent mindless and degenerate]] [[DemBones undead]], which is easiest to get from consuming [[IAmAHumanitarian the flesh and blood of other kith]]. Becoming a fampyr doesn't alter their mentality in any way, but the combination of having to eat people and the awareness of the FateWorseThanDeath that awaits them if they don't means most fampyrs are unhinged and/or pessimistic anyways.
* ''VideoGame/PlantsVsZombiesGardenWarfare 2'' has the Vampire Flower, a variant of the Sunflower that has reduced maximum health in exchange for LifeDrain on its attacks.
* Vampires in ''VideoGame/QuestForGlory'' are generally played straight by all the stereotypes. It's left unclear whether they ''must'' feed on the blood of the living and how frequently, (and if they do, just ''who'' have they been eating since there's little indication they have been killing townsfolk) though if the player takes a particular [[TooDumbToLive foolish action]] he ''will'' become vampire food. At the same time, however, [[spoiler: Katrina and Tanya]] are rare early examples of vampires (''Shadows of Darkness'' being released in 1994, well before the concept of the FriendlyNeighborhoodVampire really entered mainstream popular culture) that are not AlwaysChaoticEvil. [[spoiler: Katrina, the Dark Master, is much more of a very lonely WellIntentionedExtremist and BrokenBird than a true villain, and despite her frequent selfishness never loses the sympathy of the player. Tanya is ultimately just a little girl who, no matter how much she loves her "Aunt 'Trina" still misses her mother and father and accepts the Hero's help in restoring her life.]]
* Leonid from ''VideoGame/RomancingSaGa3'' can only be healed during battle by sucking blood out of enemies, and has 0 LP, so he can't be killed off permanently but can't be revived during battle either due to the previous restriction. Gameplaywise, his inability to be healed normally is the result of his armor that can't be removed from him that also gives him significant stat boosts: like detailed under DevelopersRoom article, other armors that share its name are vastly weaker and the copy of the actual armor likewise makes the wearer unable to be healed normally and it can't be unequipped afterwards.
* Vampires in ''VideoGame/ARoseInTheTwilight'' are different from most other vampires in that their powers [[GreenThumb floral based]]. They absorb blood like a plant absorbs water, which freezes the source of the blood, and can attack with thorny vines. [[spoiler:The game's BigBad, Viola, also wears a bright pink dress instead of the more common black outfits of most vampires]].



* The Mystics of ''VideoGame/SaGaFrontier'' are something of a hybrid between Vampires and TheFairFolk. According to [[AllThereInTheManual Essence of SaGa]], the strongest variety are even called "True Vampires". Generally, these are the only sort who have blood related powers.












* ''Vampire Rain'' features three kinds of vampires, or Nightwalkers, as the game calls them. The most basic type of Nightwalker looks human for the most part, but when feeding, angry, or injured, drops the disguise and looks like a hideous corpse. They're also extremely strong, requiring entire clips of ammo to take down, at which point they melt into puddles of acidic slime. Water dampens their senses, which allows humans to get close enough to fight them. Sunlight also seems to do the trick, as a [[DepletedPhlebotinumRounds UV Knife]] is a one-hit-kill weapon against them. Interestingly, all Nightwalkers seem [[KeystoneArmy dependent on the Nightwalker who turned them]], and killing one destroys all its progeny. They have offshoots called Prime Walkers that are even more powerful, being the very first of their bloodlines, [[spoiler:which becomes a key plot point, when killing a Prime Walker purges its bloodline completely]]. Finally, they seem to have an offshoot of 'natural' vampires who were born undead, and are immune to the effects of sunlight, and are freakishly strong. They do, however, seem to age, albeit slowly.
* ''VideoGame/VampireTheMasqueradeBloodlines'', based on (you guessed it!) White Wolf's ''Vampire: The Masquerade'' pen and paper RPG series.













* Leonid from ''VideoGame/RomancingSaGa3'' can only be healed during battle by sucking blood out of enemies, and has 0 LP, so he can't be killed off permanently but can't be revived during battle either due to the previous restriction. Gameplaywise, his inability to be healed normally is the result of his armor that can't be removed from him that also gives him significant stat boosts: like detailed under DevelopersRoom article, other armors that share its name are vastly weaker and the copy of the actual armor likewise makes the wearer unable to be healed normally and it can't be unequipped afterwards.
* While he may or may not be a vampire, Psaro the Manslayer from ''VideoGame/DragonQuestIV'' has a decent amount of vampiric traits. Pale skin, red eyes (some vampire stories give vampires red eyes), fangs, and unnatural beauty.
* In ''VideoGame/FallFromHeaven II'', the vampires of the Calabim civilization are technically alive, consume souls instead of blood, and most of the traditional weaknesses probably don't affect them. However, they hate the sunlight, because Lugus, the Angel of Light, cursed them to revive each of their feedings from the point of view of the victim. They also quite openly rule their own civilization of normal humans, but few realize that they're more than standard [[EvilOverlord Evil Overlords]].
* Marcos, from ''Last Half of Darkness: Beyond the Spirit's Eye'', was infected with vampirism by a cursed artifact rather than another vampire. He resembles a shark-toothed version of the vampire from ''[[LooksLikeOrlok Nosferatu]]'', moves disconcertingly fast, and can climb well; his other abilities are unspecified, but it's unlikely that he can turn into mist ([[spoiler:because he needed other means to enter the locked lab]]), and he at least ''thought'' he could kill himself by hanging.
* The Mystics of ''VideoGame/SaGaFrontier'' are something of a hybrid between Vampires and TheFairFolk. According to [[AllThereInTheManual Essence of SaGa]], the strongest variety are even called "True Vampires". Generally, these are the only sort who have blood related powers.
* ''VideoGame/VampireTheMasqueradeBloodlines'', based on (you guessed it!) White Wolf's ''Vampire: The Masquerade'' pen and paper RPG series.
* ''Vampire Rain'' features three kinds of vampires, or Nightwalkers, as the game calls them. The most basic type of Nightwalker looks human for the most part, but when feeding, angry, or injured, drops the disguise and looks like a hideous corpse. They're also extremely strong, requiring entire clips of ammo to take down, at which point they melt into puddles of acidic slime. Water dampens their senses, which allows humans to get close enough to fight them. Sunlight also seems to do the trick, as a [[DepletedPhlebotinumRounds UV Knife]] is a one-hit-kill weapon against them. Interestingly, all Nightwalkers seem [[KeystoneArmy dependent on the Nightwalker who turned them]], and killing one destroys all its progeny. They have offshoots called Prime Walkers that are even more powerful, being the very first of their bloodlines, [[spoiler:which becomes a key plot point, when killing a Prime Walker purges its bloodline completely]]. Finally, they seem to have an offshoot of 'natural' vampires who were born undead, and are immune to the effects of sunlight, and are freakishly strong. They do, however, seem to age, albeit slowly.
* ''VideoGame/{{Hakuouki}}'' features "furies" created by experimentation with a Western drug (revealed in Heisuke's route to have been made from vampire blood), identifiable by their white hair and [[RedEyesTakeWarning glowing red eyes]]. They are inhumanly fast and strong and heal most injuries almost immediately, to the point that the only sure way to kill them is to pierce the heart or cut off the head, but being out in daylight is physically taxing and painful for them, they have difficulty healing wounds made with silver, and their craving for blood is so intense that it drives most of them quickly insane. The furies strong-willed enough to hang onto their sanity suffer episodes of crippling pain when the bloodlust hits them. It's eventually revealed that the furies' power [[CastFromLifespan comes at the cost of their lifespan]], as they burn up in minutes the energy they would normally have used to live for years; when it's finally used up, they crumble into ash.
* The ''Videogame/DinerDash'' series has Glampires that are seemingly a ''Literature/{{Twilight}}'' parody/ShoutOut (they look like Edward and are called...well, Glampires. Also, their Werewolves are called [[Film/TeenWolf Tween Wolves]], so...) They eat what looks like normal food that all of your other customers consume and in the ''Hotel Dash'' spin off seemingly sleep in regular beds. If you don't serve them quick enough, rather than kill your other customers, they simply block them from getting by.
* Early ''VideoGame/HeroesOfMightAndMagic'' games featured vampires that were, to put it bluntly, boilerplate. The ones in the second game might as well have stepped out of the original 'Dracula' movie, albeit with quite a bit of color added. Then came the new setting of V and VI... hooo boy, are they EVER different. They're actually former [[OurLichesAreDifferent Liches]] who have had their blood replaced with magical spider-venom. Visual cues include slate-gray skin, ghostly-white hair (the basic form of them looks like he just stepped out of ''VideoGame/LegacyOfKain'') and GlowingEyesOfDoom in a tasteful green. They can teleport, are enormously tough, and can drain the life of (non-undead) enemies to heal themselves. No specific weakness to sunlight, but being undead, they are vulnerable to the ReviveKillsZombie rule, and there are certain specific anti-undead spells that push the same buttons. Also, once they fully master their powers, they start aging backwards at a rate of 1 year off for every 100 years of unlife, which has no gameplay-effect except to justify the possible existence of [[CreepyChild child-vampires]], which the necessity of being a powerful necromancer before you have any chance of becoming a vampire would otherwise preclude. Oh, and the reason they need to regularly consume human blood is to thin down the venom that now runs in their veins so it won't tear them apart from the inside out.
** Heroes 3 featured Orlock-like vampires and only the upgrade (vampire lords -- still monstrous but with a swishy red robe rather than black rags) drained blood. They too seemed to have no particular weaknesses (at least outside GameplayAndStorySegregation) not shared with other creatures of the undead type and were even more of a GameBreaker than their Heroes V and VI successors as they fully drained the damage they did to living creatures. They, and the [[MillionMookMarch ludicrous accumulation of Skeletons,]] caused the Necropolis to be declared overpowered and banned in high-level play, along with the Conflux.
*** Within [[VideoGame/MightAndMagic the setting]], vampires ''do'' have the standard sunlight weakness (though an -- recently developed and rare as of after Armageddon's Blade -- amulet that protects against sunlight does exist), so GameplayAndStorySegregation is still in effect for the Heroes games), as well as the 'home soil' and 'blood-thirst' weaknesses (although they don't necessarily need to ''drink'' it, there are magical tricks that can drain it directly). Running water and homes they haven't been invited into, on the other hand, are no problem at all.
* Vampires in ''VideoGame/QuestForGlory'' are generally played straight by all the stereotypes. It's left unclear whether they ''must'' feed on the blood of the living and how frequently, (and if they do, just ''who'' have they been eating since there's little indication they have been killing townsfolk) though if the player takes a particular [[TooDumbToLive foolish action]] he ''will'' become vampire food. At the same time, however, [[spoiler: Katrina and Tanya]] are rare early examples of vampires (''Shadows of Darkness'' being released in 1994, well before the concept of the FriendlyNeighborhoodVampire really entered mainstream popular culture) that are not AlwaysChaoticEvil. [[spoiler: Katrina, the Dark Master, is much more of a very lonely WellIntentionedExtremist and BrokenBird than a true villain, and despite her frequent selfishness never loses the sympathy of the player. Tanya is ultimately just a little girl who, no matter how much she loves her "Aunt 'Trina" still misses her mother and father and accepts the Hero's help in restoring her life.]]
* ''VideoGame/TheHalloweenHack'': The Vladula. Falls asleep during battle, but if it wakes up, it can devastate the party with deadly PSI. Also, it uses the Mr. Batty overworld sprite.
* In the mobile game ''Blood Brothers'', you play as one of eight warlords who have been turned into a vampire by the [[EvilOverlord Dynast-King]]. As a vampire, you are sometimes able to recruit enemies you have slain in battle with your blood. Other than that, you have none of their usual weaknesses (as seen so far). One of the 'vampires' you get is even able to use a [[WhiteMagic healing spell]].
* VideoGame/TheLordOfTheRingsOnline has the Merrevail, which are a kind of ancient evil. They are decidedly less [[VampiresAreSexGods sexy]] than most, appearing more as hunched, grey skinned human-ish things with wings on their arms, though some of the stronger ones can call out swarms of bats. There is also a quest in Mirkwood where an Elf swears he ran into an actual Vampire (very rare in Tolkein's settings, only referred to on maybe two occasions in the Silmarillion.) It turns out to be a [[BatOutOfHell REALLY big bat]] but then again, it does talk to you right before you kill it...
* ''VideoGame/OnePieceUnlimitedWorldRed'': Even apart from being created using the ''Franchise/OnePiece'' Devil Fruit gimmick, the featured Vampire doesn't drink blood so much as he drains his victims of their youth and vitality. And he uses his hands to do so.



* Dracula appears in ''VideoGame/KingsQuestII'' long enough to confirm the pale skin, sleeping in coffins, being repelled by crosses, and able to be killed by a stake to the heart. In the FanRemake (where Dracula is replaced by Caldaur), the pale complexion and sleeping in coffins remains and immortality is confirmed as well. One unique aspect of vampires is that they seems to age or rejuvenate to their twenties or thirties if they're not there already [[spoiler: as shown when Caldaur turns Lavidia and Possom.]] For some reason, female vampires in the game have strongly distorted voices.
* Vampires in ''VideoGame/EnterTheMatrix'' and ''VideoGame/TheMatrixPathOfNeo'' are human shaped with pale skin, black-hair, can kill you in sunlight, bend gravity to walk, somersault, cartwheel on the ceiling and can be killed by stakes or, in ''Path of Neo'', other weapons because it disrupts their codes, somehow.
* ''VideoGame/PlantsVsZombiesGardenWarfare 2'' has the Vampire Flower, a variant of the Sunflower that has reduced maximum health in exchange for LifeDrain on its attacks.
* Vampires are a popular subject for [[HiddenObjectGame hidden object games]]. While most barely touch upon the creatures aside from featuring them, some offer some unique aspects to the lore:
** ''Vampireville'' has it that vampires killed leave ghosts behind. Turning has the additional requirement that the subject and his sire must have the same blood type.
** ''Myths Of The World: Black Rose'' supports the StrongerWithAge trope, and newly-turned vampires must learn their abilities. Abilities for more seasoned vampires include being able to create wards and turn humans into mindless thralls.
** ''Blood Oath'' has it that vampires are required to learn their abilities, which includes turning into a bat, turning into mist, dispelling wards, and even [[DaywalkingVampire surviving in daylight]]. They learn these abilities by acquiring talismans.
* Vampires are one of the [[NinjaPirateZombieRobot many]] forms of the Revenant from ''VideoGame/NexusClash''. Vampiric revenants can turn into bats, [[LifeDrain drain life]] with their fangs, and gain supernatural perception that not even invisible characters can hide from.
* Vampires in ''VideoGame/ARoseInTheTwilight'' are different from most other vampires in that their powers [[GreenThumb floral based]]. They absorb blood like a plant absorbs water, which freezes the source of the blood, and can attack with thorny vines. [[spoiler:The game's BigBad, Viola, also wears a bright pink dress instead of the more common black outfits of most vampires]].
* Vampires in ''VideoGame/GoldenKroneHotel'' are illiterate and have deformed hands that prevents them from holding weapons. They are harmed by sunlight and water, and can temporarily become human again by drinking Soul Elixirs.
* In ''VideoGame/PillarsOfEternity'' [[NotUsingTheZWord fampyrs]] are [[FantasticSapientSpecies Kith]] who have bound their souls to their corpses. They need to eat [[YourSoulIsMine soul energy]] to keep from degenerating into [[OurGhoulsAreCreepier more]] [[OurZombiesAreDifferent mindless and degenerate]] [[DemBones undead]], which is easiest to get from consuming [[IAmAHumanitarian the flesh and blood of other kith]]. Becoming a fampyr doesn't alter their mentality in any way, but the combination of having to eat people and the awareness of the FateWorseThanDeath that awaits them if they don't means most fampyrs are unhinged and/or pessimistic anyways.
* Vampire Cookie from ''VideoGame/CookieRun'' is a FriendlyNeighborhoodVampire who drinks [[FrothyMugsOfWater grape juice]](originally wine pre {{Bowdlerization}}) instead of blood. He extracts health-restoring droplets of juice from obstacles, can turn into a wine glass with bat wings, and has a [[SiblingYinYang younger sister]] who's not undead at all.
* ''VideoGame/CodeVein'': Vampires are called Revenants and are created by placing a BOR parasite in the body of a dead human to revive them. They are [[TheAgeless ageless]], [[ResurrectiveImmortality soon reform if killed]], and have strange BloodMagic abilities. They have none of the traditional vampire weaknesses except for a thirst for blood. If they go too long without blood, they will frenzy, transforming into the mindless Lost with no shred of humanity left. A direct hit to the heart will kill the BOR parasite and reduce a Revenant to ash for good.
* To celebrate [[HalloweenEpisode the second year of Halloween]], ''VideoGame/DragonProject'' gives us Almighty Gryllen as the [[ShockAndAwe Thunder]] [[EnergyBow Soul Bow]] [[OurMonstersAreDifferent Behemoth.]] Along with the habit of [[VampiresSleepInCoffins sleeping in coffins during the day]], a [[BadassInANiceSuit fancy outfit]], bat wings, [[VampiricDraining the ability to suck blood]], and turn into a [[BatOutOfHell swarm of bats]], Gryllen seems to be like a standard vampire... Except for the fact that not only does he have LaserEyes, but he also [[LifeDrain steals your HP]] through the [[BewareMyStingerTail syringe at the end of his tail.]]
* In ''VideoGame/CountdownVampires'', people are turned into vampires by coming into contact with black water. They can be changed back with white water.


to:

* Dracula appears in ''VideoGame/KingsQuestII'' long enough to confirm the pale skin, sleeping in coffins, being repelled by crosses, and able to be killed by a stake to the heart. In the FanRemake (where Dracula is replaced by Caldaur), the pale complexion and sleeping in coffins remains and immortality is confirmed as well. One unique aspect of vampires is that they seems to age or rejuvenate to their twenties or thirties if they're not there already [[spoiler: as shown when Caldaur turns Lavidia and Possom.]] For some reason, female vampires in the game have strongly distorted voices.
* Vampires in ''VideoGame/EnterTheMatrix'' and ''VideoGame/TheMatrixPathOfNeo'' are human shaped with pale skin, black-hair, can kill you in sunlight, bend gravity to walk, somersault, cartwheel on the ceiling and can be killed by stakes or, in ''Path of Neo'', other weapons because it disrupts their codes, somehow.
* ''VideoGame/PlantsVsZombiesGardenWarfare 2'' has the Vampire Flower, a variant of the Sunflower that has reduced maximum health in exchange for LifeDrain on its attacks.
* Vampires are a popular subject for [[HiddenObjectGame hidden object games]]. While most barely touch upon the creatures aside from featuring them, some offer some unique aspects to the lore:
** ''Vampireville'' has it that vampires killed leave ghosts behind. Turning has the additional requirement that the subject and his sire must have the same blood type.
** ''Myths Of The World: Black Rose'' supports the StrongerWithAge trope, and newly-turned vampires must learn their abilities. Abilities for more seasoned vampires include being able to create wards and turn humans into mindless thralls.
** ''Blood Oath'' has it that vampires are required to learn their abilities, which includes turning into a bat, turning into mist, dispelling wards, and even [[DaywalkingVampire surviving in daylight]]. They learn these abilities by acquiring talismans.
* Vampires are one of the [[NinjaPirateZombieRobot many]] forms of the Revenant from ''VideoGame/NexusClash''. Vampiric revenants can turn into bats, [[LifeDrain drain life]] with their fangs, and gain supernatural perception that not even invisible characters can hide from.
* Vampires in ''VideoGame/ARoseInTheTwilight'' are different from most other vampires in that their powers [[GreenThumb floral based]]. They absorb blood like a plant absorbs water, which freezes the source of the blood, and can attack with thorny vines. [[spoiler:The game's BigBad, Viola, also wears a bright pink dress instead of the more common black outfits of most vampires]].
* Vampires in ''VideoGame/GoldenKroneHotel'' are illiterate and have deformed hands that prevents them from holding weapons. They are harmed by sunlight and water, and can temporarily become human again by drinking Soul Elixirs.
* In ''VideoGame/PillarsOfEternity'' [[NotUsingTheZWord fampyrs]] are [[FantasticSapientSpecies Kith]] who have bound their souls to their corpses. They need to eat [[YourSoulIsMine soul energy]] to keep from degenerating into [[OurGhoulsAreCreepier more]] [[OurZombiesAreDifferent mindless and degenerate]] [[DemBones undead]], which is easiest to get from consuming [[IAmAHumanitarian the flesh and blood of other kith]]. Becoming a fampyr doesn't alter their mentality in any way, but the combination of having to eat people and the awareness of the FateWorseThanDeath that awaits them if they don't means most fampyrs are unhinged and/or pessimistic anyways.
* Vampire Cookie from ''VideoGame/CookieRun'' is a FriendlyNeighborhoodVampire who drinks [[FrothyMugsOfWater grape juice]](originally wine pre {{Bowdlerization}}) instead of blood. He extracts health-restoring droplets of juice from obstacles, can turn into a wine glass with bat wings, and has a [[SiblingYinYang younger sister]] who's not undead at all.
* ''VideoGame/CodeVein'': Vampires are called Revenants and are created by placing a BOR parasite in the body of a dead human to revive them. They are [[TheAgeless ageless]], [[ResurrectiveImmortality soon reform if killed]], and have strange BloodMagic abilities. They have none of the traditional vampire weaknesses except for a thirst for blood. If they go too long without blood, they will frenzy, transforming into the mindless Lost with no shred of humanity left. A direct hit to the heart will kill the BOR parasite and reduce a Revenant to ash for good.
* To celebrate [[HalloweenEpisode the second year of Halloween]], ''VideoGame/DragonProject'' gives us Almighty Gryllen as the [[ShockAndAwe Thunder]] [[EnergyBow Soul Bow]] [[OurMonstersAreDifferent Behemoth.]] Along with the habit of [[VampiresSleepInCoffins sleeping in coffins during the day]], a [[BadassInANiceSuit fancy outfit]], bat wings, [[VampiricDraining the ability to suck blood]], and turn into a [[BatOutOfHell swarm of bats]], Gryllen seems to be like a standard vampire... Except for the fact that not only does he have LaserEyes, but he also [[LifeDrain steals your HP]] through the [[BewareMyStingerTail syringe at the end of his tail.]]
* In ''VideoGame/CountdownVampires'', people are turned into vampires by coming into contact with black water. They can be changed back with white water.

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* Vamp from ''Franchise/MetalGear'' is... different. He acquired his unusual dietary habits when, as a child, he was buried alive under the rubble of a bombed church, with only the blood of his family to keep himself from dying of thirst. He has a {{Healing Factor}} but [[spoiler: it's due to nanomachines]]. He's immune to sunlight, and can move around freakishly -- he, at one point, runs fast enough to walk on water. He's also able to swim in a section of the Big Shell that's explicitly stated to have nanites that will more or less drown anyone in it by lack of friction (sinking them to the bottom). In ''[[VideoGame/MetalGearSolid4 MGS4]]'', as a EasterEgg, hitting him with the unlockable Solar Gun instantly knocks him out.
** Vamp had some supernatural weirdness going on before [[spoiler:being injected with nanomachines]]. The [[spoiler:nanomachines]] came after ''[[VideoGame/MetalGearSolid2 MGS2]]'', and amped up what was already there.
** He's also called "Vamp" because he's bisexual and not because, well, the obvious... at least according to Snake in a Codec conversation.
* Slayer from the ''VideoGame/GuiltyGear'' games seems completely unaffected by sunlight and other vampiric banes (although, truthfully, he has never been shown exposed to any other weaknesses). He seems to be completely immortal. Even when he's defeated in combat, his sprite for lying on the ground shows him not dead or knocked out, but holding his head up, legs crossed, looking amused.
** He has some shades of being a [[FriendlyNeighbourhoodVampires Friendly Neighbourhood Vampire]], since he's HappilyMarried to an immortal woman- he can drink all of her blood and she just regenerates it back.
** Venom came the closest to defeating Slayer, in one of his endings where he locks him in a metal coffin. Although that's probably because Slayer simply let him do it.
* Demitri Maximov from ''VideoGame/{{Darkstalkers}}'' has many vampire powers but none of the weaknesses, as he is so powerful that they don't affect him anymore. He also has odd abilities that normal vampires don't have at all, such as the ability to shoot flames and the ability to [[GenderBender turn men into women]] (as he only drinks the blood of attractive women).
** As well as the ability to turn already attractive women into humorous forms that he also drinks blood from. And every few frames of animation his appearance becomes that of a demonic gargoyle thing, though only for a single frame.
** Demitri is really from another world, which explains why he's so stupidly more powerful than the classic vampire [[spoiler:(eating a planet-eating alien just returned him to his ''original'' strength after he had been banished to Earth).]] He's weak to sunlight, but that's because his dimension has no sun, no other traditional weaknesses apply except blood drinking and he develops a personal force field for sunlight.
** Demitri is a perfect example of the [[OurDemonsAreDifferent vampire as a type of demon]]. The dimension he comes from is named Makai which means "[[ExactlyWhatItSaysOnTheTin demon world]]".
*** In ''Videogame/ProjectXZone2'' [[Franchise/AceAttorney Phoenix Wright]] objects that Demitri is walking around in sunlight, and Demitri's amused response is that is what his [[DeflectorShields Aura]] is for. (In {{canon}} {{backstory}} one time Demitri was so hurt he couldn't generate his aura, so he did have to avoid sunlight.)
** Donovan, on the other hand, is an Earth native [[HalfHumanHybrid vampire hybrid]]. He's able to grow wings and electrocute people, but his most impressive powers come from his [[InfinityPlusOneSword big sword]] and his use of Persona-type elemental magical avatars.

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* Vamp In ''VideoGame/TheAdventuresOfLomax'', vampires first fly as a bat over your head. When they land, they turn into a fanged lemming dressed like someone from ''Franchise/MetalGear'' is... different. He acquired his unusual dietary habits when, as ''Film/TheMatrix'' and shoot a child, he was buried alive under bolt of energy at you. If you won't defeat them quickly after they do that, they'll just turn back into a bat and fly away.
* In ''VideoGame/{{Battleborn}}'', despite individuals like Rath [[InsistentTerminology insisting that they're not vampires]],
the rubble Jennerit tick a number of a bombed church, with only vampire boxes InSpace Some who have very noticeable fangs, and all use the blood of his family to keep himself from dying of thirst. He has a {{Healing Factor}} but [[spoiler: it's due to nanomachines]]. He's immune to sunlight, and can move around freakishly -- he, at one point, runs fast enough to walk on water. He's also able to swim in a section "dark energies" of the Big Shell that's explicitly stated universe to alter it and themselves to suit their needs -- specifically, draining life energy to make themselves immortal. They have nanites an [[RedAndBlackAndEvilAllOver evil red and black color scheme]] and an aesthetic combining gothic influences and the art style of ''Film/{{Tron}}''. The Goth-Tron aesthetic translates to their structures looking like futuristic {{Uberwald}}, complete with floating castles, graveyards, courtyards, and coffin-shaped containers. Bats even pop out when said coffin containers are opened. As a faction, they use tech that will more or less drown anyone in it by lack of friction (sinking them to can manipulate the bottom). life energies of other beings -- meaning that while they may not actually drink blood, they ''can'' drain life. In ''[[VideoGame/MetalGearSolid4 MGS4]]'', as a EasterEgg, hitting him addition, when Rendain took over the Jennerit Empire and decided to ally with the unlockable Solar Gun instantly knocks him out.
** Vamp had some supernatural weirdness going
Varelsi, the mission he set the Jennerit on before [[spoiler:being injected with nanomachines]]. The [[spoiler:nanomachines]] came after ''[[VideoGame/MetalGearSolid2 MGS2]]'', and amped up what was already there.
** He's also called "Vamp" because he's bisexual and not because, well,
"destroying Suns".
* Vampires in ''Franchise/{{BlazBlue}}'' are a form of illusionary creatures, beings manifested via [[TheLifestream
the obvious... at least according to Snake in a Codec conversation.
* Slayer
Azure]] from the ''VideoGame/GuiltyGear'' games seems completely unaffected human emotions, not entirely unlike [[SoulPower Drive]] [[AnthropomorphicPersonification manifestations.]] While normal vampires have to drink blood in order to sustain themselves and are hurt by sunlight and other vampiric banes (although, truthfully, he has never been shown exposed to holy water, neither Clavis Alucard nor his daughter Rachel have displayed any other weaknesses). He of the traditional vampire weaknesses. Rachel can, for example, walk around in broad daylight, and although she uses [[{{Familiar}} Nago]] as a parasol, this seems to be completely immortal. Even when he's defeated in combat, his sprite for lying on decoration rather than protection, as she is no less powerful in daylight than at night, and she even pulls a crucifix out of the ground shows him during her [[FinishingMove Astral Heat.]] On the power-platter side, the vampires are stated to possess incredibly high life-force values, which allows them to do stuff like [[BloodyMurder control blood]] and [[SpontaneousWeaponCreation create weapons]] from it. The Alucard family, in particular, are also [[AllPowerfulBystander Observers]] dedicated to the [[QuantumMechanicsCanDoAnything quantum observation]] [[RippleEffectProofMemory of the world's timeline,]] making Rachel canonically one of the most powerful characters in the game.
* ''Videogame/{{Bloodborne}}'': With the kind of setting the game has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than
not dead a mask or knocked out, but holding his head up, legs crossed, looking amused.
** He has some shades
high collar, plus a NiceHat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun. The Cainhurst Vilebloods, or what is left of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a [[FriendlyNeighbourhoodVampires Friendly Neighbourhood Vampire]], since he's HappilyMarried to an immortal woman- he living gargoyle kind of creature.
* Vampires from ''VideoGame/{{Bloodmasque}}'' are nocturnal, feed on human blood, and
can drink all of her blood and she just regenerates it back.
** Venom came
be killed with a stake through the closest to defeating Slayer, in one of his endings where he locks him in a metal coffin. Although heart. And that's probably because Slayer simply let him do it.
* Demitri Maximov from ''VideoGame/{{Darkstalkers}}'' has many vampire powers but none
about where the similarities to conventional modern portrayals end. A stake to the heart is the ''only'' thing that can kill them, they reproduce sexually, are divided into four "bloodclans" tied to four of the weaknesses, as he is so powerful that SevenDeadlySins, and in their human form they don't affect him anymore. He also has odd abilities that normal vampires don't have at all, such as the ability to shoot flames red and the ability to [[GenderBender turn men into women]] (as he only drinks the blood black eyes, pale skin, distorted, predatory features, and ''all'' their teeth are sharp, pointed, curved fangs. In their true form, they're even worse -- they're grotesquely distorted animate corpses, with things like blades or spikes sticking out of attractive women).
** As well as the ability to turn already attractive women into humorous forms that he also drinks blood from. And every few frames
arms and hands, underdeveloped bat-like wings, patches where they have exoskeleton instead of animation his appearance becomes that of a demonic gargoyle thing, though only for a single frame.
** Demitri is really
skin, external hearts, and skulls with inhuman shapes.
* ''VideoGame/BloodRayne'': Vampires range
from another world, which explains why he's so stupidly more powerful than the classic vampire [[spoiler:(eating a planet-eating alien just returned him mostly human looking to his ''original'' strength after he had been banished to Earth).]] He's weak to sunlight, but that's because his dimension has no sun, no other traditional weaknesses apply except blood drinking huge and he develops a personal force field for sunlight.
** Demitri is a perfect example of the [[OurDemonsAreDifferent vampire as a type of demon]]. The dimension he comes from is named Makai which means "[[ExactlyWhatItSaysOnTheTin demon world]]".
*** In ''Videogame/ProjectXZone2'' [[Franchise/AceAttorney Phoenix Wright]] objects that Demitri is walking around in sunlight, and Demitri's amused response is that is what his [[DeflectorShields Aura]] is for. (In {{canon}} {{backstory}} one time Demitri was so hurt he couldn't generate his aura, so he did have to avoid sunlight.)
** Donovan, on the other hand, is an Earth native [[HalfHumanHybrid vampire hybrid]]. He's able to grow wings and electrocute people, but his most impressive powers come from his [[InfinityPlusOneSword big sword]] and his use of Persona-type elemental magical avatars.
monstrous.



* ''VideoGame/{{Onmyoji}}'' has Kyūketsu-hime who has wings growing from her back (but never seen flying), doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.
* In the original ''VideoGame/ShadowHearts'', Keith (Keith Valentine... Hmmm) explains that the stories about vampires are false, and that they're just like humans but tougher and they live longer. They aren't affected by any weaknesses.
** In ''VideoGame/ShadowHeartsCovenant'', when Joachim is in his bat form, one of his win quotes is "I feel like some tomato juice" and another is "I want to suck your blood... just kidding". (Note: When in bat form, he loses his frickin' mind. It seems to be just him, though. Another choice quote is "Oooo. Goooold.", referring to the color of his fur.)
** Bear in mind that Joachim is a MachoCamp, [[ImprobableWeaponUser improbable weapon wielding]], pro-wrestling super hero.
** ''VideoGame/ShadowHeartsFromTheNewWorld'' features a vampire who sucks the calories out of people to change form. Apparently, she can go hungry, as demonstrated, though she can eat human food too. Perhaps ''Shadow Hearts'' vampires can be sustained in more than one way?
** Do note that the above three are all siblings and Dracula's grandchildren.
* ''Franchise/TheElderScrolls''
** While Tamriellic Vampires have many traits in common with those of classic Vampire lore (the presence of fangs, pale skin, [[TheAgeless agelessness]], [[IdealIllnessImmunity immunity to other diseases]], [[WeakenedByTheLight sensitivity to sunlight]], and the need to [[HorrorHunger consume humanoid blood]]) there are many differences as well. Tamriellic Vampirism is a disease and Tamriellic Vampires typically do not need to feed to survive (and some bloodlines even grow ''stronger'' if they go without feeding), though they do go [[WasOnceAMan irrevocably insane]] if they go too long without feeding. The initial disease (which becomes full blown Vampirism) varies depending on the region, and is easily treated as a common disease in the first few days after being contracted. However, once the disease progresses to full Vampirism, getting cured becomes much more difficult. There are also numerous other differences within the Vampire bloodlines that make each one distinct from the others. In all main series games save for ''Arena'', the PlayerCharacter can become a Vampire.
*** ''[[VideoGame/TheElderScrollsArena Arena]]'' has Vampires as a type of enemy. They are powerful spell casters and are known to spread disease (however, they cannot actually spread Vampirism itself).
*** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is the first that allows the PC to become a Vampire. You can catch the disease after contract with a Vampire or [[StrongerWithAge Vampire Ancient]]. There are nine Vampire clans and the one you join depends on the region you were infected in. All offer the series standard Vampire advantages and weaknesses, which each adds a unique ability or advantage of its own.
*** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', there are three clans which function similarly to those in ''Daggerfall'', but have greater differences between them. The essentially follow a FighterMageThief formula, with the bonus skills you get depending on which clan you are infected by. These clans capture mortals to serve as feeding "cattle" and typically offer a range of bartering/repair services to their members. Ash Vampires, a high ranking minion of [[BigBad Dagoth Ur]], [[NonIndicativeName technically are not vampires]]. Other in-game sources refer to them as "Heart Wights", which is [[EldritchAbomination quite a bit more accurate]].
*** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' only has one type of Vampire, with it explained that this one bloodline formed an [[TheOrder Order]] and exterminated all rivals within Cyrodiil. They don't require blood to stay alive, but they get stronger, more monstrous in appearance and more vulnerable to sunlight the longer they go without drinking blood. Drinking blood allows them to maintain forms that allow them to pass as mortals and blend in easily.
*** In vanilla ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', vampires are very similar to those in ''Oblivion''. However, the ''Dawnguard'' DLC introduces Vampire Lords and "Pure-bloods." Vampire Lords are, for the most part, the same as regular vampires in Skyrim with one major exception: they can transform. Transforming follows many of the same rules as the Werewolf transformation, but with a greater amount of magical powers and spells. Vampire Lords also have one other advantage: Normally, when a vampire goes too long without blood, their "condition" becomes so obvious that [=NPCs=] in towns will turn hostile on sight. Vampire Lords don't have to deal with this (though you'd think the GlowingEyes would tip people off). Skyrim's Volkihar vampires are also notable for their [[AnIcePerson ice powers]] and their ability to grab someone through the surface of a frozen lake, dragging them down to a watery grave (don't worry, they don't actually demonstrate this ability in-game).
*** In ''[[VideoGame/TheElderScrollsOnline Online]]'', vampirism again functions similarly to ''Oblivion'', progressing through stages based on how long it has been since you last fed.
** There exist other vampire clans in other provinces that have not made an appearance yet but are mentioned in lore books. The Whet-Fang vampires of Black Marsh are a secretive society that trap people in comas and then feed on them at their leisure. Valenwood is home to several distinct vampire bloodlines: the Bonsamu are indistinguishable from regular Bosmer [[GlamourFailure but are revealed to look monstrous under candlelight]]; the Yekef, who can swallow victims whole; the Keerilith, who can turn into mist to infiltrate homes and evade enemies; and the sinister Telboth, who [[KillAndReplace prey exclusively on children and take their place in the family]].
** The origin of Vampirism traces back to [[GodOfEvil Molag Bal]], [[OurGodsAreDifferent Daedric Prince]] of [[NamesToRunAwayFromReallyFast Domination and Corruption]]. Legend holds that Molag Bal decided to upset the balance of the cycle of life and death maintained by one of his fiercest enemies, the [[OurGodsAreDifferent Aedric]] [[SaintlyChurch Divine]] Arkay. Molag Bal sought out and [[RapeIsASpecialKindOfEvil raped]] a priestess of Arkay, a [[{{Precursors}} Nedic]] woman named Lamae Beolfag. From her, the disease spread and twisted into the various forms seen today. Other sources, such as the [[OurElvesAreBetter Dunmeri]] [[CorruptChurch TribunalTemple]] make different claims, but all include Molag Bal in some way.
** The Tsaesci of [[{{Wutai}} Akavir]] are stated to be an entire race of "[[SnakePeople Snake Vampires]]" who "devoured" Akavir's native human population and Akavir's red dragons. ([[MultipleChoicePast Other sources]] regarding the Tsaesci indicate that they are a race of Men little different than those in Tamriel and use "devour" interchangeably with "enslave," casting some doubt on their status as snakes and/or vampires.)
* ''VideoGame/{{Fallout 3}}'' has the Family, who aren't supernatural at all -- they all came together as 'vampires' for their own reasons. One suffers from some form of mutation or psychological disorder that gives him an insatiable hunger for human flesh, but can drink blood as a substitute. The Leader at one point states that they follow vampiric traditions mainly because it allows them to think of themselves as something other than ravenous cannibals.

to:

* ''VideoGame/{{Onmyoji}}'' has Kyūketsu-hime who has wings growing from her back (but never seen flying), doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) The Vampire job in ''VideoGame/BravelyDefault'' works more like a classic [[PowerCopying Blue Mage]] with a number of convinient stat-absorbing and can [[StandardStatusEffects poison]] enemies. All charming abilities thrown in, the former of which generally being considered a more useful ability than the large number of monster abilities at their disposal due to the fact that almost all of them are powered by the class' P.Attack, which isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.
* In
the highest.
** The
original ''VideoGame/ShadowHearts'', Keith (Keith Valentine... Hmmm) explains that the stories about vampires are false, and that they're just like humans but tougher and they live longer. They aren't affected by any weaknesses.
** In ''VideoGame/ShadowHeartsCovenant'', when Joachim
user of this job, Lord [=DeRosso=], is in likewise distinctly different from average vampires: [[spoiler: his bat form, one of his win quotes is "I feel like immortality was given to him by some tomato juice" and another is "I want to suck your blood... just kidding". (Note: When in bat form, he loses his frickin' mind. It seems kind of demonic entity (implied to be just him, though. Another choice quote is "Oooo. Goooold.", referring an alternate universe future version of him in a scene leading to TrueEnding) as a means of getting revenge to the color of his fur.)
** Bear in mind that Joachim is a MachoCamp, [[ImprobableWeaponUser improbable weapon wielding]], pro-wrestling super hero.
** ''VideoGame/ShadowHeartsFromTheNewWorld'' features a vampire who sucks the calories out of
people to change form. Apparently, she can go hungry, as demonstrated, though she can eat human food too. Perhaps ''Shadow Hearts'' vampires can be sustained in more than one way?
** Do note that the above three are all siblings
who killed his family, put his manor under siege and Dracula's grandchildren.
* ''Franchise/TheElderScrolls''
** While Tamriellic Vampires have many traits in common with those of classic Vampire lore (the presence of fangs, pale skin, [[TheAgeless agelessness]], [[IdealIllnessImmunity immunity
disallowed his surrender to other diseases]], [[WeakenedByTheLight sensitivity them, forcing him to sunlight]], set his manor on fire and the need to [[HorrorHunger consume humanoid blood]]) there are many differences almost killing himself as well. Tamriellic Vampirism is a disease and Tamriellic Vampires typically do not need to feed result. Since he managed to survive (and some bloodlines even grow ''stronger'' if they go without feeding), though they do go [[WasOnceAMan irrevocably insane]] if they go too long without feeding. The initial disease (which becomes full blown Vampirism) varies depending on the region, fire and is easily treated as a common disease in escape by accepting the first few days after being contracted. However, once the disease progresses to full Vampirism, getting cured becomes much more difficult. There are also numerous other differences within the Vampire bloodlines that make each one distinct from the others. In all main series games save for ''Arena'', the PlayerCharacter can become a Vampire.
*** ''[[VideoGame/TheElderScrollsArena Arena]]'' has Vampires as a type of enemy. They are powerful spell casters and are known to spread disease (however, they cannot actually spread Vampirism itself).
*** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is the first that allows the PC to become a Vampire. You can catch the disease after contract with a Vampire or [[StrongerWithAge Vampire Ancient]]. There are nine Vampire clans
DealWithTheDevil, he and the one you join depends on the region you were infected in. All offer the series standard Vampire advantages and weaknesses, which each adds a unique ability or advantage of its own.
*** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', there are three clans which function similarly to those in ''Daggerfall'', but have greater differences between them. The essentially follow a FighterMageThief formula, with the bonus skills you get depending on which clan you are infected by. These clans capture mortals to serve as feeding "cattle" and typically offer a range of bartering/repair services to their members. Ash Vampires, a high ranking minion of [[BigBad Dagoth Ur]], [[NonIndicativeName technically are not vampires]]. Other in-game sources refer to them as "Heart Wights", which is [[EldritchAbomination quite a bit more accurate]].
*** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' only has one type of Vampire, with it explained that this one bloodline formed an [[TheOrder Order]] and exterminated all rivals within Cyrodiil. They don't require blood to stay alive, but they get stronger, more monstrous in appearance and more vulnerable to sunlight the longer they go without drinking blood. Drinking blood allows them to maintain forms that allow them to pass as mortals and blend in easily.
*** In vanilla ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', vampires are very similar to those in ''Oblivion''. However, the ''Dawnguard'' DLC introduces Vampire Lords and "Pure-bloods." Vampire Lords are, for the most part, the same as regular vampires in Skyrim with one major exception: they can transform. Transforming follows many of the same rules as the Werewolf transformation, but with a greater amount of magical powers and spells. Vampire Lords also have one other advantage: Normally, when a vampire goes too long without blood, their "condition" becomes so obvious that [=NPCs=] in towns will turn hostile on sight. Vampire Lords don't have to deal with this (though you'd think the GlowingEyes would tip people off). Skyrim's Volkihar vampires are also notable for their [[AnIcePerson ice powers]] and their ability to grab someone through the surface of a frozen lake, dragging them down to a watery grave (don't worry, they don't actually demonstrate this ability in-game).
*** In ''[[VideoGame/TheElderScrollsOnline Online]]'', vampirism again functions similarly to ''Oblivion'', progressing through stages based on how long it has been since you last fed.
** There exist other vampire clans in other provinces that have not made an appearance yet but are mentioned in lore books. The Whet-Fang vampires of Black Marsh are a secretive society that trap people in comas and then feed on them at their leisure. Valenwood is home to several distinct vampire bloodlines: the Bonsamu are indistinguishable from regular Bosmer [[GlamourFailure but are revealed to look monstrous under candlelight]]; the Yekef, who can swallow victims whole; the Keerilith, who can turn into mist to infiltrate homes and evade enemies; and the sinister Telboth, who [[KillAndReplace prey exclusively on children and take their place in the family]].
** The origin of Vampirism traces back to [[GodOfEvil Molag Bal]], [[OurGodsAreDifferent Daedric Prince]] of [[NamesToRunAwayFromReallyFast Domination and Corruption]]. Legend holds that Molag Bal decided to upset the balance of the cycle of life and death maintained by one
rest of his fiercest enemies, clan were branded vampires, which he capitalized on by spending his immortality to perfect magic that would complete the [[OurGodsAreDifferent Aedric]] [[SaintlyChurch Divine]] Arkay. Molag Bal sought out and [[RapeIsASpecialKindOfEvil raped]] a priestess of Arkay, a [[{{Precursors}} Nedic]] woman named Lamae Beolfag. From her, the disease spread and twisted into the various forms seen today. Other sources, image, such as the [[OurElvesAreBetter Dunmeri]] [[CorruptChurch TribunalTemple]] make different claims, but all include Molag Bal ability to grow fangs and turn into a bat in some way.
order to appear more menacing to his enemies, most of which he ended up ultimately assassinating.]]
** The Tsaesci of [[{{Wutai}} Akavir]] are stated In fact, he explicitly states [[spoiler:he isn't a vampire, and actually finds blood to be an entire race quite disgusting.]]



* The ''Literature/CallahansCrosstimeSaloon'' computer game takes the player to Pyotr's hometown
of "[[SnakePeople Snake Vampires]]" who "devoured" Akavir's native Floresçu. Once there, we meet another vampire like Pyotr, named Sasha, and it's revealed that Callahan's vampires have a traditional greeting in which a normal human population offers them a wrist, and Akavir's red dragons. ([[MultipleChoicePast Other sources]] regarding the Tsaesci indicate that they are vampires take only a race of Men little different than those in Tamriel and use "devour" interchangeably with "enslave," casting some doubt on their status as snakes and/or vampires.)
* ''VideoGame/{{Fallout 3}}'' has the Family, who aren't supernatural at all -- they all came together as 'vampires' for their own reasons. One suffers
bit of blood, to show trust from some form of mutation or psychological disorder that gives him an insatiable hunger for human flesh, but can drink blood as a substitute. The Leader at one point states that they follow vampiric traditions mainly because it allows them to think of themselves as something other than ravenous cannibals.both parties.



* ''[[VideoGame/DuckTales Duck Tales]]'' has Dracula Duck, a vampire duck, as the final boss. He sends a bat that is used as a springboard to hit him.

to:

* ''[[VideoGame/DuckTales Duck Tales]]'' ''VideoGame/CityOfHeroes'' has Dracula Duck, Vampyrs (and [[OurWerewolvesAreDifferent werewolves]]} that are ''very'' different -- a variant of the SuperSerum used by the [[StupidJetpackHitler Fifth Column]] and later the Council creates monstrous creatures that join the Equinox division and have strange life-sapping powers. The head of the Equinox division and creator of the Vampyrs is called, naturally, Nosferatu.
** Of course, the concepts created by players run the gamut, from predictable MarySue concepts (bonus points for CatGirl [[HybridMonster vampires]]), to truly bizarre twists. [[CrazyAwesome Somewhere in between]] is
a vampire duck, as the final boss. He sends a bat that is used as uses the [[ManOnFire Fire Armor]] powerset -- he's so old and powerful that he turns his sunlight weakness into a springboard to hit him.weapon!



** The first type is transmitted through drinking the blood of a true vampire, like the Countess. Drinking this blood causes a gradual transformation in the victim that causes their bodies to metamorph into grotesque insect-like forms based around ticks and mosquitos, with their bodies growing wings, thoraxes, bulbous multi-faceted eyes, multiple legs, and elongated, mosquito-like noses, as well as pronounced fangs. The longer this process continues, the more insect-like the body become, until the most advanced versions look like gigantic insects with vaguely human-like features like arms and heads. It also decays the mind in a peculiar way, as the infected starts clinging to humanity in the strangest ways, so that even in the middle of a sinking, crumbling ruin within a rotten, mosquito-infested swamp the vampires act like a DecadentCourt, complete with duelists, feasts, and some of the hosts trying to entertain their guests by torturing your hapless party. The vampires are insane and monstrous, but they still have the sharpened minds of the vilest and most decadent [[AristocratsAreEvil nobility of old]].

to:

** The first type is transmitted through drinking the blood of a true vampire, like the Countess. Drinking this blood causes a gradual transformation in the victim that causes their bodies to metamorph into grotesque insect-like forms based around ticks and mosquitos, mosquitoes, with their bodies growing wings, thoraxes, bulbous multi-faceted eyes, multiple legs, and elongated, mosquito-like noses, as well as pronounced fangs. The longer this process continues, the more insect-like the body become, until the most advanced versions look like gigantic insects with vaguely human-like features like arms and heads. It also decays the mind in a peculiar way, as the infected starts clinging to humanity in the strangest ways, so that even in the middle of a sinking, crumbling ruin within a rotten, mosquito-infested swamp the vampires act like a DecadentCourt, complete with duelists, feasts, and some of the hosts trying to entertain their guests by torturing your hapless party. The vampires are insane and monstrous, but they still have the sharpened minds of the vilest and most decadent [[AristocratsAreEvil nobility of old]].



* In ''VideoGame/TheDarksideDetective'', one of the characters is a fan of a trashy paranormal romance called ''Guylight'', which features a "reverse vampire" who can only come out during the day. When [=McQueen=] queries how this can be dramatic, he's informed that there's a heartrending sequence in which the hero is unable to take the heroine to the prom like he promised.
* Demitri Maximov from ''VideoGame/{{Darkstalkers}}'' has many vampire powers but none of the weaknesses, as he is so powerful that they don't affect him anymore. He also has odd abilities that normal vampires don't have at all, such as the ability to shoot flames and the ability to [[GenderBender turn men into women]] (as he only drinks the blood of attractive women).
** As well as the ability to turn already attractive women into humorous forms that he also drinks blood from. And every few frames of animation his appearance becomes that of a demonic gargoyle thing, though only for a single frame.
** Demitri is really from another world, which explains why he's so stupidly more powerful than the classic vampire [[spoiler:(eating a planet-eating alien just returned him to his ''original'' strength after he had been banished to Earth).]] He's weak to sunlight, but that's because his dimension has no sun, no other traditional weaknesses apply except blood drinking and he develops a personal force field for sunlight.
** Demitri is a perfect example of the [[OurDemonsAreDifferent vampire as a type of demon]]. The dimension he comes from is named Makai which means "[[ExactlyWhatItSaysOnTheTin demon world]]".
*** In ''Videogame/ProjectXZone2'' [[Franchise/AceAttorney Phoenix Wright]] objects that Demitri is walking around in sunlight, and Demitri's amused response is that is what his [[DeflectorShields Aura]] is for. (In {{canon}} {{backstory}} one time Demitri was so hurt he couldn't generate his aura, so he did have to avoid sunlight.)
** Donovan, on the other hand, is an Earth native [[HalfHumanHybrid vampire hybrid]]. He's able to grow wings and electrocute people, but his most impressive powers come from his [[InfinityPlusOneSword big sword]] and his use of Persona-type elemental magical avatars.
* Nevan in ''VideoGame/DevilMayCry3DantesAwakening'' is [[NotUsingTheZWord never outright referred to as a vampire]], but she tries to suck out Dante's soul by kissing him, attempts to bite his neck, has a flowing waterfall just outside the cave mouth leading to her lair (preventing her from leaving, it looks like), is deathly pale, and has an affinity towards bats and can transform into a swarm of them. Calling her one is a pretty safe bet. She's based on the Leanan sídhe, also called the Dearg-Dul, which are vampiric fae from Irish folklore. She's named for Nemain (pronounced Nevan), the spirit of frenzied war in celtic folklore.
* In ''Franchise/{{Disgaea}}'', vampires are a subtype of [[OurDemonsAreDifferent demon]] whose power is tied to the consumption of human blood. VideoGame/{{Disgaea 4| A Promise Unforgotten}} revolves around a vampire who's looking for a way back to the top after his [[VegetarianVampire refusal to drink human blood]] [[DePower has stripped him of his past power]]. Apparently he had been surviving on sardines ever since.
* ''[[VideoGame/DuckTales Duck Tales]]'' has Dracula Duck, a vampire duck, as the final boss. He sends a bat that is used as a springboard to hit him.
* ''VideoGame/DwarfFortress'' vampires originate from beings cursed for profaning a deity's temple (although the curse can be spread by drinking vampire blood). They are TheNeedless (except for blood) and immortal, but can be killed normally. They have double the physical stats of their living selves, but these stats cannot increase. In Fortress Mode, they'll disguise themselves as immigrants and behave like a normal citizens, but will occasionally seek out sleeping dwarves and drink their blood, which is usually lethal. They'll even accuse other dwarves of their crime.



* ''Franchise/TheElderScrolls''
** While Tamriellic Vampires have many traits in common with those of classic Vampire lore (the presence of fangs, pale skin, [[TheAgeless agelessness]], [[IdealIllnessImmunity immunity to other diseases]], [[WeakenedByTheLight sensitivity to sunlight]], and the need to [[HorrorHunger consume humanoid blood]]) there are many differences as well. Tamriellic Vampirism is a disease and Tamriellic Vampires typically do not need to feed to survive (and some bloodlines even grow ''stronger'' if they go without feeding), though they do go [[WasOnceAMan irrevocably insane]] if they go too long without feeding. The initial disease (which becomes full blown Vampirism) varies depending on the region, and is easily treated as a common disease in the first few days after being contracted. However, once the disease progresses to full Vampirism, getting cured becomes much more difficult. There are also numerous other differences within the Vampire bloodlines that make each one distinct from the others. In all main series games save for ''Arena'', the PlayerCharacter can become a Vampire.
*** ''[[VideoGame/TheElderScrollsArena Arena]]'' has Vampires as a type of enemy. They are powerful spell casters and are known to spread disease (however, they cannot actually spread Vampirism itself).
*** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is the first that allows the PC to become a Vampire. You can catch the disease after contract with a Vampire or [[StrongerWithAge Vampire Ancient]]. There are nine Vampire clans and the one you join depends on the region you were infected in. All offer the series standard Vampire advantages and weaknesses, which each adds a unique ability or advantage of its own.
*** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', there are three clans which function similarly to those in ''Daggerfall'', but have greater differences between them. The essentially follow a FighterMageThief formula, with the bonus skills you get depending on which clan you are infected by. These clans capture mortals to serve as feeding "cattle" and typically offer a range of bartering/repair services to their members. Ash Vampires, a high ranking minion of [[BigBad Dagoth Ur]], [[NonIndicativeName technically are not vampires]]. Other in-game sources refer to them as "Heart Wights", which is [[EldritchAbomination quite a bit more accurate]].
*** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' only has one type of Vampire, with it explained that this one bloodline formed an [[TheOrder Order]] and exterminated all rivals within Cyrodiil. They don't require blood to stay alive, but they get stronger, more monstrous in appearance and more vulnerable to sunlight the longer they go without drinking blood. Drinking blood allows them to maintain forms that allow them to pass as mortals and blend in easily.
*** In vanilla ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', vampires are very similar to those in ''Oblivion''. However, the ''Dawnguard'' DLC introduces Vampire Lords and "Pure-bloods." Vampire Lords are, for the most part, the same as regular vampires in Skyrim with one major exception: they can transform. Transforming follows many of the same rules as the Werewolf transformation, but with a greater amount of magical powers and spells. Vampire Lords also have one other advantage: Normally, when a vampire goes too long without blood, their "condition" becomes so obvious that [=NPCs=] in towns will turn hostile on sight. Vampire Lords don't have to deal with this (though you'd think the GlowingEyes would tip people off). Skyrim's Volkihar vampires are also notable for their [[AnIcePerson ice powers]] and their ability to grab someone through the surface of a frozen lake, dragging them down to a watery grave (don't worry, they don't actually demonstrate this ability in-game).
*** In ''[[VideoGame/TheElderScrollsOnline Online]]'', vampirism again functions similarly to ''Oblivion'', progressing through stages based on how long it has been since you last fed.
** There exist other vampire clans in other provinces that have not made an appearance yet but are mentioned in lore books. The Whet-Fang vampires of Black Marsh are a secretive society that trap people in comas and then feed on them at their leisure. Valenwood is home to several distinct vampire bloodlines: the Bonsamu are indistinguishable from regular Bosmer [[GlamourFailure but are revealed to look monstrous under candlelight]]; the Yekef, who can swallow victims whole; the Keerilith, who can turn into mist to infiltrate homes and evade enemies; and the sinister Telboth, who [[KillAndReplace prey exclusively on children and take their place in the family]].
** The origin of Vampirism traces back to [[GodOfEvil Molag Bal]], [[OurGodsAreDifferent Daedric Prince]] of [[NamesToRunAwayFromReallyFast Domination and Corruption]]. Legend holds that Molag Bal decided to upset the balance of the cycle of life and death maintained by one of his fiercest enemies, the [[OurGodsAreDifferent Aedric]] [[SaintlyChurch Divine]] Arkay. Molag Bal sought out and [[RapeIsASpecialKindOfEvil raped]] a priestess of Arkay, a [[{{Precursors}} Nedic]] woman named Lamae Beolfag. From her, the disease spread and twisted into the various forms seen today. Other sources, such as the [[OurElvesAreBetter Dunmeri]] [[CorruptChurch TribunalTemple]] make different claims, but all include Molag Bal in some way.
** The Tsaesci of [[{{Wutai}} Akavir]] are stated to be an entire race of "[[SnakePeople Snake Vampires]]" who "devoured" Akavir's native human population and Akavir's red dragons. ([[MultipleChoicePast Other sources]] regarding the Tsaesci indicate that they are a race of Men little different than those in Tamriel and use "devour" interchangeably with "enslave," casting some doubt on their status as snakes and/or vampires.)
* Most people don't immediately recognize the vampire in ''VideoGame/EternalDarkness Sanity's Requiem'' as it visibly doesn't look much like a vampire at all. It can also drain blood from its victims through the open air without needing any sort of wound. [[RuleOfScary However that works.]]



* ''VideoGame/{{Fallout 3}}'' has the Family, who aren't supernatural at all -- they all came together as 'vampires' for their own reasons. One suffers from some form of mutation or psychological disorder that gives him an insatiable hunger for human flesh, but can drink blood as a substitute. The Leader at one point states that they follow vampiric traditions mainly because it allows them to think of themselves as something other than ravenous cannibals.
* In ''VideoGame/{{Gabriel Knight}} 3: Blood of the Sacred, Blood of the Damned'', Gabriel goes up against an army of self-styled vampires called "Night Visitors", who kidnap what they believe is the last in the Holy Bloodline, in order to drink the blood and achieve immortality.
** Since they seem to be able to levitate, and their leader has red eyes and fangs by the end of the game, drinking holy blood does seem to be working for them. Their most notable exception to the usual tropes is that they're extremely picky about their victims, and aren't superficially different from ordinary people in normal circumstances.
* ''VideoGame/GrabbedByTheGhoulies'' features [[RaisingTheSteaks Vampire Chicken]] early on and later Vampire taking the form of pale plump girls walking in a movable coffin with a pet bat on their shoulder and can attack by either smacking Cooper over the head with their bats or by dragging him inside the coffin, making him loose health until he's free. Both can be killed with Garlic, though the latter is only vulnerable when their coffin are open (which, unconveniently, means they're about to attack you). Apparently, more Vampire enemies were initially planned, including short child-like vampires, slimmier and sexier vampire ladies and an imposing male vampire serving as TheDragon for the BigBad of the game.
* Slayer from the ''VideoGame/GuiltyGear'' games seems completely unaffected by sunlight and other vampiric banes (although, truthfully, he has never been shown exposed to any other weaknesses). He seems to be completely immortal. Even when he's defeated in combat, his sprite for lying on the ground shows him not dead or knocked out, but holding his head up, legs crossed, looking amused.
** He has some shades of being a [[FriendlyNeighbourhoodVampires Friendly Neighbourhood Vampire]], since he's HappilyMarried to an immortal woman -- he can drink all of her blood and she just regenerates it back.
** Venom came the closest to defeating Slayer, in one of his endings where he locks him in a metal coffin. Although that's probably because Slayer simply let him do it.
* Sora of the ''Franchise/KingdomHearts'' series takes on the form of a vampire whenever he is in [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], as per the [[MonsterMash theme of popular monsters]] he and his friends take on (with Donald becoming a {{Mummy}} and Goofy becoming [[FrankensteinsMonster a parody of Frankenstein's Monster]]). Aside from his [[EyepatchOfPower orange eyepatch]], [[UndeathlyPallor white skin]], WolverineClaws and CuteLittleFangs, he's still technically human, as he only takes on this form [[FisherKingdom to blend in]].
** It's left ambiguous on whether or not he is still a pseudo-vampire when his clothes gain a [[{{BadassSanta}} Santa jumper and hat]], changes his gloves, and loses the fangs, in Christmas Town. However, since Sora retains the white skin and claws, and there's evidence that his attire is merely covered, not replaced, it's likely that he's still a pseudo-vampire. [[{{FridgeLogic}} But what of the fangs]]?





* ''VideoGame/{{Warcraft}}'':
** Dreadlords, as introduced in ''VideoGame/WarcraftIII'' and reappearing in ''VideoGame/WorldOfWarcraft''. Technically, they're demons. They have bat wings, claws, and horns. The standard ones show limited control over bats and other carrion, the ability to put enemies to sleep, a "vampiric aura" that restores health to them and their allies in melee combat, as well as a LimitBreak that calls a flaming demon from the sky. Other Dreadlords have shown capacity for things like raining hellfire on targets. However, no bloodsucking is explicitly demonstrated (They suck souls instead). They are perfectly capable of walking around in daylight.
** ''Wrath of the Lich King'' introduces more traditional vampires in the Darkfallen, undead elven royalty raised by the Lich King. They have extensive blood-based and necromantic magic powers, grey skin, and boss-level strength, though otherwise their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.
* There are two known vampires in ''[[VideoGame/{{Touhou}} Gensokyo]]'': Remilia Scarlet and Flandre Scarlet. Remilia is somewhat more traditional as a vampire, disliking sunlight, turning into a bat, [[WordOfGod claiming]] [[BlatantLies direct descendence from Dracula]], and such. However, [[YourVampiresSuck she actually]] ''[[YourVampiresSuck likes]]'' [[YourVampiresSuck cross imagery]], and is ''really'' weirded out when people seem to assume it should hurt her [[WickedCultured (she also tends to drink her blood in teacups prepared by her servant]] [[VampireBitesSuck because she tends to spill far too much of it when she bites people herself)]]. Flandre, on the other hand, looks like a vampire only in her drive for drinking blood (itself questionable, she drinks blood given to her by her maid, but when confronted with a human, WordOfGod says she blows them up without a trace of blood to drink remaining) -- she's a cute little PersonOfMassDestruction (of the unintentional kind) with "wings" made of rainbow-colored rhomboid crystals and a happy, experimentative disposition.
** Flandre actually is able to turn into a bat as well, despite her unbatlike wings. Remilia does it better, though -- she turns into a whole bat swarm and can regenerate from a single one of them. Of course, Flandre's powers are perhaps poorly defined -- we see her but two times in the series, one of these times having been very short.
*** Flandre has considerable mental issues, probably due to having been [[TheWoobie extremely isolated to prevent her from inflicting widespread damage]]; she might not know what vampire tricks she can do. Remilia, being more stable, intellectual, and in-control, would have had time and opportunity to learn.
** There is actually a third vampire in the Touhou series, but like the rest of the PC-98 Touhou games, Kurumi has a case of ChuckCunninghamSyndrome. It doesn't help that she was a minor character to begin with; as the Stage 2 boss of ''Lotus Land Story'', she was more of a speed bump than a major foe. Kurumi is presumably weaker than the Scarlet sisters, she has a large wingspan compared to them, and she lives in [[EldritchLocation a lake filled with blood]]. This is all we know of her.
*** Some speculation indicates that Elis from ''Highly Responsive To Prayer'' might also be a vampire, though it can't be verified since she too was lost to PC-98 obscurity.
** Must be noted that the 'cross imagery' part is due to ClapYourHandsIfYouBelieve and the dominant faith (if any) in Gensokyo is a bizarre mutation of Shinto, not Christianity. [[TheHero Heroine]] [[{{Miko}} Reimu Hakurei]] uses amulets and other religion-themed projectiles in battle and they are as deadly to Remilia and Flandre as they are to all the other {{Obake}} in the series.
** Their powerset is pretty much standard vampire (more so for Remilia, who loves her BloodMagic, as Flandre tends to cast pure arcane energy spells), but their weaknesses are ''bizarre''. The only normal ones are sunlight and running water (which also applies to rain), but they can't approach sardine heads or shattered holly branches, and roast soybeans burn them. It just so happens that these are the weaknesses of Oni; in fact, one of Remilia's lines in ''Immaterial and Missing Power'' suggests that ''Touhou'' vampires are related to Oni (referring to the fact that the Japanese word for vampire literally means "blood sucking oni"). Oh, and the vampires are also bound in an unbreakable contract to never attack humans in Gensokyo in return for getting blood supplied for them, taken from suicidal humans that live in the outer world.
** Really, where Remilia and Flandre are concerned, it seems to vary depending on what ZUN feels like at the time. Remilia is actually more active during the day rather than at night[[note]]Because that's when most of her friends/guests are awake and up to mischief, and being a long-lived being of any race makes one seek amusement wherever they can[[/note]], and while she is vulnerable to sunlight and rain, she can actually counter these by carrying a parasol, which, while efficient, cannot possibly protect her completely. This is further evidenced in ''Touhou Hisoutensoku'', where Remilia cannot play in any non-indoor stage unless she's got a Security Parasol card in her deck. It's possible her weaknesses to sunlight and water may be psychological rather than physical.
** Note that, in ''Silent Sinner in Blue'', she is clearly shown burning when she gets exposed to a bit of sunlight, explaining that part.
*** But she can also regenerate from it, meaning that exposure to sunlight is less life-threatening and more excruciatingly painful.
** In ''Perfect Memento'' it is mentioned vampires are capable of summoning vast amounts of demons by merely whispering.
** Last and not least, it should be mentioned that vampires in Touhou are considered to be not undead, but (in the original Japanese) ''akuma'', which is translated as devil (Hence the name "Scarlet Devil"). Also, it seems they can't turn others into more of their kind (humans drained of blood "move around as a zombie for a while, then evaporate under sunlight").
*** Except Flandre once stated to Marisa that she didn't need to breathe to 'live' which suggests undeadness.
* The ''Literature/CallahansCrosstimeSaloon'' computer game takes the player to Pyotr's hometown of Floresçu. Once there, we meet another vampire like Pyotr, named Sasha, and it's revealed that Callahan's vampires have a traditional greeting in which a normal human offers them a wrist, and the vampires take only a little bit of blood, to show trust from both parties.
* In ''VideoGame/{{Gabriel Knight}} 3: Blood of the Sacred, Blood of the Damned'', Gabriel goes up against an army of self-styled vampires called "Night Visitors", who kidnap what they believe is the last in the Holy Bloodline, in order to drink the blood and achieve immortality.
** Since they seem to be able to levitate, and their leader has red eyes and fangs by the end of the game, drinking holy blood does seem to be working for them. Their most notable exception to the usual tropes is that they're extremely picky about their victims, and aren't superficially different from ordinary people in normal circumstances.
* Most people don't immediately recognize the vampire in ''VideoGame/EternalDarkness Sanity's Requiem'' as it visibly doesn't look much like a vampire at all. It can also drain blood from its victims through the open air without needing any sort of wound. [[RuleOfScary However that works.]]
* Vampires (called Vampyres) in ''VideoGame/{{Runescape}}'' come in two flavours, the first being the "easily disposed of with enough blunt trauma or a nice swipe of a sword' kind. The other kind, though, are basically a vampire on crack (or perhaps PCP); while restrained to a certain area, they are NighInvulnerable {{winged humanoid}}s who can only be killed with a special flail made from a silver/mithril alloy that has been dipped into the blessed river salve, as even normal silver weapons don't work on them because they can read your mind to know when and where you will strike. There are also Blisterwood weapons that can damage them which you can acquire later on, though to be able to make them you have to sneak into the most heavily guarded part of their city. The Blisterwood seems to be best way to deal with Vampyres, as it seems to weaken them as soon as they get near it, and despite the Vampyres trying their hardest to destroy the tree it is made from, the best they can do is lock up the tree and put as many guards as they can around it.
** The story for ''Runescape'' vampyres differs from tradition somewhat. They are stated to be former humans, but how they were turned is unknown, since your character often gets bitten and doesn't turn. Not to mention that they frequently bite the human residents in Meyerditch on a daily basis to collect "tithes".
*** It has been revealed that vampyres actually are a species unrelated to humans that came from another world. They used to be little more than animals before Zaros civilized them. Though most vampyres are former humans, the rulers are natural born vampyres. Turning humans into vampyres also is not a natural ability they have. Humans are turned into vampyres in an underground factory by soaking them in vampyre blood and exposing them to a magical mineral. The process for doing this was invented by a scientist.
* Since ''VideoGame/SoulCalibur III'', both Raphael and Amy have become semi-vampiric beings, due to the influence of [[ArtifactOfDoom Soul Edge]]. The Pale skin and GlowingEyesOfDoom are present, as well as a weakness during daylight and an insatiable thirst during the night. They (or Raphael at least) are also able to infect others through a neck bite, turning them into more typical Soul Edge-infected Berserkers.
** Then again, Soul Edge tends to affect everyone differently.
** It's stated that the difference between the infected berserkers and the Sorels is that the infection didn't touch their minds. Which is probably why they satisfy their "night thirst" through neck biting rather than messy slaughter.
* ''VideoGame/{{Suikoden}}'' Vampires are created by the influence of The True Moon Rune. They get sleepy and lose their powers in sunlight, and apparently only need to drink blood if they're not in the presence of the rune. Neclord at least when he was in possession of the rune was shown to be immune to everything but the Star Dragon Sword, another vampire's attack, and the special techniques of the Marley Family.
* ''VideoGame/CityOfHeroes'' has Vampyrs (and [[OurWerewolvesAreDifferent werewolves]]} that are ''very'' different -- a variant of the SuperSerum used by the [[StupidJetpackHitler Fifth Column]] and later the Council creates monstrous creatures that join the Equinox division and have strange life-sapping powers. The head of the Equinox division and creator of the Vampyrs is called, naturally, Nosferatu.
** Of course, the concepts created by players run the gamut, from predictable MarySue concepts (bonus points for CatGirl [[HybridMonster vampires]]), to truly bizarre twists. [[CrazyAwesome Somewhere in between]] is a vampire that uses the [[ManOnFire Fire Armor]] powerset -- he's so old and powerful that he turns his sunlight weakness into a weapon!
* ''VideoGame/{{Shadowverse}}'': The central theme to Urias and Bloodcraft. [[spoiler:In the Guild Wars chapters, Yuwan is even surprised at how Urias is able to display strong emotions such as laughter, as well as being immune to sunlight. The vampire simply mentions that he has become accustomed to such things by ''living'' for a millennia. He also doesn't want to drink blood even if ''he can''. Lastly, the reason why he is known as the last of the vampires is that [[GenocideFromTheInside he killed his bloodthirsty kin]].]]
* ''VideoGame/TheSims'':
** With the ''Nightlife'' expansion, ''VideoGame/TheSims2'' adapts traditional vampire traits to the gameplay mechanics, making them sufficiently different. Vampire Sims lose needs in sunlight and must sleep in coffins during the day, can turn into a bat, don't appear in mirrors, don't age, and can turn other Sims into vampires by biting their necks. However, they eat normal food, can die by any means besides old age and starvation, and their main draw is their needs not dropping at night. Their skin turns a purplish color and their eyes turn red in addition to gaining fangs. They also say "Bleh!" a lot; when said to a human Sim, it can [[BringMyBrownPants lower their Bladder meter]].\\\
Other expansions for ''The Sims 2'' add new types of meta-human Sims, and transformations can ''stack'', so it's perfectly possible to end up with a [[NinjaPirateZombieRobot plant werewolf vampire witch zombie Sim]]. It's not a good idea, though, to turn the solar-powered robot and plant Sims into vampires, since they burn to death when they try to recharge. That said, robot vampires can get around the sunlight issue. A robot's power is replenished by solar energy, but can also be recharged by sleep just like any other Sim. Sunlight is just faster, taking only three in-game hours at maximum.
** ''VideoGame/TheSims3'' introduced vampires with the ''Late Night'' expansion and further fleshed them out with the ''Supernatural'' expansion. Whereas vampires in the second game were more in the mold of the ClassicalMovieVampire, the third game's vampires are based on more modern interpretations. They no longer need to sleep in coffins (though they are optional), and they don't die in the sunlight, but they ''do'' start smoking, gain a negative moodlet, can't use their vampiric abilities, and eventually pass out when they do step outside during the daytime. They can no longer sate their hunger with normal food, but must instead either drink blood or consume "plasma" fruit and juice, the latter enabling one to play a VegetarianVampire. Vampires can also reproduce; vampire children gain skills at a much faster rate than human ones, eventually turning into full vampires when they age up into young adults. Also, transformations no longer stack.
** ''VideoGame/TheSims4'' invokes this trope by giving vampires a CharacterLevel-styled system, where they can earn power points that can be used to unlock a variety of vampire powers, but at the cost of needing to choose weaknesses as they level up. This allows the player to mix and match various types of vampires across the in-game world. A few things, however, are consistent across all vampires. Instead of eating food, they drink plasma (from either humans or fruit, as in the third game; plasma fruit can also now be made into salads), they have a BottomlessBladder, and while they don't die if they don't feed, the Thirst meter does function as a SanityMeter that will cause them to start randomly attacking and biting Sims if it gets too low. The Energy meter is replaced with a Vampire Energy meter, which functions as the ManaMeter for their vampire powers, and sunlight will drain this meter and eventually kill them if it gets to zero when they're out in the sun. Every vampire gets two starting powers: the ability to read another Sim's personality at a glance, and the ability to cause hallucinations. They can change into a [[GameFace dark form]], which is used when they are using their supernatural powers, if their Thirst meter gets too low, or if they just feel like it. The dark form can have a completely different appearance, and even voice, from their regular form, with only their physique and gender needing to remain the same.

to:

* ''VideoGame/{{Warcraft}}'':
** Dreadlords, as introduced in ''VideoGame/WarcraftIII'' and reappearing in ''VideoGame/WorldOfWarcraft''. Technically, they're demons. They have bat wings, claws, and horns. The standard ones show limited control over bats and other carrion, the ability to put enemies to sleep, a "vampiric aura" that restores health to
No one ''calls'' them and vampires, but the Ardat-Yakshi of ''Franchise/MassEffect'' are obvious in their allies in melee combat, as well as a LimitBreak that calls a flaming demon from the sky. Other Dreadlords have shown capacity for things like raining hellfire on targets. However, no bloodsucking is explicitly demonstrated (They suck souls instead). inspiration. They are perfectly capable sterile 'pureblood' asari with a genetic condition which makes sexual contact lethal for their partners while the AY gains biotic strength and feels a narcotic "high" that compels them to continue killing. Liara refers to this as "feeding", saying that the urge to do so can be strong. In a dead asari dialect, Ardat-Yakshi means "Demon of walking the Night Wind" and pre-spaceflight asari culture built superstitions around in daylight.
** ''Wrath
them. 1% of the Lich King'' introduces more traditional vampires species is somewhere on the "Ardat-Yakshi spectrum" and it's believed that having the condition inclines the asari in question to sociopathy. Most are placed in secluded and heavily controlled monasteries under the threat of death, but a few low-risk ones are allowed to [[FriendlyNeighborhoodVampires live normally enough]] provided they never mate. The one time in the Darkfallen, undead elven royalty raised by series you encounter a genuinely dangerous known Ardat-Yakshi is in Morinth. She comes across as highly vampiric; as an asari she is long-lived and of a highly cultured species, she is strikingly beautiful and otherworldly in a predatory way, and she has on multiple occasions charmed people to love and worship her to the Lich King. They have extensive blood-based point of dying for her -- via sex, or by TakingTheBullet for her. She's even caused entire villages to be enthralled, and necromantic magic powers, grey skin, and boss-level strength, though is most interested in people who are artistic or otherwise their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.
* There are two known vampires in ''[[VideoGame/{{Touhou}} Gensokyo]]'': Remilia Scarlet and Flandre Scarlet. Remilia is somewhat more traditional as a vampire, disliking sunlight, turning into a bat, [[WordOfGod claiming]] [[BlatantLies direct descendence from Dracula]], and such. However, [[YourVampiresSuck she actually]] ''[[YourVampiresSuck likes]]'' [[YourVampiresSuck cross imagery]], and is ''really'' weirded out when people seem to assume it should hurt her [[WickedCultured (she also tends to drink her blood in teacups prepared by her servant]] [[VampireBitesSuck because she tends to spill far too much of it when she bites people herself)]]. Flandre, on the other hand, looks like a vampire only in her drive for drinking blood (itself questionable, she drinks blood given to her by her maid, but when confronted with a human, WordOfGod says she blows them up without a trace of blood to drink remaining) -- she's a cute little PersonOfMassDestruction (of the unintentional kind) with "wings" made of rainbow-colored rhomboid crystals and a happy, experimentative disposition.
** Flandre actually is able to turn into a bat as well, despite her unbatlike wings. Remilia does it better, though -- she turns into a whole bat swarm and can regenerate from a single one of them. Of course, Flandre's powers are perhaps poorly defined -- we see her but two times in the series, one of these times having been very short.
*** Flandre has considerable mental issues, probably due to having been [[TheWoobie extremely isolated to prevent her from inflicting widespread damage]]; she might not know what vampire tricks she can do. Remilia, being more stable, intellectual, and in-control, would
have had time and opportunity to learn.
** There is actually
a third vampire in the Touhou series, but like the rest of the PC-98 Touhou games, Kurumi has a case of ChuckCunninghamSyndrome. It doesn't help that she was a minor character to begin with; as the Stage 2 boss of ''Lotus Land Story'', she was more of a speed bump than a major foe. Kurumi is presumably weaker than the Scarlet sisters, she has a large wingspan compared to them, and she lives in [[EldritchLocation a lake filled with blood]]. This is all we know of her.
*** Some speculation indicates that Elis from ''Highly Responsive To Prayer'' might also be a vampire, though it can't be verified since she too was lost to PC-98 obscurity.
** Must be noted that the 'cross imagery' part is due to ClapYourHandsIfYouBelieve and the dominant faith (if any) in Gensokyo is a bizarre mutation of Shinto, not Christianity. [[TheHero Heroine]] [[{{Miko}} Reimu Hakurei]] uses amulets and other religion-themed projectiles in battle and they are as deadly to Remilia and Flandre as they are to all the other {{Obake}} in the series.
** Their powerset is pretty much standard vampire (more so for Remilia, who loves her BloodMagic, as Flandre tends to cast pure arcane energy spells), but their weaknesses are ''bizarre''.
'spark'. The only normal ones are sunlight and running water (which also applies to rain), but they can't approach sardine heads or shattered holly branches, and roast soybeans burn them. It just so happens that these are the weaknesses of Oni; in fact, one of Remilia's lines in ''Immaterial and Missing Power'' suggests that ''Touhou'' vampires are related to Oni (referring to most telling thing, though, is the fact that the Japanese word for vampire literally means "blood sucking oni"). Oh, and the vampires are also bound in an unbreakable contract to never attack humans in Gensokyo in return for getting blood supplied for them, taken from suicidal humans that live in the outer world.
** Really, where Remilia and Flandre are concerned, it seems to vary depending on what ZUN feels like at the time. Remilia is actually more active during the day rather than at night[[note]]Because that's when most of her friends/guests are awake and up to mischief, and being a long-lived being of any race makes one seek amusement wherever they can[[/note]], and while she is vulnerable to sunlight and rain, she can actually counter these by carrying a parasol, which, while efficient, cannot possibly protect her completely. This is further evidenced in ''Touhou Hisoutensoku'', where Remilia cannot play in any non-indoor stage unless she's got a Security Parasol card in her deck. It's possible her weaknesses to sunlight and water may be psychological rather than physical.
** Note that, in ''Silent Sinner in Blue'', she is clearly shown burning when she gets exposed to a bit of sunlight, explaining that part.
*** But she can also regenerate from it, meaning that exposure to sunlight is less life-threatening and more excruciatingly painful.
** In ''Perfect Memento'' it is mentioned vampires are capable of summoning vast amounts of demons by merely whispering.
** Last and not least, it should be mentioned that vampires in Touhou are considered to be not undead, but (in the original Japanese) ''akuma'',
ship which is translated as devil (Hence the name "Scarlet Devil"). Also, it seems they can't turn others into more of their kind (humans drained of blood "move around as a zombie for a while, then evaporate under sunlight").
*** Except Flandre once stated to Marisa that she didn't need to breathe to 'live' which suggests undeadness.
* The ''Literature/CallahansCrosstimeSaloon'' computer game takes the player to Pyotr's hometown of Floresçu. Once there, we meet another vampire like Pyotr, named Sasha, and it's revealed that Callahan's vampires have a traditional greeting in which a normal human offers them a wrist, and the vampires take only a little bit of blood, to show trust from both parties.
* In ''VideoGame/{{Gabriel Knight}} 3: Blood of the Sacred, Blood of the Damned'', Gabriel goes up against an army of self-styled vampires called "Night Visitors", who kidnap what they believe
took her off Illium is the last in ''Demeter'' -- the Holy Bloodline, in order same vessel used to drink transport the blood and achieve immortality.
** Since they seem to be able to levitate, and their leader has red eyes and fangs by the end of the game, drinking holy blood does seem to be working for them. Their most notable exception to the usual tropes is that they're extremely picky about their victims, and aren't superficially different from ordinary people in normal circumstances.
* Most people don't immediately recognize the
eponymous vampire in ''VideoGame/EternalDarkness Sanity's Requiem'' {{Literature/Dracula}}.
* Vamp from ''Franchise/MetalGear'' is... different. He acquired his unusual dietary habits when,
as it visibly doesn't look much like a vampire at all. It can also drain child, he was buried alive under the rubble of a bombed church, with only the blood of his family to keep himself from its victims through the open air without needing any sort dying of wound. [[RuleOfScary However that works.]]
* Vampires (called Vampyres) in ''VideoGame/{{Runescape}}'' come in two flavours, the first being the "easily disposed of with enough blunt trauma or a nice swipe of a sword' kind. The other kind, though, are basically a vampire on crack (or perhaps PCP); while restrained to a certain area, they are NighInvulnerable {{winged humanoid}}s who can only be killed with a special flail made from a silver/mithril alloy that
thirst. He has been dipped into the blessed river salve, as even normal silver weapons don't work on them because they can read your mind to know when and where you will strike. There are also Blisterwood weapons that can damage them which you can acquire later on, though to be able to make them you have to sneak into the most heavily guarded part of their city. The Blisterwood seems to be best way to deal with Vampyres, as it seems to weaken them as soon as they get near it, and despite the Vampyres trying their hardest to destroy the tree it is made from, the best they can do is lock up the tree and put as many guards as they can around it.
** The story for ''Runescape'' vampyres differs from tradition somewhat. They are stated to be former humans,
a {{Healing Factor}} but how they were turned is unknown, since your character often gets bitten and doesn't turn. Not to mention that they frequently bite the human residents in Meyerditch on a daily basis to collect "tithes".
*** It has been revealed that vampyres actually are a species unrelated to humans that came from another world. They used to be little more than animals before Zaros civilized them. Though most vampyres are former humans, the rulers are natural born vampyres. Turning humans into vampyres also is not a natural ability they have. Humans are turned into vampyres in an underground factory by soaking them in vampyre blood and exposing them to a magical mineral. The process for doing this was invented by a scientist.
* Since ''VideoGame/SoulCalibur III'', both Raphael and Amy have become semi-vampiric beings,
[[spoiler: it's due to the influence of [[ArtifactOfDoom Soul Edge]]. The Pale skin and GlowingEyesOfDoom are present, as well as a weakness during daylight and an insatiable thirst during the night. They (or Raphael at least) are also able nanomachines]]. He's immune to infect others through a neck bite, turning them into more typical Soul Edge-infected Berserkers.
** Then again, Soul Edge tends to affect everyone differently.
** It's stated that the difference between the infected berserkers and the Sorels is that the infection didn't touch their minds. Which is probably why they satisfy their "night thirst" through neck biting rather than messy slaughter.
* ''VideoGame/{{Suikoden}}'' Vampires are created by the influence of The True Moon Rune. They get sleepy and lose their powers in
sunlight, and apparently only need can move around freakishly -- he, at one point, runs fast enough to drink blood if they're not in the presence of the rune. Neclord at least when he was in possession of the rune was shown to be immune to everything but the Star Dragon Sword, another vampire's attack, and the special techniques of the Marley Family.
* ''VideoGame/CityOfHeroes'' has Vampyrs (and [[OurWerewolvesAreDifferent werewolves]]} that are ''very'' different -- a variant of the SuperSerum used by the [[StupidJetpackHitler Fifth Column]] and later the Council creates monstrous creatures that join the Equinox division and have strange life-sapping powers. The head of the Equinox division and creator of the Vampyrs is called, naturally, Nosferatu.
** Of course, the concepts created by players run the gamut, from predictable MarySue concepts (bonus points for CatGirl [[HybridMonster vampires]]), to truly bizarre twists. [[CrazyAwesome Somewhere in between]] is a vampire that uses the [[ManOnFire Fire Armor]] powerset -- he's so old and powerful that he turns his sunlight weakness into a weapon!
* ''VideoGame/{{Shadowverse}}'': The central theme to Urias and Bloodcraft. [[spoiler:In the Guild Wars chapters, Yuwan is even surprised at how Urias is
walk on water. He's also able to display strong emotions such as laughter, as well as being immune to sunlight. The vampire simply mentions that he has become accustomed to such things by ''living'' for swim in a millennia. He also doesn't want to drink blood even if ''he can''. Lastly, the reason why he is known as the last section of the vampires is that [[GenocideFromTheInside he killed his bloodthirsty kin]].]]
* ''VideoGame/TheSims'':
** With the ''Nightlife'' expansion, ''VideoGame/TheSims2'' adapts traditional vampire traits
Big Shell that's explicitly stated to the gameplay mechanics, making them sufficiently different. Vampire Sims lose needs in sunlight and must sleep in coffins during the day, can turn into a bat, don't appear in mirrors, don't age, and can turn other Sims into vampires by biting their necks. However, they eat normal food, can die by any means besides old age and starvation, and their main draw is their needs not dropping at night. Their skin turns a purplish color and their eyes turn red in addition to gaining fangs. They also say "Bleh!" a lot; when said to a human Sim, it can [[BringMyBrownPants lower their Bladder meter]].\\\
Other expansions for ''The Sims 2'' add new types of meta-human Sims, and transformations can ''stack'', so it's perfectly possible to end up with a [[NinjaPirateZombieRobot plant werewolf vampire witch zombie Sim]]. It's not a good idea, though, to turn the solar-powered robot and plant Sims into vampires, since they burn to death when they try to recharge. That said, robot vampires can get around the sunlight issue. A robot's power is replenished by solar energy, but can also be recharged by sleep just like any other Sim. Sunlight is just faster, taking only three in-game hours at maximum.
** ''VideoGame/TheSims3'' introduced vampires with the ''Late Night'' expansion and further fleshed them out with the ''Supernatural'' expansion. Whereas vampires in the second game were more in the mold of the ClassicalMovieVampire, the third game's vampires are based on more modern interpretations. They no longer need to sleep in coffins (though they are optional), and they don't die in the sunlight, but they ''do'' start smoking, gain a negative moodlet, can't use their vampiric abilities, and eventually pass out when they do step outside during the daytime. They can no longer sate their hunger with normal food, but must instead either drink blood or consume "plasma" fruit and juice, the latter enabling one to play a VegetarianVampire. Vampires can also reproduce; vampire children gain skills at a much faster rate than human ones, eventually turning into full vampires when they age up into young adults. Also, transformations no longer stack.
** ''VideoGame/TheSims4'' invokes this trope by giving vampires a CharacterLevel-styled system, where they can earn power points that can be used to unlock a variety of vampire powers, but at the cost of needing to choose weaknesses as they level up. This allows the player to mix and match various types of vampires across the in-game world. A few things, however, are consistent across all vampires. Instead of eating food, they drink plasma (from either humans or fruit, as in the third game; plasma fruit can also now be made into salads), they
have a BottomlessBladder, and while they don't die if they don't feed, the Thirst meter does function as a SanityMeter nanites that will cause more or less drown anyone in it by lack of friction (sinking them to start randomly attacking and biting Sims if it gets too low. The Energy meter is replaced the bottom). In ''[[VideoGame/MetalGearSolid4 MGS4]]'', as a EasterEgg, hitting him with a Vampire Energy meter, which functions as the ManaMeter for their vampire powers, and sunlight will drain this meter and eventually kill them if it gets to zero when they're out in the sun. Every vampire gets two starting powers: the ability to read another Sim's personality at a glance, and the ability to cause hallucinations. They can change into a [[GameFace dark form]], which is used when they are using their unlockable Solar Gun instantly knocks him out.
** Vamp had some
supernatural powers, if their Thirst meter gets too low, or if they just feel like it. The dark form can have a completely different appearance, and even voice, from their regular form, weirdness going on before [[spoiler:being injected with only their physique nanomachines]]. The [[spoiler:nanomachines]] came after ''[[VideoGame/MetalGearSolid2 MGS2]]'', and gender needing to remain amped up what was already there.
** He's also called "Vamp" because he's bisexual and not because, well,
the same.obvious... at least according to Snake in a Codec conversation.



* ''VideoGame/{{Sacred}}'' featured the Vampiress, a human woman bitten by a Vampire and turned, then given a soul when she bit a Seraphim. This allowed her to resume her human form and safely travel during the day, though she had no restriction on changing and no weakness to fire. However, in Vampire form, she takes continuous sun damage but gains sufficient power boosts to make up for it.
* Vampires in ''Franchise/{{BlazBlue}}'' are a form of illusionary creatures, beings manifested via [[TheLifestream the Azure]] from human emotions, not entirely unlike [[SoulPower Drive]] [[AnthropomorphicPersonification manifestations.]] While normal vampires have to drink blood in order to sustain themselves and are hurt by sunlight and holy water, neither Clavis Alucard nor his daughter Rachel have displayed any of the traditional vampire weaknesses. Rachel can, for example, walk around in broad daylight, and although she uses [[{{Familiar}} Nago]] as a parasol, this seems to be for decoration rather than protection, as she is no less powerful in daylight than at night, and she even pulls a crucifix out of the ground during her [[FinishingMove Astral Heat.]] On the power-platter side, the vampires are stated to possess incredibly high life-force values, which allows them to do stuff like [[BloodyMurder control blood]] and [[SpontaneousWeaponCreation create weapons]] from it. The Alucard family, in particular, are also [[AllPowerfulBystander Observers]] dedicated to the [[QuantumMechanicsCanDoAnything quantum observation]] [[RippleEffectProofMemory of the world's timeline,]] making Rachel canonically one of the most powerful characters in the game.
* Nevan in ''VideoGame/DevilMayCry3DantesAwakening'' is [[NotUsingTheZWord never outright referred to as a vampire]], but she tries to suck out Dante's soul by kissing him, attempts to bite his neck, has a flowing waterfall just outside the cave mouth leading to her lair (preventing her from leaving, it looks like), is deathly pale, and has an affinity towards bats and can transform into a swarm of them. Calling her one is a pretty safe bet. She's based on the Leanan sídhe, also called the Dearg-Dul, which are vampiric fae from Irish folklore. She's named for Nemain (pronounced Nevan), the spirit of frenzied war in celtic folklore.
* Leonid from ''VideoGame/RomancingSaGa3'' can only be healed during battle by sucking blood out of enemies, and has 0 LP, so he can't be killed off permanently but can't be revived during battle either due to the previous restriction. Gameplaywise, his inability to be healed normally is the result of his armor that can't be removed from him that also gives him significant stat boosts: like detailed under DevelopersRoom article, other armors that share its name are vastly weaker and the copy of the actual armor likewise makes the wearer unable to be healed normally and it can't be unequipped afterwards.
* While he may or may not be a vampire, Psaro the Manslayer from ''VideoGame/DragonQuestIV'' has a decent amount of vampiric traits. Pale skin, red eyes (some vampire stories give vampires red eyes), fangs, and unnatural beauty.
* In ''VideoGame/FallFromHeaven II'', the vampires of the Calabim civilization are technically alive, consume souls instead of blood, and most of the traditional weaknesses probably don't affect them. However, they hate the sunlight, because Lugus, the Angel of Light, cursed them to revive each of their feedings from the point of view of the victim. They also quite openly rule their own civilization of normal humans, but few realize that they're more than standard [[EvilOverlord Evil Overlords]].
* Meet Graf Michael Sepperin of ''{{VideoGame/Rosenkreuzstilette}}''. As if just organizing for a coup to be launched against the Empire just wasn't enough, leave it to him to make a DealWithTheDevil and begin using the forbidden arts to transform himself into a vampire and begin commanding an army of monsters, demons, and the undead, and even bring Raimund back from the dead as TheGrimReaper. The Graf not only is one of the [[BigBad BigBads]] ([[spoiler:other than his biological daughter, of course, who takes the spotlight of main BigBad from him after his defeat]]), but is also an {{Expy}} of {{Dracula}} of ''Franchise/{{Castlevania}}'' fame, even coming complete with a demonic transformation. Not to mention, he even randomly says one out of two lines when he transforms, the famous "Grant me power!" line and even the "I am the Devil!" one that references to Dr. Weil of ''VideoGame/MegaManZero'' fame.
* In ''Franchise/{{Disgaea}}'', vampires are a subtype of [[OurDemonsAreDifferent demon]] whose power is tied to the consumption of human blood. VideoGame/{{Disgaea 4| A Promise Unforgotten}} revolves around a vampire who's looking for a way back to the top after his [[VegetarianVampire refusal to drink human blood]] [[DePower has stripped him of his past power]]. Apparently he had been surviving on sardines ever since.
* Marcos, from ''Last Half of Darkness: Beyond the Spirit's Eye'', was infected with vampirism by a cursed artifact rather than another vampire. He resembles a shark-toothed version of the vampire from ''[[LooksLikeOrlok Nosferatu]]'', moves disconcertingly fast, and can climb well; his other abilities are unspecified, but it's unlikely that he can turn into mist ([[spoiler:because he needed other means to enter the locked lab]]), and he at least ''thought'' he could kill himself by hanging.



* The Mystics of ''VideoGame/SaGaFrontier'' are something of a hybrid between Vampires and TheFairFolk. According to [[AllThereInTheManual Essence of SaGa]], the strongest variety are even called "True Vampires". Generally, these are the only sort who have blood related powers.
* ''VideoGame/VampireTheMasqueradeBloodlines'', based on (you guessed it!) White Wolf's ''Vampire: The Masquerade'' pen and paper RPG series.
* ''VideoGame/BloodRayne'': Vampires range from mostly human looking to huge and monstrous
* Vampire Rain features three kinds of vampires, or Nightwalkers, as the game calls them. The most basic type of Nightwalker looks human for the most part, but when feeding, angry, or injured, drops the disguise and looks like a hideous corpse. They're also extremely strong, requiring entire clips of ammo to take down, at which point they melt into puddles of acidic slime. Water dampens their senses, which allows humans to get close enough to fight them. Sunlight also seems to do the trick, as a [[DepletedPhlebotinumRounds UV Knife]] is a one-hit-kill weapon against them. Interestingly, all Nightwalkers seem [[KeystoneArmy dependent on the Nightwalker who turned them]], and killing one destroys all its progeny. They have offshoots called Prime Walkers that are even more powerful, being the very first of their bloodlines, [[spoiler:which becomes a key plot point, when killing a Prime Walker purges its bloodline completely]]. Finally, they seem to have an offshoot of 'natural' vampires who were born undead, and are immune to the effects of sunlight, and are freakishly strong. They do, however, seem to age, albeit slowly.
* ''VideoGame/{{Hakuouki}}'' features "furies" created by experimentation with a Western drug (revealed in Heisuke's route to have been made from vampire blood), identifiable by their white hair and [[RedEyesTakeWarning glowing red eyes]]. They are inhumanly fast and strong and heal most injuries almost immediately, to the point that the only sure way to kill them is to pierce the heart or cut off the head, but being out in daylight is physically taxing and painful for them, they have difficulty healing wounds made with silver, and their craving for blood is so intense that it drives most of them quickly insane. The furies strong-willed enough to hang onto their sanity suffer episodes of crippling pain when the bloodlust hits them. It's eventually revealed that the furies' power [[CastFromLifespan comes at the cost of their lifespan]], as they burn up in minutes the energy they would normally have used to live for years; when it's finally used up, they crumble into ash.
* The ''Videogame/DinerDash'' series has Glampires that are seemingly a ''Literature/{{Twilight}}'' parody/ShoutOut (they look like Edward and are called...well, Glampires. Also, their Werewolves are called [[Film/TeenWolf Tween Wolves]], so...) They eat what looks like normal food that all of your other customers consume and in the ''Hotel Dash'' spin off seemingly sleep in regular beds. If you don't serve them quick enough, rather than kill your other customers, they simply block them from getting by.
* No one ''calls'' them vampires, but the Ardat-Yakshi of ''Franchise/MassEffect'' are obvious in their inspiration. They are sterile 'pureblood' asari with a genetic condition which makes sexual contact lethal for their partners while the AY gains biotic strength and feels a narcotic "high" that compels them to continue killing. Liara refers to this as "feeding", saying that the urge to do so can be strong. In a dead asari dialect, Ardat-Yakshi means "Demon of the Night Wind" and pre-spaceflight asari culture built superstitions around them. 1% of the species is somewhere on the "Ardat-Yakshi spectrum" and it's believed that having the condition inclines the asari in question to sociopathy. Most are placed in secluded and heavily controlled monasteries under the threat of death, but a few low-risk ones are allowed to [[FriendlyNeighborhoodVampires live normally enough]] provided they never mate. The one time in the series you encounter a genuinely dangerous known Ardat-Yakshi is in Morinth. She comes across as highly vampiric; as an asari she is long-lived and of a highly cultured species, she is strikingly beautiful and otherworldly in a predatory way, and she has on multiple occasions charmed people to love and worship her to the point of dying for her -- via sex, or by TakingTheBullet for her. She's even caused entire villages to be enthralled, and is most interested in people who are artistic or otherwise have a 'spark'. The most telling thing, though, is the fact that the ship which took her off Illium is the ''Demeter'' -- the same vessel used to transport the eponymous vampire in {{Literature/Dracula}}.
* Early ''VideoGame/HeroesOfMightAndMagic'' games featured vampires that were, to put it bluntly, boilerplate. The ones in the second game might as well have stepped out of the original 'Dracula' movie, albeit with quite a bit of color added. Then came the new setting of V and VI... hooo boy, are they EVER different. They're actually former [[OurLichesAreDifferent Liches]] who have had their blood replaced with magical spider-venom. Visual cues include slate-gray skin, ghostly-white hair (the basic form of them looks like he just stepped out of ''VideoGame/LegacyOfKain'') and GlowingEyesOfDoom in a tasteful green. They can teleport, are enormously tough, and can drain the life of (non-undead) enemies to heal themselves. No specific weakness to sunlight, but being undead, they are vulnerable to the ReviveKillsZombie rule, and there are certain specific anti-undead spells that push the same buttons. Also, once they fully master their powers, they start aging backwards at a rate of 1 year off for every 100 years of unlife, which has no gameplay-effect except to justify the possible existence of [[CreepyChild child-vampires]], which the necessity of being a powerful necromancer before you have any chance of becoming a vampire would otherwise preclude. Oh, and the reason they need to regularly consume human blood is to thin down the venom that now runs in their veins so it won't tear them apart from the inside out.
** Heroes 3 featured Orlock-like vampires and only the upgrade (vampire lords -- still monstrous but with a swishy red robe rather than black rags) drained blood. They too seemed to have no particular weaknesses (at least outside GameplayAndStorySegregation) not shared with other creatures of the undead type and were even more of a GameBreaker than their Heroes V and VI successors as they fully drained the damage they did to living creatures. They, and the [[MillionMookMarch ludicrous accumulation of Skeletons,]] caused the Necropolis to be declared overpowered and banned in high-level play, along with the Conflux.
*** Within [[VideoGame/MightAndMagic the setting]], vampires ''do'' have the standard sunlight weakness (though an -- recently developed and rare as of after Armageddon's Blade -- amulet that protects against sunlight does exist), so GameplayAndStorySegregation is still in effect for the Heroes games), as well as the 'home soil' and 'blood-thirst' weaknesses (although they don't necessarily need to ''drink'' it, there are magical tricks that can drain it directly). Running water and homes they haven't been invited into, on the other hand, are no problem at all.
* ''VideoGame/DwarfFortress'' vampires originate from beings cursed for profaning a deity's temple (although the curse can be spread by drinking vampire blood). They are TheNeedless (except for blood) and immortal, but can be killed normally. They have double the physical stats of their living selves, but these stats cannot increase. In Fortress Mode, they'll disguise themselves as immigrants and behave like a normal citizens, but will occasionally seek out sleeping dwarves and drink their blood, which is usually lethal. They'll even accuse other dwarves of their crime.
* Vampires in ''VideoGame/QuestForGlory'' are generally played straight by all the stereotypes. It's left unclear whether they ''must'' feed on the blood of the living and how frequently, (and if they do, just ''who'' have they been eating since there's little indication they have been killing townsfolk) though if the player takes a particular [[TooDumbToLive foolish action]] he ''will'' become vampire food. At the same time, however, [[spoiler: Katrina and Tanya]] are rare early examples of vampires (''Shadows of Darkness'' being released in 1994, well before the concept of the FriendlyNeighborhoodVampire really entered mainstream popular culture) that are not AlwaysChaoticEvil. [[spoiler: Katrina, the Dark Master, is much more of a very lonely WellIntentionedExtremist and BrokenBird than a true villain, and despite her frequent selfishness never loses the sympathy of the player. Tanya is ultimately just a little girl who, no matter how much she loves her "Aunt 'Trina" still misses her mother and father and accepts the Hero's help in restoring her life.]]
* ''VideoGame/TheHalloweenHack'': The Vladula. Falls asleep during battle, but if it wakes up, it can devastate the party with deadly PSI. Also, it uses the Mr. Batty overworld sprite.
* In the mobile game ''Blood Brothers'', you play as one of eight warlords who have been turned into a vampire by the [[EvilOverlord Dynast-King]]. As a vampire, you are sometimes able to recruit enemies you have slain in battle with your blood. Other than that, you have none of their usual weaknesses (as seen so far). One of the 'vampires' you get is even able to use a [[WhiteMagic healing spell]].
* VideoGame/TheLordOfTheRingsOnline has the Merrevail, which are a kind of ancient evil. They are decidedly less [[VampiresAreSexGods sexy]] than most, appearing more as hunched, grey skinned human-ish things with wings on their arms, though some of the stronger ones can call out swarms of bats. There is also a quest in Mirkwood where an Elf swears he ran into an actual Vampire (very rare in Tolkein's settings, only referred to on maybe two occasions in the Silmarillion.) It turns out to be a [[BatOutOfHell REALLY big bat]] but then again, it does talk to you right before you kill it...
* Sora of the ''Franchise/KingdomHearts'' series takes on the form of a vampire whenever he is in [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], as per the [[MonsterMash theme of popular monsters]] he and his friends take on (with Donald becoming a {{Mummy}} and Goofy becoming [[FrankensteinsMonster a parody of Frankenstein's Monster]]). Aside from his [[EyepatchOfPower orange eyepatch]], [[UndeathlyPallor white skin]], WolverineClaws and CuteLittleFangs, he's still technically human, as he only takes on this form [[FisherKingdom to blend in]].
** It's left ambiguous on whether or not he is still a pseudo-vampire when his clothes gain a [[{{BadassSanta}} Santa jumper and hat]], changes his gloves, and loses the fangs, in Christmas Town. However, since Sora retains the white skin and claws, and there's evidence that his attire is merely covered, not replaced, it's likely that he's still a pseudo-vampire. [[{{FridgeLogic}} But what of the fangs]]?
* In the ''VideoGame/VampiresDawn'' series, a vampire's strengths and weaknesses depend on their generation. Valnar is a vampire of the third generation and automatically weaker than his [[IHateYouVampireDad Vampire Dad]] Asgar, who's a vampire of the second generation. The creation of the first generation of vampires is a major plot point in ''Reign of Blood''.
** Ability-wise, the ''Vampires Dawn'' vampires of the first few generations are really CursedWithAwesome. Vampirism comes with {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells, VoluntaryShapeshifting right [[JustForPun off the bat]], a SpiderSense for dangerous areas, and an aura which hides their fangs and cold skin from humans.
** They don't need to sleep in coffins, but it helps them regain health faster. They aren't affected by crosses, [[DaywalkingVampire daylight]], running water, rules of hospitality, and can choose whether or not to turn a human into a vampire when they bite them. A [[ImpaledWithExtremePrejudice stake through the heart]] will "only" instantly paralyze them.
** Serious downsides do exist though. If they lose all their blood (which translates to mana points in-game), they go berserk. If they lose all HP, they don't die but go into torpor instead until they're fed blood and start [[HealingFactor regaining HP again]]. The only way to kill a vampire permanently is to [[OffWithHisHead chop off their head]]. They then suffer AFateWorseThanDeath in the realm of Blood Wraiths where they're in constant agonizing pain.
* The Vampire job in ''VideoGame/BravelyDefault'' works more like a classic [[PowerCopying Blue Mage]] with a number of convinient stat-absorbing and charming abilities thrown in, the former of which generally being considered a more useful ability than the large number of monster abilities at their disposal due to the fact that almost all of them are powered by the class' P.Attack, which isn't the highest.
** The original user of this job, Lord [=DeRosso=], is likewise distinctly different from average vampires: [[spoiler: his immortality was given to him by some kind of demonic entity (implied to be an alternate universe future version of him in a scene leading to TrueEnding) as a means of getting revenge to the people who killed his family, put his manor under siege and disallowed his surrender to them, forcing him to set his manor on fire and almost killing himself as a result. Since he managed to survive the fire and escape by accepting the DealWithTheDevil, he and the rest of his clan were branded vampires, which he capitalized on by spending his immortality to perfect magic that would complete the image, such as the ability to grow fangs and turn into a bat in order to appear more menacing to his enemies, most of which he ended up ultimately assassinating.]]
** In fact, he explicitly states [[spoiler:he isn't a vampire, and actually finds blood to be quite disgusting.]]
* Vampires from ''VideoGame/{{Bloodmasque}}'' are nocturnal, feed on human blood, and can be killed with a stake through the heart. And that's about where the similarities to conventional modern portrayals end. A stake to the heart is the ''only'' thing that can kill them, they reproduce sexually, are divided into four "bloodclans" tied to four of the SevenDeadlySins, and in their human form they have red and black eyes, pale skin, distorted, predatory features, and ''all'' their teeth are sharp, pointed, curved fangs. In their true form, they're even worse -- they're grotesquely distorted animate corpses, with things like blades or spikes sticking out of arms and hands, underdeveloped bat-like wings, patches where they have exoskeleton instead of skin, external hearts, and skulls with inhuman shapes.
* In ''VideoGame/TheAdventuresOfLomax'', vampires first fly as a bat over your head. When they land, they turn into a fanged lemming dressed like someone from ''Film/TheMatrix'' and shoot a bolt of energy at you. If you won't defeat them quickly after they do that, they'll just turn back into a bat and fly away.
* ''VideoGame/OnePieceUnlimitedWorldRed'': Even apart from being created using the ''Franchise/OnePiece'' Devil Fruit gimmick, the featured Vampire doesn't drink blood so much as he drains his victims of their youth and vitality. And he uses his hands to do so.
* In ''VideoGame/AWitchsTale'', Loue eats tomatoes rather than feast on blood.
* Dracula appears in ''VideoGame/KingsQuestII'' long enough to confirm the pale skin, sleeping in coffins, being repelled by crosses, and able to be killed by a stake to the heart. In the FanRemake (where Dracula is replaced by Caldaur), the pale complexion and sleeping in coffins remains and immortality is confirmed as well. One unique aspect of vampires is that they seems to age or rejuvenate to their twenties or thirties if they're not there already [[spoiler: as shown when Caldaur turns Lavidia and Possom.]] For some reason, female vampires in the game have strongly distorted voices.
* Vampires in ''VideoGame/EnterTheMatrix'' and ''VideoGame/TheMatrixPathOfNeo'' are human shaped with pale skin, black-hair, can kill you in sunlight, bend gravity to walk, somersault, cartwheel on the ceiling and can be killed by stakes or, in ''Path of Neo'', other weapons because it disrupts their codes, somehow.

to:

* The Mystics of ''VideoGame/SaGaFrontier'' are something of a hybrid between ''VideoGame/NocturneRPGMaker'': Vampires and TheFairFolk. According to [[AllThereInTheManual Essence of SaGa]], the strongest variety are even called "True Vampires". Generally, these are the only sort who have blood related powers.
* ''VideoGame/VampireTheMasqueradeBloodlines'', based on (you guessed it!) White Wolf's ''Vampire: The Masquerade'' pen and paper RPG series.
* ''VideoGame/BloodRayne'': Vampires range from mostly human looking to huge and monstrous
* Vampire Rain features three kinds of vampires, or Nightwalkers, as the game calls them. The most basic type of Nightwalker looks human for the most part, but when feeding, angry, or injured, drops the disguise and looks like a hideous corpse. They're also extremely strong, requiring entire clips of ammo to take down, at which point they melt into puddles of acidic slime. Water dampens their senses, which allows humans to get close enough to fight them. Sunlight also seems to do the trick, as a [[DepletedPhlebotinumRounds UV Knife]] is a one-hit-kill weapon against them. Interestingly, all Nightwalkers seem [[KeystoneArmy dependent on the Nightwalker who turned them]], and killing one destroys all its progeny. They have offshoots called Prime Walkers that are even more powerful, being the very first of their bloodlines, [[spoiler:which becomes a key plot point, when killing a Prime Walker purges its bloodline completely]]. Finally, they seem to have an offshoot of 'natural' vampires who were born undead, and are immune to the effects of sunlight, and are freakishly strong. They do, however, seem to age, albeit slowly.
* ''VideoGame/{{Hakuouki}}'' features "furies" created by experimentation with a Western drug (revealed in Heisuke's route to have been made from vampire blood), identifiable by their white hair and [[RedEyesTakeWarning glowing red eyes]]. They are inhumanly fast and strong and heal most injuries almost immediately, to the point that the only sure way to kill them is to pierce the heart or cut off the head, but being out in daylight is physically taxing and painful for them, they have difficulty healing wounds made with silver, and their craving for blood is so intense that it drives most of them quickly insane. The furies strong-willed enough to hang onto their sanity suffer episodes of crippling pain when the bloodlust hits them. It's eventually revealed that the furies' power [[CastFromLifespan comes at the cost of their lifespan]], as they burn up in minutes the energy they would normally have used to live for years; when it's finally used up, they crumble into ash.
* The ''Videogame/DinerDash'' series has Glampires that are seemingly a ''Literature/{{Twilight}}'' parody/ShoutOut (they look like Edward and are called...well, Glampires. Also, their Werewolves are called [[Film/TeenWolf Tween Wolves]], so...) They eat what looks like normal food that all of your other customers consume and in the ''Hotel Dash'' spin off seemingly sleep in regular beds. If you don't serve them quick enough, rather than kill your other customers, they simply block them from getting by.
* No one ''calls'' them vampires, but the Ardat-Yakshi of ''Franchise/MassEffect'' are obvious in their inspiration. They are sterile 'pureblood' asari with a genetic condition which makes sexual contact lethal for their partners while the AY gains biotic strength and feels a narcotic "high" that compels them to continue killing. Liara refers to this as "feeding", saying that the urge to do so can be strong. In a dead asari dialect, Ardat-Yakshi means "Demon
many of the Night Wind" and pre-spaceflight asari culture built superstitions around them. 1% of the species is somewhere on the "Ardat-Yakshi spectrum" and it's believed that having the condition inclines the asari in question to sociopathy. Most are placed in secluded and heavily controlled monasteries under the threat of death, but a few low-risk ones are allowed to [[FriendlyNeighborhoodVampires live normally enough]] provided they never mate. The one time in the series you encounter a genuinely dangerous known Ardat-Yakshi is in Morinth. She comes across as highly vampiric; as an asari she is long-lived and of a highly cultured species, she is strikingly beautiful and otherworldly in a predatory way, and she has on multiple occasions charmed people to love and worship her to the point of dying for her -- via sex, or by TakingTheBullet for her. She's even caused entire villages to be enthralled, and is most interested in people who are artistic or otherwise have a 'spark'. The most telling thing, though, is the fact that the ship which took her off Illium is the ''Demeter'' -- the same vessel used to transport the eponymous vampire in {{Literature/Dracula}}.
* Early ''VideoGame/HeroesOfMightAndMagic'' games featured vampires that were, to put it bluntly, boilerplate. The ones in the second game might as well have stepped out of the original 'Dracula' movie, albeit with quite a bit of color added. Then came the new setting of V and VI... hooo boy, are they EVER different. They're actually former [[OurLichesAreDifferent Liches]] who have had their blood replaced with magical spider-venom. Visual cues include slate-gray skin, ghostly-white hair (the basic form of them looks
traditional traits like he just stepped out of ''VideoGame/LegacyOfKain'') and GlowingEyesOfDoom in a tasteful green. They can teleport, are enormously tough, and can drain the life of (non-undead) enemies to heal themselves. No specific weakness aversion to sunlight, but being undead, they are vulnerable inability to the ReviveKillsZombie rule, and there are certain specific anti-undead spells that push the same buttons. Also, once they fully master their powers, they start aging backwards at cross running water (though a rate of 1 year off for every 100 years of unlife, which has no gameplay-effect except bridge will still work), needing to justify the possible existence of [[CreepyChild child-vampires]], which the necessity of being a powerful necromancer be invited before you have any chance of becoming entering a vampire would otherwise preclude. Oh, residence, the ability to spread vampirism, and a thirst for blood. [[spoiler:The twist near the reason they need to regularly consume human blood end is to thin down the venom that now runs in their veins so it won't tear them apart from the inside out.
** Heroes 3 featured Orlock-like
AbusivePrecursors genetically engineered vampires and only the upgrade (vampire lords -- still monstrous but with a swishy red robe rather than black rags) drained blood. They too seemed to have no particular weaknesses (at least outside GameplayAndStorySegregation) not shared with other creatures of the undead type and were even more of a GameBreaker than fight their Heroes V and VI successors as they fully drained the damage they did to living creatures. They, and the [[MillionMookMarch ludicrous accumulation of Skeletons,]] caused the Necropolis to be declared overpowered and banned in high-level play, along with the Conflux.
*** Within [[VideoGame/MightAndMagic the setting]], vampires ''do'' have the standard sunlight weakness (though an -- recently developed and rare as of after Armageddon's Blade -- amulet that protects against sunlight does exist), so GameplayAndStorySegregation is still in effect for the Heroes games), as well as the 'home soil' and 'blood-thirst' weaknesses (although they don't necessarily need to ''drink'' it, there are magical tricks that can drain it directly). Running water and homes they haven't been invited into, on the other hand, are no problem at all.
* ''VideoGame/DwarfFortress'' vampires originate from beings cursed for profaning a deity's temple (although the curse can be spread by drinking vampire blood). They are TheNeedless (except for blood) and immortal, but can be killed normally. They have double the physical stats of their living selves, but these stats cannot increase. In Fortress Mode, they'll disguise themselves as immigrants and behave like a normal citizens, but will occasionally seek out sleeping dwarves and drink their blood, which is usually lethal. They'll even accuse other dwarves of their crime.
* Vampires in ''VideoGame/QuestForGlory'' are generally played straight by all the stereotypes. It's left unclear whether they ''must'' feed on the blood of the living and how frequently, (and if they do, just ''who'' have they been eating since there's little indication they have been killing townsfolk) though if the player takes a particular [[TooDumbToLive foolish action]] he ''will'' become vampire food. At the same time, however, [[spoiler: Katrina and Tanya]] are rare early examples of vampires (''Shadows of Darkness'' being released in 1994, well before the concept of the FriendlyNeighborhoodVampire really entered mainstream popular culture) that are not AlwaysChaoticEvil. [[spoiler: Katrina, the Dark Master, is much more of a very lonely WellIntentionedExtremist and BrokenBird than a true villain, and despite her frequent selfishness never loses the sympathy of the player. Tanya is ultimately just a little girl who, no matter how much she loves her "Aunt 'Trina" still misses her mother and father and accepts the Hero's help in restoring her life.
wars.]]
* ''VideoGame/TheHalloweenHack'': The Vladula. Falls asleep during battle, but if it wakes up, it can devastate the party ''VideoGame/{{Nocturne}}'': Vampires are humanoid with deadly PSI. Also, it uses the Mr. Batty overworld sprite.
* In the mobile game ''Blood Brothers'', you play
very bat-like features such as one of eight warlords who have been turned into a vampire spear noses and elongated, winged arms. Humans converted by the [[EvilOverlord Dynast-King]]. As a vampire, you are sometimes able to recruit enemies you have slain in battle with your blood. Other than that, you have none of their usual weaknesses (as seen so far). One of the 'vampires' you get is even able to use a [[WhiteMagic healing spell]].
* VideoGame/TheLordOfTheRingsOnline has the Merrevail, which are a kind of ancient evil. They are decidedly less [[VampiresAreSexGods sexy]] than most, appearing more
them, such as hunched, grey skinned human-ish things with wings on their arms, though some of the stronger ones can call out swarms of bats. There is also a quest in Mirkwood where an Elf swears he ran into an actual Vampire (very rare in Tolkein's settings, only referred to on maybe two occasions in the Silmarillion.) It turns out to be a [[BatOutOfHell REALLY big bat]] but then again, it does talk to you right before you kill it...
* Sora of the ''Franchise/KingdomHearts'' series takes on the form of a vampire whenever he is in [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], as per the [[MonsterMash theme of popular monsters]] he and his friends take on (with Donald becoming a {{Mummy}} and Goofy becoming [[FrankensteinsMonster a parody of Frankenstein's Monster]]). Aside from his [[EyepatchOfPower orange eyepatch]], [[UndeathlyPallor white skin]], WolverineClaws and CuteLittleFangs, he's still technically human, as he only takes on this form [[FisherKingdom to blend in]].
** It's left ambiguous on whether or not he is still a pseudo-vampire when his clothes gain a [[{{BadassSanta}} Santa jumper and hat]], changes his gloves, and loses the fangs, in Christmas Town. However, since Sora retains the white skin and claws, and there's evidence that his attire is merely covered, not replaced, it's likely that he's still a pseudo-vampire. [[{{FridgeLogic}} But what of the fangs]]?
* In the ''VideoGame/VampiresDawn'' series, a vampire's strengths and weaknesses depend on their generation. Valnar is a vampire of the third generation and automatically weaker than his [[IHateYouVampireDad Vampire Dad]] Asgar, who's a vampire of the second generation. The creation of the first generation of vampires is a major plot point in ''Reign of Blood''.
** Ability-wise, the ''Vampires Dawn'' vampires of the first few generations are really CursedWithAwesome. Vampirism comes with {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells, VoluntaryShapeshifting right [[JustForPun off the bat]], a SpiderSense for dangerous areas, and an aura which hides their fangs and cold skin from humans.
** They don't need to sleep in coffins, but it helps them regain health faster. They aren't affected by crosses, [[DaywalkingVampire daylight]], running water, rules of hospitality, and can choose whether or not to turn a human into a vampire when they bite them. A [[ImpaledWithExtremePrejudice stake through the heart]] will "only" instantly paralyze them.
** Serious downsides do exist though. If they lose all their blood (which translates to mana points in-game), they go berserk. If they lose all HP, they don't die but go into torpor instead until they're fed blood and start [[HealingFactor regaining HP again]]. The only way to kill a vampire permanently is to [[OffWithHisHead chop off their head]]. They then suffer AFateWorseThanDeath in the realm of Blood Wraiths where they're in constant agonizing pain.
* The Vampire job in ''VideoGame/BravelyDefault'' works
Brides, look more like a classic [[PowerCopying Blue Mage]] with a number of convinient stat-absorbing your typical undead bloodsucker and charming abilities thrown in, the former of which generally being considered a more useful ability than the large number of monster abilities at their disposal due to the fact that almost all of them are powered by the class' P.Attack, which isn't the highest.
** The original user of this job, Lord [=DeRosso=], is likewise distinctly different from average vampires: [[spoiler: his immortality was given to him by some kind of demonic entity (implied to be an alternate universe future version of him in a scene leading to TrueEnding) as a means of getting revenge to the people who killed his family, put his manor under siege and disallowed his surrender to them, forcing him to set his manor on fire and almost killing himself as a result. Since he managed to survive the fire and escape by accepting the DealWithTheDevil, he and the rest of his clan were branded vampires, which he capitalized on by spending his immortality to perfect magic that would complete the image, such as
have the ability to grow fangs and turn into a bat in order to appear more menacing to his enemies, most of which he ended up ultimately assassinating.]]
** In fact, he explicitly states [[spoiler:he isn't a vampire, and actually finds blood to be quite disgusting.]]
* Vampires from ''VideoGame/{{Bloodmasque}}'' are nocturnal, feed on human blood, and can be killed
levitate. Hitting either one center-mass with a wooden stake through the heart. And that's about where the similarities to conventional modern portrayals end. A stake to the heart is the ''only'' thing that can kill them, they reproduce sexually, are divided into four "bloodclans" tied to four of the SevenDeadlySins, and in their human form they have red and black eyes, pale skin, distorted, predatory features, and ''all'' their teeth are sharp, pointed, curved fangs. In their true form, they're even worse -- they're grotesquely distorted animate corpses, with things like blades or spikes sticking out of arms and hands, underdeveloped bat-like wings, patches where they have exoskeleton instead of skin, external hearts, and skulls with inhuman shapes.
* In ''VideoGame/TheAdventuresOfLomax'', vampires first fly as a bat over your head. When they land, they turn into a fanged lemming dressed like someone from ''Film/TheMatrix'' and shoot a bolt of energy at you. If you won't defeat
causes them quickly after they do that, they'll just turn back into a bat and fly away.
* ''VideoGame/OnePieceUnlimitedWorldRed'': Even apart from being created using the ''Franchise/OnePiece'' Devil Fruit gimmick, the featured Vampire doesn't drink blood so much as he drains his victims of their youth and vitality. And he uses his hands
to do so.
* In ''VideoGame/AWitchsTale'', Loue eats tomatoes rather than feast on blood.
* Dracula appears
spectacularly explode in ''VideoGame/KingsQuestII'' long enough to confirm the pale skin, sleeping in coffins, being repelled by crosses, and able to be killed by a stake to the heart. In the FanRemake (where Dracula is replaced by Caldaur), the pale complexion and sleeping in coffins remains and immortality is confirmed as well. One unique aspect of vampires is that they seems to age or rejuvenate to their twenties or thirties if they're not there already [[spoiler: as shown when Caldaur turns Lavidia and Possom.]] For some reason, female vampires in the game have strongly distorted voices.
* Vampires in ''VideoGame/EnterTheMatrix'' and ''VideoGame/TheMatrixPathOfNeo'' are human shaped with pale skin, black-hair, can kill you in sunlight, bend gravity to walk, somersault, cartwheel on the ceiling and can be killed by stakes or, in ''Path of Neo'', other weapons because it disrupts their codes, somehow.
gory mess.



* ''Videogame/{{Bloodborne}}'': With the kind of setting the game has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than not a mask or high collar, plus a NiceHat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun. The Cainhurst Vilebloods, or what is left of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.
* ''VideoGame/NocturneRPGMaker'': Vampires have many of the traditional traits like aversion to sunlight, inability to cross running water (though a bridge will still work), needing to be invited before entering a residence, the ability to spread vampirism, and a thirst for blood. [[spoiler:The twist near the end is that AbusivePrecursors genetically engineered vampires to fight their wars.]]
* ''VideoGame/{{Nocturne}}'': Vampires are humanoid with very bat-like features such as spear noses and elongated, winged arms. Humans converted by them, such as Vampire Brides, look more like your typical undead bloodsucker and have the ability to levitate. Hitting either one center-mass with a wooden stake causes them to spectacularly explode in a gory mess.
* In ''VideoGame/{{Battleborn}}'', despite individuals like Rath [[InsistentTerminology insisting that they're not vampires]], the Jennerit tick a number of vampire boxes InSpace Some who have very noticeable fangs, and all use the "dark energies" of the universe to alter it and themselves to suit their needs -- specifically, draining life energy to make themselves immortal. They have an [[RedAndBlackAndEvilAllOver evil red and black color scheme]] and an aesthetic combining gothic influences and the art style of ''Film/{{Tron}}''. The Goth-Tron aesthetic translates to their structures looking like futuristic {{Uberwald}}, complete with floating castles, graveyards, courtyards, and coffin-shaped containers. Bats even pop out when said coffin containers are opened. As a faction, they use tech that can manipulate the life energies of other beings -- meaning that while they may not actually drink blood, they ''can'' drain life. In addition, when Rendain took over the Jennerit Empire and decided to ally with the Varelsi, the mission he set the Jennerit on was "destroying Suns".
* ''VideoGame/PlantsVsZombiesGardenWarfare 2'' has the Vampire Flower, a variant of the Sunflower that has reduced maximum health in exchange for LifeDrain on its attacks.
* Vampires are a popular subject for [[HiddenObjectGame hidden object games]]. While most barely touch upon the creatures aside from featuring them, some offer some unique aspects to the lore:
** ''Vampireville'' has it that vampires killed leave ghosts behind. Turning has the additional requirement that the subject and his sire must have the same blood type.
** ''Myths Of The World: Black Rose'' supports the StrongerWithAge trope, and newly-turned vampires must learn their abilities. Abilities for more seasoned vampires include being able to create wards and turn humans into mindless thralls.
** ''Blood Oath'' has it that vampires are required to learn their abilities, which includes turning into a bat, turning into mist, dispelling wards, and even [[DaywalkingVampire surviving in daylight]]. They learn these abilities by acquiring talismans.
* Vampires are one of the [[NinjaPirateZombieRobot many]] forms of the Revenant from ''VideoGame/NexusClash''. Vampiric revenants can turn into bats, [[LifeDrain drain life]] with their fangs, and gain supernatural perception that not even invisible characters can hide from.
* Vampires in ''VideoGame/ARoseInTheTwilight'' are different from most other vampires in that their powers [[GreenThumb floral based]]. They absorb blood like a plant absorbs water, which freezes the source of the blood, and can attack with thorny vines. [[spoiler:The game's BigBad, Viola, also wears a bright pink dress instead of the more common black outfits of most vampires]].
* Vampires in ''VideoGame/GoldenKroneHotel'' are illiterate and have deformed hands that prevents them from holding weapons. They are harmed by sunlight and water, and can temporarily become human again by drinking Soul Elixirs.

to:

* ''Videogame/{{Bloodborne}}'': With the kind ''VideoGame/{{Onmyoji}}'' has Kyūketsu-hime who has wings growing from her back (but never seen flying), doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of setting the game has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize isn't so bad, except that actually naming ''anyone'' she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.





* Meet Graf Michael Sepperin of ''{{VideoGame/Rosenkreuzstilette}}''. As if just organizing for a coup to be launched against the Empire just wasn't enough, leave it to him to make a DealWithTheDevil and begin using the forbidden arts to transform himself into
a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting and begin commanding an army of monsters, demons, and the blood ministration undead, and even bring Raimund back from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam hunter costumes tend to cover most dead as TheGrimReaper. The Graf not only is one of the skin with a BadassLongcoat and more often [[BigBad BigBads]] ([[spoiler:other than not a mask or high collar, plus a NiceHat; while this is a logical choice for people his biological daughter, of course, who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot takes the spotlight of ways to protect said skin main BigBad from the sun. The Cainhurst Vilebloods, or what him after his defeat]]), but is left also an {{Expy}} of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method {{Dracula}} of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst ''Franchise/{{Castlevania}}'' fame, even hint at the bat connection by being a living gargoyle kind of creature.
* ''VideoGame/NocturneRPGMaker'': Vampires have many of the traditional traits like aversion to sunlight, inability to cross running water (though a bridge will still work), needing to be invited before entering a residence, the ability to spread vampirism, and a thirst for blood. [[spoiler:The twist near the end is that AbusivePrecursors genetically engineered vampires to fight their wars.]]
* ''VideoGame/{{Nocturne}}'': Vampires are humanoid with very bat-like features such as spear noses and elongated, winged arms. Humans converted by them, such as Vampire Brides, look more like your typical undead bloodsucker and have the ability to levitate. Hitting either one center-mass with a wooden stake causes them to spectacularly explode in a gory mess.
* In ''VideoGame/{{Battleborn}}'', despite individuals like Rath [[InsistentTerminology insisting that they're not vampires]], the Jennerit tick a number of vampire boxes InSpace Some who have very noticeable fangs, and all use the "dark energies" of the universe to alter it and themselves to suit their needs -- specifically, draining life energy to make themselves immortal. They have an [[RedAndBlackAndEvilAllOver evil red and black color scheme]] and an aesthetic combining gothic influences and the art style of ''Film/{{Tron}}''. The Goth-Tron aesthetic translates to their structures looking like futuristic {{Uberwald}},
coming complete with floating castles, graveyards, courtyards, and coffin-shaped containers. Bats a demonic transformation. Not to mention, he even pop randomly says one out of two lines when said coffin containers are opened. As a faction, they use tech he transforms, the famous "Grant me power!" line and even the "I am the Devil!" one that can manipulate the life energies references to Dr. Weil of other beings -- meaning that while they may not actually drink blood, they ''can'' drain life. In addition, when Rendain took over the Jennerit Empire and decided to ally with the Varelsi, the mission he set the Jennerit on was "destroying Suns".
* ''VideoGame/PlantsVsZombiesGardenWarfare 2'' has the Vampire Flower, a variant of the Sunflower that has reduced maximum health in exchange for LifeDrain on its attacks.
''VideoGame/MegaManZero'' fame.
* Vampires (called Vampyres) in ''VideoGame/{{Runescape}}'' come in two flavours, the first being the "easily disposed of with enough blunt trauma or a nice swipe of a sword' kind. The other kind, though, are basically a popular subject for [[HiddenObjectGame hidden object games]]. While most barely touch upon the creatures aside from featuring them, some offer some unique aspects vampire on crack (or perhaps PCP); while restrained to the lore:
** ''Vampireville'' has it that vampires
a certain area, they are NighInvulnerable {{winged humanoid}}s who can only be killed leave ghosts behind. with a special flail made from a silver/mithril alloy that has been dipped into the blessed river salve, as even normal silver weapons don't work on them because they can read your mind to know when and where you will strike. There are also Blisterwood weapons that can damage them which you can acquire later on, though to be able to make them you have to sneak into the most heavily guarded part of their city. The Blisterwood seems to be best way to deal with Vampyres, as it seems to weaken them as soon as they get near it, and despite the Vampyres trying their hardest to destroy the tree it is made from, the best they can do is lock up the tree and put as many guards as they can around it.
** The story for ''Runescape'' vampyres differs from tradition somewhat. They are stated to be former humans, but how they were turned is unknown, since your character often gets bitten and doesn't turn. Not to mention that they frequently bite the human residents in Meyerditch on a daily basis to collect "tithes".
*** It has been revealed that vampyres actually are a species unrelated to humans that came from another world. They used to be little more than animals before Zaros civilized them. Though most vampyres are former humans, the rulers are natural born vampyres.
Turning has the additional requirement that the subject and his sire must have the same blood type.
** ''Myths Of The World: Black Rose'' supports the StrongerWithAge trope, and newly-turned vampires must learn their abilities. Abilities for more seasoned vampires include being able to create wards and turn
humans into mindless thralls.
** ''Blood Oath'' has it that vampires
vampyres also is not a natural ability they have. Humans are required to learn their abilities, which includes turning turned into a bat, turning into mist, dispelling wards, and even [[DaywalkingVampire surviving vampyres in daylight]]. They learn these abilities an underground factory by acquiring talismans.
* Vampires are one of the [[NinjaPirateZombieRobot many]] forms of the Revenant from ''VideoGame/NexusClash''. Vampiric revenants can turn into bats, [[LifeDrain drain life]] with their fangs, and gain supernatural perception that not even invisible characters can hide from.
* Vampires
soaking them in ''VideoGame/ARoseInTheTwilight'' are different from most other vampires in that their powers [[GreenThumb floral based]]. They absorb vampyre blood like a plant absorbs water, which freezes the source of the blood, and can attack with thorny vines. [[spoiler:The game's BigBad, Viola, also wears a bright pink dress instead of the more common black outfits of most vampires]].
* Vampires in ''VideoGame/GoldenKroneHotel'' are illiterate and have deformed hands that prevents
exposing them from holding weapons. They are harmed to a magical mineral. The process for doing this was invented by sunlight and water, and can temporarily become a scientist.
* ''VideoGame/{{Sacred}}'' featured the Vampiress, a
human again woman bitten by drinking Soul Elixirs.a Vampire and turned, then given a soul when she bit a Seraphim. This allowed her to resume her human form and safely travel during the day, though she had no restriction on changing and no weakness to fire. However, in Vampire form, she takes continuous sun damage but gains sufficient power boosts to make up for it.



* In ''VideoGame/TheDarksideDetective'', one of the characters is a fan of a trashy paranormal romance called ''Guylight'', which features a "reverse vampire" who can only come out during the day. When [=McQueen=] queries how this can be dramatic, he's informed that there's a heartrending sequence in which the hero is unable to take the heroine to the prom like he promised.

to:

* In ''VideoGame/TheDarksideDetective'', the original ''VideoGame/ShadowHearts'', Keith (Keith Valentine... Hmmm) explains that the stories about vampires are false, and that they're just like humans but tougher and they live longer. They aren't affected by any weaknesses.
** In ''VideoGame/ShadowHeartsCovenant'', when Joachim is in his bat form,
one of his win quotes is "I feel like some tomato juice" and another is "I want to suck your blood... just kidding". (Note: When in bat form, he loses his frickin' mind. It seems to be just him, though. Another choice quote is "Oooo. Goooold.", referring to the characters color of his fur.)
** Bear in mind that Joachim
is a fan of a trashy paranormal romance called ''Guylight'', which MachoCamp, [[ImprobableWeaponUser improbable weapon wielding]], pro-wrestling super hero.
** ''VideoGame/ShadowHeartsFromTheNewWorld''
features a "reverse vampire" vampire who sucks the calories out of people to change form. Apparently, she can only come out go hungry, as demonstrated, though she can eat human food, too. Perhaps ''Shadow Hearts'' vampires can be sustained in more than one way?
** Do note that the above three are all siblings and Dracula's grandchildren.
* ''VideoGame/{{Shadowverse}}'': The central theme to Urias and Bloodcraft. [[spoiler:In the Guild Wars chapters, Yuwan is even surprised at how Urias is able to display strong emotions such as laughter, as well as being immune to sunlight. The vampire simply mentions that he has become accustomed to such things by ''living'' for a millennia. He also doesn't want to drink blood even if ''he can''. Lastly, the reason why he is known as the last of the vampires is that [[GenocideFromTheInside he killed his bloodthirsty kin]].]]
* ''VideoGame/TheSims'':
** With the ''Nightlife'' expansion, ''VideoGame/TheSims2'' adapts traditional vampire traits to the gameplay mechanics, making them sufficiently different. Vampire Sims lose needs in sunlight and must sleep in coffins
during the day. When [=McQueen=] queries how day, can turn into a bat, don't appear in mirrors, don't age, and can turn other Sims into vampires by biting their necks. However, they eat normal food, can die by any means besides old age and starvation, and their main draw is their needs not dropping at night. Their skin turns a purplish color and their eyes turn red in addition to gaining fangs. They also say "Bleh!" a lot; when said to a human Sim, it can [[BringMyBrownPants lower their Bladder meter]].\\\
Other expansions for ''The Sims 2'' add new types of meta-human Sims, and transformations can ''stack'', so it's perfectly possible to end up with a [[NinjaPirateZombieRobot plant werewolf vampire witch zombie Sim]]. It's not a good idea, though, to turn the solar-powered robot and plant Sims into vampires, since they burn to death when they try to recharge. That said, robot vampires can get around the sunlight issue. A robot's power is replenished by solar energy, but can also be recharged by sleep just like any other Sim. Sunlight is just faster, taking only three in-game hours at maximum.
** ''VideoGame/TheSims3'' introduced vampires with the ''Late Night'' expansion and further fleshed them out with the ''Supernatural'' expansion. Whereas vampires in the second game were more in the mold of the ClassicalMovieVampire, the third game's vampires are based on more modern interpretations. They no longer need to sleep in coffins (though they are optional), and they don't die in the sunlight, but they ''do'' start smoking, gain a negative moodlet, can't use their vampiric abilities, and eventually pass out when they do step outside during the daytime. They can no longer sate their hunger with normal food, but must instead either drink blood or consume "plasma" fruit and juice, the latter enabling one to play a VegetarianVampire. Vampires can also reproduce; vampire children gain skills at a much faster rate than human ones, eventually turning into full vampires when they age up into young adults. Also, transformations no longer stack.
** ''VideoGame/TheSims4'' invokes
this trope by giving vampires a CharacterLevel-styled system, where they can earn power points that can be dramatic, he's informed used to unlock a variety of vampire powers, but at the cost of needing to choose weaknesses as they level up. This allows the player to mix and match various types of vampires across the in-game world. A few things, however, are consistent across all vampires. Instead of eating food, they drink plasma (from either humans or fruit, as in the third game; plasma fruit can also now be made into salads), they have a BottomlessBladder, and while they don't die if they don't feed, the Thirst meter does function as a SanityMeter that will cause them to start randomly attacking and biting Sims if it gets too low. The Energy meter is replaced with a Vampire Energy meter, which functions as the ManaMeter for their vampire powers, and sunlight will drain this meter and eventually kill them if it gets to zero when they're out in the sun. Every vampire gets two starting powers: the ability to read another Sim's personality at a glance, and the ability to cause hallucinations. They can change into a [[GameFace dark form]], which is used when they are using their supernatural powers, if their Thirst meter gets too low, or if they just feel like it. The dark form can have a completely different appearance, and even voice, from their regular form, with only their physique and gender needing to remain the same.
* Since ''VideoGame/SoulCalibur III'', both Raphael and Amy have become semi-vampiric beings, due to the influence of [[ArtifactOfDoom Soul Edge]]. The Pale skin and GlowingEyesOfDoom are present, as well as a weakness during daylight and an insatiable thirst during the night. They (or Raphael at least) are also able to infect others through a neck bite, turning them into more typical Soul Edge-infected Berserkers.
** Then again, Soul Edge tends to affect everyone differently.
** It's stated that the difference between the infected berserkers and the Sorels is that the infection didn't touch their minds. Which is probably why they satisfy their "night thirst" through neck biting rather than messy slaughter.
* ''VideoGame/{{Suikoden}}'' Vampires are created by the influence of The True Moon Rune. They get sleepy and lose their powers in sunlight, and apparently only need to drink blood if they're not in the presence of the rune. Neclord at least when he was in possession of the rune was shown to be immune to everything but the Star Dragon Sword, another vampire's attack, and the special techniques of the Marley Family.


* There are two known vampires in ''[[VideoGame/{{Touhou}} Gensokyo]]'': Remilia Scarlet and Flandre Scarlet. Remilia is somewhat more traditional as a vampire, disliking sunlight, turning into a bat, [[WordOfGod claiming]] [[BlatantLies direct descendence from Dracula]], and such. However, [[YourVampiresSuck she actually]] ''[[YourVampiresSuck likes]]'' [[YourVampiresSuck cross imagery]], and is ''really'' weirded out when people seem to assume it should hurt her [[WickedCultured (she also tends to drink her blood in teacups prepared by her servant]] [[VampireBitesSuck because she tends to spill far too much of it when she bites people herself)]]. Flandre, on the other hand, looks like a vampire only in her drive for drinking blood (itself questionable, she drinks blood given to her by her maid, but when confronted with a human, WordOfGod says she blows them up without a trace of blood to drink remaining) -- she's a cute little PersonOfMassDestruction (of the unintentional kind) with "wings" made of rainbow-colored rhomboid crystals and a happy, experimentative disposition.
** Flandre actually is able to turn into a bat as well, despite her unbatlike wings. Remilia does it better, though -- she turns into a whole bat swarm and can regenerate from a single one of them. Of course, Flandre's powers are perhaps poorly defined -- we see her but two times in the series, one of these times having been very short.
*** Flandre has considerable mental issues, probably due to having been [[TheWoobie extremely isolated to prevent her from inflicting widespread damage]]; she might not know what vampire tricks she can do. Remilia, being more stable, intellectual, and in-control, would have had time and opportunity to learn.
** There is actually a third vampire in the Touhou series, but like the rest of the PC-98 Touhou games, Kurumi has a case of ChuckCunninghamSyndrome. It doesn't help that she was a minor character to begin with; as the Stage 2 boss of ''Lotus Land Story'', she was more of a speed bump than a major foe. Kurumi is presumably weaker than the Scarlet sisters, she has a large wingspan compared to them, and she lives in [[EldritchLocation a lake filled with blood]]. This is all we know of her.
*** Some speculation indicates that Elis from ''Highly Responsive To Prayer'' might also be a vampire, though it can't be verified since she too was lost to PC-98 obscurity.
** Must be noted that the 'cross imagery' part is due to ClapYourHandsIfYouBelieve and the dominant faith (if any) in Gensokyo is a bizarre mutation of Shinto, not Christianity. [[TheHero Heroine]] [[{{Miko}} Reimu Hakurei]] uses amulets and other religion-themed projectiles in battle and they are as deadly to Remilia and Flandre as they are to all the other {{Obake}} in the series.
** Their powerset is pretty much standard vampire (more so for Remilia, who loves her BloodMagic, as Flandre tends to cast pure arcane energy spells), but their weaknesses are ''bizarre''. The only normal ones are sunlight and running water (which also applies to rain), but they can't approach sardine heads or shattered holly branches, and roast soybeans burn them. It just so happens that these are the weaknesses of Oni; in fact, one of Remilia's lines in ''Immaterial and Missing Power'' suggests that ''Touhou'' vampires are related to Oni (referring to the fact that the Japanese word for vampire literally means "blood sucking oni"). Oh, and the vampires are also bound in an unbreakable contract to never attack humans in Gensokyo in return for getting blood supplied for them, taken from suicidal humans that live in the outer world.
** Really, where Remilia and Flandre are concerned, it seems to vary depending on what ZUN feels like at the time. Remilia is actually more active during the day rather than at night[[note]]Because that's when most of her friends/guests are awake and up to mischief, and being a long-lived being of any race makes one seek amusement wherever they can[[/note]], and while she is vulnerable to sunlight and rain, she can actually counter these by carrying a parasol, which, while efficient, cannot possibly protect her completely. This is further evidenced in ''Touhou Hisoutensoku'', where Remilia cannot play in any non-indoor stage unless she's got a Security Parasol card in her deck. It's possible her weaknesses to sunlight and water may be psychological rather than physical.
** Note that, in ''Silent Sinner in Blue'', she is clearly shown burning when she gets exposed to a bit of sunlight, explaining that part.
*** But she can also regenerate from it, meaning that exposure to sunlight is less life-threatening and more excruciatingly painful.
** In ''Perfect Memento'' it is mentioned vampires are capable of summoning vast amounts of demons by merely whispering.
** Last and not least, it should be mentioned that vampires in Touhou are considered to be not undead, but (in the original Japanese) ''akuma'', which is translated as devil (Hence the name "Scarlet Devil"). Also, it seems they can't turn others into more of their kind (humans drained of blood "move around as a zombie for a while, then evaporate under sunlight").
*** Except Flandre once stated to Marisa that she didn't need to breathe to 'live' which suggests undeadness.



* In the ''VideoGame/VampiresDawn'' series, a vampire's strengths and weaknesses depend on their generation. Valnar is a vampire of the third generation and automatically weaker than his [[IHateYouVampireDad Vampire Dad]] Asgar, who's a vampire of the second generation. The creation of the first generation of vampires is a major plot point in ''Reign of Blood''.
** Ability-wise, the ''Vampires Dawn'' vampires of the first few generations are really CursedWithAwesome. Vampirism comes with {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells, VoluntaryShapeshifting right [[JustForPun off the bat]], a SpiderSense for dangerous areas, and an aura which hides their fangs and cold skin from humans.
** They don't need to sleep in coffins, but it helps them regain health faster. They aren't affected by crosses, [[DaywalkingVampire daylight]], running water, rules of hospitality, and can choose whether or not to turn a human into a vampire when they bite them. A [[ImpaledWithExtremePrejudice stake through the heart]] will "only" instantly paralyze them.
** Serious downsides do exist though. If they lose all their blood (which translates to mana points in-game), they go berserk. If they lose all HP, they don't die but go into torpor instead until they're fed blood and start [[HealingFactor regaining HP again]]. The only way to kill a vampire permanently is to [[OffWithHisHead chop off their head]]. They then suffer AFateWorseThanDeath in the realm of Blood Wraiths where they're in constant agonizing pain.
* ''VideoGame/{{Warcraft}}'':
** Dreadlords, as introduced in ''VideoGame/WarcraftIII'' and reappearing in ''VideoGame/WorldOfWarcraft''. Technically, they're demons. They have bat wings, claws, and horns. The standard ones show limited control over bats and other carrion, the ability to put enemies to sleep, a "vampiric aura" that restores health to them and their allies in melee combat, as well as a LimitBreak that calls a flaming demon from the sky. Other Dreadlords have shown capacity for things like raining hellfire on targets. However, no bloodsucking is explicitly demonstrated (They suck souls instead). They are perfectly capable of walking around in daylight.
** ''Wrath of the Lich King'' introduces more traditional vampires in the Darkfallen, undead elven royalty raised by the Lich King. They have extensive blood-based and necromantic magic powers, grey skin, and boss-level strength, though otherwise their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.










* Leonid from ''VideoGame/RomancingSaGa3'' can only be healed during battle by sucking blood out of enemies, and has 0 LP, so he can't be killed off permanently but can't be revived during battle either due to the previous restriction. Gameplaywise, his inability to be healed normally is the result of his armor that can't be removed from him that also gives him significant stat boosts: like detailed under DevelopersRoom article, other armors that share its name are vastly weaker and the copy of the actual armor likewise makes the wearer unable to be healed normally and it can't be unequipped afterwards.
* While he may or may not be a vampire, Psaro the Manslayer from ''VideoGame/DragonQuestIV'' has a decent amount of vampiric traits. Pale skin, red eyes (some vampire stories give vampires red eyes), fangs, and unnatural beauty.
* In ''VideoGame/FallFromHeaven II'', the vampires of the Calabim civilization are technically alive, consume souls instead of blood, and most of the traditional weaknesses probably don't affect them. However, they hate the sunlight, because Lugus, the Angel of Light, cursed them to revive each of their feedings from the point of view of the victim. They also quite openly rule their own civilization of normal humans, but few realize that they're more than standard [[EvilOverlord Evil Overlords]].
* Marcos, from ''Last Half of Darkness: Beyond the Spirit's Eye'', was infected with vampirism by a cursed artifact rather than another vampire. He resembles a shark-toothed version of the vampire from ''[[LooksLikeOrlok Nosferatu]]'', moves disconcertingly fast, and can climb well; his other abilities are unspecified, but it's unlikely that he can turn into mist ([[spoiler:because he needed other means to enter the locked lab]]), and he at least ''thought'' he could kill himself by hanging.
* The Mystics of ''VideoGame/SaGaFrontier'' are something of a hybrid between Vampires and TheFairFolk. According to [[AllThereInTheManual Essence of SaGa]], the strongest variety are even called "True Vampires". Generally, these are the only sort who have blood related powers.
* ''VideoGame/VampireTheMasqueradeBloodlines'', based on (you guessed it!) White Wolf's ''Vampire: The Masquerade'' pen and paper RPG series.
* ''Vampire Rain'' features three kinds of vampires, or Nightwalkers, as the game calls them. The most basic type of Nightwalker looks human for the most part, but when feeding, angry, or injured, drops the disguise and looks like a hideous corpse. They're also extremely strong, requiring entire clips of ammo to take down, at which point they melt into puddles of acidic slime. Water dampens their senses, which allows humans to get close enough to fight them. Sunlight also seems to do the trick, as a [[DepletedPhlebotinumRounds UV Knife]] is a one-hit-kill weapon against them. Interestingly, all Nightwalkers seem [[KeystoneArmy dependent on the Nightwalker who turned them]], and killing one destroys all its progeny. They have offshoots called Prime Walkers that are even more powerful, being the very first of their bloodlines, [[spoiler:which becomes a key plot point, when killing a Prime Walker purges its bloodline completely]]. Finally, they seem to have an offshoot of 'natural' vampires who were born undead, and are immune to the effects of sunlight, and are freakishly strong. They do, however, seem to age, albeit slowly.
* ''VideoGame/{{Hakuouki}}'' features "furies" created by experimentation with a Western drug (revealed in Heisuke's route to have been made from vampire blood), identifiable by their white hair and [[RedEyesTakeWarning glowing red eyes]]. They are inhumanly fast and strong and heal most injuries almost immediately, to the point that the only sure way to kill them is to pierce the heart or cut off the head, but being out in daylight is physically taxing and painful for them, they have difficulty healing wounds made with silver, and their craving for blood is so intense that it drives most of them quickly insane. The furies strong-willed enough to hang onto their sanity suffer episodes of crippling pain when the bloodlust hits them. It's eventually revealed that the furies' power [[CastFromLifespan comes at the cost of their lifespan]], as they burn up in minutes the energy they would normally have used to live for years; when it's finally used up, they crumble into ash.
* The ''Videogame/DinerDash'' series has Glampires that are seemingly a ''Literature/{{Twilight}}'' parody/ShoutOut (they look like Edward and are called...well, Glampires. Also, their Werewolves are called [[Film/TeenWolf Tween Wolves]], so...) They eat what looks like normal food that all of your other customers consume and in the ''Hotel Dash'' spin off seemingly sleep in regular beds. If you don't serve them quick enough, rather than kill your other customers, they simply block them from getting by.
* Early ''VideoGame/HeroesOfMightAndMagic'' games featured vampires that were, to put it bluntly, boilerplate. The ones in the second game might as well have stepped out of the original 'Dracula' movie, albeit with quite a bit of color added. Then came the new setting of V and VI... hooo boy, are they EVER different. They're actually former [[OurLichesAreDifferent Liches]] who have had their blood replaced with magical spider-venom. Visual cues include slate-gray skin, ghostly-white hair (the basic form of them looks like he just stepped out of ''VideoGame/LegacyOfKain'') and GlowingEyesOfDoom in a tasteful green. They can teleport, are enormously tough, and can drain the life of (non-undead) enemies to heal themselves. No specific weakness to sunlight, but being undead, they are vulnerable to the ReviveKillsZombie rule, and there are certain specific anti-undead spells that push the same buttons. Also, once they fully master their powers, they start aging backwards at a rate of 1 year off for every 100 years of unlife, which has no gameplay-effect except to justify the possible existence of [[CreepyChild child-vampires]], which the necessity of being a powerful necromancer before you have any chance of becoming a vampire would otherwise preclude. Oh, and the reason they need to regularly consume human blood is to thin down the venom that now runs in their veins so it won't tear them apart from the inside out.
** Heroes 3 featured Orlock-like vampires and only the upgrade (vampire lords -- still monstrous but with a swishy red robe rather than black rags) drained blood. They too seemed to have no particular weaknesses (at least outside GameplayAndStorySegregation) not shared with other creatures of the undead type and were even more of a GameBreaker than their Heroes V and VI successors as they fully drained the damage they did to living creatures. They, and the [[MillionMookMarch ludicrous accumulation of Skeletons,]] caused the Necropolis to be declared overpowered and banned in high-level play, along with the Conflux.
*** Within [[VideoGame/MightAndMagic the setting]], vampires ''do'' have the standard sunlight weakness (though an -- recently developed and rare as of after Armageddon's Blade -- amulet that protects against sunlight does exist), so GameplayAndStorySegregation is still in effect for the Heroes games), as well as the 'home soil' and 'blood-thirst' weaknesses (although they don't necessarily need to ''drink'' it, there are magical tricks that can drain it directly). Running water and homes they haven't been invited into, on the other hand, are no problem at all.
* Vampires in ''VideoGame/QuestForGlory'' are generally played straight by all the stereotypes. It's left unclear whether they ''must'' feed on the blood of the living and how frequently, (and if they do, just ''who'' have they been eating since
there's little indication they have been killing townsfolk) though if the player takes a heartrending sequence particular [[TooDumbToLive foolish action]] he ''will'' become vampire food. At the same time, however, [[spoiler: Katrina and Tanya]] are rare early examples of vampires (''Shadows of Darkness'' being released in 1994, well before the concept of the FriendlyNeighborhoodVampire really entered mainstream popular culture) that are not AlwaysChaoticEvil. [[spoiler: Katrina, the Dark Master, is much more of a very lonely WellIntentionedExtremist and BrokenBird than a true villain, and despite her frequent selfishness never loses the sympathy of the player. Tanya is ultimately just a little girl who, no matter how much she loves her "Aunt 'Trina" still misses her mother and father and accepts the Hero's help in restoring her life.]]
* ''VideoGame/TheHalloweenHack'': The Vladula. Falls asleep during battle, but if it wakes up, it can devastate the party with deadly PSI. Also, it uses the Mr. Batty overworld sprite.
* In the mobile game ''Blood Brothers'', you play as one of eight warlords who have been turned into a vampire by the [[EvilOverlord Dynast-King]]. As a vampire, you are sometimes able to recruit enemies you have slain in battle with your blood. Other than that, you have none of their usual weaknesses (as seen so far). One of the 'vampires' you get is even able to use a [[WhiteMagic healing spell]].
* VideoGame/TheLordOfTheRingsOnline has the Merrevail,
which are a kind of ancient evil. They are decidedly less [[VampiresAreSexGods sexy]] than most, appearing more as hunched, grey skinned human-ish things with wings on their arms, though some of the hero stronger ones can call out swarms of bats. There is unable also a quest in Mirkwood where an Elf swears he ran into an actual Vampire (very rare in Tolkein's settings, only referred to take on maybe two occasions in the heroine Silmarillion.) It turns out to be a [[BatOutOfHell REALLY big bat]] but then again, it does talk to you right before you kill it...
* ''VideoGame/OnePieceUnlimitedWorldRed'': Even apart from being created using the ''Franchise/OnePiece'' Devil Fruit gimmick, the featured Vampire doesn't drink blood so much as he drains his victims of their youth and vitality. And he uses his hands to do so.
* In ''VideoGame/AWitchsTale'', Loue eats tomatoes rather than feast on blood.
* Dracula appears in ''VideoGame/KingsQuestII'' long enough to confirm the pale skin, sleeping in coffins, being repelled by crosses, and able to be killed by a stake
to the prom heart. In the FanRemake (where Dracula is replaced by Caldaur), the pale complexion and sleeping in coffins remains and immortality is confirmed as well. One unique aspect of vampires is that they seems to age or rejuvenate to their twenties or thirties if they're not there already [[spoiler: as shown when Caldaur turns Lavidia and Possom.]] For some reason, female vampires in the game have strongly distorted voices.
* Vampires in ''VideoGame/EnterTheMatrix'' and ''VideoGame/TheMatrixPathOfNeo'' are human shaped with pale skin, black-hair, can kill you in sunlight, bend gravity to walk, somersault, cartwheel on the ceiling and can be killed by stakes or, in ''Path of Neo'', other weapons because it disrupts their codes, somehow.
* ''VideoGame/PlantsVsZombiesGardenWarfare 2'' has the Vampire Flower, a variant of the Sunflower that has reduced maximum health in exchange for LifeDrain on its attacks.
* Vampires are a popular subject for [[HiddenObjectGame hidden object games]]. While most barely touch upon the creatures aside from featuring them, some offer some unique aspects to the lore:
** ''Vampireville'' has it that vampires killed leave ghosts behind. Turning has the additional requirement that the subject and his sire must have the same blood type.
** ''Myths Of The World: Black Rose'' supports the StrongerWithAge trope, and newly-turned vampires must learn their abilities. Abilities for more seasoned vampires include being able to create wards and turn humans into mindless thralls.
** ''Blood Oath'' has it that vampires are required to learn their abilities, which includes turning into a bat, turning into mist, dispelling wards, and even [[DaywalkingVampire surviving in daylight]]. They learn these abilities by acquiring talismans.
* Vampires are one of the [[NinjaPirateZombieRobot many]] forms of the Revenant from ''VideoGame/NexusClash''. Vampiric revenants can turn into bats, [[LifeDrain drain life]] with their fangs, and gain supernatural perception that not even invisible characters can hide from.
* Vampires in ''VideoGame/ARoseInTheTwilight'' are different from most other vampires in that their powers [[GreenThumb floral based]]. They absorb blood
like he promised.a plant absorbs water, which freezes the source of the blood, and can attack with thorny vines. [[spoiler:The game's BigBad, Viola, also wears a bright pink dress instead of the more common black outfits of most vampires]].
* Vampires in ''VideoGame/GoldenKroneHotel'' are illiterate and have deformed hands that prevents them from holding weapons. They are harmed by sunlight and water, and can temporarily become human again by drinking Soul Elixirs.



* ''VideoGame/GrabbedByTheGhoulies'' features [[RaisingTheSteaks Vampire Chicken]] early on and later Vampire taking the form of pale plump girls walking in a movable coffin with a pet bat on their shoulder and can attack by either smacking Cooper over the head with their bats or by dragging him inside the coffin, making him loose health until he's free. Both can be killed with Garlic, though the latter is only vulnerable when their coffin are open (which, unconveniently, means they're about to attack you). Apparently, more Vampire enemies were initially planned, including short child-like vampires, slimmier and sexier vampire ladies and an imposing male vampire serving as TheDragon for the BigBad of the game.

to:

* ''VideoGame/GrabbedByTheGhoulies'' features [[RaisingTheSteaks Vampire Chicken]] early on and later Vampire taking the form of pale plump girls walking in a movable coffin with a pet bat on their shoulder and can attack by either smacking Cooper over the head with their bats or by dragging him inside the coffin, making him loose health until he's free. Both can be killed with Garlic, though the latter is only vulnerable when their coffin are open (which, unconveniently, means they're about to attack you). Apparently, more Vampire enemies were initially planned, including short child-like vampires, slimmier and sexier vampire ladies and an imposing male vampire serving as TheDragon for the BigBad of the game.

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** Demitri is a perfect example of the [[OurDemonsAreDifferent vampire as a type of demon]]. The dimension he comes from is named Makai which means "[[ExactlyWhatItSaysOnTheTin demon world]]". His rival is the trope image for HornyDevils.

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** Demitri is a perfect example of the [[OurDemonsAreDifferent vampire as a type of demon]]. The dimension he comes from is named Makai which means "[[ExactlyWhatItSaysOnTheTin demon world]]". His rival is the trope image for HornyDevils.



** Bear in mind that Joachim is a HardGay, [[ImprobableWeaponUser improbable weapon wielding]], pro-wrestling, super hero.

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** Bear in mind that Joachim is a HardGay, MachoCamp, [[ImprobableWeaponUser improbable weapon wielding]], pro-wrestling, pro-wrestling super hero.

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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has Kyūketsu-hime who has wings growing from her back (but never seen flying), doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.

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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' ''VideoGame/{{Onmyoji}}'' has Kyūketsu-hime who has wings growing from her back (but never seen flying), doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.



* ''VideoGame/{{Fallout 3}}'' has the Family, who aren't supernatural at all - they all came together as 'vampires' for their own reasons. One suffers from some form of mutation or psychological disorder that gives him an insatiable hunger for human flesh, but can drink blood as a substitute. The Leader at one point states that they follow vampiric traditions mainly because it allows them to think of themselves as something other than ravenous cannibals.

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* ''VideoGame/{{Fallout 3}}'' has the Family, who aren't supernatural at all - -- they all came together as 'vampires' for their own reasons. One suffers from some form of mutation or psychological disorder that gives him an insatiable hunger for human flesh, but can drink blood as a substitute. The Leader at one point states that they follow vampiric traditions mainly because it allows them to think of themselves as something other than ravenous cannibals.



* The ''VideoGame/LegacyOfKain'' games centre on vampires and creates its own variations on the folklore. The original ''Blood Omen'' has them as fairly standard super-powered blood-drinking undead humans, but ''Soul Reaver'' sees Kain creating his six lieutenants who all in turn created their own clan bloodlines, each distinct from the others. Their standard weaknesses are fire, sunlight (though that fades as they age), water (which burns them like acid), decapitation, and impalement (though if the impaling object is removed, their bodies may revive). Other wounds heal quickly. The clans evolved and ranged from being unusually magically powerful to becoming aquatic. Unfortunately, while they grew StrongerWithAge they also began to degenerate into feral beasts. Furthermore, some vampires - most notably Raziel - can become wraiths, which are spectral creatures who feed upon souls. It is eventually revealed that [[spoiler:the original vampires were pretty harmless blue-skinned, feather-winged humanoids cursed to blood-drinking, immortality, and sterility by their enemies; they passed the curse on to humans for their own complicated reasons, and when the knowledge of how to do that was lost Kain made new vampires himself by giving up pieces of his soul]].
* Dreadlords, as introduced in ''VideoGame/WarcraftIII'' and reappearing in ''VideoGame/WorldOfWarcraft''. Technically, they're demons. They have bat wings, claws, and horns. The standard ones show limited control over bats and other carrion, the ability to put enemies to sleep, a "vampiric aura" that restores health to them and their allies in melee combat, as well as a LimitBreak that calls a flaming demon from the sky. Other Dreadlords have shown capacity for things like raining hellfire on targets. However, no bloodsucking is explicitly demonstrated (They suck souls instead). They are perfectly capable of walking around in daylight.
** ''Wrath of the Lich King'' has now introduced more traditional vampires in the Darkfallen, undead elven royalty raised by the Lich King. They have extensive blood-based and necromantic magic powers, grey skin, and boss-level strength, though otherwise their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.
* There are two known vampires in ''[[VideoGame/{{Touhou}} Gensokyo]]'': Remilia Scarlet and Flandre Scarlet. Remilia is somewhat more traditional as a vampire, disliking sunlight, turning into a bat, [[WordOfGod claiming]] [[BlatantLies direct descendence from Dracula]], and such. However, [[YourVampiresSuck she actually]] ''[[YourVampiresSuck likes]]'' [[YourVampiresSuck cross imagery]], and is ''really'' weirded out when people seem to assume it should hurt her [[WickedCultured (she also tends to drink her blood in teacups prepared by her servant]] [[VampireBitesSuck because she tends to spill far too much of it when she bites people herself)]]. Flandre, on the other hand, looks like a vampire only in her drive for drinking blood (itself questionable, she drinks blood given to her by her maid, but when confronted with a human, WordOfGod says she blows them up without a trace of blood to drink remaining) - she's a cute little PersonOfMassDestruction (of the unintentional kind) with "wings" made of rainbow-colored rhomboid crystals and a happy, experimentative disposition.
** Flandre actually is able to turn into a bat as well, despite her unbatlike wings. Remilia does it better, though - she turns into a whole bat swarm and can regenerate from a single one of them. Of course, Flandre's powers are perhaps poorly defined - we see her but two times in the series, one of these times having been very short.

to:

* The ''VideoGame/LegacyOfKain'' games centre on vampires and creates its own variations on the folklore. The original ''Blood Omen'' has them as fairly standard super-powered blood-drinking undead humans, but ''Soul Reaver'' sees Kain creating his six lieutenants who all in turn created their own clan bloodlines, each distinct from the others. Their standard weaknesses are fire, sunlight (though that fades as they age), water (which burns them like acid), decapitation, and impalement (though if the impaling object is removed, their bodies may revive). Other wounds heal quickly. The clans evolved and ranged from being unusually magically powerful to becoming aquatic. Unfortunately, while they grew StrongerWithAge they also began to degenerate into feral beasts. Furthermore, some vampires - -- most notably Raziel - -- can become wraiths, which are spectral creatures who feed upon souls. It is eventually revealed that [[spoiler:the original vampires were pretty harmless blue-skinned, feather-winged humanoids cursed to blood-drinking, immortality, and sterility by their enemies; they passed the curse on to humans for their own complicated reasons, and when the knowledge of how to do that was lost Kain made new vampires himself by giving up pieces of his soul]].
* ''VideoGame/{{Warcraft}}'':
**
Dreadlords, as introduced in ''VideoGame/WarcraftIII'' and reappearing in ''VideoGame/WorldOfWarcraft''. Technically, they're demons. They have bat wings, claws, and horns. The standard ones show limited control over bats and other carrion, the ability to put enemies to sleep, a "vampiric aura" that restores health to them and their allies in melee combat, as well as a LimitBreak that calls a flaming demon from the sky. Other Dreadlords have shown capacity for things like raining hellfire on targets. However, no bloodsucking is explicitly demonstrated (They suck souls instead). They are perfectly capable of walking around in daylight.
** ''Wrath of the Lich King'' has now introduced introduces more traditional vampires in the Darkfallen, undead elven royalty raised by the Lich King. They have extensive blood-based and necromantic magic powers, grey skin, and boss-level strength, though otherwise their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.
* There are two known vampires in ''[[VideoGame/{{Touhou}} Gensokyo]]'': Remilia Scarlet and Flandre Scarlet. Remilia is somewhat more traditional as a vampire, disliking sunlight, turning into a bat, [[WordOfGod claiming]] [[BlatantLies direct descendence from Dracula]], and such. However, [[YourVampiresSuck she actually]] ''[[YourVampiresSuck likes]]'' [[YourVampiresSuck cross imagery]], and is ''really'' weirded out when people seem to assume it should hurt her [[WickedCultured (she also tends to drink her blood in teacups prepared by her servant]] [[VampireBitesSuck because she tends to spill far too much of it when she bites people herself)]]. Flandre, on the other hand, looks like a vampire only in her drive for drinking blood (itself questionable, she drinks blood given to her by her maid, but when confronted with a human, WordOfGod says she blows them up without a trace of blood to drink remaining) - -- she's a cute little PersonOfMassDestruction (of the unintentional kind) with "wings" made of rainbow-colored rhomboid crystals and a happy, experimentative disposition.
** Flandre actually is able to turn into a bat as well, despite her unbatlike wings. Remilia does it better, though - -- she turns into a whole bat swarm and can regenerate from a single one of them. Of course, Flandre's powers are perhaps poorly defined - -- we see her but two times in the series, one of these times having been very short.



* Nitara from ''VideoGame/MortalKombatDeadlyAlliance'' introduced a Vampire race to the series. This variation presents huge vampire wings on their backs, the common thirst for blood, an allergy to the Earth's sun, and vulnerability to wooden stakes (any other material wouldn't kill them). In ''MK: Armageddon'', the race's name is given as Moroi, and their realm is named Vaeternus.

to:

* ''VideoGame/MortalKombatDeadlyAlliance'': Nitara from ''VideoGame/MortalKombatDeadlyAlliance'' introduced a Vampire race to the series. This variation presents huge vampire wings on their backs, the common thirst for blood, an allergy to the Earth's sun, and vulnerability to wooden stakes (any other material wouldn't kill them). In ''MK: Armageddon'', the race's name is given as Moroi, and their realm is named Vaeternus.



* No one ''calls'' them vampires, but the Ardat-Yakshi of ''Franchise/MassEffect'' are obvious in their inspiration. They are sterile 'pureblood' asari with a genetic condition which makes sexual contact lethal for their partners while the AY gains biotic strength and feels a narcotic "high" that compels them to continue killing. Liara refers to this as "feeding", saying that the urge to do so can be strong. In a dead asari dialect, Ardat-Yakshi means "Demon of the Night Wind" and pre-spaceflight asari culture built superstitions around them. 1% of the species is somewhere on the "Ardat-Yakshi spectrum" and it's believed that having the condition inclines the asari in question to sociopathy. Most are placed in secluded and heavily controlled monasteries under the threat of death, but a few low-risk ones are allowed to [[FriendlyNeighborhoodVampires live normally enough]] provided they never mate. The one time in the series you encounter a genuinely dangerous known Ardat-Yakshi is in Morinth. She comes across as highly vampiric; as an asari she is long-lived and of a highly cultured species, she is strikingly beautiful and otherworldly in a predatory way, and she has on multiple occasions charmed people to love and worship her to the point of dying for her - via sex, or by TakingTheBullet for her. She's even caused entire villages to be enthralled, and is most interested in people who are artistic or otherwise have a 'spark'. The most telling thing, though, is the fact that the ship which took her off Illium is the ''Demeter'' - the same vessel used to transport the eponymous vampire in {{Literature/Dracula}}.

to:

* No one ''calls'' them vampires, but the Ardat-Yakshi of ''Franchise/MassEffect'' are obvious in their inspiration. They are sterile 'pureblood' asari with a genetic condition which makes sexual contact lethal for their partners while the AY gains biotic strength and feels a narcotic "high" that compels them to continue killing. Liara refers to this as "feeding", saying that the urge to do so can be strong. In a dead asari dialect, Ardat-Yakshi means "Demon of the Night Wind" and pre-spaceflight asari culture built superstitions around them. 1% of the species is somewhere on the "Ardat-Yakshi spectrum" and it's believed that having the condition inclines the asari in question to sociopathy. Most are placed in secluded and heavily controlled monasteries under the threat of death, but a few low-risk ones are allowed to [[FriendlyNeighborhoodVampires live normally enough]] provided they never mate. The one time in the series you encounter a genuinely dangerous known Ardat-Yakshi is in Morinth. She comes across as highly vampiric; as an asari she is long-lived and of a highly cultured species, she is strikingly beautiful and otherworldly in a predatory way, and she has on multiple occasions charmed people to love and worship her to the point of dying for her - -- via sex, or by TakingTheBullet for her. She's even caused entire villages to be enthralled, and is most interested in people who are artistic or otherwise have a 'spark'. The most telling thing, though, is the fact that the ship which took her off Illium is the ''Demeter'' - -- the same vessel used to transport the eponymous vampire in {{Literature/Dracula}}.



** Heroes 3 featured Orlock-like vampires and only the upgrade (vampire lords - still monstrous but with a swishy red robe rather than black rags) drained blood. They too seemed to have no particular weaknesses (at least outside GameplayAndStorySegregation) not shared with other creatures of the undead type and were even more of a GameBreaker than their Heroes V and VI successors as they fully drained the damage they did to living creatures. They, and the [[MillionMookMarch ludicrous accumulation of Skeletons,]] caused the Necropolis to be declared overpowered and banned in high-level play, along with the Conflux.

to:

** Heroes 3 featured Orlock-like vampires and only the upgrade (vampire lords - -- still monstrous but with a swishy red robe rather than black rags) drained blood. They too seemed to have no particular weaknesses (at least outside GameplayAndStorySegregation) not shared with other creatures of the undead type and were even more of a GameBreaker than their Heroes V and VI successors as they fully drained the damage they did to living creatures. They, and the [[MillionMookMarch ludicrous accumulation of Skeletons,]] caused the Necropolis to be declared overpowered and banned in high-level play, along with the Conflux.



* ''VideoGame/NosferatuTheWrathOfMalachi'': All Vampires are humanoid Undead who drink blood, are hurt by sunlight, and are repelled by holy relics and Garlic. But there's also a number of subtypes.
** Demodus are the only non-humanoid Vampires, being effectively giant mutant demon Vampire Bats. According to the Encyclopedia Of The Undead, they behave basically like normal Vampire Bats, except that they try to kill you.
** Desmodiij are related to Demodus, and look like Bat-Human hybrids. They're weak and not very intelligent, and are the most common enemy in the game. They can be summoned from the Spirit World en masse by Portals.

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* ''VideoGame/NosferatuTheWrathOfMalachi'': All Vampires vampires are humanoid Undead undead who drink blood, are hurt by sunlight, and are repelled by holy relics and Garlic. But there's also a number of subtypes.
** Demodus are the only non-humanoid Vampires, vampires, being effectively giant mutant demon Vampire Bats. vampire bats. According to the Encyclopedia Of The Undead, they behave basically like normal Vampire Bats, vampire bats, except that they try to kill you.
** Desmodiij are related to Demodus, and look like Bat-Human bat-human hybrids. They're weak and not very intelligent, and are the most common enemy in the game. They can be summoned from the Spirit World en masse by Portals.



** It seems that it is possible for Vampires to gain additional abilities than this. All the bosses can take far more punishment and can turn into swarms of Bats and regenerate in their coffins, where they can only be killed with a Wooden Stake, while the Count is so powerful that he can only be killed by the rays of the Sun at dawn. [[spoiler:Then there's Malachi...]]
* With the kind of setting ''Videogame/{{Bloodborne}}'' has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than not a mask or high collar, plus a NiceHat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun...
** The Cainhurst Vilebloods, or what is left of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.
* Vampires in ''VideoGame/NocturneRPGMaker'' have many of the traditional traits like aversion to sunlight, inability to cross running water (though a bridge will still work), needing to be invited before entering a residence, the ability to spread vampirism, and a thirst for blood. [[spoiler:The twist near the end is that AbusivePrecursors genetically engineered vampires to fight their wars.]]
* Vampires in ''VideoGame/{{Nocturne}}'' (the other one) are humanoid with very bat-like features such as spear noses and elongated, winged arms. Humans converted by them, such as Vampire Brides, look more like your typical undead bloodsucker and have the ability to levitate. Hitting either one center-mass with a wooden stake causes them to spectacularly explode in a gory mess.
* In ''VideoGame/{{Battleborn}}'', despite individuals like Rath [[InsistentTerminology insisting that they're not vampires]], the Jennerit tick a number of vampire boxes InSpace Some who have very noticeable fangs, and all use the "dark energies" of the universe to alter it and themselves to suit their needs - specifically, draining life energy to make themselves immortal. They have an [[RedAndBlackAndEvilAllOver evil red and black color scheme]] and an aesthetic combining gothic influences and the art style of ''Film/{{Tron}}''. The Goth-Tron aesthetic translates to their structures looking like futuristic {{Uberwald}}, complete with floating castles, graveyards, courtyards, and coffin-shaped containers. Bats even pop out when said coffin containers are opened. As a faction, they use tech that can manipulate the life energies of other beings - meaning that while they may not actually drink blood, they ''can'' drain life. In addition, when Rendain took over the Jennerit Empire and decided to ally with the Varelsi, the mission he set the Jennerit on was "destroying Suns".

to:

** It seems that it is possible for Vampires vampires to gain additional abilities than this. All the bosses can take far more punishment and can turn into swarms of Bats bats and regenerate in their coffins, where they can only be killed with a Wooden Stake, wooden stake, while the Count is so powerful that he can only be killed by the rays of the Sun at dawn. [[spoiler:Then there's Malachi...]]
* ''Videogame/{{Bloodborne}}'': With the kind of setting ''Videogame/{{Bloodborne}}'' the game has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than not a mask or high collar, plus a NiceHat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun...
**
sun. The Cainhurst Vilebloods, or what is left of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.
* ''VideoGame/NocturneRPGMaker'': Vampires in ''VideoGame/NocturneRPGMaker'' have many of the traditional traits like aversion to sunlight, inability to cross running water (though a bridge will still work), needing to be invited before entering a residence, the ability to spread vampirism, and a thirst for blood. [[spoiler:The twist near the end is that AbusivePrecursors genetically engineered vampires to fight their wars.]]
* ''VideoGame/{{Nocturne}}'': Vampires in ''VideoGame/{{Nocturne}}'' (the other one) are humanoid with very bat-like features such as spear noses and elongated, winged arms. Humans converted by them, such as Vampire Brides, look more like your typical undead bloodsucker and have the ability to levitate. Hitting either one center-mass with a wooden stake causes them to spectacularly explode in a gory mess.
* In ''VideoGame/{{Battleborn}}'', despite individuals like Rath [[InsistentTerminology insisting that they're not vampires]], the Jennerit tick a number of vampire boxes InSpace Some who have very noticeable fangs, and all use the "dark energies" of the universe to alter it and themselves to suit their needs - -- specifically, draining life energy to make themselves immortal. They have an [[RedAndBlackAndEvilAllOver evil red and black color scheme]] and an aesthetic combining gothic influences and the art style of ''Film/{{Tron}}''. The Goth-Tron aesthetic translates to their structures looking like futuristic {{Uberwald}}, complete with floating castles, graveyards, courtyards, and coffin-shaped containers. Bats even pop out when said coffin containers are opened. As a faction, they use tech that can manipulate the life energies of other beings - -- meaning that while they may not actually drink blood, they ''can'' drain life. In addition, when Rendain took over the Jennerit Empire and decided to ally with the Varelsi, the mission he set the Jennerit on was "destroying Suns".



** And then there's the results of the [[SovietSuperscience Red Hand]]'s experiments at Facility 10: a unique bargain with the vampire queen Mara provided the Soviets with a huge supply of vampire genetic material, which they used to create their own SuperSoldiers. If anything, they were even bigger than the Hulks, could walk in daylight, and usually sported a nightmarish array of weaponry. Unfortunately, they were also borderline uncontrollable except through direct psychic manipulation - which is why Facility 10 was eventually [[SealedEvilInACan sealed shut]] with the scientists and prototypes still inside. Unfortunately, the base was completely self-sustaining, giving the vampire researchers all the time in the world to go on making monsters until Mara came to release them.

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** And then there's the results of the [[SovietSuperscience Red Hand]]'s experiments at Facility 10: a unique bargain with the vampire queen Mara provided the Soviets with a huge supply of vampire genetic material, which they used to create their own SuperSoldiers. If anything, they were even bigger than the Hulks, could walk in daylight, and usually sported a nightmarish array of weaponry. Unfortunately, they were also borderline uncontrollable except through direct psychic manipulation - -- which is why Facility 10 was eventually [[SealedEvilInACan sealed shut]] with the scientists and prototypes still inside. Unfortunately, the base was completely self-sustaining, giving the vampire researchers all the time in the world to go on making monsters until Mara came to release them.

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* ''VideoGame/TheSims2'' adapts traditional vampire traits to the gameplay mechanics, making them sufficiently different. Vampire Sims lose needs in sunlight and must sleep in coffins during the day, can turn into a bat, don't appear in mirrors, don't age, and can turn other Sims into vampires by biting their necks. However, they eat normal food, can die by any means besides old age and starvation, and their main draw is their needs not dropping at night. Their skin turns a purplish color and their eyes turn red in addition to gaining fangs. They also say "Bleh!" a lot.
** By the way, transformation into meta-human Sims can ''stack'', so it's perfectly possible to end up with a plant werewolf vampire witch zombie Sim. It's not a good idea, though, to turn the solar-powered robot Sims or solar-powered plant Sims into vampires, since they burn to death when they try to recharge.
** And by the same token, robot vampires get around the sunlight issue, also. A robot's power is replenished by solar energy, but can also be recharged by sleep just like any other Sim. Sunlight is just faster, taking only three in-game hours at maximum.
* ''VideoGame/TheSims4'' invokes this, by giving vampires a CharacterLevel styled system, where they can earn power points, which can be used to unlock a variety of vampire powers, but at the cost of needing to choose weaknesses as they level up. This allows the player to mix and match various types of vampires across the in-game world. The things that are consist across all vampires are that they need to drink 'plasma', which works more as a SanityMeter, and can't kill them, that they have a Vampire Energy meter, which functions as their ManaMeter, they have a BottomlessBladder, and they can change into a dark form, which is used when they are using their supernatural powers, or just if they feel like it. The dark form can have a completely different appearance, and even voice, than their regular form, with only their physique and gender needing to remain the same.

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* ''VideoGame/TheSims'':
** With the ''Nightlife'' expansion,
''VideoGame/TheSims2'' adapts traditional vampire traits to the gameplay mechanics, making them sufficiently different. Vampire Sims lose needs in sunlight and must sleep in coffins during the day, can turn into a bat, don't appear in mirrors, don't age, and can turn other Sims into vampires by biting their necks. However, they eat normal food, can die by any means besides old age and starvation, and their main draw is their needs not dropping at night. Their skin turns a purplish color and their eyes turn red in addition to gaining fangs. They also say "Bleh!" a lot.
** By the way, transformation into
lot; when said to a human Sim, it can [[BringMyBrownPants lower their Bladder meter]].\\\
Other expansions for ''The Sims 2'' add new types of
meta-human Sims Sims, and transformations can ''stack'', so it's perfectly possible to end up with a [[NinjaPirateZombieRobot plant werewolf vampire witch zombie Sim. Sim]]. It's not a good idea, though, to turn the solar-powered robot Sims or solar-powered and plant Sims into vampires, since they burn to death when they try to recharge.
** And by the same token,
recharge. That said, robot vampires can get around the sunlight issue, also.issue. A robot's power is replenished by solar energy, but can also be recharged by sleep just like any other Sim. Sunlight is just faster, taking only three in-game hours at maximum.
* ** ''VideoGame/TheSims3'' introduced vampires with the ''Late Night'' expansion and further fleshed them out with the ''Supernatural'' expansion. Whereas vampires in the second game were more in the mold of the ClassicalMovieVampire, the third game's vampires are based on more modern interpretations. They no longer need to sleep in coffins (though they are optional), and they don't die in the sunlight, but they ''do'' start smoking, gain a negative moodlet, can't use their vampiric abilities, and eventually pass out when they do step outside during the daytime. They can no longer sate their hunger with normal food, but must instead either drink blood or consume "plasma" fruit and juice, the latter enabling one to play a VegetarianVampire. Vampires can also reproduce; vampire children gain skills at a much faster rate than human ones, eventually turning into full vampires when they age up into young adults. Also, transformations no longer stack.
**
''VideoGame/TheSims4'' invokes this, this trope by giving vampires a CharacterLevel styled CharacterLevel-styled system, where they can earn power points, which points that can be used to unlock a variety of vampire powers, but at the cost of needing to choose weaknesses as they level up. This allows the player to mix and match various types of vampires across the in-game world. The things that A few things, however, are consist consistent across all vampires are that vampires. Instead of eating food, they need to drink 'plasma', which works more plasma (from either humans or fruit, as a SanityMeter, and can't kill them, that in the third game; plasma fruit can also now be made into salads), they have a BottomlessBladder, and while they don't die if they don't feed, the Thirst meter does function as a SanityMeter that will cause them to start randomly attacking and biting Sims if it gets too low. The Energy meter is replaced with a Vampire Energy meter, which functions as the ManaMeter for their ManaMeter, they have a BottomlessBladder, vampire powers, and they sunlight will drain this meter and eventually kill them if it gets to zero when they're out in the sun. Every vampire gets two starting powers: the ability to read another Sim's personality at a glance, and the ability to cause hallucinations. They can change into a [[GameFace dark form, form]], which is used when they are using their supernatural powers, if their Thirst meter gets too low, or just if they just feel like it. The dark form can have a completely different appearance, and even voice, than from their regular form, with only their physique and gender needing to remain the same.
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** The Cainhurst Vilebloods, or what is left of them, embody the typical Eastern European vampire appearance-wise: nobles dressed in medieval finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.

to:

** The Cainhurst Vilebloods, or what is left of them, embody the typical Eastern central European vampire appearance-wise: tall, pale-skinned nobles dressed in medieval pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.

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*** In vanilla ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', vampires are very similar to those in ''Oblivion''. However, the ''Dawnguard'' DLC introduces Vampire Lords and "Pure-bloods." Vampire Lords are, for the most part, the same as regular vampires in Skyrim with one major exception: they can transform. Transforming follows many of the same rules as the Werewolf transformation, but with a greater amount of magical powers and spells. Vampire Lords also have one other advantage: Normally, when a vampire goes too long without blood, their "condition" becomes so obvious that [=NPCs=] in towns will turn hostile on sight. Vampire Lords don't have to deal with this (though you'd think the GlowingEyes would tip people off).

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*** In vanilla ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', vampires are very similar to those in ''Oblivion''. However, the ''Dawnguard'' DLC introduces Vampire Lords and "Pure-bloods." Vampire Lords are, for the most part, the same as regular vampires in Skyrim with one major exception: they can transform. Transforming follows many of the same rules as the Werewolf transformation, but with a greater amount of magical powers and spells. Vampire Lords also have one other advantage: Normally, when a vampire goes too long without blood, their "condition" becomes so obvious that [=NPCs=] in towns will turn hostile on sight. Vampire Lords don't have to deal with this (though you'd think the GlowingEyes would tip people off). Skyrim's Volkihar vampires are also notable for their [[AnIcePerson ice powers]] and their ability to grab someone through the surface of a frozen lake, dragging them down to a watery grave (don't worry, they don't actually demonstrate this ability in-game).


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** There exist other vampire clans in other provinces that have not made an appearance yet but are mentioned in lore books. The Whet-Fang vampires of Black Marsh are a secretive society that trap people in comas and then feed on them at their leisure. Valenwood is home to several distinct vampire bloodlines: the Bonsamu are indistinguishable from regular Bosmer [[GlamourFailure but are revealed to look monstrous under candlelight]]; the Yekef, who can swallow victims whole; the Keerilith, who can turn into mist to infiltrate homes and evade enemies; and the sinister Telboth, who [[KillAndReplace prey exclusively on children and take their place in the family]].
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Post scriptum


* ''VideoGame/GrabbedByTheGhoulies'' features [[RaisingTheSteaks Vampire Chicken]] early on and later Vampire taking the form of pale plump girls walking in a movable coffin with a pet bat on their shoulder and can attack by either smacking Cooper over the head with their bats or by dragging him inside the coffin, making him loose health until he's free. Both can be killed with Garlic, though the latter is only vulnerable when their coffin are open (which, unconveniently, means they're about to attack you).

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* ''VideoGame/GrabbedByTheGhoulies'' features [[RaisingTheSteaks Vampire Chicken]] early on and later Vampire taking the form of pale plump girls walking in a movable coffin with a pet bat on their shoulder and can attack by either smacking Cooper over the head with their bats or by dragging him inside the coffin, making him loose health until he's free. Both can be killed with Garlic, though the latter is only vulnerable when their coffin are open (which, unconveniently, means they're about to attack you).
you). Apparently, more Vampire enemies were initially planned, including short child-like vampires, slimmier and sexier vampire ladies and an imposing male vampire serving as TheDragon for the BigBad of the game.
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* ''VideoGame/GrabbedByTheGhoulies'' features [[RaisingTheSteaks Vampire Chicken]] early on and later Vampire taking the form of pale plump girls walking in a movable coffin with a pet bat on their shoulder and can attack by either smacking Cooper over the head with their bats or by dragging him inside the coffin, making him loose health until he's free. Both can be killed with Garlic, though the latter is only vulnerable when their coffin are open (which, unconveniently, means they're about to attack you).

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* Nevan in ''VideoGame/DevilMayCry3DantesAwakening'' is [[NotUsingTheZWord never outright referred to as a vampire]], but she tries to suck out Dante's soul by kissing him, attempts to bite his neck, has a flowing waterfall just outside the cave mouth leading to her lair (preventing her from leaving, it looks like), is deathly pale, and has an affinity towards bats and can transform into a swarm of them. Calling her one is a pretty safe bet.
** On the other hand, she turns into an electric guitar that shoots ''lightning bats'' once you defeat her, which isn't exactly traditional vampire behaviour. It's ''VideoGame/DevilMayCry'', so who the fuck even knows anymore.
** It has been stated she is a Succubus, not a vampire. thought she has vampiric traits.

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* Nevan in ''VideoGame/DevilMayCry3DantesAwakening'' is [[NotUsingTheZWord never outright referred to as a vampire]], but she tries to suck out Dante's soul by kissing him, attempts to bite his neck, has a flowing waterfall just outside the cave mouth leading to her lair (preventing her from leaving, it looks like), is deathly pale, and has an affinity towards bats and can transform into a swarm of them. Calling her one is a pretty safe bet. \n** On She's based on the other hand, she turns into an electric guitar that shoots ''lightning bats'' once you defeat her, Leanan sídhe, also called the Dearg-Dul, which isn't exactly traditional vampire behaviour. It's ''VideoGame/DevilMayCry'', so who the fuck even knows anymore.
** It has been stated she is a Succubus, not a vampire. thought she has
are vampiric traits.fae from Irish folklore. She's named for Nemain (pronounced Nevan), the spirit of frenzied war in celtic folklore.
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* Vampires in ''VideoGame/CodeVein'' are called Revenants and are not created by being bitten, but artificially created by placing a BOR parasite in the body of a dead human to revive them. They are immortal and are not weakened by sunlight or crosses, but a direct hit to the heart will kill them off for good. If a Revenant's thirst for blood exceeds its threshold, they will be reduced to a Lost, a mindless bloodthirsty monster with no shred of humanity left.

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* ''VideoGame/CodeVein'': Vampires in ''VideoGame/CodeVein'' are called Revenants and are not created by being bitten, but artificially created by placing a BOR parasite in the body of a dead human to revive them. them. They are immortal [[TheAgeless ageless]], [[ResurrectiveImmortality soon reform if killed]], and are not weakened by sunlight or crosses, but have strange BloodMagic abilities. They have none of the traditional vampire weaknesses except for a thirst for blood. If they go too long without blood, they will frenzy, transforming into the mindless Lost with no shred of humanity left. A direct hit to the heart will kill them off the BOR parasite and reduce a Revenant to ash for good. If a Revenant's thirst for blood exceeds its threshold, they will be reduced to a Lost, a mindless bloodthirsty monster with no shred of humanity left.good.
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** The first type is transmitted through drinking the blood of a true vampire, like the Countess. Drinking this blood causes a gradual transformation in the victim that causes their bodies to metamorph into grotesque insect-like forms based around ticks and mosquitos, with their bodies growing wings, thoraxes, bulbous multi-faceted eyes, multiple legs, and elongated, mosquito-like noses, as well as pronounced fangs. The longer this process continues, the more insect-like the body become, until the most advanced versions look like gigantic insects with vaguely human-like features like arms and heads. It also decays the mind in a peculiar way, as the infected starts clinging to humanity in the strangest ways, so that even in the middle of a sinking, crumbling ruin within a rotten, mosquito-infested swamp the vampires act like a DeadlyDecadentCourt, complete with duelists, feasts, and some of the hosts trying to entertain their guests by torturing your hapless party. The vampires are insane and monstrous, but they still have the sharpened minds of the vilest and most decadent [[AristocratsAreEvil nobility of old]].

to:

** The first type is transmitted through drinking the blood of a true vampire, like the Countess. Drinking this blood causes a gradual transformation in the victim that causes their bodies to metamorph into grotesque insect-like forms based around ticks and mosquitos, with their bodies growing wings, thoraxes, bulbous multi-faceted eyes, multiple legs, and elongated, mosquito-like noses, as well as pronounced fangs. The longer this process continues, the more insect-like the body become, until the most advanced versions look like gigantic insects with vaguely human-like features like arms and heads. It also decays the mind in a peculiar way, as the infected starts clinging to humanity in the strangest ways, so that even in the middle of a sinking, crumbling ruin within a rotten, mosquito-infested swamp the vampires act like a DeadlyDecadentCourt, DecadentCourt, complete with duelists, feasts, and some of the hosts trying to entertain their guests by torturing your hapless party. The vampires are insane and monstrous, but they still have the sharpened minds of the vilest and most decadent [[AristocratsAreEvil nobility of old]].
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* The ''Videogame/DinerDash'' series has Glampires that are seemingly a ''{{Twilight}}'' parody/ShoutOut (they look like Edward and are called...well, Glampires. Also, their Werewolves are called [[Film/TeenWolf Tween Wolves]], so...) They eat what looks like normal food that all of your other customers consume and in the ''Hotel Dash'' spin off seemingly sleep in regular beds. If you don't serve them quick enough, rather than kill your other customers, they simply block them from getting by.

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* The ''Videogame/DinerDash'' series has Glampires that are seemingly a ''{{Twilight}}'' ''Literature/{{Twilight}}'' parody/ShoutOut (they look like Edward and are called...well, Glampires. Also, their Werewolves are called [[Film/TeenWolf Tween Wolves]], so...) They eat what looks like normal food that all of your other customers consume and in the ''Hotel Dash'' spin off seemingly sleep in regular beds. If you don't serve them quick enough, rather than kill your other customers, they simply block them from getting by.
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* To celebrate [[HalloweenEpisode the second year of Halloween]], ''VideoGame/DragonProject'' gives us Almighty Gryllen as the [[ShockAndAwe Thunder]] [[EnergyBow Soul Bow]] [[OurMonstersAreDifferent Behemoth.]] Along with the habit of [[VampiresSleepInCoffins sleeping in coffins during the day]], a [[BadassInANiceSuit fancy outfit]], bat wings, [[VampiricDraining the ability to suck blood]], and turn into a swarm of vampires, Gryllen seems to be like a standard vampire... Except for the fact that not only does he have LaserEyes, but he also [[LifeDrain steals your HP]] through the [[BewareMyStingerTail syringe at the end of his tail.]]

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* To celebrate [[HalloweenEpisode the second year of Halloween]], ''VideoGame/DragonProject'' gives us Almighty Gryllen as the [[ShockAndAwe Thunder]] [[EnergyBow Soul Bow]] [[OurMonstersAreDifferent Behemoth.]] Along with the habit of [[VampiresSleepInCoffins sleeping in coffins during the day]], a [[BadassInANiceSuit fancy outfit]], bat wings, [[VampiricDraining the ability to suck blood]], and turn into a [[BatOutOfHell swarm of vampires, bats]], Gryllen seems to be like a standard vampire... Except for the fact that not only does he have LaserEyes, but he also [[LifeDrain steals your HP]] through the [[BewareMyStingerTail syringe at the end of his tail.]]
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* To celebrate [[HalloweenEpisode the second year of Halloween]], ''VideoGame/DragonProject'' gives us Almighty Gryllen as the [[ShockAndAwe Thunder]] [[EnergyBow Soul Bow]] [[OurMonstersAreDifferent Behemoth.]] Along with the habit of [[VampiresSleepInCoffins sleeping in coffins during the day]], a [[BadassInANiceSuit fancy outfit]], bat wings, [[VampiricDraining the ability to suck blood]], and turn into a swarm of vampires, Gryllen seems to be like a standard vampire... Except for the fact that not only does he have LaserEyes, but he also [[LifeDrain steals your HP]] through the [[BewareMyStingerTail syringe at the end of his tail.]]
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* In ''VideoGame/CountdownVampires'', people are turned into vampires by coming into contact with black water. They can be changed back with white water.
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* Vampires in ''VideoGame/CodeVein'' are called Revenants and are not created by being bitten, but artificially created by placing a BOR parasite in the body of a dead human to revive them. They are immortal and are not weakened by sunlight or crosses, but a direct hit to the heart will kill them off for good. If a Revenant's thirst for blood exceeds its threshold, they will be reduced to a Lost, a mindless bloodthirsty monster with no shred of humanity left.
Willbyr MOD

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* ''VideoGame/OnePieceUnlimitedWorldRed'': Even apart from being created using the OnePiece Devil Fruit gimmick, the featured Vampire doesn't drink blood so much as he drains his victims of their youth and vitality. And he uses his hands to do so.

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* ''VideoGame/OnePieceUnlimitedWorldRed'': Even apart from being created using the OnePiece ''Franchise/OnePiece'' Devil Fruit gimmick, the featured Vampire doesn't drink blood so much as he drains his victims of their youth and vitality. And he uses his hands to do so.
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* With the kind of setting ''Videogame/{{Bloodborne}}'' has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration from the very beginning, you are more or less a vampire yourself in all but name.
** The Cainhurst Vilebloods, or what is left of them, embody the typical Eastern European vampire appearance-wise: nobles dressed in medieval finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen.

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* With the kind of setting ''Videogame/{{Bloodborne}}'' has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial onto your thigh or splattering beast blood onto your wounds. In other words, after accepting the blood ministration from the very beginning, you are more or less a vampire yourself in all but name.
name. For bonus points, Yharnam hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than not a mask or high collar, plus a NiceHat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun...
** The Cainhurst Vilebloods, or what is left of them, embody the typical Eastern European vampire appearance-wise: nobles dressed in medieval finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.
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* Sora of the ''KingdomHearts'' series takes on the form of a vampire whenever he is in [[WesternAnimation/{{TheNightmareBeforeChristmas}} Halloween Town]], as per the [[MonsterMash theme of popular monsters]] he and his friends take on (with Donald becoming a {{Mummy}} and Goofy becoming [[{{FrankensteinsMonster}} a parody of Frankenstein's Monster]]). Aside from his [[{{EyepatchOfPower}} orange eyepatch]], [[{{UndeathlyPallor}} white skin]], WolverineClaws and CuteLittleFangs, he's still technically human, as he only takes on this form [[{{FisherKingdom}} to blend in]].

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* Sora of the ''KingdomHearts'' ''Franchise/KingdomHearts'' series takes on the form of a vampire whenever he is in [[WesternAnimation/{{TheNightmareBeforeChristmas}} [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], as per the [[MonsterMash theme of popular monsters]] he and his friends take on (with Donald becoming a {{Mummy}} and Goofy becoming [[{{FrankensteinsMonster}} [[FrankensteinsMonster a parody of Frankenstein's Monster]]). Aside from his [[{{EyepatchOfPower}} [[EyepatchOfPower orange eyepatch]], [[{{UndeathlyPallor}} [[UndeathlyPallor white skin]], WolverineClaws and CuteLittleFangs, he's still technically human, as he only takes on this form [[{{FisherKingdom}} [[FisherKingdom to blend in]].
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* The Vampire job in VideoGame/BravelyDefaultFlyingFairy works more like a classic [[PowerCopying Blue Mage]] with a number of convinient stat-absorbing and charming abilities thrown in, the former of which generally being considered a more useful ability than the large number of monster abilities at their disposal due to the fact that almost all of them are powered by the class' P.Attack, which isn't the highest.

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* The Vampire job in VideoGame/BravelyDefaultFlyingFairy ''VideoGame/BravelyDefault'' works more like a classic [[PowerCopying Blue Mage]] with a number of convinient stat-absorbing and charming abilities thrown in, the former of which generally being considered a more useful ability than the large number of monster abilities at their disposal due to the fact that almost all of them are powered by the class' P.Attack, which isn't the highest.
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** On the other hand, she turns into an electric guitar that shoots ''lightning bats'' once you defeat her, which isn't exactly traditional vampire behaviour. It's ''Franchise/DevilMayCry'', so who the fuck even knows anymore.

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** On the other hand, she turns into an electric guitar that shoots ''lightning bats'' once you defeat her, which isn't exactly traditional vampire behaviour. It's ''Franchise/DevilMayCry'', ''VideoGame/DevilMayCry'', so who the fuck even knows anymore.
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* Vampire Cookie from ''VideoGame/CookieRun'' is a FriendlyNeighborhoodVampire who drinks [[FrothyMugsOfWater grape juice]](originally wine pre {{Bowlderization}}) instead of blood. He extracts health-restoring droplets of juice from obstacles, can turn into a wine glass with bat wings, and has a [[SiblingYinYang younger sister]] who's not undead at all.

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* Vampire Cookie from ''VideoGame/CookieRun'' is a FriendlyNeighborhoodVampire who drinks [[FrothyMugsOfWater grape juice]](originally wine pre {{Bowlderization}}) {{Bowdlerization}}) instead of blood. He extracts health-restoring droplets of juice from obstacles, can turn into a wine glass with bat wings, and has a [[SiblingYinYang younger sister]] who's not undead at all.
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* In ''VideoGame/PillarsOfEternity'' [[NotUsingTheZWord fampyrs]] are [[FantasticSapientSpecies Kith]] who have bound their souls to their corpses. They need to eat [[YourSoulIsMine soul energy]] to keep from degenerating into [[OurGhoulsAreCreepier more]] [[OurZombiesAreDifferent mindless and degenerate]] [[DemBones undead]], which is easiest to get from consuming [[IAmAHumanitarian the flesh and blood of other kith]]. Becoming a fampyr doesn't alter their mentality in any way, but the combination of having to eat people and the awareness of the FateWorseThanDeath that awaits them if they don't means most fampyrs are unhinged and/or pessimistic anyways.
* Vampire Cookie from ''VideoGame/CookieRun'' is a FriendlyNeighborhoodVampire who drinks [[FrothyMugsOfWater grape juice]](originally wine pre {{Bowlderization}}) instead of blood. He extracts health-restoring droplets of juice from obstacles, can turn into a wine glass with bat wings, and has a [[SiblingYinYang younger sister]] who's not undead at all.
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* Vampires (called Vampyres) in ''VideoGame/{{Runescape}}'' come in two flavours, the first being the "easily disposed of with enough blunt trauma or a nice swipe of a sword' kind. The other kind, though, are basically a vampire on crack (or perhaps PCP); while restrained to a certain area, they are NighInvulnerable {{winged humanoid}}s who can only be killed with a special flail made from a a silver/mithril alloy that has been dipped into the blessed river salve, as even normal silver weapons don't work on them because they can read your mind to know when and where you will strike. There are also Blisterwood weapons that can damage them which you can acquire later on, though to be able to make them you have to sneak into the most heavily guarded part of their city. The Blisterwood seems to be best way to deal with Vampyres, as it seems to weaken them as soon as they get near it, and despite the Vampyres trying their hardest to destroy the tree it is made from, the best they can do is lock up the tree and put as many guards as they can around it.

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* Vampires (called Vampyres) in ''VideoGame/{{Runescape}}'' come in two flavours, the first being the "easily disposed of with enough blunt trauma or a nice swipe of a sword' kind. The other kind, though, are basically a vampire on crack (or perhaps PCP); while restrained to a certain area, they are NighInvulnerable {{winged humanoid}}s who can only be killed with a special flail made from a a silver/mithril alloy that has been dipped into the blessed river salve, as even normal silver weapons don't work on them because they can read your mind to know when and where you will strike. There are also Blisterwood weapons that can damage them which you can acquire later on, though to be able to make them you have to sneak into the most heavily guarded part of their city. The Blisterwood seems to be best way to deal with Vampyres, as it seems to weaken them as soon as they get near it, and despite the Vampyres trying their hardest to destroy the tree it is made from, the best they can do is lock up the tree and put as many guards as they can around it.


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*** It has been revealed that vampyres actually are a species unrelated to humans that came from another world. They used to be little more than animals before Zaros civilized them. Though most vampyres are former humans, the rulers are natural born vampyres. Turning humans into vampyres also is not a natural ability they have. Humans are turned into vampyres in an underground factory by soaking them in vampyre blood and exposing them to a magical mineral. The process for doing this was invented by a scientist.
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* Rachel Alucard from ''VideoGame/{{Blazblue}}'' seems to have none of the traditional weaknesses of vampires. At least, none that we know of. She can walk around in broad daylight, and although she uses Nago as a parasol, this seems to be for decoration rather than protection, as she is no less powerful in daylight than at night. She even pulls a crucifix out of the ground during her Astral Heat. She's also one of the most powerful characters in the game (in terms of storyline).

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* Rachel Vampires in ''Franchise/{{BlazBlue}}'' are a form of illusionary creatures, beings manifested via [[TheLifestream the Azure]] from human emotions, not entirely unlike [[SoulPower Drive]] [[AnthropomorphicPersonification manifestations.]] While normal vampires have to drink blood in order to sustain themselves and are hurt by sunlight and holy water, neither Clavis Alucard from ''VideoGame/{{Blazblue}}'' seems to nor his daughter Rachel have none displayed any of the traditional weaknesses of vampires. At least, none that we know of. She can vampire weaknesses. Rachel can, for example, walk around in broad daylight, and although she uses Nago [[{{Familiar}} Nago]] as a parasol, this seems to be for decoration rather than protection, as she is no less powerful in daylight than at night. She night, and she even pulls a crucifix out of the ground during her [[FinishingMove Astral Heat. She's Heat.]] On the power-platter side, the vampires are stated to possess incredibly high life-force values, which allows them to do stuff like [[BloodyMurder control blood]] and [[SpontaneousWeaponCreation create weapons]] from it. The Alucard family, in particular, are also [[AllPowerfulBystander Observers]] dedicated to the [[QuantumMechanicsCanDoAnything quantum observation]] [[RippleEffectProofMemory of the world's timeline,]] making Rachel canonically one of the most powerful characters in the game (in terms of storyline).game.
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* ''VideoGame/{{Shadowverse}}'': The central theme to Urias and Bloodcraft. [[spoiler:In the Guild Wars chapters, Yuwan is even surprised at how Urias is able to display strong emotions such as laughter, as well as being immune to sunlight. The vampire simply mentions that he has become accustomed to such things by ''living'' for a millennia. He also doesn't want to drink blood even if ''he can''. Lastly, the reason why he is known as the last of the vampires is that [[GenocideFromTheInside he killed his bloodthirsty kin]].]]
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** While Tamriellic Vampires have many traits in common with those of classic Vampire lore (the presence of fangs, pale skin, [[TheAgeless agelessness]], [[IdealIllnessImmunity immunity to other diseases]], [[WeakenedByTheLight sensitivity to sunlight]], and the need to [[HorrorHunger consume humanoid blood]]) there are many differences as well. Tamriellic Vampirism is a disease and Tamriellic Vampires typically do not need to feed to survive (and some bloodlines even grow ''stronger'' if they go without feeding), though they do go [[WasOnceAMan irrevocably insane]] if they go too long without feeding. The initial disease (which becomes full blown Vampirism) varies depending on the region, and is easily treated as a common disease in the first few days after being contracted. However, once the disease progresses to full Vampirism, getting cured becomes much more difficult. There are also numerous other differences within the Vampire bloodlines that make each one distinct from the others. A full write up with more details is available on the [[Characters/TheElderScrollsOtherRaces The Elder Scrolls: Other Race Tropes]] page. In all main series games save for ''Arena'', the PlayerCharacter can become a Vampire.

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** While Tamriellic Vampires have many traits in common with those of classic Vampire lore (the presence of fangs, pale skin, [[TheAgeless agelessness]], [[IdealIllnessImmunity immunity to other diseases]], [[WeakenedByTheLight sensitivity to sunlight]], and the need to [[HorrorHunger consume humanoid blood]]) there are many differences as well. Tamriellic Vampirism is a disease and Tamriellic Vampires typically do not need to feed to survive (and some bloodlines even grow ''stronger'' if they go without feeding), though they do go [[WasOnceAMan irrevocably insane]] if they go too long without feeding. The initial disease (which becomes full blown Vampirism) varies depending on the region, and is easily treated as a common disease in the first few days after being contracted. However, once the disease progresses to full Vampirism, getting cured becomes much more difficult. There are also numerous other differences within the Vampire bloodlines that make each one distinct from the others. A full write up with more details is available on the [[Characters/TheElderScrollsOtherRaces The Elder Scrolls: Other Race Tropes]] page. In all main series games save for ''Arena'', the PlayerCharacter can become a Vampire.

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