History OurVampiresAreDifferent / VideoGames

17th May '17 7:50:42 PM Fuyumoto
Is there an issue? Send a Message


* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has Kyūketsu-hime who has wings growing from her back, doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.

to:

* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has Kyūketsu-hime who has wings growing from her back, back (but never seen flying), doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.
17th May '17 7:46:34 PM Fuyumoto
Is there an issue? Send a Message

Added DiffLines:

* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has Kyūketsu-hime who has wings growing from her back, doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.
7th May '17 5:05:12 PM Trialman
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheSims4'' invokes this, by giving vampires a CharacterLevel styled system, where they can earn power points, which can be used to unlock a variety of vampire powers, but at the cost of needing to choose weaknesses as they level up. This allows the player to mix and match various types of vampires across the in-game world. The things that are consist across all vampires are that they need to drink 'plasma', which works more as a SanityMeter, and can't kill them, that they have a Vampire Energy meter, which functions as their ManaMeter, they have a BottomlessBladder, and they can change into a dark form, which is used when they are using their supernatural powers, or just if they feel like it. The dark form can have a completely different appearance, and even voice, than their regular form, with only their physique and gender needing to remain the same.
6th May '17 12:07:59 PM AkoSiKuya23
Is there an issue? Send a Message

Added DiffLines:

* Vampires in ''VideoGame/ARoseInTheTwilight'' are different from most other vampires in that their powers [[GreenThumb floral based]]. They absorb blood like a plant absorbs water, which freezes the source of the blood, and can attack with thorny vines. [[spoiler:The game's BigBad, Viola, also wears a bright pink dress instead of the more common black outfits of most vampires]].
28th Apr '17 11:58:45 AM BeerBaron
Is there an issue? Send a Message

Added DiffLines:

** The Tsaesci of [[{{Wutai}} Akavir]] are stated to be an entire race of "[[SnakePeople Snake Vampires]]" who "devoured" Akavir's native human population and Akavir's red dragons. ([[MultipleChoicePast Other sources]] regarding the Tsaesci indicate that they are a race of Men little different than those in Tamriel and use "devour" interchangeably with "enslave," casting some doubt on their status as snakes and/or vampires.)
13th Mar '17 11:34:55 PM finalfaw
Is there an issue? Send a Message

Added DiffLines:

** It has been stated she is a Succubus, not a vampire. thought she has vampiric traits.
4th Feb '17 2:53:54 PM BKelly95
Is there an issue? Send a Message


* Vampirism in the ''Last Half of Darkness'' games is caused by an infectious microorganism, and can potentially be stopped with genetically-engineered counteragents. It's transmissible to monkeys as well as humans, and gives [[LooksLikeOrlok Markus]] (''Beyond the Spirit's Eye'') a mouthful of shark's teeth.
20th Jan '17 7:54:38 PM NanoMoose
Is there an issue? Send a Message


* The ''VideoGame/LegacyOfKain'' games really go to town on vampires. While at first they seem to fit the regular variation, ''Soul Reaver'' added on evolution, with vampires changing and adapting every couple of centuries, turning into inhuman monsters [[spoiler:which is later explained to be due to the curse placed on the "original" vampires]]. And that's not even going into the "Vampires vs Hylden" aspect of the games.
** Or the fact that [[spoiler:the Vampires were originally a non-blood-drinking race of {{Precursors}} who were, as far as can be inferred, fairly decent folks who just happened to have clawed hands, blue skin, and [[WingedHumanoid black-feathered wings]] growing out their back.]]
** There's also Raziel's character, who becomes a half-vampire half-wraith in the second game, replacing his bloodlust with a need to feed on the souls of others, while initially retaining most of his vampiric weaknesses, such as burning his skin to the touch of water.
** Raziel explains vampiric strengths and weakness early on in the game. "Physical wounds are fleeting" because of their "immortal flesh" that "[[HealingFactor begins to close as soon as it is cleaved]]". They only need to worry about injuries "that impale or inflame"; water is like acid, and sunlight only works on younger vampires but regular fire works just fine. Also, impalement through the heart only works so long as they ''stay'' impaled, and only because it prevents it from healing -- take out the spear or whatever, and they instantly return to life. In fact, actually permanently killing a vampire is impossible; their soul will hover around their corpse (which will not rot or decompose, even if incinerated) and will eventually adapt and become Wraiths, or ghosts that vampirically feed on souls. If the corpse of the Wraith is brought back to life (usually by taking out the impaling instrument), then the vampire retains his soul-sucking abilities, and Dumah was even able to shift to the Spectral Realm.
** There are exactly three kinds of vampires in Nosgoth. The blue skinned and winged Ancients such as Janos Audron, the humans transformed by the Ancients/humans transformed by existing ones such as Vorador, and reanimated corpses such as Kain and his brood. The latter are a varied bunch and, by the time of ''Soul Reaver 1'', have degenerated into mutant fiends. The 6 original Kainite vampires are Raziel and his brothers, and they were made by Kain using a portion of his soul (which was magically corrupted by an insane sorcerer before he was born, hence why his generation of vamps ultimately degenerate). Each of the 6 has their own clan of vamps which all have unique abilities, such as being spider-like, immunity to water, or being larger and stronger. Rahab and Melchiah both further had unique weaknesses; the former was always vulnerable to sunlight regardless of the age of he or his brood (but they got the swimming deal as a plus); the latter was made last and turned out to have a kind of AgeWithoutYouth, in that he was immortal but his undead body could not maintain its own flesh, leading to he and his brood having to steal skin as well as blood from their victims to preserve their rotting forms.
** As Kain grows older, he starts to resemble the original Ancients [[spoiler:because he was turned into a vampire by having his heart replaced with Janos' heart.]]

to:

* The ''VideoGame/LegacyOfKain'' games really go to town centre on vampires. While at first they seem to fit vampires and creates its own variations on the regular variation, folklore. The original ''Blood Omen'' has them as fairly standard super-powered blood-drinking undead humans, but ''Soul Reaver'' added on evolution, with sees Kain creating his six lieutenants who all in turn created their own clan bloodlines, each distinct from the others. Their standard weaknesses are fire, sunlight (though that fades as they age), water (which burns them like acid), decapitation, and impalement (though if the impaling object is removed, their bodies may revive). Other wounds heal quickly. The clans evolved and ranged from being unusually magically powerful to becoming aquatic. Unfortunately, while they grew StrongerWithAge they also began to degenerate into feral beasts. Furthermore, some vampires changing and adapting every couple of centuries, turning into inhuman monsters [[spoiler:which - most notably Raziel - can become wraiths, which are spectral creatures who feed upon souls. It is later explained to be due to the curse placed on the "original" vampires]]. And that's not even going into the "Vampires vs Hylden" aspect of the games.
** Or the fact
eventually revealed that [[spoiler:the Vampires were originally a non-blood-drinking race of {{Precursors}} who were, as far as can be inferred, fairly decent folks who just happened to have clawed hands, blue skin, and [[WingedHumanoid black-feathered wings]] growing out their back.]]
** There's also Raziel's character, who becomes a half-vampire half-wraith in the second game, replacing his bloodlust with a need to feed on the souls of others, while initially retaining most of his vampiric weaknesses, such as burning his skin to the touch of water.
** Raziel explains vampiric strengths and weakness early on in the game. "Physical wounds are fleeting" because of their "immortal flesh" that "[[HealingFactor begins to close as soon as it is cleaved]]". They only need to worry about injuries "that impale or inflame"; water is like acid, and sunlight only works on younger
original vampires but regular fire works just fine. Also, impalement through the heart only works so long as they ''stay'' impaled, were pretty harmless blue-skinned, feather-winged humanoids cursed to blood-drinking, immortality, and only because it prevents it from healing -- take out the spear or whatever, and they instantly return to life. In fact, actually permanently killing a vampire is impossible; sterility by their soul will hover around their corpse (which will not rot or decompose, even if incinerated) and will eventually adapt and become Wraiths, or ghosts that vampirically feed on souls. If enemies; they passed the corpse of the Wraith is brought back curse on to life (usually by taking out the impaling instrument), then the vampire retains his soul-sucking abilities, and Dumah was even able to shift to the Spectral Realm.
** There are exactly three kinds of vampires in Nosgoth. The blue skinned and winged Ancients such as Janos Audron, the
humans transformed by the Ancients/humans transformed by existing ones such as Vorador, and reanimated corpses such as Kain and his brood. The latter are a varied bunch and, by the time of ''Soul Reaver 1'', have degenerated into mutant fiends. The 6 original Kainite vampires are Raziel and his brothers, and they were made by Kain using a portion of his soul (which was magically corrupted by an insane sorcerer before he was born, hence why his generation of vamps ultimately degenerate). Each of the 6 has for their own clan of vamps which all have unique abilities, such as being spider-like, immunity to water, or being larger complicated reasons, and stronger. Rahab and Melchiah both further had unique weaknesses; when the former knowledge of how to do that was always vulnerable to sunlight regardless of the age of he or his brood (but they got the swimming deal as a plus); the latter was lost Kain made last and turned out to have a kind new vampires himself by giving up pieces of AgeWithoutYouth, in that he was immortal but his undead body could not maintain its own flesh, leading to he and his brood having to steal skin as well as blood from their victims to preserve their rotting forms.
** As Kain grows older, he starts to resemble the original Ancients [[spoiler:because he was turned into a vampire by having his heart replaced with Janos' heart.]]
soul]].



* No one ''calls'' them vampires, but the Ardat-Yakshi of ''Franchise/MassEffect'' have their similarities. They are sterile 'pureblood' asari with a genetic condition which makes sex devastatingly painful to crippling to lethal for the other partner, depending on the Ardat-Yakshi, and the AY gains in strength and intelligence with each such encounter, finding it addictive. Liara refers to this as "feeding", saying that the urge to do so can be strong. In a dead asari dialect, Ardat-Yakshi means "Demon of the Night Wind" and pre-spaceflight asari culture built superstitions around them. 1% of the species is somewhere on the "Ardat-Yakshi spectrum" and it's believed that having the condition inclines the asari in question to being sociopathic, seeing others as prey.
** Most are rounded up and put into monasteries, or an active effort is made to kill them, but a few low-risk ones are allowed to [[FriendlyNeighborhoodVampires live normally enough]] provided they never mate. According to the third game, they're also allowed to visit Thessia (the Asari homeworld) under supervision.
** The first one in the series you meet who you ''know'' is an Ardat-Yakshi is Morinth. She comes across as highly vampiric; as an asari she is long-lived and of a highly cultured species, she is strikingly beautiful and otherworldly in a predatory way, and she has on multiple occasions charmed or willed people to love and worship her to the point of dying for her - via sex, or by TakingTheBullet for her. She's even caused entire villages to be enthralled by her, and is most interested in people who are artistic or otherwise have a 'spark'. The most telling thing, though, is the fact that the ship which took her off Illium is the ''Demeter'' - the same vessel used to transport the eponymous vampire in {{Literature/Dracula}}.
*** Averted, however, by her sisters Rila and Falere in the third game. Not only are they not sociopathic, they exiled themselves on their own accord and are content in staying in the monastery. Unfortunately for them, the Reapers are after them since the Ardat-Yakshi are the templates for [[BossInMooksClothing Banshees]].

to:

* No one ''calls'' them vampires, but the Ardat-Yakshi of ''Franchise/MassEffect'' have are obvious in their similarities. inspiration. They are sterile 'pureblood' asari with a genetic condition which makes sex devastatingly painful to crippling to sexual contact lethal for the other partner, depending on the Ardat-Yakshi, and their partners while the AY gains in biotic strength and intelligence with each such encounter, finding it addictive.feels a narcotic "high" that compels them to continue killing. Liara refers to this as "feeding", saying that the urge to do so can be strong. In a dead asari dialect, Ardat-Yakshi means "Demon of the Night Wind" and pre-spaceflight asari culture built superstitions around them. 1% of the species is somewhere on the "Ardat-Yakshi spectrum" and it's believed that having the condition inclines the asari in question to being sociopathic, seeing others as prey.
**
sociopathy. Most are rounded up placed in secluded and put into monasteries, or an active effort is made to kill them, heavily controlled monasteries under the threat of death, but a few low-risk ones are allowed to [[FriendlyNeighborhoodVampires live normally enough]] provided they never mate. According to the third game, they're also allowed to visit Thessia (the Asari homeworld) under supervision.
**
The first one time in the series you meet who you ''know'' is an encounter a genuinely dangerous known Ardat-Yakshi is in Morinth. She comes across as highly vampiric; as an asari she is long-lived and of a highly cultured species, she is strikingly beautiful and otherworldly in a predatory way, and she has on multiple occasions charmed or willed people to love and worship her to the point of dying for her - via sex, or by TakingTheBullet for her. She's even caused entire villages to be enthralled by her, enthralled, and is most interested in people who are artistic or otherwise have a 'spark'. The most telling thing, though, is the fact that the ship which took her off Illium is the ''Demeter'' - the same vessel used to transport the eponymous vampire in {{Literature/Dracula}}.
*** Averted, however, by her sisters Rila and Falere in the third game. Not only are they not sociopathic, they exiled themselves on their own accord and are content in staying in the monastery. Unfortunately for them, the Reapers are after them since the Ardat-Yakshi are the templates for [[BossInMooksClothing Banshees]].
{{Literature/Dracula}}.



* In ''VideoGame/{{Battleborn}}'', despite individuals like Rath [[InsistentTerminology insisting that they're not vampires]], the Jennerit tick on several boxes that basically say that they're space vampires.
** They look like vampires especially in case of some who have very noticeable fangs. They also use the dark energies of the universe to alter it and themselves to suit their needs, most notably the Sustainment process which using energy siphoned from entire planets can turn those deemed worthy biologically immortal.
** They have an [[RedAndBlackAndEvilAllOver evil red and black color scheme]] and an aesthetic that's according to WordOfGod a mix of gothic influence and the art style of ''Film/{{Tron}}''. Basically this "Gothic Tron" aesthic translates to much of their structures looking like a futuristic {{Uberwald}} setting complete with floating Dracula castle-like structures, graveyard-like courtyards, and coffin shaped containers. Bats even apparently pop out when said coffin containers are opened.
** When Rendain took over the Jennerit Empire and decided to ally with the Varelsi, the mission he set the Jennerit on can basically be interpreted as "destroying Suns", a goal that could be interpreted as something a vampire weak to sunlight would seek out.
** As a faction, they use tech that can manipulate the life energies of other beings thus while they do it in different ways, all of the Jennerit, at least the playable ones from what can be seen, are capable of some form of life steal.

to:

* In ''VideoGame/{{Battleborn}}'', despite individuals like Rath [[InsistentTerminology insisting that they're not vampires]], the Jennerit tick on several a number of vampire boxes that basically say that they're space vampires.
** They look like vampires especially in case of some
InSpace Some who have very noticeable fangs. They also fangs, and all use the dark energies "dark energies" of the universe to alter it and themselves to suit their needs, most notably the Sustainment process which using needs - specifically, draining life energy siphoned from entire planets can turn those deemed worthy biologically immortal.
**
to make themselves immortal. They have an [[RedAndBlackAndEvilAllOver evil red and black color scheme]] and an aesthetic that's according to WordOfGod a mix of combining gothic influence influences and the art style of ''Film/{{Tron}}''. Basically this "Gothic Tron" aesthic The Goth-Tron aesthetic translates to much of their structures looking like a futuristic {{Uberwald}} setting {{Uberwald}}, complete with floating Dracula castle-like structures, graveyard-like castles, graveyards, courtyards, and coffin shaped coffin-shaped containers. Bats even apparently pop out when said coffin containers are opened.
** When
opened. As a faction, they use tech that can manipulate the life energies of other beings - meaning that while they may not actually drink blood, they ''can'' drain life. In addition, when Rendain took over the Jennerit Empire and decided to ally with the Varelsi, the mission he set the Jennerit on can basically be interpreted as was "destroying Suns", a goal that could be interpreted as something a vampire weak to sunlight would seek out.
** As a faction, they use tech that can manipulate the life energies of other beings thus while they do it in different ways, all of the Jennerit, at least the playable ones from what can be seen, are capable of some form of life steal.
Suns".



** ''Myths Of The World: Black Rose'' supports the StrongerWithAge trope and newly turned vampires must learn their abilities. Abilities for more seasoned vampires include being able to create wards and turns humans into mindless thralls.

to:

** ''Myths Of The World: Black Rose'' supports the StrongerWithAge trope trope, and newly turned newly-turned vampires must learn their abilities. Abilities for more seasoned vampires include being able to create wards and turns turn humans into mindless thralls.
12th Dec '16 2:31:54 PM Miracle@StOlaf
Is there an issue? Send a Message


* Vampires in ''VideoGame/Nocturne'' (the other one) are humanoid with very bat-like features such as spear noses and elongated, winged arms. Humans converted by them, such as Vampire Brides, look more like your typical undead bloodsucker and have the ability to levitate. Hitting either one center-mass with a wooden stake causes them to spectacularly explode in a gory mess.

to:

* Vampires in ''VideoGame/Nocturne'' ''VideoGame/{{Nocturne}}'' (the other one) are humanoid with very bat-like features such as spear noses and elongated, winged arms. Humans converted by them, such as Vampire Brides, look more like your typical undead bloodsucker and have the ability to levitate. Hitting either one center-mass with a wooden stake causes them to spectacularly explode in a gory mess.
12th Dec '16 2:31:20 PM Miracle@StOlaf
Is there an issue? Send a Message

Added DiffLines:

* Vampires in ''VideoGame/Nocturne'' (the other one) are humanoid with very bat-like features such as spear noses and elongated, winged arms. Humans converted by them, such as Vampire Brides, look more like your typical undead bloodsucker and have the ability to levitate. Hitting either one center-mass with a wooden stake causes them to spectacularly explode in a gory mess.
This list shows the last 10 events of 152. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=OurVampiresAreDifferent.VideoGames