History OurVampiresAreDifferent / VideoGames

30th Jul '17 11:55:47 AM Someoneman
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* Vampires in ''VideoGame/GoldenKroneHotel'' are illiterate and have deformed hands that prevents them from holding weapons. They are harmed by sunlight and water, and can temporarily become human again by drinking Soul Elixirs.
24th Jul '17 6:40:22 PM BKelly95
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** ''Blood Oath'' has it that vampires are required to learn their abilities, which includes turning into a bat, turning into mist, dispelling wards, and even [[DaywalkingVampire surviving in daylight]]. They learn these abilities by acquiring talismans.
22nd Jul '17 2:32:34 AM Vir
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** ''Wrath of the Lich King'' has now introduced more traditional vampires in the San'layn, or Darkfallen, undead elven royalty raised by the Lich King. They have extensive blood-based and necromantic magic powers, grey skin, and boss-level strength, though otherwise their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.

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** ''Wrath of the Lich King'' has now introduced more traditional vampires in the San'layn, or Darkfallen, undead elven royalty raised by the Lich King. They have extensive blood-based and necromantic magic powers, grey skin, and boss-level strength, though otherwise their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.
22nd Jul '17 2:31:52 AM Vir
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** ''Wrath of the Lich King'' has now introduced more traditional vampires in the Darkfallen, undead elven royalty raised by the Lich King. They have extensive blood-based and necromantic magic powers, grey skin, and boss-level strength, though otherwise their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.

to:

** ''Wrath of the Lich King'' has now introduced more traditional vampires in the San'layn, or Darkfallen, undead elven royalty raised by the Lich King. They have extensive blood-based and necromantic magic powers, grey skin, and boss-level strength, though otherwise their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.
13th Jul '17 11:04:15 AM BeerBaron
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* In the world of ''Franchise/TheElderScrolls'', Vampirism is a disease called [[ExactlyWhatItSaysOnTheTin Vampirism]] in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', "Porphyric Hemophilia" in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''"Sanguinare Vampiris"'' in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. The recent games seem to treat vampirism differently.
** In ''Morrowind'', there are three "clans" of vampires. Every vampire clan is very tough, able to levitate, vulnerable to sunlight and can't heal without draining life energy. Each clan has a different set of bonus skills, reflecting their clan specialty. The clans have a habit of somehow obtaining mortals to act as cattle in their lairs to feed off of, with it being implied they kidnap most of them and physically abuse them or magically dominate them until they are broken servants to the vampires.
*** ''Daggerfall'' is similar, though with nine clans and less difference between them.
** In ''Oblivion'', there is only one type of vampire native to Cyrodiil. They don't require blood to stay alive, but they get stronger, more monstrous in appearance and more vulnerable to sunlight the longer they go without drinking blood. The blood apparently makes them able to blend in. In-game books (particularly ''[[http://www.uesp.net/wiki/Oblivion:Immortal_Blood Immortal Blood]]'') state that there are many different types of vampires, each with their particular strengths and weaknesses.
*** ''Skyrim'' is similar... which has caused some confusion whether the vampires in ''Skyrim'' are Cyrodiilic immigrants that have pushed out the natives or Skyrim natives that have somehow adopted the Cyrodiil strand's main trait. The DLC ''Dawnguard'' introduces a new vampire type, the Vampire Lord. Vampire Lords are, for the most part, the same as regular vampires in Skyrim with one major exception: they can transform. Transforming follows many of the same rules as the Werewolf transformation, but with a greater amount of magical powers and spells.
*** Vampire Lords also have one other advantage: Normally, when a vampire goes too long without blood, their "condition" becomes so obvious that [=NPCs=] in towns will turn hostile on sight. Vampire Lords don't have to deal with this (though you'd think the GlowingEyes would tip people off).
** The real difference with Elder Scrolls vampires is in their origin story. They were created after a god that was born in a semi-alternate timeline (Vivec) raped the God of Rape (Molag Bal). [[UnreliableNarrator Or not]]. Molag Bal is usually involved in vampire-origin stories, but even that is uncertain. Vivec's involvement is far less common, and also significantly less likely (at least in this kalpa). The most widely accepted version of the origin story is that Molag Bal created them by raping a Nede[[note]]ancient Nord[[/note]] woman.
*** Basically, nobody mortal knows the source of the vampire, and the beings that could know aren't telling, and there are a lot of guesses running around.
*** The ''Dawnguard'' [=DLC=] adds some information. Vampirism received from Molag Bal is more potent than vampirism acquired through infection. It's still believed vampirism was introduced through the rape of a Nede woman, but still not confirmed. Molag Bal also seems to be worshipped by some vampires, with a shrine to him placed in the Vokihar Cathedral.
** ''Elder Scrolls'' vampires also have no problem with garlic. The one exception is Vicente Valtiere, who has an "unusual reaction" to it.
** Also of note are ash vampires in ''Morrowind''. These are a subversion in that despite the name, they're not really vampires and cannot transmit vampirism. They are in fact Dunmer that have been transformed by [[BigBad Dagoth Ur]] using the Heart of Lorkhan and now serve as nobility in House Dagoth. They are very dangerous and should be approached with caution even by a high-level [[PlayerCharacter Nerevarine]].
** One way to illustrate how different vampirism is here (this example is in Skyrim), is how it is contracted as well as cured. Vampirism is acquired not from being bitten (biting is only for replenishing blood; it does not spread vampirism), but from being hit by the Vampire Drain spell (which is meant to replenish the health of the Vampire casting it). Also, it does not manifest immediately, but starts off as a minor disease where your maximum health is reduced, and which can easily be cured with a Cure Disease potion or a visit to the nearest shrine of one of the divines. Non treatment after 3 days results in full manifestation of Vampirism, which has 4 stages depending on how long one has not partaken any blood, and curing at this point requires performing a full blown quest (which can be done repeatedly in case vampirism is acquired again).
*** Previous games had you run a risk of contracting Porphyric Hemophilia/Vampirism if you dug around in a slain vampire's remains, and had most attacks run a risk of infecting you -- that is, it worked like every other disease.

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* In ''Franchise/TheElderScrolls''
** While Tamriellic Vampires have many traits in common with those of classic Vampire lore (the presence of fangs, pale skin, [[TheAgeless agelessness]], [[IdealIllnessImmunity immunity to other diseases]], [[WeakenedByTheLight sensitivity to sunlight]], and
the world of ''Franchise/TheElderScrolls'', need to [[HorrorHunger consume humanoid blood]]) there are many differences as well. Tamriellic Vampirism is a disease called [[ExactlyWhatItSaysOnTheTin Vampirism]] and Tamriellic Vampires typically do not need to feed to survive (and some bloodlines even grow ''stronger'' if they go without feeding), though they do go [[WasOnceAMan irrevocably insane]] if they go too long without feeding. The initial disease (which becomes full blown Vampirism) varies depending on the region, and is easily treated as a common disease in the first few days after being contracted. However, once the disease progresses to full Vampirism, getting cured becomes much more difficult. There are also numerous other differences within the Vampire bloodlines that make each one distinct from the others. A full write up with more details is available on the [[Characters/TheElderScrollsOtherRaces The Elder Scrolls: Other Race Tropes]] page. In all main series games save for ''Arena'', the PlayerCharacter can become a Vampire.
*** ''[[VideoGame/TheElderScrollsArena Arena]] has Vampires as a type of enemy. They are powerful spell casters and are known to spread disease (however, they cannot actually spread Vampirism itself).
***
''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', "Porphyric Hemophilia" in Daggerfall]]'' is the first that allows the PC to become a Vampire. You can catch the disease after contract with a Vampire or [[StrongerWithAge Vampire Ancient]]. There are nine Vampire clans and the one you join depends on the region you were infected in. All offer the series standard Vampire advantages and weaknesses, which each adds a unique ability or advantage of its own.
*** In
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' Morrowind]]'', there are three clans which function similarly to those in ''Daggerfall'', but have greater differences between them. The essentially follow a FighterMageThief formula, with the bonus skills you get depending on which clan you are infected by. These clans capture mortals to serve as feeding "cattle" and typically offer a range of bartering/repair services to their members. Ash Vampires, a high ranking minion of [[BigBad Dagoth Ur]], [[NonIndicativeName technically are not vampires]]. Other in-game sources refer to them as "Heart Wights", which is [[EldritchAbomination quite a bit more accurate]].
***
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''"Sanguinare Vampiris"'' in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. The recent games seem to treat vampirism differently.
** In ''Morrowind'', there are three "clans" of vampires. Every vampire clan is very tough, able to levitate, vulnerable to sunlight and can't heal without draining life energy. Each clan has a different set of bonus skills, reflecting their clan specialty. The clans have a habit of somehow obtaining mortals to act as cattle in their lairs to feed off of, with it being implied they kidnap most of them and physically abuse them or magically dominate them until they are broken servants to the vampires.
*** ''Daggerfall'' is similar, though with nine clans and less difference between them.
** In ''Oblivion'', there is
only has one type of vampire native to Vampire, with it explained that this one bloodline formed an [[TheOrder Order]] and exterminated all rivals within Cyrodiil. They don't require blood to stay alive, but they get stronger, more monstrous in appearance and more vulnerable to sunlight the longer they go without drinking blood. The Drinking blood apparently makes allows them able to maintain forms that allow them to pass as mortals and blend in. In-game books (particularly ''[[http://www.uesp.net/wiki/Oblivion:Immortal_Blood Immortal Blood]]'') state that there are many different types of vampires, each with their particular strengths and weaknesses.
in easily.
*** ''Skyrim'' is similar... which has caused some confusion whether the In vanilla ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', vampires in ''Skyrim'' are Cyrodiilic immigrants that have pushed out very similar to those in ''Oblivion''. However, the natives or Skyrim natives that have somehow adopted the Cyrodiil strand's main trait. The DLC ''Dawnguard'' DLC introduces a new vampire type, the Vampire Lord. Lords and "Pure-bloods." Vampire Lords are, for the most part, the same as regular vampires in Skyrim with one major exception: they can transform. Transforming follows many of the same rules as the Werewolf transformation, but with a greater amount of magical powers and spells.
***
spells. Vampire Lords also have one other advantage: Normally, when a vampire goes too long without blood, their "condition" becomes so obvious that [=NPCs=] in towns will turn hostile on sight. Vampire Lords don't have to deal with this (though you'd think the GlowingEyes would tip people off).
*** In ''[[VideoGame/TheElderScrollsOnline Online]]'', vampirism again functions similarly to ''Oblivion'', progressing through stages based on how long it has been since you last fed.
** The real difference with Elder Scrolls vampires is in their origin story. They were created after a god that was born in a semi-alternate timeline (Vivec) raped the God of Rape (Molag Bal). [[UnreliableNarrator Or not]]. Vampirism traces back to [[GodOfEvil Molag Bal is usually involved in vampire-origin stories, but even that is uncertain. Vivec's involvement is far less common, Bal]], [[OurGodsAreDifferent Daedric Prince]] of [[NamesToRunAwayFromReallyFast Domination and also significantly less likely (at least in this kalpa). The most widely accepted version of the origin story is Corruption]]. Legend holds that Molag Bal created them by raping a Nede[[note]]ancient Nord[[/note]] woman.
*** Basically, nobody mortal knows
decided to upset the source balance of the vampire, cycle of life and death maintained by one of his fiercest enemies, the beings that could know aren't telling, and there are a lot of guesses running around.
*** The ''Dawnguard'' [=DLC=] adds some information. Vampirism received from
[[OurGodsAreDifferent Aedric]] [[SaintlyChurch Divine]] Arkay. Molag Bal is more potent than vampirism acquired through infection. It's still believed vampirism was introduced through sought out and [[RapeIsASpecialKindOfEvil raped]] a priestess of Arkay, a [[{{Precursors}} Nedic]] woman named Lamae Beolfag. From her, the rape of a Nede woman, disease spread and twisted into the various forms seen today. Other sources, such as the [[OurElvesAreBetter Dunmeri]] [[CorruptChurch TribunalTemple]] make different claims, but still not confirmed. all include Molag Bal also seems to be worshipped by in some vampires, with a shrine to him placed in the Vokihar Cathedral.
** ''Elder Scrolls'' vampires also have no problem with garlic. The one exception is Vicente Valtiere, who has an "unusual reaction" to it.
** Also of note are ash vampires in ''Morrowind''. These are a subversion in that despite the name, they're not really vampires and cannot transmit vampirism. They are in fact Dunmer that have been transformed by [[BigBad Dagoth Ur]] using the Heart of Lorkhan and now serve as nobility in House Dagoth. They are very dangerous and should be approached with caution even by a high-level [[PlayerCharacter Nerevarine]].
** One way to illustrate how different vampirism is here (this example is in Skyrim), is how it is contracted as well as cured. Vampirism is acquired not from being bitten (biting is only for replenishing blood; it does not spread vampirism), but from being hit by the Vampire Drain spell (which is meant to replenish the health of the Vampire casting it). Also, it does not manifest immediately, but starts off as a minor disease where your maximum health is reduced, and which can easily be cured with a Cure Disease potion or a visit to the nearest shrine of one of the divines. Non treatment after 3 days results in full manifestation of Vampirism, which has 4 stages depending on how long one has not partaken any blood, and curing at this point requires performing a full blown quest (which can be done repeatedly in case vampirism is acquired again).
*** Previous games had you run a risk of contracting Porphyric Hemophilia/Vampirism if you dug around in a slain vampire's remains, and had most attacks run a risk of infecting you -- that is, it worked like every other disease.
way.
26th Jun '17 2:56:50 PM Lopiny
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* ''VideoGame/DarkestDungeon'' has Mosquito/Human hybrids, with more powerful ones gaining flea-like mandibles and lower bodies.

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* ''VideoGame/DarkestDungeon'' has Mosquito/Human hybrids, with more powerful ones gaining flea-like mandibles and lower bodies. Even the less powerful ones, with time, grow elongated noses they can drain blood with and bloodied fangs. And the longer the infection roils, the more insectoid they become. It also decays the mind in a peculiar way, as the infected starts clinging to humanity in the strangest ways, so that even in the middle of a sinking, crumbling ruin within a rotten, mosquito-infested swamp the vampires act like a DeadlyDecadentCourt, complete with duelists, feasts, and some of the hosts trying to entertain their guests by torturing your hapless party. The vampires are insane and monstrous, but they still have the sharpened minds of the vilest and most decadent [[AristocratsAreEvil nobility of old]].
20th Jun '17 2:35:46 AM TheAussieBlue
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* ''VideoGame/DarkestDungeon'' has Mosquito/Human hybrids, with more powerful ones gaining flea-like mandibles and lower bodies.
11th Jun '17 7:56:44 AM Piterpicher
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* ''NightTrap'' is loaded with vampires. Vampires can teleport, make their eyes glow, have super strength, are unharmed by bullets, and can shoot lightning from their hands. Other vampires are created by completely draining a mortal of blood. However, if not enough blood is taken, an auger is created. Augers look like limping burglars due to the fact that they cover themselves completely in black clothing because their skin falls off of their bones due to their hunger.

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* ''NightTrap'' ''VideoGame/NightTrap'' is loaded with vampires. Vampires can teleport, make their eyes glow, have super strength, are unharmed by bullets, and can shoot lightning from their hands. Other vampires are created by completely draining a mortal of blood. However, if not enough blood is taken, an auger is created. Augers look like limping burglars due to the fact that they cover themselves completely in black clothing because their skin falls off of their bones due to their hunger.
17th May '17 7:50:42 PM Fuyumoto
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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has Kyūketsu-hime who has wings growing from her back, doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.

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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has Kyūketsu-hime who has wings growing from her back, back (but never seen flying), doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.
17th May '17 7:46:34 PM Fuyumoto
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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has Kyūketsu-hime who has wings growing from her back, doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StandardStatusEffects poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.
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