History OurVampiresAreDifferent / VideoGames

31st Jul '16 8:45:56 AM EdwardGil
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*** In ''Videogame/ProjectXZone2'' [[Franchise/AceAttorney Phoenix Wright]] objects that Demitri is walking around in sunlight, and Demitri's amused response is that is what his [[DeflectorShields Aura]] is for. (In {{canon}} {{backstory}} one time Demitri was so hurt he couldn't generate his aura, so he did have to avoid sunlight.

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*** In ''Videogame/ProjectXZone2'' [[Franchise/AceAttorney Phoenix Wright]] objects that Demitri is walking around in sunlight, and Demitri's amused response is that is what his [[DeflectorShields Aura]] is for. (In {{canon}} {{backstory}} one time Demitri was so hurt he couldn't generate his aura, so he did have to avoid sunlight.)
31st Jul '16 8:45:31 AM EdwardGil
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*** In ''Videogame/ProjectXZone2'' [[Franchise/AceAttorney Phoenix Wright]] objects that Demitri is walking around in sunlight, and Demitri's amused response is that is what his [[DeflectorShields Aura]] is for. (In {{canon}} {{backstory}} one time Demitri was so hurt he couldn't generate his aura, so he did have to avoid sunlight.
29th May '16 10:52:20 PM Vir
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** They have an [[RedAndBlackAndEvilAllOver evil red and black colorscheme]] and an aesthetic that's according to WordOfGod a mix of gothic influence and the art style of ''Film/{{Tron}}''. Basically this "Gothic Tron" aesthic translates to much of their structures looking like a futuristic {{Uberwald}} setting complete with floating Dracula castle-like structures, graveyard-like courtyards, and coffin shaped containers. Bats even apparently pop out when said coffin containers are opened.

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** They have an [[RedAndBlackAndEvilAllOver evil red and black colorscheme]] color scheme]] and an aesthetic that's according to WordOfGod a mix of gothic influence and the art style of ''Film/{{Tron}}''. Basically this "Gothic Tron" aesthic translates to much of their structures looking like a futuristic {{Uberwald}} setting complete with floating Dracula castle-like structures, graveyard-like courtyards, and coffin shaped containers. Bats even apparently pop out when said coffin containers are opened.
29th May '16 10:51:57 PM Vir
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* Vampires in ''Videogame/NocturneRPGMaker'' have many of the traditional traits like aversion to sunlight, inability to cross running water (though a bridge will still work), needing to be invited before entering a residence, the ability to spread vampirism, and a thirst for blood. [[spoiler:The twist near the end is that AbusivePrecursors genetically engineered vampires to fight their wars.]]

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* Vampires in ''Videogame/NocturneRPGMaker'' ''VideoGame/NocturneRPGMaker'' have many of the traditional traits like aversion to sunlight, inability to cross running water (though a bridge will still work), needing to be invited before entering a residence, the ability to spread vampirism, and a thirst for blood. [[spoiler:The twist near the end is that AbusivePrecursors genetically engineered vampires to fight their wars.]]


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* ''VideoGame/PlantsVsZombiesGardenWarfare 2'' has the Vampire Flower, a variant of the Sunflower that has reduced maximum health in exchange for LifeDrain on its attacks.
4th May '16 2:44:18 AM Elfkaiser
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* In ''VideoGame/{{Battleborn}}'', despite their [[InsistentTerminology insistence for others to not call them vampires]], Rath and his fellow Jennerit are basically space vampires. They look like vampires and use the dark energies of the universe to alter it and themselves to suit their needs, most notably the Sustainment process which using energy siphoned from entire planets can turn those deemed worthy immortal. They also have an [[RedAndBlackAndEvilAllOver evil red and black colorscheme]] and an aesthetic that's according to WordOfGod a mix of gothic influence and the art style of ''Film/{{Tron}}''. Most of all as a faction, they use tech that can manipulate the life energies of other beings thus while they do it in different ways, all of the Jennerit are capable of some form of life steal.

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* In ''VideoGame/{{Battleborn}}'', despite their individuals like Rath [[InsistentTerminology insistence for others to insisting that they're not call them vampires]], Rath and his fellow the Jennerit are tick on several boxes that basically say that they're space vampires. vampires.
**
They look like vampires and especially in case of some who have very noticeable fangs. They also use the dark energies of the universe to alter it and themselves to suit their needs, most notably the Sustainment process which using energy siphoned from entire planets can turn those deemed worthy immortal. biologically immortal.
**
They also have an [[RedAndBlackAndEvilAllOver evil red and black colorscheme]] and an aesthetic that's according to WordOfGod a mix of gothic influence and the art style of ''Film/{{Tron}}''. Most Basically this "Gothic Tron" aesthic translates to much of all their structures looking like a futuristic {{Uberwald}} setting complete with floating Dracula castle-like structures, graveyard-like courtyards, and coffin shaped containers. Bats even apparently pop out when said coffin containers are opened.
** When Rendain took over the Jennerit Empire and decided to ally with the Varelsi, the mission he set the Jennerit on can basically be interpreted
as "destroying Suns", a goal that could be interpreted as something a vampire weak to sunlight would seek out.
** As
a faction, they use tech that can manipulate the life energies of other beings thus while they do it in different ways, all of the Jennerit Jennerit, at least the playable ones from what can be seen, are capable of some form of life steal.
16th Apr '16 2:39:14 AM Morgenthaler
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* ''TheSims 2'' adapts traditional vampire traits to the gameplay mechanics, making them sufficiently different. Vampire Sims lose needs in sunlight and must sleep in coffins during the day, can turn into a bat, don't appear in mirrors, don't age, and can turn other Sims into vampires by biting their necks. However, they eat normal food, can die by any means besides old age and starvation, and their main draw is their needs not dropping at night. Their skin turns a purplish color and their eyes turn red in addition to gaining fangs. They also say "Bleh!" a lot.

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* ''TheSims 2'' ''VideoGame/TheSims2'' adapts traditional vampire traits to the gameplay mechanics, making them sufficiently different. Vampire Sims lose needs in sunlight and must sleep in coffins during the day, can turn into a bat, don't appear in mirrors, don't age, and can turn other Sims into vampires by biting their necks. However, they eat normal food, can die by any means besides old age and starvation, and their main draw is their needs not dropping at night. Their skin turns a purplish color and their eyes turn red in addition to gaining fangs. They also say "Bleh!" a lot.
9th Apr '16 8:13:20 PM Elfkaiser
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* In ''VideoGame/{{Battleborn}}'', despite their [[InsistentTerminology insistence for others to not call them vampires]], Rath and his fellow Jennerit are basically space vampires. They look like vampires and use the dark energies of the universe to alter it and themselves to suit their needs, most notably the Sustainment process which using energy siphoned from entire planets can turn those deemed worthy immortal. They also have an [[RedAndBlackAndEvilAllOver evil red and black colorscheme]] and an aesthetic that's according to WordOfGod a mix of gothic influence and the art style of ''Film/{{Tron}}''. Most of all as a faction, they use tech that can manipulate the life energies of other beings thus while they do it in different ways, all of the Jennerit are capable of some form of life steal.
12th Jan '16 6:37:51 PM nombretomado
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* Most people don't immediately recognize the vampire in ''EternalDarkness Sanity's Requiem'' as it visibly doesn't look much like a vampire at all. It can also drain blood from its victims through the open air without needing any sort of wound. [[RuleOfScary However that works.]]
* Vampires (called Vampyres) in ''{{Runescape}}'' come in two flavours, the first being the "easily disposed of with enough blunt trauma or a nice swipe of a sword' kind. The other kind, though, are basically a vampire on crack (or perhaps PCP); while restrained to a certain area, they are NighInvulnerable {{winged humanoid}}s who can only be killed with a special flail made from a a silver/mithril alloy that has been dipped into the blessed river salve, as even normal silver weapons don't work on them because they can read your mind to know when and where you will strike. There are also Blisterwood weapons that can damage them which you can acquire later on, though to be able to make them you have to sneak into the most heavily guarded part of their city. The Blisterwood seems to be best way to deal with Vampyres, as it seems to weaken them as soon as they get near it, and despite the Vampyres trying their hardest to destroy the tree it is made from, the best they can do is lock up the tree and put as many guards as they can around it.

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* Most people don't immediately recognize the vampire in ''EternalDarkness ''VideoGame/EternalDarkness Sanity's Requiem'' as it visibly doesn't look much like a vampire at all. It can also drain blood from its victims through the open air without needing any sort of wound. [[RuleOfScary However that works.]]
* Vampires (called Vampyres) in ''{{Runescape}}'' ''VideoGame/{{Runescape}}'' come in two flavours, the first being the "easily disposed of with enough blunt trauma or a nice swipe of a sword' kind. The other kind, though, are basically a vampire on crack (or perhaps PCP); while restrained to a certain area, they are NighInvulnerable {{winged humanoid}}s who can only be killed with a special flail made from a a silver/mithril alloy that has been dipped into the blessed river salve, as even normal silver weapons don't work on them because they can read your mind to know when and where you will strike. There are also Blisterwood weapons that can damage them which you can acquire later on, though to be able to make them you have to sneak into the most heavily guarded part of their city. The Blisterwood seems to be best way to deal with Vampyres, as it seems to weaken them as soon as they get near it, and despite the Vampyres trying their hardest to destroy the tree it is made from, the best they can do is lock up the tree and put as many guards as they can around it.
9th Jan '16 4:19:38 PM Bugfragged
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* Vampires in ''Videogame/NocturneRPGMaker'' have many of the traditional traits like aversion to sunlight, inability to cross running water (though a bridge will still work), needing to be invited before entering a residence, the ability to spread vampirism, and a thirst for blood. [[spoiler:The twist near the end is that AbusivePrecursors genetically engineered vampires to fight their wars.]]
8th Jan '16 10:25:05 PM Materioptikon
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* With the kind of setting ''Videogame/{{Bloodborne}}'' has, you'd expect vampires to show up anytime soon. But considering that the prime medical treatment for anything in Yarnham is drinking blood, the number one way to get a pleasant buzz in Yarnham is ''also'' drinking blood, and judging by the prostitute's comments, the Yarnham populace's favorite pleasurable activity is '''also''' drinking blood, one starts to realize actually naming anyone a vampire would be redundant.
** The Cainhurst Vileblood however resembles traditional vampires, from their attires, castle, and their need of Blood Dreg pillaged from their victim, makes them stand out from the rest.

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* With the kind of setting ''Videogame/{{Bloodborne}}'' has, you'd expect vampires to show up anytime soon. But considering that the prime medical treatment for anything in Yarnham Yharnam is drinking blood, the number one way to get a pleasant buzz in Yarnham Yharnam is ''also'' drinking blood, and judging by the prostitute's comments, the Yarnham Yharnam populace's favorite pleasurable activity is '''also''' drinking blood, one starts to realize actually naming anyone a vampire would be redundant.
** The Cainhurst Vileblood however resembles traditional vampires, from their attires, castle, and their need of Blood Dreg Dregs pillaged from their victim, makes them stand out from the rest.
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