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* Stage 3 in the second game. Everything's normal until a certain section in Stage 3. Then you walk through an entryway decorated with teeth and eyes and find yourself in some dark, [[Creator/HRGiger Gigeresque]] room with eggs containing evil-looking larval creatures scattered around that explode when struck, and you have to fight some giant demonic head called Vehelits in order to pass. Even granted the level's AmusementParkOfDoom theme, this is straight-up ''weird''. In the remake, if you sprint in this area, you can hear some unsettling squishing sounds as your character runs.

to:

* Stage 3 in the second game. Everything's normal until a certain section in Stage 3. Then you walk through an entryway decorated with teeth and eyes and find yourself in some dark, [[Creator/HRGiger Gigeresque]] room with eggs containing evil-looking larval creatures scattered around that explode when struck, and you have to fight some giant demonic head called Vehelits in order to pass. Even granted the level's AmusementParkOfDoom theme, this is straight-up ''weird''. In the remake, if you sprint in this area, you can hear some unsettling squishing sounds as your character runs. weird.

Changed: 109

Removed: 103

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* The premise of the very first game: A city taken over by TheSyndicate to the point where [[DirtyCop even the police, who are supposed to protect the citizens, are corrupted]]. Police corruption, be it by organized crime or otherwise, unfortunately, exists in real life.
** Taken to its logical and horrifying conclusion in ''4'' as hordes of crooked cops attack the heroes.

to:

* The premise of the very first game: A city taken over by TheSyndicate to the point where [[DirtyCop even the police, who are supposed to protect the citizens, are corrupted]]. Police corruption, be it by organized crime or otherwise, unfortunately, exists in real life.
** Taken
life. This is taken to its logical and horrifying conclusion in ''4'' as hordes of crooked cops attack the heroes.

Added: 122

Changed: 41

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'''All spoilers below will be unmarked, [[Administrivia/SpoilersOff per wiki policy]]. Administrivia/YouHaveBeenWarned.'''



* The second encounter with Mr. X in ''Streets of Rage 3''. After beating up his goons, he starts laughing and his body spontaneously combusts, revealing a Franchise/{{Terminator}}[=-=]esque fake and proceeds to kick your ass. [[spoiler:The real Mr. X is in a laboratory with his brain being preserved in a jar, while controlling a combat robot for the final battle (if you rescued the General in time).]] Oh, and in ''Streets of Rage 4'' Survival Mode, Robo X can show up in the retro stages, and like before will [[TheFourthWallWillNotProtectYou turn to the screen to laugh at you creepily]] every time he knocks you down.
* In the Japanese version of the third game (or its FanTranslation thereof), screwing the final stage up "[[SarcasmMode rewards]]" the player with... [[https://www.youtube.com/watch?v=0JgR7xnWrXg this]]. [[spoiler:SceneryGorn ahoy!]] Not helped that the weapons that cause it are [[spoiler:nuclear weapons, which is [[ParanoiaFuel a very realistic threat]]]].

to:

* The second encounter with Mr. X in ''Streets of Rage 3''. After beating up his goons, he starts laughing and his body spontaneously combusts, revealing a Franchise/{{Terminator}}[=-=]esque fake and proceeds to kick your ass. [[spoiler:The The real Mr. X is in a laboratory with his brain being preserved in a jar, while controlling a combat robot for the final battle (if you rescued the General in time).]] Oh, and in ''Streets of Rage 4'' Survival Mode, Robo X can show up in the retro stages, and like before will [[TheFourthWallWillNotProtectYou turn to the screen to laugh at you creepily]] every time he knocks you down.
* In the Japanese version of the third game (or its FanTranslation thereof), screwing the final stage up "[[SarcasmMode rewards]]" the player with... [[https://www.youtube.com/watch?v=0JgR7xnWrXg this]]. [[spoiler:SceneryGorn ahoy!]] SceneryGorn ahoy! Not helped that the weapons that cause it are [[spoiler:nuclear nuclear weapons, which is are [[ParanoiaFuel a very realistic threat]]]].threat]].
Is there an issue? Send a MessageReason:
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* The second encounter with Mr. X in ''Streets of Rage 3''. After beating up his goons, he starts laughing and his body spontaneously combusts, revealing a Franchise/{{Terminator}}[=-=]esque fake and proceeds to kick your ass. [[spoiler:The real Mr. X is in laboratory with his brain being preserved in a jar, while controlling a combat robot for the final battle (if you rescued the General in time).]] Oh, and in ''Streets of Rage 4'' Survival Mode, Robo X can show up in the retro stages, and like before will [[TheFourthWallWillNotProtectYou turn to the screen to laugh at you creepily]] every time he knocks you down.
* In the Japanese version of the third game (or its FanTranslation thereof), screwing the sixth stage up "[[SarcasmMode rewards]]" the player with... [[https://www.youtube.com/watch?v=0JgR7xnWrXg this]]. [[spoiler:SceneryGorn ahoy!]] Not helped that the weapons that cause it are [[spoiler:nuclear weapons, which is [[ParanoiaFuel a very realistic threat]].]]

to:

* The second encounter with Mr. X in ''Streets of Rage 3''. After beating up his goons, he starts laughing and his body spontaneously combusts, revealing a Franchise/{{Terminator}}[=-=]esque fake and proceeds to kick your ass. [[spoiler:The real Mr. X is in a laboratory with his brain being preserved in a jar, while controlling a combat robot for the final battle (if you rescued the General in time).]] Oh, and in ''Streets of Rage 4'' Survival Mode, Robo X can show up in the retro stages, and like before will [[TheFourthWallWillNotProtectYou turn to the screen to laugh at you creepily]] every time he knocks you down.
* In the Japanese version of the third game (or its FanTranslation thereof), screwing the sixth final stage up "[[SarcasmMode rewards]]" the player with... [[https://www.youtube.com/watch?v=0JgR7xnWrXg this]]. [[spoiler:SceneryGorn ahoy!]] Not helped that the weapons that cause it are [[spoiler:nuclear weapons, which is [[ParanoiaFuel a very realistic threat]].]]threat]]]].



* The beginning of the fourth game truly shows terrors of a UrbanHellscape in The Streets (Stage 1). They're implied to be the same streets from the first two games, and it shows that they have truly gone to shit. There are abandoned buildings, broken down or poorly lit neon signs, and the neighborhood's turned in to a rundown GangsterLand. It shows us that for the past ten years, this part of Wood Oak City fell hard. A car crash happens midway through the level and the driver is implied to have died. And the music turns sinister as soon as the crash happens. It shows while the heroes were living their lives, the city was going to hell due to the influence of the Y twins.

to:

* The beginning of the fourth game truly shows the terrors of a UrbanHellscape in The Streets (Stage 1). They're implied to be the same streets from the first two games, and it shows that they have truly gone to shit. There are abandoned buildings, broken down or poorly lit neon signs, and the neighborhood's turned in to into a rundown GangsterLand. It shows us that for the past ten years, this part of Wood Oak City fell hard. A car crash happens midway through the level and the driver is implied to have died. And the music turns sinister as soon as the crash happens. It shows while the heroes were living their lives, the city was going to hell due to the influence of the Y twins.



* At the end of ''Streets of Rage 4''[='=]s Stage 9, who awaits you for a duel at the top of [[DiscOneFinalDungeon Y Tower]]? Not the Y Twins, no, it's ''Max'', who has been turned BrainwashedAndCrazy by the Syndicate's mind-control music. He sports GlowingEyesOfDoom, is ImmuneToFlinching, and if you're caught in his hold he will slam you down on the ground for a significant amount of damage. It feels like you're being chased by ComicBook/TheIncredibleHulk. After he's defeated and comes to his senses, the Y Twins then decide to try their music on the heroes, immobilizing them and causing them great pain...and probably would've neutralized them or even turned them to the Syndicate's side like what happened to Max if not for [[BigDamnHeroes a timely intervention by Estel]].

to:

* At the end of ''Streets of Rage 4''[='=]s Stage 9, who awaits you for a duel at the top of [[DiscOneFinalDungeon Y Tower]]? Not the Y Twins, no, it's ''Max'', who has been turned BrainwashedAndCrazy by the Syndicate's mind-control music. He sports GlowingEyesOfDoom, is ImmuneToFlinching, and if you're caught in his hold hold, he will slam you down on the ground for a significant amount of damage. It feels like you're being chased by ComicBook/TheIncredibleHulk. After he's defeated and comes to his senses, the Y Twins then decide to try their music on the heroes, immobilizing them and causing them great pain... and probably would've neutralized them or even turned them to the Syndicate's side like what happened to Max if not for [[BigDamnHeroes a timely intervention by Estel]].
Is there an issue? Send a MessageReason:
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* At the end of ''Streets of Rage 4''[='=]s Stage 9, who awaits you for a duel at the top of Y Tower? Not the Y Twins, no, it's ''Max'', who has been turned BrainwashedAndCrazy by the Syndicate's mind-control music. He sports GlowingEyesOfDoom, is ImmuneToFlinching, and if you're caught in his hold he will slam you down on the ground for a significant amount of damage. It feels like you're being chased by ComicBook/TheIncredibleHulk. After he's defeated and comes to his senses, the Y Twins then decide to try their music on the heroes, immobilizing them and causing them great pain...and probably would've neutralized them or even turned them to the Syndicate's side like what happened to Max if not for [[BigDamnHeroes a timely intervention by Estel]].

to:

* At the end of ''Streets of Rage 4''[='=]s Stage 9, who awaits you for a duel at the top of [[DiscOneFinalDungeon Y Tower? Tower]]? Not the Y Twins, no, it's ''Max'', who has been turned BrainwashedAndCrazy by the Syndicate's mind-control music. He sports GlowingEyesOfDoom, is ImmuneToFlinching, and if you're caught in his hold he will slam you down on the ground for a significant amount of damage. It feels like you're being chased by ComicBook/TheIncredibleHulk. After he's defeated and comes to his senses, the Y Twins then decide to try their music on the heroes, immobilizing them and causing them great pain...and probably would've neutralized them or even turned them to the Syndicate's side like what happened to Max if not for [[BigDamnHeroes a timely intervention by Estel]].
Is there an issue? Send a MessageReason:
None


* At the end of ''Streets of Rage 4''[='=]s Stage 9, who awaits you for a duel at the top of Y Tower? Not the Y Twins, no, it's ''Max'', who has been turned BrainwashedAndCrazy by the Syndicate's mind-control music. He sports GlowingEyesOfDoom, is ImmuneToFlinching, and if you're caught in his hold he will slam you down on the ground for a significant amount of damage. It feels like you're being chased by ComicBook/TheIncredibleHulk. After he's defeated and comes to his senses, the Y Twins then decide to try their music on the heroes, immobilizing them and causing them great pain...and probably would've neutralized them or even turned them to the Syndicate's side if not for [[BigDamnHeroes a timely intervention by Estel]].

to:

* At the end of ''Streets of Rage 4''[='=]s Stage 9, who awaits you for a duel at the top of Y Tower? Not the Y Twins, no, it's ''Max'', who has been turned BrainwashedAndCrazy by the Syndicate's mind-control music. He sports GlowingEyesOfDoom, is ImmuneToFlinching, and if you're caught in his hold he will slam you down on the ground for a significant amount of damage. It feels like you're being chased by ComicBook/TheIncredibleHulk. After he's defeated and comes to his senses, the Y Twins then decide to try their music on the heroes, immobilizing them and causing them great pain...and probably would've neutralized them or even turned them to the Syndicate's side like what happened to Max if not for [[BigDamnHeroes a timely intervention by Estel]].
Is there an issue? Send a MessageReason:
None


* The second encounter with Mr. X in ''Streets of Rage 3''. After beating up his goons, he starts laughing and his body spontaneously combusts, revealing a Franchise/{{Terminator}}[=-=]esque fake and proceeds to kick your ass. [[spoiler:The real Mr. X is in laboratory with his brain being preserved in a jar, while controlling a combat robot for the final battle (if you rescued the General in time).]]
** In the Japanese version of the third game (or its FanTranslation thereof), screwing the sixth stage up "[[SarcasmMode rewards]]" the player with... [[https://www.youtube.com/watch?v=0JgR7xnWrXg this]]. [[spoiler:SceneryGorn ahoy!]] Not helped that the weapons that cause it are [[spoiler:nuclear weapons, which is [[ParanoiaFuel a very realistic threat]].]]

to:

* The second encounter with Mr. X in ''Streets of Rage 3''. After beating up his goons, he starts laughing and his body spontaneously combusts, revealing a Franchise/{{Terminator}}[=-=]esque fake and proceeds to kick your ass. [[spoiler:The real Mr. X is in laboratory with his brain being preserved in a jar, while controlling a combat robot for the final battle (if you rescued the General in time).]]
**
]] Oh, and in ''Streets of Rage 4'' Survival Mode, Robo X can show up in the retro stages, and like before will [[TheFourthWallWillNotProtectYou turn to the screen to laugh at you creepily]] every time he knocks you down.
*
In the Japanese version of the third game (or its FanTranslation thereof), screwing the sixth stage up "[[SarcasmMode rewards]]" the player with... [[https://www.youtube.com/watch?v=0JgR7xnWrXg this]]. [[spoiler:SceneryGorn ahoy!]] Not helped that the weapons that cause it are [[spoiler:nuclear weapons, which is [[ParanoiaFuel a very realistic threat]].]]
Is there an issue? Send a MessageReason:
None


* On the stage select, each stage is represented by its own ambient audio. Creepy enough, but the final stage is represented by a high-pitched sound and a very eerie HeartbeatSoundtrack.

to:

* On the stage select, select of ''[=SoR4=]'', each stage is represented by its own ambient audio. Creepy enough, but the final stage is represented by a high-pitched sound and a very eerie HeartbeatSoundtrack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* On the stage select, each stage is represented by its own ambient audio. Creepy enough, but the final stage is represented by a high-pitched sound and a very eerie HeartbeatSoundtrack.
Is there an issue? Send a MessageReason:
None


* At the end of ''Streets of Rage 4''[='=]s Stage 9, who awaits you for a duel at the top of Y Tower? Not the Y Twins, no, it's ''Max'', who has been turned BrainwashedAndCrazy by the Syndicate's mind-control music. He sports GlowingEyesOfDoom, is ImmuneToFlinching, and if you're caught in his hold he will slam you down on the ground for a significant amount of damage. After he's defeated and comes to his senses, the Y Twins then decide to try their music on the heroes, immobilizing them and causing them great pain...and probably would've neutralized them or even turned them to the Syndicate's side if not for [[BigDamnHeroes a timely intervention by Estel]].

to:

* At the end of ''Streets of Rage 4''[='=]s Stage 9, who awaits you for a duel at the top of Y Tower? Not the Y Twins, no, it's ''Max'', who has been turned BrainwashedAndCrazy by the Syndicate's mind-control music. He sports GlowingEyesOfDoom, is ImmuneToFlinching, and if you're caught in his hold he will slam you down on the ground for a significant amount of damage. It feels like you're being chased by ComicBook/TheIncredibleHulk. After he's defeated and comes to his senses, the Y Twins then decide to try their music on the heroes, immobilizing them and causing them great pain...and probably would've neutralized them or even turned them to the Syndicate's side if not for [[BigDamnHeroes a timely intervention by Estel]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* At the end of ''Streets of Rage 4''[='=]s Stage 9, who awaits you for a duel at the top of Y Tower? Not the Y Twins, no, it's ''Max'', who has been turned BrainwashedAndCrazy by the Syndicate's mind-control music. He sports GlowingEyesOfDoom, is ImmuneToFlinching, and if you're caught in his hold he will slam you down on the ground for a significant amount of damage. After he's defeated and comes to his senses, the Y Twins then decide to try their music on the heroes, immobilizing them and causing them great pain...and probably would've neutralized them or even turned them to the Syndicate's side if not for [[BigDamnHeroes a timely intervention by Estel]].
Is there an issue? Send a MessageReason:
None



to:

* An update added sound effects to players and enemies that fall into a BottomlessPit. If someone falls into a pit during the sewer level, you get to hear what sounds like the character's body being eaten away by radioactive acid.
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* The beginning of the fourth game truly shows terrors of a UrbanHellscape in The Streets (Stage 1). They're implied to be the same streets from the first two games, and it shows that they have truly gone to shit. There are abandoned buildings, broken down or poorly lit neon signs, and the neighborhood's turned in to a rundown [[GangsterLand gangster land]]. It shows us that for the past ten years, this part of Wood Oak City fell hard. A car crash happens midway through the level and the driver is implied to have died. And the music turns sinister as soon as the crash happens. It shows while the heroes were living their lives, the city was going to hell due to the influence of the Y twins.

to:

* The beginning of the fourth game truly shows terrors of a UrbanHellscape in The Streets (Stage 1). They're implied to be the same streets from the first two games, and it shows that they have truly gone to shit. There are abandoned buildings, broken down or poorly lit neon signs, and the neighborhood's turned in to a rundown [[GangsterLand gangster land]].GangsterLand. It shows us that for the past ten years, this part of Wood Oak City fell hard. A car crash happens midway through the level and the driver is implied to have died. And the music turns sinister as soon as the crash happens. It shows while the heroes were living their lives, the city was going to hell due to the influence of the Y twins.
Is there an issue? Send a MessageReason:
None


* The beginning of the fourth game truly shows terrors of a UrbanHellscape in The Streets (Stage 1). Implied to be same streets from the first two games; that they have truly gone to shit. There are abandoned buildings, broken down or poorly lit neon signs, and the neighborhood turned in to a rundown [[GangsterLand gangster land]]. Showing us that for the past ten years, this part of Wood Oak City fell hard. A car crash happens midway through the level and the driver is implied to have died. And the music turns sinister as soon as the crash happens. It shows while the heroes were living their lives, the city was going to hell due to the influence of the Y twins.

to:

* The beginning of the fourth game truly shows terrors of a UrbanHellscape in The Streets (Stage 1). Implied They're implied to be the same streets from the first two games; games, and it shows that they have truly gone to shit. There are abandoned buildings, broken down or poorly lit neon signs, and the neighborhood neighborhood's turned in to a rundown [[GangsterLand gangster land]]. Showing It shows us that for the past ten years, this part of Wood Oak City fell hard. A car crash happens midway through the level and the driver is implied to have died. And the music turns sinister as soon as the crash happens. It shows while the heroes were living their lives, the city was going to hell due to the influence of the Y twins.
Is there an issue? Send a MessageReason:
None



to:

* The beginning of the fourth game truly shows terrors of a UrbanHellscape in The Streets (Stage 1). Implied to be same streets from the first two games; that they have truly gone to shit. There are abandoned buildings, broken down or poorly lit neon signs, and the neighborhood turned in to a rundown [[GangsterLand gangster land]]. Showing us that for the past ten years, this part of Wood Oak City fell hard. A car crash happens midway through the level and the driver is implied to have died. And the music turns sinister as soon as the crash happens. It shows while the heroes were living their lives, the city was going to hell due to the influence of the Y twins.

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