Follow TV Tropes

Following

History NightmareFuel / Doom

Go To

OR

Is there an issue? Send a MessageReason:
None


** And those aren't even the worst of it. You want the definition of unsettling ambiance, have the theme for [[https://www.youtube.com/watch?v=gsZP80NKbBA Breakdown]].

to:

** And those aren't even the worst of it. You want the definition of unsettling ambiance, have ambiance? Here's the theme for [[https://www.youtube.com/watch?v=gsZP80NKbBA Breakdown]]. Have fun sleeping tonight!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And those aren't even the worst of it. You want the definition of unsettling ambiance, have the theme for [[https://www.youtube.com/watch?v=gsZP80NKbBA Breakdown]].

Added: 401

Changed: 12

Is there an issue? Send a MessageReason:
None


* ''Doom 2'': at the end of the first major episode (MAP11), the room containing the master control switch has walls entirely comprised of stitched together corpses.

to:

* ''Doom 2'': at the end of the first major episode (MAP11), ([=MAP11=]), the room containing the master control switch has walls entirely comprised of stitched together corpses.



** And that's only the half of it: as soon as the noclip cheat reveals the [[EasterEgg True]] [[JohnRomero Big Bad]], whose head is actually residing in a small room, while its' hanging on a stick... Hey, the hint to the beast's real identity is even here, in his only spoken quote [[SubliminalSeduction (consider reversing that)]]:

to:

** And that's only the half of it: as soon as the noclip cheat reveals the [[EasterEgg True]] [[JohnRomero [[Creator/JohnRomero Big Bad]], whose head is actually residing in a small room, while its' hanging on a stick... Hey, the hint to the beast's real identity is even here, in his only spoken quote [[SubliminalSeduction (consider reversing that)]]:


Added DiffLines:

** [=MAP11=] from ''The Plutonia Experiment''. Start off with the music from the ending of the original game, see a backpack and a switch in the room ahead of you. And then you look to the left and see a ton of Archviles frozen in place behind a fence - and when you hit the switch, they un-freeze and teleport out into the maze you're just about to enter. The level is quite fittingly named "Hunted".
Is there an issue? Send a MessageReason:
Adding another Nightmare Fuel moment to Doom 3

Added DiffLines:

* Upon traveling through the first part of the Communications Facility, you come across a door drenched in blood, with dark red streaks across it. When you first open the door, a demonic face bursts through the fleshy wall behind the door and growls hideously, before receding back into the folds of the flesh, as the door closes permanently.
Is there an issue? Send a MessageReason:
None


** The areas that take you through Clown Hell (which is also slowly encroaching on the town itself) are no less horrific. Bright, cheerful, flashing colors in extremely low light conditions produces a highly unsettling effect, and the heavily distorted circus music sometimes heard in these places doesn't help one little bit.

to:

** The areas that take you through Clown Hell (which is also slowly encroaching on the town itself) are no less horrific. Bright, cheerful, flashing colors in extremely low light conditions produces a highly unsettling effect, and the heavily distorted circus music sometimes heard in these places doesn't help one little bit. And as you might have feared, [[{{It}} Pennywise Itself]] makes several appearances throughout both mods, and he's a boss-level monster in the first one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Eternal's Epic2 wad is a collection of egyptian themed levels, city levels and spaceship levels. One of the spaceship levels, level 13, takes place in this very eerie, dark, grey and white spaceship made of what seems to be rotting tissue. The soundtrack for this level is definitely creepy, very different from the others. The battles are exclusively with arch-viles (arguably the creepiest enemies in vanilla Doom), most of them used through teleport-traps. Health pickups? Aside from a secret soulsphere, the only health pickups are accessed through computer panels marked with a scarab, restoring 20 health each.
Is there an issue? Send a MessageReason:
None


* Less so with the original ''Doom'', but the ''[[Film/{{Alien}} Aliens]]'' custom mod is certainly scary. When you're holding a Pulse Rifle, and there's a dark corridor lit only by a sporadically blinking light, and you hear strange sounds coming from potential corridors in that darkness, willing yourself to press the "forward" key is an exercise in futility.

to:

* Less so with the original ''Doom'', but the ''[[Film/{{Alien}} Aliens]]'' ''Film/{{Aliens}}'' custom mod is certainly scary. When you're holding a Pulse Rifle, and there's a dark corridor lit only by a sporadically blinking light, and you hear strange sounds coming from potential corridors in that darkness, willing yourself to press the "forward" key is an exercise in futility.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''DOOM 64'' remains less well known than DOOM 1 and 2, but it manages to take the classic DOOM gameplay and make it much scarier, with darker graphics, more muted and grim colors, and one absolutely creepy soundtrack. Gone are the heavy metal inspired tracks, replaced by [[http://www.youtube.com/watch?v=OdzgSNFlhc4 incredibly]] [[http://www.youtube.com/watch?v=q0wiXQMTDdE unsettling]] [[http://www.youtube.com/watch?v=g07rCtrlwn4 ambient]] [[http://www.youtube.com/watch?v=M30LlWFYZqo music]]
Is there an issue? Send a MessageReason:
None


* The final level of the first episode of ''Doom'', "Phobos Anomaly", ends with your marine stepping on a teleporter that plunges him into a black abyss where you are constantly losing health either from simply touching the floor or being assaulted by a barrage of barely-visible monsters. You stay there being barraged by these things until you run out of health, at which point the next episode begins. Truly becomes NightmareFuel if you only have the {{Shareware}} version as this is where the game would end, leaving you to wonder what exactly happened to your hero when he stepped on that teleporter.

to:

* The final level of the first episode of ''Doom'', "Phobos Anomaly", ends with your marine stepping on a teleporter that plunges him into a black abyss where you are constantly losing health either from simply touching the floor or being assaulted by a barrage of barely-visible monsters. You stay there being barraged ravaged by these things until you run out of health, at which point the next episode begins. Truly becomes NightmareFuel if you only have the {{Shareware}} version as this is where the game would end, leaving you to wonder what exactly happened to your hero when he stepped on that teleporter.
Is there an issue? Send a MessageReason:
None


* The final level of the first episode of ''Doom'', "Phobos Anomaly", ends with your marine stepping on a teleporter that plunges him into a black abyss where you are constantly losing health either from simply touching the floor or being assaulted by a barrage of barely-visible monsters. You stay there being barraged by these things until you run out of health, at which point the next episode begins. Truly becomes NightmareFuel if you only have the {{Shareware}} version as this is where the game would end, leaving you to wonder what exactly happened to your hero when he pulled that switch.

to:

* The final level of the first episode of ''Doom'', "Phobos Anomaly", ends with your marine stepping on a teleporter that plunges him into a black abyss where you are constantly losing health either from simply touching the floor or being assaulted by a barrage of barely-visible monsters. You stay there being barraged by these things until you run out of health, at which point the next episode begins. Truly becomes NightmareFuel if you only have the {{Shareware}} version as this is where the game would end, leaving you to wonder what exactly happened to your hero when he pulled stepped on that switch.teleporter.
Is there an issue? Send a MessageReason:
None


* The final level of the first episode of ''Doom'', "Phobos Anomaly", ends with your marine pulling a switch then being plunged into a black abyss where you are constantly losing health either from simply touching the floor or being assaulted by a barrage of barely-visible monsters. You simply stay there until you run out of health, at which point the next episode begins. Truly becomes NightmareFuel if you only have the {{Shareware}} version as this is where the game would end, leaving you to wonder what exactly happened to your hero when he pulled that switch.

to:

* The final level of the first episode of ''Doom'', "Phobos Anomaly", ends with your marine pulling stepping on a switch then being plunged teleporter that plunges him into a black abyss where you are constantly losing health either from simply touching the floor or being assaulted by a barrage of barely-visible monsters. You simply stay there being barraged by these things until you run out of health, at which point the next episode begins. Truly becomes NightmareFuel if you only have the {{Shareware}} version as this is where the game would end, leaving you to wonder what exactly happened to your hero when he pulled that switch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The final level of the first episode of ''Doom'', "Phobos Anomaly", ends with your marine pulling a switch then being plunged into a black abyss where you are constantly losing health either from simply touching the floor or being assaulted by a barrage of barely-visible monsters. You simply stay there until you run out of health, at which point the next episode begins. Truly becomes NightmareFuel if you only have the {{Shareware}} version as this is where the game would end, leaving you to wonder what exactly happened to your hero when he pulled that switch.
Is there an issue? Send a MessageReason:
None


* The (sadly unfinished) ''Film/{{Ghostbusters}} Doom'' GameMod for VideoGame/{{Doom}}, which recreates scenes from the movie, fulfills this trope with its first level - the haunted library. After wandering around the dark, labirynthine, completely empty library you suddenly come across the ghost, who is standing motionlessly, with its back turned to you. But when you use your equipment on it... [[spoiler:it instantly turns into a screaming, twitching...thing]]. Watch it [[http://www.youtube.com/watch?v=h3_oat_4plA here, if you dare.]]

to:

* The (sadly unfinished) ''Film/{{Ghostbusters}} Doom'' GameMod for VideoGame/{{Doom}}, which recreates scenes from the movie, fulfills this trope with its first level - the haunted library. After wandering around While the dark, labirynthine, completely empty library you suddenly come across original film scene was quite amusing, its recreation in the ghost, who mod is standing motionlessly, with its back turned to you. But when you use your equipment on it... [[spoiler:it instantly turns into a screaming, twitching...thing]]. Watch it much [[http://www.youtube.com/watch?v=h3_oat_4plA here, if you dare.creepier.]]
Is there an issue? Send a MessageReason:
None


* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''SilentHill'' series and it's exactly as terrifying as that description would suggest.

to:

* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''SilentHill'' series and it's exactly as terrifying as that description would suggest.suggest - while keeping the gameplay of Doom alive. If you ever wanted to prove people who insist horror games should be weaponless wrong, this .wad is it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Near the start of the game there's a segment where you're crawling through an air duct, when all of the sudden a ghostly voice whispers "Help me!" and it sounds like it's right next to you. If you happened to be wearing headphones the first time you played that part you probably didn't sleep with the lights off for a while.
Is there an issue? Send a MessageReason:
None


* [[{{Kadorhal}} I]] have recently played an in-development Zelda mod for ''VideoGame/{{Doom}}''. It was absolutely terrifying. For one, you know the creepiest bits of music from ''Ocarina of Time''? That was pretty much the entire soundtrack to the mod. Even worse was the way the mod handled [=ReDeads=]: shambling zombiemen with unnerving faces, the paralyzing scream, [[ImplacableMan twice as many hitpoints as the Cyberdemon]], and a gun that takes off 70% of your health from any range. What amplified how bad they were is that they replaced the pinky demon.
Is there an issue? Send a MessageReason:
None


** The backstories of the ghouls are creepy: the BigBad Yurei is [[StringyHairedGhostGirl the ghost]] of a pissed-off girl who was abandoned in the Forbidden Forest. The Creeper is the spirit of a baby, the Sjas was a [[CompleteMonster psychotic]] jester who was executed by the king for a certain joke, the Jitterskull was a [[ProudWarriorRaceGuy Giant warrior]], Choke was his demented brother who killed himself. Frostbite (who only appears in the multiplayer mod ''VideoGame/GhoulsVsHumans'') died of frostbite, so now he can breathe ice and swallow people whole like the Jitterskull.

to:

** The backstories of the ghouls are creepy: the BigBad Yurei is [[StringyHairedGhostGirl the ghost]] of a pissed-off girl who was abandoned in the Forbidden Forest. The Creeper is the spirit of a baby, the Sjas was a [[CompleteMonster psychotic]] psychotic jester who was executed by the king for a certain joke, the Jitterskull was a [[ProudWarriorRaceGuy Giant warrior]], Choke was his demented brother who killed himself. Frostbite (who only appears in the multiplayer mod ''VideoGame/GhoulsVsHumans'') died of frostbite, so now he can breathe ice and swallow people whole like the Jitterskull.
Is there an issue? Send a MessageReason:
None


** The backstories of the ghouls are creepy: the BigBad Yurei is [[StringyHairedGhostGirl the ghost]] of a pissed-off girl who was abandoned in the Forbidden Forest. The Creeper is the spirit of a baby, the Sjas was a [[CompleteMonster psychotic]] jester who was executed by the king for a certain joke, the Jitterskull was a [[ProudWarriorRaceGuy Giant warrior]], Choke was his demented brother who killed himself. Frostbite (who only appears in the multiplayer mod ''GhoulsVsHumans'') died of frostbite, so now he can breathe ice and swallow people whole like the Jitterskull.

to:

** The backstories of the ghouls are creepy: the BigBad Yurei is [[StringyHairedGhostGirl the ghost]] of a pissed-off girl who was abandoned in the Forbidden Forest. The Creeper is the spirit of a baby, the Sjas was a [[CompleteMonster psychotic]] jester who was executed by the king for a certain joke, the Jitterskull was a [[ProudWarriorRaceGuy Giant warrior]], Choke was his demented brother who killed himself. Frostbite (who only appears in the multiplayer mod ''GhoulsVsHumans'') ''VideoGame/GhoulsVsHumans'') died of frostbite, so now he can breathe ice and swallow people whole like the Jitterskull.
Is there an issue? Send a MessageReason:
None



to:

* [[{{Kadorhal}} I]] have recently played an in-development Zelda mod for ''VideoGame/{{Doom}}''. It was absolutely terrifying. For one, you know the creepiest bits of music from ''Ocarina of Time''? That was pretty much the entire soundtrack to the mod. Even worse was the way the mod handled [=ReDeads=]: shambling zombiemen with unnerving faces, the paralyzing scream, [[ImplacableMan twice as many hitpoints as the Cyberdemon]], and a gun that takes off 70% of your health from any range. What amplified how bad they were is that they replaced the pinky demon.
Is there an issue? Send a MessageReason:
Moved from the general Video Game NF page.

Added DiffLines:

* The (sadly unfinished) ''Film/{{Ghostbusters}} Doom'' GameMod for VideoGame/{{Doom}}, which recreates scenes from the movie, fulfills this trope with its first level - the haunted library. After wandering around the dark, labirynthine, completely empty library you suddenly come across the ghost, who is standing motionlessly, with its back turned to you. But when you use your equipment on it... [[spoiler:it instantly turns into a screaming, twitching...thing]]. Watch it [[http://www.youtube.com/watch?v=h3_oat_4plA here, if you dare.]]
** And then three levels later, you have to investigate a haunted mansion, in the rain, with creepy music, and corpses everywhere, and the corpses start standing back up. They take way too much punishment just to shoot off one of their arms - you have to deal just as much damage a second time to get one to stay dead.
Is there an issue? Send a MessageReason:
None


** And that's only the half of it: as soon as the noclip cheat reveals the true [[JohnRomero Big Bad]], whose head is actually residing in a small room hanging on a stick... Hey, the hint to the beast's real identity is even here, in its' only quote [[SubliminalSeduction (consider reversing that)]]:
----> ''Oremor nhoj, em llik tsum uoy, emag eht niw ot...''

to:

** And that's only the half of it: as soon as the noclip cheat reveals the true [[EasterEgg True]] [[JohnRomero Big Bad]], whose head is actually residing in a small room room, while its' hanging on a stick... Hey, the hint to the beast's real identity is even here, in its' his only spoken quote [[SubliminalSeduction (consider reversing that)]]:
----> ---> ''Oremor nhoj, em llik tsum uoy, emag eht niw ot...''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And that's only the half of it: as soon as the noclip cheat reveals the true [[JohnRomero Big Bad]], whose head is actually residing in a small room hanging on a stick... Hey, the hint to the beast's real identity is even here, in its' only quote [[SubliminalSeduction (consider reversing that)]]:
----> ''Oremor nhoj, em llik tsum uoy, emag eht niw ot...''
Is there an issue? Send a MessageReason:
fixed namespace of DOOM


* ''{{Doom}}''... Demons everywhere. But maybe turning them into LudicrousGibs is even scarier.

to:

* ''{{Doom}}''...''VideoGame/{{Doom}}''... Demons everywhere. But maybe turning them into LudicrousGibs is even scarier.



* After Hell invades, go to the bathroom in first part of the game and look in the mirror. A JumpScare follows as your face momentarily turns demonic and the camera zooms in on it.

to:

* After Hell invades, go to the bathroom in first part of the game and look in the mirror. A JumpScare follows as your face momentarily turns demonic and the camera zooms in on it.



* The scene where bloody baby footsteps appear on the floor, and a ghostly voice implores to "follow me" and "hurry". Eventually, it says "they took my baby", and the screen turns red for a moment as creepy baby cries are heard.

to:

* The scene where bloody baby footsteps appear on the floor, and a ghostly voice implores to "follow me" and "hurry". Eventually, it says "they took my baby", and the screen turns red for a moment as creepy baby cries are heard.



* [[http://www.youtube.com/watch?v=qkMonYgb_i8 This]] is a video of a grown man screaming like a little girl while playing the ''Doom 2'' mod ''Ghoul's Forest 3''. ''Ghoul's Forest 2'' and ''3'' are quite possibly the most terrifying mods for ''Doom 2'', for that matter. The entire concept is that you're hunted through a dark forest by giant floating super-fast monstrous heads who pop up unexpectedly and kill you in seconds.
** The backstories of the ghouls are creepy: the BigBad Yurei is [[StringyHairedGhostGirl the ghost]] of a pissed-off girl who was abandoned in the Forbidden Forest. The Creeper is the spirit of a baby, the Sjas was a [[CompleteMonster psychotic]] jester who was executed by the king for a certain joke, the Jitterskull was a [[ProudWarriorRaceGuy Giant warrior]], Choke was his demented brother who killed himself. Frostbite (who only appears in the multiplayer mod ''GhoulsVsHumans'') died of frostbite, so now he can breathe ice and swallow people whole like the Jitterskull.
** The Yurei is an interesting villain, in that she attacks you by making [[ShockSite disturbing images]] pop up and take the entire screen, with [[HeroicBSOD predictable results for the player]]. Yes, that's right, a boss who directly assaults the ''[[TheFourthWallWillNotProtectYou player]]''.
** The mod is made worse with Icy's addon, which adds a clown; a skull that makes the Jitterskull look like a joke; and a Sjas-like mist cloud that is absolutely relentless. These new ghouls use the terrifying creeper scream. There's also a chance that, instead of the Yurei, the final boss will be the entire cadre of ghouls at once.
* The Skulltag ''Armageddon 2'' multiplayer map pack is infamous for the "By Day, By Night" level. It's a map that alternates between day and night. By day? Cheerful demon massacring, upbeat music. By night? The entire map goes dark, the music turns into horrifying loomy ambient, and the monster are... ''different''. And the Eyesores appear. Eyesores are ghouls, just like the ones in ''The Ghoul's Forest''. Imagine a demented, deformed face on spidery legs which runs around like it's on crack, makes weird "kekeke" sounds and can kill you in seconds. And there's an entire crowd of them attacking you all at once.

to:

* [[http://www.youtube.com/watch?v=qkMonYgb_i8 This]] is a video of a grown man screaming like a little girl while playing the ''Doom 2'' mod ''Ghoul's Forest 3''. ''Ghoul's Forest 2'' and ''3'' are quite possibly the most terrifying mods for ''Doom 2'', for that matter. The entire concept is that you're hunted through a dark forest by giant floating super-fast monstrous heads who pop up unexpectedly and kill you in seconds.
seconds.
** The backstories of the ghouls are creepy: the BigBad Yurei is [[StringyHairedGhostGirl the ghost]] of a pissed-off girl who was abandoned in the Forbidden Forest. The Creeper is the spirit of a baby, the Sjas was a [[CompleteMonster psychotic]] jester who was executed by the king for a certain joke, the Jitterskull was a [[ProudWarriorRaceGuy Giant warrior]], Choke was his demented brother who killed himself. Frostbite (who only appears in the multiplayer mod ''GhoulsVsHumans'') died of frostbite, so now he can breathe ice and swallow people whole like the Jitterskull.
Jitterskull.
** The Yurei is an interesting villain, in that she attacks you by making [[ShockSite disturbing images]] pop up and take the entire screen, with [[HeroicBSOD predictable results for the player]]. Yes, that's right, a boss who directly assaults the ''[[TheFourthWallWillNotProtectYou player]]''.
player]]''.
** The mod is made worse with Icy's addon, which adds a clown; a skull that makes the Jitterskull look like a joke; and a Sjas-like mist cloud that is absolutely relentless. These new ghouls use the terrifying creeper scream. There's also a chance that, instead of the Yurei, the final boss will be the entire cadre of ghouls at once.
once.
* The Skulltag ''Armageddon 2'' multiplayer map pack is infamous for the "By Day, By Night" level. It's a map that alternates between day and night. By day? Cheerful demon massacring, upbeat music. By night? The entire map goes dark, the music turns into horrifying loomy ambient, and the monster are... ''different''. And the Eyesores appear. Eyesores are ghouls, just like the ones in ''The Ghoul's Forest''. Imagine a demented, deformed face on spidery legs which runs around like it's on crack, makes weird "kekeke" sounds and can kill you in seconds. And there's an entire crowd of them attacking you all at once.



** The areas that take you through Clown Hell (which is also slowly encroaching on the town itself) are no less horrific. Bright, cheerful, flashing colors in extremely low light conditions produces a highly unsettling effect, and the heavily distorted circus music sometimes heard in these places doesn't help one little bit.

to:

** The areas that take you through Clown Hell (which is also slowly encroaching on the town itself) are no less horrific. Bright, cheerful, flashing colors in extremely low light conditions produces a highly unsettling effect, and the heavily distorted circus music sometimes heard in these places doesn't help one little bit.



* The ''Equinox'' mod, at first, might make you do a double-take when you realize such a well-made mod is from the same guy that made the infamous "nuts.wad". Then, about map 13 or so, you infiltrate an alien space ship. It is incredibly dark, very cramped, the music is creepy, and it is ''filled to the brim with Arch-Viles''.

to:

* The ''Equinox'' mod, at first, might make you do a double-take when you realize such a well-made mod is from the same guy that made the infamous "nuts.wad". Then, about map 13 or so, you infiltrate an alien space ship. It is incredibly dark, very cramped, the music is creepy, and it is ''filled to the brim with Arch-Viles''.



* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''SilentHill'' series and it's exactly as terrifying as that description would suggest.

to:

* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''SilentHill'' series and it's exactly as terrifying as that description would suggest.

Added: 227

Changed: 445

Is there an issue? Send a MessageReason:
None


** In the midst of all this, you'll also need to escort "Fluffy" to Clown Hell. Fluffy is a fast-moving, unkillable severed rabbit head that can pass through walls to [[PersonalSpaceInvader chew off your face]]. Good luck!

to:

** The areas that take you through Clown Hell (which is also slowly encroaching on the town itself) are no less horrific. Bright, cheerful, flashing colors in extremely low light conditions produces a highly unsettling effect, and the heavily distorted circus music sometimes heard in these places doesn't help one little bit.
** In the midst of all this, you'll also need to escort "Fluffy" back to Clown Hell. Fluffy is a fast-moving, unkillable severed rabbit head that can pass through walls to [[PersonalSpaceInvader chew off your face]]. Good luck!



* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''SilentHill'' series and is exactly as terrifying as it sounds.

to:

* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''SilentHill'' series and is it's exactly as terrifying as it sounds.that description would suggest.
Is there an issue? Send a MessageReason:
None


* It's bad enough that the red key maze in "Halls of the Damned" ([=E2M6=]) is nearly pitch dark, but it gets worse when you realize that it's dotted with [[MonsterCloset Monster Closets]], which open with no warning. (Of course one can always grab a nearby pair of lightamp goggles, but that would be no fun :).)

to:

* It's bad enough that the red key maze in "Halls of the Damned" ([=E2M6=]) is nearly pitch dark, but it gets worse when you realize that it's dotted with [[MonsterCloset Monster Closets]], which open with no warning. (Of course one can always grab a nearby pair of lightamp goggles, but that would be no fun :).fun.)
Is there an issue? Send a MessageReason:
None


* It's bad enough that the red key maze in "Halls of the Damned" ([=E2M6=]) is nearly pitch dark, but it gets worse when you realize that it's dotted with [[MonsterCloset Monster Closets]] open with no warning. (Of course one can always grab a nearby pair of lightamp goggles, but that would be no fun.)

to:

* It's bad enough that the red key maze in "Halls of the Damned" ([=E2M6=]) is nearly pitch dark, but it gets worse when you realize that it's dotted with [[MonsterCloset Monster Closets]] Closets]], which open with no warning. (Of course one can always grab a nearby pair of lightamp goggles, but that would be no fun.fun :).)
Is there an issue? Send a MessageReason:
None


* It's bad enough that the red key maze in "Halls of the Damned" (E2M6) is nearly pitch dark, but it becomes even more creepy when you realize that it's dotted with [[MonsterCloset Monster Closets]] open with no warning. (Of course one can always grab a nearby pair of LightAmp goggles, but that would be no fun.)
* The side maze that eventually leads to the [[spoiler: chainsaw]] in "Nuclear Plant" (E1M2) is very dark with fairly erratic lighting, not to mention the unsettling moaning of former humans as they search for you.

to:

* It's bad enough that the red key maze in "Halls of the Damned" (E2M6) ([=E2M6=]) is nearly pitch dark, but it becomes even more creepy gets worse when you realize that it's dotted with [[MonsterCloset Monster Closets]] open with no warning. (Of course one can always grab a nearby pair of LightAmp lightamp goggles, but that would be no fun.)
* The side maze that eventually leads to the [[spoiler: chainsaw]] in "Nuclear Plant" (E1M2) ([=E1M2=]) is very dark with fairly erratic lighting, not to mention the unsettling moaning of former humans as they search for you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Despite their relative weakness compared to other monsters, the noise made by former humans as they wander around is quite disconcerting.


Added DiffLines:

* It's bad enough that the red key maze in "Halls of the Damned" (E2M6) is nearly pitch dark, but it becomes even more creepy when you realize that it's dotted with [[MonsterCloset Monster Closets]] open with no warning. (Of course one can always grab a nearby pair of LightAmp goggles, but that would be no fun.)
* The side maze that eventually leads to the [[spoiler: chainsaw]] in "Nuclear Plant" (E1M2) is very dark with fairly erratic lighting, not to mention the unsettling moaning of former humans as they search for you.

Added: 223

Changed: 142

Is there an issue? Send a MessageReason:
None


** In the midst of all this, you'll also need to escort "Fluffy" to Clown Hell.

to:

** In the midst of all this, you'll also need to escort "Fluffy" to Clown Hell. Fluffy is a fast-moving, unkillable severed rabbit head that can pass through walls to [[PersonalSpaceInvader chew off your face]]. Good luck!


Added DiffLines:

* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''SilentHill'' series and is exactly as terrifying as it sounds.
ccoa MOD

Added: 7515

Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
[[foldercontrol]]

[[folder:Classic series]]
* ''{{Doom}}''... Demons everywhere. But maybe turning them into LudicrousGibs is even scarier.
* The face in the HUD also keeps getting bloodier as you take more damage. In some versions, a big hit when low on health makes the head explode.
* Daisy! The Doomguy's pet rabbit, with its head severed and impaled bloodily on a stake, as shown at the end of Episode 3 -- and for those who played the original version, this was the ''end of the game!''
* The Spider Mastermind. A creepy-ass demon with a brain that's far too big, on a mecha platform with four spiderlike legs and a powerful chaingun that will tear you apart if you're too close.
** And in ''Doom 2'', you find out that Spidey is a mommy -- and her little Arachnotron babies are even worse than her what with their plasma guns.
* In ''Doom 2'''s map "Dead Simple", when you killed all the mancubi, four walls would come down revealing arachnotrons which proceeded to chase you throughout the map.
* ''Doom 2'': at the end of the first major episode (MAP11), the room containing the master control switch has walls entirely comprised of stitched together corpses.
* The scream the BigBad of ''Doom 2'' makes when you fire a rocket [[spoiler:into the hole in his head that the monsters come from]].
* There's an example from one of the ''Final Doom'' level sets that both qualifies as Nightmare Fuel and makes the developers into {{Magnificent Bastard}}s. The level starts in a thin hallway with other, shorter ones protruding out from the sides. Walk to the end of one hallway, the wall behind you opens to reveal ''another'' hallway, this one filled with monsters. Clear them out, go down the next hallway, sequence repeats. When you go down the third hallway, you've probably caught on by now, so you go down that one backwards... and then ''the hallway extends'' and you ''still'' get ambushed from behind.
[[/folder]]

[[folder:Doom 3 and expansions]]
* After Hell invades, go to the bathroom in first part of the game and look in the mirror. A JumpScare follows as your face momentarily turns demonic and the camera zooms in on it.
* Cherubs: Babies with wings and lower bodies of insects, often traveling in swarms and making creepy baby sounds.
* The Trites are flesh-coloured spiders the size of sofa cushions with an upside-down human head instead of a body, with eight black eyes to make extra sure you don't get any sleep. They weren't ''too'' bad for most of the game but there was a JumpScare late in the game involving a touch-screen computer and a nice dark compartment behind it for a Trite to hide in.
* At one point in the game there was a flight of stairs with a landing covered in blood (the walls, the floor, just drenched with it completely). By this point in the game that seemed like absolutely nothing. But when you walked out onto the landing what appeared to be a face suddenly appeared on that blood covered wall.
* The introduction of the Lost Souls. Before you fight them, you hear a woman crying. When you see her, she weakly tells you to help her and she turns around. You get to see her skin greying and her skull forcibly ripped from her head along with her spine.
* The scene where bloody baby footsteps appear on the floor, and a ghostly voice implores to "follow me" and "hurry". Eventually, it says "they took my baby", and the screen turns red for a moment as creepy baby cries are heard.
[[/folder]]

[[folder:Mods]]
* Less so with the original ''Doom'', but the ''[[Film/{{Alien}} Aliens]]'' custom mod is certainly scary. When you're holding a Pulse Rifle, and there's a dark corridor lit only by a sporadically blinking light, and you hear strange sounds coming from potential corridors in that darkness, willing yourself to press the "forward" key is an exercise in futility.
* [[http://www.youtube.com/watch?v=qkMonYgb_i8 This]] is a video of a grown man screaming like a little girl while playing the ''Doom 2'' mod ''Ghoul's Forest 3''. ''Ghoul's Forest 2'' and ''3'' are quite possibly the most terrifying mods for ''Doom 2'', for that matter. The entire concept is that you're hunted through a dark forest by giant floating super-fast monstrous heads who pop up unexpectedly and kill you in seconds.
** The backstories of the ghouls are creepy: the BigBad Yurei is [[StringyHairedGhostGirl the ghost]] of a pissed-off girl who was abandoned in the Forbidden Forest. The Creeper is the spirit of a baby, the Sjas was a [[CompleteMonster psychotic]] jester who was executed by the king for a certain joke, the Jitterskull was a [[ProudWarriorRaceGuy Giant warrior]], Choke was his demented brother who killed himself. Frostbite (who only appears in the multiplayer mod ''GhoulsVsHumans'') died of frostbite, so now he can breathe ice and swallow people whole like the Jitterskull.
** The Yurei is an interesting villain, in that she attacks you by making [[ShockSite disturbing images]] pop up and take the entire screen, with [[HeroicBSOD predictable results for the player]]. Yes, that's right, a boss who directly assaults the ''[[TheFourthWallWillNotProtectYou player]]''.
** The mod is made worse with Icy's addon, which adds a clown; a skull that makes the Jitterskull look like a joke; and a Sjas-like mist cloud that is absolutely relentless. These new ghouls use the terrifying creeper scream. There's also a chance that, instead of the Yurei, the final boss will be the entire cadre of ghouls at once.
* The Skulltag ''Armageddon 2'' multiplayer map pack is infamous for the "By Day, By Night" level. It's a map that alternates between day and night. By day? Cheerful demon massacring, upbeat music. By night? The entire map goes dark, the music turns into horrifying loomy ambient, and the monster are... ''different''. And the Eyesores appear. Eyesores are ghouls, just like the ones in ''The Ghoul's Forest''. Imagine a demented, deformed face on spidery legs which runs around like it's on crack, makes weird "kekeke" sounds and can kill you in seconds. And there's an entire crowd of them attacking you all at once.
** The final boss of the map: Clowny. An invisible face which flies around the entire (big and open) final area and pops up suddenly in front of a player for an instant-kill and a JumpScare. And sometimes it somehow ends up inside the mazelike building you've been in before, forcing the players to brave its silent corridors, expecting the bastard to jump out from behind every corner...
* The ''Happy Time Circus'' series is the very definition of horror, especially the second one. Wandering through an abandoned ghost town with lots of silence and empty moments, only to have an area completely enveloped by {{Monster Clown}}s that you may or may not be able to handle? OhCrap...
** In the midst of all this, you'll also need to escort "Fluffy" to Clown Hell.
* The ''Equinox'' mod, at first, might make you do a double-take when you realize such a well-made mod is from the same guy that made the infamous "nuts.wad". Then, about map 13 or so, you infiltrate an alien space ship. It is incredibly dark, very cramped, the music is creepy, and it is ''filled to the brim with Arch-Viles''.
* Brutal Doom is mainly bloody as hell and quite hard, especially on Ultra-Violence mode. But the real nightmare fuel comes with the Spectres. The partial invisibility is gone. Instead, they are completely invisible except for their glowing red eyes. And these things move ''fast'', and are just as intent on nomming you as their pink cousins.
[[/folder]]
----

Top