History NightmareFuel / Doom

27th Mar '17 10:12:16 AM KamenRiderOokalf
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* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]].

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* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''SilentHill'' ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]].
16th Feb '17 9:00:51 PM Miracle@StOlaf
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In ''Doom II''[='=]s [=MAP16=] (The Suburbs), there is a small rectangular building with 4 doors - you can open any of them... only to see that it's completely overfilled with bones and corpses, so you can't enter.

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* In ''Doom II''[='=]s [=MAP16=] (The Suburbs), there is a small rectangular building with 4 doors - you can open any of them... only to see that it's completely overfilled with bones and corpses, so you can't enter.


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* [=E1M3=] contains one of your first tastes of the insidious tricks the game can and will pull on you. See that conspicuously-placed keycard on the dais? Grabbing it causes the lights to go out and a MonsterCloset to open right behind you, forcing you to fight off a crowd of baddies in near pitch-black darkness.
9th Feb '17 9:09:38 AM Korodzik
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* The Skulltag ''Armageddon 2'' multiplayer map pack is infamous for the "By Day, By Night" level. It's a map that alternates between day and night. By day? Cheerful demon massacring, upbeat music. By night? The entire map goes dark, the music turns into horrifying loomy ambient, and the monster are... ''different''. And the Eyesores appear. Eyesores are ghouls, just like the ones in ''The Ghoul's Forest''. Imagine a demented, deformed face on spidery legs which runs around like it's on crack, makes weird "kekeke" sounds and can kill you in seconds. And there's an entire crowd of them attacking you all at once.

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* The Skulltag ''Armageddon 2'' multiplayer map pack is infamous for the "By Day, By Night" level. It's a map that alternates between day and night. By day? Cheerful demon massacring, upbeat music. By night? The entire map goes dark, the music turns into horrifying loomy ambient, a creepy DroneOfDread, and the monster monsters are... ''different''. And the Eyesores appear. Eyesores are ghouls, just like the ones in ''The Ghoul's Forest''. Imagine a demented, deformed face on spidery legs which runs around like it's on crack, makes weird "kekeke" sounds and can kill you in seconds. And there's an entire crowd of them attacking you all at once.
1st Oct '16 3:00:59 AM MeAndMyNerdyBat
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In ''Doom II''[='=]s [=MAP16=] (The Suburbs), there is a small rectangular building with 4 doors - you can open any of them... only to see that it's completely overfilled with bones and corpses, so you can't enter.
17th Sep '16 9:53:08 PM Taxi-Pizzatime
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* While Lost Souls are [[GoddamnBats hardly the deadliest enemies in the game]], the way they rush at you with their fangs bared and a horrible hiss is pretty unsettling.

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* While Lost Souls are [[GoddamnBats hardly the deadliest enemies in the game]], the way they rush at you with their fangs bared and a horrible hiss is pretty unsettling. In Doom 64 and on [[HarderThanHard Nightmare!]] in the original, they become a greater threat, flying at you constantly and hurting you alarmingly fast if you are careless.
17th Sep '16 8:48:03 PM Kurtis
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* The Cyberdemon. What's worse than a hulking 10-foot abomination with horns like a goat and red wires where its abdomen should be? One with a rocket launcher for an arm, and a robotic leg that makes a loud clunking noise with each step it takes. The moment you hear its blood-curdling roar in the distance, you know things are going to get serious real fast. The Cyberdemon has only one attack, but it's potent enough by itself to make this beast the deadliest enemy in the entire game - it shoots three high-velocity rockets in direct succession of each other, aimed directly at their intended target. Depending on where you're standing relative to the Cyberdemon, you ''might'' have up to three seconds to evade the ensuing blasts, which can and often will take over 100 health points in a single hit. And with a grand total of 4000 hit points and imperviousness to splash damage, the Cyberdemon is by far the toughest creature to take down in the original game.



** In the same map, upon grabbing a key you have a first encounter with the most powerful non-boss monster in the series, the Archvile, an incredibly fast and tough skin-and-bones humanoid that towers you and can easily resurrect the demons you used up so much lead to put down. It also roams around with a deep, evil laugh. And then when it attacks you, you better hope you find cover before the flames covering your screen flicker out...

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** In the same map, upon grabbing a key you have a first encounter with the most powerful non-boss monster in the series, series: the Archvile, an Archvile. An incredibly fast and tough skin-and-bones humanoid that towers over you and can easily resurrect the demons you used up so much lead to put down. down, the Archvile should be your top priority in any firefight where one is present. It also roams around with a deep, evil laugh. And then when laugh, and lets out a high-pitched shriek upon being alerted to your presence. When it attacks you, engulfs you in flames, you better hope you find cover before the flames covering your screen they flicker out...
10th Sep '16 7:47:38 PM BenMitchell90
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* In the first Doom, there are a few levels that have mutilated Marines hanging by chains from the ceiling...''[[AndIMustScream and still moving]]''. They're somehow still alive, but there's nothing you can do to help them, and nothing ''they'' can do but struggle in vain to escape.

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* In the first Doom, there are a few levels that have mutilated Marines hanging by chains from the ceiling...''[[AndIMustScream and still moving]]''. They're somehow still alive, but there's nothing you can do to help them, and nothing ''they'' can do but struggle in vain to escape. Unless you're playing ''VideoGame/BrutalDoom'', which allows you to [[MercyKill put them out of their misery.]]
* While Lost Souls are [[GoddamnBats hardly the deadliest enemies in the game]], the way they rush at you with their fangs bared and a horrible hiss is pretty unsettling.
23rd Aug '16 7:50:19 PM steam66
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* Despite their relative weakness compared to other monsters, the noise made by former humans as they wander around is quite disconcerting.

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* Despite their relative weakness compared to other monsters, the noise made by former humans as they wander around is quite disconcerting. If you are extremely low on health and hiding from a Chaingun Guy or a horde of Zombiemen, imagining them marching toward your hiding spot while making those horrible groans is enough to make you panic.
23rd May '16 1:50:23 PM Bauglir100
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* In the first Doom, there are a few levels that have mutilated Marines hanging by chains from the ceiling...''[[AndIMustScream and still moving]]''. They're somehow still alive, but there's nothing you can do to help them, and nothing ''they'' can do but struggle in vain to escape.
21st May '16 8:01:57 PM erforce
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* The (sadly unfinished) ''Film/{{Ghostbusters}} Doom'' GameMod for VideoGame/{{Doom}}, which recreates scenes from the movie, fulfills this trope with its first level - the haunted library. While the original film scene was quite amusing, its recreation in the mod is much [[http://www.youtube.com/watch?v=h3_oat_4plA creepier.]]

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* The (sadly unfinished) ''Film/{{Ghostbusters}} ''Franchise/{{Ghostbusters}} Doom'' GameMod for VideoGame/{{Doom}}, which recreates scenes from the movie, fulfills this trope with its first level - the haunted library. While the original film scene was quite amusing, its recreation in the mod is much [[http://www.youtube.com/watch?v=h3_oat_4plA creepier.]]
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.Doom