History NightmareFuel / Doom

23rd May '16 1:50:23 PM Bauglir100
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* In the first Doom, there are a few levels that have mutilated Marines hanging by chains from the ceiling...''[[AndIMustScream and still moving]]''. They're somehow still alive, but there's nothing you can do to help them, and nothing ''they'' can do but struggle in vain to escape.
21st May '16 8:01:57 PM erforce
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* The (sadly unfinished) ''Film/{{Ghostbusters}} Doom'' GameMod for VideoGame/{{Doom}}, which recreates scenes from the movie, fulfills this trope with its first level - the haunted library. While the original film scene was quite amusing, its recreation in the mod is much [[http://www.youtube.com/watch?v=h3_oat_4plA creepier.]]

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* The (sadly unfinished) ''Film/{{Ghostbusters}} ''Franchise/{{Ghostbusters}} Doom'' GameMod for VideoGame/{{Doom}}, which recreates scenes from the movie, fulfills this trope with its first level - the haunted library. While the original film scene was quite amusing, its recreation in the mod is much [[http://www.youtube.com/watch?v=h3_oat_4plA creepier.]]
15th May '16 4:04:10 PM WanderingBrowser
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For games with their own pages, see:
* NightmareFuel/{{Doom 3}}
* NightmareFuel/{{Doom 2016}}



[[folder:Doom 3 and expansions]]
* Dr. Malcolm Betruger. When you see him the first time, you immediately get this feeling that there is something...odd with him, just by seeing his inhumanly pale skin, his permanent sneer on his lips, and his glassy and fishlike eyes that yet seems to burn with fierce hatred toward everything and everyone around him. His raspy and aging voice filled with venomous contempt only reinforce that feeling, and generally, you get this foreboding sense that he'll be behind much of the troubles you'll face. At first, you may think he'll be just the generic MadScientist doing unethical experiments ForScience, but no. Turns out he's even worse than that: he's a Satanist who has made a DealWithTheDevil, and with that deal he has become an omnipotently being who [[ParanoiaFuel always knows where you are or what you're doing, watching you like a falcon watching a mouse from the sky]], and that's what you feels like when he sends waves of demons at you while he taunts and laughs at you seemingly from the walls. The fact that we know almost nothing about his backstory only reinforce that fear.
* Your first teleportation. Welcome to Hell.
* After Hell invades, go to the bathroom in first part of the game and look in the mirror. A JumpScare follows as your face momentarily turns demonic and the camera zooms in on it.
** The Xbox version moved this one to near the end of the game, after you think the game is done pulling s*** like that. Not a pleasant surprise for people who think they've finally gotten a handle on the game.
* Cherubs: Babies with wings and lower bodies of insects, often traveling in swarms and making creepy baby sounds.
* The Trites are flesh-coloured spiders the size of sofa cushions with an upside-down human head instead of a body, with eight black eyes to make extra sure you don't get any sleep. They weren't ''too'' bad for most of the game but there was a JumpScare late in the game involving a touch-screen computer and a nice dark compartment behind it for a Trite to hide in.
* At one point in the game there was a flight of stairs with a landing covered in blood (the walls, the floor, just drenched with it completely). By this point in the game that seemed like absolutely nothing. But when you walked out onto the landing what appeared to be a face suddenly appeared on that blood covered wall.
* The introduction of the Lost Souls. Before you fight them, you hear a woman crying. When you see her, she weakly tells you to help her and she turns around. You get to see her skin greying and her skull forcibly ripped from her head along with her spine.
* The scene where bloody baby footsteps appear on the floor, and a ghostly voice implores to "follow me" and "hurry". Eventually, it says "they took my baby", and the screen turns red for a moment as creepy baby cries are heard.
* Near the start of the game there's a segment where you're crawling through an air duct, when all of the sudden a ghostly voice whispers "Help me!" and it sounds like it's right next to you. If you happened to be wearing headphones the first time you played that part you probably didn't sleep with the lights off for a while.
* Upon traveling through the first part of the Communications Facility, you come across a door drenched in blood, with dark red streaks across it. When you first open the door, a demonic face bursts through the fleshy wall behind the door and growls hideously, before receding back into the folds of the flesh, as the door closes permanently.
* What might be a huge shock to players is that using your PDA doesn't pause the game, it pauses ''you''. You could be checking your e-mails and all of the sudden hear rapidly approaching footsteps...
* "Death will not be your end. Your soul will burn in Hell forever." (shudder)
* Early on, just when stuff is getting nasty, you turn a corner to see a ventilation shaft spit out body parts.
** Much later, you have to traverse a nasty area, with your only light the glowing tube of a demon on rails. That's right, your flashlight is running away from you.
* One of the first encounters with the new-style imp is this. You can just make out some glowing eyes under a set of stairs, and for veteran Doom players, this is an obvious trap. However, the imp then [[spoiler: bursts out from under the stairs without using a door.]] To all of those who used to use the environment to help avoid enemies, this new ability to ''manipulate'' the environment by the monsters is a an absolute shock.
[[/folder]]

[[folder:Doom (2016)]]
* The much greater detail in which we see blood-stained walls, and eviscerated corpses littered everywhere.
* The ambience soundtrack.
* The Revenant's [[HellIsThatNoise shrieks]], period.
* The footage in the single player demo shows a security hologram of a Hell Knight ripping an unlucky [[RedShirt Red Shirt]] in half before smashing a computer technician into the keyboard, crushing him, before turning around and snarling. Pretty good way of setting up the creepy atmosphere.
* While the Doomguy's executions on the Demons qualify as moments of awesome, the ones we see from the end of the Campaign trailer and single player previews are this trope incarnate.
** First, [[spoiler: the Revenant leaps on you, [[AnArmAndALeg '''pulls''' both of your arms off]] (with all the delicious sounds that accompany it), smacks you twice with the right arm, '''cracking your visor''', and then the screen smash-cuts to black as the Skeletal demon presumably punches through the visor. What's worse? This moment is accompanied by [[PsychoStrings Psycho strings.]]]]
** [[spoiler: The one revealing the Baron of Hell. It leaps up with a demonic roar, smashes you to the ground, then takes a moment to leer at your futile attempts to crawl away, before stepping on your torso with its gigantic hoof, grabs your legs, and '''[[HalfTheManHeUsedToBe tears your body in half.]]''']]
* The Doomguy himself became this! He just regained consciouness and the first thing he does is smash a possessed soldier's head in and shoot a few more of them before he even ''puts on his power armor!''
[[/folder]]
13th May '16 9:34:43 PM TheGreatKomodo
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* The Doomguy himself became this! He just regained consciouness and the first thing he does is smash a possessed soldier's head in and shoot a few more of them before he even ''puts on his power armor!''
18th Apr '16 11:39:54 PM Taxi-Pizzatime
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** The Pain Elemental looks rather cute in Doom 2, but in Doom 64, they are much worse to look at. They have two mouths on either side of their body and summon two Lost Souls at a time. The souls charge at you constantly and can overwhelm by sheer numbers and kill you alarmingly fast if careless.

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** The Pain Elemental looks rather cute in Doom 2, but in Doom 64, they are much worse to look at. They have two mouths on either side of their body and summon two Lost Souls at a time. The souls charge at you constantly and can overwhelm by sheer numbers and kill you alarmingly fast if you're careless.
18th Apr '16 11:39:00 PM Taxi-Pizzatime
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Added DiffLines:

** The Pain Elemental looks rather cute in Doom 2, but in Doom 64, they are much worse to look at. They have two mouths on either side of their body and summon two Lost Souls at a time. The souls charge at you constantly and can overwhelm by sheer numbers and kill you alarmingly fast if careless.
11th Apr '16 1:14:14 PM CookieBoy
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** First, [[spoiler: the Revenant leaps on you, [[AnArmAndALeg ''pulls'' both of your arms off]] (with all the delicious sounds that accompany it), smacks you twice with the right arm, '''cracking your visor''', and then the screen smash-cuts to black as the Skeletal demon presumably punches through the visor. What's worse? This moment is accompanied by [[PsychoStrings Psycho strings.]]]]

to:

** First, [[spoiler: the Revenant leaps on you, [[AnArmAndALeg ''pulls'' '''pulls''' both of your arms off]] (with all the delicious sounds that accompany it), smacks you twice with the right arm, '''cracking your visor''', and then the screen smash-cuts to black as the Skeletal demon presumably punches through the visor. What's worse? This moment is accompanied by [[PsychoStrings Psycho strings.]]]]
11th Apr '16 1:13:05 PM CookieBoy
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* The ambience soundtrack.



* The footage in the single player demo shows a security hologram of a Hell Knight ripping an unlucky [[RedShirt]] in half before smashing a computer technician into the keyboard, crushing him, before turning around and snarling. Pretty good way of setting up the creepy atmosphere.

to:

* The footage in the single player demo shows a security hologram of a Hell Knight ripping an unlucky [[RedShirt]] [[RedShirt Red Shirt]] in half before smashing a computer technician into the keyboard, crushing him, before turning around and snarling. Pretty good way of setting up the creepy atmosphere.



** First, [[spoiler: the Revenant leaps on you, ''pulls'' both of your arms off (with all the delicious sounds that accompany it), smacks you twice with the right arm, '''cracking your visor''', and then the screen smash-cuts to black as the Skeletal demon presumably punches through the visor.]]

to:

** First, [[spoiler: the Revenant leaps on you, [[AnArmAndALeg ''pulls'' both of your arms off off]] (with all the delicious sounds that accompany it), smacks you twice with the right arm, '''cracking your visor''', and then the screen smash-cuts to black as the Skeletal demon presumably punches through the visor.]]visor. What's worse? This moment is accompanied by [[PsychoStrings Psycho strings.]]]]
11th Apr '16 1:11:31 PM CookieBoy
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Added DiffLines:

[[folder:Doom (2016)]]
* The much greater detail in which we see blood-stained walls, and eviscerated corpses littered everywhere.
* The Revenant's [[HellIsThatNoise shrieks]], period.
* The footage in the single player demo shows a security hologram of a Hell Knight ripping an unlucky [[RedShirt]] in half before smashing a computer technician into the keyboard, crushing him, before turning around and snarling. Pretty good way of setting up the creepy atmosphere.
* While the Doomguy's executions on the Demons qualify as moments of awesome, the ones we see from the end of the Campaign trailer and single player previews are this trope incarnate.
** First, [[spoiler: the Revenant leaps on you, ''pulls'' both of your arms off (with all the delicious sounds that accompany it), smacks you twice with the right arm, '''cracking your visor''', and then the screen smash-cuts to black as the Skeletal demon presumably punches through the visor.]]
** [[spoiler: The one revealing the Baron of Hell. It leaps up with a demonic roar, smashes you to the ground, then takes a moment to leer at your futile attempts to crawl away, before stepping on your torso with its gigantic hoof, grabs your legs, and '''[[HalfTheManHeUsedToBe tears your body in half.]]''']]
[[/folder]]
17th Feb '16 2:07:08 PM RadiatedRonin
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* One of the first encounters with the new-style imp is this. You can just make out some glowing eyes under a set of stairs, and for veteran Doom players, this is an obvious trap. However, the imp then [spoiler: bursts out from under the stairs without using a door.] To all of those who used to use the environment to help avoid enemies, this new ability to ''manipulate'' the environment by the monsters is a an absolute shock.

to:

* One of the first encounters with the new-style imp is this. You can just make out some glowing eyes under a set of stairs, and for veteran Doom players, this is an obvious trap. However, the imp then [spoiler: [[spoiler: bursts out from under the stairs without using a door.] ]] To all of those who used to use the environment to help avoid enemies, this new ability to ''manipulate'' the environment by the monsters is a an absolute shock.
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.Doom