History NightmareFuel / Doom

16th Aug '17 5:34:47 AM ViperAcidZX
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** The [=ZDoom=] and [=GZDoom=] source ports supports mouse for the menus, and it uses Daisy's severed head ''as the default cursor''.

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** The [=ZDoom=] and [=GZDoom=] source ports and its derivatives supports mouse for the menus, and it uses Daisy's severed said served bunny's head ''as the as ''the default mouse cursor''.
22nd Jul '17 2:51:45 PM Miracle@StOlaf
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** In the midst of all this, you'll also need to escort "Fluffy" back to Clown Hell. Fluffy is a fast-moving, unkillable severed rabbit head that can pass through walls to [[PersonalSpaceInvader chew off your face]], and you have to outrun him through a narrow passageway in a dense thicket where the tiniest misstep will allow Fluffy to gain on you. Good luck, and keep some extra underpants; you will most certainly need both.

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** In the midst of all this, you'll also need to escort "Fluffy" back to Clown Hell. You won't like Fluffy, and Fluffy doesn't like you; Fluffy is a fast-moving, unkillable severed rabbit head that can pass phase through walls to [[PersonalSpaceInvader chew off your face]], and you have to outrun him through a narrow passageway in a dense thicket where the tiniest misstep will allow Fluffy to gain on you. Good luck, and keep some extra underpants; you will most certainly need both.
11th Jun '17 11:07:23 PM Miracle@StOlaf
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* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]] (combining this mod with VideoGame/BrutalDoom greatly enhances the effect here, as the fleshy, intestinal-looking walls endlessly squirm and writhe). Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but familiar settings like an infant's playpen, classrooms, a public toilet, the hallways and sanctuaries of a church, et al; together, these details seem to tell an unsettling story of their own, but [[NothingIsScarier any specifics are left to the player's imagination]].

to:

* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]] (combining this mod with VideoGame/BrutalDoom greatly enhances the effect here, as the fleshy, intestinal-looking walls will now endlessly squirm and writhe). Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but familiar settings like an infant's playpen, classrooms, a public toilet, the hallways and sanctuaries of a church, et al; together, these details seem to tell an unsettling story of their own, but [[NothingIsScarier any specifics are left to the player's imagination]].
11th Jun '17 11:06:22 PM Miracle@StOlaf
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* So many of the wall textures are downright creepy. There's giant stone demon faces, red-eyed horned gargoyes (which sometimes spew blood from their mouths), scrolling walls made of distorted, anguished faces, switches that look like laughing harlequins... and that's not even getting into the MeatMoss walls.

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* So many of the wall textures are downright creepy. There's giant stone demon faces, red-eyed horned gargoyes gargoyles (which sometimes spew blood from their mouths), scrolling walls made of distorted, anguished faces, switches that look like laughing harlequins... and that's not even getting into the MeatMoss walls.



* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]]. Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but strangely familiar locales like an infant's playpen, classrooms, a public toilet, the hallways and sanctuaries of a church, et al; together, these details seem to tell a disturbing story of their own, but [[NothingIsScarier any specifics are left to the player's imagination]].

to:

* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]]. like]] (combining this mod with VideoGame/BrutalDoom greatly enhances the effect here, as the fleshy, intestinal-looking walls endlessly squirm and writhe). Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but strangely familiar locales settings like an infant's playpen, classrooms, a public toilet, the hallways and sanctuaries of a church, et al; together, these details seem to tell a disturbing an unsettling story of their own, but [[NothingIsScarier any specifics are left to the player's imagination]].
11th Jun '17 3:08:57 PM Miracle@StOlaf
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* While the first ''The City of the Damned'' map is plenty spooky and atmospheric enough, the second installment "Apocalypse" is more horrifying in every possible direction. Imagine the game ''VideoGame/{{Blood}}'' with all elements of BlackComedy stripped out, now add in chilling {{Apocalyptic Log}}s scattered about that tell the story of what happened to the town and several frightening scripted events like the ominous sirens that sound off now and then. The creepy soundtrack to ''VideoGame/ResidentEvil3Nemesis'' is also put to very good use throughout the mod. Oh, and those sirens? When you hear them, stop what you were doing and get to a shelter. FAST.

to:

* While the first ''The City of the Damned'' map is plenty spooky and atmospheric enough, the second installment "Apocalypse" is more horrifying in every possible direction. Imagine the game ''VideoGame/{{Blood}}'' with all elements of BlackComedy stripped out, now add in chilling {{Apocalyptic Log}}s scattered about that tell the story of what happened to the town and several frightening scripted events like the ominous sirens that sound off now and then. The creepy soundtrack to ''VideoGame/ResidentEvil3Nemesis'' is also put to very good use throughout the mod. Oh, and those sirens? When you hear them, stop what you were doing and get to a shelter. FAST.



* ''Pirate Doom'' is a light-hearted and very fun Total Conversion most of the time, and when it goes for spookiness it's usually in a tone closer to ''Franchise/TheHauntedMansion'' than ''Franchise/SilentHill''. That is, until you get to the mist-shrouded Lost City and tangle with the masked warrior tribesmen lurking within. The tribesmen are very weak enemies, but because they're small, fast, numerous, and relatively quiet, you'll often turn around and see their [[NightmareFace huge, grinning, bug-eyed mask]] ''right in your face''. They're also animated to giggle before shooting at you, so you'll also turn around to see one right behind you, just standing there giggling. It's creepy. Oh, and the Arch-Viles that have hitherto been absent from the game? They've been converted into the tribe's [[EliteMooks shamans]].

to:

* ''Pirate Doom'' is a light-hearted and very fun Total Conversion most of the time, and when it goes for spookiness it's usually in a tone closer to ''Franchise/TheHauntedMansion'' than ''Franchise/SilentHill''. That is, until you get to the mist-shrouded Lost City and tangle with the masked warrior tribesmen lurking within. The tribesmen are very weak enemies, but because they're small, fast, numerous, and relatively quiet, you'll often turn around and see their [[NightmareFace huge, grinning, bug-eyed mask]] ''right in your face''. They're also animated to giggle before shooting at you, so you'll also frequently turn around to see one right behind you, just standing there giggling. It's creepy. Oh, and the Arch-Viles that have hitherto been absent from the game? They've been converted into the tribe's [[EliteMooks shamans]].
7th Jun '17 12:49:00 PM KamenRiderOokalf
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* ''Pirate Doom'' is a light-hearted and very fun Total Conversion most of the time, and when it goes for spookiness it's usually in a tone closer to ''Franchise/TheHauntedMansion'' than ''VideoGame/SilentHill''. That is, until you get to the mist-shrouded Lost City and tangle with the masked warrior tribesmen lurking within. The tribesmen are very weak enemies, but because they're small, fast, numerous, and relatively quiet, you'll often turn around and see their [[NightmareFace huge, grinning, bug-eyed mask]] ''right in your face''. They're also animated to giggle before shooting at you, so you'll also turn around to see one right behind you, just standing there giggling. It's creepy. Oh, and the Arch-Viles that have hitherto been absent from the game? They've been converted into the tribe's [[EliteMooks shamans]].

to:

* ''Pirate Doom'' is a light-hearted and very fun Total Conversion most of the time, and when it goes for spookiness it's usually in a tone closer to ''Franchise/TheHauntedMansion'' than ''VideoGame/SilentHill''.''Franchise/SilentHill''. That is, until you get to the mist-shrouded Lost City and tangle with the masked warrior tribesmen lurking within. The tribesmen are very weak enemies, but because they're small, fast, numerous, and relatively quiet, you'll often turn around and see their [[NightmareFace huge, grinning, bug-eyed mask]] ''right in your face''. They're also animated to giggle before shooting at you, so you'll also turn around to see one right behind you, just standing there giggling. It's creepy. Oh, and the Arch-Viles that have hitherto been absent from the game? They've been converted into the tribe's [[EliteMooks shamans]].
4th Jun '17 2:58:58 PM Miracle@StOlaf
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* ''Pirate Doom'' is a light-hearted and very fun Total Conversion most of the time, and when it goes for spookiness it's usually in a tone closer to ''Franchise/TheHauntedMansion'' than ''VideoGame/SilentHill''. That is, until you get to the mist-shrouded Lost City and tangle with the masked warrior tribesmen lurking within. The tribesmen are very weak enemies, but because they're small, fast, numerous, and relatively quiet, you'll often turn around and see their [[NightmareFace huge, grinning, bug-eyed mask]] ''right in your face''. They're also animated to giggle before shooting at you, so you'll also turn around to see one right behind you, just standing there giggling. It's creepy.

to:

* ''Pirate Doom'' is a light-hearted and very fun Total Conversion most of the time, and when it goes for spookiness it's usually in a tone closer to ''Franchise/TheHauntedMansion'' than ''VideoGame/SilentHill''. That is, until you get to the mist-shrouded Lost City and tangle with the masked warrior tribesmen lurking within. The tribesmen are very weak enemies, but because they're small, fast, numerous, and relatively quiet, you'll often turn around and see their [[NightmareFace huge, grinning, bug-eyed mask]] ''right in your face''. They're also animated to giggle before shooting at you, so you'll also turn around to see one right behind you, just standing there giggling. It's creepy. Oh, and the Arch-Viles that have hitherto been absent from the game? They've been converted into the tribe's [[EliteMooks shamans]].
4th Jun '17 2:27:42 PM Miracle@StOlaf
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* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]]. Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but strangely familiar locales like an infant's playpen, classrooms, a public toilet, the hallways and sanctuaries of a church, et al; together, these details seem to tell a disturbing story of their own, but [[NothingIsScarier all specifics are left to the player's imagination]].

to:

* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]]. Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but strangely familiar locales like an infant's playpen, classrooms, a public toilet, the hallways and sanctuaries of a church, et al; together, these details seem to tell a disturbing story of their own, but [[NothingIsScarier all any specifics are left to the player's imagination]].



* ''Pirate Doom'' has mask-wearing island natives. They're very weak enemies, but because they're small, fast, numerous, and relatively quiet, you'll often turn around and have one right in your face. They're also animated to giggle before shooting at you, so you'll also turn around to see one right behind you, just standing there giggling. It's creepy.

to:

* ''Pirate Doom'' has mask-wearing island natives. They're is a light-hearted and very fun Total Conversion most of the time, and when it goes for spookiness it's usually in a tone closer to ''Franchise/TheHauntedMansion'' than ''VideoGame/SilentHill''. That is, until you get to the mist-shrouded Lost City and tangle with the masked warrior tribesmen lurking within. The tribesmen are very weak enemies, but because they're small, fast, numerous, and relatively quiet, you'll often turn around and have one right see their [[NightmareFace huge, grinning, bug-eyed mask]] ''right in your face.face''. They're also animated to giggle before shooting at you, so you'll also turn around to see one right behind you, just standing there giggling. It's creepy.
3rd Jun '17 11:37:42 PM Miracle@StOlaf
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* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]]. Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but strangely familiar locales like an infant's playpen, classrooms, the hallways and sanctuaries of a church, et al; together, these details seem to tell a disturbing story of their own, but [[NothingIsScarier all specifics are left to the player's imagination]].

to:

* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]]. Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but strangely familiar locales like an infant's playpen, classrooms, a public toilet, the hallways and sanctuaries of a church, et al; together, these details seem to tell a disturbing story of their own, but [[NothingIsScarier all specifics are left to the player's imagination]].
3rd Jun '17 11:18:08 PM Miracle@StOlaf
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* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]].

to:

* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]]. Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but strangely familiar locales like an infant's playpen, classrooms, the hallways and sanctuaries of a church, et al; together, these details seem to tell a disturbing story of their own, but [[NothingIsScarier all specifics are left to the player's imagination]].
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